SHOW:
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- or go back to the newest paste.
| 1 | - | wait(1.678) |
| 1 | + | wait(5) |
| 2 | - | DIE = game.Workspace.robloxguyeg2 ---put name here |
| 2 | + | DIE = game.Workspace.robloxguyeg2 |
| 3 | DIE.Torso.Anchored = true | |
| 4 | BumperCar = Instance.new("Part",DIE.Torso)
| |
| 5 | BumperCar.Anchored = true | |
| 6 | BumperCar.Locked = false | |
| 7 | BumperCar.CanCollide = false | |
| 8 | BumperCar.Name = "BumperCar" | |
| 9 | BumperCar.Size = Vector3.new(8.709, 8.984, 18.304) | |
| 10 | BumperCarMesh = Instance.new("SpecialMesh",BumperCar)
| |
| 11 | BumperCarMesh.MeshId = "rbxassetid://609579448" | |
| 12 | BumperCarMesh.TextureId = "rbxassetid://609579474" | |
| 13 | BumperCarMesh.Scale = Vector3.new(0.27, 0.2, 0.24) | |
| 14 | - | BumperCarMesh.Offset = Vector3.new(0, 6.6, 0) |
| 14 | + | BumperCarMesh.Offset = Vector3.new(0, 3.65, 0) |
| 15 | BumperCarMesh.Name = "BumperCarMesh" | |
| 16 | Human = Instance.new("Part",DIE.Torso)
| |
| 17 | Human.Anchored = true | |
| 18 | Human.Locked = false | |
| 19 | Human.CanCollide = false | |
| 20 | Human.Name = "Human" | |
| 21 | Human.Size = Vector3.new(8.709, 8.984, 4.194) | |
| 22 | BUMPERCARS = Instance.new("Sound",Human)
| |
| 23 | - | BUMPERCARS.Volume = 3.25 |
| 23 | + | BUMPERCARS.Volume = 10 |
| 24 | BUMPERCARS.SoundId = "rbxassetid://135305162" | |
| 25 | BUMPERCARS.Looped = true | |
| 26 | BabyBUMBERCARS = Instance.new("PitchShiftSoundEffect",BUMPERCARS)
| |
| 27 | - | BabyBUMBERCARS.Octave = 2 |
| 27 | + | BabyBUMBERCARS.Octave = 1 |
| 28 | HumanMesh = Instance.new("SpecialMesh",Human)
| |
| 29 | HumanMesh.MeshId = "rbxassetid://430118502" | |
| 30 | HumanMesh.TextureId = "rbxassetid://430118631" | |
| 31 | - | HumanMesh.Scale = Vector3.new(5.517, 5, 3.345) |
| 31 | + | HumanMesh.Scale = Vector3.new(5.517, 5, 5) |
| 32 | - | HumanMesh.Offset = Vector3.new(0, 3.8, 0) |
| 32 | + | HumanMesh.Offset = Vector3.new(0, -1, 0) |
| 33 | - | Human.Position = Human.Position + Vector3.new(-.32,0,-1955) |
| 33 | + | Human.CFrame = CFrame.new(DIE.Torso.Position) |
| 34 | - | BumperCar.Position = BumperCar.Position + Vector3.new(-.32,0,-1955) |
| 34 | + | BumperCar.CFrame = CFrame.new(DIE.Torso.Position) |
| 35 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,-1955) | |
| 36 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,-1955) | |
| 37 | - | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) |
| 37 | + | |
| 38 | ||
| 39 | - | wait(.00001) |
| 39 | + | |
| 40 | - | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) |
| 40 | + | |
| 41 | ||
| 42 | ||
| 43 | ||
| 44 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 45 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 46 | wait(0.00000000000000000001) | |
| 47 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 48 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 49 | wait(0.00000000000000000001) | |
| 50 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 51 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 52 | wait(0.00000000000000000001) | |
| 53 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 54 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 55 | wait(0.00000000000000000001) | |
| 56 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 57 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 58 | wait(0.00000000000000000001) | |
| 59 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 60 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 61 | wait(0.00000000000000000001) | |
| 62 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 63 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 64 | wait(0.00000000000000000001) | |
| 65 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 66 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 67 | wait(0.00000000000000000001) | |
| 68 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 69 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 70 | wait(0.00000000000000000001) | |
| 71 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 72 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 73 | wait(0.00000000000000000001) | |
| 74 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 75 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 76 | wait(0.00000000000000000001) | |
| 77 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 78 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 79 | wait(0.00000000000000000001) | |
| 80 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 81 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 82 | wait(0.00000000000000000001) | |
| 83 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 84 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 85 | wait(0.00000000000000000001) | |
| 86 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 87 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 88 | wait(0.00000000000000000001) | |
| 89 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 90 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 91 | wait(0.00000000000000000001) | |
| 92 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 93 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 94 | wait(0.00000000000000000001) | |
| 95 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 96 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 97 | wait(0.00000000000000000001) | |
| 98 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 99 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 100 | wait(0.00000000000000000001) | |
| 101 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 102 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 103 | wait(0.00000000000000000001) | |
| 104 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 105 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 106 | wait(0.00000000000000000001) | |
| 107 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 108 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 109 | wait(0.00000000000000000001) | |
| 110 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 111 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 112 | wait(0.00000000000000000001) | |
| 113 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 114 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 115 | wait(0.00000000000000000001) | |
| 116 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 117 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 118 | wait(0.00000000000000000001) | |
| 119 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 120 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 121 | wait(0.00000000000000000001) | |
| 122 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 123 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 124 | wait(0.00000000000000000001) | |
| 125 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 126 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 127 | wait(0.00000000000000000001) | |
| 128 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 129 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 130 | wait(0.00000000000000000001) | |
| 131 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 132 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 133 | wait(0.00000000000000000001) | |
| 134 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 135 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 136 | wait(0.00000000000000000001) | |
| 137 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 138 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 139 | wait(0.00000000000000000001) | |
| 140 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 141 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 142 | wait(0.00000000000000000001) | |
| 143 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 144 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 145 | wait(0.00000000000000000001) | |
| 146 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 147 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 148 | wait(0.00000000000000000001) | |
| 149 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 150 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 151 | wait(0.00000000000000000001) | |
| 152 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 153 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 154 | wait(0.00000000000000000001) | |
| 155 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 156 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 157 | wait(0.00000000000000000001) | |
| 158 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 159 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 160 | wait(0.00000000000000000001) | |
| 161 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 162 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 163 | wait(0.00000000000000000001) | |
| 164 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 165 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 166 | wait(0.00000000000000000001) | |
| 167 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 168 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 169 | wait(0.00000000000000000001) | |
| 170 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 171 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 172 | wait(0.00000000000000000001) | |
| 173 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 174 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 175 | wait(0.00000000000000000001) | |
| 176 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 177 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 178 | wait(0.00000000000000000001) | |
| 179 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 180 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 181 | wait(0.00000000000000000001) | |
| 182 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 183 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 184 | wait(0.00000000000000000001) | |
| 185 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 186 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 187 | wait(0.00000000000000000001) | |
| 188 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 189 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 190 | wait(0.00000000000000000001) | |
| 191 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 192 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 193 | wait(0.00000000000000000001) | |
| 194 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 195 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 196 | wait(0.00000000000000000001) | |
| 197 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 198 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 199 | wait(0.00000000000000000001) | |
| 200 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 201 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 202 | wait(0.00000000000000000001) | |
| 203 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 204 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 205 | wait(0.00000000000000000001) | |
| 206 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 207 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 208 | wait(0.00000000000000000001) | |
| 209 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 210 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 211 | wait(0.00000000000000000001) | |
| 212 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 213 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 214 | wait(0.00000000000000000001) | |
| 215 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 216 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 217 | wait(0.00000000000000000001) | |
| 218 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 219 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 220 | wait(0.00000000000000000001) | |
| 221 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 222 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 223 | wait(0.00000000000000000001) | |
| 224 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 225 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 226 | wait(0.00000000000000000001) | |
| 227 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 228 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 229 | wait(0.00000000000000000001) | |
| 230 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 231 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 232 | wait(0.00000000000000000001) | |
| 233 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 234 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 235 | wait(0.00000000000000000001) | |
| 236 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 237 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 238 | wait(0.00000000000000000001) | |
| 239 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 240 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 241 | wait(0.00000000000000000001) | |
| 242 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 243 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 244 | wait(0.00000000000000000001) | |
| 245 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 246 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 247 | wait(0.00000000000000000001) | |
| 248 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 249 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 250 | wait(0.00000000000000000001) | |
| 251 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 252 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 253 | wait(0.00000000000000000001) | |
| 254 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 255 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 256 | wait(0.00000000000000000001) | |
| 257 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 258 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 259 | wait(0.00000000000000000001) | |
| 260 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 261 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 262 | wait(0.00000000000000000001) | |
| 263 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 264 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 265 | wait(0.00000000000000000001) | |
| 266 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 267 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 268 | wait(0.00000000000000000001) | |
| 269 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 270 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 271 | wait(0.00000000000000000001) | |
| 272 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 273 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 274 | wait(0.00000000000000000001) | |
| 275 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 276 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 277 | wait(0.00000000000000000001) | |
| 278 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 279 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 280 | wait(0.00000000000000000001) | |
| 281 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 282 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 283 | wait(0.00000000000000000001) | |
| 284 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 285 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 286 | wait(0.00000000000000000001) | |
| 287 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 288 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 289 | wait(0.00000000000000000001) | |
| 290 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 291 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 292 | wait(0.00000000000000000001) | |
| 293 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 294 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 295 | wait(0.00000000000000000001) | |
| 296 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 297 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 298 | wait(0.00000000000000000001) | |
| 299 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 300 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 301 | wait(0.00000000000000000001) | |
