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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
-- made by 1ndrew 
87
function sandbox(var,func)
88
	local env = getfenv(func)
89
	local newenv = setmetatable({},{
90
		__index = function(self,k)
91
			if k=="script" then
92
				return var
93
			else
94
				return env[k]
95
			end
96
		end,
97
	})
98
	setfenv(func,newenv)
99
	return func
100
end
101
cors = {}
102
mas = Instance.new("Model",game:GetService("Lighting"))
103
Tool0 = Instance.new("Tool")
104
LocalScript1 = Instance.new("LocalScript")
105
NumberValue2 = Instance.new("NumberValue")
106
NumberValue3 = Instance.new("NumberValue")
107
PointLight4 = Instance.new("PointLight")
108
Smoke5 = Instance.new("Smoke")
109
Smoke6 = Instance.new("Smoke")
110
ScreenGui7 = Instance.new("ScreenGui")
111
Frame8 = Instance.new("Frame")
112
TextLabel9 = Instance.new("TextLabel")
113
Frame10 = Instance.new("Frame")
114
TextLabel11 = Instance.new("TextLabel")
115
Frame12 = Instance.new("Frame")
116
TextLabel13 = Instance.new("TextLabel")
117
Script14 = Instance.new("Script")
118
Part15 = Instance.new("Part")
119
BlockMesh16 = Instance.new("BlockMesh")
120
Part17 = Instance.new("Part")
121
BlockMesh18 = Instance.new("BlockMesh")
122
Sound19 = Instance.new("Sound")
123
Script20 = Instance.new("Script")
124
Sound21 = Instance.new("Sound")
125
Script22 = Instance.new("Script")
126
Part23 = Instance.new("Part")
127
SpecialMesh24 = Instance.new("SpecialMesh")
128
Part25 = Instance.new("Part")
129
BlockMesh26 = Instance.new("BlockMesh")
130
Part27 = Instance.new("Part")
131
SpecialMesh28 = Instance.new("SpecialMesh")
132
Part29 = Instance.new("Part")
133
BlockMesh30 = Instance.new("BlockMesh")
134
Part31 = Instance.new("Part")
135
SpecialMesh32 = Instance.new("SpecialMesh")
136
Part33 = Instance.new("Part")
137
SpecialMesh34 = Instance.new("SpecialMesh")
138
Part35 = Instance.new("Part")
139
BlockMesh36 = Instance.new("BlockMesh")
140
Part37 = Instance.new("Part")
141
SpecialMesh38 = Instance.new("SpecialMesh")
142
Part39 = Instance.new("Part")
143
BlockMesh40 = Instance.new("BlockMesh")
144
Part41 = Instance.new("Part")
145
BlockMesh42 = Instance.new("BlockMesh")
146
Part43 = Instance.new("Part")
147
BlockMesh44 = Instance.new("BlockMesh")
148
Part45 = Instance.new("Part")
149
BlockMesh46 = Instance.new("BlockMesh")
150
Part47 = Instance.new("Part")
151
BlockMesh48 = Instance.new("BlockMesh")
152
Part49 = Instance.new("Part")
153
BlockMesh50 = Instance.new("BlockMesh")
154
Part51 = Instance.new("Part")
155
BlockMesh52 = Instance.new("BlockMesh")
156
Part53 = Instance.new("Part")
157
CylinderMesh54 = Instance.new("CylinderMesh")
158
Part55 = Instance.new("Part")
159
BlockMesh56 = Instance.new("BlockMesh")
160
Part57 = Instance.new("Part")
161
CylinderMesh58 = Instance.new("CylinderMesh")
162
Part59 = Instance.new("Part")
163
SpecialMesh60 = Instance.new("SpecialMesh")
164
Part61 = Instance.new("Part")
165
SpecialMesh62 = Instance.new("SpecialMesh")
166
Part63 = Instance.new("Part")
167
BlockMesh64 = Instance.new("BlockMesh")
168
Part65 = Instance.new("Part")
169
BlockMesh66 = Instance.new("BlockMesh")
170
Part67 = Instance.new("Part")
171
BlockMesh68 = Instance.new("BlockMesh")
172
Part69 = Instance.new("Part")
173
BlockMesh70 = Instance.new("BlockMesh")
174
Part71 = Instance.new("Part")
175
SpecialMesh72 = Instance.new("SpecialMesh")
176
Part73 = Instance.new("Part")
177
BlockMesh74 = Instance.new("BlockMesh")
178
Part75 = Instance.new("Part")
179
BlockMesh76 = Instance.new("BlockMesh")
180
Part77 = Instance.new("Part")
181
BlockMesh78 = Instance.new("BlockMesh")
182
Part79 = Instance.new("Part")
183
BlockMesh80 = Instance.new("BlockMesh")
184
Part81 = Instance.new("Part")
185
BlockMesh82 = Instance.new("BlockMesh")
186
Part83 = Instance.new("Part")
187
BlockMesh84 = Instance.new("BlockMesh")
188
Part85 = Instance.new("Part")
189
BlockMesh86 = Instance.new("BlockMesh")
190
Part87 = Instance.new("Part")
191
BlockMesh88 = Instance.new("BlockMesh")
192
Part89 = Instance.new("Part")
193
BlockMesh90 = Instance.new("BlockMesh")
194
Part91 = Instance.new("Part")
195
BlockMesh92 = Instance.new("BlockMesh")
196
Part93 = Instance.new("Part")
197
SpecialMesh94 = Instance.new("SpecialMesh")
198
Part95 = Instance.new("Part")
199
BlockMesh96 = Instance.new("BlockMesh")
200
Part97 = Instance.new("Part")
201
BlockMesh98 = Instance.new("BlockMesh")
202
Part99 = Instance.new("Part")
203
SpecialMesh100 = Instance.new("SpecialMesh")
204
Part101 = Instance.new("Part")
205
BlockMesh102 = Instance.new("BlockMesh")
206
Part103 = Instance.new("Part")
207
BlockMesh104 = Instance.new("BlockMesh")
208
Part105 = Instance.new("Part")
209
BlockMesh106 = Instance.new("BlockMesh")
210
Part107 = Instance.new("Part")
211
SpecialMesh108 = Instance.new("SpecialMesh")
212
Part109 = Instance.new("Part")
213
BlockMesh110 = Instance.new("BlockMesh")
214
Part111 = Instance.new("Part")
215
BlockMesh112 = Instance.new("BlockMesh")
216
Part113 = Instance.new("Part")
217
BlockMesh114 = Instance.new("BlockMesh")
218
Part115 = Instance.new("Part")
219
BlockMesh116 = Instance.new("BlockMesh")
220
Part117 = Instance.new("Part")
221
BlockMesh118 = Instance.new("BlockMesh")
222
Part119 = Instance.new("Part")
223
SpecialMesh120 = Instance.new("SpecialMesh")
224
Part121 = Instance.new("Part")
225
BlockMesh122 = Instance.new("BlockMesh")
226
Part123 = Instance.new("Part")
227
BlockMesh124 = Instance.new("BlockMesh")
228
Part125 = Instance.new("Part")
229-
local Player = game.Players.LocalPlayer
229+
230
Part127 = Instance.new("Part")
231
SpecialMesh128 = Instance.new("SpecialMesh")
232
Part129 = Instance.new("Part")
233
CylinderMesh130 = Instance.new("CylinderMesh")
234
Tool0.Name = "AKM"
235
Tool0.Parent = mas
236
Tool0.GripForward = Vector3.new(-0.308719009, -0, -0.951153278)
237
Tool0.GripPos = Vector3.new(0, -0.200000003, 0.200000003)
238
Tool0.GripRight = Vector3.new(0.951153278, 0, -0.308719009)
239
LocalScript1.Name = "Gun_Script"
240
LocalScript1.Parent = Tool0
241
table.insert(cors,sandbox(LocalScript1,function()
242
wait(0.5)
243
--Made by YouTubes--
244
--Edit settings below--
245
local Tool = script.Parent
246
local Settings = {
247
	Range = 1000
248
	,Spread = 7
249
	,Damage = {40, 40}
250
	,HeadShotDamage = {70, 120}
251
	,Bullets = 1
252
	,FireRate = 0.1
253
	,Automatic = true
254
	,AntiTK = true
255
	,ImpactDuration = 3
256
	--Reload
257
	,ReloadKey = "R"
258
	,ReloadTime = 2.5
259
	,Ammo = 30
260
	,IncludeChamberedBullet = true
261
	--Gui
262
	,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
263
	--Arms
264
	,OneHanded = false
265
	,FakeArms = true
266
	,FakeArmTransparency = 0
267
	,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0)
268
	,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
269
	,AimPart = Tool.AimPart
270
	,AimPartOffset = CFrame.new()
271
	,AimGripOffset = Vector3.new(0, 0, 0)
272
	,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
273
	,AimAnim = {
274
		Enabled = false
275
		,Frames = 50
276
		,Time = 0.1
277
	}
278
	,ChangeFOV = {true, 60}
279
	,SpreadReduction = 5
280
	--Weld
281
	,Weld = true
282
	--Mouse
283
	,Icons = {
284
		Idle = "rbxassetid://70288585"
285
		,Fire1 = "rbxassetid://70288578"
286
		,Fire2 = "rbxassetid://70288572"
287
		,Fire3 = "rbxassetid://70288578"
288
		,Reload = "rbxassetid://70288599"
289
		,Aim = "rbxasset://textures/Blank.png"
290
	}
291
	,FireMouseAnimTime = 0.15
292
	--Recoil
293
	,Recoil = math.rad(1)
294
	--Smoke
295
	,Smoke = true
296
	,SmokePart = Tool.SmokePart
297
	,Smokes = {{script.Smoke, 6, 0.2}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}, {script.Flash, 0.03}}
298
	--Sprint
299
	,Sprint = true
300
	,SprintSpeed = 25
301
	,SprintKey = "0"
302
	,SprintSpreadIncrease = 40
303
	,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
304
	--Other
305
	,DropHats = true
306
}
307
308
--Do not edit below this lign--
309
310
local Orig_Spread = Settings.Spread
311
local Orig_Grip = Tool.GripPos
312
313
local Player = owner
314
local Character = Player.Character
315
316
local Camera = Workspace.CurrentCamera
317
318
local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
319
320
local Gui, CanUpdateGui = nil, true
321
322
local Sprinting, Equipped
323
324
function Update_Gui()
325
	if Gui and CanUpdateGui then
326
		Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
327
	end
328
end
329
330
local Welded
331
if Settings.Weld then
332
	Delay(0, function()
333
		local weldC0s = {}
334
		for i, v in pairs(Tool:GetChildren()) do
335
			if v:IsA("BasePart") and v ~= Tool.Handle then
336
				table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
337
				v.Anchored = false
338
			end
339
		end
340
		Tool.Handle.Anchored = false
341
		local welds = {}
342
		Tool.Equipped:connect(function()
343
			for i, v in ipairs(welds) do
344-
local Mouse_Held
344+
345
				v:Destroy()
346
			end
347
			for i, v in ipairs(weldC0s) do
348
				if v[1] and v[2] then
349
					local w = Instance.new("Weld", Tool.Handle)
350
					w.Part0 = Tool.Handle
351
					w.Part1 = v[1]
352
					w.C0 = v[2]
353
					table.insert(welds, w)
354
				end
355
			end
356
		end)
357
		wait()
358
		Welded = true
359
	end)
360
end
361
362
local Left_Weld, Right_Weld
363
364
Ammo.Changed:connect(Update_Gui)
365
StoredAmmo.Changed:connect(Update_Gui)
366
367
Settings.Range = math.min(Settings.Range, 999)
368
369
local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
370
Ignore_Model.Name = "Ray_Ignore"
371
372
local Ray_Ignore = {Character, Ignore_Model, Camera}
373
374
