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1 | on rightclick with paper: | |
2 | name of player's tool contain "&a&l電子マネー[Manako]" | |
3 | make player execute command "/densi" | |
4 | ||
5 | command /densi: | |
6 | trigger: | |
7 | open chest with 6 row named "&a電子マネー[Manako] Options" to player | |
8 | set slot 0 of player's current inventory to diamond named "&6Piggy: %{money.%player%}%" | |
9 | set slot 19 of player's current inventory to gold block named "&6入金" | |
10 | set slot 21 of player's current inventory to emerald block named "&bPOINTからマネーへの交換" | |
11 | ||
12 | on inventory click: | |
13 | if name of player's current inventory contain "&a電子マネー[Manako] Options": | |
14 | cancel event | |
15 | if name of clicked item is "&6入金": | |
16 | close player's inventory | |
17 | wait 2 tick | |
18 | make player execute command "/purse" | |
19 | if name of clicked item is "&bPOINTからマネーへの交換": | |
20 | close player's inventory | |
21 | wait 2 tick | |
22 | make player execute command "/pointc" | |
23 | ||
24 | command /purse: | |
25 | trigger: | |
26 | open chest with 6 row named "&6入金オプション" to player | |
27 | set slot 0 of player's current inventory to diamond named "&6Purse: %{money.%player%}%" with Lore "&a残高: %{densi.%player%}%" | |
28 | set slot 19 of player's current inventory to gold block of Sharpness 10 named "&6&l50000Coin入れる" | |
29 | set slot 21 of player's current inventory to gold ingot of Sharpness 10 named "&6&l10000Coin入れる" | |
30 | set slot 23 of player's current inventory to gold nugget of Sharpness 10 named "&6&l5000Coin入れる" | |
31 | set slot 19 of player's current inventory to gold ingot of named "&6&l1000Coin入れる" | |
32 | set slot 19 of player's current inventory to gold nugget named "&6&l500Coin入れる" | |
33 | ||
34 | on inventory click: | |
35 | if name of player's current inventory contain "&6入金オプション": | |
36 | cancel event | |
37 | if name of clicked item is "&6&l50000Coin入れる": | |
38 | 50000 <= {money.%player%} | |
39 | remove 50000 from {money.%player%} | |
40 | add 50000 to {densi.%player%} | |
41 | send "&6&n50000 Coin&d入金しました!!" | |
42 | if name of clicked item is "&6&l10000Coin入れる": | |
43 | 10000 <= {money.%player%} | |
44 | remove 10000 from {money.%player%} | |
45 | add 10000 to {densi.%player%} | |
46 | send "&6&n10000 Coin&d入金しました!!" | |
47 | if name of clicked item is "&6&l5000Coin入れる": | |
48 | 5000 <= {money.%player%} | |
49 | remove 5000 from {money.%player%} | |
50 | add 5000 to {densi.%player%} | |
51 | send "&6&n5000 Coin&d入金しました!!" | |
52 | if name of clicked item is "&6&l1000Coin入れる": | |
53 | 1000 <= {money.%player%} | |
54 | remove 1000 from {money.%player%} | |
55 | add 1000 to {densi.%player%} | |
56 | send "&6&n1000 Coin&d入金しました!!" | |
57 | if name of clicked item is "&6&l500Coin入れる": | |
58 | 500 <= {money.%player%} | |
59 | remove 500 from {money.%player%} | |
60 | add 500 to {densi.%player%} | |
61 | send "&6&n500 Coin&d入金しました!!" | |
62 | ||
63 | command /pointc: | |
64 | trigger: | |
65 | open chest with 6 row named "&a&lPOINT Options" to player | |
66 | set slot09 of player's current inventory to diamond named "&d&lPOINT: %{point.%player%}%" | |
67 | set slot 19 of player's current inventory to emerald named "&a500POINT交換" | |
68 | set slot 21 of player's current inventory to emerald named "&a100POINT交換" | |
69 | set slot 23 of player's current inventory to emerald named "&a50POINT交換" | |
70 | set slot 25 of player's current inventory to emerald named "&a10POINT交換" | |
71 | set slot 31 of player's current inventory to emerald block named "&a&l全て交換" | |
72 | set slot 40 of player's current inventory to emerald named "&dPOINTの説明" | |
73 | ||
74 | on inventory click: | |
75 | if name of player's current inventory contain "&a&lPOINT Options": | |
76 | cancel event | |
77 | if name of clicked item is "&a500POINT交換": | |
78 | 500 <= {point.%player%} | |
79 | remove 500 from {point.%player%} | |
