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command /stop-player <player> <text>:
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	attacker is shulker
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   usage: &4/shulkerdamege <player> <false|true>
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	cancel event
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   permission: shulkerdamege.sk
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   trigger:
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      if arg-1 is "true":
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         set {stop-player%arg-1%} to "true"
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      else if arg-2 is "false":
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         set {stop-player%arg-1%} to "false"
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on damage of player:
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   {stop-player%player%} is "true"
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   attacker is shulker
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   cancel event