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vasatarzan

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Jan 23rd, 2018
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  1. 3 roll again, +magic on 1-4, +no mana on 5-6
  2. 4 dungeon (or similar feature, according to physical geography; contains guarded loot)
  3. 5 roll again, +secret (1-state, 2-church, 3-other religious, 4-magic, 5-ancient, 6-criminal) if possible
  4. 6 person/group living alone (faction: 1-state 2-religious 3-heretic 4-pagan 5-magic 6-refugee; reason: 1-military 2-knowledge 3-hiding 4-item 5-magic 6-isolated)
  5. 7 roll again, +danger (1-criminal 2-disease 3-creature 4-terrain 5-magic/curse 6-state)
  6. 8 geographical feature (1-3 neutral, 4-5 favourable, 6 unfavourable)
  7. 9 economic feature (mine/plantation/...)
  8. 10 village
  9. 11 village
  10. 12 town
  11. 13 big city
  12. 14 shrine (1-druid, 2-pagan, 3-weird, 45-regular, 6-heretic)
  13. 15 military outpost
  14. 16 roll again, +destroyed
  15. 17 fort (1-4 military, 5 other neutral, 6 other hostile)
  16. 18 roll again, +magic:evil
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