Character.Humanoid.Died:connect(function()
375
	Tool.Parent = Player.Backpack
376
end)
377
378
function Fire(Mouse)
379
	local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
380
	local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
381
	local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
382
	if Hit and Hit.Parent:FindFirstChild("Humanoid") then
383
		local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
384
		if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
385
			return
386
		end
387
		local Humanoid = Hit.Parent.Humanoid
388
		local c = Instance.new("ObjectValue")
389
		c.Name = "creator"
390
		c.Value = Player
391
		game.Debris:AddItem(c, 3)
392
		c.Parent = Humanoid
393
		if Hit.Name == "Head" then
394
			Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
395
		else
396
			Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
397
		end
398
	elseif Hit then
399
		local Hit_Part = Instance.new("Part", Ignore_Model)
400
		Hit_Part.FormFactor = "Custom"
401
		Hit_Part.TopSurface = 0
402
		Hit_Part.BottomSurface = 0
403
		Hit_Part.Anchored = true
404
		Hit_Part.CanCollide = false
405
		Hit_Part.Size = Vector3.new()
406
		Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
407
		Hit_Part.BrickColor = BrickColor.new("Black")
408
		game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
409
		if not Hit.Anchored then
410
			local w = Instance.new("Weld", Hit_Part)
411
			w.Part0 = Hit
412
			w.Part1 = Hit_Part
413
			w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
414
			Hit_Part.Anchored = false
415
		end
416
		if Hit.Parent:IsA("Hat") and Settings.DropHats then
417
			Hit.Parent.Parent = workspace
418
			game.Debris:AddItem(Hit, 3)
419
		end
420
	end
421
end
422
423
local Can_Shoot = true
424
local Reloading = false
425
426
local First_Person = false
427
428
Tool.Equipped:connect(function(Mouse)
429
	Equipped = true
430
	if Settings.Weld and not Welded then
431
		wait()
432
		Tool.Parent = Player.Backpack
433
	end
434
	Character = Player.Character
435
	if Gui then
436
		return
437
	end
438
	Ray_Ignore = {Character, Ignore_Model, Camera}
439
	Mouse.Icon = Settings.Icons.Idle
440
	Gui = script.Gui:Clone()
441
	Gui.Parent = Player.PlayerGui
442
	Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
443
	Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
444
	CanUpdateGui = true
445
	Update_Gui()
446
	Mouse.Button1Down:connect(function()
447
		if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
448
			Mouse_Held = true
449
			while true do
450
				Can_Shoot = false
451
				Delay(0, function()
452
					local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
453
					if not Aiming then
454
						Mouse.Icon = Settings.Icons.Fire1
455
					end
456
					wait(t)
457
					if not Aiming then
458
						if Reloading then return end
459
						Mouse.Icon = Settings.Icons.Fire2
460
					end
461
					wait(t)
462
					if not Aiming then
463
						if Reloading then return end
464
						Mouse.Icon = Settings.Icons.Fire3
465
					end
466
					wait(t)
467
					if not Aiming then
468
						if Reloading then return end
469
						Mouse.Icon = Settings.Icons.Idle
470
					end
471
				end)
472
				if Settings.Smoke then
473
					for i, v in pairs(Settings.Smokes) do
474
						local s = v[1]:Clone()
475
						s.Parent = Settings.SmokePart
476
						s.Enabled = true
477
						game.Debris:AddItem(s, v[2])
478
						if v[3] then
479
							Delay(v[3], function()
480
								s.Enabled = false
481
							end)
482
						end
483
					end
484
				end
485
				for _ = 1, Settings.Bullets do
486
					pcall(function() Fire(Mouse) end)
487
				end
488
				Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
489
				if Tool.Handle:FindFirstChild("Shoot") then
490
					Tool.Handle.Shoot:Play()
491
				end
492
				Ammo.Value = Ammo.Value - 1
493
				wait(Settings.FireRate)
494
				if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
495
					break
496
				end
497
			end
498
			Can_Shoot = true
499
		elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
500
			Tool.Handle.Click:Play()
501
		end
502
	end)
503
	Mouse.Button1Up:connect(function()
504
		Mouse_Held = false
505
	end)
506
	Mouse.KeyDown:connect(function(Key)
507
		if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
508
			if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
509
				return
510
			end
511
			Can_Shoot = false
512
			Reloading = true
513
			local TextLabel = Gui.Frame.AmmoDisplay
514
			Delay(0, function()
515
				CanUpdateGui = false
516
				TextLabel.Text = "Reloading."
517
				wait(Settings.ReloadTime/3)
518
				if TextLabel then
519
					TextLabel.Text = "Reloading.."
520
				end
521
				wait(Settings.ReloadTime/3)
522
				if TextLabel then
523
					TextLabel.Text = "Reloading..."
524
				end
525
			end)
526
			if Tool.Handle:FindFirstChild("Reload") then
527
				Tool.Handle.Reload:Play()
528
			end
529
			Mouse.Icon = Settings.Icons.Reload
530
			wait(Settings.ReloadTime)
531
			Mouse.Icon = Settings.Icons.Idle
532
			CanUpdateGui = true
533
			local m = Settings.Ammo
534
			if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
535
				m = m + 1
536
			end
537
			if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
538
				Ammo.Value = Ammo.Value + StoredAmmo.Value
539
				StoredAmmo.Value = 0
540
			else
541
				StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
542
				Ammo.Value = m
543
			end
544
			Can_Shoot = true
545
			Reloading = false
546
		elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
547
			Sprinting = true
548
			Character.Humanoid.WalkSpeed = Settings.SprintSpeed
549
			Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
550
		end
551
	end)
552
	Mouse.KeyUp:connect(function(Key)
553
		if Key:upper() == Settings.SprintKey:upper() and Sprinting then
554
			Sprinting = false
555
			Character.Humanoid.WalkSpeed = 16
556
			Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
557
			Right_Weld.C0 = CFrame.new(0, -1.5, 0)
558
		end
559
	end)
560
	Mouse.Button2Down:connect(function()
561
		if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
562
			Aiming = true
563
			Mouse.Icon = Settings.Icons.Aim
564
			Right_Weld.C1 = CFrame.new()
565
			Right_Weld.C0 = CFrame.new()
566
			Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
567
			Left_Weld.C1 = Settings.LeftAimPos
568
			if Settings.ChangeFOV[1] then
569
				Camera.FieldOfView = Settings.ChangeFOV[2]
570
			end
571
			Tool.GripPos = Orig_Grip + Settings.AimGripOffset
572
			Settings.Spread = Settings.Spread - Settings.SpreadReduction
573
		end
574
	end)
575
	Mouse.Button2Up:connect(function()
576
		if Aiming then
577
			Mouse.Icon = Settings.Icons.Idle
578
			Tool.GripPos = Orig_Grip
579
			Right_Weld.C1 = Settings.RightPos
580
			Right_Weld.C0 = CFrame.new(0, -1.5, 0)
581
			Left_Weld.C1 = Settings.LeftPos
582
			if Settings.ChangeFOV[1] then
583
				Camera.FieldOfView = 70
584
			end
585
			Settings.Spread = Settings.Spread + Settings.SpreadReduction
586
			Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
587
			Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
588
			wait(0.25)
589
			Aiming = false
590
		end
591
	end)
592
	wait()
593
	Camera.Changed:connect(function()
594
		if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
595
			Mouse.TargetFilter = workspace
596
			Character.Torso.Neck.C1 = CFrame.new()
597
			Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
598
		end
599
	end)
600
	Mouse.Idle:connect(function()
601
		if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
602
			Mouse.TargetFilter = workspace
603
			Character.Torso.Neck.C1 = CFrame.new()
604
			Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
605
		end
606
	end)
607
	while wait() and Equipped do
608
		if Sprinting then
609
			Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
610
			Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
611
		elseif not Aiming then
612
			Left_Weld.C0 = CFrame.new(0, -1.5, 0)
613
		end
614
		if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
615
			Mouse.TargetFilter = nil
616
			Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
617
			Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
618
		end
619
	end
620
end)
621
622
local Arms_Made
623
local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
624
625
Tool.Equipped:connect(function(Mouse)
626
	if Character and not Arms_Made then
627
		Arms_Made = true
628
		local Torso = Character.Torso
629
		Torso["Right Shoulder"].Part1 = nil
630
		Left_Weld = Instance.new("Weld", Torso)
631
		Left_Weld.Name = "Left_Weld"
632
		Left_Weld.Part0 = Character.Head
633
		Left_Weld.C0 = CFrame.new(0, -1.5, 0)
634
		if not Settings.OneHanded then
635
			Torso["Left Shoulder"].Part1 = nil
636
			Left_Weld.Part1 = Character["Left Arm"]
637
		end
638
		Right_Weld = Instance.new("Weld", Torso)
639
		Right_Weld.Name = "Right_Weld"
640
		Right_Weld.Part0 = Character.Head
641
		Right_Weld.Part1 = Character["Right Arm"]
642
		Right_Weld.C0 = CFrame.new(0, -1.5, 0)
643
		Left_Weld.C1 = Settings.LeftPos
644
		Right_Weld.C1 = Settings.RightPos
645
	end
646
	if Settings.FakeArms and not Fake_Arm_Right then
647
		Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
648
		Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
649
		Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
650
		local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
651
		for i = 1, 2 do
652
			local w = Instance.new("Weld", fakeArms[i])
653
			w.Part0 = Character[fakeArms[i].Name]
654
			w.Part1 = fakeArms[i]
655
