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| 1 | - | >Population: (10) (.5/turn) |
| 1 | + | >Population: (11.4) (.7/turn) |
| 2 | >Food: N/A | |
| 3 | - | >Raw Currency: (25) (5/turn) |
| 3 | + | >Raw Currency: (35) (5/turn) |
| 4 | >Legitimacy: (Stable) | |
| 5 | >Culture: (4) | |
| 6 | >Industry: (4) | |
| 7 | >Unique Buildings: The Great Elemental Temple. | |
| 8 | >Defenses: Stone Walls, Basic. | |
| 9 | >Military Units: 1 Tellantian Guardian of the Beauty (Epic). 2 Tellantian Guardians of Form (Strong). | |
| 10 | >Resources: Stone (Good), Marble (Sustainable), Aluminum (Small), Dark Iron (Small), Purified Marble (Sustainable). | |
| 11 | >Magic/Spells: (Elemental, Weak). (None). [Add spell: Alter Rock] [Add spell: Purify, Generalized] | |
| 12 | >Technology: Stone, Wood, (Alchemy, Weak), Masterly Sculpture. | |
| 13 | >Territory: 1 Hex. | |
| 14 | >Bonuses/Eccentricities: | |
| 15 | >1. Lifeless: Tellants do not feel pain, fear, or anger. This makes them frightening in combat: all army units are rated strong, regardless of their origin, and will not retreat. | |
| 16 | >2. Cultured: Tellant culture grows proportionally to population. For every 2 population, you gain 1 culture. | |
| 17 | >Eccentricity: | |
| 18 | >1. Statues: Tellants do not reproduce in a traditional way; they require stone resources (which are consumed). |