cat568

Untitled

Dec 14th, 2018
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  1. --just put this on the top of a script and boom 89% works
  2. --note this does not work on big scripts
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127. self._btrs[name] = self.Heartbeat:Connect(fun)
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145.  
  146. --[[Pacifist class created by Brannon1964802.]]--
  147.  
  148. Player=game:GetService("Players").LocalPlayer
  149. Character=Player.Character
  150. PlayerGui=Player.PlayerGui
  151. Backpack=Player.Backpack
  152. Torso=Character.Torso
  153. Head=Character.Head
  154. Humanoid=Character.Humanoid
  155. m=Instance.new('Model',Character)
  156. LeftArm=Character["Left Arm"]
  157. LeftLeg=Character["Left Leg"]
  158. RightArm=Character["Right Arm"]
  159. RightLeg=Character["Right Leg"]
  160. LS=Torso["Left Shoulder"]
  161. LH=Torso["Left Hip"]
  162. RS=Torso["Right Shoulder"]
  163. RH=Torso["Right Hip"]
  164. Face = Head.face
  165. Neck=Torso.Neck
  166. --it=Instance.new
  167. attacktype=1
  168. vt=Vector3.new
  169. cf=CFrame.new
  170. euler=CFrame.fromEulerAnglesXYZ
  171. angles=CFrame.Angles
  172. cloaked=false
  173. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  174. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  175. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  176. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  177. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  178. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  179. RootPart=Character.HumanoidRootPart
  180. RootJoint=RootPart.RootJoint
  181. RootCF=euler(-1.57,0,3.14)
  182. attack = false
  183. attackdebounce = false
  184. deb=false
  185. equipped=true
  186. hand=false
  187. MMouse=nil
  188. combo=0
  189. mana=0
  190. trispeed=.2
  191. attackmode='none'
  192. local idle=0
  193. local Anim="Idle"
  194. local gun=false
  195. local shoot=false
  196. player=nil
  197. mana=0
  198.  
  199. local defensevalue = .3
  200. local speedvalue = 1
  201. local damagevalue = 1
  202. local cf = CFrame.new-- make things easier :)
  203. local mr = math.rad
  204. local angles = CFrame.Angles
  205. local ud = UDim2.new
  206. local c3 = Color3.new
  207.  
  208. local stats=Instance.new('Folder',Character)
  209. stats.Name='Stats'
  210. local block=Instance.new('BoolValue',stats)
  211. block.Name='Block'
  212. block.Value=false
  213. local stun=Instance.new('BoolValue',stats)
  214. stun.Name='Stun'
  215. stun.Value=false
  216. local defense=Instance.new('NumberValue',stats)
  217. defense.Name='Defence'
  218. defense.Value=defensevalue
  219. local speed=Instance.new('NumberValue',stats)
  220. speed.Name='Speed'
  221. speed.Value=speedvalue
  222. local damagea=Instance.new('NumberValue',stats)
  223. damagea.Name='Damage'
  224. damagea.Value=damagevalue
  225.  
  226. Humanoid = Character.Humanoid
  227. if Humanoid:FindFirstChild("Animator")then
  228. Humanoid:FindFirstChild("Animator"):Destroy()
  229. end
  230.  
  231. Humanoid.WalkSpeed = 3
  232. music = Instance.new("Sound", Torso)
  233. music.SoundId = "http://www.roblox.com/asset/?id=745717581"
  234. music.Volume = 2
  235. music.Looped = true
  236. wait(0.1)
  237. music:Play()
  238.  
  239. Colorpart1 = Torso.BrickColor.r
  240. Colorpart2 = Torso.BrickColor.g
  241. Colorpart3 = Torso.BrickColor.b
  242.  
  243. CloakEffectLight2 = Instance.new("PointLight", Torso)
  244. CloakEffectLight2.Color = Color3.new(Colorpart1, Colorpart2, Colorpart3)
  245. CloakEffectLight2.Range = 5
  246. CloakEffectLight2.Brightness = 5
  247. CloakEffectLight2.Enabled = true
  248.  
