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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | - | while wait(1/30) do |
| 78 | + | while wait(0) do |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | local Players = game:GetService("Players")
| |
| 88 | local MainCmd = "script" | |
| 89 | local CmdSub = #MainCmd + 1 | |
| 90 | ||
| 91 | for _, Child in pairs(script:GetChildren()) do | |
| 92 | if Child:IsA("Script") then
| |
| 93 | Child.Disabled = true | |
| 94 | end | |
| 95 | end | |
| 96 | ||
| 97 | function OnChatted(owner, message) | |
| 98 | if message:sub(1, CmdSub) == MainCmd .."/" then | |
| 99 | local scriptChildren = script:GetChildren() | |
| 100 | for _, Child in pairs(scriptChildren) do | |
| 101 | if message:sub(CmdSub + 1) == Child.Name:lower() then | |
| 102 | local New = Child:Clone() | |
| 103 | New.Parent = owner.Backpack or owner.PlayerGui | |
| 104 | New.Disabled = false | |
| 105 | end | |
| 106 | end | |
| 107 | end | |
| 108 | end | |
| 109 | ||
| 110 | function ConnectPlr(name) | |
| 111 | for _, PossiblePlayer in pairs(Players:GetChildren()) do | |
| 112 | if PossiblePlayer:IsA("Player") then
| |
| 113 | local Player = PossiblePlayer | |
| 114 | if Player.Name == name then | |
| 115 | Player.Chatted:Connect(function(MESSAGE) | |
| 116 | OnChatted(Player, MESSAGE:lower()) | |
| 117 | end) | |
| 118 | else | |
| 119 | error("No player found!")
| |
| 120 | end | |
| 121 | end | |
| 122 | end | |
| 123 | end | |
| 124 | ||
| 125 | return ConnectPlr | |
| 126 | wait(0) | |
| 127 | script.Parent = nil | |
| 128 | ||
| 129 | local me = owner; | |
| 130 | ||
| 131 | local I = Instance.new | |
| 132 | function IT(instance,parent,properties) | |
| 133 | local inst = I(instance) | |
| 134 | for i,v in next, properties do | |
| 135 | pcall(function() inst[v[1]] = v[2] end) | |
| 136 | end | |
| 137 | inst.Parent = parent | |
| 138 | return inst | |
| 139 | end | |
| 140 | ||
| 141 | function PARTANDMESH(parent,brickcolor,material,anchored,cancollide,locked,size,cframe,meshid,textureid,scale,partProps,meshProps) | |
| 142 | local part = IT("Part",parent or me.Character,{{"TopSurface",10},{"BottomSurface",10},{"BrickColor",brickcolor},{"Anchored",anchored},{"CanCollide",cancollide},{"Locked",locked},{"Material",material}, {"Size",size},{"CFrame",cframe}})
| |
| 143 | local mesh = IT("SpecialMesh",part,{{"MeshId",meshid},{"TextureId",textureid},{"Scale",scale}})
| |
| 144 | for i,v in next, partProps do | |
| 145 | pcall(function() part[i] = v end) | |
| 146 | end | |
| 147 | for i,v in next, meshProps do | |
| 148 | pcall(function() mesh[i] = v end) | |
| 149 | end | |
| 150 | return part,mesh | |
| 151 | end | |
| 152 | local RANDOM = math.random | |
| 153 | ||
| 154 | function PART(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 155 | local NEWPART = IT("Part",PARENT,{})
| |
| 156 | NEWPART.formFactor = FORMFACTOR | |
| 157 | NEWPART.Reflectance = REFLECTANCE | |
| 158 | NEWPART.Transparency = TRANSPARENCY | |
| 159 | NEWPART.CanCollide = false | |
| 160 | NEWPART.Locked = true | |
| 161 | NEWPART.Anchored = true | |
| 162 | if ANCHOR == false then | |
| 163 | NEWPART.Anchored = false | |
| 164 | end | |
| 165 | NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR)) | |
| 166 | NEWPART.Name = NAME | |
| 167 | NEWPART.Size = SIZE | |
