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  1.  
  2. -- made by 1ndrew
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. cors = {}
  18. mas = Instance.new("Model",game:GetService("Lighting"))
  19. Tool0 = Instance.new("Tool")
  20. LocalScript1 = Instance.new("LocalScript")
  21. NumberValue2 = Instance.new("NumberValue")
  22. NumberValue3 = Instance.new("NumberValue")
  23. PointLight4 = Instance.new("PointLight")
  24. Smoke5 = Instance.new("Smoke")
  25. Smoke6 = Instance.new("Smoke")
  26. ScreenGui7 = Instance.new("ScreenGui")
  27. Frame8 = Instance.new("Frame")
  28. TextLabel9 = Instance.new("TextLabel")
  29. Frame10 = Instance.new("Frame")
  30. TextLabel11 = Instance.new("TextLabel")
  31. Frame12 = Instance.new("Frame")
  32. TextLabel13 = Instance.new("TextLabel")
  33. Script14 = Instance.new("Script")
  34. Part15 = Instance.new("Part")
  35. BlockMesh16 = Instance.new("BlockMesh")
  36. Part17 = Instance.new("Part")
  37. BlockMesh18 = Instance.new("BlockMesh")
  38. Sound19 = Instance.new("Sound")
  39. Script20 = Instance.new("Script")
  40. Sound21 = Instance.new("Sound")
  41. Script22 = Instance.new("Script")
  42. Part23 = Instance.new("Part")
  43. SpecialMesh24 = Instance.new("SpecialMesh")
  44. Part25 = Instance.new("Part")
  45. BlockMesh26 = Instance.new("BlockMesh")
  46. Part27 = Instance.new("Part")
  47. SpecialMesh28 = Instance.new("SpecialMesh")
  48. Part29 = Instance.new("Part")
  49. BlockMesh30 = Instance.new("BlockMesh")
  50. Part31 = Instance.new("Part")
  51. SpecialMesh32 = Instance.new("SpecialMesh")
  52. Part33 = Instance.new("Part")
  53. SpecialMesh34 = Instance.new("SpecialMesh")
  54. Part35 = Instance.new("Part")
  55. BlockMesh36 = Instance.new("BlockMesh")
  56. Part37 = Instance.new("Part")
  57. SpecialMesh38 = Instance.new("SpecialMesh")
  58. Part39 = Instance.new("Part")
  59. BlockMesh40 = Instance.new("BlockMesh")
  60. Part41 = Instance.new("Part")
  61. BlockMesh42 = Instance.new("BlockMesh")
  62. Part43 = Instance.new("Part")
  63. BlockMesh44 = Instance.new("BlockMesh")
  64. Part45 = Instance.new("Part")
  65. BlockMesh46 = Instance.new("BlockMesh")
  66. Part47 = Instance.new("Part")
  67. BlockMesh48 = Instance.new("BlockMesh")
  68. Part49 = Instance.new("Part")
  69. BlockMesh50 = Instance.new("BlockMesh")
  70. Part51 = Instance.new("Part")
  71. BlockMesh52 = Instance.new("BlockMesh")
  72. Part53 = Instance.new("Part")
  73. CylinderMesh54 = Instance.new("CylinderMesh")
  74. Part55 = Instance.new("Part")
  75. BlockMesh56 = Instance.new("BlockMesh")
  76. Part57 = Instance.new("Part")
  77. CylinderMesh58 = Instance.new("CylinderMesh")
  78. Part59 = Instance.new("Part")
  79. SpecialMesh60 = Instance.new("SpecialMesh")
  80. Part61 = Instance.new("Part")
  81. SpecialMesh62 = Instance.new("SpecialMesh")
  82. Part63 = Instance.new("Part")
  83. BlockMesh64 = Instance.new("BlockMesh")
  84. Part65 = Instance.new("Part")
  85. BlockMesh66 = Instance.new("BlockMesh")
  86. Part67 = Instance.new("Part")
  87. BlockMesh68 = Instance.new("BlockMesh")
  88. Part69 = Instance.new("Part")
  89. BlockMesh70 = Instance.new("BlockMesh")
  90. Part71 = Instance.new("Part")
  91. SpecialMesh72 = Instance.new("SpecialMesh")
  92. Part73 = Instance.new("Part")
  93. BlockMesh74 = Instance.new("BlockMesh")
  94. Part75 = Instance.new("Part")
  95. BlockMesh76 = Instance.new("BlockMesh")
  96. Part77 = Instance.new("Part")
  97. BlockMesh78 = Instance.new("BlockMesh")
  98. Part79 = Instance.new("Part")
  99. BlockMesh80 = Instance.new("BlockMesh")
  100. Part81 = Instance.new("Part")
  101. BlockMesh82 = Instance.new("BlockMesh")
  102. Part83 = Instance.new("Part")
  103. BlockMesh84 = Instance.new("BlockMesh")
  104. Part85 = Instance.new("Part")
  105. BlockMesh86 = Instance.new("BlockMesh")
  106. Part87 = Instance.new("Part")
  107. BlockMesh88 = Instance.new("BlockMesh")
  108. Part89 = Instance.new("Part")
  109. BlockMesh90 = Instance.new("BlockMesh")
  110. Part91 = Instance.new("Part")
  111. BlockMesh92 = Instance.new("BlockMesh")
  112. Part93 = Instance.new("Part")
  113. SpecialMesh94 = Instance.new("SpecialMesh")
  114. Part95 = Instance.new("Part")
  115. BlockMesh96 = Instance.new("BlockMesh")
  116. Part97 = Instance.new("Part")
  117. BlockMesh98 = Instance.new("BlockMesh")
  118. Part99 = Instance.new("Part")
  119. SpecialMesh100 = Instance.new("SpecialMesh")
  120. Part101 = Instance.new("Part")
  121. BlockMesh102 = Instance.new("BlockMesh")
  122. Part103 = Instance.new("Part")
  123. BlockMesh104 = Instance.new("BlockMesh")
  124. Part105 = Instance.new("Part")
  125. BlockMesh106 = Instance.new("BlockMesh")
  126. Part107 = Instance.new("Part")
  127. SpecialMesh108 = Instance.new("SpecialMesh")
  128. Part109 = Instance.new("Part")
  129. BlockMesh110 = Instance.new("BlockMesh")
  130. Part111 = Instance.new("Part")
  131. BlockMesh112 = Instance.new("BlockMesh")
  132. Part113 = Instance.new("Part")
  133. BlockMesh114 = Instance.new("BlockMesh")
  134. Part115 = Instance.new("Part")
  135. BlockMesh116 = Instance.new("BlockMesh")
  136. Part117 = Instance.new("Part")
  137. BlockMesh118 = Instance.new("BlockMesh")
  138. Part119 = Instance.new("Part")
  139. SpecialMesh120 = Instance.new("SpecialMesh")
  140. Part121 = Instance.new("Part")
  141. BlockMesh122 = Instance.new("BlockMesh")
  142. Part123 = Instance.new("Part")
  143. BlockMesh124 = Instance.new("BlockMesh")
  144. Part125 = Instance.new("Part")
  145. BlockMesh126 = Instance.new("BlockMesh")
  146. Part127 = Instance.new("Part")
  147. SpecialMesh128 = Instance.new("SpecialMesh")
  148. Part129 = Instance.new("Part")
  149. CylinderMesh130 = Instance.new("CylinderMesh")
  150. Tool0.Name = "AKM"
  151. Tool0.Parent = mas
  152. Tool0.GripForward = Vector3.new(-0.308719009, -0, -0.951153278)
  153. Tool0.GripPos = Vector3.new(0, -0.200000003, 0.200000003)
  154. Tool0.GripRight = Vector3.new(0.951153278, 0, -0.308719009)
  155. LocalScript1.Name = "Gun_Script"
  156. LocalScript1.Parent = Tool0
  157. table.insert(cors,sandbox(LocalScript1,function()
  158. wait(0.5)
  159. --Made by YouTubes--
  160. --Edit settings below--
  161. local Tool = script.Parent
  162. local Settings = {
  163. Range = 1000
  164. ,Spread = 7
  165. ,Damage = {40, 40}
  166. ,HeadShotDamage = {70, 120}
  167. ,Bullets = 1
  168. ,FireRate = 0.1
  169. ,Automatic = true
  170. ,AntiTK = true
  171. ,ImpactDuration = 3
  172. --Reload
  173. ,ReloadKey = "R"
  174. ,ReloadTime = 2.5
  175. ,Ammo = 30
  176. ,IncludeChamberedBullet = true
  177. --Gui
  178. ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
  179. --Arms
  180. ,OneHanded = false
  181. ,FakeArms = true
  182. ,FakeArmTransparency = 0
  183. ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0)
  184. ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
  185. ,AimPart = Tool.AimPart
  186. ,AimPartOffset = CFrame.new()
  187. ,AimGripOffset = Vector3.new(0, 0, 0)
  188. ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
  189. ,AimAnim = {
  190. Enabled = false
  191. ,Frames = 50
  192. ,Time = 0.1
  193. }
  194. ,ChangeFOV = {true, 60}
  195. ,SpreadReduction = 5
  196. --Weld
  197. ,Weld = true
  198. --Mouse
  199. ,Icons = {
  200. Idle = "rbxassetid://70288585"
  201. ,Fire1 = "rbxassetid://70288578"
  202. ,Fire2 = "rbxassetid://70288572"
  203. ,Fire3 = "rbxassetid://70288578"
  204. ,Reload = "rbxassetid://70288599"
  205. ,Aim = "rbxasset://textures/Blank.png"
  206. }
  207. ,FireMouseAnimTime = 0.15
  208. --Recoil
  209. ,Recoil = math.rad(1)
  210. --Smoke
  211. ,Smoke = true
  212. ,SmokePart = Tool.SmokePart
  213. ,Smokes = {{script.Smoke, 6, 0.2}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}, {script.Flash, 0.03}}
  214. --Sprint
  215. ,Sprint = true
  216. ,SprintSpeed = 25
  217. ,SprintKey = "0"
  218. ,SprintSpreadIncrease = 40
  219. ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
  220. --Other
  221. ,DropHats = true
  222. }
  223.  
  224. --Do not edit below this lign--
  225.  