| 302 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 303 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 304 | wait(0.00000000000000000001) | |
| 305 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 306 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 307 | wait(0.00000000000000000001) | |
| 308 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 309 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 310 | wait(0.00000000000000000001) | |
| 311 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 312 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 313 | wait(0.00000000000000000001) | |
| 314 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 315 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 316 | wait(0.00000000000000000001) | |
| 317 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 318 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 319 | wait(0.00000000000000000001) | |
| 320 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 321 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 322 | wait(0.00000000000000000001) | |
| 323 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 324 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 325 | wait(0.00000000000000000001) | |
| 326 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 327 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 328 | wait(0.00000000000000000001) | |
| 329 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 330 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 331 | wait(0.00000000000000000001) | |
| 332 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 333 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 334 | wait(0.00000000000000000001) | |
| 335 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 336 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 337 | wait(0.00000000000000000001) | |
| 338 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 339 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 340 | wait(0.00000000000000000001) | |
| 341 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 342 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 343 | wait(0.00000000000000000001) | |
| 344 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 345 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 346 | wait(0.00000000000000000001) | |
| 347 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 348 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 349 | wait(0.00000000000000000001) | |
| 350 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 351 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 352 | wait(0.00000000000000000001) | |
| 353 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 354 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 355 | wait(0.00000000000000000001) | |
| 356 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 357 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 358 | wait(0.00000000000000000001) | |
| 359 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 360 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 361 | wait(0.00000000000000000001) | |
| 362 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 363 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 364 | wait(0.00000000000000000001) | |
| 365 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 366 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 367 | wait(0.00000000000000000001) | |
| 368 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 369 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 370 | wait(0.00000000000000000001) | |
| 371 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 372 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 373 | wait(0.00000000000000000001) | |
| 374 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 375 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 376 | wait(0.00000000000000000001) | |
| 377 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 378 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 379 | wait(0.00000000000000000001) | |
| 380 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 381 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 382 | wait(0.00000000000000000001) | |
| 383 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 384 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 385 | wait(0.00000000000000000001) | |
| 386 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 387 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 388 | wait(0.00000000000000000001) | |
| 389 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 390 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 391 | wait(0.00000000000000000001) | |
| 392 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 393 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 394 | wait(0.00000000000000000001) | |
| 395 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 396 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 397 | wait(0.00000000000000000001) | |
| 398 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 399 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 400 | wait(0.00000000000000000001) | |
| 401 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 402 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 403 | wait(0.00000000000000000001) | |
| 404 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 405 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 406 | wait(0.00000000000000000001) | |
| 407 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 408 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 409 | wait(0.00000000000000000001) | |
| 410 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 411 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 412 | wait(0.00000000000000000001) | |
| 413 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 414 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 415 | wait(0.00000000000000000001) | |
| 416 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 417 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 418 | wait(0.00000000000000000001) | |
| 419 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 420 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 421 | wait(0.00000000000000000001) | |
| 422 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 423 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 424 | wait(0.00000000000000000001) | |
| 425 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 426 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 427 | wait(0.00000000000000000001) | |
| 428 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 429 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 430 | wait(0.00000000000000000001) | |
| 431 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 432 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 433 | wait(0.00000000000000000001) | |
| 434 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 435 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 436 | wait(0.00000000000000000001) | |
| 437 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 438 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 439 | wait(0.00000000000000000001) | |
| 440 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 441 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 442 | wait(0.00000000000000000001) | |
| 443 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 444 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 445 | wait(0.00000000000000000001) | |
| 446 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 447 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 448 | wait(0.00000000000000000001) | |
| 449 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 450 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 451 | wait(0.00000000000000000001) | |
| 452 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 453 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 454 | wait(0.00000000000000000001) | |
| 455 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 456 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 457 | wait(0.00000000000000000001) | |
| 458 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 459 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 460 | wait(0.00000000000000000001) | |
| 461 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 462 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 463 | wait(0.00000000000000000001) | |
| 464 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 465 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 466 | wait(0.00000000000000000001) | |
| 467 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 468 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 469 | wait(0.00000000000000000001) | |
| 470 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 471 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 472 | wait(0.00000000000000000001) | |
| 473 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 474 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 475 | wait(0.00000000000000000001) | |
| 476 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 477 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 478 | wait(0.00000000000000000001) | |
| 479 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 480 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 481 | wait(0.00000000000000000001) | |
| 482 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 483 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 484 | wait(0.00000000000000000001) | |
| 485 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 486 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 487 | wait(0.00000000000000000001) | |
| 488 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 489 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 490 | wait(0.00000000000000000001) | |
| 491 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 492 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 493 | wait(0.00000000000000000001) | |
| 494 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 495 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 496 | wait(0.00000000000000000001) | |
| 497 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 498 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 499 | wait(0.00000000000000000001) | |
| 500 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 501 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 502 | wait(0.00000000000000000001) | |
| 503 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 504 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 505 | wait(0.00000000000000000001) | |
| 506 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 507 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 508 | wait(0.00000000000000000001) | |
| 509 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 510 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 511 | wait(0.00000000000000000001) | |
| 512 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 513 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 514 | wait(0.00000000000000000001) | |
| 515 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 516 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 517 | wait(0.00000000000000000001) | |
| 518 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 519 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 520 | wait(0.00000000000000000001) | |
| 521 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 522 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 523 | wait(0.00000000000000000001) | |
| 524 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 525 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 526 | wait(0.00000000000000000001) | |
| 527 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 528 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 529 | wait(0.00000000000000000001) | |
| 530 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 531 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 532 | wait(0.00000000000000000001) | |
| 533 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 534 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 535 | wait(0.00000000000000000001) | |
| 536 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 537 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 538 | wait(0.00000000000000000001) | |
| 539 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 540 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 541 | wait(0.00000000000000000001) | |
| 542 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 543 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 544 | wait(0.00000000000000000001) | |
| 545 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 546 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 547 | wait(0.00000000000000000001) | |
| 548 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 549 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 550 | wait(0.00000000000000000001) | |
| 551 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 552 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 553 | wait(0.00000000000000000001) | |
| 554 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 555 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 556 | wait(0.00000000000000000001) | |
| 557 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 558 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 559 | wait(0.00000000000000000001) | |
| 560 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 561 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 562 | wait(0.00000000000000000001) | |
| 563 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 564 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 565 | wait(0.00000000000000000001) | |
| 566 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 567 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 568 | wait(0.00000000000000000001) | |
| 569 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 570 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 571 | wait(0.00000000000000000001) | |
| 572 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 573 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 574 | wait(0.00000000000000000001) | |
| 575 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 576 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 577 | wait(0.00000000000000000001) | |
| 578 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 579 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 580 | wait(0.00000000000000000001) | |
| 581 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 582 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 583 | wait(0.00000000000000000001) | |
| 584 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 585 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 586 | wait(0.00000000000000000001) | |
| 587 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 588 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 589 | wait(0.00000000000000000001) | |
| 590 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 591 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 592 | wait(0.00000000000000000001) | |
| 593 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 594 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 595 | wait(0.00000000000000000001) | |
| 596 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 597 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 598 | wait(0.00000000000000000001) | |
| 599 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 600 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 601 | wait(0.00000000000000000001) | |
| 602 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 603 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 604 | wait(0.00000000000000000001) | |
| 605 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 606 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 607 | wait(0.00000000000000000001) | |
| 608 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 609 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 610 | wait(0.00000000000000000001) | |