  249. mouse=Player:GetMouse()
  250. --save shoulders
  251. RSH, LSH=nil, nil
  252. --welds
  253. RW, LW=Instance.new("Motor"), Instance.new("Motor")
  254. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  255. LH=Torso["Left Hip"]
  256. RH=Torso["Right Hip"]
  257. TorsoColor=Torso.BrickColor
  258. function NoOutline(Part)
  259. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  260. end
  261. player=Player
  262. ch=Character
  263. RSH=ch.Torso["Right Shoulder"]
  264. LSH=ch.Torso["Left Shoulder"]
  265. --
  266. RSH.Parent=nil
  267. LSH.Parent=nil
  268. --
  269. RW.Name="Right Shoulder"
  270. RW.Part0=ch.Torso
  271. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  272. RW.C1=cf(0, 0.5, 0)
  273. RW.Part1=ch["Right Arm"]
  274. RW.Parent=ch.Torso
  275. --
  276. LW.Name="Left Shoulder"
  277. LW.Part0=ch.Torso
  278. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  279. LW.C1=cf(0, 0.5, 0)
  280. LW.Part1=ch["Left Arm"]
  281. LW.Parent=ch.Torso
  282.  
  283. local function weldBetween(a, b)
  284. local weldd = Instance.new("ManualWeld")
  285. weldd.Part0 = a
  286. weldd.Part1 = b
  287. weldd.C0 = CFrame.new()
  288. weldd.C1 = b.CFrame:inverse() * a.CFrame
  289. weldd.Parent = a
  290. return weldd
  291. end
  292.  
  293. fat = Instance.new("BindableEvent", script)
  294. fat.Name = "Heartbeat"
  295.  
  296. script:WaitForChild("Heartbeat")
  297.  
  298. frame = 1 / 30
  299. tf = 0
  300. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  301. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  302. lastframe = tick()
  303. script.Heartbeat:Fire() --ayy lmao
  304.  
  305. game:GetService("RunService").Heartbeat:connect(function(s, p) --herp derp
  306. tf = tf + s
  307. if tf >= frame then
  308. if allowframeloss then
  309. script.Heartbeat:Fire()
  310. lastframe = tick()
  311. else
  312. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  313. for i = 1, math.floor(tf / frame) do
  314. script.Heartbeat:Fire()
  315. end
  316. lastframe = tick()
  317. end
  318. if tossremainder then
  319. tf = 0
  320. else
  321. tf = tf - frame * math.floor(tf / frame)
  322. end
  323. end
  324. end)
  325.  
  326. --To use: fat.Event:fat.Event:wait() or fat.Event:connect(function() asdcode end)
  327.  
  328. local function CFrameFromTopBack(at, top, back)
  329. local right = top:Cross(back)
  330. return CFrame.new(at.x, at.y, at.z,
  331. right.x, top.x, back.x,
  332. right.y, top.y, back.y,
  333. right.z, top.z, back.z)
  334. end
  335.  
  336. function Triangle(a, b, c)
  337. local edg1 = (c-a):Dot((b-a).unit)
  338. local edg2 = (a-b):Dot((c-b).unit)
  339. local edg3 = (b-c):Dot((a-c).unit)
  340. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  341. a, b, c = a, b, c
  342. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  343. a, b, c = b, c, a
  344. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  345. a, b, c = c, a, b
  346. else
  347. assert(false, "unreachable")
  348. end
  349.  
  350. local len1 = (c-a):Dot((b-a).unit)
  351. local len2 = (b-a).magnitude - len1
  352. local width = (a + (b-a).unit*len1 - c).magnitude
  353.  
  354. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  355.  
  356. local list = {}
  357.  
  358. local TrailColor = ("Dark grey")
  359.  
  360. if len1 > 0.01 then
  361. local w1 = Instance.new('WedgePart', m)
  362. game:GetService("Debris"):AddItem(w1,5)
  363. w1.Material = "SmoothPlastic"
  364. w1.FormFactor = 'Custom'
  365. w1.BrickColor = BrickColor.new(TrailColor)
  366. w1.Transparency = 0
  367. w1.Reflectance = 0
  368. w1.Material = "SmoothPlastic"
  369. w1.CanCollide = false
  370. NoOutline(w1)
  371. local sz = Vector3.new(0.2, width, len1)
  372. w1.Size = sz
  373. local sp = Instance.new("SpecialMesh",w1)
  374. sp.MeshType = "Wedge"
  375. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  376. w1:BreakJoints()
  377. w1.Anchored = true
  378. w1.Parent = workspace
  379. w1.Transparency = 0.7
  380. table.insert(Effects,{w1,"Disappear",.01})
  381. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  382. table.insert(list,w1)
  383. end
  384.  