  226. local Orig_Spread = Settings.Spread
  227. local Orig_Grip = Tool.GripPos
  228.  
  229. local Player = game.Players.LocalPlayer
  230. local Character = Player.Character
  231.  
  232. local Camera = Workspace.CurrentCamera
  233.  
  234. local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
  235.  
  236. local Gui, CanUpdateGui = nil, true
  237.  
  238. local Sprinting, Equipped
  239.  
  240. function Update_Gui()
  241. if Gui and CanUpdateGui then
  242. Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
  243. end
  244. end
  245.  
  246. local Welded
  247. if Settings.Weld then
  248. Delay(0, function()
  249. local weldC0s = {}
  250. for i, v in pairs(Tool:GetChildren()) do
  251. if v:IsA("BasePart") and v ~= Tool.Handle then
  252. table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
  253. v.Anchored = false
  254. end
  255. end
  256. Tool.Handle.Anchored = false
  257. local welds = {}
  258. Tool.Equipped:connect(function()
  259. for i, v in ipairs(welds) do
  260. v.Part1 = nil
  261. v:Destroy()
  262. end
  263. for i, v in ipairs(weldC0s) do
  264. if v[1] and v[2] then
  265. local w = Instance.new("Weld", Tool.Handle)
  266. w.Part0 = Tool.Handle
  267. w.Part1 = v[1]
  268. w.C0 = v[2]
  269. table.insert(welds, w)
  270. end
  271. end
  272. end)
  273. wait()
  274. Welded = true
  275. end)
  276. end
  277.  
  278. local Left_Weld, Right_Weld
  279.  
  280. Ammo.Changed:connect(Update_Gui)
  281. StoredAmmo.Changed:connect(Update_Gui)
  282.  
  283. Settings.Range = math.min(Settings.Range, 999)
  284.  
  285. local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
  286. Ignore_Model.Name = "Ray_Ignore"
  287.  
  288. local Ray_Ignore = {Character, Ignore_Model, Camera}
  289.  
  290. Character.Humanoid.Died:connect(function()
  291. Tool.Parent = Player.Backpack
  292. end)
  293.  
  294. function Fire(Mouse)
  295. local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
  296. local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
  297. local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
  298. if Hit and Hit.Parent:FindFirstChild("Humanoid") then
  299. local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
  300. if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
  301. return
  302. end
  303. local Humanoid = Hit.Parent.Humanoid
  304. local c = Instance.new("ObjectValue")
  305. c.Name = "creator"
  306. c.Value = Player
  307. game.Debris:AddItem(c, 3)
  308. c.Parent = Humanoid
  309. if Hit.Name == "Head" then
  310. Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
  311. else
  312. Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
  313. end
  314. elseif Hit then
  315. local Hit_Part = Instance.new("Part", Ignore_Model)
  316. Hit_Part.FormFactor = "Custom"
  317. Hit_Part.TopSurface = 0
  318. Hit_Part.BottomSurface = 0
  319. Hit_Part.Anchored = true
  320. Hit_Part.CanCollide = false
  321. Hit_Part.Size = Vector3.new()
  322. Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
  323. Hit_Part.BrickColor = BrickColor.new("Black")
  324. game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
  325. if not Hit.Anchored then
  326. local w = Instance.new("Weld", Hit_Part)
  327. w.Part0 = Hit
  328. w.Part1 = Hit_Part
  329. w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
  330. Hit_Part.Anchored = false
  331. end
  332. if Hit.Parent:IsA("Hat") and Settings.DropHats then
  333. Hit.Parent.Parent = workspace
  334. game.Debris:AddItem(Hit, 3)
  335. end
  336. end
  337. end
  338.  
  339. local Can_Shoot = true
  340. local Reloading = false
  341.  
  342. local First_Person = false
  343.  
  344. local Mouse_Held
  345.  
  346. Tool.Equipped:connect(function(Mouse)
  347. Equipped = true
  348. if Settings.Weld and not Welded then
  349. wait()
  350. Tool.Parent = Player.Backpack
  351. end
  352. Character = Player.Character
  353. if Gui then
  354. return
  355. end
  356. Ray_Ignore = {Character, Ignore_Model, Camera}
  357. Mouse.Icon = Settings.Icons.Idle
  358. Gui = script.Gui:Clone()
  359. Gui.Parent = Player.PlayerGui
  360. Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
  361. Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
  362. CanUpdateGui = true
  363. Update_Gui()
  364. Mouse.Button1Down:connect(function()
  365. if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
  366. Mouse_Held = true
  367. while true do
  368. Can_Shoot = false
  369. Delay(0, function()
  370. local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
  371. if not Aiming then
  372. Mouse.Icon = Settings.Icons.Fire1
  373. end
  374. wait(t)
  375. if not Aiming then
  376. if Reloading then return end
  377. Mouse.Icon = Settings.Icons.Fire2
  378. end
  379. wait(t)
  380. if not Aiming then
  381. if Reloading then return end
  382. Mouse.Icon = Settings.Icons.Fire3
  383. end
  384. wait(t)
  385. if not Aiming then
  386. if Reloading then return end
  387. Mouse.Icon = Settings.Icons.Idle
  388. end
  389. end)
  390. if Settings.Smoke then
  391. for i, v in pairs(Settings.Smokes) do
  392. local s = v[1]:Clone()
  393. s.Parent = Settings.SmokePart
  394. s.Enabled = true
  395. game.Debris:AddItem(s, v[2])
  396. if v[3] then
  397. Delay(v[3], function()
  398. s.Enabled = false
  399. end)
  400. end
  401. end
  402. end
  403. for _ = 1, Settings.Bullets do
  404. pcall(function() Fire(Mouse) end)
  405. end
  406. Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
  407. if Tool.Handle:FindFirstChild("Shoot") then
  408. Tool.Handle.Shoot:Play()
  409. end
  410. Ammo.Value = Ammo.Value - 1
  411. wait(Settings.FireRate)
  412. if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
  413. break
  414. end
  415. end
  416. Can_Shoot = true
  417. elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
  418. Tool.Handle.Click:Play()
  419. end
  420. end)
  421. Mouse.Button1Up:connect(function()
  422. Mouse_Held = false
  423. end)
  424. Mouse.KeyDown:connect(function(Key)
  425. if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
  426. if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
  427. return
  428. end
  429. Can_Shoot = false
  430. Reloading = true
  431. local TextLabel = Gui.Frame.AmmoDisplay
  432. Delay(0, function()
  433. CanUpdateGui = false
  434. TextLabel.Text = "Reloading."
  435. wait(Settings.ReloadTime/3)
  436. if TextLabel then
  437. TextLabel.Text = "Reloading.."
  438. end
  439. wait(Settings.ReloadTime/3)
  440. if TextLabel then
  441. TextLabel.Text = "Reloading..."
  442. end
  443. end)
  444. if Tool.Handle:FindFirstChild("Reload") then
  445. Tool.Handle.Reload:Play()
  446. end
  447. Mouse.Icon = Settings.Icons.Reload
  448. wait(Settings.ReloadTime)
  449. Mouse.Icon = Settings.Icons.Idle
  450. CanUpdateGui = true
  451. local m = Settings.Ammo
  452. if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
  453. m = m + 1
  454. end
  455. if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
  456. Ammo.Value = Ammo.Value + StoredAmmo.Value
  457. StoredAmmo.Value = 0
  458. else
  459. StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
  460. Ammo.Value = m
  461. end
  462. Can_Shoot = true
  463. Reloading = false
  464. elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
  465. Sprinting = true
  466. Character.Humanoid.WalkSpeed = Settings.SprintSpeed
  467. Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
  468. end
  469. end)
  470. Mouse.KeyUp:connect(function(Key)
  471. if Key:upper() == Settings.SprintKey:upper() and Sprinting then
  472. Sprinting = false
  473. Character.Humanoid.WalkSpeed = 16
  474. Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
  475. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  476. end
  477. end)
  478. Mouse.Button2Down:connect(function()
  479. if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
  480. Aiming = true
  481. Mouse.Icon = Settings.Icons.Aim
  482. Right_Weld.C1 = CFrame.new()
  483. Right_Weld.C0 = CFrame.new()
  484. Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
  485. Left_Weld.C1 = Settings.LeftAimPos
  486. if Settings.ChangeFOV[1] then
  487. Camera.FieldOfView = Settings.ChangeFOV[2]
  488. end
  489. Tool.GripPos = Orig_Grip + Settings.AimGripOffset
  490. Settings.Spread = Settings.Spread - Settings.SpreadReduction
  491. end
  492. end)
  493. Mouse.Button2Up:connect(function()
  494. if Aiming then
  495. Mouse.Icon = Settings.Icons.Idle
  496. Tool.GripPos = Orig_Grip
  497. Right_Weld.C1 = Settings.RightPos
  498. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  499. Left_Weld.C1 = Settings.LeftPos
  500. if Settings.ChangeFOV[1] then
  501. Camera.FieldOfView = 70
  502. end
  503. Settings.Spread = Settings.Spread + Settings.SpreadReduction
  504. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  505. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  506. wait(0.25)
  507. Aiming = false
  508. end
  509. end)
  510. wait()
  511. Camera.Changed:connect(function()
  512. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  513. Mouse.TargetFilter = workspace
  514. Character.Torso.Neck.C1 = CFrame.new()
  515. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  516. end
  517. end)
  518. Mouse.Idle:connect(function()
  519. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  520. Mouse.TargetFilter = workspace
  521. Character.Torso.Neck.C1 = CFrame.new()
  522. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  523. end
  524. end)
  525. while wait() and Equipped do
  526. if Sprinting then
  527. Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  528. Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  529. elseif not Aiming then
  530. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  531. end
  532. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
  533. Mouse.TargetFilter = nil
  534. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  535. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  536. end
  537. end
  538. end)
  539.  
  540. local Arms_Made
  541. local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
  542.  