| 611 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 612 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 613 | wait(0.00000000000000000001) | |
| 614 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 615 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 616 | wait(0.00000000000000000001) | |
| 617 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 618 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 619 | wait(0.00000000000000000001) | |
| 620 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 621 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 622 | wait(0.00000000000000000001) | |
| 623 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 624 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 625 | wait(0.00000000000000000001) | |
| 626 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,4.345) | |
| 627 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,4.345) | |
| 628 | ||
| 629 | ||
| 630 | ||
| 631 | ||
| 632 | ||
| 633 | DIE.Torso.Anchored = false | |
| 634 | DIE.HumanoidRootPart:Destroy() | |
| 635 | wait(.0451) | |
| 636 | - | Human.CFrame = Human.CFrame + Vector3.new(0,0,8) |
| 636 | + | Hit = Instance.new("Sound",DIE.Head)
|
| 637 | - | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,8) |
| 637 | + | Hit.SoundId = "rbxassetid://305526724" |
| 638 | - | wait(.00001) |
| 638 | + | Hit.EmitterSize = 10000.000 |
| 639 | - | Human.CFrame = Human.CFrame + Vector3.new(0,0,8) |
| 639 | + | Hit.MaxDistance = 111111112.000 |
| 640 | - | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,8) |
| 640 | + | Hit.Volume = 10 |
| 641 | dang = Instance.new("DistortionSoundEffect",Hit)
| |
| 642 | dang.Level = 10 | |
| 643 | Hit:Play() | |
| 644 | - | FLYTOHELL.Force = Vector3.new(0,4567,2377) |
| 644 | + | |
| 645 | ||
| 646 | X_X = Instance.new("Sound",DIE.Head)
| |
| 647 | - | BLOOD.Lifetime = NumberRange.new(0.2, 1) |
| 647 | + | X_X.SoundId = "rbxassetid://605536910" |
| 648 | X_X.EmitterSize = 10000.000 | |
| 649 | X_X.MaxDistance = 111111112.000 | |
| 650 | X_X.Volume = 10 | |
| 651 | - | BLOOD.Acceleration = Vector3.new(0, 0, 0.5) |
| 651 | + | x_x = Instance.new("DistortionSoundEffect",X_X)
|
| 652 | X_X:Play() | |
| 653 | - | BLOOD.ZOffset = -.5 |
| 653 | + | |
| 654 | FLYTOHELL.Force = Vector3.new(0,6543,1789) | |
| 655 | BLOOD = Instance.new("ParticleEmitter",DIE.Torso)
| |
| 656 | BLOOD.Texture = "rbxassetid://612591729" | |
| 657 | BLOOD.Lifetime = NumberRange.new(0.1, 0.12) | |
| 658 | BLOOD.Rate = 6666666666666666666666666666666666666666666666 | |
| 659 | BLOOD.RotSpeed = NumberRange.new(367) | |
| 660 | BLOOD.Size = NumberSequence.new(1.2) | |
| 661 | BLOOD.Acceleration = Vector3.new(0, 0, 0.002) | |
| 662 | BLOOD.Speed = NumberRange.new(12) | |
| 663 | - | DIE.Head.BrickColor = BrickColor.new("Crimson")
|
| 663 | + | BLOOD.ZOffset = 0 |
| 664 | - | DIE["Right Arm"].BrickColor = BrickColor.new("Crimson")
|
| 664 | + | |
| 665 | - | DIE["Left Arm"].BrickColor = BrickColor.new("Crimson")
|
| 665 | + | |
| 666 | - | DIE.Torso.BrickColor = BrickColor.new("Crimson")
|
| 666 | + | |
| 667 | - | DIE["Right Leg"].BrickColor = BrickColor.new("Crimson")
|
| 667 | + | |
| 668 | - | DIE["Left Leg"].BrickColor = BrickColor.new("Crimson")
|
| 668 | + | |
| 669 | DIE["Right Leg"].RotVelocity = Vector3.new(5,5,5) | |
| 670 | DIE["Left Leg"].RotVelocity = Vector3.new(5,5,5) | |
| 671 | ||
| 672 | ||
| 673 | ||
| 674 | DIE.Head.Velocity = Vector3.new(5,5,5) | |
| 675 | - | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) |
| 675 | + | DIE["Right Arm"].Velocity = Vector3.new(5,5,5) |
| 676 | DIE["Left Arm"].Velocity = Vector3.new(5,5,5) | |
| 677 | DIE.Torso.Velocity = Vector3.new(5,5,5) | |
| 678 | DIE["Right Leg"].Velocity = Vector3.new(5,5,5) | |
| 679 | DIE["Left Leg"].Velocity = Vector3.new(5,5,5) | |
| 680 | ||
| 681 | ||
| 682 | DIE.Humanoid:Destroy() | |
| 683 | wait(.346) | |
| 684 | FLYTOHELL:Destroy() | |
| 685 | ||
| 686 | ||
| 687 | ||
| 688 | ||
| 689 | DIE.Head.face.Texture = "http://www.roblox.com/asset/?id=546967948" | |
| 690 | d1 = Instance.new("Decal",DIE.Torso)
| |
| 691 | d2 = Instance.new("Decal",DIE.Torso)
| |
| 692 | d3 = Instance.new("Decal",DIE.Torso)
| |
| 693 | b1 = Instance.new("Decal",DIE["Right Arm"])
| |
| 694 | b2 = Instance.new("Decal",DIE["Right Arm"])
| |
| 695 | b3 = Instance.new("Decal",DIE["Right Arm"])
| |
| 696 | c1 = Instance.new("Decal",DIE["Left Arm"])
| |
| 697 | c2= Instance.new("Decal",DIE["Left Arm"])
| |
| 698 | c3 = Instance.new("Decal",DIE["Left Arm"])
| |
| 699 | p1 = Instance.new("Decal",DIE["Right Leg"])
| |
| 700 | p2 = Instance.new("Decal",DIE["Right Leg"])
| |
| 701 | p3 = Instance.new("Decal",DIE["Right Arm"])
| |
| 702 | v1 = Instance.new("Decal",DIE["Left Leg"])
| |
| 703 | v2 = Instance.new("Decal",DIE["Left Leg"])
| |
| 704 | v3 = Instance.new("Decal",DIE["Left Leg"])
| |
| 705 | d1.Texture = "http://www.roblox.com/asset/?id=503089733" | |
| 706 | d2.Texture = "http://www.roblox.com/asset/?id=890286383" | |
| 707 | d3.Texture = "http://www.roblox.com/asset/?id=860143307" | |
| 708 | ||
| 709 | ||
| 710 | ||
| 711 | b1.Texture = "http://www.roblox.com/asset/?id=299237133" | |
| 712 | b2.Texture = "http://www.roblox.com/asset/?id=116830967" | |
| 713 | b3.Texture = "http://www.roblox.com/asset/?id=303980911" | |
| 714 | ||
| 715 | ||
| 716 | c1.Texture = "http://www.roblox.com/asset/?id=785035380" | |
| 717 | c2.Texture = "http://www.roblox.com/asset/?id=1253120824" | |
| 718 | c3.Texture = "http://www.roblox.com/asset/?id=203653086" | |
| 719 | ||
| 720 | ||
| 721 | p1.Texture = "http://www.roblox.com/asset/?id=121678640" | |
| 722 | p2.Texture = "http://www.roblox.com/asset/?id=733082708" | |
| 723 | p3.Texture = "http://www.roblox.com/asset/?id=449475289" | |
| 724 | ||
| 725 | ||
| 726 | v1.Texture = "http://www.roblox.com/asset/?id=944421457" | |
| 727 | v2.Texture = "http://www.roblox.com/asset/?id=176678070" | |
| 728 | v3.Texture = "http://www.roblox.com/asset/?id=547029774" | |
| 729 | ||
| 730 | ||
| 731 | ||
| 732 | ||
| 733 | v1.Texture = "http://www.roblox.com/asset/?id=524781417" | |
| 734 | v2.Texture = "http://www.roblox.com/asset/?id=176678048" | |
| 735 | v3.Texture = "http://www.roblox.com/asset/?id=154750258" | |
| 736 | ||
| 737 | ||
| 738 | ||
| 739 | ||
| 740 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 741 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 742 | wait(.00001) | |
| 743 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 744 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 745 | wait(.00001) | |
| 746 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 747 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 748 | wait(.00001) | |
| 749 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 750 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 751 | wait(.00001) | |
| 752 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 753 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 754 | wait(.00001) | |
| 755 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 756 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 757 | wait(.00001) | |
| 758 | ||
| 759 | DIE.Head.RotVelocity = Vector3.new(5,5,5) | |
| 760 | DIE["Right Arm"].RotVelocity = Vector3.new(5,5,5) | |
| 761 | DIE["Left Arm"].RotVelocity = Vector3.new(5,5,5) | |
| 762 | DIE.Torso.RotVelocity = Vector3.new(5,5,5) | |
| 763 | DIE["Right Leg"].RotVelocity = Vector3.new(5,5,5) | |
| 764 | DIE["Left Leg"].RotVelocity = Vector3.new(5,5,5) | |
| 765 | ||
| 766 | ||
| 767 | ||
| 768 | ||
| 769 | ||
| 770 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 771 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 772 | wait(.00001) | |
| 773 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 774 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 775 | wait(.00001) | |
| 776 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 777 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 778 | wait(.00001) | |
| 779 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 780 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 781 | wait(.00001) | |
| 782 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 783 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 784 | wait(.00001) | |
| 785 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 786 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 787 | wait(.00001) | |
| 788 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 789 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 790 | wait(.00001) | |
| 791 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 792 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 793 | wait(.00001) | |
| 794 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 795 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 796 | wait(.00001) | |
| 797 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 798 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 799 | wait(.00001) | |
| 800 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 801 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 802 | wait(.00001) | |
| 803 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 804 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 805 | wait(.00001) | |
| 806 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 807 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 808 | wait(.00001) | |
| 809 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 810 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 811 | wait(.00001) | |
| 812 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 813 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 814 | wait(.00001) | |
| 815 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 816 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 817 | wait(.00001) | |
| 818 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 819 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 820 | wait(.00001) | |
| 821 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 822 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 823 | wait(.00001) | |
| 824 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 825 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 826 | wait(.00001) | |
| 827 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 828 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 829 | wait(.00001) | |
| 830 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 831 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 832 | wait(.00001) | |
| 833 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 834 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 835 | wait(.00001) | |
| 836 | - | wait(.00001) |
| 836 | + | |
| 837 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 838 | wait(.00001) | |
| 839 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 840 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 841 | wait(.00001) | |
| 842 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 843 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 844 | wait(.00001) | |
| 845 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 846 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 847 | wait(.00001) | |
| 848 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 849 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 850 | wait(.00001) | |
| 851 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 852 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 853 | wait(.00001) | |
| 854 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 855 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 856 | wait(.00001) | |
| 857 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 858 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 859 | wait(.00001) | |
| 860 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 861 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 862 | wait(.00001) | |
| 863 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 864 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 865 | wait(.00001) | |
| 866 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 867 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 868 | wait(.00001) | |
| 869 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 870 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 871 | wait(.00001) | |
| 872 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 873 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 874 | wait(.00001) | |
| 875 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 876 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 877 | wait(.00001) | |
| 878 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 879 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 880 | wait(.00001) | |
| 881 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 882 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 883 | wait(.00001) | |
| 884 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 885 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 886 | wait(.00001) | |
| 887 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 888 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 889 | wait(.00001) | |
| 890 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 891 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 892 | wait(.00001) | |
| 893 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 894 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 895 | wait(.00001) | |
| 896 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 897 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 898 | wait(.00001) | |
| 899 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 900 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 901 | wait(.00001) | |
| 902 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 903 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 904 | wait(.00001) | |
| 905 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 906 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 907 | wait(.00001) | |
| 908 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 909 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 910 | wait(.00001) | |
| 911 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 912 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 913 | wait(.00001) | |
| 914 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 915 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 916 | wait(.00001) | |
| 917 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 918 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 919 | wait(.00001) | |
| 920 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 921 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 922 | wait(.00001) | |
| 923 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 924 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 925 | wait(.00001) | |
| 926 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 927 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 928 | wait(.00001) | |
| 929 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 930 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 931 | wait(.00001) | |
| 932 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 933 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 934 | wait(.00001) | |
| 935 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 936 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 937 | wait(.00001) | |
| 938 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 939 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 940 | wait(.00001) | |
| 941 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 942 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 943 | wait(.00001) | |
| 944 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 945 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 946 | wait(.00001) | |
| 947 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 948 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 949 | wait(.00001) | |
| 950 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 951 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 952 | wait(.00001) | |
