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1 | Getting Doom | |
2 | ----------- | |
3 | ||
4 | Q - Where do I start? Where can I get DOOM? | |
5 | - | A - Download the IWADs here (80 MB): |
5 | + | A - Download the IWADs here (75 MB): |
6 | - | https://dl.dropboxusercontent.com/u/27048651/iwads.zip |
6 | + | https://www.mediafire.com/?edy3dhdbp33pdg7 |
7 | A - Or here (also 75 MB): | |
8 | https://mega.nz/#!KZsHyKqD!HvV8Gpm_jO2__EpbefNKIqNgXpLUW09-vHZPIVgn0aY | |
9 | A - Or here (105 MB): | |
10 | https://www.mediafire.com/?5daxmd5azqmrvvz | |
11 | A - Or this general starter pack; contains sourceports, IWADs, and selected PWADs (300 MB): | |
12 | https://www.mediafire.com/?n2ss723v0sbpjmu | |
13 | ||
14 | Q - Okay, now what do I do with these IWADs? How do I play DOOM? | |
15 | A - Download a sourceport! | |
16 | http://svn.drdteam.org/gzdoom/ -- OpenGL variant of ZDoom | |
17 | http://svn.drdteam.org/zdoom/ -- THE sourceport to get for singleplayer. TONS of features. | |
18 | http://www.zandronum.com/ -- The only surviving multiplayer port. Get this to play with /vr/. | |
19 | http://www.sourceforge.net/projects/prboom-plus/ -- for a little more than vanilla, has great demo compatability | |
20 | http://sourceforge.net/projects/chocolate-doom/ -- Faithful to original EXEs, but with bugfixes. | |
21 | http://pastebin.com/EzwyW330 -- Tutorial for setting up the original EXEs in DOSBox. | |
22 | ||
23 | Q - Wahh, why does it look like shit? Why are my controls so weird!? | |
24 | A - Whoa calm down there buckaroo, check the options menu or use this beautiful autoexec by Medicris if you're too lazy! | |
25 | http://pastebin.com/3G0a4jJC | |
26 | ||
27 | PRO STRATS | |
28 | --------- | |
29 | Q - I'm new to doom and not very good at it, how do I get better? | |
30 | A - HERE ARE SOME PRO STRATS | |
31 | ||
32 | - You'll want to go for some SSG swingshots, since everyone's hurling themselves around at about 50mph with | |
33 | delicious supershotguns. Doing this will probably increase your performance quite a lot. | |
34 | ||
35 | - Knowing the maps you play on is ALWAYS a good idea, in single or multiplayer. Knowing how to quickly eliminate | |
36 | opponents and monsters quickly in a map while still not taking too much damage is always a good thing and can | |
37 | really give you an edge over your opponents. | |
38 | ||
39 | - Learning to SR50 (Straferun50) is also something you should do, as it can give you a speed boost and possibly | |
40 | a good advantage over your enemies. Here's some info on it. http://zandronum.com/forum/showthread.php?tid=469 | |
41 | ||
42 | - Practice with all the weapons, otherwise you'll probably get fucked over easily. Burst-firing with the | |
43 | chaingun at range is a killing machine (no aim penalty after one bullet, spread starts if you hold down | |
44 | your fire button) and loading up hallways with rockets will net kills on players blindly charging around. | |
45 | If you haven't already, try reading the BFG FAQ as well because the real operation of that gun is not | |
46 | entirely straightforward: http://www.gamers.org/docs/FAQ/bfgfaq/ | |
47 | ||
48 | - Try to find players who have been at it for a while to be buddies with and learn from. You'll lose to them | |
49 | embarrassingly but they'll be able to tell you exactly how to get better in place of these general ideas | |
50 | ||
51 | There's also the DM Bible (which this part is based off of) | |
52 | http://www.doom2.net/~dev/DooMStrategy.pdf | |
53 | ||
54 | And the BFGFAQ | |
55 | http://www.gamers.org/docs/FAQ/bfgfaq/ | |
56 | ||
57 | AND OF COURSE | |
58 | THE | |
59 | PRO DOOM MONSTER STRATS | |
60 | https://www.youtube.com/watch?v=HJcf0aOwmiA | |
61 | ||
62 | Happy fragging! | |
63 | ||
64 | Wad Questions | |
65 | ------------ | |
66 | ||
67 | Q - (G)ZDoom only lists the normal IWADs, why won't it show the PWADs? | |