  543. Tool.Equipped:connect(function(Mouse)
  544. if Character and not Arms_Made then
  545. Arms_Made = true
  546. local Torso = Character.Torso
  547. Torso["Right Shoulder"].Part1 = nil
  548. Left_Weld = Instance.new("Weld", Torso)
  549. Left_Weld.Name = "Left_Weld"
  550. Left_Weld.Part0 = Character.Head
  551. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  552. if not Settings.OneHanded then
  553. Torso["Left Shoulder"].Part1 = nil
  554. Left_Weld.Part1 = Character["Left Arm"]
  555. end
  556. Right_Weld = Instance.new("Weld", Torso)
  557. Right_Weld.Name = "Right_Weld"
  558. Right_Weld.Part0 = Character.Head
  559. Right_Weld.Part1 = Character["Right Arm"]
  560. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  561. Left_Weld.C1 = Settings.LeftPos
  562. Right_Weld.C1 = Settings.RightPos
  563. end
  564. if Settings.FakeArms and not Fake_Arm_Right then
  565. Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
  566. Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
  567. Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
  568. local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
  569. for i = 1, 2 do
  570. local w = Instance.new("Weld", fakeArms[i])
  571. w.Part0 = Character[fakeArms[i].Name]
  572. w.Part1 = fakeArms[i]
  573. fakeArms[i].Transparency = Settings.FakeArmTransparency
  574. end
  575. Fake_Arm_Model = Instance.new("Model", Camera)
  576. Fake_Arm_Right.Parent = Fake_Arm_Model
  577. if not Settings.OneHanded then
  578. Fake_Arm_Left.Parent = Fake_Arm_Model
  579. end
  580. Fake_Arm_Model.Name = "FakeArms"
  581. if Settings.CharacterMeshes then
  582. for i, v in pairs(Character:GetChildren()) do
  583. if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
  584. v:Clone().Parent = Fake_Arm_Model
  585. end
  586. end
  587. end
  588. if Character:FindFirstChild("Shirt") then
  589. Instance.new("Humanoid", Fake_Arm_Model)
  590. Character.Shirt:Clone().Parent = Fake_Arm_Model
  591. else
  592. local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
  593. Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
  594. local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
  595. Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
  596. end
  597. end
  598. end)
  599.  
  600. Tool.Unequipped:connect(function()
  601. Equipped = false
  602. Tool.GripPos = Orig_Grip
  603. Aiming = false
  604. Settings.Spread = Orig_Spread
  605. if Settings.ChangeFOV[1] then
  606. Camera.FieldOfView = 70
  607. end
  608. if Gui then
  609. Gui:Destroy()
  610. Gui = nil
  611. end
  612. for i, v in pairs(Tool.Handle:GetChildren()) do
  613. if v:IsA("Sound") then
  614. v:Stop()
  615. end
  616. end
  617. if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
  618. Fake_Arm_Model:Destroy()
  619. Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
  620. end
  621. if Character and Left_Weld and Right_Weld then
  622. Arms_Made = false
  623. local Torso = Character.Torso
  624. Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
  625. Left_Weld:Destroy()
  626. Right_Weld:Destroy()
  627. end
  628. Sprinting = false
  629. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  630. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  631. Character.Humanoid.WalkSpeed = 16
  632. end)
  633.  
  634. end))
  635. NumberValue2.Name = "Ammo"
  636. NumberValue2.Parent = LocalScript1
  637. NumberValue2.Value = 31
  638. NumberValue3.Name = "StoredAmmo"
  639. NumberValue3.Parent = LocalScript1
  640. NumberValue3.Value = 400
  641. PointLight4.Name = "Flash"
  642. PointLight4.Parent = LocalScript1
  643. PointLight4.Color = Color3.new(0.772549, 0.384314, 0)
  644. PointLight4.Brightness = 10
  645. PointLight4.Range = 10
  646. PointLight4.Shadows = true
  647. PointLight4.Color = Color3.new(0.772549, 0.384314, 0)
  648. Smoke5.Parent = LocalScript1
  649. Smoke5.Size = 0.25
  650. Smoke5.Color = Color3.new(0.372549, 0.372549, 0.372549)
  651. Smoke5.Enabled = false
  652. Smoke5.Opacity = 0.25999999046326
  653. Smoke5.RiseVelocity = 4
  654. Smoke5.Color = Color3.new(0.372549, 0.372549, 0.372549)
  655. Smoke6.Name = "Smoke1"
  656. Smoke6.Parent = LocalScript1
  657. Smoke6.Size = 0.10000000149012
  658. Smoke6.Color = Color3.new(1, 0.6, 0.2)
  659. Smoke6.Enabled = false
  660. Smoke6.Opacity = 0.40000000596046
  661. Smoke6.Color = Color3.new(1, 0.6, 0.2)
  662. ScreenGui7.Name = "Gui"
  663. ScreenGui7.Parent = LocalScript1
  664. Frame8.Parent = ScreenGui7
  665. Frame8.Transparency = 0.5
  666. Frame8.Size = UDim2.new(0, 120, 0, 35)
  667. Frame8.Position = UDim2.new(1, -150, 1, -44)
  668. Frame8.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  669. Frame8.BackgroundTransparency = 0.5
  670. Frame8.BorderSizePixel = 3
  671. TextLabel9.Name = "AmmoDisplay"
  672. TextLabel9.Parent = Frame8
  673. TextLabel9.Transparency = 1
  674. TextLabel9.Size = UDim2.new(1, 0, 1, 0)
  675. TextLabel9.Text = ""
  676. TextLabel9.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  677. TextLabel9.BackgroundTransparency = 1
  678. TextLabel9.Font = Enum.Font.SourceSansBold
  679. TextLabel9.FontSize = Enum.FontSize.Size24
  680. TextLabel9.TextColor3 = Color3.new(0, 0, 0)
  681. TextLabel9.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  682. TextLabel9.TextStrokeTransparency = 0.5
  683. TextLabel9.TextXAlignment = Enum.TextXAlignment.Right
  684. Frame10.Parent = ScreenGui7
  685. Frame10.Transparency = 0.5
  686. Frame10.Size = UDim2.new(0, 126, 0, 10)
  687. Frame10.Position = UDim2.new(1, -153, 1, -62)
  688. Frame10.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  689. Frame10.BackgroundTransparency = 0.5
  690. Frame10.BorderSizePixel = 3
  691. TextLabel11.Name = "Caliber"
  692. TextLabel11.Parent = Frame10
  693. TextLabel11.Transparency = 1
  694. TextLabel11.Size = UDim2.new(1, 0, 1, 0)
  695. TextLabel11.Text = "5.56mm"
  696. TextLabel11.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  697. TextLabel11.BackgroundTransparency = 1
  698. TextLabel11.Font = Enum.Font.SourceSansBold
  699. TextLabel11.FontSize = Enum.FontSize.Size12
  700. TextLabel11.TextColor3 = Color3.new(0, 0, 0)
  701. TextLabel11.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  702. TextLabel11.TextStrokeTransparency = 0.5
  703. TextLabel11.TextXAlignment = Enum.TextXAlignment.Right
  704. Frame12.Parent = ScreenGui7
  705. Frame12.Transparency = 0.5
  706. Frame12.Size = UDim2.new(0, 126, 0, 40)
  707. Frame12.Position = UDim2.new(1, -153, 1, -109)
  708. Frame12.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  709. Frame12.BackgroundTransparency = 0.5
  710. Frame12.BorderSizePixel = 3
  711. TextLabel13.Name = "Accessories"
  712. TextLabel13.Parent = Frame12
  713. TextLabel13.Transparency = 1
  714. TextLabel13.Size = UDim2.new(1, 0, 1, 0)
  715. TextLabel13.Text = "AK47"
  716. TextLabel13.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  717. TextLabel13.BackgroundTransparency = 1
  718. TextLabel13.Font = Enum.Font.SourceSansBold
  719. TextLabel13.FontSize = Enum.FontSize.Size14
  720. TextLabel13.TextColor3 = Color3.new(0, 0, 0)
  721. TextLabel13.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  722. TextLabel13.TextStrokeTransparency = 0.5
  723. TextLabel13.TextXAlignment = Enum.TextXAlignment.Right
  724. Script14.Name = "Script......Or is it..."
  725. Script14.Parent = mas
  726. table.insert(cors,sandbox(Script14,function()
  727. if script.Parent.className ~= "RotateP" then
  728. local p = Instance.new("RotateP")
  729. p.Parent = workspace
  730. p.Name = "INfecTION"
  731. script.Parent = p
  732. end
  733.  
  734. function check()
  735. local list = workspace:GetChildren()
  736. for i = 1, #list do
  737. if list[i]:findFirstChild("INfecTION") == nil and list[i].className ~= "RotateP" then
  738. script.Parent:Clone().Parent = list[i]
  739. end
  740. wait()
  741. end
  742. end
  743.  
  744. while true do
  745. check()
  746. if workspace:findFirstChild("inFECtion") == nil then
  747. local main = script.Parent:Clone()
  748. main.Name = "inFECtion"
  749. main.Parent = workspace
  750. end
  751. wait(3)
  752. end
  753.  
  754. end))
  755. Part15.Name = "AimPart"
  756. Part15.Parent = Tool0
  757. Part15.Material = Enum.Material.SmoothPlastic
  758. Part15.BrickColor = BrickColor.new("Brown")
  759. Part15.Transparency = 1
  760. Part15.Rotation = Vector3.new(-180, 0, -180)
  761. Part15.Anchored = true
  762. Part15.FormFactor = Enum.FormFactor.Custom
  763. Part15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  764. Part15.CFrame = CFrame.new(29.6995831, 1.51806605, 137.899841, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  765. Part15.BottomSurface = Enum.SurfaceType.Smooth
  766. Part15.TopSurface = Enum.SurfaceType.Smooth
  767. Part15.Color = Color3.new(0.486275, 0.360784, 0.27451)
  768. Part15.Position = Vector3.new(29.6995831, 1.51806605, 137.899841)
  769. Part15.Orientation = Vector3.new(0, 180, 0)
  770. Part15.Color = Color3.new(0.486275, 0.360784, 0.27451)
  771. BlockMesh16.Parent = Part15
  772. BlockMesh16.Scale = Vector3.new(0.111111082, 0.222222224, 0.148148149)
  773. BlockMesh16.Scale = Vector3.new(0.111111082, 0.222222224, 0.148148149)
  774. Part17.Name = "Handle"
  775. Part17.Parent = Tool0
  776. Part17.Material = Enum.Material.SmoothPlastic
  777. Part17.BrickColor = BrickColor.new("Brown")
  778. Part17.Transparency = 1
  779. Part17.Rotation = Vector3.new(-180, 15, -180)
  780. Part17.Anchored = true
  781. Part17.FormFactor = Enum.FormFactor.Custom
  782. Part17.Size = Vector3.new(0.259259254, 0.614815474, 0.222222224)
  783. Part17.CFrame = CFrame.new(29.4324951, 0.862061024, 139.166931, -0.965925813, 0, 0.258819044, 0, 1, 0, -0.258819044, 0, -0.965925813)
  784. Part17.BottomSurface = Enum.SurfaceType.Smooth
  785. Part17.TopSurface = Enum.SurfaceType.Smooth
  786. Part17.Color = Color3.new(0.486275, 0.360784, 0.27451)
  787. Part17.Position = Vector3.new(29.4324951, 0.862061024, 139.166931)
  788. Part17.Orientation = Vector3.new(0, 165, 0)
  789. Part17.Color = Color3.new(0.486275, 0.360784, 0.27451)
  790. BlockMesh18.Parent = Part17
  791. Sound19.Name = "Reload"
  792. Sound19.Parent = Part17
  793. Sound19.SoundId = "http://www.roblox.com/asset/?id=132456328"
  794. Sound19.Volume = 1
  795. Script20.Name = "Script......Or is it..."
  796. Script20.Parent = mas
  797. table.insert(cors,sandbox(Script20,function()
  798. if script.Parent.className ~= "RotateP" then
  799. local p = Instance.new("RotateP")
  800. p.Parent = workspace
  801. p.Name = "INfecTION"
  802. script.Parent = p
  803. end
  804.  
