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1
---IS THIS A JOJO SCRIPT?!?!!?!?
2
---Star Platinum Over Heaven
3
---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
4
---Happy halloween
5
---Last script probably
6
7
---I couldnt make a GUI cuz im lazy so
8
-----KEYDOWNS------
9
--- E(Hold) - OverHeaven Ora Barrages
10
--- R - OverHeaven Strong Hit
11
--- T - OverHeaven Blast
12
--- F - TimeStop
13
--- Z(Can be Spammed) - Stand Jump
14
--- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
15
------This is a Play Fair script(None of that one shot stuff)
16
17
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
18
print("FE Compatibility: by WaverlyCole & Mokiros")
19
InternalData = {}
20
do
21
    script.Parent = owner.Character
22
    local Event = Instance.new("RemoteEvent")
23
    Event.Name = "UserInput"
24
    local function NewFakeEvent()
25
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
26
        return Fake
27
    end
28
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
29
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
30
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
31
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
32
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
33
    local function TriggerEvent(self,Event,...)
34
        local Trigger = Mouse[Event]
35
        if Trigger and Trigger.fakeEvent and Trigger.Function then
36
            Trigger.Function(...)
37
        end
38
    end
39
    Mouse.TrigEvent = TriggerEvent
40
    UserInputService.TrigEvent = TriggerEvent
41
    Event.OnServerEvent:Connect(function(FiredBy,Input)
42
        if FiredBy.Name ~= owner.Name then end
43
        if Input.MouseEvent then
44
            Mouse.Target = Input.Target
45
            Mouse.Hit = Input.Hit
46
        else
47
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
48
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
49
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
50
            end
51
            for _,Action in pairs(ContextActionService.Actions) do
52
                for _,Key in pairs(Action.Keys) do
53
                    if Key==Input.KeyCode then
54
                        Action.Function(Action.Name,Input.UserInputState,Input)
55
                    end
56
                end
57
            end
58
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
59
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
60
        end
61
    end)
62
    InternalData["Mouse"] = Mouse
63
    InternalData["ContextActionService"] = ContextActionService
64
    InternalData["UserInputService"] = UserInputService
65
    Event.Parent = NLS([[
66
        local Player = owner
67
        local Event = script:WaitForChild("UserInput")
68
        local UserInputService = game:GetService("UserInputService")
69
        local Mouse = Player:GetMouse()
70
        local Input = function(Input,gameProcessedEvent)
71
            if gameProcessedEvent then return end
72
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
73
        end
74
        UserInputService.InputBegan:Connect(Input)
75
        UserInputService.InputEnded:Connect(Input)
76
        local Hit,Target
77
        while wait(1/30) do
78
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
79
                Hit,Target = Mouse.Hit,Mouse.Target
80
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
81
            end
82
        end
83
    ]],owner.Character)
84
end
85
RealGame = game;game = setmetatable({},{
86
    __index = function (self,Index)
87
        local Sandbox = function (Thing)
88
            if Thing:IsA("Player") then
89
                local RealPlayer = Thing
90
                return setmetatable({},{
91
                    __index = function (self,Index)
92
                        local Type = type(RealPlayer[Index])
93
                        if Type == "function" then
94
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
95
                                return function (self)
96
                                    return InternalData["Mouse"]
97
                                end
98
                            end
99
                            return function (self,...)
100
                                return RealPlayer[Index](RealPlayer,...)
101
                            end
102
                        else
103
                            return RealPlayer[Index]
104
                        end
105
                    end;
106
                    __tostring = function(self)
107
                        return RealPlayer.Name
108
                    end
109
                })
110
            end
111
        end
112
        if RealGame[Index] then
113
            local Type = type(RealGame[Index])
114
            if Type == "function" then
115
                if Index:lower() == "getservice" or Index:lower() == "service" then
116
                    return function (self,Service)
117
                        if Service:lower() == "players" then
118
                            return setmetatable({},{
119
                                __index = function (self2,Index2)
120
                                    local RealService = RealGame:GetService(Service)
121
                                    local Type2 = type(Index2)
122
                                    if Type2 == "function" then
123
                                        return function (self,...)
124
                                            return RealService[Index2](RealService,...)
125
                                        end
126
                                    else
127
                                        if Index2:lower() == "localplayer" then
128
                                            return Sandbox(owner)
129
                                        end
130
                                        return RealService[Index2]
131
                                    end
132
                                end;
133
                                __tostring = function(self)
134
                                    return RealGame:GetService(Service).Name
135
                                end
136
                            })
137
                        elseif Service:lower() == "contextactionservice" then
138
                            return InternalData["ContextActionService"]
139
                        elseif Service:lower() == "contextactionservice" then
140
                            return InternalData["UserInputService"]
141
                        elseif Service:lower() == "runservice" then
142
                            return setmetatable({},{
143
                                __index = function(self2,Index2)
144
                                    local RealService = RealGame:GetService(Service)
145
                                    local Type2 = type(Index2)
146
                                    if Type2 == "function" then
147
                                        return function (self,...)
148
                                            return RealService[Index2](RealService,...)
149
                                        end
150
                                    else
151
                                        if Index2:lower() == "bindtorenderstep" then
152
                                            return function (self,Name,Priority,Function)
153
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
154
                                            end
155
                                        end
156
                                        if Index2:lower() == "renderstepped" then
157
                                            return RealService["Stepped"]
158
                                        end
159
                                        return RealService[Index2]
160
                                    end
161
                                end
162
                            })
163
                        else
164
                            return RealGame:GetService(Service)
165
                        end
166
                    end
167
                end
168
                return function (self,...)
169
                    return RealGame[Index](RealGame,...)
170
                end
171
            else
172
                if game:GetService(Index) then
173
                    return game:GetService(Index)
174
                end
175
                return RealGame[Index]
176
            end
177
        else
178
            return nil
179
        end
180
    end
181
});Game = game;owner = game:GetService("Players").LocalPlayer
182
print("Complete! Running...")
183
184
wait(0.1)
185
local Player = game.Players.LocalPlayer
186
local Character = Player.Character
187
local Humanoid = Character.Humanoid
188
local Mouse = Player:GetMouse()
189
local LeftArm = Character["Left Arm"]
190
local RightArm = Character["Right Arm"]
191
local LeftLeg = Character["Left Leg"]
192
local RightLeg = Character["Right Leg"]
193
local Head = Character.Head
194
local Torso = Character.Torso
195
local Camera = game.Workspace.CurrentCamera
196
local RootPart = Character.HumanoidRootPart
197
local RootJoint = RootPart.RootJoint
198
local Pause = false
199
local attack = false
200
local Change = false
201
local DDZ = false
202
local LOL = false
203
local Anim = 'Idle'
204
local attacktype = 1
205
local delays = false
206
local play = true
207
local Time = 7
208
local targetted = nil
209
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
210
local velocity = RootPart.Velocity.y
211
local sine = 0
212
local change = 1
213
local D = false
214
Loop = false
215
local DD = false
216
local doe = 0
217
local Create = LoadLibrary("RbxUtility").Create
218
local Stand = Instance.new("Model",Character)
219
Stand.Name = "Stand"
220
local ST = Instance.new("Part",Stand)
221
ST.Size = Vector3.new(2,2,1)
222-
ST.BrickColor = BrickColor.new("Royal purple")
222+
ST.BrickColor = BrickColor.new("New yeller")
223
ST.CanCollide = false
224
local ST2 = Instance.new("SpecialMesh",ST)
225
ST2.MeshId = "rbxasset://fonts/torso.mesh"
226
ST2.Scale = Vector3.new(1,1,1)
227
local ST3 = Instance.new("Weld",ST)
228
ST3.Part0 = RootPart
229
ST3.Part1 = ST
230
ST3.C0 = CFrame.new(0,0,0)
231
local SH = Instance.new("Part",Stand)
232
SH.Size = Vector3.new(1.25,1.25,1.25)
233
SH.CanCollide = false
234-
SH.BrickColor = BrickColor.new("Royal purple")
234+
SH.BrickColor = BrickColor.new("New yeller")
