SHOW:
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- or go back to the newest paste.
| 1 | --just put this on the top of a script and boom 89% works | |
| 2 | --note this does not work on big scripts | |
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,game,owner = owner,game | |
| 5 | local RealPlayer = Player | |
| 6 | do | |
| 7 | local rp = RealPlayer | |
| 8 | script.Parent = rp.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent then | |
| 34 | for _,f in pairs(t.Functions) do | |
| 35 | f(...) | |
| 36 | end | |
| 37 | end | |
| 38 | end | |
| 39 | m.TrigEvent = te | |
| 40 | UIS.TrigEvent = te | |
| 41 | ||
| 42 | Event.OnServerEvent:Connect(function(plr,io) | |
| 43 | if plr~=rp then return end | |
| 44 | m.Target = io.Target | |
| 45 | m.Hit = io.Hit | |
| 46 | if not io.isMouse then | |
| 47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 50 | end | |
| 51 | for _,t in pairs(CAS.Actions) do | |
| 52 | for _,k in pairs(t.Keys) do | |
| 53 | if k==io.KeyCode then | |
| 54 | t.Function(t.Name,io.UserInputState,io) | |
| 55 | end | |
| 56 | end | |
| 57 | end | |
| 58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 60 | end | |
| 61 | end) | |
| 62 | Event.Parent = NLS([==[ | |
| 63 | local Player = game:GetService("Players").LocalPlayer
| |
| 64 | local Event = script:WaitForChild("UserInput_Event")
| |
| 65 | ||
| 66 | local Mouse = Player:GetMouse() | |
| 67 | local UIS = game:GetService("UserInputService")
| |
| 68 | local input = function(io,a) | |
| 69 | if a then return end | |
| 70 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 72 | end | |
| 73 | UIS.InputBegan:Connect(input) | |
| 74 | UIS.InputEnded:Connect(input) | |
| 75 | ||
| 76 | local h,t | |
| 77 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 78 | --If player is not moving their mouse, client won't fire events | |
| 79 | while wait(1/30) do | |
| 80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 81 | h,t=Mouse.Hit,Mouse.Target | |
| 82 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 83 | end | |
| 84 | end]==],Player.Character) | |
| 85 | ||
| 86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 87 | --Real game object | |
| 88 | - | --[[music = Instance.new("Sound", Torso)
|
| 88 | + | local _rg = game |
| 89 | - | music.SoundId = "http://www.roblox.com/asset/?id=179604943" |
| 89 | + | |
| 90 | - | music.Volume = 0.5 |
| 90 | + | --Metatable for fake service |
| 91 | local fsmt = {
| |
| 92 | __index = function(self,k) | |
| 93 | - | music:Play()]]-- |
| 93 | + | local s = rawget(self,"_RealService") |
| 94 | if s then return s[k] end | |
| 95 | end, | |
| 96 | __newindex = function(self,k,v) | |
| 97 | local s = rawget(self,"_RealService") | |
| 98 | if s then s[k]=v end | |
| 99 | end, | |
| 100 | __call = function(self,...) | |
| 101 | - | CloakEffectLight2.Range = 7.5 |
| 101 | + | local s = rawget(self,"_RealService") |
| 102 | - | CloakEffectLight2.Brightness = 7.5 |
| 102 | + | if s then return s(...) end |
| 103 | end | |
| 104 | } | |
| 105 | local function FakeService(t,RealService) | |
| 106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 107 | return setmetatable(t,fsmt) | |
| 108 | end | |
| 109 | ||
| 110 | --Fake game object | |
| 111 | local g = {
| |
| 112 | GetService = function(self,s) | |
| 113 | return self[s] | |
| 114 | end, | |
| 115 | Players = FakeService({
| |
| 116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 117 | },"Players"), | |
| 118 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 120 | } | |
| 121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 122 | g.service = g.GetService | |
| 123 | ||
| 124 | g.RunService = FakeService({
| |
| 125 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 126 | BindToRenderStep = function(self,name,_,fun) | |
