SHOW:
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- or go back to the newest paste.
1 | - | 3 |
1 | + | 3 roll again, +magic on 1-4, +no mana on 5-6 |
2 | - | 4 roll again, +magic on 1-4, +no mana on 5-6 |
2 | + | 4 dungeon (or similar feature, according to physical geography; contains guarded loot) |
3 | 5 roll again, +secret (1-state, 2-church, 3-other religious, 4-magic, 5-ancient, 6-criminal) if possible | |
4 | 6 person/group living alone (faction: 1-state 2-religious 3-heretic 4-pagan 5-magic 6-refugee; reason: 1-military 2-knowledge 3-hiding 4-item 5-magic 6-isolated) | |
5 | - | 7 forest |
5 | + | 7 roll again, +danger (1-criminal 2-disease 3-creature 4-terrain 5-magic/curse 6-state) |
6 | - | 8 |
6 | + | 8 geographical feature (1-3 neutral, 4-5 favourable, 6 unfavourable) |
7 | - | 9 -- |
7 | + | 9 economic feature (mine/plantation/...) |
8 | 10 village | |
9 | - | 11 economic feature (mine/plantation/...) |
9 | + | 11 village |
10 | 12 town | |
11 | 13 big city | |
12 | 14 shrine (1-druid, 2-pagan, 3-weird, 45-regular, 6-heretic) | |
13 | 15 military outpost | |
14 | 16 roll again, +destroyed | |
15 | 17 fort (1-4 military, 5 other neutral, 6 other hostile) | |
16 | 18 roll again, +magic:evil |