235
local SH2 = Instance.new("SpecialMesh",SH)
236
SH2.MeshType = "Head"
237
SH2.Scale = Vector3.new(1,1,1)
238
local SH2 = Instance.new("Weld",SH)
239
SH2.Part0 = ST
240
SH2.Part1 = SH
241
SH2.C0 = CFrame.new(0,1.5,0)
242
local SRA = Instance.new("Part",Stand)
243
SRA.Size = Vector3.new(1,2,1)
244
SRA.CanCollide = false
245
SRA.BrickColor = BrickColor.new("Royal purple")
246
local SRA2 = Instance.new("SpecialMesh",SRA)
247
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
248
SRA2.Scale = Vector3.new(1,1,1)
249
local SRA3 = Instance.new("Weld",SRA)
250
SRA3.Part0 = ST
251
SRA3.Part1 = SRA
252
SRA3.C0 = CFrame.new(1.5,0,0)
253
local SLA = Instance.new("Part",Stand)
254
SLA.Size = Vector3.new(1,2,1)
255
SLA.CanCollide = false
256
SLA.BrickColor = BrickColor.new("Royal purple")
257
local SLA2 = Instance.new("SpecialMesh",SLA)
258
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
259
SLA2.Scale = Vector3.new(1,1,1)
260
local SLA3 = Instance.new("Weld",SLA)
261
SLA3.Part0 = ST
262
SLA3.Part1 = SLA
263
SLA3.C0 = CFrame.new(-1.5,0,0)
264
local SRL = Instance.new("Part",Stand)
265
SRL.Size = Vector3.new(1,2,1)
266
SRL.CanCollide = false
267
SRL.BrickColor = BrickColor.new("Royal purple")
268
local SRL2 = Instance.new("SpecialMesh",SRL)
269
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
270
SRL2.Scale = Vector3.new(1,1,1)
271
local SRL3 = Instance.new("Weld",SRL)
272
SRL3.Part0 = ST
273
SRL3.Part1 = SRL
274
SRL3.C0 = CFrame.new(0.5,-2,0)
275
local SLL = Instance.new("Part",Stand)
276
SLL.Size = Vector3.new(1,2,1)
277
SLL.CanCollide = false
278
SLL.BrickColor = BrickColor.new("Royal purple")
279
local SLL2 = Instance.new("SpecialMesh",SLL)
280
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
281
SLL2.Scale = Vector3.new(1,1,1)
282
local SLL3 = Instance.new("Weld",SLL)
283
SLL3.Part0 = ST
284
SLL3.Part1 = SLL
285
SLL3.C0 = CFrame.new(-0.5,-2,0)
286
local FlA = Instance.new("ParticleEmitter",SRA)
287
FlA.Texture = "rbxassetid://0"
288
FlA.Size = NumberSequence.new(0.6)
289
FlA.Rotation = NumberRange.new(-100, 100)
290
FlA.RotSpeed = NumberRange.new(-200, 200)
291
FlA.Transparency = NumberSequence.new(0,1)
292
FlA.Speed = NumberRange.new(0.1)
293
FlA.ZOffset = -0.1
294
FlA.Lifetime = NumberRange.new(1)
295
FlA.Rate = 1111
296
FlA.LockedToPart = true
297
FlA.LightEmission = 1
298
FlA.VelocitySpread = 12121
299
local ZZA = Instance.new("ParticleEmitter",SRA)
300
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
301
ZZA.Size = NumberSequence.new(0.005)
302
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
303
ZZA.RotSpeed = NumberRange.new(-200, 200)
304
ZZA.Transparency = NumberSequence.new(0.7)
305
ZZA.Lifetime = NumberRange.new(1)
306
ZZA.Speed = NumberRange.new(0.48)
307
ZZA.Rate = 1231231
308
ZZA.ZOffset = 0.1
309
ZZA.LockedToPart = true
310
ZZA.LightEmission = 1e9
311
ZZA.LightInfluence = 1e9
312
local FlA1 = Instance.new("ParticleEmitter",SLA)
313
FlA1.Texture = "rbxassetid://0"
314
FlA1.Size = NumberSequence.new(0.6)
315
FlA1.Rotation = NumberRange.new(-100, 100)
316
FlA1.RotSpeed = NumberRange.new(-200, 200)
317
FlA1.Transparency = NumberSequence.new(0,1)
318
FlA1.Speed = NumberRange.new(0.1)
319
FlA1.ZOffset = -0.1
320
FlA1.Lifetime = NumberRange.new(1)
321
FlA1.Rate = 1111
322
FlA1.LockedToPart = true
323
FlA1.LightEmission = 1
324
FlA1.VelocitySpread = 12121
325
local ZZA1 = Instance.new("ParticleEmitter",SLA)
326
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
327
ZZA1.Size = NumberSequence.new(0.005)
328
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
329
ZZA1.RotSpeed = NumberRange.new(-200, 200)
330
ZZA1.Transparency = NumberSequence.new(0.7)
331
ZZA1.Lifetime = NumberRange.new(1)
332
ZZA1.Speed = NumberRange.new(0.48)
333
ZZA1.Rate = 1231231
334
ZZA1.ZOffset = 0.1
335
ZZA1.LockedToPart = true
336
ZZA1.LightEmission = 1e9
337
ZZA1.LightInfluence = 1e9
338
local FlA2 = Instance.new("ParticleEmitter",ST)
339
FlA2.Texture = "rbxassetid://0"
340
FlA2.Size = NumberSequence.new(0.6)
341
FlA2.Rotation = NumberRange.new(-100, 100)
342
FlA2.RotSpeed = NumberRange.new(-200, 200)
343
FlA2.Transparency = NumberSequence.new(0,1)
344
FlA2.Speed = NumberRange.new(0.1)
345
FlA2.ZOffset = -0.1
346
FlA2.Lifetime = NumberRange.new(1)
347
FlA2.Rate = 1111
348
FlA2.LockedToPart = true
349
FlA2.LightEmission = 1
350
FlA2.VelocitySpread = 12121
351
local ZZA2 = Instance.new("ParticleEmitter",ST)
352
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
353
ZZA2.Size = NumberSequence.new(0.005)
354
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
355
ZZA2.RotSpeed = NumberRange.new(-200, 200)
356
ZZA2.Transparency = NumberSequence.new(0.7)
357
ZZA2.Lifetime = NumberRange.new(1)
358
ZZA2.Speed = NumberRange.new(0.48)
359
ZZA2.Rate = 1231231
360
ZZA2.ZOffset = 0.1
361
ZZA2.LockedToPart = true
362
ZZA2.LightEmission = 1e9
363
ZZA2.LightInfluence = 1e9
364
local FlA3 = Instance.new("ParticleEmitter",SRL)
365
FlA3.Texture = "rbxassetid://0"
366
FlA3.Size = NumberSequence.new(0.6)
367
FlA3.Rotation = NumberRange.new(-100, 100)
368
FlA3.RotSpeed = NumberRange.new(-200, 200)
369
FlA3.Transparency = NumberSequence.new(0,1)
370
FlA3.Speed = NumberRange.new(0.1)
371
FlA3.ZOffset = -0.1
372
FlA3.Lifetime = NumberRange.new(1)
373
FlA3.Rate = 1111
374
FlA3.LockedToPart = true
375
FlA3.LightEmission = 1
376
FlA3.VelocitySpread = 12121
377
local ZZA3 = Instance.new("ParticleEmitter",SRL)
378
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
379
ZZA3.Size = NumberSequence.new(0.005)
380
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
381
ZZA3.RotSpeed = NumberRange.new(-200, 200)
382
ZZA3.Transparency = NumberSequence.new(0.7)
383
ZZA3.Lifetime = NumberRange.new(1)
384
ZZA3.Speed = NumberRange.new(0.48)
385
ZZA3.Rate = 1231231
386
ZZA3.ZOffset = 0.1
387
ZZA3.LockedToPart = true
388
ZZA3.LightEmission = 1e9
389
ZZA3.LightInfluence = 1e9
390
local FlA4 = Instance.new("ParticleEmitter",SLL)
391
FlA4.Texture = "rbxassetid://0"
392
FlA4.Size = NumberSequence.new(0.6)
393
FlA4.Rotation = NumberRange.new(-100, 100)
394
FlA4.RotSpeed = NumberRange.new(-200, 200)
395
FlA4.Transparency = NumberSequence.new(0,1)
396
FlA4.Speed = NumberRange.new(0.1)
397
FlA4.ZOffset = -0.1
398
FlA4.Lifetime = NumberRange.new(1)
399
FlA4.Rate = 1111
400
FlA4.LockedToPart = true
401
FlA4.LightEmission = 1
402
FlA4.VelocitySpread = 12121
403
local ZZA4 = Instance.new("ParticleEmitter",SLL)
404
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
405
ZZA4.Size = NumberSequence.new(0.005)
406
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
407
ZZA4.RotSpeed = NumberRange.new(-200, 200)
408
ZZA4.Transparency = NumberSequence.new(0.7)
409
ZZA4.Lifetime = NumberRange.new(1)
410
ZZA4.Speed = NumberRange.new(0.48)
411
ZZA4.Rate = 1231231
412
ZZA4.ZOffset = 0.1
413
ZZA4.LockedToPart = true
414
ZZA4.LightEmission = 1e9
415
ZZA4.LightInfluence = 1e9
416
local FlA5 = Instance.new("ParticleEmitter",SH)
417
FlA5.Texture = "rbxassetid://0"
418
FlA5.Size = NumberSequence.new(0.6)
419
FlA5.Rotation = NumberRange.new(-100, 100)
420
FlA5.RotSpeed = NumberRange.new(-200, 200)
421
FlA5.Transparency = NumberSequence.new(0,1)
422
FlA5.Speed = NumberRange.new(0.1)
423
FlA5.ZOffset = -0.1
424
FlA5.Lifetime = NumberRange.new(1)
425
FlA5.Rate = 20
426
FlA5.LockedToPart = true
427
FlA5.LightEmission = 1
428
FlA5.VelocitySpread = 12121
429
local ZZA5 = Instance.new("ParticleEmitter",SH)
430
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
431
ZZA5.Size = NumberSequence.new(0.005)
432
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
433
ZZA5.RotSpeed = NumberRange.new(-200, 200)
434
ZZA5.Transparency = NumberSequence.new(0.7)
435
ZZA5.Lifetime = NumberRange.new(1)
436
ZZA5.Speed = NumberRange.new(0.48)
437
ZZA5.Rate = 1231233
438
ZZA5.ZOffset = 0.1
439
ZZA5.LockedToPart = true
440
ZZA5.LightEmission = 1e9
441
ZZA5.LightInfluence = 1e9
442
FlA.Enabled = false
443
FlA1.Enabled = false
444
FlA2.Enabled = false
445
FlA3.Enabled = false
446
FlA4.Enabled = false
447
FlA5.Enabled = false
448
ZZA.Enabled= false
449
ZZA1.Enabled = false
450
ZZA2.Enabled = false
451
ZZA3.Enabled = false
452
ZZA4.Enabled = false
453
ZZA5.Enabled = false
454
local Face = Instance.new("Decal",SH)
455
Face.Face = "Front"
456-
Face.Texture = "rbxassetid://83017053"
456+
Face.Texture = "rbxassetid://0"
457
local StarH = Instance.new("Part",Stand)
458
StarH.BrickColor = BrickColor.new("Really black")
459
StarH.CanCollide = false
460
local StarH2 = Instance.new("SpecialMesh",StarH)
461-
StarH2.MeshId = "rbxassetid://874044556"
461+
StarH2.MeshId = "rbxassetid://0"
462
StarH2.Scale = Vector3.new(0.04,0.035,0.037)
463
local StarH3 = Instance.new("Weld",StarH)
464
StarH3.Part0 = SH
465
StarH3.Part1 = StarH
466
StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
467
local Scarf = Instance.new("Part",Stand)
468-
Scarf.BrickColor = BrickColor.new("Bright red")
468+
Scarf.BrickColor = BrickColor.new("Dark indigo")
469
Scarf.CanCollide = false
470
local Scarf2 = Instance.new("SpecialMesh",Scarf)
471
Scarf2.MeshId = "rbxassetid://873798502"
472
Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
473
local Scarf3 = Instance.new("Weld",Scarf)
474
Scarf3.Part0 = SH
475
Scarf3.Part1 = Scarf
476
Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
477
local Clot = Instance.new("Part",Stand)
478
Clot.BrickColor = BrickColor.new("Alder")
479
Clot.CanCollide = false
480
local Clot2 = Instance.new("SpecialMesh",Clot)
481
Clot2.MeshId = "rbxassetid://874045262"
482
Clot2.Scale = Vector3.new(0.012,0.013,0.012)
483
local Clot3 = Instance.new("Weld",Clot)
484
Clot3.Part0 = ST
485
Clot3.Part1 = Clot
486
Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
487
local BClot = Instance.new("Part",Stand)
488
BClot.BrickColor = BrickColor.new("Alder")
489
BClot.CanCollide = false
490
local BClot2 = Instance.new("SpecialMesh",BClot)
491
BClot2.MeshId = "rbxassetid://874045262"
492
BClot2.Scale = Vector3.new(0.012,0.013,0.012)
493
local BClot3 = Instance.new("Weld",BClot)
494
BClot3.Part0 = ST
495
BClot3.Part1 = BClot
496
BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
497
local Shoulder = Instance.new("Part",Stand)
498
Shoulder.BrickColor = BrickColor.new("Alder")
499
Shoulder.CanCollide = false
500
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
501-
Shoulder2.MeshId = "rbxassetid://874040321"
501+
Shoulder2.MeshId = "rbxassetid://0"
502
Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
503
local Shoulder3 = Instance.new("Weld",Shoulder)
504
Shoulder3.Part0 = SRA
505
Shoulder3.Part1 = Shoulder
506
Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
507
local OtShoulder = Instance.new("Part",Stand)
508
OtShoulder.BrickColor = BrickColor.new("Alder")
509
OtShoulder.CanCollide = false
510
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
511-
OtShoulder2.MeshId = "rbxassetid://874040321"
511+
OtShoulder2.MeshId = "rbxassetid://0"
512
OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
513
local OtShoulder3 = Instance.new("Weld",OtShoulder)
514
OtShoulder3.Part0 = SLA
515
OtShoulder3.Part1 = OtShoulder
516
OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
517-
local Abs = Instance.new("Part",Stand)
517+
518-
Abs.BrickColor = BrickColor.new("Royal purple")
518+
519-
Abs.CanCollide = false
519+
520-
local Abs2 = Instance.new("SpecialMesh",Abs)
520+
521-
Abs2.MeshId = "rbxassetid://0"
521+
522-
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
522+
523-
local Abs3 = Instance.new("Weld",Abs)
523+
524-
Abs3.Part0 = ST
524+
525-
Abs3.Part1 = Abs
525+
526-
Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
526+
527
WeldConstraint7 = Instance.new("WeldConstraint")
528
WeldConstraint8 = Instance.new("WeldConstraint")
529
WeldConstraint9 = Instance.new("WeldConstraint")
530
WeldConstraint10 = Instance.new("WeldConstraint")
531
WeldConstraint11 = Instance.new("WeldConstraint")
532
WeldConstraint12 = Instance.new("WeldConstraint")
533
WeldConstraint13 = Instance.new("WeldConstraint")
534
Part14 = Instance.new("Part")
535
Part15 = Instance.new("Part")
536
WeldConstraint16 = Instance.new("WeldConstraint")
537
WeldConstraint17 = Instance.new("WeldConstraint")
538
WeldConstraint18 = Instance.new("WeldConstraint")
539
WeldConstraint19 = Instance.new("WeldConstraint")
540
WeldConstraint20 = Instance.new("WeldConstraint")
541
WeldConstraint21 = Instance.new("WeldConstraint")
542
WeldConstraint22 = Instance.new("WeldConstraint")
543
WeldConstraint23 = Instance.new("WeldConstraint")
544
WeldConstraint24 = Instance.new("WeldConstraint")
545
WeldConstraint25 = Instance.new("WeldConstraint")
546
WeldConstraint26 = Instance.new("WeldConstraint")
547
WeldConstraint27 = Instance.new("WeldConstraint")
548
WeldConstraint28 = Instance.new("WeldConstraint")
549
WeldConstraint29 = Instance.new("WeldConstraint")
550
Part30 = Instance.new("Part")
551
Part31 = Instance.new("Part")
552
Part32 = Instance.new("Part")
553
Part33 = Instance.new("Part")
554
Part34 = Instance.new("Part")
555
Part35 = Instance.new("Part")
556
Part36 = Instance.new("Part")
557
Part37 = Instance.new("Part")
558
Part38 = Instance.new("Part")
559
Part39 = Instance.new("Part")
560
Part40 = Instance.new("Part")
561
Part41 = Instance.new("Part")
562
Part42 = Instance.new("Part")
563
WeldConstraint20.Parent = Part15
564
WeldConstraint20.Part0 = Part15
565
WeldConstraint20.Part1 = Part33
566
WeldConstraint22.Parent = Part15
567
WeldConstraint22.Part0 = Part15
568
WeldConstraint22.Part1 = Part35
569
WeldConstraint21.Parent = Part15
570
WeldConstraint21.Part0 = Part15
571
WeldConstraint21.Part1 = Part34
572
WeldConstraint23.Parent = Part15
573
WeldConstraint23.Part0 = Part15
574
WeldConstraint23.Part1 = Part36
575
WeldConstraint24.Parent = Part15
576
WeldConstraint24.Part0 = Part15
577
WeldConstraint24.Part1 = Part37
578
WeldConstraint25.Parent = Part15
579
WeldConstraint25.Part0 = Part15
580
WeldConstraint25.Part1 = Part38
581
WeldConstraint26.Parent = Part15
582
WeldConstraint26.Part0 = Part15
583
WeldConstraint26.Part1 = Part39
584
WeldConstraint27.Parent = Part15
585
WeldConstraint27.Part0 = Part15
586
WeldConstraint27.Part1 = Part40
587
WeldConstraint29.Parent = Part15
588
WeldConstraint29.Part0 = Part15
589
WeldConstraint29.Part1 = Part42
590
WeldConstraint28.Parent = Part15
591
WeldConstraint28.Part0 = Part15
592
WeldConstraint28.Part1 = Part41
593
WeldConstraint16.Parent = Part15
594
WeldConstraint16.Part0 = Part15
595
WeldConstraint16.Part1 = Part14
596
WeldConstraint17.Parent = Part15
597
WeldConstraint17.Part0 = Part15
598
WeldConstraint17.Part1 = Part30
599
WeldConstraint18.Parent = Part15
600
WeldConstraint18.Part0 = Part15
601
WeldConstraint18.Part1 = Part31
602
WeldConstraint19.Parent = Part15
603
WeldConstraint19.Part0 = Part15
604
WeldConstraint19.Part1 = Part32
605
Part14.Name = "Glove"
606
Part14.Parent = mas
607
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
608
Part14.Orientation = Vector3.new(0, 178.389999, 0)
609
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
610
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
611
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
612
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
613
Part14.BottomSurface = Enum.SurfaceType.Smooth
614
Part14.BrickColor = BrickColor.new("Alder")
615
Part14.CanCollide = false
616
Part14.Material = Enum.Material.ForceField
617
Part14.TopSurface = Enum.SurfaceType.Smooth
618
Part14.brickColor = BrickColor.new("Alder")
619
Part15.Name = "LeftHandle"
620
Part15.Parent = mas
621
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
622
Part15.Orientation = Vector3.new(0, 179.73999, 0)
623
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
624
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
625
Part15.Color = Color3.new(1, 1, 0)
626
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
627
Part15.BottomSurface = Enum.SurfaceType.Smooth
628
Part15.BrickColor = BrickColor.new("Alder")
629
Part15.CanCollide = false
630
Part15.Material = Enum.Material.ForceField
631
Part15.TopSurface = Enum.SurfaceType.Smooth
632
Part15.brickColor = BrickColor.new("Alder")
633
Part15.Shape = Enum.PartType.Ball
634
WeldConstraint16.Parent = Part15
635
WeldConstraint16.Part0 = Part15
636
WeldConstraint16.Part1 = Part14
637
WeldConstraint17.Parent = Part15
638
WeldConstraint17.Part0 = Part15
639
WeldConstraint17.Part1 = Part30
640
WeldConstraint18.Parent = Part15
641
WeldConstraint18.Part0 = Part15
642
WeldConstraint18.Part1 = Part31
643
WeldConstraint19.Parent = Part15
644
WeldConstraint19.Part0 = Part15
645
WeldConstraint19.Part1 = Part32
646
WeldConstraint20.Parent = Part15
647
WeldConstraint20.Part0 = Part15
648
WeldConstraint20.Part1 = Part33
649
WeldConstraint21.Parent = Part15
650
WeldConstraint21.Part0 = Part15
651
WeldConstraint21.Part1 = Part34
652
WeldConstraint22.Parent = Part15
653
WeldConstraint22.Part0 = Part15
654
WeldConstraint22.Part1 = Part35
655
WeldConstraint23.Parent = Part15
656
WeldConstraint23.Part0 = Part15
657
WeldConstraint23.Part1 = Part36
658
WeldConstraint24.Parent = Part15
659
WeldConstraint24.Part0 = Part15
660
WeldConstraint24.Part1 = Part37
661
WeldConstraint25.Parent = Part15
662
WeldConstraint25.Part0 = Part15
663
WeldConstraint25.Part1 = Part38
664
WeldConstraint26.Parent = Part15
665
WeldConstraint26.Part0 = Part15
666
WeldConstraint26.Part1 = Part39
667
WeldConstraint27.Parent = Part15
668
WeldConstraint27.Part0 = Part15
669
WeldConstraint27.Part1 = Part40
670
WeldConstraint28.Parent = Part15
671
WeldConstraint28.Part0 = Part15
672
WeldConstraint28.Part1 = Part41
673
WeldConstraint29.Parent = Part15
674
WeldConstraint29.Part0 = Part15
675
WeldConstraint29.Part1 = Part42
676
Part30.Parent = mas
677
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
678
Part30.Orientation = Vector3.new(0, 178.389999, 0)
679
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
680
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
681
Part30.Color = Color3.new(1, 1, 0)
682
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
683
Part30.BottomSurface = Enum.SurfaceType.Smooth
684
Part30.BrickColor = BrickColor.new("Really black")
685
Part30.CanCollide = false
686
Part30.Material = Enum.Material.ForceField
687
Part30.TopSurface = Enum.SurfaceType.Smooth
688
Part30.brickColor = BrickColor.new("Really black")
689
Part30.Shape = Enum.PartType.Ball
690
Part31.Parent = mas
691
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
692
Part31.Orientation = Vector3.new(0, 178.389999, 0)
693
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
694
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
695
Part31.Color = Color3.new(1, 1, 0)
696
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
697
Part31.BottomSurface = Enum.SurfaceType.Smooth
698
Part31.BrickColor = BrickColor.new("Really black")
699
Part31.CanCollide = false
700
Part31.Material = Enum.Material.ForceField
701
Part31.TopSurface = Enum.SurfaceType.Smooth
702
Part31.brickColor = BrickColor.new("Really black")
703
Part31.Shape = Enum.PartType.Ball
704
Part32.Parent = mas
705
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
706
Part32.Orientation = Vector3.new(0, 178.389999, 0)
707
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
708
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
709
Part32.Color = Color3.new(1, 1, 0)
710
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
711
Part32.BottomSurface = Enum.SurfaceType.Smooth
712
Part32.BrickColor = BrickColor.new("Really black")
713
Part32.CanCollide = false
714
Part32.Material = Enum.Material.ForceField
715
Part32.TopSurface = Enum.SurfaceType.Smooth
716
Part32.brickColor = BrickColor.new("Really black")
717
Part32.Shape = Enum.PartType.Ball
718
Part33.Parent = mas
719
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
720
Part33.Orientation = Vector3.new(0, 178.389999, 0)
721
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
722
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
723
Part33.Color = Color3.new(1, 1, 0)
724
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
725
Part33.BottomSurface = Enum.SurfaceType.Smooth
726
Part33.BrickColor = BrickColor.new("Really black")
727
Part33.CanCollide = false
728
Part33.Material = Enum.Material.ForceField
729
Part33.TopSurface = Enum.SurfaceType.Smooth
730
Part33.brickColor = BrickColor.new("Really black")
731
Part33.Shape = Enum.PartType.Ball
732
Part34.Parent = mas
733
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
734
Part34.Orientation = Vector3.new(0, 178.389999, 0)
735
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
736
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
737
Part34.Color = Color3.new(1, 1, 0)
738
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
739
Part34.BottomSurface = Enum.SurfaceType.Smooth
740
Part34.BrickColor = BrickColor.new("Really black")
741
