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Sep 30th, 2017
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  1. Armory feature introduction
  2.  
  3. One Armory will spawn randomly on the map by coordinates assigned with admin path (mostly around 6, 7 spot more or less depend the map) most of time a shitty spot and never the best spot (ex: never security mall) with that armory human can access to the new upgrade weapon feature and upgrade armory. Armory is not something you need to keep alive for win, we do not want disappear the solo cade gameplay so you are not forced to defend it BUT you need to know if zombie team destroy it, zombie will get a buff the buff zombie can be improved in the future
  4.  
  5. A lot of strategy and teamplay confirmed sometime the armory will spawn on a so badly spot that you know its impossible to defend it for 4 waves, you needed maximum protection for avoid zombie buff early wave and lose the upgrade weapon shop then at this moment you must have a plan B (main cade) for survive
  6.  
  7. This is the solution and fix for people who want spend more his their points and cading same spot everyday since 5 years
  8.  
  9.  
  10.  
  11. ----------------------------
  12.  
  13.  
  14. /!\ EVERYTHING CAN CHANGE DO NOT FOCUS ON THAT VALVU WRITTEN BELOW /!\
  15.  
  16.  
  17.  
  18. --------------------------
  19.  
  20. Armory model = https://postimg.org/image/ka4zmu2h1/
  21. Screen menu = https://postimg.org/image/69m9mksjv/
  22.  
  23. Armory alive (human)
  24.  
  25. 1.2x points multiple inside radius
  26. Heal regeneration 1HP every 20 seconds
  27. Access to upgrade shop weapons/armory
  28. Human can repair the armory only with the wrench
  29.  
  30. Armory destroy (zombie idea buff)
  31.  
  32. Human will not longer be able to access armory
  33. Poison zombie and Immulator unlocked
  34. Resistance buff 45 to 50
  35. Buff zombie damage 1.1x
  36. Buff zombie speed 1.15x
  37.  
  38. Armory has survived (human)
  39.  
  40. All points spend on the armory at the end of the winning map will be split between human survived
  41. (Points spend on the armory has the same divide like the arsenal)
  42.  
  43. -----------------------------
  44.  
  45. Color Level
  46.  
  47. Level 1 = Purple
  48. Level 2 = Orange
  49. Level 3 = Red
  50.  
  51. -----------------------------
  52.  
  53. Armory upgrade (it can be change of course)
  54. If someone bought it, its for everyone
  55. Need wait wave 3 for upgrade to level 3 (1 lvl/w)
  56. No reduction intermission
  57.  
  58. Points multiple increase
  59. Level 1 = 1.3x for 750 points
  60. Level 2 = 1.4x for 1000 points
  61. Level 3 = 1.5x for 1250 points
  62.  
  63. Increase % discount reduction intermission
  64. Level 1 = 15% for 275 points
  65. Level 2 = 20% for 550 points
  66. Level 3 = 25% for 825 points
  67.  
  68. Zone radius increase
  69. Level 1 = +""m for 250 points
  70. Level 2 = +""m for 500 points
  71. Level 3 = +""m for 750 points
  72.  
  73. HP regeneration for human
  74. Level 1 = 1HP every 15sec for 225 points
  75. Level 2 = 1HP every 10sec for 450 points
  76. Level 3 = 1HP every 5sec for 675 points
  77.  
  78. Increase HP Armory (3000 HP base)
  79. Level 1 = 500 HP for 125 points
  80. Level 2 = 750 HP for 250 points
  81. Level 3 = 1000 HP for 375 points
  82.  
  83.  
  84. ----------------------------
  85.  
  86. Weapon upgrade price
  87.  
  88. Price Level (+35 base) (It can be change in the future)
  89. Need wait wave 3 for upgrade to level 3 (1 lvl/w)
  90. No reduction intermission
  91.  
  92. TIER 0
  93. Cant upgrade
  94.  
  95. TIER 1
  96.  
  97. Level 1 = 35
  98. Level 2 = 70
  99. Level 3 = 105
  100. Total 240 points (with weapon price)
  101.  
  102. TIER 2
  103.  
  104. Level 1 = 70
  105. Level 2 = 105
  106. Level 3 = 140
  107. Total 395 points (with weapon price)
  108.  
  109. TIER 3
  110.  
  111. Level 1 = 105
  112. Level 2 = 140
  113. Level 3 = 175
  114. Total 570 points (with weapon price)
  115.  
  116. TIER 4
  117.  
  118. Level 1 = 140
  119. Level 2 = 175
  120. Level 3 = 210
  121. Total 725 points (with weapon price)
  122.  
  123. TIER 5
  124.  
  125. Level 1 = 175
  126. Level 2 = 210
  127. Level 3 = 245
  128. Total 940(~) points (with weapon price)
  129.  
  130. TIER 6
  131.  
  132. Level 1 = 210
  133. Level 2 = 245
  134. Level 3 = 280
  135. Total 1180(~) points (with weapon price)
  136.  
  137.  
  138. ----- Melee
  139. Price Level (+15 base) (It can be change in the future)
  140. Need wait wave 3 for upgrade to level 3 (1 lvl/w)
  141. No reduction intermission
  142.  
  143. TIER 1
  144.  
  145. Level 1 = 15
  146. Level 2 = 30
  147. Level 3 = 45
  148. Total 90 points
  149.  
  150. TIER 2
  151.  
  152. Level 1 = 30
  153. Level 2 = 45
  154. Level 3 = 60
  155. Total 135 points
  156.  
  157. TIER 3
  158.  
  159. Level 1 = 45
  160. Level 2 = 60
  161. Level 3 = 85
  162. Total 190 points
  163.  
  164.  
  165. --------------------------
  166.  
  167. Valvu level upgrade weapons
  168.  
  169. Damage, Reload, Accuracy
  170.  
  171. Level 1 = 5%
  172. Level 2 = 15
  173. Level 3 = 25%
  174.  
  175.  
  176. --------------------------
  177.  
  178. Valvu level upgrade melee
  179.  
  180. Damage, (maybe velocity)
  181.  
  182. Level 1 = 5%
  183. Level 2 = 15
  184. Level 3 = 25%
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