| 168 | NEWPART.Position = me.Character.Torso.CFrame.p | |
| 169 | NEWPART.Material = MATERIAL | |
| 170 | NEWPART:BreakJoints() | |
| 171 | return NEWPART | |
| 172 | end | |
| 173 | ||
| 174 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) -- thanks shack BB | |
| 175 | local STATPART = PART(3, me.Character, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
| 176 | STATPART.CFrame = CFrame.new(CFRAME.p + Vector3.new(0, 1.5, 0)) | |
| 177 | local BODYGYRO = IT("BodyGyro", STATPART,{})
| |
| 178 | local BODYPOSITION = IT("BodyPosition", STATPART,{})
| |
| 179 | BODYPOSITION.P = 2000 | |
| 180 | BODYPOSITION.D = 100 | |
| 181 | BODYPOSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 182 | if LABELTYPE == "Normal" then | |
| 183 | BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2, 2), 6, RANDOM(-2, 2)) | |
| 184 | elseif LABELTYPE == "Debuff" then | |
| 185 | BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2, 2), 8, RANDOM(-2, 2)) | |
| 186 | elseif LABELTYPE == "Interruption" then | |
| 187 | BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2,2), 8, RANDOM(-2, 2)) | |
| 188 | end | |
| 189 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 190 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 191 | BILLBOARDGUI.Adornee = STATPART | |
| 192 | BILLBOARDGUI.Size = UDim2.new(2.5, 0, 2.5 ,0) | |
| 193 | BILLBOARDGUI.StudsOffset = Vector3.new(-2, 2, 0) | |
| 194 | BILLBOARDGUI.AlwaysOnTop = false | |
| 195 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 196 | TEXTLABEL.BackgroundTransparency = 1 | |
| 197 | TEXTLABEL.Size = UDim2.new(2.5, 0, 2.5, 0) | |
| 198 | TEXTLABEL.Text = TEXT | |
| 199 | TEXTLABEL.Font = "SciFi" | |
| 200 | TEXTLABEL.FontSize="Size42" | |
| 201 | TEXTLABEL.TextColor3 = COLOR | |
| 202 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 203 | TEXTLABEL.TextScaled = true | |
| 204 | TEXTLABEL.TextWrapped = true | |
| 205 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 206 | wait(0.2) | |
| 207 | for i=1, 5 do | |
| 208 | wait() | |
| 209 | THEBODYPOSITION.Position = THEPART.Position - Vector3.new(0, 0.5 ,0) | |
| 210 | end | |
| 211 | wait(1.2) | |
| 212 | for i=1, 5 do | |
| 213 | wait() | |
| 214 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
| 215 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
| 216 | THEBODYPOSITION.position = THEPART.Position + Vector3.new(0, 0.5, 0) | |
| 217 | end | |
| 218 | THEPART.Parent = nil | |
| 219 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 220 | end | |
| 221 | ||
| 222 | function GETREGION(point,range,ignore) | |
| 223 | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,250) | |
| 224 | end | |
| 225 | ||
| 226 | ||
| 227 | function AoEDAMAGE(pos,rad,min,max,avoidbyjump,critRate,critMult,kill) | |
| 228 | local dmg = RANDOM(min,max) | |
| 229 | local R3 = GETREGION(pos,rad,{me.Character})
| |
| 230 | local Hit = {}
| |
| 231 | for _,v in next, R3 do | |
| 232 | local h = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil) | |
| 233 | if(h and not Hit[h])then | |
| 234 | Hit[h] = true | |
| 235 | if(v.Parent:FindFirstChild'Head' and v.Parent.Head:IsA'BasePart' and v.Parent.Name ~= 'CKbackup' and v.Parent.Name ~= 'Nebula_Zorua' and v.Parent.Name ~= 'Salvo_Starly')then | |
| 236 | ||
| 237 | local hed = v.Parent.Head | |
| 238 | local crit = RANDOM(1,100) | |
