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- Fated Name: Corporal Jana Koehl
- Current Pursuit: Mage
- Alleigance: M&SU
- Current Wounds: 6/6
- Scrip: 22
- EXP: 2/29
- Destiny Steps Fulfilled: [X][][][][]
- Aspects:
- Physical-
- Might: -1
- Grace: -1
- Speed: -1
- Resilience: +2
- Mental-
- Intellect: +2
- Charm: -1
- Cunning: -1
- Tenacity: +2
- Derived Aspects-
- Defense: 5
- Wounds: 6
- Walk: 4
- Charge: 4
- Willpower: 4
- Height: 2
- Attacks-
- Name AV Damage Range
- Lightning Strike 5 2/3/4 2Claw
- Special Reload Cap. TN
- Ignores armor - - 8Tome
- Name AV Damage Range
- Alpine Repeater 7 2/3/4 16
- Special Reload Cap.
- +to Flip, Tomes, Rifle 4 14
- Name AV Damage Range
- Howles Pattern 1874 7 3/5/6 24
- Special Reload Cap.
- Tomes, Rifle, + to damage 1 1
- Ammo:
- 5 Explosive
- 5 Regular
- Skills- 22
- Name AV Rating Aspect
- Longarms 7 5 Int
- Blacksmithing 5 3 Int
- Centering 4 2 Tenacity
- Explosives 4 2 Int
- Convince 4 2 Int
- Evade 2 3 Speed
- Sorcery 5 3 Int
- Homesteading 3 1 Tenacity
- Toughness 3 1 Resilience
- Athletics 0 1 Might
- Leadership 0 1 Charm
- Explosives 4 2 Int
- Notice 4 5 Cun
- Scrutiny 2 3 Cun
- Skill Triggers:
- Long Arms- Tome, Sight In: After Succeeding, you may discard a twist card to gain Focused+1
- Long Arms- Ram, Critical Strike: After succeeding, add 1 damage for each Ram at the duel total.
- Blacksmithing- Tome, Additional Product: After succeeding, if you are creating an item, make one additional item.
- Scrutiny- Ram, Size Up: After Succeeding, you learn the target's highest close combat or ranged combat value.
- Notice- Tome, Expertise: +1 to duel total for each tome in the final total.
- Notice- Crow, Wary: Gain Wary condition, end condition at the start of dramatic time for + to init flip.
- General Talents-
- Specialized Skill: Add Tome to Longarms skill flips.
- Cynic- + to resist deception
- Critical Strike: Add Critical Strike trigger to Longarms skill.
- Calm and Collected: Increase focus value by 1
- Unequaled Accuracy: Don't randomize when shooting into melee.
- Tough as Nails: - to crits against this character.
- Pursuit Steps Venture Talent
- Mage 0 Focused Efforts
- Mage 1 Immuto
- Mercenary 1 Speed Loading
- Mercenary 2 General Talent
- Mercenary 3 Gruesome Attack- Criticals gain +
- Mercenary 4 General Talent
- Mercenary 5 Coin for Kills- + to Damage against targets PC was hired to fight.
- Mercenary 6 General Talent
- Mercenary 7 Relentless
- Mercenary 8 General Talent
- Mercenary 9 Relentless- Immune to Horror
- Mercenary 10 Endless Pursuit- + to Df against targets paid to fight.
- Mage 2 General Talent
- X X X
- Elemental Strike TN 8 Tome
- -Electric +3
- -Increase Damage +2
- -Delay (Defined)
- Pursuit Steps Venture Talent
- Talent
- Twist Deck-
- Total Card Improvements:
- Card List
- 1 Tome
- 2 Ram
- 3 Mask
- 4 Crow
- 5 Tome
- 6 Ram
- 7 Mask
- 8 Crow
- 9 Tome
- 10 Ram
- 11 Mask
- 12 Crow
- 13 Tome
- Destiny:
- "When the iron speaks and flesh falls silent, Xthe lips of the lion will whisper your nameX and the dead will walk beside you. The one you trust will reveal hands stained with blood, and time will bend back upon itself in a loop."
- Magic Theory: Thalarian Doctrine
- You must get special dispensation to raise Sorcery, Prestidigitation, or Necromancy over rank 3, and gain a + on any spell that targets someone with a theory other than Thalarian.
- Magia Immuto Mastered Magia & Immuto
- Elemental Strike Lightning,
- Equipment-
- Alpine Repeater
- Howles Pattern 1874
- -Brutal Modification
- Manifested Powers-
- Focus on this character does not expire at the end of the round.
- Pneumatics & Magical Augments
- Augment-
- Fate:
- 8 Tome, M&SU: "When the iron speaks and the flesh falls silent"
- 10 ram, -1/-1/-1/+2 "you shall be as a castle enduring the storm"
- 12 Crows, 222111 "and the dead will walk beside you."
- 8 mask, -1/-1/+1/+2 "The one you trust will reveal hands stained with blood"
- 4 tome, 3,3,2,1,1 "and time will bend back upon itself in a loop."
- Backstory:
- Jana was born in a small village outside Bern in 1885, when it was firmly under Guild control. She and her siblings (two brothers, two sisters) learned from their father how to shoot for sport and hunt. As they got older and her father found less and less work as a smith, her brothers, then sisters began to find work with the Guild to support her family. She followed in their footsteps and joined the Guild Guard, but was unique in being sent to Malifaux on her assignment.
- She's been in Malifaux City for about a month, her sharpshooting ability putting her among the ranks of the Guild Riflemen. During the Guild's desperate defense on Mythic Night, she blasted a zombie approaching her sniper position with lightning from nothing. As a result, her sergeant transferred her out to be trained in the magic arts too, but her new talents also drew the attention of some people higher on the chain...
- Alleigance: M&SU
- Jana has been much more sympathetic to the Union and its opinions on magic ever since her own magical awakening. She's come to believe that the Witch Hunter Division are wrong to treat Oxfordian mages the same as Necromancers and other outright criminal mages, and thinks that the Union and Guild should come together on the subject of magic and band together against the obvious threats of Malifaux. The Neverborn and Resurrectionists are enough of a threat without adding our fellow citizens to the mix.
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