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1nubloku

test

Nov 13th, 2019
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  1. ---IS THIS A JOJO SCRIPT?!?!!?!?
  2. ---Star Platinum Over Heaven
  3. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  4. ---Happy halloween
  5. ---Last script probably
  6.  
  7. ---I couldnt make a GUI cuz im lazy so
  8. -----KEYDOWNS------
  9. --- E(Hold) - OverHeaven Ora Barrages
  10. --- R - OverHeaven Strong Hit
  11. --- T - OverHeaven Blast
  12. --- F - TimeStop
  13. --- Z(Can be Spammed) - Stand Jump
  14. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  15. ------This is a Play Fair script(None of that one shot stuff)
  16.  
  17. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  18. print("FE Compatibility: by WaverlyCole & Mokiros")
  19. InternalData = {}
  20. do
  21. script.Parent = owner.Character
  22. local Event = Instance.new("RemoteEvent")
  23. Event.Name = "UserInput"
  24. local function NewFakeEvent()
  25. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  26. return Fake
  27. end
  28. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  29. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  30. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  31. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  32. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  33. local function TriggerEvent(self,Event,...)
  34. local Trigger = Mouse[Event]
  35. if Trigger and Trigger.fakeEvent and Trigger.Function then
  36. Trigger.Function(...)
  37. end
  38. end
  39. Mouse.TrigEvent = TriggerEvent
  40. UserInputService.TrigEvent = TriggerEvent
  41. Event.OnServerEvent:Connect(function(FiredBy,Input)
  42. if FiredBy.Name ~= owner.Name then end
  43. if Input.MouseEvent then
  44. Mouse.Target = Input.Target
  45. Mouse.Hit = Input.Hit
  46. else
  47. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  48. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  50. end
  51. for _,Action in pairs(ContextActionService.Actions) do
  52. for _,Key in pairs(Action.Keys) do
  53. if Key==Input.KeyCode then
  54. Action.Function(Action.Name,Input.UserInputState,Input)
  55. end
  56. end
  57. end
  58. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  59. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  60. end
  61. end)
  62. InternalData["Mouse"] = Mouse
  63. InternalData["ContextActionService"] = ContextActionService
  64. InternalData["UserInputService"] = UserInputService
  65. Event.Parent = NLS([[
  66. local Player = owner
  67. local Event = script:WaitForChild("UserInput")
  68. local UserInputService = game:GetService("UserInputService")
  69. local Mouse = Player:GetMouse()
  70. local Input = function(Input,gameProcessedEvent)
  71. if gameProcessedEvent then return end
  72. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  73. end
  74. UserInputService.InputBegan:Connect(Input)
  75. UserInputService.InputEnded:Connect(Input)
  76. local Hit,Target
  77. while wait(1/30) do
  78. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  79. Hit,Target = Mouse.Hit,Mouse.Target
  80. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  81. end
  82. end
  83. ]],owner.Character)
  84. end
  85. RealGame = game;game = setmetatable({},{
  86. __index = function (self,Index)
  87. local Sandbox = function (Thing)
  88. if Thing:IsA("Player") then
  89. local RealPlayer = Thing
  90. return setmetatable({},{
  91. __index = function (self,Index)
  92. local Type = type(RealPlayer[Index])
  93. if Type == "function" then
  94. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  95. return function (self)
  96. return InternalData["Mouse"]
  97. end
  98. end
  99. return function (self,...)
  100. return RealPlayer[Index](RealPlayer,...)
  101. end
  102. else
  103. return RealPlayer[Index]
  104. end
  105. end;
  106. __tostring = function(self)
  107. return RealPlayer.Name
  108. end
  109. })
  110. end
  111. end
  112. if RealGame[Index] then
  113. local Type = type(RealGame[Index])
  114. if Type == "function" then
  115. if Index:lower() == "getservice" or Index:lower() == "service" then
  116. return function (self,Service)
  117. if Service:lower() == "players" then
  118. return setmetatable({},{
  119. __index = function (self2,Index2)
  120. local RealService = RealGame:GetService(Service)
  121. local Type2 = type(Index2)
  122. if Type2 == "function" then
  123. return function (self,...)
  124. return RealService[Index2](RealService,...)
  125. end
  126. else
  127. if Index2:lower() == "localplayer" then
  128. return Sandbox(owner)
  129. end
  130. return RealService[Index2]
  131. end
  132. end;
  133. __tostring = function(self)
  134. return RealGame:GetService(Service).Name
  135. end
  136. })
  137. elseif Service:lower() == "contextactionservice" then
  138. return InternalData["ContextActionService"]
  139. elseif Service:lower() == "contextactionservice" then
  140. return InternalData["UserInputService"]
  141. elseif Service:lower() == "runservice" then
  142. return setmetatable({},{
  143. __index = function(self2,Index2)
  144. local RealService = RealGame:GetService(Service)
  145. local Type2 = type(Index2)
  146. if Type2 == "function" then
  147. return function (self,...)
  148. return RealService[Index2](RealService,...)
  149. end
  150. else
  151. if Index2:lower() == "bindtorenderstep" then
  152. return function (self,Name,Priority,Function)
  153. return RealGame:GetService("RunService").Stepped:Connect(Function)
  154. end
  155. end
  156. if Index2:lower() == "renderstepped" then
  157. return RealService["Stepped"]
  158. end
  159. return RealService[Index2]
  160. end
  161. end
  162. })
  163. else
  164. return RealGame:GetService(Service)
  165. end
  166. end
  167. end
  168. return function (self,...)
  169. return RealGame[Index](RealGame,...)
  170. end
  171. else
  172. if game:GetService(Index) then
  173. return game:GetService(Index)
  174. end
  175. return RealGame[Index]
  176. end
  177. else
  178. return nil
  179. end
  180. end
  181. });Game = game;owner = game:GetService("Players").LocalPlayer
  182. print("Complete! Running...")
  183.  
  184. wait(0.1)
  185. local Player = game.Players.LocalPlayer
  186. local Character = Player.Character
  187. local Humanoid = Character.Humanoid
  188. local Mouse = Player:GetMouse()
  189. local LeftArm = Character["Left Arm"]
  190. local RightArm = Character["Right Arm"]
  191. local LeftLeg = Character["Left Leg"]
  192. local RightLeg = Character["Right Leg"]
  193. local Head = Character.Head
  194. local Torso = Character.Torso
  195. local Camera = game.Workspace.CurrentCamera
  196. local RootPart = Character.HumanoidRootPart
  197. local RootJoint = RootPart.RootJoint
  198. local Pause = false
  199. local attack = false
  200. local Change = false
  201. local DDZ = false
  202. local LOL = false
  203. local Anim = 'Idle'
  204. local attacktype = 1
  205. local delays = false
  206. local play = true
  207. local Time = 7
  208. local targetted = nil
  209. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  210. local velocity = RootPart.Velocity.y
  211. local sine = 0
  212. local change = 1
  213. local D = false
  214. Loop = false
  215. local DD = false
  216. local doe = 0
  217. local Create = LoadLibrary("RbxUtility").Create
  218. local Stand = Instance.new("Model",Character)
  219. Stand.Name = "Stand"
  220. local ST = Instance.new("Part",Stand)
  221. ST.Size = Vector3.new(2,2,1)
  222. ST.BrickColor = BrickColor.new("New yeller")
  223. ST.CanCollide = false
  224. local ST2 = Instance.new("SpecialMesh",ST)
  225. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  226. ST2.Scale = Vector3.new(1,1,1)
  227. local ST3 = Instance.new("Weld",ST)
  228. ST3.Part0 = RootPart
  229. ST3.Part1 = ST
  230. ST3.C0 = CFrame.new(0,0,0)
  231. local SH = Instance.new("Part",Stand)
  232. SH.Size = Vector3.new(1.25,1.25,1.25)
  233. SH.CanCollide = false
  234. SH.BrickColor = BrickColor.new("New yeller")
  235. local SH2 = Instance.new("SpecialMesh",SH)
  236. SH2.MeshType = "Head"
  237. SH2.Scale = Vector3.new(1,1,1)
  238. local SH2 = Instance.new("Weld",SH)
  239. SH2.Part0 = ST
  240. SH2.Part1 = SH
  241. SH2.C0 = CFrame.new(0,1.5,0)
  242. local SRA = Instance.new("Part",Stand)
  243. SRA.Size = Vector3.new(1,2,1)
  244. SRA.CanCollide = false
  245. SRA.BrickColor = BrickColor.new("Royal purple")
  246. local SRA2 = Instance.new("SpecialMesh",SRA)
  247. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  248. SRA2.Scale = Vector3.new(1,1,1)
  249. local SRA3 = Instance.new("Weld",SRA)
  250. SRA3.Part0 = ST
  251. SRA3.Part1 = SRA
  252. SRA3.C0 = CFrame.new(1.5,0,0)
  253. local SLA = Instance.new("Part",Stand)
  254. SLA.Size = Vector3.new(1,2,1)
  255. SLA.CanCollide = false
  256. SLA.BrickColor = BrickColor.new("Royal purple")
  257. local SLA2 = Instance.new("SpecialMesh",SLA)
  258. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  259. SLA2.Scale = Vector3.new(1,1,1)
  260. local SLA3 = Instance.new("Weld",SLA)
  261. SLA3.Part0 = ST
  262. SLA3.Part1 = SLA
  263. SLA3.C0 = CFrame.new(-1.5,0,0)
  264. local SRL = Instance.new("Part",Stand)
  265. SRL.Size = Vector3.new(1,2,1)
  266. SRL.CanCollide = false
  267. SRL.BrickColor = BrickColor.new("Royal purple")
  268. local SRL2 = Instance.new("SpecialMesh",SRL)
  269. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  270. SRL2.Scale = Vector3.new(1,1,1)
  271. local SRL3 = Instance.new("Weld",SRL)
  272. SRL3.Part0 = ST
  273. SRL3.Part1 = SRL
  274. SRL3.C0 = CFrame.new(0.5,-2,0)
  275. local SLL = Instance.new("Part",Stand)
  276. SLL.Size = Vector3.new(1,2,1)
  277. SLL.CanCollide = false
  278. SLL.BrickColor = BrickColor.new("Royal purple")
  279. local SLL2 = Instance.new("SpecialMesh",SLL)
  280. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  281. SLL2.Scale = Vector3.new(1,1,1)
  282. local SLL3 = Instance.new("Weld",SLL)
  283. SLL3.Part0 = ST
  284. SLL3.Part1 = SLL
  285. SLL3.C0 = CFrame.new(-0.5,-2,0)
  286. local FlA = Instance.new("ParticleEmitter",SRA)
  287. FlA.Texture = "rbxassetid://0"
  288. FlA.Size = NumberSequence.new(0.6)
  289. FlA.Rotation = NumberRange.new(-100, 100)
  290. FlA.RotSpeed = NumberRange.new(-200, 200)
  291. FlA.Transparency = NumberSequence.new(0,1)
  292. FlA.Speed = NumberRange.new(0.1)
  293. FlA.ZOffset = -0.1
  294. FlA.Lifetime = NumberRange.new(1)
  295. FlA.Rate = 1111
  296. FlA.LockedToPart = true
  297. FlA.LightEmission = 1
  298. FlA.VelocitySpread = 12121
  299. local ZZA = Instance.new("ParticleEmitter",SRA)
