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if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
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do
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    script.Parent = owner.Character
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    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
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    local function NewFakeEvent()
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        local Bind = Instance.new("BindableEvent")
7
        local Fake;Fake = {Connections = {},
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        fakeEvent=true;
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        Connect=function(self,Func)
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            Bind.Event:connect(Func)
11
            self.Connections[Bind] = true
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            return setmetatable({Connected = true},{
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            __index = function (self,Index)
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                if Index:lower() == "disconnect" then
15
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
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                end
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                return Fake[Index]
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            end;
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            __tostring = function() return "Connection" end;
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        })
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        end}
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        Fake.connect = Fake.Connect;return Fake;
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    end
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    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
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    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
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    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
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    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
32
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
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        end
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    end
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    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
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    Event.OnServerEvent:Connect(function(FiredBy,Input)
37
        if FiredBy.Name ~= owner.Name then return end
38
        if Input.MouseEvent then
39
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40
        else
41
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
42
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43
            for _,Action in pairs(ContextActionService.Actions) do
44
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45
            end
46
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
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            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
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        end
49
    end)
50
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51
    Event.Parent = NLS([[
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        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
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        local Input = function(Input,gameProcessedEvent)
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            if gameProcessedEvent then return end
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            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
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        end
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        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
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        local Hit,Target
59
        while wait(1/30) do
60
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
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                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62
            end
63
        end
64
    ]],owner.Character)
65
end
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RealGame = game;game = setmetatable({},{
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    __index = function (self,Index)
68
        local Sandbox = function (Thing)
69
            if Thing:IsA("Player") then
70
                local RealPlayer = Thing
71
                return setmetatable({},{
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                    __index = function (self,Index)
73
                        local Type = type(RealPlayer[Index])
74
                        if Type == "function" then
75
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
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                                return function (self)return InternalData["Mouse"] end
77
                            end
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                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
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                        end
80
                        return RealPlayer[Index]
81
                    end;
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                    __tostring = function(self) return RealPlayer.Name end
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                })
84
            end
85
        end
86
        if RealGame[Index] then
87
            local Type = type(RealGame[Index])
88
            if Type == "function" then
89
                if Index:lower() == "getservice" or Index:lower() == "service" then
90
                    return function (self,Service)
91
                        local FakeServices = {
92
                            ["players"] = function()
93
                                return setmetatable({},{
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                                    __index = function (self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
97
                                        if Type2 == "function" then
98
                                            return function (self,...) return RealService[Index2](RealService,...)end
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                                        else
100
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
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                                            return RealService[Index2]
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                                        end
103
                                    end;
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                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105
                                })
106
                            end;
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                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
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                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
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                            ["runservice"] = function()
110
                                return setmetatable({},{
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                                    __index = function(self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
114
                                        if Type2 == "function" then
115
                                            return function (self,...) return RealService[Index2](RealService,...) end
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                                        else
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                                            local RunServices = {
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                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
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                                                ["renderstepped"] = function() return RealService["Stepped"] end
120
                                            }
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                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
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                                            return RealService[Index2]
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                                        end
124
                                    end
125
                                })
126
                            end
127
                        }
128
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
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                        return RealGame:GetService(Service)
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                    end
131
                end
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                return function (self,...) return RealGame[Index](RealGame,...) end
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            else
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                if game:GetService(Index) then return game:GetService(Index) end
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                return RealGame[Index]
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            end
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        end
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        return nil
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    end