| 127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 128 | end, | |
| 129 | UnbindFromRenderStep = function(self,name) | |
| 130 | self._btrs[name]:Disconnect() | |
| 131 | end, | |
| 132 | },"RunService") | |
| 133 | ||
| 134 | setmetatable(g,{
| |
| 135 | __index=function(self,s) | |
| 136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 138 | end, | |
| 139 | __newindex = fsmt.__newindex, | |
| 140 | __call = fsmt.__call | |
| 141 | }) | |
| 142 | --Changing owner to fake player object to support owner:GetMouse() | |
| 143 | game,owner = g,g.Players.LocalPlayer | |
| 144 | end | |
| 145 | ||
| 146 | --[[Pacifist class created by Brannon1964802.]]-- | |
| 147 | ||
| 148 | Player=game:GetService("Players").LocalPlayer
| |
| 149 | Character=Player.Character | |
| 150 | PlayerGui=Player.PlayerGui | |
| 151 | Backpack=Player.Backpack | |
| 152 | Torso=Character.Torso | |
| 153 | Head=Character.Head | |
| 154 | Humanoid=Character.Humanoid | |
| 155 | m=Instance.new('Model',Character)
| |
| 156 | LeftArm=Character["Left Arm"] | |
| 157 | LeftLeg=Character["Left Leg"] | |
| 158 | RightArm=Character["Right Arm"] | |
| 159 | RightLeg=Character["Right Leg"] | |
| 160 | LS=Torso["Left Shoulder"] | |
| 161 | LH=Torso["Left Hip"] | |
| 162 | RS=Torso["Right Shoulder"] | |
| 163 | RH=Torso["Right Hip"] | |
| 164 | Face = Head.face | |
| 165 | Neck=Torso.Neck | |
| 166 | --it=Instance.new | |
| 167 | attacktype=1 | |
| 168 | vt=Vector3.new | |
| 169 | cf=CFrame.new | |
| 170 | euler=CFrame.fromEulerAnglesXYZ | |
| 171 | angles=CFrame.Angles | |
| 172 | cloaked=false | |
| 173 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 174 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 175 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 176 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 177 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 178 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 179 | RootPart=Character.HumanoidRootPart | |
| 180 | RootJoint=RootPart.RootJoint | |
| 181 | RootCF=euler(-1.57,0,3.14) | |
| 182 | attack = false | |
| 183 | attackdebounce = false | |
| 184 | deb=false | |
| 185 | equipped=true | |
| 186 | hand=false | |
| 187 | MMouse=nil | |
| 188 | combo=0 | |
| 189 | mana=0 | |
| 190 | trispeed=.2 | |
| 191 | attackmode='none' | |
| 192 | local idle=0 | |
| 193 | local Anim="Idle" | |
| 194 | local gun=false | |
| 195 | local shoot=false | |
| 196 | player=nil | |
| 197 | mana=0 | |
| 198 | ||
| 199 | local defensevalue = .3 | |
| 200 | local speedvalue = 1 | |
| 201 | local damagevalue = 1 | |
| 202 | local cf = CFrame.new-- make things easier :) | |
| 203 | local mr = math.rad | |
| 204 | local angles = CFrame.Angles | |
| 205 | local ud = UDim2.new | |
| 206 | local c3 = Color3.new | |
| 207 | ||
| 208 | local stats=Instance.new('Folder',Character)
| |
| 209 | stats.Name='Stats' | |
| 210 | local block=Instance.new('BoolValue',stats)
| |
| 211 | block.Name='Block' | |
| 212 | block.Value=false | |
| 213 | local stun=Instance.new('BoolValue',stats)
| |
| 214 | stun.Name='Stun' | |
| 215 | stun.Value=false | |
| 216 | local defense=Instance.new('NumberValue',stats)
| |
| 217 | defense.Name='Defence' | |
| 218 | defense.Value=defensevalue | |
| 219 | local speed=Instance.new('NumberValue',stats)
| |
| 220 | speed.Name='Speed' | |
| 221 | speed.Value=speedvalue | |
| 222 | local damagea=Instance.new('NumberValue',stats)
| |
| 223 | damagea.Name='Damage' | |
| 224 | damagea.Value=damagevalue | |
| 225 | ||
| 226 | Humanoid = Character.Humanoid | |
| 227 | if Humanoid:FindFirstChild("Animator")then
| |
| 228 | Humanoid:FindFirstChild("Animator"):Destroy()
| |
| 229 | end | |
| 230 | ||
| 231 | Humanoid.WalkSpeed = 3 | |
| 232 | music = Instance.new("Sound", Torso)
| |
| 233 | music.SoundId = "http://www.roblox.com/asset/?id=745717581" | |