  300. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  301. ZZA.Size = NumberSequence.new(0.005)
  302. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  303. ZZA.RotSpeed = NumberRange.new(-200, 200)
  304. ZZA.Transparency = NumberSequence.new(0.7)
  305. ZZA.Lifetime = NumberRange.new(1)
  306. ZZA.Speed = NumberRange.new(0.48)
  307. ZZA.Rate = 1231231
  308. ZZA.ZOffset = 0.1
  309. ZZA.LockedToPart = true
  310. ZZA.LightEmission = 1e9
  311. ZZA.LightInfluence = 1e9
  312. local FlA1 = Instance.new("ParticleEmitter",SLA)
  313. FlA1.Texture = "rbxassetid://0"
  314. FlA1.Size = NumberSequence.new(0.6)
  315. FlA1.Rotation = NumberRange.new(-100, 100)
  316. FlA1.RotSpeed = NumberRange.new(-200, 200)
  317. FlA1.Transparency = NumberSequence.new(0,1)
  318. FlA1.Speed = NumberRange.new(0.1)
  319. FlA1.ZOffset = -0.1
  320. FlA1.Lifetime = NumberRange.new(1)
  321. FlA1.Rate = 1111
  322. FlA1.LockedToPart = true
  323. FlA1.LightEmission = 1
  324. FlA1.VelocitySpread = 12121
  325. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  326. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  327. ZZA1.Size = NumberSequence.new(0.005)
  328. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  329. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  330. ZZA1.Transparency = NumberSequence.new(0.7)
  331. ZZA1.Lifetime = NumberRange.new(1)
  332. ZZA1.Speed = NumberRange.new(0.48)
  333. ZZA1.Rate = 1231231
  334. ZZA1.ZOffset = 0.1
  335. ZZA1.LockedToPart = true
  336. ZZA1.LightEmission = 1e9
  337. ZZA1.LightInfluence = 1e9
  338. local FlA2 = Instance.new("ParticleEmitter",ST)
  339. FlA2.Texture = "rbxassetid://0"
  340. FlA2.Size = NumberSequence.new(0.6)
  341. FlA2.Rotation = NumberRange.new(-100, 100)
  342. FlA2.RotSpeed = NumberRange.new(-200, 200)
  343. FlA2.Transparency = NumberSequence.new(0,1)
  344. FlA2.Speed = NumberRange.new(0.1)
  345. FlA2.ZOffset = -0.1
  346. FlA2.Lifetime = NumberRange.new(1)
  347. FlA2.Rate = 1111
  348. FlA2.LockedToPart = true
  349. FlA2.LightEmission = 1
  350. FlA2.VelocitySpread = 12121
  351. local ZZA2 = Instance.new("ParticleEmitter",ST)
  352. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  353. ZZA2.Size = NumberSequence.new(0.005)
  354. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  355. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  356. ZZA2.Transparency = NumberSequence.new(0.7)
  357. ZZA2.Lifetime = NumberRange.new(1)
  358. ZZA2.Speed = NumberRange.new(0.48)
  359. ZZA2.Rate = 1231231
  360. ZZA2.ZOffset = 0.1
  361. ZZA2.LockedToPart = true
  362. ZZA2.LightEmission = 1e9
  363. ZZA2.LightInfluence = 1e9
  364. local FlA3 = Instance.new("ParticleEmitter",SRL)
  365. FlA3.Texture = "rbxassetid://0"
  366. FlA3.Size = NumberSequence.new(0.6)
  367. FlA3.Rotation = NumberRange.new(-100, 100)
  368. FlA3.RotSpeed = NumberRange.new(-200, 200)
  369. FlA3.Transparency = NumberSequence.new(0,1)
  370. FlA3.Speed = NumberRange.new(0.1)
  371. FlA3.ZOffset = -0.1
  372. FlA3.Lifetime = NumberRange.new(1)
  373. FlA3.Rate = 1111
  374. FlA3.LockedToPart = true
  375. FlA3.LightEmission = 1
  376. FlA3.VelocitySpread = 12121
  377. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  378. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  379. ZZA3.Size = NumberSequence.new(0.005)
  380. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  381. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  382. ZZA3.Transparency = NumberSequence.new(0.7)
  383. ZZA3.Lifetime = NumberRange.new(1)
  384. ZZA3.Speed = NumberRange.new(0.48)
  385. ZZA3.Rate = 1231231
  386. ZZA3.ZOffset = 0.1
  387. ZZA3.LockedToPart = true
  388. ZZA3.LightEmission = 1e9
  389. ZZA3.LightInfluence = 1e9
  390. local FlA4 = Instance.new("ParticleEmitter",SLL)
  391. FlA4.Texture = "rbxassetid://0"
  392. FlA4.Size = NumberSequence.new(0.6)
  393. FlA4.Rotation = NumberRange.new(-100, 100)
  394. FlA4.RotSpeed = NumberRange.new(-200, 200)
  395. FlA4.Transparency = NumberSequence.new(0,1)
  396. FlA4.Speed = NumberRange.new(0.1)
  397. FlA4.ZOffset = -0.1
  398. FlA4.Lifetime = NumberRange.new(1)
  399. FlA4.Rate = 1111
  400. FlA4.LockedToPart = true
  401. FlA4.LightEmission = 1
  402. FlA4.VelocitySpread = 12121
  403. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  404. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  405. ZZA4.Size = NumberSequence.new(0.005)
  406. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  407. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  408. ZZA4.Transparency = NumberSequence.new(0.7)
  409. ZZA4.Lifetime = NumberRange.new(1)
  410. ZZA4.Speed = NumberRange.new(0.48)
  411. ZZA4.Rate = 1231231
  412. ZZA4.ZOffset = 0.1
  413. ZZA4.LockedToPart = true
  414. ZZA4.LightEmission = 1e9
  415. ZZA4.LightInfluence = 1e9
  416. local FlA5 = Instance.new("ParticleEmitter",SH)
  417. FlA5.Texture = "rbxassetid://0"
  418. FlA5.Size = NumberSequence.new(0.6)
  419. FlA5.Rotation = NumberRange.new(-100, 100)
  420. FlA5.RotSpeed = NumberRange.new(-200, 200)
  421. FlA5.Transparency = NumberSequence.new(0,1)
  422. FlA5.Speed = NumberRange.new(0.1)
  423. FlA5.ZOffset = -0.1
  424. FlA5.Lifetime = NumberRange.new(1)
  425. FlA5.Rate = 20
  426. FlA5.LockedToPart = true
  427. FlA5.LightEmission = 1
  428. FlA5.VelocitySpread = 12121
  429. local ZZA5 = Instance.new("ParticleEmitter",SH)
  430. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  431. ZZA5.Size = NumberSequence.new(0.005)
  432. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  433. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  434. ZZA5.Transparency = NumberSequence.new(0.7)
  435. ZZA5.Lifetime = NumberRange.new(1)
  436. ZZA5.Speed = NumberRange.new(0.48)
  437. ZZA5.Rate = 1231233
  438. ZZA5.ZOffset = 0.1
  439. ZZA5.LockedToPart = true
  440. ZZA5.LightEmission = 1e9
  441. ZZA5.LightInfluence = 1e9
  442. FlA.Enabled = false
  443. FlA1.Enabled = false
  444. FlA2.Enabled = false
  445. FlA3.Enabled = false
  446. FlA4.Enabled = false
  447. FlA5.Enabled = false
  448. ZZA.Enabled= false
  449. ZZA1.Enabled = false
  450. ZZA2.Enabled = false
  451. ZZA3.Enabled = false
  452. ZZA4.Enabled = false
  453. ZZA5.Enabled = false
  454. local Face = Instance.new("Decal",SH)
  455. Face.Face = "Front"
  456. Face.Texture = "rbxassetid://0"
  457. local StarH = Instance.new("Part",Stand)
  458. StarH.BrickColor = BrickColor.new("Really black")
  459. StarH.CanCollide = false
  460. local StarH2 = Instance.new("SpecialMesh",StarH)
  461. StarH2.MeshId = "rbxassetid://0"
  462. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  463. local StarH3 = Instance.new("Weld",StarH)
  464. StarH3.Part0 = SH
  465. StarH3.Part1 = StarH
  466. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  467. local Scarf = Instance.new("Part",Stand)
  468. Scarf.BrickColor = BrickColor.new("Dark indigo")
  469. Scarf.CanCollide = false
  470. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  471. Scarf2.MeshId = "rbxassetid://873798502"
  472. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  473. local Scarf3 = Instance.new("Weld",Scarf)
  474. Scarf3.Part0 = SH
  475. Scarf3.Part1 = Scarf
  476. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  477. local Clot = Instance.new("Part",Stand)
  478. Clot.BrickColor = BrickColor.new("Alder")
  479. Clot.CanCollide = false
  480. local Clot2 = Instance.new("SpecialMesh",Clot)
  481. Clot2.MeshId = "rbxassetid://874045262"
  482. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  483. local Clot3 = Instance.new("Weld",Clot)
  484. Clot3.Part0 = ST
  485. Clot3.Part1 = Clot
  486. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  487. local BClot = Instance.new("Part",Stand)
  488. BClot.BrickColor = BrickColor.new("Alder")
  489. BClot.CanCollide = false
  490. local BClot2 = Instance.new("SpecialMesh",BClot)
  491. BClot2.MeshId = "rbxassetid://874045262"
  492. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  493. local BClot3 = Instance.new("Weld",BClot)
  494. BClot3.Part0 = ST
  495. BClot3.Part1 = BClot
  496. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  497. local Shoulder = Instance.new("Part",Stand)
  498. Shoulder.BrickColor = BrickColor.new("Alder")
  499. Shoulder.CanCollide = false
  500. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  501. Shoulder2.MeshId = "rbxassetid://0"
  502. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  503. local Shoulder3 = Instance.new("Weld",Shoulder)
  504. Shoulder3.Part0 = SRA
  505. Shoulder3.Part1 = Shoulder
  506. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  507. local OtShoulder = Instance.new("Part",Stand)
  508. OtShoulder.BrickColor = BrickColor.new("Alder")
  509. OtShoulder.CanCollide = false
  510. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  511. OtShoulder2.MeshId = "rbxassetid://0"
  512. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  513. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  514. OtShoulder3.Part0 = SLA
  515. OtShoulder3.Part1 = OtShoulder
  516. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  517. Humanoid.Animator.Parent = nil
  518. Character.Animate.Parent = nil
  519. mas = Instance.new("Model",game:GetService("Lighting"))
  520. WeldConstraint0 = Instance.new("WeldConstraint")
  521. WeldConstraint1 = Instance.new("WeldConstraint")
  522. WeldConstraint2 = Instance.new("WeldConstraint")
  523. WeldConstraint3 = Instance.new("WeldConstraint")
  524. WeldConstraint4 = Instance.new("WeldConstraint")
  525. WeldConstraint5 = Instance.new("WeldConstraint")
  526. WeldConstraint6 = Instance.new("WeldConstraint")
  527. WeldConstraint7 = Instance.new("WeldConstraint")
  528. WeldConstraint8 = Instance.new("WeldConstraint")
  529. WeldConstraint9 = Instance.new("WeldConstraint")
  530. WeldConstraint10 = Instance.new("WeldConstraint")
  531. WeldConstraint11 = Instance.new("WeldConstraint")
  532. WeldConstraint12 = Instance.new("WeldConstraint")
  533. WeldConstraint13 = Instance.new("WeldConstraint")
  534. Part14 = Instance.new("Part")
  535. Part15 = Instance.new("Part")
  536. WeldConstraint16 = Instance.new("WeldConstraint")
  537. WeldConstraint17 = Instance.new("WeldConstraint")
  538. WeldConstraint18 = Instance.new("WeldConstraint")
  539. WeldConstraint19 = Instance.new("WeldConstraint")
  540. WeldConstraint20 = Instance.new("WeldConstraint")
  541. WeldConstraint21 = Instance.new("WeldConstraint")
  542. WeldConstraint22 = Instance.new("WeldConstraint")
  543. WeldConstraint23 = Instance.new("WeldConstraint")
  544. WeldConstraint24 = Instance.new("WeldConstraint")