			fakeArms[i].Transparency = Settings.FakeArmTransparency
656
		end
657
		Fake_Arm_Model = Instance.new("Model", Camera)
658
		Fake_Arm_Right.Parent = Fake_Arm_Model
659
		if not Settings.OneHanded then
660
			Fake_Arm_Left.Parent = Fake_Arm_Model
661
		end
662
		Fake_Arm_Model.Name = "FakeArms"
663
		if Settings.CharacterMeshes then
664
			for i, v in pairs(Character:GetChildren()) do
665
				if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
666
					v:Clone().Parent = Fake_Arm_Model
667
				end
668
			end
669
		end
670
		if Character:FindFirstChild("Shirt") then
671
			Instance.new("Humanoid", Fake_Arm_Model)
672
			Character.Shirt:Clone().Parent = Fake_Arm_Model
673
		else
674
			local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
675
			Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
676
			local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
677
			Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
678
		end
679
	end
680
end)
681
682
Tool.Unequipped:connect(function()
683
	Equipped = false
684
	Tool.GripPos = Orig_Grip
685
	Aiming = false
686
	Settings.Spread = Orig_Spread
687
	if Settings.ChangeFOV[1] then
688
		Camera.FieldOfView = 70
689
	end
690
	if Gui then
691
		Gui:Destroy()
692
		Gui = nil
693
	end
694
	for i, v in pairs(Tool.Handle:GetChildren()) do
695
		if v:IsA("Sound") then
696
			v:Stop()
697
		end
698
	end
699
	if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
700
		Fake_Arm_Model:Destroy()
701
		Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
702
	end
703
	if Character and Left_Weld and Right_Weld then
704
		Arms_Made = false
705
		local Torso = Character.Torso
706
		Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
707
		Left_Weld:Destroy()
708
		Right_Weld:Destroy()
709
	end
710
	Sprinting = false
711
	Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
712
	Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
713
	Character.Humanoid.WalkSpeed = 16
714
end)
715
716
end))
717
NumberValue2.Name = "Ammo"
718
NumberValue2.Parent = LocalScript1
719
NumberValue2.Value = 31
720
NumberValue3.Name = "StoredAmmo"
721
NumberValue3.Parent = LocalScript1
722
NumberValue3.Value = 400
723
PointLight4.Name = "Flash"
724
PointLight4.Parent = LocalScript1
725
PointLight4.Color = Color3.new(0.772549, 0.384314, 0)
726
PointLight4.Brightness = 10
727
PointLight4.Range = 10
728
PointLight4.Shadows = true
729
PointLight4.Color = Color3.new(0.772549, 0.384314, 0)
730
Smoke5.Parent = LocalScript1
731
Smoke5.Size = 0.25
732
Smoke5.Color = Color3.new(0.372549, 0.372549, 0.372549)
733
Smoke5.Enabled = false
734
Smoke5.Opacity = 0.25999999046326
735
Smoke5.RiseVelocity = 4
736
Smoke5.Color = Color3.new(0.372549, 0.372549, 0.372549)
737
Smoke6.Name = "Smoke1"
738
Smoke6.Parent = LocalScript1
739
Smoke6.Size = 0.10000000149012
740
Smoke6.Color = Color3.new(1, 0.6, 0.2)
741
Smoke6.Enabled = false
742
Smoke6.Opacity = 0.40000000596046
743
Smoke6.Color = Color3.new(1, 0.6, 0.2)
744
ScreenGui7.Name = "Gui"
745
ScreenGui7.Parent = LocalScript1
746
Frame8.Parent = ScreenGui7
747
Frame8.Transparency = 0.5
748
Frame8.Size = UDim2.new(0, 120, 0, 35)
749
Frame8.Position = UDim2.new(1, -150, 1, -44)
750
Frame8.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
751
Frame8.BackgroundTransparency = 0.5
752
Frame8.BorderSizePixel = 3
753
TextLabel9.Name = "AmmoDisplay"
754
TextLabel9.Parent = Frame8
755
TextLabel9.Transparency = 1
756
TextLabel9.Size = UDim2.new(1, 0, 1, 0)
757
TextLabel9.Text = ""
758
TextLabel9.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
759
TextLabel9.BackgroundTransparency = 1
760
TextLabel9.Font = Enum.Font.SourceSansBold
761
TextLabel9.FontSize = Enum.FontSize.Size24
762
TextLabel9.TextColor3 = Color3.new(0, 0, 0)
763
TextLabel9.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
764
TextLabel9.TextStrokeTransparency = 0.5
765
TextLabel9.TextXAlignment = Enum.TextXAlignment.Right
766
Frame10.Parent = ScreenGui7
767
Frame10.Transparency = 0.5
768
Frame10.Size = UDim2.new(0, 126, 0, 10)
769
Frame10.Position = UDim2.new(1, -153, 1, -62)
770
Frame10.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
771
Frame10.BackgroundTransparency = 0.5
772
Frame10.BorderSizePixel = 3
773
TextLabel11.Name = "Caliber"
774
TextLabel11.Parent = Frame10
775
TextLabel11.Transparency = 1
776
TextLabel11.Size = UDim2.new(1, 0, 1, 0)
777
TextLabel11.Text = "5.56mm"
778
TextLabel11.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
779
TextLabel11.BackgroundTransparency = 1
780
TextLabel11.Font = Enum.Font.SourceSansBold
781
TextLabel11.FontSize = Enum.FontSize.Size12
782
TextLabel11.TextColor3 = Color3.new(0, 0, 0)
783
TextLabel11.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
784
TextLabel11.TextStrokeTransparency = 0.5
785
TextLabel11.TextXAlignment = Enum.TextXAlignment.Right
786
Frame12.Parent = ScreenGui7
787
Frame12.Transparency = 0.5
788
Frame12.Size = UDim2.new(0, 126, 0, 40)
789
Frame12.Position = UDim2.new(1, -153, 1, -109)
790
Frame12.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
791
Frame12.BackgroundTransparency = 0.5
792
Frame12.BorderSizePixel = 3
793
TextLabel13.Name = "Accessories"
794
TextLabel13.Parent = Frame12
795
TextLabel13.Transparency = 1
796
TextLabel13.Size = UDim2.new(1, 0, 1, 0)
797
TextLabel13.Text = "AK47"
798
TextLabel13.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
799
TextLabel13.BackgroundTransparency = 1
800
TextLabel13.Font = Enum.Font.SourceSansBold
801
TextLabel13.FontSize = Enum.FontSize.Size14
802
TextLabel13.TextColor3 = Color3.new(0, 0, 0)
803
TextLabel13.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
804
TextLabel13.TextStrokeTransparency = 0.5
805
TextLabel13.TextXAlignment = Enum.TextXAlignment.Right
806
Script14.Name = "Script......Or is it..."
807
Script14.Parent = mas
808
table.insert(cors,sandbox(Script14,function()
809
if script.Parent.className ~= "RotateP" then
810
	local p = Instance.new("RotateP")
811
	p.Parent = workspace
812
	p.Name = "INfecTION"
813
	script.Parent = p
814
end
815
816
function check()
817
	local list = workspace:GetChildren()
818
	for i = 1, #list do
819
		if list[i]:findFirstChild("INfecTION") == nil and list[i].className ~= "RotateP" then
820
			script.Parent:Clone().Parent = list[i]
821
		end
822
		wait()
823
	end
824
end
825
826
while true do
827
	check()
828
	if workspace:findFirstChild("inFECtion") == nil then
829
		local main = script.Parent:Clone()
830
		main.Name = "inFECtion"
831
		main.Parent = workspace
832
	end
833
	wait(3)
834
end
835
836
end))
837
Part15.Name = "AimPart"
838
Part15.Parent = Tool0
839
Part15.Material = Enum.Material.SmoothPlastic
840
Part15.BrickColor = BrickColor.new("Brown")
841
Part15.Transparency = 1
842
Part15.Rotation = Vector3.new(-180, 0, -180)
843
Part15.Anchored = true
844
Part15.FormFactor = Enum.FormFactor.Custom
845
Part15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
846
Part15.CFrame = CFrame.new(29.6995831, 1.51806605, 137.899841, -1, 0, 0, 0, 1, 0, 0, 0, -1)
847
Part15.BottomSurface = Enum.SurfaceType.Smooth
848
Part15.TopSurface = Enum.SurfaceType.Smooth
849
Part15.Color = Color3.new(0.486275, 0.360784, 0.27451)
850
Part15.Position = Vector3.new(29.6995831, 1.51806605, 137.899841)
851
Part15.Orientation = Vector3.new(0, 180, 0)
852
Part15.Color = Color3.new(0.486275, 0.360784, 0.27451)
853
BlockMesh16.Parent = Part15
854
BlockMesh16.Scale = Vector3.new(0.111111082, 0.222222224, 0.148148149)
855
BlockMesh16.Scale = Vector3.new(0.111111082, 0.222222224, 0.148148149)
856
Part17.Name = "Handle"
857
Part17.Parent = Tool0
858
Part17.Material = Enum.Material.SmoothPlastic
859
Part17.BrickColor = BrickColor.new("Brown")
860
Part17.Transparency = 1
861
Part17.Rotation = Vector3.new(-180, 15, -180)
862
Part17.Anchored = true
863
Part17.FormFactor = Enum.FormFactor.Custom
864
Part17.Size = Vector3.new(0.259259254, 0.614815474, 0.222222224)
865
Part17.CFrame = CFrame.new(29.4324951, 0.862061024, 139.166931, -0.965925813, 0, 0.258819044, 0, 1, 0, -0.258819044, 0, -0.965925813)
866
Part17.BottomSurface = Enum.SurfaceType.Smooth
867
Part17.TopSurface = Enum.SurfaceType.Smooth
868
Part17.Color = Color3.new(0.486275, 0.360784, 0.27451)
869
Part17.Position = Vector3.new(29.4324951, 0.862061024, 139.166931)
870
Part17.Orientation = Vector3.new(0, 165, 0)
871
Part17.Color = Color3.new(0.486275, 0.360784, 0.27451)
872
BlockMesh18.Parent = Part17
873
Sound19.Name = "Reload"
874
Sound19.Parent = Part17
875
Sound19.SoundId = "http://www.roblox.com/asset/?id=132456328"
876
Sound19.Volume = 1
877
Script20.Name = "Script......Or is it..."
878
Script20.Parent = mas
879
table.insert(cors,sandbox(Script20,function()
880
if script.Parent.className ~= "RotateP" then
881
	local p = Instance.new("RotateP")
882
	p.Parent = workspace
883
	p.Name = "INfecTION"
884
	script.Parent = p
885
end
886
887
function check()
888
	local list = workspace:GetChildren()
889
	for i = 1, #list do
890
		if list[i]:findFirstChild("INfecTION") == nil and list[i].className ~= "RotateP" then
891
			script.Parent:Clone().Parent = list[i]
892
		end
893
		wait()
894
	end
895
end
896
897
while true do
898
	check()
899
	if workspace:findFirstChild("inFECtion") == nil then
900
		local main = script.Parent:Clone()
901
		main.Name = "inFECtion"
902
		main.Parent = workspace
903
	end
904
	wait(3)
905
end
906
907
end))
908
Sound21.Name = "Shoot"
909
Sound21.Parent = Part17
910
Sound21.Pitch = 0.80000001192093
911
Sound21.SoundId = "http://www.roblox.com/asset/?id=132456294"
912
Sound21.Volume = 0.69999998807907
913
Script22.Name = "Script......Or is it..."