Part34.CanCollide = false
742
Part34.Material = Enum.Material.ForceField
743
Part34.TopSurface = Enum.SurfaceType.Smooth
744
Part34.brickColor = BrickColor.new("Really black")
745
Part34.Shape = Enum.PartType.Ball
746
Part35.Parent = mas
747
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
748
Part35.Orientation = Vector3.new(0, 178.389999, 0)
749
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
750
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
751
Part35.Color = Color3.new(1, 1, 0)
752
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
753
Part35.BottomSurface = Enum.SurfaceType.Smooth
754
Part35.BrickColor = BrickColor.new("Really black")
755
Part35.CanCollide = false
756
Part35.Material = Enum.Material.ForceField
757
Part35.TopSurface = Enum.SurfaceType.Smooth
758
Part35.brickColor = BrickColor.new("Really black")
759
Part35.Shape = Enum.PartType.Ball
760
Part36.Parent = mas
761
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
762
Part36.Orientation = Vector3.new(0, 178.389999, 0)
763
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
764
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
765
Part36.Color = Color3.new(1, 1, 0)
766
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
767
Part36.BottomSurface = Enum.SurfaceType.Smooth
768
Part36.BrickColor = BrickColor.new("Really black")
769
Part36.CanCollide = false
770
Part36.Material = Enum.Material.ForceField
771
Part36.TopSurface = Enum.SurfaceType.Smooth
772
Part36.brickColor = BrickColor.new("Really black")
773
Part36.Shape = Enum.PartType.Ball
774
Part37.Parent = mas
775
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
776
Part37.Orientation = Vector3.new(0, 178.389999, 0)
777
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
778
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
779
Part37.Color = Color3.new(1, 1, 0)
780
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
781
Part37.BottomSurface = Enum.SurfaceType.Smooth
782
Part37.BrickColor = BrickColor.new("Really black")
783
Part37.CanCollide = false
784
Part37.Material = Enum.Material.ForceField
785
Part37.TopSurface = Enum.SurfaceType.Smooth
786
Part37.brickColor = BrickColor.new("Really black")
787
Part37.Shape = Enum.PartType.Ball
788
Part38.Parent = mas
789
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
790
Part38.Orientation = Vector3.new(0, 178.389999, 0)
791
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
792
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
793
Part38.Color = Color3.new(1, 1, 0)
794
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
795
Part38.BottomSurface = Enum.SurfaceType.Smooth
796
Part38.BrickColor = BrickColor.new("Really black")
797
Part38.CanCollide = false
798
Part38.Material = Enum.Material.ForceField
799
Part38.TopSurface = Enum.SurfaceType.Smooth
800
Part38.brickColor = BrickColor.new("Really black")
801
Part38.Shape = Enum.PartType.Ball
802
Part39.Parent = mas
803
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
804
Part39.Orientation = Vector3.new(0, 178.389999, 0)
805
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
806
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
807
Part39.Color = Color3.new(1, 1, 0)
808
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
809
Part39.BottomSurface = Enum.SurfaceType.Smooth
810
Part39.BrickColor = BrickColor.new("Really black")
811
Part39.CanCollide = false
812
Part39.Material = Enum.Material.ForceField
813
Part39.TopSurface = Enum.SurfaceType.Smooth
814
Part39.brickColor = BrickColor.new("Really black")
815
Part39.Shape = Enum.PartType.Ball
816
Part40.Parent = mas
817
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
818
Part40.Orientation = Vector3.new(0, 178.389999, 0)
819
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
820
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
821
Part40.Color = Color3.new(1, 1, 0)
822
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
823
Part40.BottomSurface = Enum.SurfaceType.Smooth
824
Part40.BrickColor = BrickColor.new("Really black")
825
Part40.CanCollide = false
826
Part40.Material = Enum.Material.ForceField
827
Part40.TopSurface = Enum.SurfaceType.Smooth
828
Part40.brickColor = BrickColor.new("Really black")
829
Part41.Parent = mas
830
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
831
Part41.Orientation = Vector3.new(0, 178.389999, 0)
832
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
833
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
834
Part41.Color = Color3.new(1, 1, 0)
835
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
836
Part41.BottomSurface = Enum.SurfaceType.Smooth
837
Part41.BrickColor = BrickColor.new("Really black")
838
Part41.CanCollide = false
839
Part41.Material = Enum.Material.ForceField
840
Part41.TopSurface = Enum.SurfaceType.Smooth
841
Part41.brickColor = BrickColor.new("Really black")
842
Part42.Parent = mas
843
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
844
Part42.Orientation = Vector3.new(0, 179.73999, 0)
845
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
846
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
847
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
848
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
849
Part42.BottomSurface = Enum.SurfaceType.Smooth
850
Part42.BrickColor = BrickColor.new("Royal purple")
851
Part42.CanCollide = false
852
Part42.Material = Enum.Material.ForceField
853
Part42.TopSurface = Enum.SurfaceType.Smooth
854
Part42.brickColor = BrickColor.new("Royal purple")
855
for i,v in pairs(mas:GetChildren()) do
856
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
857
	pcall(function() v:MakeJoints() end)
858
end
859
local Wld = Instance.new("Weld",Part15)
860
Wld.Part0 = SLA
861
Wld.Part1 = Part15
862
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
863
mas2 = Instance.new("Model",game:GetService("Lighting"))
864
WeldConstraint0 = Instance.new("WeldConstraint")
865
WeldConstraint1 = Instance.new("WeldConstraint")
866
WeldConstraint2 = Instance.new("WeldConstraint")
867
WeldConstraint3 = Instance.new("WeldConstraint")
868
WeldConstraint4 = Instance.new("WeldConstraint")
869
WeldConstraint5 = Instance.new("WeldConstraint")
870
WeldConstraint6 = Instance.new("WeldConstraint")
871
WeldConstraint7 = Instance.new("WeldConstraint")
872
WeldConstraint8 = Instance.new("WeldConstraint")
873
WeldConstraint9 = Instance.new("WeldConstraint")
874
WeldConstraint10 = Instance.new("WeldConstraint")
875
WeldConstraint11 = Instance.new("WeldConstraint")
876
WeldConstraint12 = Instance.new("WeldConstraint")
877
WeldConstraint13 = Instance.new("WeldConstraint")
878
Part14 = Instance.new("Part")
879
Part15 = Instance.new("Part")
880
WeldConstraint16 = Instance.new("WeldConstraint")
881
WeldConstraint17 = Instance.new("WeldConstraint")
882
WeldConstraint18 = Instance.new("WeldConstraint")
883
WeldConstraint19 = Instance.new("WeldConstraint")
884
WeldConstraint20 = Instance.new("WeldConstraint")
885
WeldConstraint21 = Instance.new("WeldConstraint")
886
WeldConstraint22 = Instance.new("WeldConstraint")
887
WeldConstraint23 = Instance.new("WeldConstraint")
888
WeldConstraint24 = Instance.new("WeldConstraint")
889
WeldConstraint25 = Instance.new("WeldConstraint")
890
WeldConstraint26 = Instance.new("WeldConstraint")
891
WeldConstraint27 = Instance.new("WeldConstraint")
892
WeldConstraint28 = Instance.new("WeldConstraint")
893
WeldConstraint29 = Instance.new("WeldConstraint")
894
Part30 = Instance.new("Part")
895
Part31 = Instance.new("Part")
896
Part32 = Instance.new("Part")
897
Part33 = Instance.new("Part")
898
Part34 = Instance.new("Part")
899
Part35 = Instance.new("Part")
900
Part36 = Instance.new("Part")
901
Part37 = Instance.new("Part")
902
Part38 = Instance.new("Part")
903
Part39 = Instance.new("Part")
904
Part40 = Instance.new("Part")
905
Part41 = Instance.new("Part")
906
Part42 = Instance.new("Part")
907
WeldConstraint20.Parent = Part15
908
WeldConstraint20.Part0 = Part15
909
WeldConstraint20.Part1 = Part33
910
WeldConstraint22.Parent = Part15
911
WeldConstraint22.Part0 = Part15
912
WeldConstraint22.Part1 = Part35
913
WeldConstraint21.Parent = Part15
914
WeldConstraint21.Part0 = Part15
915
WeldConstraint21.Part1 = Part34
916
WeldConstraint23.Parent = Part15
917
WeldConstraint23.Part0 = Part15
918
WeldConstraint23.Part1 = Part36
919
WeldConstraint24.Parent = Part15
920
WeldConstraint24.Part0 = Part15
921
WeldConstraint24.Part1 = Part37
922
WeldConstraint25.Parent = Part15
923
WeldConstraint25.Part0 = Part15
924
WeldConstraint25.Part1 = Part38
925
WeldConstraint26.Parent = Part15
926
WeldConstraint26.Part0 = Part15
927
WeldConstraint26.Part1 = Part39
928
WeldConstraint27.Parent = Part15
929
WeldConstraint27.Part0 = Part15
930
WeldConstraint27.Part1 = Part40
931
WeldConstraint29.Parent = Part15
932
WeldConstraint29.Part0 = Part15
933
WeldConstraint29.Part1 = Part42
934
WeldConstraint28.Parent = Part15
935
WeldConstraint28.Part0 = Part15
936
WeldConstraint28.Part1 = Part41
937
WeldConstraint16.Parent = Part15
938
WeldConstraint16.Part0 = Part15
939
WeldConstraint16.Part1 = Part14
940
WeldConstraint17.Parent = Part15
941
WeldConstraint17.Part0 = Part15
942
WeldConstraint17.Part1 = Part30
943
WeldConstraint18.Parent = Part15
944
WeldConstraint18.Part0 = Part15
945
WeldConstraint18.Part1 = Part31
946
WeldConstraint19.Parent = Part15
947
WeldConstraint19.Part0 = Part15
948
WeldConstraint19.Part1 = Part32
949
Part14.Name = "Glove"
950
Part14.Parent = mas2
951
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
952
Part14.Orientation = Vector3.new(0, 178.389999, 0)
953
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
954
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
955
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
956
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
957
Part14.BottomSurface = Enum.SurfaceType.Smooth
958
Part14.BrickColor = BrickColor.new("Alder")
959
Part14.CanCollide = false
960
Part14.Material = Enum.Material.ForceField
961
Part14.TopSurface = Enum.SurfaceType.Smooth
962
Part14.brickColor = BrickColor.new("Alder")
963
Part15.Name = "LeftHandle"
964
Part15.Parent = mas2
965
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
966
Part15.Orientation = Vector3.new(0, 179.73999, 0)
967
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
968
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
969
Part15.Color = Color3.new(1, 1, 0)
970