  545. WeldConstraint25 = Instance.new("WeldConstraint")
  546. WeldConstraint26 = Instance.new("WeldConstraint")
  547. WeldConstraint27 = Instance.new("WeldConstraint")
  548. WeldConstraint28 = Instance.new("WeldConstraint")
  549. WeldConstraint29 = Instance.new("WeldConstraint")
  550. Part30 = Instance.new("Part")
  551. Part31 = Instance.new("Part")
  552. Part32 = Instance.new("Part")
  553. Part33 = Instance.new("Part")
  554. Part34 = Instance.new("Part")
  555. Part35 = Instance.new("Part")
  556. Part36 = Instance.new("Part")
  557. Part37 = Instance.new("Part")
  558. Part38 = Instance.new("Part")
  559. Part39 = Instance.new("Part")
  560. Part40 = Instance.new("Part")
  561. Part41 = Instance.new("Part")
  562. Part42 = Instance.new("Part")
  563. WeldConstraint20.Parent = Part15
  564. WeldConstraint20.Part0 = Part15
  565. WeldConstraint20.Part1 = Part33
  566. WeldConstraint22.Parent = Part15
  567. WeldConstraint22.Part0 = Part15
  568. WeldConstraint22.Part1 = Part35
  569. WeldConstraint21.Parent = Part15
  570. WeldConstraint21.Part0 = Part15
  571. WeldConstraint21.Part1 = Part34
  572. WeldConstraint23.Parent = Part15
  573. WeldConstraint23.Part0 = Part15
  574. WeldConstraint23.Part1 = Part36
  575. WeldConstraint24.Parent = Part15
  576. WeldConstraint24.Part0 = Part15
  577. WeldConstraint24.Part1 = Part37
  578. WeldConstraint25.Parent = Part15
  579. WeldConstraint25.Part0 = Part15
  580. WeldConstraint25.Part1 = Part38
  581. WeldConstraint26.Parent = Part15
  582. WeldConstraint26.Part0 = Part15
  583. WeldConstraint26.Part1 = Part39
  584. WeldConstraint27.Parent = Part15
  585. WeldConstraint27.Part0 = Part15
  586. WeldConstraint27.Part1 = Part40
  587. WeldConstraint29.Parent = Part15
  588. WeldConstraint29.Part0 = Part15
  589. WeldConstraint29.Part1 = Part42
  590. WeldConstraint28.Parent = Part15
  591. WeldConstraint28.Part0 = Part15
  592. WeldConstraint28.Part1 = Part41
  593. WeldConstraint16.Parent = Part15
  594. WeldConstraint16.Part0 = Part15
  595. WeldConstraint16.Part1 = Part14
  596. WeldConstraint17.Parent = Part15
  597. WeldConstraint17.Part0 = Part15
  598. WeldConstraint17.Part1 = Part30
  599. WeldConstraint18.Parent = Part15
  600. WeldConstraint18.Part0 = Part15
  601. WeldConstraint18.Part1 = Part31
  602. WeldConstraint19.Parent = Part15
  603. WeldConstraint19.Part0 = Part15
  604. WeldConstraint19.Part1 = Part32
  605. Part14.Name = "Glove"
  606. Part14.Parent = mas
  607. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  608. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  609. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  610. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  611. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  612. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  613. Part14.BottomSurface = Enum.SurfaceType.Smooth
  614. Part14.BrickColor = BrickColor.new("Alder")
  615. Part14.CanCollide = false
  616. Part14.Material = Enum.Material.ForceField
  617. Part14.TopSurface = Enum.SurfaceType.Smooth
  618. Part14.brickColor = BrickColor.new("Alder")
  619. Part15.Name = "LeftHandle"
  620. Part15.Parent = mas
  621. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  622. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  623. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  624. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  625. Part15.Color = Color3.new(1, 1, 0)
  626. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  627. Part15.BottomSurface = Enum.SurfaceType.Smooth
  628. Part15.BrickColor = BrickColor.new("Alder")
  629. Part15.CanCollide = false
  630. Part15.Material = Enum.Material.ForceField
  631. Part15.TopSurface = Enum.SurfaceType.Smooth
  632. Part15.brickColor = BrickColor.new("Alder")
  633. Part15.Shape = Enum.PartType.Ball
  634. WeldConstraint16.Parent = Part15
  635. WeldConstraint16.Part0 = Part15
  636. WeldConstraint16.Part1 = Part14
  637. WeldConstraint17.Parent = Part15
  638. WeldConstraint17.Part0 = Part15
  639. WeldConstraint17.Part1 = Part30
  640. WeldConstraint18.Parent = Part15
  641. WeldConstraint18.Part0 = Part15
  642. WeldConstraint18.Part1 = Part31
  643. WeldConstraint19.Parent = Part15
  644. WeldConstraint19.Part0 = Part15
  645. WeldConstraint19.Part1 = Part32
  646. WeldConstraint20.Parent = Part15
  647. WeldConstraint20.Part0 = Part15
  648. WeldConstraint20.Part1 = Part33
  649. WeldConstraint21.Parent = Part15
  650. WeldConstraint21.Part0 = Part15
  651. WeldConstraint21.Part1 = Part34
  652. WeldConstraint22.Parent = Part15
  653. WeldConstraint22.Part0 = Part15
  654. WeldConstraint22.Part1 = Part35
  655. WeldConstraint23.Parent = Part15
  656. WeldConstraint23.Part0 = Part15
  657. WeldConstraint23.Part1 = Part36
  658. WeldConstraint24.Parent = Part15
  659. WeldConstraint24.Part0 = Part15
  660. WeldConstraint24.Part1 = Part37
  661. WeldConstraint25.Parent = Part15
  662. WeldConstraint25.Part0 = Part15
  663. WeldConstraint25.Part1 = Part38
  664. WeldConstraint26.Parent = Part15
  665. WeldConstraint26.Part0 = Part15
  666. WeldConstraint26.Part1 = Part39
  667. WeldConstraint27.Parent = Part15
  668. WeldConstraint27.Part0 = Part15
  669. WeldConstraint27.Part1 = Part40
  670. WeldConstraint28.Parent = Part15
  671. WeldConstraint28.Part0 = Part15
  672. WeldConstraint28.Part1 = Part41
  673. WeldConstraint29.Parent = Part15
  674. WeldConstraint29.Part0 = Part15
  675. WeldConstraint29.Part1 = Part42
  676. Part30.Parent = mas
  677. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  678. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  679. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  680. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  681. Part30.Color = Color3.new(1, 1, 0)
  682. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  683. Part30.BottomSurface = Enum.SurfaceType.Smooth
  684. Part30.BrickColor = BrickColor.new("Really black")
  685. Part30.CanCollide = false
  686. Part30.Material = Enum.Material.ForceField
  687. Part30.TopSurface = Enum.SurfaceType.Smooth
  688. Part30.brickColor = BrickColor.new("Really black")
  689. Part30.Shape = Enum.PartType.Ball
  690. Part31.Parent = mas
  691. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  692. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  693. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  694. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  695. Part31.Color = Color3.new(1, 1, 0)
  696. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  697. Part31.BottomSurface = Enum.SurfaceType.Smooth
  698. Part31.BrickColor = BrickColor.new("Really black")
  699. Part31.CanCollide = false
  700. Part31.Material = Enum.Material.ForceField
  701. Part31.TopSurface = Enum.SurfaceType.Smooth
  702. Part31.brickColor = BrickColor.new("Really black")
  703. Part31.Shape = Enum.PartType.Ball
  704. Part32.Parent = mas
  705. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  706. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  707. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  708. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  709. Part32.Color = Color3.new(1, 1, 0)
  710. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  711. Part32.BottomSurface = Enum.SurfaceType.Smooth
  712. Part32.BrickColor = BrickColor.new("Really black")
  713. Part32.CanCollide = false
  714. Part32.Material = Enum.Material.ForceField
  715. Part32.TopSurface = Enum.SurfaceType.Smooth
  716. Part32.brickColor = BrickColor.new("Really black")
  717. Part32.Shape = Enum.PartType.Ball
  718. Part33.Parent = mas
  719. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  720. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  721. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  722. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  723. Part33.Color = Color3.new(1, 1, 0)
  724. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  725. Part33.BottomSurface = Enum.SurfaceType.Smooth
  726. Part33.BrickColor = BrickColor.new("Really black")
  727. Part33.CanCollide = false
  728. Part33.Material = Enum.Material.ForceField
  729. Part33.TopSurface = Enum.SurfaceType.Smooth
  730. Part33.brickColor = BrickColor.new("Really black")
  731. Part33.Shape = Enum.PartType.Ball
  732. Part34.Parent = mas
  733. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  734. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  735. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  736. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  737. Part34.Color = Color3.new(1, 1, 0)
  738. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  739. Part34.BottomSurface = Enum.SurfaceType.Smooth
  740. Part34.BrickColor = BrickColor.new("Really black")
  741. Part34.CanCollide = false
  742. Part34.Material = Enum.Material.ForceField
  743. Part34.TopSurface = Enum.SurfaceType.Smooth
  744. Part34.brickColor = BrickColor.new("Really black")
  745. Part34.Shape = Enum.PartType.Ball
  746. Part35.Parent = mas
  747. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  748. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  749. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  750. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  751. Part35.Color = Color3.new(1, 1, 0)
  752. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  753. Part35.BottomSurface = Enum.SurfaceType.Smooth
  754. Part35.BrickColor = BrickColor.new("Really black")
  755. Part35.CanCollide = false
  756. Part35.Material = Enum.Material.ForceField
  757. Part35.TopSurface = Enum.SurfaceType.Smooth
  758. Part35.brickColor = BrickColor.new("Really black")
  759. Part35.Shape = Enum.PartType.Ball
  760. Part36.Parent = mas
  761. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  762. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  763. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  764. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  765. Part36.Color = Color3.new(1, 1, 0)
  766. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  767. Part36.BottomSurface = Enum.SurfaceType.Smooth
  768. Part36.BrickColor = BrickColor.new("Really black")
  769. Part36.CanCollide = false
  770. Part36.Material = Enum.Material.ForceField
  771. Part36.TopSurface = Enum.SurfaceType.Smooth
  772. Part36.brickColor = BrickColor.new("Really black")
  773. Part36.Shape = Enum.PartType.Ball
  774. Part37.Parent = mas
  775. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  776. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  777. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  778. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  779. Part37.Color = Color3.new(1, 1, 0)