| 234 | music.Volume = 2 | |
| 235 | music.Looped = true | |
| 236 | wait(0.1) | |
| 237 | music:Play() | |
| 238 | ||
| 239 | Colorpart1 = Torso.BrickColor.r | |
| 240 | Colorpart2 = Torso.BrickColor.g | |
| 241 | Colorpart3 = Torso.BrickColor.b | |
| 242 | ||
| 243 | CloakEffectLight2 = Instance.new("PointLight", Torso)
| |
| 244 | CloakEffectLight2.Color = Color3.new(Colorpart1, Colorpart2, Colorpart3) | |
| 245 | CloakEffectLight2.Range = 5 | |
| 246 | CloakEffectLight2.Brightness = 5 | |
| 247 | CloakEffectLight2.Enabled = true | |
| 248 | ||
| 249 | mouse=Player:GetMouse() | |
| 250 | --save shoulders | |
| 251 | RSH, LSH=nil, nil | |
| 252 | --welds | |
| 253 | RW, LW=Instance.new("Motor"), Instance.new("Motor")
| |
| 254 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 255 | LH=Torso["Left Hip"] | |
| 256 | RH=Torso["Right Hip"] | |
| 257 | TorsoColor=Torso.BrickColor | |
| 258 | function NoOutline(Part) | |
| 259 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 260 | end | |
| 261 | player=Player | |
| 262 | ch=Character | |
| 263 | RSH=ch.Torso["Right Shoulder"] | |
| 264 | LSH=ch.Torso["Left Shoulder"] | |
| 265 | -- | |
| 266 | RSH.Parent=nil | |
| 267 | LSH.Parent=nil | |
| 268 | -- | |
| 269 | RW.Name="Right Shoulder" | |
| 270 | RW.Part0=ch.Torso | |
| 271 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 272 | RW.C1=cf(0, 0.5, 0) | |
| 273 | RW.Part1=ch["Right Arm"] | |
| 274 | RW.Parent=ch.Torso | |
| 275 | -- | |
| 276 | LW.Name="Left Shoulder" | |
| 277 | LW.Part0=ch.Torso | |
| 278 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 279 | LW.C1=cf(0, 0.5, 0) | |
| 280 | LW.Part1=ch["Left Arm"] | |
| 281 | LW.Parent=ch.Torso | |
| 282 | ||
| 283 | local function weldBetween(a, b) | |
| 284 | local weldd = Instance.new("ManualWeld")
| |
| 285 | weldd.Part0 = a | |
| 286 | weldd.Part1 = b | |
| 287 | weldd.C0 = CFrame.new() | |
| 288 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 289 | weldd.Parent = a | |
| 290 | return weldd | |
| 291 | end | |
| 292 | ||
| 293 | fat = Instance.new("BindableEvent", script)
| |
| 294 | fat.Name = "Heartbeat" | |
| 295 | ||
| 296 | script:WaitForChild("Heartbeat")
| |
| 297 | ||
| 298 | frame = 1 / 30 | |
| 299 | tf = 0 | |
| 300 | allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. | |
| 301 | tossremainder = false --if set to true t will be set to 0 after Fire()-ing. | |
| 302 | lastframe = tick() | |
| 303 | script.Heartbeat:Fire() --ayy lmao | |
| 304 | ||
| 305 | game:GetService("RunService").Heartbeat:connect(function(s, p) --herp derp
| |
| 306 | tf = tf + s | |
| 307 | if tf >= frame then | |
| 308 | if allowframeloss then | |
| 309 | script.Heartbeat:Fire() | |
| 310 | lastframe = tick() | |
| 311 | else | |
| 312 | --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
| |
| 313 | for i = 1, math.floor(tf / frame) do | |
| 314 | script.Heartbeat:Fire() | |
| 315 | end | |
| 316 | lastframe = tick() | |
| 317 | end | |
| 318 | if tossremainder then | |
| 319 | tf = 0 | |
| 320 | else | |
| 321 | tf = tf - frame * math.floor(tf / frame) | |
| 322 | end | |
| 323 | end | |
| 324 | end) | |
| 325 | ||
| 326 | --To use: fat.Event:fat.Event:wait() or fat.Event:connect(function() asdcode end) | |
| 327 | ||
| 328 | local function CFrameFromTopBack(at, top, back) | |
| 329 | local right = top:Cross(back) | |
| 330 | return CFrame.new(at.x, at.y, at.z, | |
| 331 | right.x, top.x, back.x, | |
| 332 | right.y, top.y, back.y, | |
| 333 | right.z, top.z, back.z) | |
| 334 | end | |
| 335 | ||
| 336 | function Triangle(a, b, c) | |
| 337 | local edg1 = (c-a):Dot((b-a).unit) | |
| 338 | local edg2 = (a-b):Dot((c-b).unit) | |
| 339 | local edg3 = (b-c):Dot((a-c).unit) | |
| 340 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
| 341 | a, b, c = a, b, c | |
| 342 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