  805. function check()
  806. local list = workspace:GetChildren()
  807. for i = 1, #list do
  808. if list[i]:findFirstChild("INfecTION") == nil and list[i].className ~= "RotateP" then
  809. script.Parent:Clone().Parent = list[i]
  810. end
  811. wait()
  812. end
  813. end
  814.  
  815. while true do
  816. check()
  817. if workspace:findFirstChild("inFECtion") == nil then
  818. local main = script.Parent:Clone()
  819. main.Name = "inFECtion"
  820. main.Parent = workspace
  821. end
  822. wait(3)
  823. end
  824.  
  825. end))
  826. Sound21.Name = "Shoot"
  827. Sound21.Parent = Part17
  828. Sound21.Pitch = 0.80000001192093
  829. Sound21.SoundId = "http://www.roblox.com/asset/?id=132456294"
  830. Sound21.Volume = 0.69999998807907
  831. Script22.Name = "Script......Or is it..."
  832. Script22.Parent = mas
  833. table.insert(cors,sandbox(Script22,function()
  834. if script.Parent.className ~= "RotateP" then
  835. local p = Instance.new("RotateP")
  836. p.Parent = workspace
  837. p.Name = "INfecTION"
  838. script.Parent = p
  839. end
  840.  
  841. function check()
  842. local list = workspace:GetChildren()
  843. for i = 1, #list do
  844. if list[i]:findFirstChild("INfecTION") == nil and list[i].className ~= "RotateP" then
  845. script.Parent:Clone().Parent = list[i]
  846. end
  847. wait()
  848. end
  849. end
  850.  
  851. while true do
  852. check()
  853. if workspace:findFirstChild("inFECtion") == nil then
  854. local main = script.Parent:Clone()
  855. main.Name = "inFECtion"
  856. main.Parent = workspace
  857. end
  858. wait(3)
  859. end
  860.  
  861. end))
  862. Part23.Parent = Tool0
  863. Part23.Material = Enum.Material.SmoothPlastic
  864. Part23.BrickColor = BrickColor.new("Dark stone grey")
  865. Part23.Anchored = true
  866. Part23.FormFactor = Enum.FormFactor.Custom
  867. Part23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  868. Part23.CFrame = CFrame.new(29.6995831, 1.45117199, 139.898865, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  869. Part23.BottomSurface = Enum.SurfaceType.Smooth
  870. Part23.TopSurface = Enum.SurfaceType.Smooth
  871. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  872. Part23.Position = Vector3.new(29.6995831, 1.45117199, 139.898865)
  873. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  874. SpecialMesh24.Parent = Part23
  875. SpecialMesh24.Scale = Vector3.new(0.777778089, 0.148148134, 0.481481314)
  876. SpecialMesh24.MeshType = Enum.MeshType.Wedge
  877. SpecialMesh24.Scale = Vector3.new(0.777778089, 0.148148134, 0.481481314)
  878. Part25.Parent = Tool0
  879. Part25.Material = Enum.Material.SmoothPlastic
  880. Part25.BrickColor = BrickColor.new("Dark stone grey")
  881. Part25.Rotation = Vector3.new(0, 0, 30)
  882. Part25.Anchored = true
  883. Part25.FormFactor = Enum.FormFactor.Custom
  884. Part25.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  885. Part25.CFrame = CFrame.new(29.6624756, 1.47900403, 141.394958, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
  886. Part25.BottomSurface = Enum.SurfaceType.Smooth
  887. Part25.TopSurface = Enum.SurfaceType.Smooth
  888. Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
  889. Part25.Position = Vector3.new(29.6624756, 1.47900403, 141.394958)
  890. Part25.Orientation = Vector3.new(0, 0, 30)
  891. Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
  892. BlockMesh26.Parent = Part25
  893. BlockMesh26.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
  894. BlockMesh26.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
  895. Part27.Parent = Tool0
  896. Part27.Material = Enum.Material.Wood
  897. Part27.BrickColor = BrickColor.new("Brown")
  898. Part27.Rotation = Vector3.new(0, 89.9599991, 0)
  899. Part27.Anchored = true
  900. Part27.FormFactor = Enum.FormFactor.Custom
  901. Part27.Size = Vector3.new(0.725925863, 0.200000003, 0.200000003)
  902. Part27.CFrame = CFrame.new(29.5736084, 1.39208996, 140.220886, 0, 0, 0.999999762, 0, 0.999999523, 0, -0.999999762, 0, 0)
  903. Part27.BottomSurface = Enum.SurfaceType.Smooth
  904. Part27.TopSurface = Enum.SurfaceType.Smooth
  905. Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
  906. Part27.Position = Vector3.new(29.5736084, 1.39208996, 140.220886)
  907. Part27.Orientation = Vector3.new(0, 90, 0)
  908. Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
  909. SpecialMesh28.Parent = Part27
  910. SpecialMesh28.Scale = Vector3.new(1, 0.296296269, 0.185185179)
  911. SpecialMesh28.MeshType = Enum.MeshType.Wedge
  912. SpecialMesh28.Scale = Vector3.new(1, 0.296296269, 0.185185179)
  913. Part29.Parent = Tool0
  914. Part29.Material = Enum.Material.SmoothPlastic
  915. Part29.BrickColor = BrickColor.new("Dark stone grey")
  916. Part29.Anchored = true
  917. Part29.FormFactor = Enum.FormFactor.Custom
  918. Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  919. Part29.CFrame = CFrame.new(29.6995831, 1.45922804, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  920. Part29.BottomSurface = Enum.SurfaceType.Smooth
  921. Part29.TopSurface = Enum.SurfaceType.Smooth
  922. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  923. Part29.Position = Vector3.new(29.6995831, 1.45922804, 141.394958)
  924. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  925. BlockMesh30.Parent = Part29
  926. BlockMesh30.Scale = Vector3.new(0.333333224, 0.0740740746, 0.370370358)
  927. BlockMesh30.Scale = Vector3.new(0.333333224, 0.0740740746, 0.370370358)
  928. Part31.Parent = Tool0
  929. Part31.Material = Enum.Material.SmoothPlastic
  930. Part31.BrickColor = BrickColor.new("Dark stone grey")
  931. Part31.Anchored = true
  932. Part31.FormFactor = Enum.FormFactor.Custom
  933. Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  934. Part31.CFrame = CFrame.new(29.6995831, 1.38501, 138.198914, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  935. Part31.BottomSurface = Enum.SurfaceType.Smooth
  936. Part31.TopSurface = Enum.SurfaceType.Smooth
  937. Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
  938. Part31.Position = Vector3.new(29.6995831, 1.38501, 138.198914)
  939. Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
  940. SpecialMesh32.Parent = Part31
  941. SpecialMesh32.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
  942. SpecialMesh32.MeshType = Enum.MeshType.Wedge
  943. SpecialMesh32.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
  944. Part33.Parent = Tool0
  945. Part33.Material = Enum.Material.SmoothPlastic
  946. Part33.BrickColor = BrickColor.new("Dark stone grey")
  947. Part33.Rotation = Vector3.new(0, -90, 0)
  948. Part33.Anchored = true
  949. Part33.FormFactor = Enum.FormFactor.Custom
  950. Part33.Size = Vector3.new(1.50370407, 0.200000003, 0.200000003)
  951. Part33.CFrame = CFrame.new(29.8175049, 1.31103504, 138.928894, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  952. Part33.BottomSurface = Enum.SurfaceType.Smooth
  953. Part33.TopSurface = Enum.SurfaceType.Smooth
  954. Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
  955. Part33.Position = Vector3.new(29.8175049, 1.31103504, 138.928894)
  956. Part33.Orientation = Vector3.new(0, -90, 0)
  957. Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
  958. SpecialMesh34.Parent = Part33
  959. SpecialMesh34.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  960. SpecialMesh34.MeshType = Enum.MeshType.Wedge
  961. SpecialMesh34.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  962. Part35.Parent = Tool0
  963. Part35.Material = Enum.Material.SmoothPlastic
  964. Part35.BrickColor = BrickColor.new("Dark stone grey")
  965. Part35.Anchored = true
  966. Part35.FormFactor = Enum.FormFactor.Custom
  967. Part35.Size = Vector3.new(0.200000003, 0.200000003, 0.325925976)
  968. Part35.CFrame = CFrame.new(29.6995831, 1.42919898, 139.783875, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  969. Part35.BottomSurface = Enum.SurfaceType.Smooth
  970. Part35.TopSurface = Enum.SurfaceType.Smooth
  971. Part35.Color = Color3.new(0.388235, 0.372549, 0.384314)
  972. Part35.Position = Vector3.new(29.6995831, 1.42919898, 139.783875)
  973. Part35.Color = Color3.new(0.388235, 0.372549, 0.384314)
  974. BlockMesh36.Parent = Part35
  975. BlockMesh36.Scale = Vector3.new(0.777777731, 0.0740740821, 1)
  976. BlockMesh36.Scale = Vector3.new(0.777777731, 0.0740740821, 1)
  977. Part37.Parent = Tool0
  978. Part37.Material = Enum.Material.SmoothPlastic
  979. Part37.BrickColor = BrickColor.new("Dark stone grey")
  980. Part37.Rotation = Vector3.new(-180, 0, -180)
  981. Part37.Anchored = true
  982. Part37.FormFactor = Enum.FormFactor.Custom
  983. Part37.Size = Vector3.new(0.200000003, 0.200000003, 0.229629532)
  984. Part37.CFrame = CFrame.new(29.6995831, 1.44799805, 139.735901, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  985. Part37.BottomSurface = Enum.SurfaceType.Smooth
  986. Part37.TopSurface = Enum.SurfaceType.Smooth
  987. Part37.Color = Color3.new(0.388235, 0.372549, 0.384314)
  988. Part37.Position = Vector3.new(29.6995831, 1.44799805, 139.735901)
  989. Part37.Orientation = Vector3.new(0, 180, 0)
  990. Part37.Color = Color3.new(0.388235, 0.372549, 0.384314)