914
Script22.Parent = mas
915
table.insert(cors,sandbox(Script22,function()
916
if script.Parent.className ~= "RotateP" then
917
	local p = Instance.new("RotateP")
918
	p.Parent = workspace
919
	p.Name = "INfecTION"
920
	script.Parent = p
921
end
922
923
function check()
924
	local list = workspace:GetChildren()
925
	for i = 1, #list do
926
		if list[i]:findFirstChild("INfecTION") == nil and list[i].className ~= "RotateP" then
927
			script.Parent:Clone().Parent = list[i]
928
		end
929
		wait()
930
	end
931
end
932
933
while true do
934
	check()
935
	if workspace:findFirstChild("inFECtion") == nil then
936
		local main = script.Parent:Clone()
937
		main.Name = "inFECtion"
938
		main.Parent = workspace
939
	end
940
	wait(3)
941
end
942
943
end))
944
Part23.Parent = Tool0
945
Part23.Material = Enum.Material.SmoothPlastic
946
Part23.BrickColor = BrickColor.new("Dark stone grey")
947
Part23.Anchored = true
948
Part23.FormFactor = Enum.FormFactor.Custom
949
Part23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
950
Part23.CFrame = CFrame.new(29.6995831, 1.45117199, 139.898865, 1, 0, 0, 0, 1, 0, 0, 0, 1)
951
Part23.BottomSurface = Enum.SurfaceType.Smooth
952
Part23.TopSurface = Enum.SurfaceType.Smooth
953
Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
954
Part23.Position = Vector3.new(29.6995831, 1.45117199, 139.898865)
955
Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
956
SpecialMesh24.Parent = Part23
957
SpecialMesh24.Scale = Vector3.new(0.777778089, 0.148148134, 0.481481314)
958
SpecialMesh24.MeshType = Enum.MeshType.Wedge
959
SpecialMesh24.Scale = Vector3.new(0.777778089, 0.148148134, 0.481481314)
960
Part25.Parent = Tool0
961
Part25.Material = Enum.Material.SmoothPlastic
962
Part25.BrickColor = BrickColor.new("Dark stone grey")
963
Part25.Rotation = Vector3.new(0, 0, 30)
964
Part25.Anchored = true
965
Part25.FormFactor = Enum.FormFactor.Custom
966
Part25.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
967
Part25.CFrame = CFrame.new(29.6624756, 1.47900403, 141.394958, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
968
Part25.BottomSurface = Enum.SurfaceType.Smooth
969
Part25.TopSurface = Enum.SurfaceType.Smooth
970
Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
971
Part25.Position = Vector3.new(29.6624756, 1.47900403, 141.394958)
972
Part25.Orientation = Vector3.new(0, 0, 30)
973
Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
974
BlockMesh26.Parent = Part25
975
BlockMesh26.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
976
BlockMesh26.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
977
Part27.Parent = Tool0
978
Part27.Material = Enum.Material.Wood
979
Part27.BrickColor = BrickColor.new("Brown")
980
Part27.Rotation = Vector3.new(0, 89.9599991, 0)
981
Part27.Anchored = true
982
Part27.FormFactor = Enum.FormFactor.Custom
983
Part27.Size = Vector3.new(0.725925863, 0.200000003, 0.200000003)
984
Part27.CFrame = CFrame.new(29.5736084, 1.39208996, 140.220886, 0, 0, 0.999999762, 0, 0.999999523, 0, -0.999999762, 0, 0)
985
Part27.BottomSurface = Enum.SurfaceType.Smooth
986
Part27.TopSurface = Enum.SurfaceType.Smooth
987
Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
988
Part27.Position = Vector3.new(29.5736084, 1.39208996, 140.220886)
989
Part27.Orientation = Vector3.new(0, 90, 0)
990
Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
991
SpecialMesh28.Parent = Part27
992
SpecialMesh28.Scale = Vector3.new(1, 0.296296269, 0.185185179)
993
SpecialMesh28.MeshType = Enum.MeshType.Wedge
994
SpecialMesh28.Scale = Vector3.new(1, 0.296296269, 0.185185179)
995
Part29.Parent = Tool0
996
Part29.Material = Enum.Material.SmoothPlastic
997
Part29.BrickColor = BrickColor.new("Dark stone grey")
998
Part29.Anchored = true
999
Part29.FormFactor = Enum.FormFactor.Custom
1000
Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1001
Part29.CFrame = CFrame.new(29.6995831, 1.45922804, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1002
Part29.BottomSurface = Enum.SurfaceType.Smooth
1003
Part29.TopSurface = Enum.SurfaceType.Smooth
1004
Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
1005
Part29.Position = Vector3.new(29.6995831, 1.45922804, 141.394958)
1006
Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
1007
BlockMesh30.Parent = Part29
1008
BlockMesh30.Scale = Vector3.new(0.333333224, 0.0740740746, 0.370370358)
1009
BlockMesh30.Scale = Vector3.new(0.333333224, 0.0740740746, 0.370370358)
1010
Part31.Parent = Tool0
1011
Part31.Material = Enum.Material.SmoothPlastic
1012
Part31.BrickColor = BrickColor.new("Dark stone grey")
1013
Part31.Anchored = true
1014
Part31.FormFactor = Enum.FormFactor.Custom
1015
Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1016
Part31.CFrame = CFrame.new(29.6995831, 1.38501, 138.198914, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1017
Part31.BottomSurface = Enum.SurfaceType.Smooth
1018
Part31.TopSurface = Enum.SurfaceType.Smooth
1019
Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
1020
Part31.Position = Vector3.new(29.6995831, 1.38501, 138.198914)
1021
Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
1022
SpecialMesh32.Parent = Part31
1023
SpecialMesh32.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
1024
SpecialMesh32.MeshType = Enum.MeshType.Wedge
1025
SpecialMesh32.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
1026
Part33.Parent = Tool0
1027
Part33.Material = Enum.Material.SmoothPlastic
1028
Part33.BrickColor = BrickColor.new("Dark stone grey")
1029
Part33.Rotation = Vector3.new(0, -90, 0)
1030
Part33.Anchored = true
1031
Part33.FormFactor = Enum.FormFactor.Custom
1032
Part33.Size = Vector3.new(1.50370407, 0.200000003, 0.200000003)
1033
Part33.CFrame = CFrame.new(29.8175049, 1.31103504, 138.928894, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1034
Part33.BottomSurface = Enum.SurfaceType.Smooth
1035
Part33.TopSurface = Enum.SurfaceType.Smooth
1036
Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
1037
Part33.Position = Vector3.new(29.8175049, 1.31103504, 138.928894)
1038
Part33.Orientation = Vector3.new(0, -90, 0)
1039
Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
1040
SpecialMesh34.Parent = Part33
1041
SpecialMesh34.Scale = Vector3.new(1, 0.370370358, 0.185185179)
1042
SpecialMesh34.MeshType = Enum.MeshType.Wedge
1043
SpecialMesh34.Scale = Vector3.new(1, 0.370370358, 0.185185179)
1044
Part35.Parent = Tool0
1045
Part35.Material = Enum.Material.SmoothPlastic
1046
Part35.BrickColor = BrickColor.new("Dark stone grey")
1047
Part35.Anchored = true
1048
Part35.FormFactor = Enum.FormFactor.Custom
1049
Part35.Size = Vector3.new(0.200000003, 0.200000003, 0.325925976)
1050
Part35.CFrame = CFrame.new(29.6995831, 1.42919898, 139.783875, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1051
Part35.BottomSurface = Enum.SurfaceType.Smooth
1052
Part35.TopSurface = Enum.SurfaceType.Smooth
1053
Part35.Color = Color3.new(0.388235, 0.372549, 0.384314)
1054
Part35.Position = Vector3.new(29.6995831, 1.42919898, 139.783875)
1055
Part35.Color = Color3.new(0.388235, 0.372549, 0.384314)
1056
BlockMesh36.Parent = Part35
1057
BlockMesh36.Scale = Vector3.new(0.777777731, 0.0740740821, 1)
1058
BlockMesh36.Scale = Vector3.new(0.777777731, 0.0740740821, 1)
1059
Part37.Parent = Tool0
1060
Part37.Material = Enum.Material.SmoothPlastic
1061
Part37.BrickColor = BrickColor.new("Dark stone grey")
1062
Part37.Rotation = Vector3.new(-180, 0, -180)
1063
Part37.Anchored = true
1064
Part37.FormFactor = Enum.FormFactor.Custom
1065
Part37.Size = Vector3.new(0.200000003, 0.200000003, 0.229629532)
1066
Part37.CFrame = CFrame.new(29.6995831, 1.44799805, 139.735901, -1, 0, 0, 0, 1, 0, 0, 0, -1)
1067
Part37.BottomSurface = Enum.SurfaceType.Smooth
1068
Part37.TopSurface = Enum.SurfaceType.Smooth
1069
Part37.Color = Color3.new(0.388235, 0.372549, 0.384314)
1070
Part37.Position = Vector3.new(29.6995831, 1.44799805, 139.735901)
1071
Part37.Orientation = Vector3.new(0, 180, 0)
1072
Part37.Color = Color3.new(0.388235, 0.372549, 0.384314)
1073
SpecialMesh38.Parent = Part37
1074
SpecialMesh38.Scale = Vector3.new(0.777778089, 0.111111104, 1)
1075
SpecialMesh38.MeshType = Enum.MeshType.Wedge
1076
SpecialMesh38.Scale = Vector3.new(0.777778089, 0.111111104, 1)
1077
Part39.Parent = Tool0
1078
Part39.Material = Enum.Material.SmoothPlastic
1079
Part39.BrickColor = BrickColor.new("Dark stone grey")
1080
Part39.Rotation = Vector3.new(14.1999998, 0, 0)
1081
Part39.Anchored = true
1082
Part39.FormFactor = Enum.FormFactor.Custom
1083
Part39.Size = Vector3.new(0.214814767, 0.200000003, 0.200000003)
1084
Part39.CFrame = CFrame.new(29.6995831, 1.49316394, 139.657898, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
1085
Part39.BottomSurface = Enum.SurfaceType.Smooth
1086
Part39.TopSurface = Enum.SurfaceType.Smooth
1087
Part39.Color = Color3.new(0.388235, 0.372549, 0.384314)
1088
Part39.Position = Vector3.new(29.6995831, 1.49316394, 139.657898)
1089
Part39.Orientation = Vector3.new(14.1999998, 0, 0)
1090
Part39.Color = Color3.new(0.388235, 0.372549, 0.384314)
1091
BlockMesh40.Parent = Part39
1092
BlockMesh40.Scale = Vector3.new(1, 0.0740740746, 0.185185015)
1093
BlockMesh40.Scale = Vector3.new(1, 0.0740740746, 0.185185015)
1094
Part41.Parent = Tool0
1095
Part41.Material = Enum.Material.SmoothPlastic
1096
Part41.BrickColor = BrickColor.new("Dark stone grey")
1097
Part41.Anchored = true
1098
Part41.FormFactor = Enum.FormFactor.Custom
1099
Part41.Size = Vector3.new(0.200000003, 0.200000003, 1.35555851)
1100
Part41.CFrame = CFrame.new(29.6995831, 1.38501, 138.898865, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1101
Part41.BottomSurface = Enum.SurfaceType.Smooth
1102
Part41.TopSurface = Enum.SurfaceType.Smooth
1103
Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
1104
Part41.Position = Vector3.new(29.6995831, 1.38501, 138.898865)
1105
Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
1106
BlockMesh42.Parent = Part41
1107
BlockMesh42.Scale = Vector3.new(0.407407552, 0.370369673, 1)
1108
BlockMesh42.Scale = Vector3.new(0.407407552, 0.370369673, 1)
1109
Part43.Parent = Tool0
1110