  385. if len2 > 0.01 then
  386. local w2 = Instance.new('WedgePart', m)
  387. game:GetService("Debris"):AddItem(w2,5)
  388. w2.Material = "SmoothPlastic"
  389. w2.FormFactor = 'Custom'
  390. w2.BrickColor = BrickColor.new(TrailColor)
  391. w2.Transparency = 0
  392. w2.Reflectance = 0
  393. w2.Material = "SmoothPlastic"
  394. w2.CanCollide = false
  395. NoOutline(w2)
  396. local sz = Vector3.new(0.2, width, len2)
  397. w2.Size = sz
  398. local sp = Instance.new("SpecialMesh",w2)
  399. sp.MeshType = "Wedge"
  400. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  401. w2:BreakJoints()
  402. w2.Anchored = true
  403. w2.Parent = workspace
  404. w2.Transparency = 0.7
  405. table.insert(Effects,{w2,"Disappear",.01})
  406. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  407. table.insert(list,w2)
  408. end
  409. return unpack(list)
  410. end
  411.  
  412. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  413. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  414. end
  415.  
  416. function clerp(a,b,t)
  417. local qa = {QuaternionFromCFrame(a)}
  418. local qb = {QuaternionFromCFrame(b)}
  419. local ax, ay, az = a.x, a.y, a.z
  420. local bx, by, bz = b.x, b.y, b.z
  421. local _t = 1-t
  422. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  423. end
  424.  
  425. function QuaternionFromCFrame(cf)
  426. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  427. local trace = m00 + m11 + m22
  428. if trace > 0 then
  429. local s = math.sqrt(1 + trace)
  430. local recip = 0.5/s
  431. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  432. else
  433. local i = 0
  434. if m11 > m00 then
  435. i = 1
  436. end
  437. if m22 > (i == 0 and m00 or m11) then
  438. i = 2
  439. end
  440. if i == 0 then
  441. local s = math.sqrt(m00-m11-m22+1)
  442. local recip = 0.5/s
  443. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  444. elseif i == 1 then
  445. local s = math.sqrt(m11-m22-m00+1)
  446. local recip = 0.5/s
  447. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  448. elseif i == 2 then
  449. local s = math.sqrt(m22-m00-m11+1)
  450. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  451. end
  452. end
  453. end
  454.  
  455. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  456. local xs, ys, zs = x + x, y + y, z + z
  457. local wx, wy, wz = w*xs, w*ys, w*zs
  458. local xx = x*xs
  459. local xy = x*ys
  460. local xz = x*zs
  461. local yy = y*ys
  462. local yz = y*zs
  463. local zz = z*zs
  464. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  465. end
  466.  
  467. function QuaternionSlerp(a, b, t)
  468. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  469. local startInterp, finishInterp;
  470. if cosTheta >= 0.0001 then
  471. if (1 - cosTheta) > 0.0001 then
  472. local theta = math.acos(cosTheta)
  473. local invSinTheta = 1/math.sin(theta)
  474. startInterp = math.sin((1-t)*theta)*invSinTheta
  475. finishInterp = math.sin(t*theta)*invSinTheta
  476. else
  477. startInterp = 1-t
  478. finishInterp = t
  479. end
  480. else
  481. if (1+cosTheta) > 0.0001 then
  482. local theta = math.acos(-cosTheta)
  483. local invSinTheta = 1/math.sin(theta)
  484. startInterp = math.sin((t-1)*theta)*invSinTheta
  485. finishInterp = math.sin(t*theta)*invSinTheta
  486. else
  487. startInterp = t-1
  488. finishInterp = t
  489. end
  490. end
  491. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  492. end
  493.  
  494. sitting=false
  495. resting=false
  496. meditating=false
  497. sprint=false
  498.  
  499. mouse.Button1Down:connect(function()
  500. end)
  501. print'Only instinct left is survival.'