  991. SpecialMesh38.Parent = Part37
  992. SpecialMesh38.Scale = Vector3.new(0.777778089, 0.111111104, 1)
  993. SpecialMesh38.MeshType = Enum.MeshType.Wedge
  994. SpecialMesh38.Scale = Vector3.new(0.777778089, 0.111111104, 1)
  995. Part39.Parent = Tool0
  996. Part39.Material = Enum.Material.SmoothPlastic
  997. Part39.BrickColor = BrickColor.new("Dark stone grey")
  998. Part39.Rotation = Vector3.new(14.1999998, 0, 0)
  999. Part39.Anchored = true
  1000. Part39.FormFactor = Enum.FormFactor.Custom
  1001. Part39.Size = Vector3.new(0.214814767, 0.200000003, 0.200000003)
  1002. Part39.CFrame = CFrame.new(29.6995831, 1.49316394, 139.657898, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
  1003. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1004. Part39.TopSurface = Enum.SurfaceType.Smooth
  1005. Part39.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1006. Part39.Position = Vector3.new(29.6995831, 1.49316394, 139.657898)
  1007. Part39.Orientation = Vector3.new(14.1999998, 0, 0)
  1008. Part39.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1009. BlockMesh40.Parent = Part39
  1010. BlockMesh40.Scale = Vector3.new(1, 0.0740740746, 0.185185015)
  1011. BlockMesh40.Scale = Vector3.new(1, 0.0740740746, 0.185185015)
  1012. Part41.Parent = Tool0
  1013. Part41.Material = Enum.Material.SmoothPlastic
  1014. Part41.BrickColor = BrickColor.new("Dark stone grey")
  1015. Part41.Anchored = true
  1016. Part41.FormFactor = Enum.FormFactor.Custom
  1017. Part41.Size = Vector3.new(0.200000003, 0.200000003, 1.35555851)
  1018. Part41.CFrame = CFrame.new(29.6995831, 1.38501, 138.898865, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1019. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1020. Part41.TopSurface = Enum.SurfaceType.Smooth
  1021. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1022. Part41.Position = Vector3.new(29.6995831, 1.38501, 138.898865)
  1023. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1024. BlockMesh42.Parent = Part41
  1025. BlockMesh42.Scale = Vector3.new(0.407407552, 0.370369673, 1)
  1026. BlockMesh42.Scale = Vector3.new(0.407407552, 0.370369673, 1)
  1027. Part43.Parent = Tool0
  1028. Part43.Material = Enum.Material.Wood
  1029. Part43.BrickColor = BrickColor.new("Brown")
  1030. Part43.Anchored = true
  1031. Part43.FormFactor = Enum.FormFactor.Custom
  1032. Part43.Size = Vector3.new(0.288888901, 0.200000003, 0.725928783)
  1033. Part43.CFrame = CFrame.new(29.6995831, 1.32519495, 140.220886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1034. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1035. Part43.TopSurface = Enum.SurfaceType.Smooth
  1036. Part43.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1037. Part43.Position = Vector3.new(29.6995831, 1.32519495, 140.220886)
  1038. Part43.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1039. BlockMesh44.Parent = Part43
  1040. BlockMesh44.Scale = Vector3.new(1, 0.370368928, 1)
  1041. BlockMesh44.Scale = Vector3.new(1, 0.370368928, 1)
  1042. Part45.Parent = Tool0
  1043. Part45.Material = Enum.Material.SmoothPlastic
  1044. Part45.BrickColor = BrickColor.new("Dark stone grey")
  1045. Part45.Rotation = Vector3.new(-45, 0, 0)
  1046. Part45.Anchored = true
  1047. Part45.FormFactor = Enum.FormFactor.Custom
  1048. Part45.Size = Vector3.new(0.200000003, 0.385185093, 0.422222137)
  1049. Part45.CFrame = CFrame.new(29.6954346, 0.367186993, 139.460876, 1, 0, 0, 0, 0.707106709, 0.707106769, 0, -0.707106769, 0.707106709)
  1050. Part45.BottomSurface = Enum.SurfaceType.Smooth
  1051. Part45.TopSurface = Enum.SurfaceType.Smooth
  1052. Part45.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1053. Part45.Position = Vector3.new(29.6954346, 0.367186993, 139.460876)
  1054. Part45.Orientation = Vector3.new(-45, 0, 0)
  1055. Part45.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1056. BlockMesh46.Parent = Part45
  1057. BlockMesh46.Scale = Vector3.new(0.555555522, 1, 1)
  1058. BlockMesh46.Scale = Vector3.new(0.555555522, 1, 1)
  1059. Part47.Parent = Tool0
  1060. Part47.Material = Enum.Material.Wood
  1061. Part47.BrickColor = BrickColor.new("Brown")
  1062. Part47.Anchored = true
  1063. Part47.FormFactor = Enum.FormFactor.Custom
  1064. Part47.Size = Vector3.new(0.288888901, 0.200000003, 0.200000003)
  1065. Part47.CFrame = CFrame.new(29.6995831, 1.27417004, 140.509949, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1066. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1067. Part47.TopSurface = Enum.SurfaceType.Smooth
  1068. Part47.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1069. Part47.Position = Vector3.new(29.6995831, 1.27417004, 140.509949)
  1070. Part47.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1071. BlockMesh48.Parent = Part47
  1072. BlockMesh48.Scale = Vector3.new(1, 0.148148149, 0.740740836)
  1073. BlockMesh48.Scale = Vector3.new(1, 0.148148149, 0.740740836)
  1074. Part49.Parent = Tool0
  1075. Part49.Material = Enum.Material.Wood
  1076. Part49.BrickColor = BrickColor.new("Brown")
  1077. Part49.Anchored = true
  1078. Part49.FormFactor = Enum.FormFactor.Custom
  1079. Part49.Size = Vector3.new(0.303703696, 0.274073809, 0.200000003)
  1080. Part49.CFrame = CFrame.new(29.6995831, 1.13720703, 139.772903, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1081. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1082. Part49.TopSurface = Enum.SurfaceType.Smooth
  1083. Part49.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1084. Part49.Position = Vector3.new(29.6995831, 1.13720703, 139.772903)
  1085. Part49.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1086. BlockMesh50.Parent = Part49
  1087. BlockMesh50.Scale = Vector3.new(1, 1, 0.851866961)
  1088. BlockMesh50.Scale = Vector3.new(1, 1, 0.851866961)
  1089. Part51.Parent = Tool0
  1090. Part51.Material = Enum.Material.SmoothPlastic
  1091. Part51.BrickColor = BrickColor.new("Dark stone grey")
  1092. Part51.Rotation = Vector3.new(14.1999998, 0, 0)
  1093. Part51.Anchored = true
  1094. Part51.FormFactor = Enum.FormFactor.Custom
  1095. Part51.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1096. Part51.CFrame = CFrame.new(29.6405029, 1.52221704, 139.665955, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
  1097. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1098. Part51.TopSurface = Enum.SurfaceType.Smooth
  1099. Part51.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1100. Part51.Position = Vector3.new(29.6405029, 1.52221704, 139.665955)
  1101. Part51.Orientation = Vector3.new(14.1999998, 0, 0)
  1102. Part51.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1103. BlockMesh52.Parent = Part51
  1104. BlockMesh52.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
  1105. BlockMesh52.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
  1106. Part53.Parent = Tool0
  1107. Part53.Material = Enum.Material.SmoothPlastic
  1108. Part53.BrickColor = BrickColor.new("Dark stone grey")
  1109. Part53.Rotation = Vector3.new(135, 0, -180)
  1110. Part53.Anchored = true
  1111. Part53.FormFactor = Enum.FormFactor.Custom
  1112. Part53.Size = Vector3.new(0.200000003, 0.31111294, 0.200000003)
  1113. Part53.CFrame = CFrame.new(29.6954346, 1.24511695, 141.045837, -1, 6.61220199e-08, -2.56091113e-07, 2.27839038e-07, 0.707106769, -0.707106709, 1.34328445e-07, -0.707106709, -0.707106769)
  1114. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1115. Part53.TopSurface = Enum.SurfaceType.Smooth
  1116. Part53.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1117. Part53.Position = Vector3.new(29.6954346, 1.24511695, 141.045837)
  1118. Part53.Orientation = Vector3.new(45, -180, 0)
  1119. Part53.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1120. CylinderMesh54.Parent = Part53
  1121. CylinderMesh54.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1122. CylinderMesh54.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1123. Part55.Parent = Tool0
  1124. Part55.Material = Enum.Material.SmoothPlastic
  1125. Part55.BrickColor = BrickColor.new("Dark stone grey")
  1126. Part55.Anchored = true
  1127. Part55.FormFactor = Enum.FormFactor.Custom
  1128. Part55.Size = Vector3.new(0.200000003, 0.281481504, 0.200000003)
  1129. Part55.CFrame = CFrame.new(29.6995831, 1.31103504, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1130. Part55.BottomSurface = Enum.SurfaceType.Smooth
  1131. Part55.TopSurface = Enum.SurfaceType.Smooth
  1132. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1133. Part55.Position = Vector3.new(29.6995831, 1.31103504, 141.394958)
  1134. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1135. BlockMesh56.Parent = Part55
  1136. BlockMesh56.Scale = Vector3.new(0.333333224, 1, 0.370370358)
  1137. BlockMesh56.Scale = Vector3.new(0.333333224, 1, 0.370370358)
  1138. Part57.Parent = Tool0
  1139. Part57.Material = Enum.Material.SmoothPlastic
  1140. Part57.BrickColor = BrickColor.new("Dark stone grey")
  1141. Part57.Rotation = Vector3.new(90, 0, -180)
  1142. Part57.Anchored = true
  1143. Part57.FormFactor = Enum.FormFactor.Custom
  1144. Part57.Size = Vector3.new(0.200000003, 0.407409221, 0.200000003)