| 953 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 954 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 955 | wait(.00001) | |
| 956 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 957 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 958 | wait(.00001) | |
| 959 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 960 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 961 | wait(.00001) | |
| 962 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 963 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 964 | wait(.00001) | |
| 965 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 966 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 967 | wait(.00001) | |
| 968 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 969 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 970 | wait(.00001) | |
| 971 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 972 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 973 | wait(.00001) | |
| 974 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 975 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 976 | wait(.00001) | |
| 977 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 978 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 979 | wait(.00001) | |
| 980 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 981 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 982 | wait(.00001) | |
| 983 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 984 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 985 | wait(.00001) | |
| 986 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 987 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 988 | wait(.00001) | |
| 989 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 990 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 991 | wait(.00001) | |
| 992 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 993 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 994 | wait(.00001) | |
| 995 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 996 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 997 | wait(.00001) | |
| 998 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 999 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1000 | wait(.00001) | |
| 1001 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1002 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1003 | wait(.00001) | |
| 1004 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1005 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1006 | wait(.00001) | |
| 1007 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1008 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1009 | wait(.00001) | |
| 1010 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1011 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1012 | wait(.00001) | |
| 1013 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1014 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1015 | wait(.00001) | |
| 1016 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1017 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1018 | wait(.00001) | |
| 1019 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1020 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1021 | wait(.00001) | |
| 1022 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1023 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1024 | wait(.00001) | |
| 1025 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1026 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1027 | wait(.00001) | |
| 1028 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1029 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1030 | wait(.00001) | |
| 1031 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1032 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1033 | wait(.00001) | |
| 1034 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1035 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1036 | wait(.00001) | |
| 1037 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1038 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1039 | wait(.00001) | |
| 1040 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1041 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1042 | wait(.00001) | |
| 1043 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1044 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1045 | wait(.00001) | |
| 1046 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1047 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1048 | wait(.00001) | |
| 1049 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1050 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1051 | wait(.00001) | |
| 1052 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1053 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1054 | wait(.00001) | |
| 1055 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1056 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1057 | wait(.00001) | |
| 1058 | ||
| 1059 | BLOOD:Destroy() | |
| 1060 | ||
| 1061 | ||
| 1062 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1063 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1064 | wait(.00001) | |
| 1065 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1066 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1067 | wait(.00001) | |
| 1068 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1069 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1070 | wait(.00001) | |
| 1071 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1072 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1073 | wait(.00001) | |
| 1074 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1075 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1076 | wait(.00001) | |
| 1077 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1078 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1079 | wait(.00001) | |
| 1080 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1081 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1082 | wait(.00001) | |
| 1083 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1084 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1085 | wait(.00001) | |
| 1086 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1087 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1088 | wait(.00001) | |
| 1089 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1090 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1091 | wait(.00001) | |
| 1092 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1093 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1094 | wait(.00001) | |
| 1095 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1096 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1097 | wait(.00001) | |
| 1098 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1099 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1100 | wait(.00001) | |
| 1101 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1102 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1103 | wait(.00001) | |
| 1104 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1105 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1106 | wait(.00001) | |
| 1107 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1108 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1109 | wait(.00001) | |
| 1110 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1111 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1112 | wait(.00001) | |
| 1113 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1114 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1115 | wait(.00001) | |
| 1116 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1117 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1118 | wait(.00001) | |
| 1119 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1120 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1121 | wait(.00001) | |
| 1122 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1123 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1124 | wait(.00001) | |
| 1125 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1126 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1127 | wait(.00001) | |
| 1128 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1129 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1130 | wait(.00001) | |
| 1131 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1132 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1133 | wait(.00001) | |
| 1134 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1135 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1136 | wait(.00001) | |
| 1137 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1138 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1139 | wait(.00001) | |
| 1140 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
| 1141 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
| 1142 | wait(.00001) | |
| 1143 | ||
| 1144 | DIE:Clone() | |
| 1145 | DIE.Parent = game.Workspace.Baseplate | |
| 1146 | ||
| 1147 | ||
| 1148 | kaboom = Instance.new("Part",workspace)
| |
| 1149 | kaboom.Anchored = true | |
| 1150 | kaboom.Locked = true | |
| 1151 | kaboom.Name = "kaboom" | |
| 1152 | BOOOM = Instance.new("SpecialMesh",kaboom)
| |
| 1153 | kaboom.Transparency = 1 | |
| 1154 | kaboom.CFrame = CFrame.new(BumperCar.Position) | |
| 1155 | kaboom.BrickColor = BrickColor.new("New Yeller")
| |
| 1156 | kaboom.Transparency = 0.5 | |
| 1157 | BUMPERCARS.Volume = 0 | |
| 1158 | BUMPERCARS.Parent = BumperCar | |
| 1159 | BUMPERCARS.SoundId = "rbxassetid://926261373" | |
| 1160 | BUMPERCARS.Volume = 10 | |
| 1161 | ||
| 1162 | BOOOM.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 1163 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1164 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1165 | wait(0.00000001) | |
| 1166 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1167 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1168 | wait(0.00000001) | |
| 1169 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1170 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1171 | wait(0.00000001) | |
| 1172 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1173 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1174 | wait(0.00000001) | |
| 1175 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1176 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1177 | wait(0.00000001) | |
| 1178 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1179 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1180 | wait(0.00000001) | |
| 1181 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1182 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1183 | wait(0.00000001) | |
| 1184 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1185 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1186 | wait(0.00000001) | |
| 1187 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1188 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1189 | wait(0.00000001) | |
| 1190 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1191 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1192 | wait(0.00000001) | |
| 1193 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1194 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1195 | wait(0.00000001) | |
| 1196 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1197 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1198 | wait(0.00000001) | |
| 1199 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1200 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1201 | wait(0.00000001) | |
| 1202 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1203 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1204 | wait(0.00000001) | |
| 1205 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1206 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1207 | wait(0.00000001) | |
| 1208 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1209 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1210 | wait(0.00000001) | |
| 1211 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1212 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1213 | wait(0.00000001) | |
| 1214 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1215 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1216 | wait(0.00000001) | |
| 1217 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1218 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1219 | wait(0.00000001) | |
| 1220 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1221 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1222 | wait(0.00000001) | |
| 1223 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1224 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1225 | wait(0.00000001) | |
| 1226 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1227 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1228 | wait(0.00000001) | |
| 1229 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1230 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1231 | wait(0.00000001) | |
| 1232 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1233 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1234 | wait(0.00000001) | |
| 1235 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1236 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1237 | wait(0.00000001) | |
| 1238 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1239 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1240 | wait(0.00000001) | |
| 1241 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1242 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1243 | wait(0.00000001) | |
| 1244 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1245 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1246 | wait(0.00000001) | |
| 1247 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1248 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1249 | wait(0.00000001) | |
| 1250 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1251 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1252 | wait(0.00000001) | |
| 1253 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1254 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1255 | wait(0.00000001) | |
| 1256 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1257 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1258 | wait(0.00000001) | |
| 1259 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1260 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1261 | wait(0.00000001) | |
| 1262 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1263 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1264 | wait(0.00000001) | |
| 1265 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1266 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1267 | wait(0.00000001) | |
| 1268 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1269 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1270 | BUMPERCARS.Looped = false | |
| 1271 | wait(0.00000001) | |
| 1272 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1273 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1274 | wait(0.00000001) | |
| 1275 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1276 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1277 | wait(0.00000001) | |
| 1278 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1279 | wait(0.00000001) | |
| 1280 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1281 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1282 | wait(0.00000001) | |
| 1283 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1284 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1285 | wait(0.00000001) | |
| 1286 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1287 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1288 | wait(0.00000001) | |
| 1289 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1290 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1291 | wait(0.00000001) | |
| 1292 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1293 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1294 | wait(0.00000001) | |
| 1295 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1296 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1297 | wait(0.00000001) | |
