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1-
3
1+
3 roll again, +magic on 1-4, +no mana on 5-6
2-
4 roll again, +magic on 1-4, +no mana on 5-6
2+
4 dungeon (or similar feature, according to physical geography; contains guarded loot)
3
5 roll again, +secret (1-state, 2-church, 3-other religious, 4-magic, 5-ancient, 6-criminal) if possible
4
6 person/group living alone (faction: 1-state 2-religious 3-heretic 4-pagan 5-magic 6-refugee; reason: 1-military 2-knowledge 3-hiding 4-item 5-magic 6-isolated)
5-
7 forest
5+
7 roll again, +danger (1-criminal 2-disease 3-creature 4-terrain 5-magic/curse 6-state)
6-
8
6+
8 geographical feature (1-3 neutral, 4-5 favourable, 6 unfavourable)
7-
9 --
7+
9 economic feature (mine/plantation/...)
8
10 village
9-
11 economic feature (mine/plantation/...)
9+
11 village
10
12 town
11
13 big city
12
14 shrine (1-druid, 2-pagan, 3-weird, 45-regular, 6-heretic)
13
15 military outpost
14
16 roll again, +destroyed
15
17 fort (1-4 military, 5 other neutral, 6 other hostile)
16
18 roll again, +magic:evil