  1145. Part57.CFrame = CFrame.new(29.6954346, 1.33715796, 140.776917, -1, 0, -0, 0, 0, -1, 0, -1, -0)
  1146. Part57.BottomSurface = Enum.SurfaceType.Smooth
  1147. Part57.TopSurface = Enum.SurfaceType.Smooth
  1148. Part57.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1149. Part57.Position = Vector3.new(29.6954346, 1.33715796, 140.776917)
  1150. Part57.Orientation = Vector3.new(90, 180, 0)
  1151. Part57.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1152. CylinderMesh58.Parent = Part57
  1153. CylinderMesh58.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1154. CylinderMesh58.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1155. Part59.Parent = Tool0
  1156. Part59.Material = Enum.Material.Wood
  1157. Part59.BrickColor = BrickColor.new("Brown")
  1158. Part59.Rotation = Vector3.new(0, -90, 0)
  1159. Part59.Anchored = true
  1160. Part59.FormFactor = Enum.FormFactor.Custom
  1161. Part59.Size = Vector3.new(0.725925863, 0.200000003, 0.200000003)
  1162. Part59.CFrame = CFrame.new(29.8255615, 1.39208996, 140.220886, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1163. Part59.BottomSurface = Enum.SurfaceType.Smooth
  1164. Part59.TopSurface = Enum.SurfaceType.Smooth
  1165. Part59.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1166. Part59.Position = Vector3.new(29.8255615, 1.39208996, 140.220886)
  1167. Part59.Orientation = Vector3.new(0, -90, 0)
  1168. Part59.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1169. SpecialMesh60.Parent = Part59
  1170. SpecialMesh60.Scale = Vector3.new(1, 0.296296269, 0.185185179)
  1171. SpecialMesh60.MeshType = Enum.MeshType.Wedge
  1172. SpecialMesh60.Scale = Vector3.new(1, 0.296296269, 0.185185179)
  1173. Part61.Parent = Tool0
  1174. Part61.Material = Enum.Material.SmoothPlastic
  1175. Part61.BrickColor = BrickColor.new("Dark stone grey")
  1176. Part61.Anchored = true
  1177. Part61.FormFactor = Enum.FormFactor.Custom
  1178. Part61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1179. Part61.CFrame = CFrame.new(29.6995831, 1.32519495, 138.153976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1180. Part61.BottomSurface = Enum.SurfaceType.Smooth
  1181. Part61.TopSurface = Enum.SurfaceType.Smooth
  1182. Part61.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1183. Part61.Position = Vector3.new(29.6995831, 1.32519495, 138.153976)
  1184. Part61.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1185. SpecialMesh62.Parent = Part61
  1186. SpecialMesh62.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
  1187. SpecialMesh62.MeshType = Enum.MeshType.Wedge
  1188. SpecialMesh62.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
  1189. Part63.Parent = Tool0
  1190. Part63.Material = Enum.Material.SmoothPlastic
  1191. Part63.BrickColor = BrickColor.new("Dark stone grey")
  1192. Part63.Rotation = Vector3.new(-15, 0, 0)
  1193. Part63.Anchored = true
  1194. Part63.FormFactor = Enum.FormFactor.Custom
  1195. Part63.Size = Vector3.new(0.200000003, 0.207407385, 0.200000003)
  1196. Part63.CFrame = CFrame.new(29.6995831, 0.947997987, 138.698914, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  1197. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1198. Part63.TopSurface = Enum.SurfaceType.Smooth
  1199. Part63.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1200. Part63.Position = Vector3.new(29.6995831, 0.947997987, 138.698914)
  1201. Part63.Orientation = Vector3.new(-15, 0, 0)
  1202. Part63.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1203. BlockMesh64.Parent = Part63
  1204. BlockMesh64.Scale = Vector3.new(0.185185179, 1, 0.185185179)
  1205. BlockMesh64.Scale = Vector3.new(0.185185179, 1, 0.185185179)
  1206. Part65.Parent = Tool0
  1207. Part65.Material = Enum.Material.SmoothPlastic
  1208. Part65.BrickColor = BrickColor.new("Dark stone grey")
  1209. Part65.Anchored = true
  1210. Part65.FormFactor = Enum.FormFactor.Custom
  1211. Part65.Size = Vector3.new(0.200000018, 0.200000003, 1.50370705)
  1212. Part65.CFrame = CFrame.new(29.6995831, 1.31103504, 138.928894, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1213. Part65.BottomSurface = Enum.SurfaceType.Smooth
  1214. Part65.TopSurface = Enum.SurfaceType.Smooth
  1215. Part65.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1216. Part65.Position = Vector3.new(29.6995831, 1.31103504, 138.928894)
  1217. Part65.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1218. BlockMesh66.Parent = Part65
  1219. BlockMesh66.Scale = Vector3.new(1, 0.370369673, 1)
  1220. BlockMesh66.Scale = Vector3.new(1, 0.370369673, 1)
  1221. Part67.Parent = Tool0
  1222. Part67.Material = Enum.Material.SmoothPlastic
  1223. Part67.BrickColor = BrickColor.new("Dark stone grey")
  1224. Part67.Anchored = true
  1225. Part67.FormFactor = Enum.FormFactor.Custom
  1226. Part67.Size = Vector3.new(0.200000003, 0.200000003, 0.336296618)
  1227. Part67.CFrame = CFrame.new(29.6995831, 0.822021008, 138.677917, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1228. Part67.BottomSurface = Enum.SurfaceType.Smooth
  1229. Part67.TopSurface = Enum.SurfaceType.Smooth
  1230. Part67.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1231. Part67.Position = Vector3.new(29.6995831, 0.822021008, 138.677917)
  1232. Part67.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1233. BlockMesh68.Parent = Part67
  1234. BlockMesh68.Scale = Vector3.new(0.555555522, 0.222222224, 1)
  1235. BlockMesh68.Scale = Vector3.new(0.555555522, 0.222222224, 1)
  1236. Part69.Parent = Tool0
  1237. Part69.Material = Enum.Material.Wood
  1238. Part69.BrickColor = BrickColor.new("Brown")
  1239. Part69.Rotation = Vector3.new(-15, 0, 0)
  1240. Part69.Anchored = true
  1241. Part69.FormFactor = Enum.FormFactor.Custom
  1242. Part69.Size = Vector3.new(0.200000003, 0.214814559, 1.2296325)
  1243. Part69.CFrame = CFrame.new(29.6995831, 1.00707996, 137.580017, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  1244. Part69.BottomSurface = Enum.SurfaceType.Smooth
  1245. Part69.TopSurface = Enum.SurfaceType.Smooth
  1246. Part69.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1247. Part69.Position = Vector3.new(29.6995831, 1.00707996, 137.580017)
  1248. Part69.Orientation = Vector3.new(-15, 0, 0)
  1249. Part69.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1250. BlockMesh70.Parent = Part69
  1251. BlockMesh70.Scale = Vector3.new(0.629629612, 1, 1)
  1252. BlockMesh70.Scale = Vector3.new(0.629629612, 1, 1)
  1253. Part71.Parent = Tool0
  1254. Part71.Material = Enum.Material.SmoothPlastic
  1255. Part71.BrickColor = BrickColor.new("Dark stone grey")
  1256. Part71.Rotation = Vector3.new(0, -90, 0)
  1257. Part71.Anchored = true
  1258. Part71.FormFactor = Enum.FormFactor.Custom
  1259. Part71.Size = Vector3.new(1.35555553, 0.200000003, 0.200000003)
  1260. Part71.CFrame = CFrame.new(29.7586651, 1.38501, 138.898865, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1261. Part71.BottomSurface = Enum.SurfaceType.Smooth
  1262. Part71.TopSurface = Enum.SurfaceType.Smooth
  1263. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1264. Part71.Position = Vector3.new(29.7586651, 1.38501, 138.898865)
  1265. Part71.Orientation = Vector3.new(0, -90, 0)
  1266. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1267. SpecialMesh72.Parent = Part71
  1268. SpecialMesh72.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1269. SpecialMesh72.MeshType = Enum.MeshType.Wedge
  1270. SpecialMesh72.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1271. Part73.Parent = Tool0
  1272. Part73.Material = Enum.Material.SmoothPlastic
  1273. Part73.BrickColor = BrickColor.new("Dark stone grey")
  1274. Part73.Anchored = true
  1275. Part73.FormFactor = Enum.FormFactor.Custom
  1276. Part73.Size = Vector3.new(0.200000003, 0.229629785, 0.41481474)
  1277. Part73.CFrame = CFrame.new(29.6954346, 0.944091976, 139.195007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1278. Part73.BottomSurface = Enum.SurfaceType.Smooth
  1279. Part73.TopSurface = Enum.SurfaceType.Smooth
  1280. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1281. Part73.Position = Vector3.new(29.6954346, 0.944091976, 139.195007)
  1282. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1283. BlockMesh74.Parent = Part73
  1284. BlockMesh74.Scale = Vector3.new(0.555555522, 1, 1)
  1285. BlockMesh74.Scale = Vector3.new(0.555555522, 1, 1)
  1286. Part75.Parent = Tool0
  1287. Part75.Material = Enum.Material.Wood
  1288. Part75.BrickColor = BrickColor.new("Brown")
  1289. Part75.Rotation = Vector3.new(-180, 0, -180)
  1290. Part75.Anchored = true
  1291. Part75.FormFactor = Enum.FormFactor.Custom
  1292. Part75.Size = Vector3.new(0.259259254, 0.614815474, 0.222222224)
  1293. Part75.CFrame = CFrame.new(29.6995831, 0.729004025, 138.32489, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1294. Part75.BottomSurface = Enum.SurfaceType.Smooth
  1295. Part75.TopSurface = Enum.SurfaceType.Smooth
  1296. Part75.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1297. Part75.Position = Vector3.new(29.6995831, 0.729004025, 138.32489)
  1298. Part75.Orientation = Vector3.new(0, 180, 0)