| 1298 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1299 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1300 | wait(0.00000001) | |
| 1301 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1302 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1303 | wait(0.00000001) | |
| 1304 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1305 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1306 | wait(0.00000001) | |
| 1307 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1308 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1309 | wait(0.00000001) | |
| 1310 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1311 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1312 | wait(0.00000001) | |
| 1313 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1314 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1315 | wait(0.00000001) | |
| 1316 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1317 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1318 | wait(0.00000001) | |
| 1319 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1320 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1321 | wait(0.00000001) | |
| 1322 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1323 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1324 | wait(0.00000001) | |
| 1325 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1326 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1327 | wait(0.00000001) | |
| 1328 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1329 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1330 | wait(0.00000001) | |
| 1331 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1332 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1333 | wait(0.00000001) | |
| 1334 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1335 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1336 | wait(0.00000001) | |
| 1337 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1338 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1339 | wait(0.00000001) | |
| 1340 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1341 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1342 | wait(0.00000001) | |
| 1343 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1344 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1345 | wait(0.00000001) | |
| 1346 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1347 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1348 | wait(0.00000001) | |
| 1349 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1350 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1351 | wait(0.00000001) | |
| 1352 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1353 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1354 | wait(0.00000001) | |
| 1355 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1356 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1357 | wait(0.00000001) | |
| 1358 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1359 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1360 | wait(0.00000001) | |
| 1361 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1362 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1363 | wait(0.00000001) | |
| 1364 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1365 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1366 | wait(0.00000001) | |
| 1367 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1368 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1369 | wait(0.00000001) | |
| 1370 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1371 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1372 | wait(0.00000001) | |
| 1373 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1374 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1375 | wait(0.00000001) | |
| 1376 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1377 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1378 | wait(0.00000001) | |
| 1379 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1380 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1381 | wait(0.00000001) | |
| 1382 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1383 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1384 | wait(0.00000001) | |
| 1385 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1386 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1387 | wait(0.00000001) | |
| 1388 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1389 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1390 | wait(0.00000001) | |
| 1391 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1392 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1393 | wait(0.00000001) | |
| 1394 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1395 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1396 | wait(0.00000001) | |
| 1397 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1398 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1399 | wait(0.00000001) | |
| 1400 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1401 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1402 | wait(0.00000001) | |
| 1403 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1404 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1405 | wait(0.00000001) | |
| 1406 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1407 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1408 | wait(0.00000001) | |
| 1409 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1410 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1411 | wait(0.00000001) | |
| 1412 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1413 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1414 | wait(0.00000001) | |
| 1415 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1416 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1417 | wait(0.00000001) | |
| 1418 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1419 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1420 | wait(0.00000001) | |
| 1421 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1422 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1423 | wait(0.00000001) | |
| 1424 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1425 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1426 | wait(0.00000001) | |
| 1427 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1428 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1429 | wait(0.00000001) | |
| 1430 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1431 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1432 | wait(0.00000001) | |
| 1433 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1434 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1435 | wait(0.00000001) | |
| 1436 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1437 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1438 | wait(0.00000001) | |
| 1439 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1440 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1441 | wait(0.00000001) | |
| 1442 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1443 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1444 | wait(0.00000001) | |
| 1445 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1446 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1447 | wait(0.00000001) | |
| 1448 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1449 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1450 | wait(0.00000001) | |
| 1451 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1452 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1453 | wait(0.00000001) | |
| 1454 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1455 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1456 | wait(0.00000001) | |
| 1457 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1458 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1459 | wait(0.00000001) | |
| 1460 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1461 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1462 | wait(0.00000001) | |
| 1463 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1464 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1465 | wait(0.00000001) | |
| 1466 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1467 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1468 | wait(0.00000001) | |
| 1469 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1470 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1471 | wait(0.00000001) | |
| 1472 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1473 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1474 | wait(0.00000001) | |
| 1475 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1476 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1477 | wait(0.00000001) | |
| 1478 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1479 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1480 | wait(0.00000001) | |
| 1481 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1482 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1483 | wait(0.00000001) | |
| 1484 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1485 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1486 | wait(0.00000001) | |
| 1487 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1488 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1489 | wait(0.00000001) | |
| 1490 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1491 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1492 | wait(0.00000001) | |
| 1493 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1494 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1495 | wait(0.00000001) | |
| 1496 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1497 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1498 | wait(0.00000001) | |
| 1499 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1500 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1501 | wait(0.00000001) | |
| 1502 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1503 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1504 | wait(0.00000001) | |
| 1505 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1506 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1507 | wait(0.00000001) | |
| 1508 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1509 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1510 | wait(0.00000001) | |
| 1511 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1512 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1513 | wait(0.00000001) | |
| 1514 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1515 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1516 | wait(0.00000001) | |
| 1517 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1518 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1519 | wait(0.00000001) | |
| 1520 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1521 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1522 | wait(0.00000001) | |
| 1523 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1524 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1525 | wait(0.00000001) | |
| 1526 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1527 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1528 | wait(0.00000001) | |
| 1529 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1530 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1531 | wait(0.00000001) | |
| 1532 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1533 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1534 | wait(0.00000001) | |
| 1535 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1536 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1537 | wait(0.00000001) | |
| 1538 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1539 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1540 | wait(0.00000001) | |
| 1541 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1542 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1543 | wait(0.00000001) | |
| 1544 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1545 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1546 | wait(0.00000001) | |
| 1547 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1548 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1549 | wait(0.00000001) | |
| 1550 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1551 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1552 | wait(0.00000001) | |
| 1553 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1554 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1555 | wait(0.00000001) | |
| 1556 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1557 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1558 | wait(0.00000001) | |
| 1559 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1560 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1561 | wait(0.00000001) | |
| 1562 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1563 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1564 | wait(0.00000001) | |
| 1565 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1566 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1567 | wait(0.00000001) | |
| 1568 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1569 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1570 | wait(0.00000001) | |
| 1571 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1572 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1573 | wait(0.00000001) | |
| 1574 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1575 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1576 | wait(0.00000001) | |
| 1577 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1578 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1579 | wait(0.00000001) | |
| 1580 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1581 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1582 | wait(0.00000001) | |
| 1583 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1584 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1585 | wait(0.00000001) | |
| 1586 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1587 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1588 | wait(0.00000001) | |
| 1589 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1590 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1591 | wait(0.00000001) | |
| 1592 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1593 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1594 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1595 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1596 | wait(0.00000001) | |
| 1597 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1598 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1599 | wait(0.00000001) | |
| 1600 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1601 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1602 | wait(0.00000001) | |
| 1603 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1604 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1605 | wait(0.00000001) | |
| 1606 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1607 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1608 | wait(0.00000001) | |
| 1609 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1610 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1611 | wait(0.00000001) | |
| 1612 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1613 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1614 | wait(0.00000001) | |
| 1615 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1616 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1617 | wait(0.00000001) | |
| 1618 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1619 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1620 | wait(0.00000001) | |
| 1621 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1622 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1623 | wait(0.00000001) | |
| 1624 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1625 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1626 | wait(0.00000001) | |
| 1627 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1628 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1629 | wait(0.00000001) | |
