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Armory feature introduction
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One Armory will spawn randomly on the map by coordinates assigned with admin path (mostly around 6, 7 spot more or less depend the map) most of time a shitty spot and never the best spot (ex: never security mall) with that armory human can access to the new upgrade weapon feature and upgrade armory. Armory is not something you need to keep alive for win, we do not want disappear the solo cade gameplay so you are not forced to defend it BUT you need to know if zombie team destroy it, zombie will get a buff the buff zombie can be improved in the future
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A lot of strategy and teamplay confirmed sometime the armory will spawn on a so badly spot that you know its impossible to defend it for 4 waves, you needed  maximum protection for avoid zombie buff early wave and lose the upgrade weapon shop then at this moment you must have a plan B (main cade) for survive
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This is the solution and fix for people who want spend more his their points and cading same spot everyday since 5 years
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/!\ EVERYTHING CAN CHANGE DO NOT FOCUS ON THAT VALVU WRITTEN BELOW /!\
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Armory model = https://postimg.org/image/ka4zmu2h1/
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Screen menu  = https://postimg.org/image/69m9mksjv/
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Armory alive (human)
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1.2x points multiple inside radius
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Heal regeneration 1HP every 20 seconds
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Access to upgrade shop weapons/armory
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Human can repair the armory only with the wrench
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Armory destroy (zombie idea buff) 
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Human will not longer be able to access armory
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Poison zombie and Immulator unlocked
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Resistance buff 45 to 50
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Buff zombie damage 1.1x
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Buff zombie speed 1.15x
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Level 1 = purple
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Armory has survived (human)
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All points spend on the armory at the end of the winning map will be split between human survived
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(Points spend on the armory has the same divide like the arsenal)
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Color Level
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Level 1 = Purple
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Level 2 = Orange
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Level 3 = Red
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Armory upgrade (it can be change of course)
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If someone bought it, its for everyone
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Need wait wave 3 for upgrade to level 3 (1 lvl/w)
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No reduction intermission
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Points multiple increase
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Level 1 = 1.3x for 750 points
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Level 2 = 1.4x for 1000 points
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Level 3 = 1.5x for 1250 points
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Increase % discount reduction intermission
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Level 1 = 15% for 275 points
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Level 2 = 20% for 550 points
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Level 3 = 25% for 825 points
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Zone radius increase
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Level 1 = +""m for 250 points
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Level 2 = +""m for 500 points
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Level 3 = +""m for 750 points
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HP regeneration for human
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Level 1 = 1HP every 15sec for 225 points
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Level 2 = 1HP every 10sec for 450 points
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Level 3 = 1HP every 5sec for 675 points
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Increase HP Armory (3000 HP base)
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Level 1 = 500  HP for 125 points
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Level 2 = 750 HP for 250 points
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Level 3 = 1000 HP for 375 points
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Weapon upgrade price
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Price Level (+35 base) (It can be change in the future)
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Need wait wave 3 for upgrade to level 3 (1 lvl/w)
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No reduction intermission 
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TIER 0
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Cant upgrade
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TIER 1
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Level 1 = 35
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Level 2 = 70
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Level 3 = 105
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Total 240 points (with weapon price)
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TIER 2
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Level 1 = 70
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Level 2 = 105
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Level 3 = 140
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Total 395 points (with weapon price)
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TIER 3
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Level 1 = 105
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Level 2 = 140
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Level 3 = 175
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Total 570 points (with weapon price)
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TIER 4
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Level 1 = 140
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Level 2 = 175
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Level 3 = 210
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Total 725 points (with weapon price)
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TIER 5
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Level 1 = 175
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Level 2 = 210
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Level 3 = 245
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Total 940(~) points (with weapon price)
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TIER 6
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Level 1 = 210
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Level 2 = 245
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Level 3 = 280
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Total 1180(~) points (with weapon price)
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----- Melee
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Price Level (+15 base) (It can be change in the future)
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Need wait wave 3 for upgrade to level 3 (1 lvl/w)
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No reduction intermission 
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TIER 1
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Level 1 = 15
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Level 2 = 30
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Level 3 = 45
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Total 90 points 
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TIER 2
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Level 1 = 30
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Level 2 = 45
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Level 3 = 60
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Total 135 points 
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TIER 3
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Level 1 = 45
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Level 2 = 60
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Level 1 = 8% 
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Level 2 = 20% 
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Level 3 = 34% 
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Valvu level upgrade weapons
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Damage, Reload, Accuracy
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Damage
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Level 1 = 5% 
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Level 1 = 8% damage
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Level 2 = 15 
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Level 2 = 20% damage
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Level 3 = 25% 
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Level 3 = 34% damage
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Valvu level upgrade melee
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Damage, (maybe velocity)
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Level 1 = 5% 
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Level 2 = 15 
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Level 3 = 25%