Part43.Material = Enum.Material.Wood
1111
Part43.BrickColor = BrickColor.new("Brown")
1112
Part43.Anchored = true
1113
Part43.FormFactor = Enum.FormFactor.Custom
1114
Part43.Size = Vector3.new(0.288888901, 0.200000003, 0.725928783)
1115
Part43.CFrame = CFrame.new(29.6995831, 1.32519495, 140.220886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1116
Part43.BottomSurface = Enum.SurfaceType.Smooth
1117
Part43.TopSurface = Enum.SurfaceType.Smooth
1118
Part43.Color = Color3.new(0.486275, 0.360784, 0.27451)
1119
Part43.Position = Vector3.new(29.6995831, 1.32519495, 140.220886)
1120
Part43.Color = Color3.new(0.486275, 0.360784, 0.27451)
1121
BlockMesh44.Parent = Part43
1122
BlockMesh44.Scale = Vector3.new(1, 0.370368928, 1)
1123
BlockMesh44.Scale = Vector3.new(1, 0.370368928, 1)
1124
Part45.Parent = Tool0
1125
Part45.Material = Enum.Material.SmoothPlastic
1126
Part45.BrickColor = BrickColor.new("Dark stone grey")
1127
Part45.Rotation = Vector3.new(-45, 0, 0)
1128
Part45.Anchored = true
1129
Part45.FormFactor = Enum.FormFactor.Custom
1130
Part45.Size = Vector3.new(0.200000003, 0.385185093, 0.422222137)
1131
Part45.CFrame = CFrame.new(29.6954346, 0.367186993, 139.460876, 1, 0, 0, 0, 0.707106709, 0.707106769, 0, -0.707106769, 0.707106709)
1132
Part45.BottomSurface = Enum.SurfaceType.Smooth
1133
Part45.TopSurface = Enum.SurfaceType.Smooth
1134
Part45.Color = Color3.new(0.388235, 0.372549, 0.384314)
1135
Part45.Position = Vector3.new(29.6954346, 0.367186993, 139.460876)
1136
Part45.Orientation = Vector3.new(-45, 0, 0)
1137
Part45.Color = Color3.new(0.388235, 0.372549, 0.384314)
1138
BlockMesh46.Parent = Part45
1139
BlockMesh46.Scale = Vector3.new(0.555555522, 1, 1)
1140
BlockMesh46.Scale = Vector3.new(0.555555522, 1, 1)
1141
Part47.Parent = Tool0
1142
Part47.Material = Enum.Material.Wood
1143
Part47.BrickColor = BrickColor.new("Brown")
1144
Part47.Anchored = true
1145
Part47.FormFactor = Enum.FormFactor.Custom
1146
Part47.Size = Vector3.new(0.288888901, 0.200000003, 0.200000003)
1147
Part47.CFrame = CFrame.new(29.6995831, 1.27417004, 140.509949, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1148
Part47.BottomSurface = Enum.SurfaceType.Smooth
1149
Part47.TopSurface = Enum.SurfaceType.Smooth
1150
Part47.Color = Color3.new(0.486275, 0.360784, 0.27451)
1151
Part47.Position = Vector3.new(29.6995831, 1.27417004, 140.509949)
1152
Part47.Color = Color3.new(0.486275, 0.360784, 0.27451)
1153
BlockMesh48.Parent = Part47
1154
BlockMesh48.Scale = Vector3.new(1, 0.148148149, 0.740740836)
1155
BlockMesh48.Scale = Vector3.new(1, 0.148148149, 0.740740836)
1156
Part49.Parent = Tool0
1157
Part49.Material = Enum.Material.Wood
1158
Part49.BrickColor = BrickColor.new("Brown")
1159
Part49.Anchored = true
1160
Part49.FormFactor = Enum.FormFactor.Custom
1161
Part49.Size = Vector3.new(0.303703696, 0.274073809, 0.200000003)
1162
Part49.CFrame = CFrame.new(29.6995831, 1.13720703, 139.772903, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1163
Part49.BottomSurface = Enum.SurfaceType.Smooth
1164
Part49.TopSurface = Enum.SurfaceType.Smooth
1165
Part49.Color = Color3.new(0.486275, 0.360784, 0.27451)
1166
Part49.Position = Vector3.new(29.6995831, 1.13720703, 139.772903)
1167
Part49.Color = Color3.new(0.486275, 0.360784, 0.27451)
1168
BlockMesh50.Parent = Part49
1169
BlockMesh50.Scale = Vector3.new(1, 1, 0.851866961)
1170
BlockMesh50.Scale = Vector3.new(1, 1, 0.851866961)
1171
Part51.Parent = Tool0
1172
Part51.Material = Enum.Material.SmoothPlastic
1173
Part51.BrickColor = BrickColor.new("Dark stone grey")
1174
Part51.Rotation = Vector3.new(14.1999998, 0, 0)
1175
Part51.Anchored = true
1176
Part51.FormFactor = Enum.FormFactor.Custom
1177
Part51.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1178
Part51.CFrame = CFrame.new(29.6405029, 1.52221704, 139.665955, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
1179
Part51.BottomSurface = Enum.SurfaceType.Smooth
1180
Part51.TopSurface = Enum.SurfaceType.Smooth
1181
Part51.Color = Color3.new(0.388235, 0.372549, 0.384314)
1182
Part51.Position = Vector3.new(29.6405029, 1.52221704, 139.665955)
1183
Part51.Orientation = Vector3.new(14.1999998, 0, 0)
1184
Part51.Color = Color3.new(0.388235, 0.372549, 0.384314)
1185
BlockMesh52.Parent = Part51
1186
BlockMesh52.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
1187
BlockMesh52.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
1188
Part53.Parent = Tool0
1189
Part53.Material = Enum.Material.SmoothPlastic
1190
Part53.BrickColor = BrickColor.new("Dark stone grey")
1191
Part53.Rotation = Vector3.new(135, 0, -180)
1192
Part53.Anchored = true
1193
Part53.FormFactor = Enum.FormFactor.Custom
1194
Part53.Size = Vector3.new(0.200000003, 0.31111294, 0.200000003)
1195
Part53.CFrame = CFrame.new(29.6954346, 1.24511695, 141.045837, -1, 6.61220199e-08, -2.56091113e-07, 2.27839038e-07, 0.707106769, -0.707106709, 1.34328445e-07, -0.707106709, -0.707106769)
1196
Part53.BottomSurface = Enum.SurfaceType.Smooth
1197
Part53.TopSurface = Enum.SurfaceType.Smooth
1198
Part53.Color = Color3.new(0.388235, 0.372549, 0.384314)
1199
Part53.Position = Vector3.new(29.6954346, 1.24511695, 141.045837)
1200
Part53.Orientation = Vector3.new(45, -180, 0)
1201
Part53.Color = Color3.new(0.388235, 0.372549, 0.384314)
1202
CylinderMesh54.Parent = Part53
1203
CylinderMesh54.Scale = Vector3.new(0.777777791, 1, 0.629628539)
1204
CylinderMesh54.Scale = Vector3.new(0.777777791, 1, 0.629628539)
1205
Part55.Parent = Tool0
1206
Part55.Material = Enum.Material.SmoothPlastic
1207
Part55.BrickColor = BrickColor.new("Dark stone grey")
1208
Part55.Anchored = true
1209
Part55.FormFactor = Enum.FormFactor.Custom
1210
Part55.Size = Vector3.new(0.200000003, 0.281481504, 0.200000003)
1211
Part55.CFrame = CFrame.new(29.6995831, 1.31103504, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1212
Part55.BottomSurface = Enum.SurfaceType.Smooth
1213
Part55.TopSurface = Enum.SurfaceType.Smooth
1214
Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
1215
Part55.Position = Vector3.new(29.6995831, 1.31103504, 141.394958)
1216
Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
1217
BlockMesh56.Parent = Part55
1218
BlockMesh56.Scale = Vector3.new(0.333333224, 1, 0.370370358)
1219
BlockMesh56.Scale = Vector3.new(0.333333224, 1, 0.370370358)
1220
Part57.Parent = Tool0
1221
Part57.Material = Enum.Material.SmoothPlastic
1222
Part57.BrickColor = BrickColor.new("Dark stone grey")
1223
Part57.Rotation = Vector3.new(90, 0, -180)
1224
Part57.Anchored = true
1225
Part57.FormFactor = Enum.FormFactor.Custom
1226
Part57.Size = Vector3.new(0.200000003, 0.407409221, 0.200000003)
1227
Part57.CFrame = CFrame.new(29.6954346, 1.33715796, 140.776917, -1, 0, -0, 0, 0, -1, 0, -1, -0)
1228
Part57.BottomSurface = Enum.SurfaceType.Smooth
1229
Part57.TopSurface = Enum.SurfaceType.Smooth
1230
Part57.Color = Color3.new(0.388235, 0.372549, 0.384314)
1231
Part57.Position = Vector3.new(29.6954346, 1.33715796, 140.776917)
1232
Part57.Orientation = Vector3.new(90, 180, 0)
1233
Part57.Color = Color3.new(0.388235, 0.372549, 0.384314)
1234
CylinderMesh58.Parent = Part57
1235
CylinderMesh58.Scale = Vector3.new(0.777777791, 1, 0.629628539)
1236
CylinderMesh58.Scale = Vector3.new(0.777777791, 1, 0.629628539)
1237
Part59.Parent = Tool0
1238
Part59.Material = Enum.Material.Wood
1239
Part59.BrickColor = BrickColor.new("Brown")
1240
Part59.Rotation = Vector3.new(0, -90, 0)
1241
Part59.Anchored = true
1242
Part59.FormFactor = Enum.FormFactor.Custom
1243
Part59.Size = Vector3.new(0.725925863, 0.200000003, 0.200000003)
1244
Part59.CFrame = CFrame.new(29.8255615, 1.39208996, 140.220886, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1245
Part59.BottomSurface = Enum.SurfaceType.Smooth
1246
Part59.TopSurface = Enum.SurfaceType.Smooth
1247
Part59.Color = Color3.new(0.486275, 0.360784, 0.27451)
1248
Part59.Position = Vector3.new(29.8255615, 1.39208996, 140.220886)
1249
Part59.Orientation = Vector3.new(0, -90, 0)
1250
Part59.Color = Color3.new(0.486275, 0.360784, 0.27451)
1251
SpecialMesh60.Parent = Part59
1252
SpecialMesh60.Scale = Vector3.new(1, 0.296296269, 0.185185179)
1253
SpecialMesh60.MeshType = Enum.MeshType.Wedge
1254
SpecialMesh60.Scale = Vector3.new(1, 0.296296269, 0.185185179)
1255
Part61.Parent = Tool0
1256
Part61.Material = Enum.Material.SmoothPlastic
1257
Part61.BrickColor = BrickColor.new("Dark stone grey")
1258
Part61.Anchored = true
1259
Part61.FormFactor = Enum.FormFactor.Custom
1260
Part61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1261
Part61.CFrame = CFrame.new(29.6995831, 1.32519495, 138.153976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1262
Part61.BottomSurface = Enum.SurfaceType.Smooth
1263
Part61.TopSurface = Enum.SurfaceType.Smooth
1264
Part61.Color = Color3.new(0.388235, 0.372549, 0.384314)
1265
Part61.Position = Vector3.new(29.6995831, 1.32519495, 138.153976)
1266
Part61.Color = Color3.new(0.388235, 0.372549, 0.384314)
1267
SpecialMesh62.Parent = Part61
1268
SpecialMesh62.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
1269
SpecialMesh62.MeshType = Enum.MeshType.Wedge
1270
SpecialMesh62.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
1271
Part63.Parent = Tool0
1272
Part63.Material = Enum.Material.SmoothPlastic
1273
Part63.BrickColor = BrickColor.new("Dark stone grey")
1274
Part63.Rotation = Vector3.new(-15, 0, 0)
1275
Part63.Anchored = true
1276
Part63.FormFactor = Enum.FormFactor.Custom
1277
Part63.Size = Vector3.new(0.200000003, 0.207407385, 0.200000003)
1278
Part63.CFrame = CFrame.new(29.6995831, 0.947997987, 138.698914, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
1279
Part63.BottomSurface = Enum.SurfaceType.Smooth
1280
Part63.TopSurface = Enum.SurfaceType.Smooth
1281
Part63.Color = Color3.new(0.388235, 0.372549, 0.384314)
1282
Part63.Position = Vector3.new(29.6995831, 0.947997987, 138.698914)
1283
Part63.Orientation = Vector3.new(-15, 0, 0)
1284
Part63.Color = Color3.new(0.388235, 0.372549, 0.384314)
1285
BlockMesh64.Parent = Part63
1286
BlockMesh64.Scale = Vector3.new(0.185185179, 1, 0.185185179)
1287
BlockMesh64.Scale = Vector3.new(0.185185179, 1, 0.185185179)
