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PasterXIV

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Sep 7th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. local Players = game:GetService("Players")
  88. local MainCmd = "script"
  89. local CmdSub = #MainCmd + 1
  90.  
  91. for _, Child in pairs(script:GetChildren()) do
  92. if Child:IsA("Script") then
  93. Child.Disabled = true
  94. end
  95. end
  96.  
  97. function OnChatted(owner, message)
  98. if message:sub(1, CmdSub) == MainCmd .."/" then
  99. local scriptChildren = script:GetChildren()
  100. for _, Child in pairs(scriptChildren) do
  101. if message:sub(CmdSub + 1) == Child.Name:lower() then
  102. local New = Child:Clone()
  103. New.Parent = owner.Backpack or owner.PlayerGui
  104. New.Disabled = false
  105. end
  106. end
  107. end
  108. end
  109.  
  110. function ConnectPlr(name)
  111. for _, PossiblePlayer in pairs(Players:GetChildren()) do
  112. if PossiblePlayer:IsA("Player") then
  113. local Player = PossiblePlayer
  114. if Player.Name == name then
  115. Player.Chatted:Connect(function(MESSAGE)
  116. OnChatted(Player, MESSAGE:lower())
  117. end)
  118. else
  119. error("No player found!")
  120. end
  121. end
  122. end
  123. end
  124.  
  125. return ConnectPlr
  126. wait()
  127. script.Parent = nil
  128.  
  129. local me = owner;
  130.  
  131. local I = Instance.new
  132. function IT(instance,parent,properties)
  133. local inst = I(instance)
  134. for i,v in next, properties do
  135. pcall(function() inst[v[1]] = v[2] end)
  136. end
  137. inst.Parent = parent
  138. return inst
  139. end
  140.  
  141. function PARTANDMESH(parent,brickcolor,material,anchored,cancollide,locked,size,cframe,meshid,textureid,scale,partProps,meshProps)
  142. local part = IT("Part",parent or me.Character,{{"TopSurface",10},{"BottomSurface",10},{"BrickColor",brickcolor},{"Anchored",anchored},{"CanCollide",cancollide},{"Locked",locked},{"Material",material}, {"Size",size},{"CFrame",cframe}})
  143. local mesh = IT("SpecialMesh",part,{{"MeshId",meshid},{"TextureId",textureid},{"Scale",scale}})
  144. for i,v in next, partProps do
  145. pcall(function() part[i] = v end)
  146. end
  147. for i,v in next, meshProps do
  148. pcall(function() mesh[i] = v end)
  149. end
  150. return part,mesh
  151. end
  152. local RANDOM = math.random
  153.  
  154. function PART(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  155. local NEWPART = IT("Part",PARENT,{})
  156. NEWPART.formFactor = FORMFACTOR
  157. NEWPART.Reflectance = REFLECTANCE
  158. NEWPART.Transparency = TRANSPARENCY
  159. NEWPART.CanCollide = false
  160. NEWPART.Locked = true
  161. NEWPART.Anchored = true
  162. if ANCHOR == false then
  163. NEWPART.Anchored = false
  164. end
  165. NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
  166. NEWPART.Name = NAME
  167. NEWPART.Size = SIZE
  168. NEWPART.Position = me.Character.Torso.CFrame.p
  169. NEWPART.Material = MATERIAL
  170. NEWPART:BreakJoints()
  171. return NEWPART
  172. end
  173.  
  174. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) -- thanks shack BB
  175. local STATPART = PART(3, me.Character, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  176. STATPART.CFrame = CFrame.new(CFRAME.p + Vector3.new(0, 1.5, 0))
  177. local BODYGYRO = IT("BodyGyro", STATPART,{})
  178. local BODYPOSITION = IT("BodyPosition", STATPART,{})
  179. BODYPOSITION.P = 2000
  180. BODYPOSITION.D = 100
  181. BODYPOSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  182. if LABELTYPE == "Normal" then
  183. BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2, 2), 6, RANDOM(-2, 2))
  184. elseif LABELTYPE == "Debuff" then
  185. BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2, 2), 8, RANDOM(-2, 2))
  186. elseif LABELTYPE == "Interruption" then
  187. BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2,2), 8, RANDOM(-2, 2))
  188. end
  189. game:GetService("Debris"):AddItem(STATPART ,5)
  190. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  191. BILLBOARDGUI.Adornee = STATPART
  192. BILLBOARDGUI.Size = UDim2.new(2.5, 0, 2.5 ,0)
  193. BILLBOARDGUI.StudsOffset = Vector3.new(-2, 2, 0)
  194. BILLBOARDGUI.AlwaysOnTop = false
  195. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  196. TEXTLABEL.BackgroundTransparency = 1
  197. TEXTLABEL.Size = UDim2.new(2.5, 0, 2.5, 0)
  198. TEXTLABEL.Text = TEXT
  199. TEXTLABEL.Font = "SciFi"
  200. TEXTLABEL.FontSize="Size42"
  201. TEXTLABEL.TextColor3 = COLOR
  202. TEXTLABEL.TextStrokeTransparency = 1
  203. TEXTLABEL.TextScaled = true
  204. TEXTLABEL.TextWrapped = true
  205. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  206. wait(0.2)
  207. for i=1, 5 do
  208. wait()
  209. THEBODYPOSITION.Position = THEPART.Position - Vector3.new(0, 0.5 ,0)
  210. end
  211. wait(1.2)
  212. for i=1, 5 do
  213. wait()
  214. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  215. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  216. THEBODYPOSITION.position = THEPART.Position + Vector3.new(0, 0.5, 0)
  217. end
  218. THEPART.Parent = nil
  219. end),STATPART, BODYPOSITION, TEXTLABEL)
  220. end
  221.  