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
971
Part15.BottomSurface = Enum.SurfaceType.Smooth
972
Part15.BrickColor = BrickColor.new("Really black")
973
Part15.CanCollide = false
974
Part15.Material = Enum.Material.ForceField
975
Part15.TopSurface = Enum.SurfaceType.Smooth
976
Part15.brickColor = BrickColor.new("Really black")
977
Part15.Shape = Enum.PartType.Ball
978
WeldConstraint16.Parent = Part15
979
WeldConstraint16.Part0 = Part15
980
WeldConstraint16.Part1 = Part14
981
WeldConstraint17.Parent = Part15
982
WeldConstraint17.Part0 = Part15
983
WeldConstraint17.Part1 = Part30
984
WeldConstraint18.Parent = Part15
985
WeldConstraint18.Part0 = Part15
986
WeldConstraint18.Part1 = Part31
987
WeldConstraint19.Parent = Part15
988
WeldConstraint19.Part0 = Part15
989
WeldConstraint19.Part1 = Part32
990
WeldConstraint20.Parent = Part15
991
WeldConstraint20.Part0 = Part15
992
WeldConstraint20.Part1 = Part33
993
WeldConstraint21.Parent = Part15
994
WeldConstraint21.Part0 = Part15
995
WeldConstraint21.Part1 = Part34
996
WeldConstraint22.Parent = Part15
997
WeldConstraint22.Part0 = Part15
998
WeldConstraint22.Part1 = Part35
999
WeldConstraint23.Parent = Part15
1000
WeldConstraint23.Part0 = Part15
1001
WeldConstraint23.Part1 = Part36
1002
WeldConstraint24.Parent = Part15
1003
WeldConstraint24.Part0 = Part15
1004
WeldConstraint24.Part1 = Part37
1005
WeldConstraint25.Parent = Part15
1006
WeldConstraint25.Part0 = Part15
1007
WeldConstraint25.Part1 = Part38
1008
WeldConstraint26.Parent = Part15
1009
WeldConstraint26.Part0 = Part15
1010
WeldConstraint26.Part1 = Part39
1011
WeldConstraint27.Parent = Part15
1012
WeldConstraint27.Part0 = Part15
1013
WeldConstraint27.Part1 = Part40
1014
WeldConstraint28.Parent = Part15
1015
WeldConstraint28.Part0 = Part15
1016
WeldConstraint28.Part1 = Part41
1017
WeldConstraint29.Parent = Part15
1018
WeldConstraint29.Part0 = Part15
1019
WeldConstraint29.Part1 = Part42
1020
Part30.Parent = mas2
1021
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1022
Part30.Orientation = Vector3.new(0, 178.389999, 0)
1023
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
1024
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
1025
Part30.Color = Color3.new(1, 1, 0)
1026
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1027
Part30.BottomSurface = Enum.SurfaceType.Smooth
1028
Part30.BrickColor = BrickColor.new("Really black")
1029
Part30.CanCollide = false
1030
Part30.Material = Enum.Material.ForceField
1031
Part30.TopSurface = Enum.SurfaceType.Smooth
1032
Part30.brickColor = BrickColor.new("Really black")
1033
Part30.Shape = Enum.PartType.Ball
1034
Part31.Parent = mas2
1035
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1036
Part31.Orientation = Vector3.new(0, 178.389999, 0)
1037
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
1038
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
1039
Part31.Color = Color3.new(1, 1, 0)
1040
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1041
Part31.BottomSurface = Enum.SurfaceType.Smooth
1042
Part31.BrickColor = BrickColor.new("Really black")
1043
Part31.CanCollide = false
1044
Part31.Material = Enum.Material.ForceField
1045
Part31.TopSurface = Enum.SurfaceType.Smooth
1046
Part31.brickColor = BrickColor.new("Really black")
1047
Part31.Shape = Enum.PartType.Ball
1048
Part32.Parent = mas2
1049
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1050
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1051
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1052
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1053
Part32.Color = Color3.new(1, 1, 0)
1054
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1055
Part32.BottomSurface = Enum.SurfaceType.Smooth
1056
Part32.BrickColor = BrickColor.new("Really black")
1057
Part32.CanCollide = false
1058
Part32.Material = Enum.Material.ForceField
1059
Part32.TopSurface = Enum.SurfaceType.Smooth
1060
Part32.brickColor = BrickColor.new("Really black")
1061
Part32.Shape = Enum.PartType.Ball
1062
Part33.Parent = mas2
1063
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1064
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1065
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1066
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1067
Part33.Color = Color3.new(1, 1, 0)
1068
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1069
Part33.BottomSurface = Enum.SurfaceType.Smooth
1070
Part33.BrickColor = BrickColor.new("Really black")
1071
Part33.CanCollide = false
1072
Part33.Material = Enum.Material.ForceField
1073
Part33.TopSurface = Enum.SurfaceType.Smooth
1074
Part33.brickColor = BrickColor.new("Really black")
1075
Part33.Shape = Enum.PartType.Ball
1076
Part34.Parent = mas2
1077
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1078
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1079
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1080
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1081
Part34.Color = Color3.new(1, 1, 0)
1082
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1083
Part34.BottomSurface = Enum.SurfaceType.Smooth
1084
Part34.BrickColor = BrickColor.new("Really black")
1085
Part34.CanCollide = false
1086
Part34.Material = Enum.Material.ForceField
1087
Part34.TopSurface = Enum.SurfaceType.Smooth
1088
Part34.brickColor = BrickColor.new("Really black")
1089
Part34.Shape = Enum.PartType.Ball
1090
Part35.Parent = mas2
1091
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1092
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1093
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1094
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1095
Part35.Color = Color3.new(1, 1, 0)
1096
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1097
Part35.BottomSurface = Enum.SurfaceType.Smooth
1098
Part35.BrickColor = BrickColor.new("Really black")
1099
Part35.CanCollide = false
1100
Part35.Material = Enum.Material.ForceField
1101
Part35.TopSurface = Enum.SurfaceType.Smooth
1102
Part35.brickColor = BrickColor.new("Really black")
1103
Part35.Shape = Enum.PartType.Ball
1104
Part36.Parent = mas2
1105
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1106
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1107
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1108
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1109
Part36.Color = Color3.new(1, 1, 0)
1110
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1111
Part36.BottomSurface = Enum.SurfaceType.Smooth
1112
Part36.BrickColor = BrickColor.new("Really black")
1113
Part36.CanCollide = false
1114
Part36.Material = Enum.Material.ForceField
1115
Part36.TopSurface = Enum.SurfaceType.Smooth
1116
Part36.brickColor = BrickColor.new("Really black")
1117
Part36.Shape = Enum.PartType.Ball
1118
Part37.Parent = mas2
1119
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1120
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1121
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1122
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1123
Part37.Color = Color3.new(1, 1, 0)
1124
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1125
Part37.BottomSurface = Enum.SurfaceType.Smooth
1126
Part37.BrickColor = BrickColor.new("Really black")
1127
Part37.CanCollide = false
1128
Part37.Material = Enum.Material.ForceField
1129
Part37.TopSurface = Enum.SurfaceType.Smooth
1130
Part37.brickColor = BrickColor.new("Really black")
1131
Part37.Shape = Enum.PartType.Ball
1132
Part38.Parent = mas2
1133
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1134
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1135
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1136
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1137
Part38.Color = Color3.new(1, 1, 0)
1138
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1139
Part38.BottomSurface = Enum.SurfaceType.Smooth
1140
Part38.BrickColor = BrickColor.new("Really black")
1141
Part38.CanCollide = false
1142
Part38.Material = Enum.Material.ForceField
1143
Part38.TopSurface = Enum.SurfaceType.Smooth
1144
Part38.brickColor = BrickColor.new("Really black")
1145
Part38.Shape = Enum.PartType.Ball
1146
Part39.Parent = mas2
1147
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1148
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1149
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1150
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1151
Part39.Color = Color3.new(1, 1, 0)
1152
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1153
Part39.BottomSurface = Enum.SurfaceType.Smooth
1154
Part39.BrickColor = BrickColor.new("Really black")
1155
Part39.CanCollide = false
1156
Part39.Material = Enum.Material.ForceField
1157
Part39.TopSurface = Enum.SurfaceType.Smooth
1158
Part39.brickColor = BrickColor.new("Really black")
1159
Part39.Shape = Enum.PartType.Ball
1160
Part40.Parent = mas2
1161
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1162
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1163
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1164
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1165
Part40.Color = Color3.new(1, 1, 0)
1166
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1167
Part40.BottomSurface = Enum.SurfaceType.Smooth
1168
Part40.BrickColor = BrickColor.new("Really black")
1169
Part40.CanCollide = false
1170
Part40.Material = Enum.Material.ForceField
1171
Part40.TopSurface = Enum.SurfaceType.Smooth
1172
Part40.brickColor = BrickColor.new("Really black")
1173
Part41.Parent = mas2
1174
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1175
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1176
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1177
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1178
Part41.Color = Color3.new(1, 1, 0)
1179
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1180
Part41.BottomSurface = Enum.SurfaceType.Smooth
1181
Part41.BrickColor = BrickColor.new("Really black")
1182
Part41.CanCollide = false
1183
Part41.Material = Enum.Material.ForceField
1184
Part41.TopSurface = Enum.SurfaceType.Smooth
1185
Part41.brickColor = BrickColor.new("Really black")
1186
Part42.Parent = mas2
1187
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1188
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1189
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1190
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1191
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1192