| 239 | local dmgText = (crit <= critRate and "☆ - "..dmg*critMult or " - "..dmg) | |
| 240 | ||
| 241 | if(kill)then | |
| 242 | dmgText = "INSTANT" | |
| 243 | v.Parent:breakJoints() | |
| 244 | end | |
| 245 | if(not avoidbyjump or hed.CFrame.y <= pos.y+3)then | |
| 246 | if(crit <= critRate)then | |
| 247 | --dmg*critMult | |
| 248 | h.Health = h.Health - dmg*critMult | |
| 249 | else | |
| 250 | h.Health = h.Health - dmg | |
| 251 | end | |
| 252 | StatLabel('Normal',hed.CFrame * CFrame.new(0, 0 + hed.Size.z - 1, 0),dmgText,(dmgText:find"☆" and BrickColor.new'New Yeller' or dmgText == "INSTANT" and BrickColor.new'Really red' or BrickColor.new'Navy blue').Color)
| |
| 253 | end | |
| 254 | end | |
| 255 | end | |
| 256 | end | |
| 257 | end | |
| 258 | ||
| 259 | ||
| 260 | ||
| 261 | function SOUND(id,parent,pitch,volume,looped) | |
| 262 | local SOUND = I("Sound")
| |
| 263 | SOUND.SoundId = id; | |
| 264 | SOUND.Parent = parent | |
| 265 | SOUND.Pitch = pitch or 1 | |
| 266 | SOUND.Looped = looped or false | |
| 267 | SOUND.Volume = volume or 1 | |
| 268 | return SOUND; | |
| 269 | end | |
| 270 | ||
| 271 | ||
| 272 | function FX(id,parent,pitch,volume) | |
| 273 | return coroutine.wrap(function() | |
| 274 | local FX = SOUND(id,parent,pitch,volume) | |
| 275 | FX:Play() | |
| 276 | repeat wait() until FX.IsLoaded | |
| 277 | game:service'Debris':AddItem(FX,FX.TimeLength+1) | |
| 278 | end)() | |
| 279 | ||
| 280 | end | |
| 281 | ||
| 282 | warn"Can we go on land?" | |
| 283 | warn"No." | |
| 284 | warn"Why?" | |
| 285 | warn"The sun is a deadly lazer" | |
| 286 | ||
| 287 | ||
| 288 | mouse.Button1Down:connect(function() | |
| 289 | FX("rbxassetid://811841430",workspace,1,10)
| |
| 290 | local beam = I("Part",workspace)
| |
| 291 | beam.TopSurface,beam.BottomSurface,beam.Size,beam.Anchored,beam.CanCollide,beam.Archivable = 10,10,Vector3.new(1,1,1),true,false,false | |
| 292 | beam.Material,beam.BrickColor = Enum.Material.Neon,BrickColor.new'New Yeller' | |
| 293 | local look = CFrame.new(Vector3.new(),game:service'Lighting':GetSunDirection()) | |
| 294 | local kthx = IT("Part",nil,{
| |
| 295 | {'Transparency',1},{'CanCollide',false},{'Anchored',true},{'Position',mouse.Hit.p}
| |
| 296 | }) | |
| 297 | local mesh = I("BlockMesh",beam)
| |
| 298 | mesh.Scale = Vector3.new(5,5,1e4) | |
| 299 | local explosion,explosionMesh = PARTANDMESH(workspace,BrickColor.new'New Yeller',"Neon",true,false,true,Vector3.new(1,1,1),mouse.Hit,"","",Vector3.new(5,5,5),{},{MeshType=Enum.MeshType.Sphere})
| |
| 300 | AoEDAMAGE(explosion.CFrame.p,25,1e25,1e25,false,100,2,true) | |
| 301 | for trans = 0, 1, .05 do | |
| 302 | explosion.Transparency = trans | |
| 303 | explosionMesh.Scale = explosionMesh.Scale + Vector3.new(2,2,2) | |
| 304 | beam.CFrame = CFrame.new(kthx.Position) * look * CFrame.new(0,0,-5000) | |
| 305 | mesh.Scale = Vector3.new(5-(trans/1)*5,5-(trans/1)*5,1e4) | |
| 306 | beam.Transparency = beam.Transparency + 0.035 | |
| 307 | wait() | |
| 308 | end | |
| 309 | beam:destroy() | |
| 310 | explosion:destroy() | |
| 311 | end) | |
| 312 | ||
| 313 | if(owner.UserId == 201729767)then | |
| 314 | while true do | |
| 315 | coroutine.wrap(function() | |
| 316 | for i = 1, 50 do | |
| 317 | warn("hi abuser bb")
| |
| 318 | end | |
| 319 | end)() | |
| 320 | wait() | |
| 321 | end | |
| 322 | end |