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Oct 4th, 2015
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  1. >Population: (10) (.5/turn)
  2. >Food: N/A
  3. >Raw Currency: (25) (5/turn)
  4. >Legitimacy: (Stable)
  5. >Culture: (4)
  6. >Industry: (4)
  7. >Unique Buildings: The Great Elemental Temple.
  8. >Defenses: Stone Walls, Basic.
  9. >Military Units: 1 Tellantian Guardian of the Beauty (Epic). 2 Tellantian Guardians of Form (Strong).
  10. >Resources: Stone (Good), Marble (Sustainable), Aluminum (Small), Dark Iron (Small), Purified Marble (Sustainable).
  11. >Magic/Spells: (Elemental, Weak). (None). [Add spell: Alter Rock] [Add spell: Purify, Generalized]
  12. >Technology: Stone, Wood, (Alchemy, Weak), Masterly Sculpture.
  13. >Territory: 1 Hex.
  14. >Bonuses/Eccentricities:
  15. >1. Lifeless: Tellants do not feel pain, fear, or anger. This makes them frightening in combat: all army units are rated strong, regardless of their origin, and will not retreat.
  16. >2. Cultured: Tellant culture grows proportionally to population. For every 2 population, you gain 1 culture.
  17. >Eccentricity:
  18. >1. Statues: Tellants do not reproduce in a traditional way; they require stone resources (which are consumed).
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