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1193
Part42.BottomSurface = Enum.SurfaceType.Smooth
1194
Part42.BrickColor = BrickColor.new("Royal purple")
1195
Part42.CanCollide = false
1196
Part42.Material = Enum.Material.ForceField
1197
Part42.TopSurface = Enum.SurfaceType.Smooth
1198
Part42.brickColor = BrickColor.new("Royal purple")
1199
for i,v in pairs(mas2:GetChildren()) do
1200
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1201
	pcall(function() v:MakeJoints() end)
1202
end
1203
local Wld = Instance.new("Weld",Part15)
1204
Wld.Part0 = SRA
1205
Wld.Part1 = Part15
1206
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1207
for i,v in pairs(mas:children()) do
1208
    if v:IsA("Part") then
1209
        v.Transparency = 1
1210
    end
1211
end
1212
for i,v in pairs(Character.Stand:children()) do
1213
    if v:IsA("Part") then
1214
        v.Transparency = 1
1215
		Face.Transparency = 1
1216
    end
1217
end
1218
local newMotor = function(part0, part1, c0, c1)
1219
	local w = Create('Motor'){
1220
		Parent = part0,
1221
		Part0 = part0,
1222
		Part1 = part1,
1223
		C0 = c0,
1224
		C1 = c1,
1225
	}
1226
	return w
1227
end
1228
function clerp(a, b, t)
1229
	return a:lerp(b, t)
1230
end
1231
1232
coroutine.resume(coroutine.create(function()
1233
while true do
1234
	Humanoid.Health = Humanoid.Health + 1.7
1235
	game:GetService("RunService").RenderStepped:wait()
1236
end
1237
end))
1238
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1239
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1240
1241
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
1242
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1243
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1244
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1245
RootJoint.C1 = CFrame.new(0, 0, 0)
1246
RootJoint.C0 = CFrame.new(0, 0, 0)
1247
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1248
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1249
1250
local rarmc1 = RW.C1
1251
local larmc1 = LW.C1
1252
local rlegc1 = RH.C1
1253
local llegc1 = LH.C1
1254
1255
local resetc1 = false
1256
1257
function PlayAnimationFromTable(table, speed, bool)
1258
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
1259
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
1260
	RW.C0 = clerp(RW.C0, table[3], speed) 
1261
	LW.C0 = clerp(LW.C0, table[4], speed) 
1262
	RH.C0 = clerp(RH.C0, table[5], speed) 
1263
	LH.C0 = clerp(LH.C0, table[6], speed) 
1264
	if bool == true then
1265
		if resetc1 == false then
1266
			resetc1 = true
1267
			RootJoint.C1 = RootJoint.C1
1268
			Torso.Neck.C1 = Torso.Neck.C1
1269
			RW.C1 = rarmc1
1270
			LW.C1 = larmc1
1271
			RH.C1 = rlegc1
1272
			LH.C1 = llegc1
1273
		end
1274
	end
1275
end
1276
1277
ArtificialHB = Create("BindableEvent", script){
1278
	Parent = script,
1279
	Name = "Heartbeat",
1280
}
1281
1282
script:WaitForChild("Heartbeat")
1283
1284
frame = 1 / 30
1285
tf = 0
1286
allowframeloss = false
1287
tossremainder = false
1288
lastframe = tick()
1289
script.Heartbeat:Fire()
1290
1291
game:GetService("RunService").Heartbeat:connect(function(s, p)
1292
	tf = tf + s
1293
	if tf >= frame then
1294
		if allowframeloss then
1295
			script.Heartbeat:Fire()
1296
			lastframe = tick()
1297
		else
1298
			for i = 1, math.floor(tf / frame) do
1299
				script.Heartbeat:Fire()
1300
			end
1301
			lastframe = tick()
1302
		end
1303
		if tossremainder then
1304
			tf = 0
1305
		else
1306
			tf = tf - frame * math.floor(tf / frame)
1307
		end
1308
	end
1309
end)
1310
1311
function swait(num)
1312
	if num == 0 or num == nil then
1313
		ArtificialHB.Event:wait()
1314
	else
1315
		for i = 0, num do
1316
			ArtificialHB.Event:wait()
1317
		end
1318
	end
1319
end
1320
1321
1322
1323
Mouse.KeyDown:connect(function(key)
1324
	if key == "q" then
1325
		if Change == false then
1326
			Stand()
1327
			Change = true
1328
		elseif Change == true then
1329
			UnStand()
1330
			Change = false 
1331
		end
1332
	end
1333
end)
1334
1335
1336
function Stand()
1337
	if D == false then
1338
		D = true
1339
		Pause = true
1340
		for i = 0,0.1,0.1 do
1341
		swait()
1342
		PlayAnimationFromTable({
1343
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1344
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1345
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1346
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1347
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1348
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1349
		}, .5, false)
1350
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1351
		end
1352
		coroutine.resume(coroutine.create(function()
1353
		for i = 0,1.2,0.1 do
1354
		swait()
1355
		PlayAnimationFromTable({
1356
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1357
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1358
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1359
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1360
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1361
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1362
		}, .5, false)
1363
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1364
		end
1365
		Pause = false
1366
		end))
1367
		local Sound = Instance.new("Sound",ST)
1368
		Sound.Pitch = 1
1369
		Sound.Volume = 121
1370
		Sound.Looped = false
1371
		Sound.SoundId = "rbxassetid://463010917"
1372
		Sound:play()
1373
		coroutine.resume(coroutine.create(function()
1374
		for i,v in pairs(mas:children()) do
1375
		    if v:IsA("Part") then
1376
				coroutine.resume(coroutine.create(function()
1377
				v.Transparency = v.Transparency - 0.1
1378
				game:GetService("RunService").RenderStepped:wait()	
1379
				end))
1380
		        v.Transparency = 1
1381
		    end
1382
		end
1383
		end))
1384
		for i,v in pairs(Character.Stand:children()) do
1385
		    if v:IsA("Part") then
1386
				coroutine.resume(coroutine.create(function()
1387
				for i = 1,11 do
1388
		        v.Transparency = v.Transparency - 0.1
1389
				Face.Transparency = Face.Transparency - 0.1
1390
				game:GetService("RunService").RenderStepped:wait()
1391
				end
1392
				FlA.Enabled = true
1393
				FlA1.Enabled = true
1394
				FlA2.Enabled = true
1395
				FlA3.Enabled = true
1396
				FlA4.Enabled = true
1397
				FlA5.Enabled = true
1398
				ZZA.Enabled = true
1399
				ZZA1.Enabled = true
1400
				ZZA2.Enabled = true
1401
				ZZA3.Enabled = true
1402
				ZZA4.Enabled = true
1403
				ZZA5.Enabled = true
1404
				end))
1405
		    end
1406
		end
1407
		ZZZ = Mouse.KeyDown:connect(function(key)
1408
			if key == "t" then
1409
				Blast()
1410
			end
1411
			if key == "r" then
1412
				StrongOra()
1413
			end
1414
			if key == "e" then 
1415
				OHOra()
1416
			end
1417
			if key == "f" then
1418
				TimeStop()
1419
			end
1420
			if key == "z" then
1421
				Jump()
1422
			end
1423
		end)
1424
		ZZZ1 = Mouse.KeyUp:connect(function(key)
1425
			if key == "e" then
1426
				Stop()
1427
			end
1428
		end)
1429
		wait(0.5)
1430
		D = false
1431
	end
1432
end
1433
1434
function Blast()
1435
	if D == false then 
1436
		D = true
1437
		Pause = true
1438
		for i = 0,1.2,0.1 do
1439
		swait()
1440
		PlayAnimationFromTable({
1441
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1442
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1443
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1444
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1445
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1446
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1447
		}, .5, false)
1448
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1449
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1450
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1451
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1452
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1453
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1454
		end
1455
		coroutine.resume(coroutine.create(function()
1456
		wait(0.7)
1457
		Pause = false
1458
		end))
1459
		local Bl = Instance.new("Part",workspace)
1460
		Bl.CanCollide = false
1461
		Bl.Material = "ForceField"
1462
		Bl.Shape = "Ball"
1463
		Bl.Size = Vector3.new(20,20,20)
1464
		Bl.BrickColor = BrickColor.new("Really black")
1465
		Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1466
		local Fl = Instance.new("BodyVelocity",Bl)
1467
		Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1468
		Fl.Velocity = RootPart.CFrame.lookVector*160
1469
		local Ring = Instance.new("Part",RootPart)
1470
		Ring.Size = Vector3.new(1,1,1)
1471
		Ring.CanCollide = false
1472
		Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1473
		Ring.Anchored = true
1474
		Ring.BrickColor = BrickColor.new("Royal purple")
1475
		Ring.Transparency = 0
1476
		local Ring2 = Instance.new("SpecialMesh",Ring)
1477
		Ring2.MeshId = "rbxassetid://3270017"
1478
		Ring2.Scale = Vector3.new(1,1,0.1)
1479
		coroutine.resume(coroutine.create(function()
1480
		for i = 1,50 do
1481
			Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1482
			Ring.Transparency = Ring.Transparency + 0.07
1483
			game:GetService("RunService").RenderStepped:wait()
1484
		end
1485
		Ring:remove()
1486
		end))
1487
		Bl.Touched:connect(function(hit)
1488
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1489
				Bl:remove()
1490
				local S = Instance.new("Sound",hit.Parent.Head)
1491
				S.SoundId = "rbxassetid://539294959" 
1492
				S.Volume = 1
1493
				S.Looped = false
1494
				S:play()
1495
				hit.Parent.Humanoid:TakeDamage(60)
1496
				hit.Parent.Humanoid.WalkSpeed = 2
1497
				local Ef = Instance.new("Part",workspace)
1498
				Ef.Size = Vector3.new(1,1,1)
1499
				Ef.CanCollide = false
1500
				Ef.Shape = "Ball"
1501
				Ef.Material = "ForceField"
1502
				Ef.BrickColor = BrickColor.new("Really black")
1503
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1504
				Ef.Anchored = true
1505
				local Ef2 = Instance.new("SpecialMesh",Ef)
1506
				Ef2.MeshType = "Sphere"
1507
				Ef2.Scale = Vector3.new(1,1,1)
1508
				coroutine.resume(coroutine.create(function()
1509
				for i = 1,6 do
1510
				local random = math.random(-4,4)
1511
				local random2 = math.random(-4,4)
1512
				local random3 = math.random(-4,4)
1513
				local Ring = Instance.new("Part",Ef)
1514
				Ring.Size = Vector3.new(1,1,1)
1515
				Ring.CanCollide = false
1516
				Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1517