  780. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  781. Part37.BottomSurface = Enum.SurfaceType.Smooth
  782. Part37.BrickColor = BrickColor.new("Really black")
  783. Part37.CanCollide = false
  784. Part37.Material = Enum.Material.ForceField
  785. Part37.TopSurface = Enum.SurfaceType.Smooth
  786. Part37.brickColor = BrickColor.new("Really black")
  787. Part37.Shape = Enum.PartType.Ball
  788. Part38.Parent = mas
  789. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  790. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  791. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  792. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  793. Part38.Color = Color3.new(1, 1, 0)
  794. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  795. Part38.BottomSurface = Enum.SurfaceType.Smooth
  796. Part38.BrickColor = BrickColor.new("Really black")
  797. Part38.CanCollide = false
  798. Part38.Material = Enum.Material.ForceField
  799. Part38.TopSurface = Enum.SurfaceType.Smooth
  800. Part38.brickColor = BrickColor.new("Really black")
  801. Part38.Shape = Enum.PartType.Ball
  802. Part39.Parent = mas
  803. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  804. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  805. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  806. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  807. Part39.Color = Color3.new(1, 1, 0)
  808. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  809. Part39.BottomSurface = Enum.SurfaceType.Smooth
  810. Part39.BrickColor = BrickColor.new("Really black")
  811. Part39.CanCollide = false
  812. Part39.Material = Enum.Material.ForceField
  813. Part39.TopSurface = Enum.SurfaceType.Smooth
  814. Part39.brickColor = BrickColor.new("Really black")
  815. Part39.Shape = Enum.PartType.Ball
  816. Part40.Parent = mas
  817. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  818. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  819. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  820. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  821. Part40.Color = Color3.new(1, 1, 0)
  822. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  823. Part40.BottomSurface = Enum.SurfaceType.Smooth
  824. Part40.BrickColor = BrickColor.new("Really black")
  825. Part40.CanCollide = false
  826. Part40.Material = Enum.Material.ForceField
  827. Part40.TopSurface = Enum.SurfaceType.Smooth
  828. Part40.brickColor = BrickColor.new("Really black")
  829. Part41.Parent = mas
  830. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  831. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  832. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  833. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  834. Part41.Color = Color3.new(1, 1, 0)
  835. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  836. Part41.BottomSurface = Enum.SurfaceType.Smooth
  837. Part41.BrickColor = BrickColor.new("Really black")
  838. Part41.CanCollide = false
  839. Part41.Material = Enum.Material.ForceField
  840. Part41.TopSurface = Enum.SurfaceType.Smooth
  841. Part41.brickColor = BrickColor.new("Really black")
  842. Part42.Parent = mas
  843. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  844. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  845. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  846. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  847. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  848. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  849. Part42.BottomSurface = Enum.SurfaceType.Smooth
  850. Part42.BrickColor = BrickColor.new("Royal purple")
  851. Part42.CanCollide = false
  852. Part42.Material = Enum.Material.ForceField
  853. Part42.TopSurface = Enum.SurfaceType.Smooth
  854. Part42.brickColor = BrickColor.new("Royal purple")
  855. for i,v in pairs(mas:GetChildren()) do
  856. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  857. pcall(function() v:MakeJoints() end)
  858. end
  859. local Wld = Instance.new("Weld",Part15)
  860. Wld.Part0 = SLA
  861. Wld.Part1 = Part15
  862. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  863. mas2 = Instance.new("Model",game:GetService("Lighting"))
  864. WeldConstraint0 = Instance.new("WeldConstraint")
  865. WeldConstraint1 = Instance.new("WeldConstraint")
  866. WeldConstraint2 = Instance.new("WeldConstraint")
  867. WeldConstraint3 = Instance.new("WeldConstraint")
  868. WeldConstraint4 = Instance.new("WeldConstraint")
  869. WeldConstraint5 = Instance.new("WeldConstraint")
  870. WeldConstraint6 = Instance.new("WeldConstraint")
  871. WeldConstraint7 = Instance.new("WeldConstraint")
  872. WeldConstraint8 = Instance.new("WeldConstraint")
  873. WeldConstraint9 = Instance.new("WeldConstraint")
  874. WeldConstraint10 = Instance.new("WeldConstraint")
  875. WeldConstraint11 = Instance.new("WeldConstraint")
  876. WeldConstraint12 = Instance.new("WeldConstraint")
  877. WeldConstraint13 = Instance.new("WeldConstraint")
  878. Part14 = Instance.new("Part")
  879. Part15 = Instance.new("Part")
  880. WeldConstraint16 = Instance.new("WeldConstraint")
  881. WeldConstraint17 = Instance.new("WeldConstraint")
  882. WeldConstraint18 = Instance.new("WeldConstraint")
  883. WeldConstraint19 = Instance.new("WeldConstraint")
  884. WeldConstraint20 = Instance.new("WeldConstraint")
  885. WeldConstraint21 = Instance.new("WeldConstraint")
  886. WeldConstraint22 = Instance.new("WeldConstraint")
  887. WeldConstraint23 = Instance.new("WeldConstraint")
  888. WeldConstraint24 = Instance.new("WeldConstraint")
  889. WeldConstraint25 = Instance.new("WeldConstraint")
  890. WeldConstraint26 = Instance.new("WeldConstraint")
  891. WeldConstraint27 = Instance.new("WeldConstraint")
  892. WeldConstraint28 = Instance.new("WeldConstraint")
  893. WeldConstraint29 = Instance.new("WeldConstraint")
  894. Part30 = Instance.new("Part")
  895. Part31 = Instance.new("Part")
  896. Part32 = Instance.new("Part")
  897. Part33 = Instance.new("Part")
  898. Part34 = Instance.new("Part")
  899. Part35 = Instance.new("Part")
  900. Part36 = Instance.new("Part")
  901. Part37 = Instance.new("Part")
  902. Part38 = Instance.new("Part")
  903. Part39 = Instance.new("Part")
  904. Part40 = Instance.new("Part")
  905. Part41 = Instance.new("Part")
  906. Part42 = Instance.new("Part")
  907. WeldConstraint20.Parent = Part15
  908. WeldConstraint20.Part0 = Part15
  909. WeldConstraint20.Part1 = Part33
  910. WeldConstraint22.Parent = Part15
  911. WeldConstraint22.Part0 = Part15
  912. WeldConstraint22.Part1 = Part35
  913. WeldConstraint21.Parent = Part15
  914. WeldConstraint21.Part0 = Part15
  915. WeldConstraint21.Part1 = Part34
  916. WeldConstraint23.Parent = Part15
  917. WeldConstraint23.Part0 = Part15
  918. WeldConstraint23.Part1 = Part36
  919. WeldConstraint24.Parent = Part15
  920. WeldConstraint24.Part0 = Part15
  921. WeldConstraint24.Part1 = Part37
  922. WeldConstraint25.Parent = Part15
  923. WeldConstraint25.Part0 = Part15
  924. WeldConstraint25.Part1 = Part38
  925. WeldConstraint26.Parent = Part15
  926. WeldConstraint26.Part0 = Part15
  927. WeldConstraint26.Part1 = Part39
  928. WeldConstraint27.Parent = Part15
  929. WeldConstraint27.Part0 = Part15
  930. WeldConstraint27.Part1 = Part40
  931. WeldConstraint29.Parent = Part15
  932. WeldConstraint29.Part0 = Part15
  933. WeldConstraint29.Part1 = Part42
  934. WeldConstraint28.Parent = Part15
  935. WeldConstraint28.Part0 = Part15
  936. WeldConstraint28.Part1 = Part41
  937. WeldConstraint16.Parent = Part15
  938. WeldConstraint16.Part0 = Part15
  939. WeldConstraint16.Part1 = Part14
  940. WeldConstraint17.Parent = Part15
  941. WeldConstraint17.Part0 = Part15
  942. WeldConstraint17.Part1 = Part30
  943. WeldConstraint18.Parent = Part15
  944. WeldConstraint18.Part0 = Part15
  945. WeldConstraint18.Part1 = Part31
  946. WeldConstraint19.Parent = Part15
  947. WeldConstraint19.Part0 = Part15
  948. WeldConstraint19.Part1 = Part32
  949. Part14.Name = "Glove"
  950. Part14.Parent = mas2
  951. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  952. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  953. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  954. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  955. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  956. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  957. Part14.BottomSurface = Enum.SurfaceType.Smooth
  958. Part14.BrickColor = BrickColor.new("Alder")
  959. Part14.CanCollide = false
  960. Part14.Material = Enum.Material.ForceField
  961. Part14.TopSurface = Enum.SurfaceType.Smooth
  962. Part14.brickColor = BrickColor.new("Alder")
  963. Part15.Name = "LeftHandle"
  964. Part15.Parent = mas2
  965. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  966. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  967. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  968. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  969. Part15.Color = Color3.new(1, 1, 0)
  970. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  971. Part15.BottomSurface = Enum.SurfaceType.Smooth
  972. Part15.BrickColor = BrickColor.new("Really black")
  973. Part15.CanCollide = false
  974. Part15.Material = Enum.Material.ForceField
  975. Part15.TopSurface = Enum.SurfaceType.Smooth
  976. Part15.brickColor = BrickColor.new("Really black")
  977. Part15.Shape = Enum.PartType.Ball
  978. WeldConstraint16.Parent = Part15
  979. WeldConstraint16.Part0 = Part15
  980. WeldConstraint16.Part1 = Part14
  981. WeldConstraint17.Parent = Part15
  982. WeldConstraint17.Part0 = Part15
  983. WeldConstraint17.Part1 = Part30
  984. WeldConstraint18.Parent = Part15
  985. WeldConstraint18.Part0 = Part15
  986. WeldConstraint18.Part1 = Part31
  987. WeldConstraint19.Parent = Part15
  988. WeldConstraint19.Part0 = Part15
  989. WeldConstraint19.Part1 = Part32
  990. WeldConstraint20.Parent = Part15
  991. WeldConstraint20.Part0 = Part15
  992. WeldConstraint20.Part1 = Part33
  993. WeldConstraint21.Parent = Part15
  994. WeldConstraint21.Part0 = Part15
  995. WeldConstraint21.Part1 = Part34
  996. WeldConstraint22.Parent = Part15
  997. WeldConstraint22.Part0 = Part15
  998. WeldConstraint22.Part1 = Part35
  999. WeldConstraint23.Parent = Part15
  1000. WeldConstraint23.Part0 = Part15
  1001. WeldConstraint23.Part1 = Part36
  1002. WeldConstraint24.Parent = Part15
  1003. WeldConstraint24.Part0 = Part15
  1004. WeldConstraint24.Part1 = Part37
  1005. WeldConstraint25.Parent = Part15
  1006. WeldConstraint25.Part0 = Part15