| 1630 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1631 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1632 | wait(0.00000001) | |
| 1633 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1634 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1635 | wait(0.00000001) | |
| 1636 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1637 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1638 | wait(0.00000001) | |
| 1639 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1640 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1641 | wait(0.00000001) | |
| 1642 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1643 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1644 | wait(0.00000001) | |
| 1645 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1646 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1647 | wait(0.00000001) | |
| 1648 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1649 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1650 | wait(0.00000001) | |
| 1651 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1652 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1653 | wait(0.00000001) | |
| 1654 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1655 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1656 | wait(0.00000001) | |
| 1657 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1658 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1659 | wait(0.00000001) | |
| 1660 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1661 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1662 | wait(0.00000001) | |
| 1663 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1664 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1665 | wait(0.00000001) | |
| 1666 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1667 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1668 | wait(0.00000001) | |
| 1669 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1670 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1671 | wait(0.00000001) | |
| 1672 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1673 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1674 | wait(0.00000001) | |
| 1675 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1676 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1677 | wait(0.00000001) | |
| 1678 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1679 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1680 | wait(0.00000001) | |
| 1681 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1682 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1683 | wait(0.00000001) | |
| 1684 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1685 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1686 | wait(0.00000001) | |
| 1687 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1688 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1689 | wait(0.00000001) | |
| 1690 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1691 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1692 | wait(0.00000001) | |
| 1693 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1694 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1695 | wait(0.00000001) | |
| 1696 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1697 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1698 | wait(0.00000001) | |
| 1699 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1700 | wait(0.00000001) | |
| 1701 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1702 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1703 | wait(0.00000001) | |
| 1704 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1705 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1706 | wait(0.00000001) | |
| 1707 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1708 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1709 | wait(0.00000001) | |
| 1710 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1711 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1712 | wait(0.00000001) | |
| 1713 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1714 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1715 | wait(0.00000001) | |
| 1716 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1717 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1718 | wait(0.00000001) | |
| 1719 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1720 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1721 | wait(0.00000001) | |
| 1722 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1723 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1724 | wait(0.00000001) | |
| 1725 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1726 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1727 | wait(0.00000001) | |
| 1728 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1729 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1730 | wait(0.00000001) | |
| 1731 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1732 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1733 | wait(0.00000001) | |
| 1734 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1735 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1736 | wait(0.00000001) | |
| 1737 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1738 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1739 | wait(0.00000001) | |
| 1740 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1741 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1742 | wait(0.00000001) | |
| 1743 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1744 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1745 | wait(0.00000001) | |
| 1746 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1747 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1748 | wait(0.00000001) | |
| 1749 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1750 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1751 | wait(0.00000001) | |
| 1752 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1753 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1754 | wait(0.00000001) | |
| 1755 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1756 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1757 | wait(0.00000001) | |
| 1758 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1759 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1760 | wait(0.00000001) | |
| 1761 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1762 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1763 | wait(0.00000001) | |
| 1764 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1765 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1766 | wait(0.00000001) | |
| 1767 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1768 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1769 | wait(0.00000001) | |
| 1770 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1771 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1772 | wait(0.00000001) | |
| 1773 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1774 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1775 | wait(0.00000001) | |
| 1776 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1777 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1778 | wait(0.00000001) | |
| 1779 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1780 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1781 | wait(0.00000001) | |
| 1782 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1783 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1784 | wait(0.00000001) | |
| 1785 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1786 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1787 | wait(0.00000001) | |
| 1788 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1789 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1790 | wait(0.00000001) | |
| 1791 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1792 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1793 | wait(0.00000001) | |
| 1794 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1795 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1796 | wait(0.00000001) | |
| 1797 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1798 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1799 | wait(0.00000001) | |
| 1800 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1801 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1802 | wait(0.00000001) | |
| 1803 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1804 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1805 | wait(0.00000001) | |
| 1806 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1807 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1808 | wait(0.00000001) | |
| 1809 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1810 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1811 | wait(0.00000001) | |
| 1812 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1813 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1814 | wait(0.00000001) | |
| 1815 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1816 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1817 | wait(0.00000001) | |
| 1818 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1819 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1820 | wait(0.00000001) | |
| 1821 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1822 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1823 | wait(0.00000001) | |
| 1824 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1825 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1826 | wait(0.00000001) | |
| 1827 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1828 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1829 | wait(0.00000001) | |
| 1830 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1831 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1832 | wait(0.00000001) | |
| 1833 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1834 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1835 | wait(0.00000001) | |
| 1836 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1837 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1838 | wait(0.00000001) | |
| 1839 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1840 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1841 | wait(0.00000001) | |
| 1842 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1843 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1844 | wait(0.00000001) | |
| 1845 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1846 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1847 | wait(0.00000001) | |
| 1848 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1849 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1850 | wait(0.00000001) | |
| 1851 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1852 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1853 | wait(0.00000001) | |
| 1854 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1855 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1856 | wait(0.00000001) | |
| 1857 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1858 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1859 | wait(0.00000001) | |
| 1860 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1861 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1862 | wait(0.00000001) | |
| 1863 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1864 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1865 | wait(0.00000001) | |
| 1866 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1867 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1868 | wait(0.00000001) | |
| 1869 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1870 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1871 | wait(0.00000001) | |
| 1872 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1873 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1874 | wait(0.00000001) | |
| 1875 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1876 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1877 | wait(0.00000001) | |
| 1878 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1879 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1880 | wait(0.00000001) | |
| 1881 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1882 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1883 | wait(0.00000001) | |
| 1884 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1885 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1886 | wait(0.00000001) | |
| 1887 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1888 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1889 | wait(0.00000001) | |
| 1890 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1891 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1892 | wait(0.00000001) | |
| 1893 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1894 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1895 | wait(0.00000001) | |
| 1896 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1897 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1898 | wait(0.00000001) | |
| 1899 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1900 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1901 | wait(0.00000001) | |
| 1902 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1903 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1904 | wait(0.00000001) | |
| 1905 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1906 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1907 | wait(0.00000001) | |
| 1908 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1909 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1910 | wait(0.00000001) | |
| 1911 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1912 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1913 | wait(0.00000001) | |
| 1914 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1915 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1916 | wait(0.00000001) | |
| 1917 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1918 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1919 | wait(0.00000001) | |
| 1920 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1921 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1922 | wait(0.00000001) | |
| 1923 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1924 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1925 | wait(0.00000001) | |
| 1926 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1927 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1928 | wait(0.00000001) | |
| 1929 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1930 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1931 | wait(0.00000001) | |
| 1932 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1933 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1934 | wait(0.00000001) | |
| 1935 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1936 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1937 | wait(0.00000001) | |
| 1938 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1939 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1940 | wait(0.00000001) | |
| 1941 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1942 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1943 | wait(0.00000001) | |
| 1944 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1945 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1946 | wait(0.00000001) | |
| 1947 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1948 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1949 | wait(0.00000001) | |
| 1950 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1951 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1952 | wait(0.00000001) | |
| 1953 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1954 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1955 | wait(0.00000001) | |
| 1956 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1957 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1958 | wait(0.00000001) | |
| 1959 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1960 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1961 | wait(0.00000001) | |