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});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
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local p = game.Players.LocalPlayer
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local char = p.Character
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local hed = char.Head
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local LocalPlayer = p
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local naeeym = Instance.new("BillboardGui",char)
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naeeym.Size = UDim2.new(0,100,0,40)
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naeeym.StudsOffset = Vector3.new(0,5,0)
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naeeym.Adornee = char.Head
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local tecks = Instance.new("TextLabel",naeeym)
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tecks.BackgroundTransparency = 1
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tecks.BorderSizePixel = 0
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tecks.Text = LocalPlayer.Name
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tecks.Font = "ArialBold"
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tecks.FontSize = "Size24"
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tecks.TextStrokeTransparency = 0
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tecks.TextStrokeColor3 = Color3.new(0,0,0)
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tecks.TextColor3 = Color3.new(255,255,255)
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tecks.Size = UDim2.new(1,0,0.5,0)
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local Player = game.Players.localPlayer
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local Character = p.Character
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local LeftArm2 = Character["Left Arm"]
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local RightArm2 = Character["Right Arm"]
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local LeftLeg2 = Character["Left Leg"]
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local RightLeg2 = Character["Right Leg"]
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local Head2 = Character.Head
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local Torso2 = Character.Torso
170
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--created by SoldierJoao
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--Credits to metabee for the knives edit
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cut = Instance.new("Sound", Character)
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cut.SoundId = "https://www.roblox.com/asset/?id=97095069"
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cut.Volume = 1.5
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thri = Instance.new("Sound", Character)
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thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
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thri.Volume = 2.5
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WRY = Instance.new("Sound", Character)
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WRY.SoundId = "https://www.roblox.com/asset/?id=276152532"
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WRY.Volume = 5
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local Players=game:service'Players'
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local Player=Players.LocalPlayer
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local Mouse=Player:GetMouse''
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local RenderStepped=game:service'RunService'.RenderStepped
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local MeshId='http://www.roblox.com/asset?id=202083123'
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local TextureId='http://www.roblox.com/asset/?id=189436355'
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local BeeSpeed= 100
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local QHold=false
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local EHold=false
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Mouse.Button1Down:connect(function()
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cut:Play()
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if Mouse.Target then
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local Bee=Instance.new('Part',Player.Character)
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Bee.CanCollide=false
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Bee.Size=Vector3.new(2,2,2)
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Bee.CFrame=Player.Character.Torso.CFrame
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local BeeMesh=Instance.new('SpecialMesh',Bee)
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BeeMesh.MeshType='FileMesh'
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BeeMesh.MeshId=MeshId
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BeeMesh.TextureId=TextureId
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BeeMesh.Scale=Vector3.new(1,1,1)
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local BodyVel=Instance.new('BodyVelocity',Bee)
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BodyVel.maxForce=Vector3.new(math.huge,math.huge,math.huge)
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local BodyGyro=Instance.new('BodyGyro',Bee)
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BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
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BodyGyro.P=2e4
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coroutine.wrap(function()
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RenderStepped:connect(function()
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BodyGyro.cframe=CFrame.new(Bee.Position,Mouse.Hit.p)
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BodyVel.velocity=Bee.CFrame.lookVector*BeeSpeed
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end)
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end)()
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Bee.Touched:connect(function(p)
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if p.Parent~=Player.Character and p.Parent:FindFirstChild'Humanoid'then
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p.Parent:BreakJoints()
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Bee:Destroy''
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thri:Play()
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end
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end)
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end
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end)
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Mouse.KeyDown:connect(function(k)
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local Key=k:lower''
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if Key=='q'then
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QHold=true
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elseif Key=='e'then
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EHold=true
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end
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end)
238
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Mouse.KeyUp:connect(function(k)
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local Key=k:lower''
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if Key=='q'then
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QHold=false
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elseif Key=='e'then
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EHold=false
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end
246
end)
247
248
coroutine.wrap(function()
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RenderStepped:connect(function()
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if QHold then
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if BeeSpeed>0 then
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BeeSpeed=BeeSpeed-1
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end
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elseif EHold then
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BeeSpeed=BeeSpeed+1
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end
257
end)
258
end)()
259
260
261
262
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mse = Player:GetMouse()
264
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sound = Instance.new("Sound", Character)
266
sound.SoundId = "https://www.roblox.com/asset/?id=290807425"
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sound.Volume = 2.5
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sound2 = Instance.new("Sound", Character)
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sound2.SoundId = "https://www.roblox.com/asset/?id=290810519"
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sound2.Volume = 2.5
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sound3 = Instance.new("Sound", Character)
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sound3.SoundId = "https://www.roblox.com/asset/?id=290807377"
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sound3.Volume = 1.8
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sound4 = Instance.new("Sound", Character)
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sound4.SoundId = "https://www.roblox.com/asset/?id=290807397"
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sound4.Volume = 2
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TSTheme = Instance.new("Sound", Character)
278
TSTheme.SoundId = "https://www.roblox.com/asset/?id=172374380"
279
TSTheme.Volume = 2
280
canworld = true
281
mse.KeyDown:connect(function(key)
282
	key = key:lower()
283
	if key == "t" then
284
		if canworld == false then return end
285
		if canworld then
286
		canworld = false
287
		sound3:Play()
288
tecks.Text = "THE WORLD STOP TIME!"