  1007. WeldConstraint25.Part1 = Part38
  1008. WeldConstraint26.Parent = Part15
  1009. WeldConstraint26.Part0 = Part15
  1010. WeldConstraint26.Part1 = Part39
  1011. WeldConstraint27.Parent = Part15
  1012. WeldConstraint27.Part0 = Part15
  1013. WeldConstraint27.Part1 = Part40
  1014. WeldConstraint28.Parent = Part15
  1015. WeldConstraint28.Part0 = Part15
  1016. WeldConstraint28.Part1 = Part41
  1017. WeldConstraint29.Parent = Part15
  1018. WeldConstraint29.Part0 = Part15
  1019. WeldConstraint29.Part1 = Part42
  1020. Part30.Parent = mas2
  1021. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1022. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1023. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1024. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1025. Part30.Color = Color3.new(1, 1, 0)
  1026. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1027. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1028. Part30.BrickColor = BrickColor.new("Really black")
  1029. Part30.CanCollide = false
  1030. Part30.Material = Enum.Material.ForceField
  1031. Part30.TopSurface = Enum.SurfaceType.Smooth
  1032. Part30.brickColor = BrickColor.new("Really black")
  1033. Part30.Shape = Enum.PartType.Ball
  1034. Part31.Parent = mas2
  1035. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1036. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1037. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1038. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1039. Part31.Color = Color3.new(1, 1, 0)
  1040. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1041. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1042. Part31.BrickColor = BrickColor.new("Really black")
  1043. Part31.CanCollide = false
  1044. Part31.Material = Enum.Material.ForceField
  1045. Part31.TopSurface = Enum.SurfaceType.Smooth
  1046. Part31.brickColor = BrickColor.new("Really black")
  1047. Part31.Shape = Enum.PartType.Ball
  1048. Part32.Parent = mas2
  1049. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1050. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1051. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1052. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1053. Part32.Color = Color3.new(1, 1, 0)
  1054. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1055. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1056. Part32.BrickColor = BrickColor.new("Really black")
  1057. Part32.CanCollide = false
  1058. Part32.Material = Enum.Material.ForceField
  1059. Part32.TopSurface = Enum.SurfaceType.Smooth
  1060. Part32.brickColor = BrickColor.new("Really black")
  1061. Part32.Shape = Enum.PartType.Ball
  1062. Part33.Parent = mas2
  1063. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1064. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1065. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1066. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1067. Part33.Color = Color3.new(1, 1, 0)
  1068. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1069. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1070. Part33.BrickColor = BrickColor.new("Really black")
  1071. Part33.CanCollide = false
  1072. Part33.Material = Enum.Material.ForceField
  1073. Part33.TopSurface = Enum.SurfaceType.Smooth
  1074. Part33.brickColor = BrickColor.new("Really black")
  1075. Part33.Shape = Enum.PartType.Ball
  1076. Part34.Parent = mas2
  1077. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1078. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1079. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1080. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1081. Part34.Color = Color3.new(1, 1, 0)
  1082. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1083. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1084. Part34.BrickColor = BrickColor.new("Really black")
  1085. Part34.CanCollide = false
  1086. Part34.Material = Enum.Material.ForceField
  1087. Part34.TopSurface = Enum.SurfaceType.Smooth
  1088. Part34.brickColor = BrickColor.new("Really black")
  1089. Part34.Shape = Enum.PartType.Ball
  1090. Part35.Parent = mas2
  1091. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1092. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1093. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1094. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1095. Part35.Color = Color3.new(1, 1, 0)
  1096. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1097. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1098. Part35.BrickColor = BrickColor.new("Really black")
  1099. Part35.CanCollide = false
  1100. Part35.Material = Enum.Material.ForceField
  1101. Part35.TopSurface = Enum.SurfaceType.Smooth
  1102. Part35.brickColor = BrickColor.new("Really black")
  1103. Part35.Shape = Enum.PartType.Ball
  1104. Part36.Parent = mas2
  1105. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1106. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1107. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1108. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1109. Part36.Color = Color3.new(1, 1, 0)
  1110. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1111. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1112. Part36.BrickColor = BrickColor.new("Really black")
  1113. Part36.CanCollide = false
  1114. Part36.Material = Enum.Material.ForceField
  1115. Part36.TopSurface = Enum.SurfaceType.Smooth
  1116. Part36.brickColor = BrickColor.new("Really black")
  1117. Part36.Shape = Enum.PartType.Ball
  1118. Part37.Parent = mas2
  1119. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1120. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1121. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1122. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1123. Part37.Color = Color3.new(1, 1, 0)
  1124. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1125. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1126. Part37.BrickColor = BrickColor.new("Really black")
  1127. Part37.CanCollide = false
  1128. Part37.Material = Enum.Material.ForceField
  1129. Part37.TopSurface = Enum.SurfaceType.Smooth
  1130. Part37.brickColor = BrickColor.new("Really black")
  1131. Part37.Shape = Enum.PartType.Ball
  1132. Part38.Parent = mas2
  1133. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1134. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1135. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1136. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1137. Part38.Color = Color3.new(1, 1, 0)
  1138. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1139. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1140. Part38.BrickColor = BrickColor.new("Really black")
  1141. Part38.CanCollide = false
  1142. Part38.Material = Enum.Material.ForceField
  1143. Part38.TopSurface = Enum.SurfaceType.Smooth
  1144. Part38.brickColor = BrickColor.new("Really black")
  1145. Part38.Shape = Enum.PartType.Ball
  1146. Part39.Parent = mas2
  1147. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1148. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1149. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1150. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1151. Part39.Color = Color3.new(1, 1, 0)
  1152. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1153. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1154. Part39.BrickColor = BrickColor.new("Really black")
  1155. Part39.CanCollide = false
  1156. Part39.Material = Enum.Material.ForceField
  1157. Part39.TopSurface = Enum.SurfaceType.Smooth
  1158. Part39.brickColor = BrickColor.new("Really black")
  1159. Part39.Shape = Enum.PartType.Ball
  1160. Part40.Parent = mas2
  1161. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1162. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1163. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1164. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1165. Part40.Color = Color3.new(1, 1, 0)
  1166. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1167. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1168. Part40.BrickColor = BrickColor.new("Really black")
  1169. Part40.CanCollide = false
  1170. Part40.Material = Enum.Material.ForceField
  1171. Part40.TopSurface = Enum.SurfaceType.Smooth
  1172. Part40.brickColor = BrickColor.new("Really black")
  1173. Part41.Parent = mas2
  1174. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1175. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1176. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1177. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1178. Part41.Color = Color3.new(1, 1, 0)
  1179. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1180. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1181. Part41.BrickColor = BrickColor.new("Really black")
  1182. Part41.CanCollide = false
  1183. Part41.Material = Enum.Material.ForceField
  1184. Part41.TopSurface = Enum.SurfaceType.Smooth
  1185. Part41.brickColor = BrickColor.new("Really black")
  1186. Part42.Parent = mas2
  1187. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1188. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1189. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1190. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1191. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1192. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1193. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1194. Part42.BrickColor = BrickColor.new("Royal purple")
  1195. Part42.CanCollide = false
  1196. Part42.Material = Enum.Material.ForceField
  1197. Part42.TopSurface = Enum.SurfaceType.Smooth
  1198. Part42.brickColor = BrickColor.new("Royal purple")
  1199. for i,v in pairs(mas2:GetChildren()) do
  1200. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1201. pcall(function() v:MakeJoints() end)
  1202. end
  1203. local Wld = Instance.new("Weld",Part15)
  1204. Wld.Part0 = SRA
  1205. Wld.Part1 = Part15
  1206. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1207. for i,v in pairs(mas:children()) do
  1208. if v:IsA("Part") then
  1209. v.Transparency = 1
  1210. end
  1211. end
  1212. for i,v in pairs(Character.Stand:children()) do
  1213. if v:IsA("Part") then
  1214. v.Transparency = 1
  1215. Face.Transparency = 1
  1216. end
  1217. end
  1218. local newMotor = function(part0, part1, c0, c1)
  1219. local w = Create('Motor'){
  1220. Parent = part0,
  1221. Part0 = part0,
  1222. Part1 = part1,
  1223. C0 = c0,
  1224. C1 = c1,
  1225. }
  1226. return w
  1227. end
  1228. function clerp(a, b, t)
  1229. return a:lerp(b, t)
  1230. end
  1231.  