| 1962 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1963 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1964 | wait(0.00000001) | |
| 1965 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1966 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1967 | wait(0.00000001) | |
| 1968 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1969 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1970 | wait(0.00000001) | |
| 1971 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1972 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1973 | wait(0.00000001) | |
| 1974 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1975 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1976 | wait(0.00000001) | |
| 1977 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1978 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1979 | wait(0.00000001) | |
| 1980 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1981 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1982 | wait(0.00000001) | |
| 1983 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1984 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1985 | wait(0.00000001) | |
| 1986 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1987 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1988 | wait(0.00000001) | |
| 1989 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1990 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1991 | wait(0.00000001) | |
| 1992 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1993 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1994 | wait(0.00000001) | |
| 1995 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1996 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 1997 | wait(0.00000001) | |
| 1998 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 1999 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2000 | wait(0.00000001) | |
| 2001 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2002 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2003 | wait(0.00000001) | |
| 2004 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2005 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2006 | wait(0.00000001) | |
| 2007 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2008 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2009 | wait(0.00000001) | |
| 2010 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2011 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2012 | wait(0.00000001) | |
| 2013 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2014 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2015 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2016 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2017 | wait(0.00000001) | |
| 2018 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2019 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2020 | wait(0.00000001) | |
| 2021 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2022 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2023 | wait(0.00000001) | |
| 2024 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2025 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2026 | wait(0.00000001) | |
| 2027 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2028 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2029 | wait(0.00000001) | |
| 2030 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2031 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2032 | wait(0.00000001) | |
| 2033 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2034 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2035 | wait(0.00000001) | |
| 2036 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2037 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2038 | wait(0.00000001) | |
| 2039 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2040 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2041 | wait(0.00000001) | |
| 2042 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2043 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2044 | wait(0.00000001) | |
| 2045 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2046 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2047 | wait(0.00000001) | |
| 2048 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2049 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2050 | wait(0.00000001) | |
| 2051 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2052 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2053 | wait(0.00000001) | |
| 2054 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2055 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2056 | wait(0.00000001) | |
| 2057 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2058 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2059 | wait(0.00000001) | |
| 2060 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2061 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2062 | wait(0.00000001) | |
| 2063 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2064 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2065 | wait(0.00000001) | |
| 2066 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2067 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2068 | wait(0.00000001) | |
| 2069 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2070 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2071 | wait(0.00000001) | |
| 2072 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2073 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2074 | wait(0.00000001) | |
| 2075 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2076 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2077 | wait(0.00000001) | |
| 2078 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2079 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2080 | wait(0.00000001) | |
| 2081 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2082 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2083 | wait(0.00000001) | |
| 2084 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2085 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2086 | wait(0.00000001) | |
| 2087 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2088 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2089 | wait(0.00000001) | |
| 2090 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2091 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2092 | wait(0.00000001) | |
| 2093 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2094 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2095 | wait(0.00000001) | |
| 2096 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2097 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2098 | wait(0.00000001) | |
| 2099 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2100 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2101 | wait(0.00000001) | |
| 2102 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2103 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2104 | wait(0.00000001) | |
| 2105 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2106 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2107 | wait(0.00000001) | |
| 2108 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2109 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2110 | wait(0.00000001) | |
| 2111 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2112 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2113 | wait(0.00000001) | |
| 2114 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2115 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2116 | wait(0.00000001) | |
| 2117 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2118 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2119 | wait(0.00000001) | |
| 2120 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2121 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2122 | wait(0.00000001) | |
| 2123 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2124 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2125 | wait(0.00000001) | |
| 2126 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2127 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2128 | wait(0.00000001) | |
| 2129 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2130 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2131 | wait(0.00000001) | |
| 2132 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2133 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2134 | wait(0.00000001) | |
| 2135 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2136 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2137 | wait(0.00000001) | |
| 2138 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2139 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2140 | wait(0.00000001) | |
| 2141 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2142 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2143 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2144 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2145 | wait(0.00000001) | |
| 2146 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2147 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2148 | wait(0.00000001) | |
| 2149 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2150 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2151 | wait(0.00000001) | |
| 2152 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2153 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2154 | wait(0.00000001) | |
| 2155 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2156 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2157 | wait(0.00000001) | |
| 2158 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2159 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2160 | wait(0.00000001) | |
| 2161 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2162 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2163 | wait(0.00000001) | |
| 2164 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2165 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2166 | wait(0.00000001) | |
| 2167 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2168 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2169 | wait(0.00000001) | |
| 2170 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2171 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2172 | wait(0.00000001) | |
| 2173 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2174 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2175 | wait(0.00000001) | |
| 2176 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2177 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2178 | wait(0.00000001) | |
| 2179 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2180 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2181 | wait(0.00000001) | |
| 2182 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2183 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2184 | wait(0.00000001) | |
| 2185 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2186 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2187 | wait(0.00000001) | |
| 2188 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2189 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2190 | wait(0.00000001) | |
| 2191 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2192 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2193 | wait(0.00000001) | |
| 2194 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2195 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2196 | wait(0.00000001) | |
| 2197 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2198 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2199 | wait(0.00000001) | |
| 2200 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2201 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2202 | wait(0.00000001) | |
| 2203 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2204 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2205 | wait(0.00000001) | |
| 2206 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2207 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2208 | wait(0.00000001) | |
| 2209 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2210 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2211 | wait(0.00000001) | |
| 2212 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2213 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2214 | wait(0.00000001) | |
| 2215 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2216 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2217 | wait(0.00000001) | |
| 2218 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2219 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2220 | wait(0.00000001) | |
| 2221 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2222 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2223 | wait(0.00000001) | |
| 2224 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2225 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2226 | wait(0.00000001) | |
| 2227 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2228 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2229 | wait(0.00000001) | |
| 2230 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2231 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2232 | wait(0.00000001) | |
| 2233 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2234 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2235 | wait(0.00000001) | |
| 2236 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2237 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2238 | wait(0.00000001) | |
| 2239 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2240 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2241 | wait(0.00000001) | |
| 2242 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2243 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2244 | wait(0.00000001) | |
| 2245 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2246 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2247 | wait(0.00000001) | |
| 2248 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2249 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2250 | wait(0.00000001) | |
| 2251 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2252 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2253 | wait(0.00000001) | |
| 2254 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2255 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2256 | wait(0.00000001) | |
| 2257 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2258 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2259 | wait(0.00000001) | |
| 2260 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2261 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2262 | wait(0.00000001) | |
| 2263 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2264 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2265 | wait(0.00000001) | |
| 2266 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2267 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2268 | wait(0.00000001) | |
| 2269 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2270 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2271 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2272 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2273 | wait(0.00000001) | |
| 2274 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2275 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2276 | wait(0.00000001) | |
| 2277 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2278 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2279 | wait(0.00000001) | |
| 2280 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2281 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2282 | wait(0.00000001) | |
| 2283 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2284 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2285 | wait(0.00000001) | |
| 2286 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2287 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2288 | wait(0.00000001) | |
| 2289 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2290 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2291 | wait(0.00000001) | |