80 | add 500 to {densi.%player%} | |
81 | send "&d500&6Coin 残高を追加しました" | |
82 | if name of clicked item is "&a100POINT交換": | |
83 | 100 <= {point.%player%} | |
84 | remove 100 from {point.%player%} | |
85 | add 100 to {densi.%player%} | |
86 | send "&d100&6Coin 残高を追加しました" | |
87 | if name of clicked item is "&a50POINT交換": | |
88 | 50 <= {point.%player%} | |
89 | remove 50 from {point.%player%} | |
90 | add 50 to {densi.%player%} | |
91 | send "&d50&6Coin 残高を追加しました" | |
92 | if name of clicked item is "&a500POINT交換": | |
93 | 500 <= {point.%player%} | |
94 | remove 500 from {point.%player%} | |
95 | add 500 to {densi.%player%} | |
96 | send "&d500&6Coin 残高を追加しました" | |
97 | if name of clicked item is "&a&l全て交換": | |
98 | send "&d%{point.%player%}%&6Coin 残高を追加しました" | |
99 | add {point.%player%} to {densi.%player%} | |
100 | set {point.%player%} to 0 | |
101 | ||
102 | command /m [<player>] <text>: | |
103 | trigger: | |
104 | if arg-1 is not set: | |
105 | send "&6Usage: /w [playername] [text]" | |
106 | if arg-1 is set: | |
107 | message "&a%player%=>%arg-1% &%{color.%player%}% %arg-2%" to arg-1 | |
108 | ||
109 | command /color: | |
110 | trigger: | |
111 | if {colorset::*} contains player: | |
112 | open chest with 5 row named "&1C&ao&bl&6o&dr &cS&ee&5tt&3i&2n&7g&4s" to player | |
113 | set slot 19 of player's current inventory to red wool named "&4Red" | |
114 | set slot 21 of player's current inventory to blue wool named "&1Blue" | |
115 | set slot 23 of player's current inventory to lime wool named "&aLime" | |
116 | set slot 25 of player's current inventory to aqua wool named "&bAqua" | |
117 | set slot 28 of player's current inventory to white wool named "&fWhite" | |
118 | set slot 30 of player's current inventory to black wool named "&0Black" | |
119 | set slot 32 of player's current inventory to orange wool named "&6Orange" | |
120 | else: | |
121 | send "&cERROR: あなたはColorRankをもっていません。" | |
122 | ||
123 | on inventory click: | |
124 | if name of player's current inventory to "&1C&ao&bl&6o&dr &cS&ee&5tt&3i&2n&7g&4s": | |
125 | cancel event | |
126 | if name of clicked item is "&4Red": | |
127 | set {color.%player%} to 4 | |
128 | send "&%{color.%player%}%色をRedに変更しました" | |
129 | if name of clicked item is "&1Blue": | |
130 | set {color.%player%} to 1 | |
131 | send "&%{color.%player%}%色をBlueに変更しました" | |
132 | if name of clicked item is "&aLime": | |
133 | set {color.%player%} to a | |
134 | send "&%{color.%player%}%色をLimeに変更しました" | |
135 | if name of clicked item is "&bAqua": | |
136 | set {color.%player%} to b | |
137 | send "&%{color.%player%}%色をAquaに変更しました" | |
138 | if name of clicked item is "&fWhite": | |
139 | set {color.%player%} to f | |
140 | send "&%{color.%player%}%色をWhiteに変更しました" | |
141 | if name of clicked item is "&0Black": | |
142 | set {color.%player%} to 0 | |
143 | send "&%{color.%player%}%色をBlackに変更しました" | |
144 | if name of clicked item is "&6Orange": | |
145 | set {color.%player%} to 6 | |
146 | send "&%{color.%player%}%色をOrangeに変更しました" | |
147 | ||
148 | command /colorrank <player>: | |
149 | trigger: | |
150 | add player to {colorset::*} | |
151 | - | send "&d/colorでRank Optionを開けます。" |
151 | + | send "&d/color&6でColor Optionを開けます。" |
152 | ||
153 | on chat: | |
154 | if {colorset::*} contains player: | |
155 | if {rank1::*} contains player: | |
156 | - | broadcast "&%{color.%player%}% %player% %message%" |
156 | + | cancel event |
157 | broadcast "&%{color.%player%}%[&fPremium&%{color.%player%}%] %player% &%{color.%player%}% %message%" | |
158 | else: | |
159 | cancel event | |
160 | broadcast "&%{color.%player%}% %player% &%{color.%player%}% %message%" | |
161 | ||
162 | command /card <player>: | |
163 | executable by: console | |
164 | trigger: | |
165 | 25000 <= {money.%arg%} | |
166 | remove 25000 from {money.%arg%} | |
167 | give paper of Mending 10 named "&a&l電子マネー[Manako]" to arg-1 |