| 343 | a, b, c = b, c, a | |
| 344 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
| 345 | a, b, c = c, a, b | |
| 346 | else | |
| 347 | assert(false, "unreachable") | |
| 348 | end | |
| 349 | ||
| 350 | local len1 = (c-a):Dot((b-a).unit) | |
| 351 | local len2 = (b-a).magnitude - len1 | |
| 352 | local width = (a + (b-a).unit*len1 - c).magnitude | |
| 353 | ||
| 354 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| 355 | ||
| 356 | local list = {}
| |
| 357 | ||
| 358 | local TrailColor = ("Dark grey")
| |
| 359 | ||
| 360 | if len1 > 0.01 then | |
| 361 | local w1 = Instance.new('WedgePart', m)
| |
| 362 | game:GetService("Debris"):AddItem(w1,5)
| |
| 363 | w1.Material = "SmoothPlastic" | |
| 364 | w1.FormFactor = 'Custom' | |
| 365 | w1.BrickColor = BrickColor.new(TrailColor) | |
| 366 | w1.Transparency = 0 | |
| 367 | w1.Reflectance = 0 | |
| 368 | w1.Material = "SmoothPlastic" | |
| 369 | w1.CanCollide = false | |
| 370 | NoOutline(w1) | |
| 371 | local sz = Vector3.new(0.2, width, len1) | |
| 372 | w1.Size = sz | |
| 373 | local sp = Instance.new("SpecialMesh",w1)
| |
| 374 | sp.MeshType = "Wedge" | |
| 375 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
| 376 | w1:BreakJoints() | |
| 377 | w1.Anchored = true | |
| 378 | w1.Parent = workspace | |
| 379 | w1.Transparency = 0.7 | |
| 380 | table.insert(Effects,{w1,"Disappear",.01})
| |
| 381 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
| 382 | table.insert(list,w1) | |
| 383 | end | |
| 384 | ||
| 385 | if len2 > 0.01 then | |
| 386 | local w2 = Instance.new('WedgePart', m)
| |
| 387 | game:GetService("Debris"):AddItem(w2,5)
| |
| 388 | w2.Material = "SmoothPlastic" | |
| 389 | w2.FormFactor = 'Custom' | |
| 390 | w2.BrickColor = BrickColor.new(TrailColor) | |
| 391 | w2.Transparency = 0 | |
| 392 | w2.Reflectance = 0 | |
| 393 | w2.Material = "SmoothPlastic" | |
| 394 | w2.CanCollide = false | |
| 395 | NoOutline(w2) | |
| 396 | local sz = Vector3.new(0.2, width, len2) | |
| 397 | w2.Size = sz | |
| 398 | local sp = Instance.new("SpecialMesh",w2)
| |
| 399 | sp.MeshType = "Wedge" | |
| 400 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
| 401 | w2:BreakJoints() | |
| 402 | w2.Anchored = true | |
| 403 | w2.Parent = workspace | |
| 404 | w2.Transparency = 0.7 | |
| 405 | table.insert(Effects,{w2,"Disappear",.01})
| |
| 406 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
| 407 | table.insert(list,w2) | |
| 408 | end | |
| 409 | return unpack(list) | |
| 410 | end | |
| 411 | ||
| 412 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 413 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 414 | end | |
| 415 | ||
| 416 | function clerp(a,b,t) | |
| 417 | local qa = {QuaternionFromCFrame(a)}
| |
| 418 | local qb = {QuaternionFromCFrame(b)}
| |
| 419 | local ax, ay, az = a.x, a.y, a.z | |
| 420 | local bx, by, bz = b.x, b.y, b.z | |
| 421 | local _t = 1-t | |
| 422 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 423 | end | |
| 424 | ||
| 425 | function QuaternionFromCFrame(cf) | |
| 426 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 427 | local trace = m00 + m11 + m22 | |
| 428 | if trace > 0 then | |
| 429 | local s = math.sqrt(1 + trace) | |
| 430 | local recip = 0.5/s | |
| 431 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 432 | else | |
| 433 | local i = 0 | |
| 434 | if m11 > m00 then | |
| 435 | i = 1 | |
| 436 | end | |
| 437 | if m22 > (i == 0 and m00 or m11) then | |
| 438 | i = 2 | |
| 439 | end | |
| 440 | if i == 0 then | |
| 441 | local s = math.sqrt(m00-m11-m22+1) | |
| 442 | local recip = 0.5/s | |
| 443 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 444 | elseif i == 1 then | |
| 445 | local s = math.sqrt(m11-m22-m00+1) | |
| 446 | local recip = 0.5/s | |
| 447 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 448 | elseif i == 2 then | |