| 2292 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2293 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2294 | wait(0.00000001) | |
| 2295 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2296 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2297 | wait(0.00000001) | |
| 2298 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2299 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2300 | wait(0.00000001) | |
| 2301 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2302 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2303 | wait(0.00000001) | |
| 2304 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2305 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2306 | wait(0.00000001) | |
| 2307 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2308 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2309 | wait(0.00000001) | |
| 2310 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2311 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2312 | wait(0.00000001) | |
| 2313 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2314 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2315 | wait(0.00000001) | |
| 2316 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2317 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2318 | wait(0.00000001) | |
| 2319 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2320 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2321 | wait(0.00000001) | |
| 2322 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2323 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2324 | wait(0.00000001) | |
| 2325 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2326 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2327 | wait(0.00000001) | |
| 2328 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2329 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2330 | wait(0.00000001) | |
| 2331 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2332 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2333 | wait(0.00000001) | |
| 2334 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2335 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2336 | wait(0.00000001) | |
| 2337 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2338 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2339 | wait(0.00000001) | |
| 2340 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2341 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2342 | wait(0.00000001) | |
| 2343 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2344 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2345 | wait(0.00000001) | |
| 2346 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2347 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2348 | wait(0.00000001) | |
| 2349 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2350 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2351 | wait(0.00000001) | |
| 2352 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2353 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2354 | wait(0.00000001) | |
| 2355 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2356 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2357 | wait(0.00000001) | |
| 2358 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2359 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2360 | wait(0.00000001) | |
| 2361 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2362 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2363 | wait(0.00000001) | |
| 2364 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2365 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2366 | wait(0.00000001) | |
| 2367 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2368 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2369 | wait(0.00000001) | |
| 2370 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2371 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2372 | wait(0.00000001) | |
| 2373 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2374 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2375 | wait(0.00000001) | |
| 2376 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2377 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2378 | wait(0.00000001) | |
| 2379 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2380 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2381 | wait(0.00000001) | |
| 2382 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2383 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2384 | wait(0.00000001) | |
| 2385 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2386 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2387 | wait(0.00000001) | |
| 2388 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2389 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2390 | wait(0.00000001) | |
| 2391 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2392 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2393 | wait(0.00000001) | |
| 2394 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2395 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2396 | wait(0.00000001) | |
| 2397 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2398 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2399 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2400 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2401 | wait(0.00000001) | |
| 2402 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2403 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2404 | wait(0.00000001) | |
| 2405 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2406 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2407 | wait(0.00000001) | |
| 2408 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2409 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2410 | wait(0.00000001) | |
| 2411 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2412 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2413 | wait(0.00000001) | |
| 2414 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2415 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2416 | wait(0.00000001) | |
| 2417 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2418 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2419 | wait(0.00000001) | |
| 2420 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2421 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2422 | wait(0.00000001) | |
| 2423 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2424 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2425 | wait(0.00000001) | |
| 2426 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2427 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2428 | wait(0.00000001) | |
| 2429 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2430 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2431 | wait(0.00000001) | |
| 2432 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2433 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2434 | wait(0.00000001) | |
| 2435 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2436 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2437 | wait(0.00000001) | |
| 2438 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2439 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2440 | wait(0.00000001) | |
| 2441 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2442 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2443 | wait(0.00000001) | |
| 2444 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2445 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2446 | wait(0.00000001) | |
| 2447 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2448 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2449 | wait(0.00000001) | |
| 2450 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2451 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2452 | wait(0.00000001) | |
| 2453 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2454 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2455 | wait(0.00000001) | |
| 2456 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2457 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2458 | wait(0.00000001) | |
| 2459 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2460 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2461 | wait(0.00000001) | |
| 2462 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2463 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2464 | wait(0.00000001) | |
| 2465 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2466 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2467 | wait(0.00000001) | |
| 2468 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2469 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2470 | wait(0.00000001) | |
| 2471 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2472 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2473 | wait(0.00000001) | |
| 2474 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2475 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2476 | wait(0.00000001) | |
| 2477 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2478 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2479 | wait(0.00000001) | |
| 2480 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2481 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2482 | wait(0.00000001) | |
| 2483 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2484 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2485 | wait(0.00000001) | |
| 2486 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2487 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2488 | wait(0.00000001) | |
| 2489 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2490 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2491 | wait(0.00000001) | |
| 2492 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2493 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2494 | wait(0.00000001) | |
| 2495 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2496 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2497 | wait(0.00000001) | |
| 2498 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2499 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2500 | wait(0.00000001) | |
| 2501 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2502 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2503 | wait(0.00000001) | |
| 2504 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2505 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2506 | wait(0.00000001) | |
| 2507 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2508 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2509 | wait(0.00000001) | |
| 2510 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2511 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2512 | wait(0.00000001) | |
| 2513 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2514 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2515 | wait(0.00000001) | |
| 2516 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2517 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2518 | wait(0.00000001) | |
| 2519 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2520 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2521 | wait(0.00000001) | |
| 2522 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2523 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2524 | wait(0.00000001) | |
| 2525 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2526 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2527 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2528 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2529 | wait(0.00000001) | |
| 2530 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2531 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2532 | wait(0.00000001) | |
| 2533 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2534 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2535 | wait(0.00000001) | |
| 2536 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2537 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2538 | wait(0.00000001) | |
| 2539 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2540 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2541 | wait(0.00000001) | |
| 2542 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2543 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2544 | wait(0.00000001) | |
| 2545 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2546 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2547 | wait(0.00000001) | |
| 2548 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2549 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2550 | wait(0.00000001) | |
| 2551 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2552 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2553 | wait(0.00000001) | |
| 2554 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2555 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2556 | wait(0.00000001) | |
| 2557 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2558 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2559 | wait(0.00000001) | |
| 2560 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2561 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2562 | wait(0.00000001) | |
| 2563 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2564 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2565 | wait(0.00000001) | |
| 2566 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2567 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2568 | wait(0.00000001) | |
| 2569 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2570 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2571 | wait(0.00000001) | |
| 2572 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2573 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2574 | wait(0.00000001) | |
| 2575 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2576 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2577 | wait(0.00000001) | |
| 2578 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2579 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2580 | wait(0.00000001) | |
| 2581 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2582 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2583 | wait(0.00000001) | |
| 2584 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2585 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2586 | wait(0.00000001) | |
| 2587 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2588 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2589 | wait(0.00000001) | |
| 2590 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2591 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2592 | wait(0.00000001) | |
| 2593 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2594 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2595 | wait(0.00000001) | |
| 2596 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2597 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2598 | wait(0.00000001) | |
| 2599 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2600 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2601 | wait(0.00000001) | |
| 2602 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2603 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2604 | wait(0.00000001) | |
| 2605 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2606 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2607 | wait(0.00000001) | |
| 2608 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2609 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2610 | wait(0.00000001) | |
| 2611 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2612 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2613 | wait(0.00000001) | |
| 2614 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2615 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2616 | wait(0.00000001) | |
| 2617 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
| 2618 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
| 2619 | ||
| 2620 | ||
| 2621 | ||
| 2622 | ||
| 2623 | Human:Destroy() | |
| 2624 | BumperCar:Destroy() | |
| 2625 | kaboom:Destroy() |