289
wait(2)
290
tecks.Text = LocalPlayer.Name
291
		sound:Play()
292
		sound4:Play()
293
		TSTheme:Play()
294
295
		local function spawnpart()
296
		sphere = Instance.new("Part")
297
		--game.Debris:AddItem(sphere,3)
298
		local sm = Instance.new("SpecialMesh", sphere)
299
		sm.MeshType = "Sphere"
300
		sphere.Transparency = 0.5
301
		sphere.Anchored = true
302
		sphere.CanCollide = false
303
		sphere.Material = "Neon"
304
		sphere.BrickColor = BrickColor.new("Black")
305
		end
306
		
307
		local function weld(lol)
308
			local weld = Instance.new("Weld", Player.Character.Torso)
309
			weld.Part0 = Player.Character.Torso
310
			weld.Part1 = lol
311
			weld.C0 = Player.Character.Torso.CFrame:inverse()
312
			weld.C1 = lol.CFrame:inverse()
313
		end
314
		wait()
315
		spawnpart()
316
			for i, v in pairs(game.Players:GetChildren()) do
317
			t = v.Character:FindFirstChild("Torso")
318
			if t then
319
				t.Anchored = true
320
				Player.Character:FindFirstChild("Torso").Anchored = false
321
			end
322
			RA = v.Character:FindFirstChild("Right Arm")
323
			if RA then
324
				RA.Anchored = true
325
				Player.Character:FindFirstChild("Right Arm").Anchored = false
326
			end
327
			LA = v.Character:FindFirstChild("Left Arm")
328
			if LA then
329
				LA.Anchored = true
330
				Player.Character:FindFirstChild("Left Arm").Anchored = false
331
			end
332
			RL = v.Character:FindFirstChild("Right Leg")
333
			if RL then
334
				RL.Anchored = true
335
				Player.Character:FindFirstChild("Right Leg").Anchored = false
336
			end
337
			LL = v.Character:FindFirstChild("Left Leg")
338
			if LL then
339
				LL.Anchored = true
340
				Player.Character:FindFirstChild("Left Leg").Anchored = false
341
			end
342
		end
343
		weld(sphere)
344
		cce = Instance.new("ColorCorrectionEffect", game.Lighting)
345
		cce.Saturation = -5
346
		--game.Debris:AddItem(cce, 5)
347
		sphere.Parent = Character.Torso
348
		for i = 1,3 do
349
			sphere.Size = sphere.Size + Vector3.new(50,50,50)
350
			wait()
351
			end
352
wait()
353
                        sphere:Destroy()
354
BeeSpeed = 0
355
		cce.Saturation = -0.1
356
		wait(0.3)
357
		cce.Saturation = -0.2
358
		wait(0.3)
359
		cce.Saturation = -0.3
360
		wait(0.2)
361
	        cce.Saturation = -1.5
362
                wait()
363
		end
364
	end
365
end
366
)
367
368
tecks.Text = LocalPlayer.Name
369
370
mse.KeyDown:connect(function(key)
371
	key = key:lower()
372
	if key == "y" then
373
canworld = true
374
tecks.Text = "Time continues moving again."
375
		sound2:Play()
376
wait()
377
BeeSpeed = 1
378
		cce.Saturation = -1.3
379
		wait(0.5)
380
BeeSpeed = 1.2
381
		cce.Saturation = -0.5
382
		wait(0.5)
383
BeeSpeed = 1.4
384
		cce.Saturation = -0.4
385
		wait(0.3)
386
BeeSpeed = 1.5
387
		cce.Saturation = -0.2
388
		wait(0.2)
389
	        cce.Saturation = 0
390
391
		for i, v in pairs(game.Players:GetChildren()) do
392
		t = v.Character:FindFirstChild("Torso")
393
			if t then
394
				t.Anchored = false
395
			end
396
			RA = v.Character:FindFirstChild("Right Arm")
397
			if RA then
398
				RA.Anchored = false
399
			end
400
			LA = v.Character:FindFirstChild("Left Arm")
401
			if LA then
402
				LA.Anchored = false
403
			end
404
			RL = v.Character:FindFirstChild("Right Leg")
405
			if RL then
406
				RL.Anchored = false
407
			end
408
			LL = v.Character:FindFirstChild("Left Leg")
409
			if LL then
410
				LL.Anchored = false
411
			end
412
		end
413
BeeSpeed = 100
414
tecks.Text = LocalPlayer.Name
415
TSTheme:Stop()
416
end
417
end)