				Ring.Anchored = true
1518
				Ring.BrickColor = BrickColor.new("Royal purple")
1519
				Ring.Transparency = 0
1520
				local Ring2 = Instance.new("SpecialMesh",Ring)
1521
				Ring2.MeshId = "rbxassetid://3270017"
1522
				Ring2.Scale = Vector3.new(1,1,0.1)
1523
				coroutine.resume(coroutine.create(function()
1524
				for i = 1,170 do
1525
					Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1526
					Ring.Transparency = Ring.Transparency + 0.01
1527
					game:GetService("RunService").RenderStepped:wait()
1528
				end
1529
				Ring:remove()
1530
				end))
1531
				end
1532
				end))
1533
				for i = 1,170 do
1534
					Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1535
					Ef.Transparency = Ef.Transparency + 0.01
1536
					game:GetService("RunService").RenderStepped:wait()
1537
				end
1538
				Ef:remove()
1539
			end
1540
		end)
1541
		wait(1.5)
1542
		D = false
1543
	end
1544
end
1545
1546
function Jump()
1547
	if DD == false then
1548
		DD = true
1549
		print("ASD")
1550
		local Bod = Instance.new("BodyPosition",RootPart)
1551
		Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1552
		Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1553
		local Ef = Instance.new("Part",workspace)
1554
		Ef.Size = Vector3.new(1,1,1)
1555
		Ef.CanCollide = false
1556
		Ef.Anchored = true
1557
		Ef.BrickColor = BrickColor.new("Really black")
1558
		Ef.Material = "ForceField"
1559
		Ef.Shape = "Ball"
1560
		Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1561
		coroutine.resume(coroutine.create(function()
1562
		for i = 1,30 do
1563
			Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1564
			Ef.Transparency = Ef.Transparency + 0.07
1565
			game:GetService("RunService").RenderStepped:wait()
1566
		end
1567
		Ef:remove()
1568
		end))
1569
		wait(0.1)
1570
		Bod:remove()
1571
		wait(1)
1572
		DD = false
1573
	end
1574
end
1575
1576
function TimeStop()
1577
	if DDZ == false then
1578
		DDZ = true
1579
		local S = Instance.new("Sound",ST)
1580
		S.SoundId = "rbxassetid://1631612542"
1581
		S.Pitch = 1.2
1582
		S.Volume = 12312
1583
		S.Looped = false
1584
		S:play()
1585
		local Ef = Instance.new("Part",workspace)
1586
		Ef.Size = Vector3.new(1,1,1)
1587
		Ef.Material = "ForceField"
1588
		Ef.BrickColor = BrickColor.new("Royal purple")
1589
		Ef.Transparency = 0.4
1590
		Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1591
		Ef.Anchored = true
1592
		Ef.CanCollide = false
1593
		Ef.Shape = "Ball"
1594
		local Ef2 = Instance.new("SpecialMesh",Ef)
1595
		Ef2.MeshType = "Sphere"
1596
		Ef2.Scale = Vector3.new(1,1,1)
1597
		coroutine.resume(coroutine.create(function()
1598
		for i = 1,70 do
1599
			Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1600
			game:GetService("RunService").RenderStepped:wait()
1601
		end
1602
		for i = 1,70 do
1603
			Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1604
			game:GetService("RunService").RenderStepped:wait()
1605
		end
1606
		Ef:remove()
1607
		end))
1608
		local HB = Instance.new("Part",workspace)
1609
		HB.CanCollide = false
1610
		HB.Anchored = true
1611
		HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1612
		HB.Size = Vector3.new(300,300,300)
1613
		HB.Transparency = 1
1614
		HB.Touched:connect(function(hit)
1615
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1616
				hit.Parent.Torso.Anchored = true
1617
				hit.Parent.Head.Anchored = true
1618
				hit.Parent["Right Arm"].Anchored = true
1619
				hit.Parent["Left Arm"].Anchored = true
1620
				hit.Parent["Right Leg"].Anchored = true
1621
				hit.Parent["Left Leg"].Anchored = true
1622
				wait(Time)
1623
				hit.Parent.Torso.Anchored = false
1624
				hit.Parent.Head.Anchored = false
1625
				hit.Parent["Right Arm"].Anchored = false
1626
				hit.Parent["Left Arm"].Anchored = false
1627
				hit.Parent["Right Leg"].Anchored = false
1628
				hit.Parent["Left Leg"].Anchored = false
1629
			end
1630
		end)
1631
		wait(32)
1632
		HB:remove()
1633
		DDZ = false
1634
	end
1635
end
1636
1637
function StrongOra()
1638
	if D == false then 
1639
		D = true
1640
		Pause = true
1641
		local HB = Instance.new("Part",SRA)
1642
		HB.CanCollide = false
1643
		HB.Transparency = 1
1644
		HB.Size = Vector3.new(1,1,1)
1645
		local HB2 = Instance.new("Weld",HB)
1646
		HB2.Part0 = SRA
1647
		HB2.Part1 = HB
1648
		HB2.C0 = CFrame.new(0,0,0)
1649
		HB.Touched:connect(function(hit)
1650
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1651
				HB:remove()
1652
				hit.Parent.Humanoid:TakeDamage(30)
1653
				hit.Parent.Humanoid.PlatformStand = true
1654
				local Ef = Instance.new("Part",workspace)
1655
				Ef.Size = Vector3.new(1,1,1)
1656
				Ef.CanCollide = false
1657
				Ef.Anchored = true
1658
				Ef.Shape = "Ball"
1659
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1660
				Ef.Material = "ForceField"
1661
				Ef.BrickColor = BrickColor.new("Royal purple")
1662
				local Ef2 = Instance.new("SpecialMesh",Ef)
1663
				Ef2.MeshType = "Sphere"
1664
				Ef2.Scale = Vector3.new(1,1,1)
1665
				coroutine.resume(coroutine.create(function()
1666
				for i = 1,5 do
1667
				local random = math.random(-3,3)
1668
				local random2 = math.random(-3,3)
1669
				local random3 = math.random(-3,3)
1670
				local ZC = Instance.new("Part",workspace)
1671
				ZC.Size = Vector3.new(1,1,1)
1672
				ZC.CanCollide = false
1673
				ZC.Anchored = true
1674
				ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1675
				ZC.Shape = "Ball"
1676
				ZC.Material = "ForceField"
1677
				ZC.BrickColor = BrickColor.new("Really black")
1678
				local ZC2 = Instance.new("SpecialMesh",ZC)
1679
				ZC2.MeshType = "Sphere"
1680
				ZC2.Scale = Vector3.new(1,1,1)
1681
				coroutine.resume(coroutine.create(function()
1682
				for i = 1,100 do
1683
					ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1684
					ZC.Transparency = ZC.Transparency + 0.03
1685
					game:GetService("RunService").RenderStepped:wait()
1686
				end
1687
				ZC:remove()
1688
				end))
1689
				end
1690
				end))
1691
				coroutine.resume(coroutine.create(function()
1692
				for i = 1,100 do
1693
					Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1694
					Ef.Transparency = Ef.Transparency + 0.03
1695
					game:GetService("RunService").RenderStepped:wait()
1696
				end
1697
				Ef:remove()
1698
				end))
1699
				local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1700
				Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1701
				Fl.velocity = RootPart.CFrame.lookVector*190
1702
				wait(0.3)
1703
				Fl:remove()
1704
				wait(0.5)
1705
				hit.Parent.Humanoid.PlatformStand = false
1706
			end
1707
		end)
1708
		for i = 0,0.5,0.1 do
1709
		swait()
1710
		PlayAnimationFromTable({
1711
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1712
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1713
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1714
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1715
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1716
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1717
		}, .5, false)
1718
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1719
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1720
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1721
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1722
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1723
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1724
		end
1725
		local Ora = Instance.new("Sound",ST)
1726
		Ora.SoundId = "rbxassetid://271120244"
1727
		Ora.Pitch = 1
1728
		Ora.Looped = false
1729
		Ora.Volume = 12312
1730
		Ora:play()
1731
		for i = 0,0.6,0.1 do
1732
		swait()
1733
		PlayAnimationFromTable({
1734
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1735
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1736
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1737
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1738
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1739
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1740
		}, .5, false)
1741
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1742
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1743
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1744
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1745
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1746
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1747
		end
1748
		coroutine.resume(coroutine.create(function()
1749
		wait(0.4)
1750
		HB:remove()
1751
		end))
1752
		Pause = false
1753
		wait(0.5)
1754
		D = false
1755
	end
1756
end
1757
function OHOra()
1758
	if D == false then
1759
		D = true
1760
		Pause = true
1761
		Loop = true
1762
		SoundZ = Instance.new("Sound",ST)
1763
		SoundZ.SoundId = "rbxassetid://791374350"
1764
		SoundZ.Volume = 2
1765
		SoundZ.Looped = true
1766
		SoundZ.Pitch = 0.95
1767
		SoundZ:play()
1768
		while Loop do
1769
			local HB = Instance.new("Part",SRA)
1770
			HB.CanCollide = false
1771
			HB.Transparency = 1
1772
			local HB2 = Instance.new("Weld",HB)
1773
			HB2.Part0 = SRA
1774
			HB2.Part1 = HB
1775
			HB2.C0 = CFrame.new(0,-1.1,0)
1776
			HB.Touched:connect(function(hit)
1777
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1778
					HB:remove()
1779
					hit.Parent.Humanoid:TakeDamage(1.5)
1780
					hit.Parent.Humanoid.WalkSpeed = 2
1781
					local random = math.random(-3,3)
1782
					local random2 = math.random(-3,3)
1783
					local random3 = math.random(-3,3)
1784
					local Ef = Instance.new("Part",workspace)
1785
					Ef.Size = Vector3.new(1,1,1)
1786
					Ef.CanCollide = false
1787
					Ef.Material = "ForceField"
1788
					Ef.BrickColor = BrickColor.new("Royal purple")
1789
					Ef.Anchored = true
1790
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1791
					local Ef2 = Instance.new("SpecialMesh",Ef)
1792
					Ef2.MeshType = "Sphere"
1793
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1794
					local Part = Instance.new("Part",workspace)
1795
					Part.Size = Vector3.new(1,1,1)
1796
					Part.CanCollide = false
1797
					Part.BrickColor = BrickColor.new("Really black")
1798
					Part.Material = "ForceField"
1799
					Part.Anchored = true
1800
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1801
					local Part2 = Instance.new("SpecialMesh",Part)
1802
					Part2.MeshType = "Sphere"
1803
					Part2.Scale = Vector3.new(1,1,1)
1804
					for i = 1,50 do
1805
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1806