| 449 | local s = math.sqrt(m22-m00-m11+1) | |
| 450 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 451 | end | |
| 452 | end | |
| 453 | end | |
| 454 | ||
| 455 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 456 | local xs, ys, zs = x + x, y + y, z + z | |
| 457 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 458 | local xx = x*xs | |
| 459 | local xy = x*ys | |
| 460 | local xz = x*zs | |
| 461 | local yy = y*ys | |
| 462 | local yz = y*zs | |
| 463 | local zz = z*zs | |
| 464 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 465 | end | |
| 466 | ||
| 467 | function QuaternionSlerp(a, b, t) | |
| 468 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 469 | local startInterp, finishInterp; | |
| 470 | if cosTheta >= 0.0001 then | |
| 471 | if (1 - cosTheta) > 0.0001 then | |
| 472 | local theta = math.acos(cosTheta) | |
| 473 | local invSinTheta = 1/math.sin(theta) | |
| 474 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 475 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 476 | else | |
| 477 | startInterp = 1-t | |
| 478 | finishInterp = t | |
| 479 | end | |
| 480 | else | |
| 481 | if (1+cosTheta) > 0.0001 then | |
| 482 | local theta = math.acos(-cosTheta) | |
| 483 | local invSinTheta = 1/math.sin(theta) | |
| 484 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 485 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 486 | else | |
| 487 | startInterp = t-1 | |
| 488 | finishInterp = t | |
| 489 | end | |
| 490 | end | |
| 491 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 492 | end | |
| 493 | ||
| 494 | sitting=false | |
| 495 | resting=false | |
| 496 | meditating=false | |
| 497 | sprint=false | |
| 498 | ||
| 499 | mouse.Button1Down:connect(function() | |
| 500 | end) | |
| 501 | print'Only instinct left is survival.' | |
| 502 | mouse.KeyDown:connect(function(k) | |
| 503 | k=k:lower() | |
| 504 | if k=='z' and attack==false and resting==false and sprint==false and meditating==false then | |
| 505 | attack=true | |
| 506 | if sitting==false then | |
| 507 | sitting=true | |
| 508 | Humanoid.WalkSpeed = 0 | |
| 509 | for i=0,1,0.04 do | |
| 510 | fat.Event:wait() | |
| 511 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.25)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15) | |
| 512 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15) | |
| 513 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15) | |
| 514 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.3,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15) | |
| 515 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-60),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
| 516 | LH.C0=clerp(LH.C0,cf(-0.75,0.25,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15) | |
| 517 | end | |
| 518 | elseif sitting==true then | |
| 519 | sitting=false | |
| 520 | for i=0,1,0.04 do | |
| 521 | fat.Event:wait() | |
| 522 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.25)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15) | |
| 523 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15) | |
| 524 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15) | |
| 525 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.3,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15) | |
| 526 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-60),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
| 527 | LH.C0=clerp(LH.C0,cf(-0.75,0.25,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15) | |
| 528 | end | |
| 529 | Humanoid.WalkSpeed = 3 | |
| 530 | end | |
| 531 | attack=false | |
| 532 | end | |
| 533 | if k=='x' and attack==false and sitting==false and sprint==false and meditating==false then | |
| 534 | attack=true | |
| 535 | if resting==false then | |