68 | A - (G)ZDoom recognizes IWADs and will supply a list for you to pick from when you run the executable. It does not generate a list for PWADs, you have to drag and drop the file on the .exe, or use command line, or use a front-end like ZDL. See next question for more info. | |
69 | ||
70 | Q - How do I load WADs/PK3s/PK7s? | |
71 | A - Drag them onto the EXE (ctrl-click to add, load order is first to last) or use ZDL (load order is up to down). | |
72 | ZDL download: http://data.vectec.net/zdl/qzdl/ZDL-3.2.2.2-stable.zip | |
73 | ||
74 | Q - Where do I get started with making maps? | |
75 | A - DoomBuilder 2 and/or GZDoomBuilder are an excellent place to start. GZDoomBuilder has more advanced ZDoom/Zandro features, but DoomBuilder 2 supports a fuckton more non-ZDoom formats. Slade 3 also has a map editor, but it's...inefficient at best. If you're a Linux user, well, you're shit out of luck--only the crash-prone editor of Slade 3 has been reported to work with them. | |
76 | ||
77 | Q - Where do I get started with making new weapons/characters/monsters? | |
78 | A - Slade 3 is practically THE Doom editor for creating, maintaining, and editing .wads and .pk3s. It boasts a whole shitton of features, such as minor sprite coloring, palette tweaking, checking for duplicate entries, etc, etc. XWE is another alternative to Slade 3 except worse in...practically every way. The big (and only) advantage XWE has over Slade 3 is that XWE can handle Build engine files (and some other weirdass formats) better. | |
79 | ||
80 | Weapon Making Tuts | |
81 | http://zdoom.org/wiki/Creating_new_weapons | |
82 | http://gunlabs.blogspot.com/2011/01/tutorials.html | |
83 | Pick out a SIMPLE weapon mod and try to edit it in a private build. See what breaks and what doesn't. | |
84 | ||
85 | Mapping Tuts | |
86 | http://www.youtube.com/playlist?list=PLCE835098C82D8F24 - ChubZDoomer's DB2 tutorial, slightly outdated. | |
87 | http://www.doombuilder.com/?p=tutorials - The official site's tutorials, also slightly outdated. | |
88 | http://zandronum.com/forum/showthread.php?tid=1303 - Not outdated but made by an Italian with poor English. | |
89 | ||
90 | References | |
91 | http://zdoom.org/wiki/ACS | |
92 | http://zdoom.org/zdkb/zdkbviewer.php | |
93 | http://zdoom.org/wiki/Tutorials | |
94 | ||
95 | Downloads | |
96 | http://www.doombuilder.com/ | |
97 | http://svn.drdteam.org/doombuilder2-gzdb/ | |
98 | http://svn.drdteam.org/slade/ | |
99 | http://www.doomworld.com/xwe/ | |
100 | ||
101 | Other Games | |
102 | ---------- | |
103 | ||
104 | Q - What about Wolf3D? How do I play that on a modern machine? | |
105 | A - We gotcha covered. Your options are | |
106 | 1. Download the Wolfenstein 3D TC for ZDoom | |
107 | http://zdoom.org/wiki/Wolfenstein_3D_TC | |
108 | 2. Download ECWolf | |
109 | http://maniacsvault.net/ecwolf/ | |
110 | http://puu.sh/5kGNE.7z - Game data | |
111 | A - Alternative: a Wolf3d starter pack, posted Sept. 2016 | |
112 | http://pastebin.com/mRmhVWce | |
113 | https://mega.nz/#!ikVlQBpQ!AtTZGvnFZgw_I96tsaOK-dbyLf6Usps1nVjLSdxUGz8 | |
114 | ||
115 | Q - I wanna play the good ol' QUAKE! How do I do that? | |
116 | A - Well, you have several options here as well. | |
117 | 1. For Singleplayer, use Darkplaces | |
118 | https://icculus.org/twilight/darkplaces/download.html | |
119 | 2. For Netplay, use EZQuake | |
120 | http://ezquake.sourceforge.net/ | |
121 | ||
122 | And some cool mods | |
123 | Hi-res map textures: http://qrp.quakeone.com/downloads/ | |
124 | Hi-res monster textures: http://quakeone.com/reforged/downloads.html | |
125 | Dynamic lighting: http://quakeone.com/forums/quake-mod-releases/finished-works/6465-inkub0-new-rtlights.html | |
126 | Transparent water: http://vispatch.sourceforge.net/ | |
127 | HQ Music: http://quakeone.com/forums/quake-mod-releases/finished-works/7337-high-quality-music-packs.html | |
128 | ||
129 | Q - I wanna kick ass and chew bubblegum, though at the same time be out of gum. | |
130 | A - Well, there's EDuke32 which even has its own script language. | |