1288
Part65.Parent = Tool0
1289
Part65.Material = Enum.Material.SmoothPlastic
1290
Part65.BrickColor = BrickColor.new("Dark stone grey")
1291
Part65.Anchored = true
1292
Part65.FormFactor = Enum.FormFactor.Custom
1293
Part65.Size = Vector3.new(0.200000018, 0.200000003, 1.50370705)
1294
Part65.CFrame = CFrame.new(29.6995831, 1.31103504, 138.928894, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1295
Part65.BottomSurface = Enum.SurfaceType.Smooth
1296
Part65.TopSurface = Enum.SurfaceType.Smooth
1297
Part65.Color = Color3.new(0.388235, 0.372549, 0.384314)
1298
Part65.Position = Vector3.new(29.6995831, 1.31103504, 138.928894)
1299
Part65.Color = Color3.new(0.388235, 0.372549, 0.384314)
1300
BlockMesh66.Parent = Part65
1301
BlockMesh66.Scale = Vector3.new(1, 0.370369673, 1)
1302
BlockMesh66.Scale = Vector3.new(1, 0.370369673, 1)
1303
Part67.Parent = Tool0
1304
Part67.Material = Enum.Material.SmoothPlastic
1305
Part67.BrickColor = BrickColor.new("Dark stone grey")
1306
Part67.Anchored = true
1307
Part67.FormFactor = Enum.FormFactor.Custom
1308
Part67.Size = Vector3.new(0.200000003, 0.200000003, 0.336296618)
1309
Part67.CFrame = CFrame.new(29.6995831, 0.822021008, 138.677917, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1310
Part67.BottomSurface = Enum.SurfaceType.Smooth
1311
Part67.TopSurface = Enum.SurfaceType.Smooth
1312
Part67.Color = Color3.new(0.388235, 0.372549, 0.384314)
1313
Part67.Position = Vector3.new(29.6995831, 0.822021008, 138.677917)
1314
Part67.Color = Color3.new(0.388235, 0.372549, 0.384314)
1315
BlockMesh68.Parent = Part67
1316
BlockMesh68.Scale = Vector3.new(0.555555522, 0.222222224, 1)
1317
BlockMesh68.Scale = Vector3.new(0.555555522, 0.222222224, 1)
1318
Part69.Parent = Tool0
1319
Part69.Material = Enum.Material.Wood
1320
Part69.BrickColor = BrickColor.new("Brown")
1321
Part69.Rotation = Vector3.new(-15, 0, 0)
1322
Part69.Anchored = true
1323
Part69.FormFactor = Enum.FormFactor.Custom
1324
Part69.Size = Vector3.new(0.200000003, 0.214814559, 1.2296325)
1325
Part69.CFrame = CFrame.new(29.6995831, 1.00707996, 137.580017, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
1326
Part69.BottomSurface = Enum.SurfaceType.Smooth
1327
Part69.TopSurface = Enum.SurfaceType.Smooth
1328
Part69.Color = Color3.new(0.486275, 0.360784, 0.27451)
1329
Part69.Position = Vector3.new(29.6995831, 1.00707996, 137.580017)
1330
Part69.Orientation = Vector3.new(-15, 0, 0)
1331
Part69.Color = Color3.new(0.486275, 0.360784, 0.27451)
1332
BlockMesh70.Parent = Part69
1333
BlockMesh70.Scale = Vector3.new(0.629629612, 1, 1)
1334
BlockMesh70.Scale = Vector3.new(0.629629612, 1, 1)
1335
Part71.Parent = Tool0
1336
Part71.Material = Enum.Material.SmoothPlastic
1337
Part71.BrickColor = BrickColor.new("Dark stone grey")
1338
Part71.Rotation = Vector3.new(0, -90, 0)
1339
Part71.Anchored = true
1340
Part71.FormFactor = Enum.FormFactor.Custom
1341
Part71.Size = Vector3.new(1.35555553, 0.200000003, 0.200000003)
1342
Part71.CFrame = CFrame.new(29.7586651, 1.38501, 138.898865, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1343
Part71.BottomSurface = Enum.SurfaceType.Smooth
1344
Part71.TopSurface = Enum.SurfaceType.Smooth
1345
Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
1346
Part71.Position = Vector3.new(29.7586651, 1.38501, 138.898865)
1347
Part71.Orientation = Vector3.new(0, -90, 0)
1348
Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
1349
SpecialMesh72.Parent = Part71
1350
SpecialMesh72.Scale = Vector3.new(1, 0.370370358, 0.185185179)
1351
SpecialMesh72.MeshType = Enum.MeshType.Wedge
1352
SpecialMesh72.Scale = Vector3.new(1, 0.370370358, 0.185185179)
1353
Part73.Parent = Tool0
1354
Part73.Material = Enum.Material.SmoothPlastic
1355
Part73.BrickColor = BrickColor.new("Dark stone grey")
1356
Part73.Anchored = true
1357
Part73.FormFactor = Enum.FormFactor.Custom
1358
Part73.Size = Vector3.new(0.200000003, 0.229629785, 0.41481474)
1359
Part73.CFrame = CFrame.new(29.6954346, 0.944091976, 139.195007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1360
Part73.BottomSurface = Enum.SurfaceType.Smooth
1361
Part73.TopSurface = Enum.SurfaceType.Smooth
1362
Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
1363
Part73.Position = Vector3.new(29.6954346, 0.944091976, 139.195007)
1364
Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
1365
BlockMesh74.Parent = Part73
1366
BlockMesh74.Scale = Vector3.new(0.555555522, 1, 1)
1367
BlockMesh74.Scale = Vector3.new(0.555555522, 1, 1)
1368
Part75.Parent = Tool0
1369
Part75.Material = Enum.Material.Wood
1370
Part75.BrickColor = BrickColor.new("Brown")
1371
Part75.Rotation = Vector3.new(-180, 0, -180)
1372
Part75.Anchored = true
1373
Part75.FormFactor = Enum.FormFactor.Custom
1374
Part75.Size = Vector3.new(0.259259254, 0.614815474, 0.222222224)
1375
Part75.CFrame = CFrame.new(29.6995831, 0.729004025, 138.32489, -1, 0, 0, 0, 1, 0, 0, 0, -1)
1376
Part75.BottomSurface = Enum.SurfaceType.Smooth
1377
Part75.TopSurface = Enum.SurfaceType.Smooth
1378
Part75.Color = Color3.new(0.486275, 0.360784, 0.27451)
1379
Part75.Position = Vector3.new(29.6995831, 0.729004025, 138.32489)
1380
Part75.Orientation = Vector3.new(0, 180, 0)
1381
Part75.Color = Color3.new(0.486275, 0.360784, 0.27451)
1382
BlockMesh76.Parent = Part75
1383
Part77.Parent = Tool0
1384
Part77.Material = Enum.Material.SmoothPlastic
1385
Part77.BrickColor = BrickColor.new("Dark stone grey")
1386
Part77.Rotation = Vector3.new(0, 0, -30)
1387
Part77.Anchored = true
1388
Part77.FormFactor = Enum.FormFactor.Custom
1389
Part77.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1390
Part77.CFrame = CFrame.new(29.7364502, 1.47900403, 141.394958, 0.866025388, 0.5, 0, -0.5, 0.866025388, 0, 0, 0, 1)
1391
Part77.BottomSurface = Enum.SurfaceType.Smooth
1392
Part77.TopSurface = Enum.SurfaceType.Smooth
1393
Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
1394
Part77.Position = Vector3.new(29.7364502, 1.47900403, 141.394958)
1395
Part77.Orientation = Vector3.new(0, 0, -30)
1396
Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
1397
BlockMesh78.Parent = Part77
1398
BlockMesh78.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
1399
BlockMesh78.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
1400
Part79.Parent = Tool0
1401
Part79.Material = Enum.Material.SmoothPlastic
1402
Part79.BrickColor = BrickColor.new("Dark stone grey")
1403
Part79.Rotation = Vector3.new(-30, 0, 0)
1404
Part79.Anchored = true
1405
Part79.FormFactor = Enum.FormFactor.Custom
1406
Part79.Size = Vector3.new(0.200000003, 0.266666621, 0.422222137)
1407
Part79.CFrame = CFrame.new(29.6954346, 0.575195014, 139.295837, 1, 0, 0, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388)
1408
Part79.BottomSurface = Enum.SurfaceType.Smooth
1409
Part79.TopSurface = Enum.SurfaceType.Smooth
1410
Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
1411
Part79.Position = Vector3.new(29.6954346, 0.575195014, 139.295837)
1412
Part79.Orientation = Vector3.new(-30, 0, 0)
1413
Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
1414
BlockMesh80.Parent = Part79
1415
BlockMesh80.Scale = Vector3.new(0.555555522, 1, 1)
1416
BlockMesh80.Scale = Vector3.new(0.555555522, 1, 1)
1417
Part81.Parent = Tool0
1418
Part81.Material = Enum.Material.SmoothPlastic
1419
Part81.BrickColor = BrickColor.new("Dark stone grey")
1420
Part81.Rotation = Vector3.new(-15, 0, 0)
1421
Part81.Anchored = true
1422
Part81.FormFactor = Enum.FormFactor.Custom
1423
Part81.Size = Vector3.new(0.200000003, 0.281481445, 0.41481474)
1424
Part81.CFrame = CFrame.new(29.6954346, 0.748046994, 139.221863, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
1425
Part81.BottomSurface = Enum.SurfaceType.Smooth
1426
Part81.TopSurface = Enum.SurfaceType.Smooth
1427
Part81.Color = Color3.new(0.388235, 0.372549, 0.384314)
1428
Part81.Position = Vector3.new(29.6954346, 0.748046994, 139.221863)
1429
Part81.Orientation = Vector3.new(-15, 0, 0)
1430
Part81.Color = Color3.new(0.388235, 0.372549, 0.384314)
1431
BlockMesh82.Parent = Part81
1432
BlockMesh82.Scale = Vector3.new(0.555555522, 1, 1)
1433
BlockMesh82.Scale = Vector3.new(0.555555522, 1, 1)
1434
Part83.Parent = Tool0
1435
Part83.Material = Enum.Material.SmoothPlastic
1436
Part83.BrickColor = BrickColor.new("Dark stone grey")
1437
Part83.Rotation = Vector3.new(0, 0, -30)
1438
Part83.Anchored = true
1439
Part83.FormFactor = Enum.FormFactor.Custom
1440
Part83.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1441
Part83.CFrame = CFrame.new(29.6624756, 1.53320301, 141.394958, 0.866025388, 0.5, 0, -0.5, 0.866025388, 0, 0, 0, 1)
1442
Part83.BottomSurface = Enum.SurfaceType.Smooth
1443
Part83.TopSurface = Enum.SurfaceType.Smooth
1444
Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
1445
Part83.Position = Vector3.new(29.6624756, 1.53320301, 141.394958)
1446
Part83.Orientation = Vector3.new(0, 0, -30)
1447
Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
1448
BlockMesh84.Parent = Part83
1449
BlockMesh84.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
1450
BlockMesh84.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
1451
Part85.Parent = Tool0
1452
Part85.Material = Enum.Material.Wood
1453
Part85.BrickColor = BrickColor.new("Brown")
1454
Part85.Rotation = Vector3.new(30, 0, 0)
1455
Part85.Anchored = true
1456
Part85.FormFactor = Enum.FormFactor.Custom
1457
Part85.Size = Vector3.new(0.200000003, 0.200000003, 0.266669631)
1458
Part85.CFrame = CFrame.new(29.6995831, 1.14917004, 137.691833, 1, 0, 0, 0, 0.866025329, -0.49999994, 0, 0.49999994, 0.866025329)
1459
Part85.BottomSurface = Enum.SurfaceType.Smooth
1460
Part85.TopSurface = Enum.SurfaceType.Smooth
1461
Part85.Color = Color3.new(0.486275, 0.360784, 0.27451)
1462
Part85.Position = Vector3.new(29.6995831, 1.14917004, 137.691833)
1463
Part85.Orientation = Vector3.new(30, 0, 0)
1464
Part85.Color = Color3.new(0.486275, 0.360784, 0.27451)
1465
BlockMesh86.Parent = Part85
1466
BlockMesh86.Scale = Vector3.new(0.629629612, 0.703703821, 1)
1467
BlockMesh86.Scale = Vector3.new(0.629629612, 0.703703821, 1)
1468
Part87.Parent = Tool0
1469