  1232. coroutine.resume(coroutine.create(function()
  1233. while true do
  1234. Humanoid.Health = Humanoid.Health + 1.7
  1235. game:GetService("RunService").RenderStepped:wait()
  1236. end
  1237. end))
  1238. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1239. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1240.  
  1241. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1242. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1243. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1244. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1245. RootJoint.C1 = CFrame.new(0, 0, 0)
  1246. RootJoint.C0 = CFrame.new(0, 0, 0)
  1247. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1248. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1249.  
  1250. local rarmc1 = RW.C1
  1251. local larmc1 = LW.C1
  1252. local rlegc1 = RH.C1
  1253. local llegc1 = LH.C1
  1254.  
  1255. local resetc1 = false
  1256.  
  1257. function PlayAnimationFromTable(table, speed, bool)
  1258. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1259. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1260. RW.C0 = clerp(RW.C0, table[3], speed)
  1261. LW.C0 = clerp(LW.C0, table[4], speed)
  1262. RH.C0 = clerp(RH.C0, table[5], speed)
  1263. LH.C0 = clerp(LH.C0, table[6], speed)
  1264. if bool == true then
  1265. if resetc1 == false then
  1266. resetc1 = true
  1267. RootJoint.C1 = RootJoint.C1
  1268. Torso.Neck.C1 = Torso.Neck.C1
  1269. RW.C1 = rarmc1
  1270. LW.C1 = larmc1
  1271. RH.C1 = rlegc1
  1272. LH.C1 = llegc1
  1273. end
  1274. end
  1275. end
  1276.  
  1277. ArtificialHB = Create("BindableEvent", script){
  1278. Parent = script,
  1279. Name = "Heartbeat",
  1280. }
  1281.  
  1282. script:WaitForChild("Heartbeat")
  1283.  
  1284. frame = 1 / 30
  1285. tf = 0
  1286. allowframeloss = false
  1287. tossremainder = false
  1288. lastframe = tick()
  1289. script.Heartbeat:Fire()
  1290.  
  1291. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1292. tf = tf + s
  1293. if tf >= frame then
  1294. if allowframeloss then
  1295. script.Heartbeat:Fire()
  1296. lastframe = tick()
  1297. else
  1298. for i = 1, math.floor(tf / frame) do
  1299. script.Heartbeat:Fire()
  1300. end
  1301. lastframe = tick()
  1302. end
  1303. if tossremainder then
  1304. tf = 0
  1305. else
  1306. tf = tf - frame * math.floor(tf / frame)
  1307. end
  1308. end
  1309. end)
  1310.  
  1311. function swait(num)
  1312. if num == 0 or num == nil then
  1313. ArtificialHB.Event:wait()
  1314. else
  1315. for i = 0, num do
  1316. ArtificialHB.Event:wait()
  1317. end
  1318. end
  1319. end
  1320.  
  1321.  
  1322.  
  1323. Mouse.KeyDown:connect(function(key)
  1324. if key == "q" then
  1325. if Change == false then
  1326. Stand()
  1327. Change = true
  1328. elseif Change == true then
  1329. UnStand()
  1330. Change = false
  1331. end
  1332. end
  1333. end)
  1334.  
  1335.  
  1336. function Stand()
  1337. if D == false then
  1338. D = true
  1339. Pause = true
  1340. for i = 0,0.1,0.1 do
  1341. swait()
  1342. PlayAnimationFromTable({
  1343. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1344. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1345. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1346. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. }, .5, false)
  1350. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1351. end
  1352. coroutine.resume(coroutine.create(function()
  1353. for i = 0,1.2,0.1 do
  1354. swait()
  1355. PlayAnimationFromTable({
  1356. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1357. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1358. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1359. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1360. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1361. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1362. }, .5, false)
  1363. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1364. end
  1365. Pause = false
  1366. end))
  1367. local Sound = Instance.new("Sound",ST)
  1368. Sound.Pitch = 1
  1369. Sound.Volume = 121
  1370. Sound.Looped = false
  1371. Sound.SoundId = "rbxassetid://463010917"
  1372. Sound:play()
  1373. coroutine.resume(coroutine.create(function()
  1374. for i,v in pairs(mas:children()) do
  1375. if v:IsA("Part") then
  1376. coroutine.resume(coroutine.create(function()
  1377. v.Transparency = v.Transparency - 0.1
  1378. game:GetService("RunService").RenderStepped:wait()
  1379. end))
  1380. v.Transparency = 1
  1381. end
  1382. end
  1383. end))
  1384. for i,v in pairs(Character.Stand:children()) do
  1385. if v:IsA("Part") then
  1386. coroutine.resume(coroutine.create(function()
  1387. for i = 1,11 do
  1388. v.Transparency = v.Transparency - 0.1
  1389. Face.Transparency = Face.Transparency - 0.1
  1390. game:GetService("RunService").RenderStepped:wait()
  1391. end
  1392. FlA.Enabled = true
  1393. FlA1.Enabled = true
  1394. FlA2.Enabled = true
  1395. FlA3.Enabled = true
  1396. FlA4.Enabled = true
  1397. FlA5.Enabled = true
  1398. ZZA.Enabled = true
  1399. ZZA1.Enabled = true
  1400. ZZA2.Enabled = true
  1401. ZZA3.Enabled = true
  1402. ZZA4.Enabled = true
  1403. ZZA5.Enabled = true
  1404. end))
  1405. end
  1406. end
  1407. ZZZ = Mouse.KeyDown:connect(function(key)
  1408. if key == "t" then
  1409. Blast()
  1410. end
  1411. if key == "r" then
  1412. StrongOra()
  1413. end
  1414. if key == "e" then
  1415. OHOra()
  1416. end
  1417. if key == "f" then
  1418. TimeStop()
  1419. end
  1420. if key == "z" then
  1421. Jump()
  1422. end
  1423. end)
  1424. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1425. if key == "e" then
  1426. Stop()
  1427. end
  1428. end)
  1429. wait(0.5)
  1430. D = false
  1431. end
  1432. end
  1433.  