131 | EDuke32 - http://www.eduke32.com/ | |
132 | High res pack - http://hrp.duke4.net/download.php | |
133 | Full Copies - http://pastebin.com/ywSx8g9E | |
134 | ||
135 | MODS | |
136 | --- | |
137 | ||
138 | Q - Hey what are some good mods? And can I get your guys opinions on them? | |
139 | A - Small list of good mods: | |
140 | ||
141 | Samsara | |
142 | http://forum.zdoom.org/viewtopic.php?f=19&t=33219 | |
143 | "Samsara? What a piece of shit." - Jon St. John, Nov 15 2012 | |
144 | In all seriousness, it's a good mod that adds in classic FPS heroes. Pretty fun online too. | |
145 | ||
146 | Pirate Doom | |
147 | http://forum.zdoom.org/viewtopic.php?f=19&t=32674 | |
148 | It's monkey island. In doom. And it's hilarious and silly. | |
149 | That's really all there is to say. | |
150 | ||
151 | Wrath of Cronos | |
152 | http://forum.zdoom.org/viewtopic.php?f=19&t=35846 | |
153 | Hexen in DOOM with RPG elements. Pretty cool stuff. | |
154 | ||
155 | Project MSX | |
156 | http://forum.zdoom.org/viewtopic.php?f=19&t=25836 | |
157 | Mod that adds aspects from halo and speeds up the gameplay 10x. | |
158 | ||
159 | Hideous Destructor | |
160 | http://forum.zdoom.org/viewtopic.php?f=19&t=12973 | |
161 | Hey, we took doom and made every aspect of it harder. Have fun. | |
162 | ||
163 | Crossfire | |
164 | http://forum.zdoom.org/viewtopic.php?f=19&t=36667 | |
165 | WIP mod that has RPG elements and tasty weapons. Pretty damn fun. | |
166 | ||
167 | Cyberrunner | |
168 | http://forum.zdoom.org/viewtopic.php?f=19&t=36608 | |
169 | Race the wind. | |
170 | ||
171 | Community | |
172 | -------- | |
173 | ||
174 | Q - Why is this not on /vg/? This is a general, right??? | |
175 | A - We're not on /vg/ because of the community. /vg/ has a far more insulated group of posters, and having the threads there would result in a total stagnation of new traffic. We even asked on /q/ whether it was allowed, they said they'd be fine with it. | |
176 | http://users.greyserv.net/fh/marrub/moot.png | |
177 | ||
178 | Q - Where can I find the newest DOOM thread? | |
179 | A - It should be on the front page, or you can look here: | |
180 | http://boards.4chan.org/vr/catalog#s=Doom%20Thread | |
181 | ||
182 | Q - Why do most people tend to hate brutal doom?/Why do some people tend to love brutal doom? | |
183 | A - Everyone has their reason (reloading, ironsights, general feel/speed, tons of gore, the author, etc)... | |
184 | ...but ultimately, nobody should care. Cause, well, >opinions | |
185 | ||
186 | Q - So, there's the DOOM threads, but where's the rest of the community at? | |
187 | A - Over here! | |
188 | ZDoom Forums: http://forum.zdoom.org/ | |
189 | Doomworld Forums: http://www.doomworld.com/vb/ | |
190 | Zandronum Forums: http://zandronum.com/forum/ | |
191 | Steam Group: https://steamcommunity.com/groups/vrDOOM | |
192 | ||
193 | some /vr/ servers: | |
194 | Name: vr Doom | |
195 | IP: vrfps.servegame.com:666 | |
196 | ||
197 | Name: Time for Hexen co-op | |
198 | IP: vrfps.servegame.com:1200 | |
199 | ||
200 | Name: Time for Hexen dm | |
201 | IP: vrfps.servegame.com:6112 | |
202 | ||
203 | Masters of DOOM pdf: http://www.mita.lt/uploads/files/96840060_document_2_13464824385073.pdf | |
204 | ||
205 | Other pastebins | |
206 | Hosting with BE tutorial: http://pastebin.com/XLeN2pxe | |
207 | Old FAQ: http://pastebin.com/q0kKJy36 | |
208 | /vr/oom's stuff: http://pastebin.com/5sKRiJzS | |
209 | Soundfont Q&A: http://pastebin.com/y0Mnk9s4 | |
210 | ||
211 | IRC Channel: | |
212 | Server: irc.zandronum.com | |
213 | Channel: #vr | |
214 | Pass: gmotasux | |
215 | ||
216 | Good IRC clients: | |
217 | Hexchat - http://hexchat.github.io/ | |
218 | Chatzilla (XULRunner) - http://chatzilla.rdmsoft.com/xulrunner/ | |
219 | ||
220 | Our bans will redirect to #REKT, where #REKT people go. | |
221 | You can also publicly join #REKT if you are #REKT or want to join in on the #REKKAGE |