  502. mouse.KeyDown:connect(function(k)
  503. k=k:lower()
  504. if k=='z' and attack==false and resting==false and sprint==false and meditating==false then
  505. attack=true
  506. if sitting==false then
  507. sitting=true
  508. Humanoid.WalkSpeed = 0
  509. for i=0,1,0.04 do
  510. fat.Event:wait()
  511. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.25)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
  512. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
  513. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
  514. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.3,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
  515. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-60),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  516. LH.C0=clerp(LH.C0,cf(-0.75,0.25,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  517. end
  518. elseif sitting==true then
  519. sitting=false
  520. for i=0,1,0.04 do
  521. fat.Event:wait()
  522. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.25)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
  523. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
  524. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
  525. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.3,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
  526. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-60),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  527. LH.C0=clerp(LH.C0,cf(-0.75,0.25,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  528. end
  529. Humanoid.WalkSpeed = 3
  530. end
  531. attack=false
  532. end
  533. if k=='x' and attack==false and sitting==false and sprint==false and meditating==false then
  534. attack=true
  535. if resting==false then
  536. resting=true
  537. Humanoid.WalkSpeed = 0
  538. for i=0,1,0.04 do
  539. fat.Event:wait()
  540. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
  541. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
  542. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
  543. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
  544. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  545. LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  546. end
  547. elseif resting==true then
  548. resting=false
  549. for i=0,1,0.04 do
  550. fat.Event:wait()
  551. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
  552. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
  553. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
  554. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
  555. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  556. LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  557. end
  558. Humanoid.WalkSpeed = 3
  559. end
  560. attack=false
  561. end
  562. if k=='c' and attack==false and sitting==false and resting==false and sprint==false then
  563. attack=true
  564. if meditating==false then
  565. meditating=true
  566. Humanoid.WalkSpeed = 0
  567. for i=0,1,0.04 do
  568. fat.Event:wait()
  569. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
  570. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
  571. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
  572. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
  573. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  574. LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  575. end
  576. elseif meditating==true then
  577. meditating=false
  578. for i=0,1,0.04 do
  579. fat.Event:wait()
  580. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.05)*angles(math.rad(0),math.rad(15),math.rad(0)),0.15)
  581. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(30)),0.15)
  582. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20)),0.15)
  583. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.1,0)*angles(math.rad(15),math.rad(0),math.rad(-25)),0.15)
  584. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  585. LH.C0=clerp(LH.C0,cf(-0.75,0.05,-1)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),0.15)
  586. end
  587. Humanoid.WalkSpeed = 3
  588. end
  589. attack=false
  590. end
  591. if k=='e' and attack==false and resting==false and sitting==false and meditating==false and sprint==false then
  592. sprint=true
  593. Humanoid.WalkSpeed = 16
  594. end
  595. end)
  596.  
  597. mouse.KeyUp:connect(function(k)
  598. if k=='e' and attack==false and resting==false and sitting==false and meditating==false and sprint==true then
  599. sprint=false
  600. Humanoid.WalkSpeed = 3
  601. end
  602. end)
  603.  
  604. local sine = 0
  605. local change = 1
  606. local val = 0
  607.  
  608. fat.Event:connect(function()
  609. sine = sine + change
  610. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  611. local velderp=RootPart.Velocity.y
  612. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  613. if equipped==true or equipped==false then
  614. if attack==false then
  615. idle=idle+1
  616. else
  617. idle=0
  618. end
  619. if idle>=500 then
  620. if attack==false then
  621. --Sheath()
  622. end
  623. end
  624. if RootPart.Velocity.y > 1 and hitfloor==nil then
  625. Anim="Jump"
  626. if attack==false then
  627. change=1
  628. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  629. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.15)
  630. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(20)),0.15)
  631. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-20)),0.15)
  632. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-20),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),0.15)
  633. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-20),math.rad(-90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),0.15)
  634. end
  635. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  636. Anim="Fall"
  637. if attack==false then
  638. change=1
  639. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),0.15)
  640. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.15)
  641. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(10)),0.15)
  642. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-10)),0.15)
  643. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  644. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  645. end
  646. elseif torvel<1 and hitfloor~=nil then
  647. Anim="Idle"
