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Str- 10, Dex- 10, Int- 12, HT- 10
1+
Str- 10, Dex- 10, Int- 12, HT- 11
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Hp- 10, Fp- 10, Basic Speed- 5.25, Basic Move- 5, Dodge- 8
2+
Hp- 10, Fp- 10, Basic Speed- 5.5, Basic Move- 5, Dodge- 8
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Advantages: Magery 1 [15], Combat Reflexes [15]
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Disadvantage:  Weirdness Magnet [15], Obsession (Find Out What Happened to the Heroes) [10], 
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	Quirks: Code of Honor (Be Nice to Ladies, Always Let Friends Run First, Lead if Others Are Scared, Protect Children, Protect Elderly) [5]
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Skills: Innate Attack: 11 [2], Gun: 12 [4], Fast Draw: 12 [4]
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Spells:  Lend Energy 11 [1], Lend Vitality 11[1], Minor Healing 13 [4], Block 13 [4], Relieve Sickness 11 [1], Major Healing 10 [1], Cure Disease 11 [1]. Neutralize Poison 11 [1], Ignite Fire 11 [1], Create Fire 12 [2], Shape Fire 11 [1], Fireball 12 [2]
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Equipment- $2740 total
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 Gun: H&K USP, .40 S&W-
9+
 Gun: H&K USP, .40 S&W- Damage: 2d+2 pi+ Acc: 2 Shots: 13+1(3) 10 Clips of ammo
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 Damage: 2d+2 pi+ 
10+
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Acc: 2 
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Concealable Vest (torso) - 12/5 DR (First against Cutting and Piercing Attacks, the second against all other damage types), Riot Gear (Both Arms & Legs) - 3 DR, Ballistic Helmet (skull) – 12 DR, Visor (eyes and face) – 10 DR, Hip Flask- Can hold a pint of water.
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Shots: 13+1(3)
12+
8 vests, 7 fully Sawn-off LeFevers, 2 H&K G3A3s, 7 pistols, and 2 clips for each of the above, plus 8 knives
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	10 Clips of ammo
13+
200TU