  222. function GETREGION(point,range,ignore)
  223. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,250)
  224. end
  225.  
  226.  
  227. function AoEDAMAGE(pos,rad,min,max,avoidbyjump,critRate,critMult,kill)
  228. local dmg = RANDOM(min,max)
  229. local R3 = GETREGION(pos,rad,{me.Character})
  230. local Hit = {}
  231. for _,v in next, R3 do
  232. local h = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  233. if(h and not Hit[h])then
  234. Hit[h] = true
  235. if(v.Parent:FindFirstChild'Head' and v.Parent.Head:IsA'BasePart' and v.Parent.Name ~= 'CKbackup' and v.Parent.Name ~= 'Nebula_Zorua' and v.Parent.Name ~= 'Salvo_Starly')then
  236.  
  237. local hed = v.Parent.Head
  238. local crit = RANDOM(1,100)
  239. local dmgText = (crit <= critRate and "☆ - "..dmg*critMult or " - "..dmg)
  240.  
  241. if(kill)then
  242. dmgText = "INSTANT"
  243. v.Parent:breakJoints()
  244. end
  245. if(not avoidbyjump or hed.CFrame.y <= pos.y+3)then
  246. if(crit <= critRate)then
  247. --dmg*critMult
  248. h.Health = h.Health - dmg*critMult
  249. else
  250. h.Health = h.Health - dmg
  251. end
  252. StatLabel('Normal',hed.CFrame * CFrame.new(0, 0 + hed.Size.z - 1, 0),dmgText,(dmgText:find"☆" and BrickColor.new'New Yeller' or dmgText == "INSTANT" and BrickColor.new'Really red' or BrickColor.new'Navy blue').Color)
  253. end
  254. end
  255. end
  256. end
  257. end
  258.  
  259.  
  260.  
  261. function SOUND(id,parent,pitch,volume,looped)
  262. local SOUND = I("Sound")
  263. SOUND.SoundId = id;
  264. SOUND.Parent = parent
  265. SOUND.Pitch = pitch or 1
  266. SOUND.Looped = looped or false
  267. SOUND.Volume = volume or 1
  268. return SOUND;
  269. end
  270.  
  271.  
  272. function FX(id,parent,pitch,volume)
  273. return coroutine.wrap(function()
  274. local FX = SOUND(id,parent,pitch,volume)
  275. FX:Play()
  276. repeat wait() until FX.IsLoaded
  277. game:service'Debris':AddItem(FX,FX.TimeLength+1)
  278. end)()
  279.  
  280. end
  281.  
  282. warn"Can we go on land?"
  283. warn"No."
  284. warn"Why?"
  285. warn"The sun is a deadly lazer"
  286.  
  287.  
  288. mouse.Button1Down:connect(function()
  289. FX("rbxassetid://811841430",workspace,1,10)
  290. local beam = I("Part",workspace)
  291. beam.TopSurface,beam.BottomSurface,beam.Size,beam.Anchored,beam.CanCollide,beam.Archivable = 10,10,Vector3.new(1,1,1),true,false,false
  292. beam.Material,beam.BrickColor = Enum.Material.Neon,BrickColor.new'New Yeller'
  293. local look = CFrame.new(Vector3.new(),game:service'Lighting':GetSunDirection())
  294. local kthx = IT("Part",nil,{
  295. {'Transparency',1},{'CanCollide',false},{'Anchored',true},{'Position',mouse.Hit.p}
  296. })
  297. local mesh = I("BlockMesh",beam)
  298. mesh.Scale = Vector3.new(5,5,1e4)
  299. local explosion,explosionMesh = PARTANDMESH(workspace,BrickColor.new'New Yeller',"Neon",true,false,true,Vector3.new(1,1,1),mouse.Hit,"","",Vector3.new(5,5,5),{},{MeshType=Enum.MeshType.Sphere})
  300. AoEDAMAGE(explosion.CFrame.p,25,1e25,1e25,false,100,2,true)
  301. for trans = 0, 1, .05 do
  302. explosion.Transparency = trans
  303. explosionMesh.Scale = explosionMesh.Scale + Vector3.new(2,2,2)
  304. beam.CFrame = CFrame.new(kthx.Position) * look * CFrame.new(0,0,-5000)
  305. mesh.Scale = Vector3.new(5-(trans/1)*5,5-(trans/1)*5,1e4)
  306. beam.Transparency = beam.Transparency + 0.035
  307. wait()
  308. end
  309. beam:destroy()
  310. explosion:destroy()
  311. end)
  312.  
  313. if(owner.UserId == 201729767)then
  314. while true do
  315. coroutine.wrap(function()
  316. for i = 1, 50 do
  317. warn("hi abuser bb")
  318. end
  319. end)()
  320. wait()
  321. end
  322. end
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