| 536 | resting=true | |
| 537 | Humanoid.WalkSpeed = 0 | |
| 538 | for i=0,1,0.04 do | |
| 539 | fat.Event:wait() | |
| 540 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15) | |
| 541 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15) | |
| 542 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15) | |
| 543 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15) | |
| 544 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
| 545 | LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15) | |
| 546 | end | |
| 547 | elseif resting==true then | |
| 548 | resting=false | |
| 549 | for i=0,1,0.04 do | |
| 550 | fat.Event:wait() | |
| 551 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15) | |
| 552 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15) | |
| 553 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15) | |
| 554 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15) | |
| 555 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
| 556 | LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15) | |
| 557 | end | |
| 558 | Humanoid.WalkSpeed = 3 | |
| 559 | end | |
| 560 | attack=false | |
| 561 | end | |
| 562 | if k=='c' and attack==false and sitting==false and resting==false and sprint==false then | |
| 563 | attack=true | |
| 564 | if meditating==false then | |
| 565 | meditating=true | |
| 566 | Humanoid.WalkSpeed = 0 | |
| 567 | for i=0,1,0.04 do | |
| 568 | fat.Event:wait() | |
| 569 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15) | |
| 570 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15) | |
| 571 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15) | |
| 572 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15) | |
| 573 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
| 574 | LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15) | |
| 575 | end | |
| 576 | elseif meditating==true then | |
| 577 | meditating=false | |
| 578 | for i=0,1,0.04 do | |
| 579 | fat.Event:wait() | |
| 580 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15) | |
| 581 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15) | |
| 582 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15) | |
| 583 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15) | |
| 584 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
| 585 | LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15) | |
| 586 | end | |
| 587 | Humanoid.WalkSpeed = 3 | |
| 588 | end | |
| 589 | attack=false | |
| 590 | end | |
| 591 | if k=='e' and attack==false and resting==false and sitting==false and meditating==false and sprint==false then | |
| 592 | sprint=true | |
| 593 | Humanoid.WalkSpeed = 16 | |
| 594 | end | |
| 595 | end) | |
| 596 | ||
| 597 | mouse.KeyUp:connect(function(k) | |
| 598 | if k=='e' and attack==false and resting==false and sitting==false and meditating==false and sprint==true then | |
| 599 | sprint=false | |
| 600 | Humanoid.WalkSpeed = 3 | |
| 601 | end | |
| 602 | end) | |
| 603 | ||
| 604 | local sine = 0 | |
| 605 | local change = 1 | |
| 606 | local val = 0 | |
| 607 | ||
| 608 | fat.Event:connect(function() | |
| 609 | sine = sine + change | |
| 610 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 611 | local velderp=RootPart.Velocity.y | |
| 612 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 613 | if equipped==true or equipped==false then | |
| 614 | if attack==false then | |
| 615 | idle=idle+1 | |
| 616 | else | |
| 617 | idle=0 | |
| 618 | end | |
| 619 | if idle>=500 then | |
| 620 | if attack==false then | |
| 621 | --Sheath() | |
| 622 | end | |
| 623 | end | |
| 624 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 625 | Anim="Jump" | |
| 626 | if attack==false then | |
| 627 | change=1 | |
| 628 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 629 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.15) | |