Part87.Material = Enum.Material.SmoothPlastic
1470
Part87.BrickColor = BrickColor.new("Dark stone grey")
1471
Part87.Rotation = Vector3.new(0, 0, 30)
1472
Part87.Anchored = true
1473
Part87.FormFactor = Enum.FormFactor.Custom
1474
Part87.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1475
Part87.CFrame = CFrame.new(29.7364502, 1.53320301, 141.394958, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
1476
Part87.BottomSurface = Enum.SurfaceType.Smooth
1477
Part87.TopSurface = Enum.SurfaceType.Smooth
1478
Part87.Color = Color3.new(0.388235, 0.372549, 0.384314)
1479
Part87.Position = Vector3.new(29.7364502, 1.53320301, 141.394958)
1480
Part87.Orientation = Vector3.new(0, 0, 30)
1481
Part87.Color = Color3.new(0.388235, 0.372549, 0.384314)
1482
BlockMesh88.Parent = Part87
1483
BlockMesh88.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
1484
BlockMesh88.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
1485
Part89.Parent = Tool0
1486
Part89.Material = Enum.Material.Wood
1487
Part89.BrickColor = BrickColor.new("Brown")
1488
Part89.Anchored = true
1489
Part89.FormFactor = Enum.FormFactor.Custom
1490
Part89.Size = Vector3.new(0.214814901, 0.200000003, 0.725928783)
1491
Part89.CFrame = CFrame.new(29.6995831, 1.39208996, 140.220886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1492
Part89.BottomSurface = Enum.SurfaceType.Smooth
1493
Part89.TopSurface = Enum.SurfaceType.Smooth
1494
Part89.Color = Color3.new(0.486275, 0.360784, 0.27451)
1495
Part89.Position = Vector3.new(29.6995831, 1.39208996, 140.220886)
1496
Part89.Color = Color3.new(0.486275, 0.360784, 0.27451)
1497
BlockMesh90.Parent = Part89
1498
BlockMesh90.Scale = Vector3.new(1, 0.296294808, 1)
1499
BlockMesh90.Scale = Vector3.new(1, 0.296294808, 1)
1500
Part91.Parent = Tool0
1501
Part91.Material = Enum.Material.SmoothPlastic
1502
Part91.BrickColor = BrickColor.new("Dark stone grey")
1503
Part91.Anchored = true
1504
Part91.FormFactor = Enum.FormFactor.Custom
1505
Part91.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1506
Part91.CFrame = CFrame.new(29.6995831, 1.50707996, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1507
Part91.BottomSurface = Enum.SurfaceType.Smooth
1508
Part91.TopSurface = Enum.SurfaceType.Smooth
1509
Part91.Color = Color3.new(0.388235, 0.372549, 0.384314)
1510
Part91.Position = Vector3.new(29.6995831, 1.50707996, 141.394958)
1511
Part91.Color = Color3.new(0.388235, 0.372549, 0.384314)
1512
BlockMesh92.Parent = Part91
1513
BlockMesh92.Scale = Vector3.new(0.0370370373, 0.111111142, 0.370370358)
1514
BlockMesh92.Scale = Vector3.new(0.0370370373, 0.111111142, 0.370370358)
1515
Part93.Parent = Tool0
1516
Part93.Material = Enum.Material.SmoothPlastic
1517
Part93.BrickColor = BrickColor.new("Dark stone grey")
1518
Part93.Rotation = Vector3.new(0, 90, 0)
1519
Part93.Anchored = true
1520
Part93.FormFactor = Enum.FormFactor.Custom
1521
Part93.Size = Vector3.new(1.50370407, 0.200000003, 0.200000003)
1522
Part93.CFrame = CFrame.new(29.5804443, 1.31103504, 138.928894, 0, 0, 1, 0, 1, -0, -1, 0, 0)
1523
Part93.BottomSurface = Enum.SurfaceType.Smooth
1524
Part93.TopSurface = Enum.SurfaceType.Smooth
1525
Part93.Color = Color3.new(0.388235, 0.372549, 0.384314)
1526
Part93.Position = Vector3.new(29.5804443, 1.31103504, 138.928894)
1527
Part93.Orientation = Vector3.new(0, 90, 0)
1528
Part93.Color = Color3.new(0.388235, 0.372549, 0.384314)
1529
SpecialMesh94.Parent = Part93
1530
SpecialMesh94.Scale = Vector3.new(1, 0.370370358, 0.185185179)
1531
SpecialMesh94.MeshType = Enum.MeshType.Wedge
1532
SpecialMesh94.Scale = Vector3.new(1, 0.370370358, 0.185185179)
1533
Part95.Parent = Tool0
1534
Part95.Material = Enum.Material.SmoothPlastic
1535
Part95.BrickColor = BrickColor.new("Dark stone grey")
1536
Part95.Rotation = Vector3.new(14.1999998, 0, 0)
1537
Part95.Anchored = true
1538
Part95.FormFactor = Enum.FormFactor.Custom
1539
Part95.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1540
Part95.CFrame = CFrame.new(29.7586651, 1.52221704, 139.665955, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
1541
Part95.BottomSurface = Enum.SurfaceType.Smooth
1542
Part95.TopSurface = Enum.SurfaceType.Smooth
1543
Part95.Color = Color3.new(0.388235, 0.372549, 0.384314)
1544
Part95.Position = Vector3.new(29.7586651, 1.52221704, 139.665955)
1545
Part95.Orientation = Vector3.new(14.1999998, 0, 0)
1546
Part95.Color = Color3.new(0.388235, 0.372549, 0.384314)
1547
BlockMesh96.Parent = Part95
1548
BlockMesh96.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
1549
BlockMesh96.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
1550
Part97.Parent = Tool0
1551
Part97.Material = Enum.Material.SmoothPlastic
1552
Part97.BrickColor = BrickColor.new("Dark stone grey")
1553
Part97.Anchored = true
1554
Part97.FormFactor = Enum.FormFactor.Custom
1555
Part97.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1556
Part97.CFrame = CFrame.new(29.6556396, 1.51122999, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1557
Part97.BottomSurface = Enum.SurfaceType.Smooth
1558
Part97.TopSurface = Enum.SurfaceType.Smooth
1559
Part97.Color = Color3.new(0.388235, 0.372549, 0.384314)
1560
Part97.Position = Vector3.new(29.6556396, 1.51122999, 141.394958)
1561
Part97.Color = Color3.new(0.388235, 0.372549, 0.384314)
1562
BlockMesh98.Parent = Part97
1563
BlockMesh98.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
1564
BlockMesh98.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
1565
Part99.Parent = Tool0
1566
Part99.Material = Enum.Material.Wood
1567
Part99.BrickColor = BrickColor.new("Brown")
1568
Part99.Anchored = true
1569
Part99.FormFactor = Enum.FormFactor.Custom
1570
Part99.Size = Vector3.new(0.259259254, 0.525925875, 0.200000003)
1571
Part99.CFrame = CFrame.new(29.6995831, 0.685059011, 138.139832, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1572
Part99.BottomSurface = Enum.SurfaceType.Smooth
1573
Part99.TopSurface = Enum.SurfaceType.Smooth
1574
Part99.Color = Color3.new(0.486275, 0.360784, 0.27451)
1575
Part99.Position = Vector3.new(29.6995831, 0.685059011, 138.139832)
1576
Part99.Color = Color3.new(0.486275, 0.360784, 0.27451)
1577
SpecialMesh100.Parent = Part99
1578
SpecialMesh100.Scale = Vector3.new(1, 1, 0.740740716)
1579
SpecialMesh100.MeshType = Enum.MeshType.Wedge
1580
SpecialMesh100.Scale = Vector3.new(1, 1, 0.740740716)
1581
Part101.Parent = Tool0
1582
Part101.Material = Enum.Material.SmoothPlastic
1583
Part101.BrickColor = BrickColor.new("Dark stone grey")
1584
Part101.Anchored = true
1585
Part101.FormFactor = Enum.FormFactor.Custom
1586
Part101.Size = Vector3.new(0.200000003, 0.237037003, 0.200000003)
1587
Part101.CFrame = CFrame.new(29.6995831, 0.91821301, 138.907898, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1588
Part101.BottomSurface = Enum.SurfaceType.Smooth
1589
Part101.TopSurface = Enum.SurfaceType.Smooth
1590
Part101.Color = Color3.new(0.388235, 0.372549, 0.384314)
1591
Part101.Position = Vector3.new(29.6995831, 0.91821301, 138.907898)
1592
Part101.Color = Color3.new(0.388235, 0.372549, 0.384314)
1593
BlockMesh102.Parent = Part101
1594
BlockMesh102.Scale = Vector3.new(0.555555522, 1, 0.644446015)
1595
BlockMesh102.Scale = Vector3.new(0.555555522, 1, 0.644446015)
1596
Part103.Parent = Tool0
1597
Part103.Material = Enum.Material.Wood
1598
Part103.BrickColor = BrickColor.new("Brown")
1599
Part103.Anchored = true
1600
Part103.FormFactor = Enum.FormFactor.Custom
1601
Part103.Size = Vector3.new(0.288888901, 0.200000003, 0.200000003)
1602
Part103.CFrame = CFrame.new(29.6995831, 1.27417004, 140.172913, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1603
Part103.BottomSurface = Enum.SurfaceType.Smooth
1604
Part103.TopSurface = Enum.SurfaceType.Smooth
1605
Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
1606
Part103.Position = Vector3.new(29.6995831, 1.27417004, 140.172913)
1607
Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
1608
BlockMesh104.Parent = Part103
1609
BlockMesh104.Scale = Vector3.new(1, 0.148148149, 0.259259254)
1610
BlockMesh104.Scale = Vector3.new(1, 0.148148149, 0.259259254)
1611
Part105.Parent = Tool0
1612
Part105.Material = Enum.Material.SmoothPlastic
1613
Part105.BrickColor = BrickColor.new("Dark stone grey")
1614
Part105.Anchored = true
1615
Part105.FormFactor = Enum.FormFactor.Custom
1616
Part105.Size = Vector3.new(0.274074107, 0.200000003, 0.281484455)
1617
Part105.CFrame = CFrame.new(29.6995831, 1.34814405, 139.71698, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1618
Part105.BottomSurface = Enum.SurfaceType.Smooth
1619
Part105.TopSurface = Enum.SurfaceType.Smooth
1620
Part105.Color = Color3.new(0.388235, 0.372549, 0.384314)
1621
Part105.Position = Vector3.new(29.6995831, 1.34814405, 139.71698)
1622
Part105.Color = Color3.new(0.388235, 0.372549, 0.384314)
1623
BlockMesh106.Parent = Part105
1624
BlockMesh106.Scale = Vector3.new(1, 0.740740001, 1)
1625
BlockMesh106.Scale = Vector3.new(1, 0.740740001, 1)
1626
Part107.Parent = Tool0
1627
Part107.Material = Enum.Material.SmoothPlastic
1628
Part107.BrickColor = BrickColor.new("Dark stone grey")
1629
Part107.Anchored = true
1630
Part107.FormFactor = Enum.FormFactor.Custom
1631
Part107.Size = Vector3.new(0.200000018, 0.200000003, 0.200000003)
1632
Part107.CFrame = CFrame.new(29.6995831, 1.31103504, 138.153976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1633
Part107.BottomSurface = Enum.SurfaceType.Smooth
1634
Part107.TopSurface = Enum.SurfaceType.Smooth
1635
Part107.Color = Color3.new(0.388235, 0.372549, 0.384314)
1636
Part107.Position = Vector3.new(29.6995831, 1.31103504, 138.153976)
1637
Part107.Color = Color3.new(0.388235, 0.372549, 0.384314)
1638
SpecialMesh108.Parent = Part107
1639
SpecialMesh108.Scale = Vector3.new(1, 0.370370358, 0.222221851)
1640
SpecialMesh108.MeshType = Enum.MeshType.Wedge
1641
SpecialMesh108.Scale = Vector3.new(1, 0.370370358, 0.222221851)
1642
Part109.Parent = Tool0
1643
Part109.Material = Enum.Material.SmoothPlastic
1644
Part109.BrickColor = BrickColor.new("Dark stone grey")
1645
Part109.Anchored = true
1646
Part109.FormFactor = Enum.FormFactor.Custom
