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it unlocks many cool features!
- 3 roll again, +magic on 1-4, +no mana on 5-6
- 4 dungeon (or similar feature, according to physical geography; contains guarded loot)
- 5 roll again, +secret (1-state, 2-church, 3-other religious, 4-magic, 5-ancient, 6-criminal) if possible
- 6 person/group living alone (faction: 1-state 2-religious 3-heretic 4-pagan 5-magic 6-refugee; reason: 1-military 2-knowledge 3-hiding 4-item 5-magic 6-isolated)
- 7 roll again, +danger (1-criminal 2-disease 3-creature 4-terrain 5-magic/curse 6-state)
- 8 geographical feature (1-3 neutral, 4-5 favourable, 6 unfavourable)
- 9 economic feature (mine/plantation/...)
- 10 village
- 11 village
- 12 town
- 13 big city
- 14 shrine (1-druid, 2-pagan, 3-weird, 45-regular, 6-heretic)
- 15 military outpost
- 16 roll again, +destroyed
- 17 fort (1-4 military, 5 other neutral, 6 other hostile)
- 18 roll again, +magic:evil
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