| 630 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(20)),0.15) | |
| 631 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-20)),0.15) | |
| 632 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-20),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),0.15) | |
| 633 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-20),math.rad(-90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),0.15) | |
| 634 | end | |
| 635 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
| 636 | Anim="Fall" | |
| 637 | if attack==false then | |
| 638 | change=1 | |
| 639 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),0.15) | |
| 640 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.15) | |
| 641 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(10)),0.15) | |
| 642 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-10)),0.15) | |
| 643 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 644 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 645 | end | |
| 646 | elseif torvel<1 and hitfloor~=nil then | |
| 647 | Anim="Idle" | |
| 648 | if attack==false and sitting==false and resting==false and meditating==false then | |
| 649 | change=1 | |
| 650 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/30))*angles(math.rad(-2.5*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15) | |
| 651 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-5*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15) | |
| 652 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.55+0.05*math.cos(sine/30)+ -math.sin(sine/30)/40,0)*angles(math.rad(5-2.5*math.cos(sine/30)),math.rad(0),math.rad(10+5*math.cos(sine/30))+ math.sin(sine/30)/20),0.15) | |
| 653 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.55+0.05*math.cos(sine/30)+ -math.sin(sine/30)/40,0)*angles(math.rad(5-2.5*math.cos(sine/30)),math.rad(0),math.rad(-10-5*math.cos(sine/30))+ -math.sin(sine/30)/20),0.15) | |
| 654 | RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/30),0.025*math.cos(sine/30))*angles(math.rad(-2.5*math.cos(sine/30)),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
| 655 | LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/30),0.025*math.cos(sine/30))*angles(math.rad(-2.5*math.cos(sine/30)),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
| 656 | else | |
| 657 | if attack==false and sitting==true and resting==false and meditating==false then | |
| 658 | change=1 | |
| 659 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.9)*angles(math.rad(-45-2.5*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15) | |
| 660 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-5*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15) | |
| 661 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.45,0)*angles(math.rad(-45-2.5*math.cos(sine/30)),math.rad(0),math.rad(10)),0.15) | |
| 662 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.45,0)*angles(math.rad(-45-2.5*math.cos(sine/30)),math.rad(0),math.rad(-10)),0.15) | |
| 663 | RH.C0=clerp(RH.C0,cf(1,-1,0.025*math.cos(sine/30))*angles(math.rad(45-2.5*math.cos(sine/30)),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
| 664 | LH.C0=clerp(LH.C0,cf(-1,-1,0.025*math.cos(sine/30))*angles(math.rad(45-2.5*math.cos(sine/30)),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15) | |
| 665 | else | |
| 666 | if attack==false and sitting==false and resting==true and meditating==false then | |
| 667 | change=1 | |
| 668 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2.3)*angles(math.rad(-80-1*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15) | |
| 669 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5-1*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15) | |
| 670 | RW.C0=clerp(RW.C0,CFrame.new(1,0.75,0.1)*angles(math.rad(215-1*math.cos(sine/30)),math.rad(0),math.rad(-45)),0.15) | |