  1434. function Blast()
  1435. if D == false then
  1436. D = true
  1437. Pause = true
  1438. for i = 0,1.2,0.1 do
  1439. swait()
  1440. PlayAnimationFromTable({
  1441. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1444. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. }, .5, false)
  1448. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1449. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1450. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1451. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1452. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1453. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1454. end
  1455. coroutine.resume(coroutine.create(function()
  1456. wait(0.7)
  1457. Pause = false
  1458. end))
  1459. local Bl = Instance.new("Part",workspace)
  1460. Bl.CanCollide = false
  1461. Bl.Material = "ForceField"
  1462. Bl.Shape = "Ball"
  1463. Bl.Size = Vector3.new(20,20,20)
  1464. Bl.BrickColor = BrickColor.new("Really black")
  1465. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1466. local Fl = Instance.new("BodyVelocity",Bl)
  1467. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1468. Fl.Velocity = RootPart.CFrame.lookVector*160
  1469. local Ring = Instance.new("Part",RootPart)
  1470. Ring.Size = Vector3.new(1,1,1)
  1471. Ring.CanCollide = false
  1472. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1473. Ring.Anchored = true
  1474. Ring.BrickColor = BrickColor.new("Royal purple")
  1475. Ring.Transparency = 0
  1476. local Ring2 = Instance.new("SpecialMesh",Ring)
  1477. Ring2.MeshId = "rbxassetid://3270017"
  1478. Ring2.Scale = Vector3.new(1,1,0.1)
  1479. coroutine.resume(coroutine.create(function()
  1480. for i = 1,50 do
  1481. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1482. Ring.Transparency = Ring.Transparency + 0.07
  1483. game:GetService("RunService").RenderStepped:wait()
  1484. end
  1485. Ring:remove()
  1486. end))
  1487. Bl.Touched:connect(function(hit)
  1488. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1489. Bl:remove()
  1490. local S = Instance.new("Sound",hit.Parent.Head)
  1491. S.SoundId = "rbxassetid://539294959"
  1492. S.Volume = 1
  1493. S.Looped = false
  1494. S:play()
  1495. hit.Parent.Humanoid:TakeDamage(60)
  1496. hit.Parent.Humanoid.WalkSpeed = 2
  1497. local Ef = Instance.new("Part",workspace)
  1498. Ef.Size = Vector3.new(1,1,1)
  1499. Ef.CanCollide = false
  1500. Ef.Shape = "Ball"
  1501. Ef.Material = "ForceField"
  1502. Ef.BrickColor = BrickColor.new("Really black")
  1503. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1504. Ef.Anchored = true
  1505. local Ef2 = Instance.new("SpecialMesh",Ef)
  1506. Ef2.MeshType = "Sphere"
  1507. Ef2.Scale = Vector3.new(1,1,1)
  1508. coroutine.resume(coroutine.create(function()
  1509. for i = 1,6 do
  1510. local random = math.random(-4,4)
  1511. local random2 = math.random(-4,4)
  1512. local random3 = math.random(-4,4)
  1513. local Ring = Instance.new("Part",Ef)
  1514. Ring.Size = Vector3.new(1,1,1)
  1515. Ring.CanCollide = false
  1516. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1517. Ring.Anchored = true
  1518. Ring.BrickColor = BrickColor.new("Royal purple")
  1519. Ring.Transparency = 0
  1520. local Ring2 = Instance.new("SpecialMesh",Ring)
  1521. Ring2.MeshId = "rbxassetid://3270017"
  1522. Ring2.Scale = Vector3.new(1,1,0.1)
  1523. coroutine.resume(coroutine.create(function()
  1524. for i = 1,170 do
  1525. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1526. Ring.Transparency = Ring.Transparency + 0.01
  1527. game:GetService("RunService").RenderStepped:wait()
  1528. end
  1529. Ring:remove()
  1530. end))
  1531. end
  1532. end))
  1533. for i = 1,170 do
  1534. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1535. Ef.Transparency = Ef.Transparency + 0.01
  1536. game:GetService("RunService").RenderStepped:wait()
  1537. end
  1538. Ef:remove()
  1539. end
  1540. end)
  1541. wait(1.5)
  1542. D = false
  1543. end
  1544. end
  1545.  
  1546. function Jump()
  1547. if DD == false then
  1548. DD = true
  1549. print("ASD")
  1550. local Bod = Instance.new("BodyPosition",RootPart)
  1551. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1552. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1553. local Ef = Instance.new("Part",workspace)
  1554. Ef.Size = Vector3.new(1,1,1)
  1555. Ef.CanCollide = false
  1556. Ef.Anchored = true
  1557. Ef.BrickColor = BrickColor.new("Really black")
  1558. Ef.Material = "ForceField"
  1559. Ef.Shape = "Ball"
  1560. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1561. coroutine.resume(coroutine.create(function()
  1562. for i = 1,30 do
  1563. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1564. Ef.Transparency = Ef.Transparency + 0.07
  1565. game:GetService("RunService").RenderStepped:wait()
  1566. end
  1567. Ef:remove()
  1568. end))
  1569. wait(0.1)
  1570. Bod:remove()
  1571. wait(1)
  1572. DD = false
  1573. end
  1574. end
  1575.  
  1576. function TimeStop()
  1577. if DDZ == false then
  1578. DDZ = true
  1579. local S = Instance.new("Sound",ST)
  1580. S.SoundId = "rbxassetid://1631612542"
  1581. S.Pitch = 1.2
  1582. S.Volume = 12312
  1583. S.Looped = false
  1584. S:play()
  1585. local Ef = Instance.new("Part",workspace)
  1586. Ef.Size = Vector3.new(1,1,1)
  1587. Ef.Material = "ForceField"
  1588. Ef.BrickColor = BrickColor.new("Royal purple")
  1589. Ef.Transparency = 0.4
  1590. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1591. Ef.Anchored = true
  1592. Ef.CanCollide = false
  1593. Ef.Shape = "Ball"
  1594. local Ef2 = Instance.new("SpecialMesh",Ef)
  1595. Ef2.MeshType = "Sphere"
  1596. Ef2.Scale = Vector3.new(1,1,1)
  1597. coroutine.resume(coroutine.create(function()
  1598. for i = 1,70 do
  1599. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1600. game:GetService("RunService").RenderStepped:wait()
  1601. end
  1602. for i = 1,70 do
  1603. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1604. game:GetService("RunService").RenderStepped:wait()
  1605. end
  1606. Ef:remove()
  1607. end))
  1608. local HB = Instance.new("Part",workspace)
  1609. HB.CanCollide = false
  1610. HB.Anchored = true
  1611. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1612. HB.Size = Vector3.new(300,300,300)
  1613. HB.Transparency = 1
  1614. HB.Touched:connect(function(hit)
  1615. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1616. hit.Parent.Torso.Anchored = true
  1617. hit.Parent.Head.Anchored = true
  1618. hit.Parent["Right Arm"].Anchored = true
  1619. hit.Parent["Left Arm"].Anchored = true
  1620. hit.Parent["Right Leg"].Anchored = true
  1621. hit.Parent["Left Leg"].Anchored = true
  1622. wait(Time)
  1623. hit.Parent.Torso.Anchored = false
  1624. hit.Parent.Head.Anchored = false
  1625. hit.Parent["Right Arm"].Anchored = false
  1626. hit.Parent["Left Arm"].Anchored = false
  1627. hit.Parent["Right Leg"].Anchored = false
  1628. hit.Parent["Left Leg"].Anchored = false
  1629. end
  1630. end)
  1631. wait(32)
  1632. HB:remove()
  1633. DDZ = false
  1634. end
  1635. end
  1636.  
  1637. function StrongOra()
  1638. if D == false then
  1639. D = true
  1640. Pause = true
  1641. local HB = Instance.new("Part",SRA)
  1642. HB.CanCollide = false
  1643. HB.Transparency = 1
  1644. HB.Size = Vector3.new(1,1,1)
  1645. local HB2 = Instance.new("Weld",HB)
  1646. HB2.Part0 = SRA
  1647. HB2.Part1 = HB
  1648. HB2.C0 = CFrame.new(0,0,0)
  1649. HB.Touched:connect(function(hit)
  1650. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1651. HB:remove()
  1652. hit.Parent.Humanoid:TakeDamage(30)
  1653. hit.Parent.Humanoid.PlatformStand = true
  1654. local Ef = Instance.new("Part",workspace)
  1655. Ef.Size = Vector3.new(1,1,1)
  1656. Ef.CanCollide = false
  1657. Ef.Anchored = true
  1658. Ef.Shape = "Ball"
  1659. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1660. Ef.Material = "ForceField"
  1661. Ef.BrickColor = BrickColor.new("Royal purple")
  1662. local Ef2 = Instance.new("SpecialMesh",Ef)
  1663. Ef2.MeshType = "Sphere"
  1664. Ef2.Scale = Vector3.new(1,1,1)
  1665. coroutine.resume(coroutine.create(function()
  1666. for i = 1,5 do
  1667. local random = math.random(-3,3)
  1668. local random2 = math.random(-3,3)
  1669. local random3 = math.random(-3,3)
  1670. local ZC = Instance.new("Part",workspace)
  1671. ZC.Size = Vector3.new(1,1,1)
  1672. ZC.CanCollide = false
  1673. ZC.Anchored = true
  1674. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1675. ZC.Shape = "Ball"
  1676. ZC.Material = "ForceField"
  1677. ZC.BrickColor = BrickColor.new("Really black")
  1678. local ZC2 = Instance.new("SpecialMesh",ZC)
  1679. ZC2.MeshType = "Sphere"
  1680. ZC2.Scale = Vector3.new(1,1,1)
  1681. coroutine.resume(coroutine.create(function()
  1682. for i = 1,100 do
  1683. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1684. ZC.Transparency = ZC.Transparency + 0.03
  1685. game:GetService("RunService").RenderStepped:wait()
  1686. end
  1687. ZC:remove()
  1688. end))
  1689. end
  1690. end))
  1691. coroutine.resume(coroutine.create(function()
  1692. for i = 1,100 do
  1693. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1694. Ef.Transparency = Ef.Transparency + 0.03
  1695. game:GetService("RunService").RenderStepped:wait()
  1696. end
  1697. Ef:remove()
  1698. end))
  1699. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1700. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1701. Fl.velocity = RootPart.CFrame.lookVector*190
  1702. wait(0.3)
  1703. Fl:remove()
  1704. wait(0.5)
  1705. hit.Parent.Humanoid.PlatformStand = false
  1706. end
  1707. end)
  1708. for i = 0,0.5,0.1 do
  1709. swait()
  1710. PlayAnimationFromTable({
  1711. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1712. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1713. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1714. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1715. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1716. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1717. }, .5, false)
  1718. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1719. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1720. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1721. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1722. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1723. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1724. end
  1725. local Ora = Instance.new("Sound",ST)
  1726. Ora.SoundId = "rbxassetid://271120244"
  1727. Ora.Pitch = 1
  1728. Ora.Looped = false
  1729. Ora.Volume = 12312
  1730. Ora:play()
  1731. for i = 0,0.6,0.1 do
  1732. swait()
  1733. PlayAnimationFromTable({
  1734. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1735. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1736. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1737. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1738. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1739. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1740. }, .5, false)
  1741. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1742. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1743. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1744. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1745. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1746. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1747. end
  1748. coroutine.resume(coroutine.create(function()
  1749. wait(0.4)
  1750. HB:remove()
  1751. end))
  1752. Pause = false
  1753. wait(0.5)
  1754. D = false
  1755. end
  1756. end
  1757. function OHOra()
  1758. if D == false then
  1759. D = true
  1760. Pause = true
  1761. Loop = true
  1762. SoundZ = Instance.new("Sound",ST)
  1763. SoundZ.SoundId = "rbxassetid://791374350"
  1764. SoundZ.Volume = 2
  1765. SoundZ.Looped = true
  1766. SoundZ.Pitch = 0.95
