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| 1 | using UnityEngine; | |
| 2 | using System.Collections; | |
| 3 | ||
| 4 | public class Character : MonoBehaviour {
| |
| 5 | ||
| 6 | public float turnSpeed; | |
| 7 | ||
| 8 | Animator animator; | |
| 9 | Transform look; | |
| 10 | ||
| 11 | bool onGround; | |
| 12 | ||
| 13 | // Use this for initialization | |
| 14 | void Start () {
| |
| 15 | ||
| 16 | look = GetComponentInChildren<MouseLookPivot>().transform; | |
| 17 | animator = GetComponentInChildren<Animator>(); | |
| 18 | ||
| 19 | } | |
| 20 | ||
| 21 | // Update is called once per frame | |
| 22 | void FixedUpdate () {
| |
| 23 | ||
| 24 | bool walk = Input.GetKey(KeyCode.LeftShift); | |
| 25 | ||
| 26 | float v = Input.GetAxis("Vertical");
| |
| 27 | float h = Input.GetAxis("Horizontal");
| |
| 28 | ||
| 29 | Vector3 move = v * look.forward + h * look.right; | |
| 30 | Vector3 localMove = transform.InverseTransformDirection(move); | |
| 31 | ||
| 32 | float turn = Mathf.Atan2( localMove.x, localMove.z ); | |
| 33 | ||
| 34 | transform.Rotate(0, turn*turnSpeed*Time.deltaTime, 0); | |
| 35 | ||
| 36 | v *= (walk ? 0.5f : 1); | |
| 37 | ||
| 38 | rigidbody.angularVelocity = Vector3.zero; | |
| 39 | ||
| 40 | animator.SetFloat("Forward", localMove.magnitude, 0.1f, Time.deltaTime );
| |
| 41 | animator.SetFloat("Turn", turn, 0.1f, Time.deltaTime );
| |
| 42 | ||
| 43 | animator.applyRootMotion = onGround; | |
| 44 | ||
| 45 | ||
| 46 | onGround = false; | |
| 47 | } | |
| 48 | ||
| 49 | ||
| 50 | void OnCollisionStay( Collision c ) | |
| 51 | {
| |
| 52 | foreach ( ContactPoint p in c.contacts ) | |
| 53 | {
| |
| 54 | Vector3 localP = transform.InverseTransformPoint( p.point ); | |
| 55 | ||
| 56 | if (localP.magnitude < (collider as CapsuleCollider).radius) | |
| 57 | {
| |
| 58 | onGround = true; | |
| 59 | } | |
| 60 | } | |
| 61 | } | |
| 62 | ||
| 63 | ||
| 64 | void OnAnimatorIK(int layerIndex) | |
| 65 | {
| |
| 66 | animator.SetLookAtWeight(1, 0.2f, 2.5f); | |
| 67 | animator.SetLookAtPosition( look.position + look.forward*10 ); | |
| 68 | } | |
| 69 | ||
| 70 | ||
| 71 | ||
| 72 | } |