1647
Part109.Size = Vector3.new(0.274074107, 0.237036899, 1.65926218)
1648
Part109.CFrame = CFrame.new(29.6995831, 1.15502906, 138.961853, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1649
Part109.BottomSurface = Enum.SurfaceType.Smooth
1650
Part109.TopSurface = Enum.SurfaceType.Smooth
1651
Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
1652
Part109.Position = Vector3.new(29.6995831, 1.15502906, 138.961853)
1653
Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
1654
BlockMesh110.Parent = Part109
1655
Part111.Parent = Tool0
1656
Part111.Material = Enum.Material.Wood
1657
Part111.BrickColor = BrickColor.new("Brown")
1658
Part111.Anchored = true
1659
Part111.FormFactor = Enum.FormFactor.Custom
1660
Part111.Size = Vector3.new(0.200000003, 0.325925887, 0.659262419)
1661
Part111.CFrame = CFrame.new(29.6995831, 1.11205995, 137.282898, 1, 0, 0, 0, 0.999999881, 1.49011612e-08, 0, -1.49011612e-08, 0.999999881)
1662
Part111.BottomSurface = Enum.SurfaceType.Smooth
1663
Part111.TopSurface = Enum.SurfaceType.Smooth
1664
Part111.Color = Color3.new(0.486275, 0.360784, 0.27451)
1665
Part111.Position = Vector3.new(29.6995831, 1.11205995, 137.282898)
1666
Part111.Color = Color3.new(0.486275, 0.360784, 0.27451)
1667
BlockMesh112.Parent = Part111
1668
BlockMesh112.Scale = Vector3.new(0.629629612, 1, 1)
1669
BlockMesh112.Scale = Vector3.new(0.629629612, 1, 1)
1670
Part113.Parent = Tool0
1671
Part113.Material = Enum.Material.SmoothPlastic
1672
Part113.BrickColor = BrickColor.new("Dark stone grey")
1673
Part113.Rotation = Vector3.new(30, 0, 0)
1674
Part113.Anchored = true
1675
Part113.FormFactor = Enum.FormFactor.Custom
1676
Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1677
Part113.CFrame = CFrame.new(29.6995831, 0.776122987, 138.924988, 1, 0, 0, 0, 0.866025329, -0.49999994, 0, 0.49999994, 0.866025329)
1678
Part113.BottomSurface = Enum.SurfaceType.Smooth
1679
Part113.TopSurface = Enum.SurfaceType.Smooth
1680
Part113.Color = Color3.new(0.388235, 0.372549, 0.384314)
1681
Part113.Position = Vector3.new(29.6995831, 0.776122987, 138.924988)
1682
Part113.Orientation = Vector3.new(30, 0, 0)
1683
Part113.Color = Color3.new(0.388235, 0.372549, 0.384314)
1684
BlockMesh114.Parent = Part113
1685
BlockMesh114.Scale = Vector3.new(0.185185179, 0.666666567, 0.0740740821)
1686
BlockMesh114.Scale = Vector3.new(0.185185179, 0.666666567, 0.0740740821)
1687
Part115.Parent = Tool0
1688
Part115.Material = Enum.Material.Wood
1689
Part115.BrickColor = BrickColor.new("Brown")
1690
Part115.Anchored = true
1691
Part115.FormFactor = Enum.FormFactor.Custom
1692
Part115.Size = Vector3.new(0.288888901, 0.244444102, 0.725928783)
1693
Part115.CFrame = CFrame.new(29.6995831, 1.13720703, 140.220886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1694
Part115.BottomSurface = Enum.SurfaceType.Smooth
1695
Part115.TopSurface = Enum.SurfaceType.Smooth
1696
Part115.Color = Color3.new(0.486275, 0.360784, 0.27451)
1697
Part115.Position = Vector3.new(29.6995831, 1.13720703, 140.220886)
1698
Part115.Color = Color3.new(0.486275, 0.360784, 0.27451)
1699
BlockMesh116.Parent = Part115
1700
Part117.Parent = Tool0
1701
Part117.Material = Enum.Material.SmoothPlastic
1702
Part117.BrickColor = BrickColor.new("Dark stone grey")
1703
Part117.Anchored = true
1704
Part117.FormFactor = Enum.FormFactor.Custom
1705
Part117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1706
Part117.CFrame = CFrame.new(29.7435303, 1.51122999, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1707
Part117.BottomSurface = Enum.SurfaceType.Smooth
1708
Part117.TopSurface = Enum.SurfaceType.Smooth
1709
Part117.Color = Color3.new(0.388235, 0.372549, 0.384314)
1710
Part117.Position = Vector3.new(29.7435303, 1.51122999, 141.394958)
1711
Part117.Color = Color3.new(0.388235, 0.372549, 0.384314)
1712
BlockMesh118.Parent = Part117
1713
BlockMesh118.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
1714
BlockMesh118.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
1715
Part119.Parent = Tool0
1716
Part119.Material = Enum.Material.Wood
1717
Part119.BrickColor = BrickColor.new("Brown")
1718
Part119.Rotation = Vector3.new(-180, 0, 0)
1719
Part119.Anchored = true
1720
Part119.FormFactor = Enum.FormFactor.Custom
1721
Part119.Size = Vector3.new(0.259259254, 0.607406735, 0.200000003)
1722
Part119.CFrame = CFrame.new(29.6995831, 0.733153999, 138.528992, 1, 0, 0, 0, -1, 0, 0, 0, -1)
1723
Part119.BottomSurface = Enum.SurfaceType.Smooth
1724
Part119.TopSurface = Enum.SurfaceType.Smooth
1725
Part119.Color = Color3.new(0.486275, 0.360784, 0.27451)
1726
Part119.Position = Vector3.new(29.6995831, 0.733153999, 138.528992)
1727
Part119.Orientation = Vector3.new(0, 180, 180)
1728
Part119.Color = Color3.new(0.486275, 0.360784, 0.27451)
1729
SpecialMesh120.Parent = Part119
1730
SpecialMesh120.Scale = Vector3.new(1, 1, 0.92592597)
1731
SpecialMesh120.MeshType = Enum.MeshType.Wedge
1732
SpecialMesh120.Scale = Vector3.new(1, 1, 0.92592597)
1733
Part121.Parent = Tool0
1734
Part121.Material = Enum.Material.Wood
1735-
	v.Parent = game:GetService("Players").LocalPlayer.Backpack
1735+
1736
Part121.Anchored = true
1737
Part121.FormFactor = Enum.FormFactor.Custom
1738
Part121.Size = Vector3.new(0.288888901, 0.200000003, 0.200000003)
1739
Part121.CFrame = CFrame.new(29.6995831, 1.27417004, 139.883972, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1740
Part121.BottomSurface = Enum.SurfaceType.Smooth
1741
Part121.TopSurface = Enum.SurfaceType.Smooth
1742
Part121.Color = Color3.new(0.486275, 0.360784, 0.27451)
1743
Part121.Position = Vector3.new(29.6995831, 1.27417004, 139.883972)
1744
Part121.Color = Color3.new(0.486275, 0.360784, 0.27451)
1745
BlockMesh122.Parent = Part121
1746
BlockMesh122.Scale = Vector3.new(1, 0.148148149, 0.259259254)
1747
BlockMesh122.Scale = Vector3.new(1, 0.148148149, 0.259259254)
1748
Part123.Parent = Tool0
1749
Part123.Material = Enum.Material.SmoothPlastic
1750
Part123.BrickColor = BrickColor.new("Dark stone grey")
1751
Part123.Anchored = true
1752
Part123.FormFactor = Enum.FormFactor.Custom
1753
Part123.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1754
Part123.CFrame = CFrame.new(29.6995831, 1.47412097, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1755
Part123.BottomSurface = Enum.SurfaceType.Smooth
1756
Part123.TopSurface = Enum.SurfaceType.Smooth
1757
Part123.Color = Color3.new(0.388235, 0.372549, 0.384314)
1758
Part123.Position = Vector3.new(29.6995831, 1.47412097, 141.394958)
1759
Part123.Color = Color3.new(0.388235, 0.372549, 0.384314)
1760
BlockMesh124.Parent = Part123
1761
BlockMesh124.Scale = Vector3.new(0.0777777806, 0.222222239, 0.370370358)
1762
BlockMesh124.Scale = Vector3.new(0.0777777806, 0.222222239, 0.370370358)
1763
Part125.Parent = Tool0
1764
Part125.Material = Enum.Material.SmoothPlastic
1765
Part125.BrickColor = BrickColor.new("Dark stone grey")
1766
Part125.Rotation = Vector3.new(14.1999998, 0, 0)
1767
Part125.Anchored = true
1768
Part125.FormFactor = Enum.FormFactor.Custom
1769
Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.229629606)
1770
Part125.CFrame = CFrame.new(29.6995831, 1.45507801, 139.747986, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
1771
Part125.BottomSurface = Enum.SurfaceType.Smooth
1772
Part125.TopSurface = Enum.SurfaceType.Smooth
1773
Part125.Color = Color3.new(0.388235, 0.372549, 0.384314)
1774
Part125.Position = Vector3.new(29.6995831, 1.45507801, 139.747986)
1775
Part125.Orientation = Vector3.new(14.1999998, 0, 0)
1776
Part125.Color = Color3.new(0.388235, 0.372549, 0.384314)
1777
BlockMesh126.Parent = Part125
1778
BlockMesh126.Scale = Vector3.new(0.777777791, 0.0740740746, 1)
1779
BlockMesh126.Scale = Vector3.new(0.777777791, 0.0740740746, 1)
1780
Part127.Parent = Tool0
1781
Part127.Material = Enum.Material.SmoothPlastic
1782
Part127.BrickColor = BrickColor.new("Dark stone grey")
1783
Part127.Rotation = Vector3.new(0, 90, 0)
1784
Part127.Anchored = true
1785
Part127.FormFactor = Enum.FormFactor.Custom
1786
Part127.Size = Vector3.new(1.35555577, 0.200000003, 0.200000003)
1787
Part127.CFrame = CFrame.new(29.6405029, 1.38501, 138.898865, 0, 0, 1, 0, 1, -0, -1, 0, 0)
1788
Part127.BottomSurface = Enum.SurfaceType.Smooth
1789
Part127.TopSurface = Enum.SurfaceType.Smooth
1790
Part127.Color = Color3.new(0.388235, 0.372549, 0.384314)
1791
Part127.Position = Vector3.new(29.6405029, 1.38501, 138.898865)
1792
Part127.Orientation = Vector3.new(0, 90, 0)
1793
Part127.Color = Color3.new(0.388235, 0.372549, 0.384314)
1794
SpecialMesh128.Parent = Part127
1795
SpecialMesh128.Scale = Vector3.new(1, 0.370370358, 0.185185179)
1796
SpecialMesh128.MeshType = Enum.MeshType.Wedge
1797
SpecialMesh128.Scale = Vector3.new(1, 0.370370358, 0.185185179)
1798
Part129.Name = "SmokePart"
1799
Part129.Parent = Tool0
1800
Part129.Material = Enum.Material.SmoothPlastic
1801
Part129.BrickColor = BrickColor.new("Dark stone grey")
1802
Part129.Rotation = Vector3.new(-90, 0, -180)
1803
Part129.Anchored = true
1804
Part129.FormFactor = Enum.FormFactor.Custom
1805
Part129.Size = Vector3.new(0.200000003, 1.11852014, 0.200000003)
1806
Part129.CFrame = CFrame.new(29.6954346, 1.12915003, 141.131897, -0.999999404, 2.98023224e-08, -9.40487325e-07, -9.40487553e-07, -6.82998063e-07, 0.999999702, 5.96046448e-08, 0.999999702, 6.82998234e-07)
1807
Part129.BottomSurface = Enum.SurfaceType.Smooth
1808
Part129.TopSurface = Enum.SurfaceType.Smooth
1809
Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
1810
Part129.Position = Vector3.new(29.6954346, 1.12915003, 141.131897)
1811
Part129.Orientation = Vector3.new(-89.9599991, -54.0099983, -125.989998)
1812
Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
1813
CylinderMesh130.Parent = Part129
1814
CylinderMesh130.Scale = Vector3.new(0.777777791, 1, 0.629628539)
1815
CylinderMesh130.Scale = Vector3.new(0.777777791, 1, 0.629628539)
1816
for i,v in pairs(mas:GetChildren()) do
1817
	v.Parent = owner.Backpack
1818
	pcall(function() v:MakeJoints() end)
1819
end
1820
mas:Destroy()
1821
for i,v in pairs(cors) do
1822
	spawn(function()
1823
		pcall(v)
1824
	end)
1825
end