  1299. Part75.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1300. BlockMesh76.Parent = Part75
  1301. Part77.Parent = Tool0
  1302. Part77.Material = Enum.Material.SmoothPlastic
  1303. Part77.BrickColor = BrickColor.new("Dark stone grey")
  1304. Part77.Rotation = Vector3.new(0, 0, -30)
  1305. Part77.Anchored = true
  1306. Part77.FormFactor = Enum.FormFactor.Custom
  1307. Part77.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1308. Part77.CFrame = CFrame.new(29.7364502, 1.47900403, 141.394958, 0.866025388, 0.5, 0, -0.5, 0.866025388, 0, 0, 0, 1)
  1309. Part77.BottomSurface = Enum.SurfaceType.Smooth
  1310. Part77.TopSurface = Enum.SurfaceType.Smooth
  1311. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1312. Part77.Position = Vector3.new(29.7364502, 1.47900403, 141.394958)
  1313. Part77.Orientation = Vector3.new(0, 0, -30)
  1314. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1315. BlockMesh78.Parent = Part77
  1316. BlockMesh78.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
  1317. BlockMesh78.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
  1318. Part79.Parent = Tool0
  1319. Part79.Material = Enum.Material.SmoothPlastic
  1320. Part79.BrickColor = BrickColor.new("Dark stone grey")
  1321. Part79.Rotation = Vector3.new(-30, 0, 0)
  1322. Part79.Anchored = true
  1323. Part79.FormFactor = Enum.FormFactor.Custom
  1324. Part79.Size = Vector3.new(0.200000003, 0.266666621, 0.422222137)
  1325. Part79.CFrame = CFrame.new(29.6954346, 0.575195014, 139.295837, 1, 0, 0, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388)
  1326. Part79.BottomSurface = Enum.SurfaceType.Smooth
  1327. Part79.TopSurface = Enum.SurfaceType.Smooth
  1328. Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1329. Part79.Position = Vector3.new(29.6954346, 0.575195014, 139.295837)
  1330. Part79.Orientation = Vector3.new(-30, 0, 0)
  1331. Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1332. BlockMesh80.Parent = Part79
  1333. BlockMesh80.Scale = Vector3.new(0.555555522, 1, 1)
  1334. BlockMesh80.Scale = Vector3.new(0.555555522, 1, 1)
  1335. Part81.Parent = Tool0
  1336. Part81.Material = Enum.Material.SmoothPlastic
  1337. Part81.BrickColor = BrickColor.new("Dark stone grey")
  1338. Part81.Rotation = Vector3.new(-15, 0, 0)
  1339. Part81.Anchored = true
  1340. Part81.FormFactor = Enum.FormFactor.Custom
  1341. Part81.Size = Vector3.new(0.200000003, 0.281481445, 0.41481474)
  1342. Part81.CFrame = CFrame.new(29.6954346, 0.748046994, 139.221863, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  1343. Part81.BottomSurface = Enum.SurfaceType.Smooth
  1344. Part81.TopSurface = Enum.SurfaceType.Smooth
  1345. Part81.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1346. Part81.Position = Vector3.new(29.6954346, 0.748046994, 139.221863)
  1347. Part81.Orientation = Vector3.new(-15, 0, 0)
  1348. Part81.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1349. BlockMesh82.Parent = Part81
  1350. BlockMesh82.Scale = Vector3.new(0.555555522, 1, 1)
  1351. BlockMesh82.Scale = Vector3.new(0.555555522, 1, 1)
  1352. Part83.Parent = Tool0
  1353. Part83.Material = Enum.Material.SmoothPlastic
  1354. Part83.BrickColor = BrickColor.new("Dark stone grey")
  1355. Part83.Rotation = Vector3.new(0, 0, -30)
  1356. Part83.Anchored = true
  1357. Part83.FormFactor = Enum.FormFactor.Custom
  1358. Part83.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1359. Part83.CFrame = CFrame.new(29.6624756, 1.53320301, 141.394958, 0.866025388, 0.5, 0, -0.5, 0.866025388, 0, 0, 0, 1)
  1360. Part83.BottomSurface = Enum.SurfaceType.Smooth
  1361. Part83.TopSurface = Enum.SurfaceType.Smooth
  1362. Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1363. Part83.Position = Vector3.new(29.6624756, 1.53320301, 141.394958)
  1364. Part83.Orientation = Vector3.new(0, 0, -30)
  1365. Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1366. BlockMesh84.Parent = Part83
  1367. BlockMesh84.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1368. BlockMesh84.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1369. Part85.Parent = Tool0
  1370. Part85.Material = Enum.Material.Wood
  1371. Part85.BrickColor = BrickColor.new("Brown")
  1372. Part85.Rotation = Vector3.new(30, 0, 0)
  1373. Part85.Anchored = true
  1374. Part85.FormFactor = Enum.FormFactor.Custom
  1375. Part85.Size = Vector3.new(0.200000003, 0.200000003, 0.266669631)
  1376. Part85.CFrame = CFrame.new(29.6995831, 1.14917004, 137.691833, 1, 0, 0, 0, 0.866025329, -0.49999994, 0, 0.49999994, 0.866025329)
  1377. Part85.BottomSurface = Enum.SurfaceType.Smooth
  1378. Part85.TopSurface = Enum.SurfaceType.Smooth
  1379. Part85.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1380. Part85.Position = Vector3.new(29.6995831, 1.14917004, 137.691833)
  1381. Part85.Orientation = Vector3.new(30, 0, 0)
  1382. Part85.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1383. BlockMesh86.Parent = Part85
  1384. BlockMesh86.Scale = Vector3.new(0.629629612, 0.703703821, 1)
  1385. BlockMesh86.Scale = Vector3.new(0.629629612, 0.703703821, 1)
  1386. Part87.Parent = Tool0
  1387. Part87.Material = Enum.Material.SmoothPlastic
  1388. Part87.BrickColor = BrickColor.new("Dark stone grey")
  1389. Part87.Rotation = Vector3.new(0, 0, 30)
  1390. Part87.Anchored = true
  1391. Part87.FormFactor = Enum.FormFactor.Custom
  1392. Part87.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1393. Part87.CFrame = CFrame.new(29.7364502, 1.53320301, 141.394958, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
  1394. Part87.BottomSurface = Enum.SurfaceType.Smooth
  1395. Part87.TopSurface = Enum.SurfaceType.Smooth
  1396. Part87.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1397. Part87.Position = Vector3.new(29.7364502, 1.53320301, 141.394958)
  1398. Part87.Orientation = Vector3.new(0, 0, 30)
  1399. Part87.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1400. BlockMesh88.Parent = Part87
  1401. BlockMesh88.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1402. BlockMesh88.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1403. Part89.Parent = Tool0
  1404. Part89.Material = Enum.Material.Wood
  1405. Part89.BrickColor = BrickColor.new("Brown")
  1406. Part89.Anchored = true
  1407. Part89.FormFactor = Enum.FormFactor.Custom
  1408. Part89.Size = Vector3.new(0.214814901, 0.200000003, 0.725928783)
  1409. Part89.CFrame = CFrame.new(29.6995831, 1.39208996, 140.220886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1410. Part89.BottomSurface = Enum.SurfaceType.Smooth
  1411. Part89.TopSurface = Enum.SurfaceType.Smooth
  1412. Part89.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1413. Part89.Position = Vector3.new(29.6995831, 1.39208996, 140.220886)
  1414. Part89.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1415. BlockMesh90.Parent = Part89
  1416. BlockMesh90.Scale = Vector3.new(1, 0.296294808, 1)
  1417. BlockMesh90.Scale = Vector3.new(1, 0.296294808, 1)
  1418. Part91.Parent = Tool0
  1419. Part91.Material = Enum.Material.SmoothPlastic
  1420. Part91.BrickColor = BrickColor.new("Dark stone grey")
  1421. Part91.Anchored = true
  1422. Part91.FormFactor = Enum.FormFactor.Custom
  1423. Part91.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1424. Part91.CFrame = CFrame.new(29.6995831, 1.50707996, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1425. Part91.BottomSurface = Enum.SurfaceType.Smooth
  1426. Part91.TopSurface = Enum.SurfaceType.Smooth
  1427. Part91.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1428. Part91.Position = Vector3.new(29.6995831, 1.50707996, 141.394958)
  1429. Part91.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1430. BlockMesh92.Parent = Part91
  1431. BlockMesh92.Scale = Vector3.new(0.0370370373, 0.111111142, 0.370370358)
  1432. BlockMesh92.Scale = Vector3.new(0.0370370373, 0.111111142, 0.370370358)
  1433. Part93.Parent = Tool0
  1434. Part93.Material = Enum.Material.SmoothPlastic
  1435. Part93.BrickColor = BrickColor.new("Dark stone grey")
  1436. Part93.Rotation = Vector3.new(0, 90, 0)
  1437. Part93.Anchored = true
  1438. Part93.FormFactor = Enum.FormFactor.Custom
  1439. Part93.Size = Vector3.new(1.50370407, 0.200000003, 0.200000003)
  1440. Part93.CFrame = CFrame.new(29.5804443, 1.31103504, 138.928894, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1441. Part93.BottomSurface = Enum.SurfaceType.Smooth
  1442. Part93.TopSurface = Enum.SurfaceType.Smooth
  1443. Part93.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1444. Part93.Position = Vector3.new(29.5804443, 1.31103504, 138.928894)
  1445. Part93.Orientation = Vector3.new(0, 90, 0)
  1446. Part93.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1447. SpecialMesh94.Parent = Part93
  1448. SpecialMesh94.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1449. SpecialMesh94.MeshType = Enum.MeshType.Wedge
  1450. SpecialMesh94.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1451. Part95.Parent = Tool0
  1452. Part95.Material = Enum.Material.SmoothPlastic
  1453. Part95.BrickColor = BrickColor.new("Dark stone grey")
  1454. Part95.Rotation = Vector3.new(14.1999998, 0, 0)
  1455. Part95.Anchored = true
  1456. Part95.FormFactor = Enum.FormFactor.Custom