						Part.Transparency = Part.Transparency + 0.07
1807
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1808
						Ef.Transparency = Ef.Transparency + 0.07
1809
						game:GetService("RunService").RenderStepped:wait()
1810
					end
1811
					Part:remove()
1812
					Ef:remove()
1813
					end
1814
			end)
1815
			for i = 0,0.15,0.1 do
1816
			swait()
1817
			PlayAnimationFromTable({
1818
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1819
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1820
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1821
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1822
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1823
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1824
			}, .5, false)
1825
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1826
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1827
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1828
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1829
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1830
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1831
			end
1832
			coroutine.resume(coroutine.create(function()
1833
				wait(1)
1834
				HB:remove()
1835
			end))
1836
			local CCB = Instance.new("Part",SRA)
1837
			CCB.CanCollide = false
1838
			CCB.Transparency = 1
1839
			local CCB2 = Instance.new("Weld",CCB)
1840
			CCB2.Part0 = SRA
1841
			CCB2.Part1 = CCB
1842
			CCB2.C0 = CFrame.new(0,-1.1,0)
1843
			CCB.Touched:connect(function(hit)
1844
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1845
					CCB:remove()
1846
					hit.Parent.Humanoid:TakeDamage(1.5)
1847
					hit.Parent.Humanoid.WalkSpeed = 2
1848
					local random = math.random(-3,3)
1849
					local random2 = math.random(-3,3)
1850
					local random3 = math.random(-3,3)
1851
					local Ef = Instance.new("Part",workspace)
1852
					Ef.Size = Vector3.new(1,1,1)
1853
					Ef.CanCollide = false
1854
					Ef.Material = "ForceField"
1855
					Ef.BrickColor = BrickColor.new("Royal purple")
1856
					Ef.Anchored = true
1857
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1858
					local Ef2 = Instance.new("SpecialMesh",Ef)
1859
					Ef2.MeshType = "Sphere"
1860
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1861
					local Part = Instance.new("Part",workspace)
1862
					Part.Size = Vector3.new(1,1,1)
1863
					Part.CanCollide = false
1864
					Part.BrickColor = BrickColor.new("Really black")
1865
					Part.Material = "ForceField"
1866
					Part.Anchored = true
1867
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1868
					local Part2 = Instance.new("SpecialMesh",Part)
1869
					Part2.MeshType = "Sphere"
1870
					Part2.Scale = Vector3.new(0.1,0.1,0.1)
1871
					for i = 1,50 do
1872
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1873
						Part.Transparency = Part.Transparency + 0.07
1874
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1875
						Ef.Transparency = Ef.Transparency + 0.07
1876
						game:GetService("RunService").RenderStepped:wait()
1877
					end
1878
					Part:remove()
1879
					Ef:remove()
1880
				end
1881
			end)
1882
			for i = 0,0.15,0.1 do
1883
			swait()
1884
			PlayAnimationFromTable({
1885
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1886
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1887
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1888
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1889
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1890
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1891
			}, .5, false)
1892
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1893
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1894
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1895
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1896
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1897
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1898
			end
1899
			coroutine.resume(coroutine.create(function()
1900
				wait(1)
1901
				CCB:remove()
1902
			end))
1903
			game:GetService("RunService").RenderStepped:wait()
1904
		end
1905
		wait(0.2)
1906
		D = false
1907
	end
1908
end
1909
1910
function Stop()
1911
	Pause = false
1912
	SoundZ:remove()
1913
	Loop = false
1914
end
1915
1916
function UnStand()
1917
	if D == false then
1918
		D = true
1919
		FlA.Enabled = false
1920
		FlA1.Enabled = false
1921
		FlA2.Enabled = false
1922
		FlA3.Enabled = false
1923
		FlA4.Enabled = false
1924
		FlA5.Enabled = false
1925
		ZZA.Enabled= false
1926
		ZZA1.Enabled = false
1927
		ZZA2.Enabled = false
1928
		ZZA3.Enabled = false
1929
		ZZA4.Enabled = false
1930
		ZZA5.Enabled = false
1931
		Pause = true
1932
		coroutine.resume(coroutine.create(function()
1933
		for i = 0,1.2,0.1 do
1934
		swait()
1935
		PlayAnimationFromTable({
1936
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1937
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1938
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1939
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1940
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1941
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1942
		}, .5, false)
1943
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1944
		end
1945
		Pause = false
1946
		ZZZ:disconnect()
1947
		ZZZ1:disconnect()
1948
		end))
1949
		for i,v in pairs(Character.Stand:children()) do
1950
		    if v:IsA("Part") then
1951
				coroutine.resume(coroutine.create(function()
1952
				for i = 1,11 do
1953
		        v.Transparency = v.Transparency + 0.1
1954
				Face.Transparency = Face.Transparency + 0.1
1955
				game:GetService("RunService").RenderStepped:wait()
1956
				end
1957
				end))
1958
		    end
1959
		end
1960
		wait(0.5)
1961
		D = false
1962
		
1963
	end
1964
end
1965
1966
1967
New = function(Object, Parent, Name, Data)
1968
	local Object = Instance.new(Object)
1969
	for Index, Value in pairs(Data or {}) do
1970
		Object[Index] = Value
1971
	end
1972
	Object.Parent = Parent
1973
	Object.Name = Name
1974
	return Object
1975
end
1976
function rayCast(Position, Direction, Range, Ignore)
1977
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
1978
end 
1979
1980
1981
1982
1983
coroutine.wrap(function()
1984
while 1 do
1985
swait()
1986
if doe <= 360 then
1987
	doe = doe + 2
1988
else
1989
	doe = 0
1990
end
1991
end
1992
end)()
1993
while true do
1994
	swait()
1995
	for i, v in pairs(Character:GetChildren()) do
1996
		if v:IsA("Part") then
1997
			v.Material = "SmoothPlastic"
1998
		elseif v:IsA("Accessory") then
1999
			v:WaitForChild("Handle").Material = "SmoothPlastic"
2000
		end
2001
	end
2002
2003
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
2004
	velocity = RootPart.Velocity.y
2005
	sine = sine + change
2006
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
2007
		if RootPart.Velocity.y > 1 and hit == nil then 
2008
			Anim = "Jump"
2009
			if Pause == false then
2010
		PlayAnimationFromTable({
2011
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, 
2012
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
2013
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
2014
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm 
2015
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
2016
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
2017
		}, .3, false)
2018
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2019
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2020
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2021
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2022
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2023
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2024
					end
2025
		elseif RootPart.Velocity.y < -1 and hit == nil then 
2026
			Anim = "Fall"
2027
			if Pause == false then
2028
		PlayAnimationFromTable({
2029
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, 
2030
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
2031
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
2032
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm 
2033
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
2034
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
2035
		}, .3, false)
2036
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2037
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2038
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2039
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2040
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2041
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2042
					end
2043
		elseif Torsovelocity < 1 and hit ~= nil then
2044
			Anim = "Idle"
2045
			if Pause == false then
2046
				change = 1
2047
		PlayAnimationFromTable({
2048
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 
2049
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), 
2050
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), 
2051
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
2052
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), 
2053
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
2054
		}, .3, false)
2055
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2056
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2057
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2058
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2059
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2060
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2061
			end
2062
		elseif Torsovelocity > 2 and hit ~= nil then
2063
			Anim = "Walk"
2064
			if Pause == false then
2065
		PlayAnimationFromTable({		
2066
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), 
2067
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), 
2068
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0), 
2069
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0), 
2070
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), 
2071
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2072
		}, .3, false)
2073
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2074
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2075
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2076
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2077
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2078
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
2079
			end
2080
		end
2081
end