  648. if attack==false and sitting==false and resting==false and meditating==false then
  649. change=1
  650. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/30))*angles(math.rad(-2.5*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15)
  651. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-5*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15)
  652. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.55+0.05*math.cos(sine/30)+ -math.sin(sine/30)/40,0)*angles(math.rad(5-2.5*math.cos(sine/30)),math.rad(0),math.rad(10+5*math.cos(sine/30))+ math.sin(sine/30)/20),0.15)
  653. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.55+0.05*math.cos(sine/30)+ -math.sin(sine/30)/40,0)*angles(math.rad(5-2.5*math.cos(sine/30)),math.rad(0),math.rad(-10-5*math.cos(sine/30))+ -math.sin(sine/30)/20),0.15)
  654. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/30),0.025*math.cos(sine/30))*angles(math.rad(-2.5*math.cos(sine/30)),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  655. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/30),0.025*math.cos(sine/30))*angles(math.rad(-2.5*math.cos(sine/30)),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  656. else
  657. if attack==false and sitting==true and resting==false and meditating==false then
  658. change=1
  659. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.9)*angles(math.rad(-45-2.5*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15)
  660. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-5*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15)
  661. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.45,0)*angles(math.rad(-45-2.5*math.cos(sine/30)),math.rad(0),math.rad(10)),0.15)
  662. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.45,0)*angles(math.rad(-45-2.5*math.cos(sine/30)),math.rad(0),math.rad(-10)),0.15)
  663. RH.C0=clerp(RH.C0,cf(1,-1,0.025*math.cos(sine/30))*angles(math.rad(45-2.5*math.cos(sine/30)),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  664. LH.C0=clerp(LH.C0,cf(-1,-1,0.025*math.cos(sine/30))*angles(math.rad(45-2.5*math.cos(sine/30)),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
  665. else
  666. if attack==false and sitting==false and resting==true and meditating==false then
  667. change=1
  668. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2.3)*angles(math.rad(-80-1*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15)
  669. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5-1*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15)
  670. RW.C0=clerp(RW.C0,CFrame.new(1,0.75,0.1)*angles(math.rad(215-1*math.cos(sine/30)),math.rad(0),math.rad(-45)),0.15)
  671. LW.C0=clerp(LW.C0,CFrame.new(-1,0.75,0.1)*angles(math.rad(200-1*math.cos(sine/30)),math.rad(0),math.rad(45)),0.15)
  672. RH.C0=clerp(RH.C0,cf(1,-1,0.025*math.cos(sine/30))*angles(math.rad(25-1*math.cos(sine/30)),math.rad(90),math.rad(0))*angles(math.rad(20),math.rad(0),math.rad(0)),0.15)
  673. LH.C0=clerp(LH.C0,cf(-1,-1,0.025*math.cos(sine/30))*angles(math.rad(10-1*math.cos(sine/30)),math.rad(-90),math.rad(0))*angles(math.rad(20),math.rad(0),math.rad(0)),0.15)
  674. else
  675. if attack==false and sitting==false and resting==false and meditating==true then
  676. change=1
  677. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.9)*angles(math.rad(10-1*math.cos(sine/30)),math.rad(0),math.rad(0)),0.15)
  678. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10-1*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15)
  679. RW.C0=clerp(RW.C0,CFrame.new(1.25,0.5,-0.5)*angles(math.rad(0),math.rad(165),math.rad(90)),0.15)
  680. LW.C0=clerp(LW.C0,CFrame.new(-1.25,0.5,-0.5)*angles(math.rad(0),math.rad(-165),math.rad(-90)),0.15)
  681. RH.C0=clerp(RH.C0,cf(1,-1,0.1)*angles(math.rad(-30),math.rad(75),math.rad(0))*angles(math.rad(80),math.rad(0),math.rad(0)),0.15)
  682. LH.C0=clerp(LH.C0,cf(-1,-1,0.1)*angles(math.rad(-30),math.rad(-75),math.rad(0))*angles(math.rad(80),math.rad(0),math.rad(0)),0.15)
  683. end
  684. end
  685. end
  686. end
  687. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  688. Anim="Walk"
  689. if attack==false and sprint==false then
  690. change=0.5
  691. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15)
  692. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0+0.025*math.cos(sine/3.5))*angles(math.rad(0-2.5*math.cos(sine/3.5)),math.rad(1.5*math.cos(sine/7)),math.rad(-7.5*math.cos(sine/7))),0.15)
  693. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(30*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(0),math.rad(10)),0.15)
  694. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-30*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(0),math.rad(-10)),0.15)
  695. RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-15-15*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0+2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15)
  696. LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-15+15*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0-2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15)
  697. elseif attack==false and sprint==true then
  698. change=1
  699. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15)
  700. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0+0.025*math.cos(sine/3.5))*angles(math.rad(0-2.5*math.cos(sine/3.5)),math.rad(1.5*math.cos(sine/7)),math.rad(-7.5*math.cos(sine/7))),0.15)
  701. RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(45*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(0),math.rad(10)),0.15)
  702. LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-45*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(0),math.rad(-10)),0.15)
  703. RH.C0=clerp(RH.C0,cf(1,-0.9-0.25*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-15-45*math.cos(sine/7))+ -math.sin(sine/7)/2.5,math.rad(90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0+2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15)
  704. LH.C0=clerp(LH.C0,cf(-1,-0.9+0.25*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-15+45*math.cos(sine/7))+ math.sin(sine/7)/2.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0))*angles(math.rad(0-2.5*math.cos(sine/7)),math.rad(0),math.rad(0)),0.15)
  705. end
  706. elseif torvel<22 and hitfloor~=nil then
  707. Anim="Run"
  708. if attack==false then
  709. end
  710. end
  711. end
  712. end)
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