  1767. SoundZ:play()
  1768. while Loop do
  1769. local HB = Instance.new("Part",SRA)
  1770. HB.CanCollide = false
  1771. HB.Transparency = 1
  1772. local HB2 = Instance.new("Weld",HB)
  1773. HB2.Part0 = SRA
  1774. HB2.Part1 = HB
  1775. HB2.C0 = CFrame.new(0,-1.1,0)
  1776. HB.Touched:connect(function(hit)
  1777. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1778. HB:remove()
  1779. hit.Parent.Humanoid:TakeDamage(1.5)
  1780. hit.Parent.Humanoid.WalkSpeed = 2
  1781. local random = math.random(-3,3)
  1782. local random2 = math.random(-3,3)
  1783. local random3 = math.random(-3,3)
  1784. local Ef = Instance.new("Part",workspace)
  1785. Ef.Size = Vector3.new(1,1,1)
  1786. Ef.CanCollide = false
  1787. Ef.Material = "ForceField"
  1788. Ef.BrickColor = BrickColor.new("Royal purple")
  1789. Ef.Anchored = true
  1790. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1791. local Ef2 = Instance.new("SpecialMesh",Ef)
  1792. Ef2.MeshType = "Sphere"
  1793. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1794. local Part = Instance.new("Part",workspace)
  1795. Part.Size = Vector3.new(1,1,1)
  1796. Part.CanCollide = false
  1797. Part.BrickColor = BrickColor.new("Really black")
  1798. Part.Material = "ForceField"
  1799. Part.Anchored = true
  1800. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1801. local Part2 = Instance.new("SpecialMesh",Part)
  1802. Part2.MeshType = "Sphere"
  1803. Part2.Scale = Vector3.new(1,1,1)
  1804. for i = 1,50 do
  1805. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1806. Part.Transparency = Part.Transparency + 0.07
  1807. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1808. Ef.Transparency = Ef.Transparency + 0.07
  1809. game:GetService("RunService").RenderStepped:wait()
  1810. end
  1811. Part:remove()
  1812. Ef:remove()
  1813. end
  1814. end)
  1815. for i = 0,0.15,0.1 do
  1816. swait()
  1817. PlayAnimationFromTable({
  1818. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1819. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1820. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1821. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1822. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1823. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1824. }, .5, false)
  1825. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1826. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1827. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1828. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1829. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1830. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1831. end
  1832. coroutine.resume(coroutine.create(function()
  1833. wait(1)
  1834. HB:remove()
  1835. end))
  1836. local CCB = Instance.new("Part",SRA)
  1837. CCB.CanCollide = false
  1838. CCB.Transparency = 1
  1839. local CCB2 = Instance.new("Weld",CCB)
  1840. CCB2.Part0 = SRA
  1841. CCB2.Part1 = CCB
  1842. CCB2.C0 = CFrame.new(0,-1.1,0)
  1843. CCB.Touched:connect(function(hit)
  1844. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1845. CCB:remove()
  1846. hit.Parent.Humanoid:TakeDamage(1.5)
  1847. hit.Parent.Humanoid.WalkSpeed = 2
  1848. local random = math.random(-3,3)
  1849. local random2 = math.random(-3,3)
  1850. local random3 = math.random(-3,3)
  1851. local Ef = Instance.new("Part",workspace)
  1852. Ef.Size = Vector3.new(1,1,1)
  1853. Ef.CanCollide = false
  1854. Ef.Material = "ForceField"
  1855. Ef.BrickColor = BrickColor.new("Royal purple")
  1856. Ef.Anchored = true
  1857. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1858. local Ef2 = Instance.new("SpecialMesh",Ef)
  1859. Ef2.MeshType = "Sphere"
  1860. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1861. local Part = Instance.new("Part",workspace)
  1862. Part.Size = Vector3.new(1,1,1)
  1863. Part.CanCollide = false
  1864. Part.BrickColor = BrickColor.new("Really black")
  1865. Part.Material = "ForceField"
  1866. Part.Anchored = true
  1867. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1868. local Part2 = Instance.new("SpecialMesh",Part)
  1869. Part2.MeshType = "Sphere"
  1870. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1871. for i = 1,50 do
  1872. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1873. Part.Transparency = Part.Transparency + 0.07
  1874. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1875. Ef.Transparency = Ef.Transparency + 0.07
  1876. game:GetService("RunService").RenderStepped:wait()
  1877. end
  1878. Part:remove()
  1879. Ef:remove()
  1880. end
  1881. end)
  1882. for i = 0,0.15,0.1 do
  1883. swait()
  1884. PlayAnimationFromTable({
  1885. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1886. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1887. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1888. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1889. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1890. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1891. }, .5, false)
  1892. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1893. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1894. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1895. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1896. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1897. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1898. end
  1899. coroutine.resume(coroutine.create(function()
  1900. wait(1)
  1901. CCB:remove()
  1902. end))
  1903. game:GetService("RunService").RenderStepped:wait()
  1904. end
  1905. wait(0.2)
  1906. D = false
  1907. end
  1908. end
  1909.  
  1910. function Stop()
  1911. Pause = false
  1912. SoundZ:remove()
  1913. Loop = false
  1914. end
  1915.  
  1916. function UnStand()
  1917. if D == false then
  1918. D = true
  1919. FlA.Enabled = false
  1920. FlA1.Enabled = false
  1921. FlA2.Enabled = false
  1922. FlA3.Enabled = false
  1923. FlA4.Enabled = false
  1924. FlA5.Enabled = false
  1925. ZZA.Enabled= false
  1926. ZZA1.Enabled = false
  1927. ZZA2.Enabled = false
  1928. ZZA3.Enabled = false
  1929. ZZA4.Enabled = false
  1930. ZZA5.Enabled = false
  1931. Pause = true
  1932. coroutine.resume(coroutine.create(function()
  1933. for i = 0,1.2,0.1 do
  1934. swait()
  1935. PlayAnimationFromTable({
  1936. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1937. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1938. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1939. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1940. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1941. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1942. }, .5, false)
  1943. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1944. end
  1945. Pause = false
  1946. ZZZ:disconnect()
  1947. ZZZ1:disconnect()
  1948. end))
  1949. for i,v in pairs(Character.Stand:children()) do
  1950. if v:IsA("Part") then
  1951. coroutine.resume(coroutine.create(function()
  1952. for i = 1,11 do
  1953. v.Transparency = v.Transparency + 0.1
  1954. Face.Transparency = Face.Transparency + 0.1
  1955. game:GetService("RunService").RenderStepped:wait()
  1956. end
  1957. end))
  1958. end
  1959. end
  1960. wait(0.5)
  1961. D = false
  1962.  
  1963. end
  1964. end
  1965.  
  1966.  
  1967. New = function(Object, Parent, Name, Data)
  1968. local Object = Instance.new(Object)
  1969. for Index, Value in pairs(Data or {}) do
  1970. Object[Index] = Value
  1971. end
  1972. Object.Parent = Parent
  1973. Object.Name = Name
  1974. return Object
  1975. end
  1976. function rayCast(Position, Direction, Range, Ignore)
  1977. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1978. end
  1979.  
  1980.  
  1981.  
  1982.  
  1983. coroutine.wrap(function()
  1984. while 1 do
  1985. swait()
  1986. if doe <= 360 then
  1987. doe = doe + 2
  1988. else
  1989. doe = 0
  1990. end
  1991. end
  1992. end)()
  1993. while true do
  1994. swait()
  1995. for i, v in pairs(Character:GetChildren()) do
  1996. if v:IsA("Part") then
  1997. v.Material = "SmoothPlastic"
  1998. elseif v:IsA("Accessory") then
  1999. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2000. end
  2001. end
  2002.  
  2003. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2004. velocity = RootPart.Velocity.y
  2005. sine = sine + change
  2006. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2007. if RootPart.Velocity.y > 1 and hit == nil then
  2008. Anim = "Jump"
  2009. if Pause == false then
  2010. PlayAnimationFromTable({
  2011. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2012. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2013. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2014. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2015. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2016. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2017. }, .3, false)
  2018. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2019. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2020. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2021. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2022. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2023. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2024. end
  2025. elseif RootPart.Velocity.y < -1 and hit == nil then
  2026. Anim = "Fall"
  2027. if Pause == false then
  2028. PlayAnimationFromTable({
  2029. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2030. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2031. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2032. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2033. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2034. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2035. }, .3, false)
  2036. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2037. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2038. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2039. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2040. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2041. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2042. end
  2043. elseif Torsovelocity < 1 and hit ~= nil then
  2044. Anim = "Idle"
  2045. if Pause == false then
  2046. change = 1
  2047. PlayAnimationFromTable({
  2048. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2049. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2050. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2051. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2052. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2053. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2054. }, .3, false)
  2055. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2056. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2057. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2058. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2059. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2060. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2061. end
  2062. elseif Torsovelocity > 2 and hit ~= nil then
  2063. Anim = "Walk"
  2064. if Pause == false then
  2065. PlayAnimationFromTable({
  2066. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2067. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2068. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2069. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2070. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2071. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2072. }, .3, false)
  2073. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2074. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2075. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2076. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2077. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2078. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2079. end
  2080. end
  2081. end
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