| 671 | LW.C0=clerp(LW.C0,CFrame.new(-1,0.75,0.1)*angles(math.rad(200-1*math.cos(sine/30)),math.rad(0),math.rad(45)),0.15) | |
| 672 | RH.C0=clerp(RH.C0,cf(1,-1,0.025*math.cos(sine/30))*angles(math.rad(25-1*math.cos(sine/30)),math.rad(90),math.rad(0))*angles(math.rad(20),math.rad(0),math.rad(0)),0.15) | |
| 673 | LH.C0=clerp(LH.C0,cf(-1,-1,0.025*math.cos(sine/30))*angles(math.rad(10-1*math.cos(sine/30)),math.rad(-90),math.rad(0))*angles(math.rad(20),math.rad(0),math.rad(0)),0.15) | |
| 674 | else | |
| 675 | if attack==false and sitting==false and resting==false and meditating==true then | |
| 676 | change=1 | |
| 677 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.9)*angles(math.rad(10-1*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15) | |
| 678 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10-1*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15) | |
| 679 | RW.C0=clerp(RW.C0,CFrame.new(1.25,0.5,-0.5)*angles(math.rad(0),math.rad(165),math.rad(90)),0.15) | |
| 680 | LW.C0=clerp(LW.C0,CFrame.new(-1.25,0.5,-0.5)*angles(math.rad(0),math.rad(-165),math.rad(-90)),0.15) | |
| 681 | RH.C0=clerp(RH.C0,cf(1,-1,0.1)*angles(math.rad(-30),math.rad(75),math.rad(0))*angles(math.rad(80),math.rad(0),math.rad(0)),0.15) | |
| 682 | LH.C0=clerp(LH.C0,cf(-1,-1,0.1)*angles(math.rad(-30),math.rad(-75),math.rad(0))*angles(math.rad(80),math.rad(0),math.rad(0)),0.15) | |
| 683 | end | |
| 684 | end | |
| 685 | end | |
| 686 | end | |
| 687 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
| 688 | Anim="Walk" | |
| 689 | if attack==false and sprint==false then | |
| 690 | change=0.5 | |
| 691 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15) | |
| 692 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0+0.025*math.cos(sine/3.5))*angles(math.rad(0-2.5*math.cos(sine/3.5)),math.rad(1.5*math.cos(sine/7)),math.rad(-7.5*math.cos(sine/7))),0.15) | |
| 693 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(30*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(0),math.rad(10)),0.15) | |
| 694 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-30*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(0),math.rad(-10)),0.15) | |
| 695 | RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-15-15*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0+2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15) | |
| 696 | LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-15+15*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0-2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15) | |
| 697 | elseif attack==false and sprint==true then | |
| 698 | change=1 | |
| 699 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15) | |
| 700 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0+0.025*math.cos(sine/3.5))*angles(math.rad(0-2.5*math.cos(sine/3.5)),math.rad(1.5*math.cos(sine/7)),math.rad(-7.5*math.cos(sine/7))),0.15) | |
| 701 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(45*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(0),math.rad(10)),0.15) | |
| 702 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-45*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(0),math.rad(-10)),0.15) | |
| 703 | RH.C0=clerp(RH.C0,cf(1,-0.9-0.25*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-15-45*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0+2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15) | |
| 704 | LH.C0=clerp(LH.C0,cf(-1,-0.9+0.25*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-15+45*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0-2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15) | |
| 705 | end | |
| 706 | elseif torvel<22 and hitfloor~=nil then | |
| 707 | Anim="Run" | |
| 708 | if attack==false then | |
| 709 | end | |
| 710 | end | |
| 711 | end | |
| 712 | end) |