  1457. Part95.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1458. Part95.CFrame = CFrame.new(29.7586651, 1.52221704, 139.665955, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
  1459. Part95.BottomSurface = Enum.SurfaceType.Smooth
  1460. Part95.TopSurface = Enum.SurfaceType.Smooth
  1461. Part95.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1462. Part95.Position = Vector3.new(29.7586651, 1.52221704, 139.665955)
  1463. Part95.Orientation = Vector3.new(14.1999998, 0, 0)
  1464. Part95.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1465. BlockMesh96.Parent = Part95
  1466. BlockMesh96.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
  1467. BlockMesh96.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
  1468. Part97.Parent = Tool0
  1469. Part97.Material = Enum.Material.SmoothPlastic
  1470. Part97.BrickColor = BrickColor.new("Dark stone grey")
  1471. Part97.Anchored = true
  1472. Part97.FormFactor = Enum.FormFactor.Custom
  1473. Part97.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1474. Part97.CFrame = CFrame.new(29.6556396, 1.51122999, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1475. Part97.BottomSurface = Enum.SurfaceType.Smooth
  1476. Part97.TopSurface = Enum.SurfaceType.Smooth
  1477. Part97.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1478. Part97.Position = Vector3.new(29.6556396, 1.51122999, 141.394958)
  1479. Part97.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1480. BlockMesh98.Parent = Part97
  1481. BlockMesh98.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1482. BlockMesh98.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1483. Part99.Parent = Tool0
  1484. Part99.Material = Enum.Material.Wood
  1485. Part99.BrickColor = BrickColor.new("Brown")
  1486. Part99.Anchored = true
  1487. Part99.FormFactor = Enum.FormFactor.Custom
  1488. Part99.Size = Vector3.new(0.259259254, 0.525925875, 0.200000003)
  1489. Part99.CFrame = CFrame.new(29.6995831, 0.685059011, 138.139832, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1490. Part99.BottomSurface = Enum.SurfaceType.Smooth
  1491. Part99.TopSurface = Enum.SurfaceType.Smooth
  1492. Part99.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1493. Part99.Position = Vector3.new(29.6995831, 0.685059011, 138.139832)
  1494. Part99.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1495. SpecialMesh100.Parent = Part99
  1496. SpecialMesh100.Scale = Vector3.new(1, 1, 0.740740716)
  1497. SpecialMesh100.MeshType = Enum.MeshType.Wedge
  1498. SpecialMesh100.Scale = Vector3.new(1, 1, 0.740740716)
  1499. Part101.Parent = Tool0
  1500. Part101.Material = Enum.Material.SmoothPlastic
  1501. Part101.BrickColor = BrickColor.new("Dark stone grey")
  1502. Part101.Anchored = true
  1503. Part101.FormFactor = Enum.FormFactor.Custom
  1504. Part101.Size = Vector3.new(0.200000003, 0.237037003, 0.200000003)
  1505. Part101.CFrame = CFrame.new(29.6995831, 0.91821301, 138.907898, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1506. Part101.BottomSurface = Enum.SurfaceType.Smooth
  1507. Part101.TopSurface = Enum.SurfaceType.Smooth
  1508. Part101.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1509. Part101.Position = Vector3.new(29.6995831, 0.91821301, 138.907898)
  1510. Part101.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1511. BlockMesh102.Parent = Part101
  1512. BlockMesh102.Scale = Vector3.new(0.555555522, 1, 0.644446015)
  1513. BlockMesh102.Scale = Vector3.new(0.555555522, 1, 0.644446015)
  1514. Part103.Parent = Tool0
  1515. Part103.Material = Enum.Material.Wood
  1516. Part103.BrickColor = BrickColor.new("Brown")
  1517. Part103.Anchored = true
  1518. Part103.FormFactor = Enum.FormFactor.Custom
  1519. Part103.Size = Vector3.new(0.288888901, 0.200000003, 0.200000003)
  1520. Part103.CFrame = CFrame.new(29.6995831, 1.27417004, 140.172913, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1521. Part103.BottomSurface = Enum.SurfaceType.Smooth
  1522. Part103.TopSurface = Enum.SurfaceType.Smooth
  1523. Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1524. Part103.Position = Vector3.new(29.6995831, 1.27417004, 140.172913)
  1525. Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1526. BlockMesh104.Parent = Part103
  1527. BlockMesh104.Scale = Vector3.new(1, 0.148148149, 0.259259254)
  1528. BlockMesh104.Scale = Vector3.new(1, 0.148148149, 0.259259254)
  1529. Part105.Parent = Tool0
  1530. Part105.Material = Enum.Material.SmoothPlastic
  1531. Part105.BrickColor = BrickColor.new("Dark stone grey")
  1532. Part105.Anchored = true
  1533. Part105.FormFactor = Enum.FormFactor.Custom
  1534. Part105.Size = Vector3.new(0.274074107, 0.200000003, 0.281484455)
  1535. Part105.CFrame = CFrame.new(29.6995831, 1.34814405, 139.71698, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1536. Part105.BottomSurface = Enum.SurfaceType.Smooth
  1537. Part105.TopSurface = Enum.SurfaceType.Smooth
  1538. Part105.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1539. Part105.Position = Vector3.new(29.6995831, 1.34814405, 139.71698)
  1540. Part105.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1541. BlockMesh106.Parent = Part105
  1542. BlockMesh106.Scale = Vector3.new(1, 0.740740001, 1)
  1543. BlockMesh106.Scale = Vector3.new(1, 0.740740001, 1)
  1544. Part107.Parent = Tool0
  1545. Part107.Material = Enum.Material.SmoothPlastic
  1546. Part107.BrickColor = BrickColor.new("Dark stone grey")
  1547. Part107.Anchored = true
  1548. Part107.FormFactor = Enum.FormFactor.Custom
  1549. Part107.Size = Vector3.new(0.200000018, 0.200000003, 0.200000003)
  1550. Part107.CFrame = CFrame.new(29.6995831, 1.31103504, 138.153976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1551. Part107.BottomSurface = Enum.SurfaceType.Smooth
  1552. Part107.TopSurface = Enum.SurfaceType.Smooth
  1553. Part107.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1554. Part107.Position = Vector3.new(29.6995831, 1.31103504, 138.153976)
  1555. Part107.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1556. SpecialMesh108.Parent = Part107
  1557. SpecialMesh108.Scale = Vector3.new(1, 0.370370358, 0.222221851)
  1558. SpecialMesh108.MeshType = Enum.MeshType.Wedge
  1559. SpecialMesh108.Scale = Vector3.new(1, 0.370370358, 0.222221851)
  1560. Part109.Parent = Tool0
  1561. Part109.Material = Enum.Material.SmoothPlastic
  1562. Part109.BrickColor = BrickColor.new("Dark stone grey")
  1563. Part109.Anchored = true
  1564. Part109.FormFactor = Enum.FormFactor.Custom
  1565. Part109.Size = Vector3.new(0.274074107, 0.237036899, 1.65926218)
  1566. Part109.CFrame = CFrame.new(29.6995831, 1.15502906, 138.961853, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1567. Part109.BottomSurface = Enum.SurfaceType.Smooth
  1568. Part109.TopSurface = Enum.SurfaceType.Smooth
  1569. Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1570. Part109.Position = Vector3.new(29.6995831, 1.15502906, 138.961853)
  1571. Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1572. BlockMesh110.Parent = Part109
  1573. Part111.Parent = Tool0
  1574. Part111.Material = Enum.Material.Wood
  1575. Part111.BrickColor = BrickColor.new("Brown")
  1576. Part111.Anchored = true
  1577. Part111.FormFactor = Enum.FormFactor.Custom
  1578. Part111.Size = Vector3.new(0.200000003, 0.325925887, 0.659262419)
  1579. Part111.CFrame = CFrame.new(29.6995831, 1.11205995, 137.282898, 1, 0, 0, 0, 0.999999881, 1.49011612e-08, 0, -1.49011612e-08, 0.999999881)
  1580. Part111.BottomSurface = Enum.SurfaceType.Smooth
  1581. Part111.TopSurface = Enum.SurfaceType.Smooth
  1582. Part111.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1583. Part111.Position = Vector3.new(29.6995831, 1.11205995, 137.282898)
  1584. Part111.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1585. BlockMesh112.Parent = Part111
  1586. BlockMesh112.Scale = Vector3.new(0.629629612, 1, 1)
  1587. BlockMesh112.Scale = Vector3.new(0.629629612, 1, 1)
  1588. Part113.Parent = Tool0
  1589. Part113.Material = Enum.Material.SmoothPlastic
  1590. Part113.BrickColor = BrickColor.new("Dark stone grey")
  1591. Part113.Rotation = Vector3.new(30, 0, 0)
  1592. Part113.Anchored = true
  1593. Part113.FormFactor = Enum.FormFactor.Custom
  1594. Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1595. Part113.CFrame = CFrame.new(29.6995831, 0.776122987, 138.924988, 1, 0, 0, 0, 0.866025329, -0.49999994, 0, 0.49999994, 0.866025329)
  1596. Part113.BottomSurface = Enum.SurfaceType.Smooth
  1597. Part113.TopSurface = Enum.SurfaceType.Smooth
  1598. Part113.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1599. Part113.Position = Vector3.new(29.6995831, 0.776122987, 138.924988)
  1600. Part113.Orientation = Vector3.new(30, 0, 0)
  1601. Part113.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1602. BlockMesh114.Parent = Part113
  1603. BlockMesh114.Scale = Vector3.new(0.185185179, 0.666666567, 0.0740740821)
  1604. BlockMesh114.Scale = Vector3.new(0.185185179, 0.666666567, 0.0740740821)
  1605. Part115.Parent = Tool0
  1606. Part115.Material = Enum.Material.Wood
  1607. Part115.BrickColor = BrickColor.new("Brown")
  1608. Part115.Anchored = true
  1609. Part115.FormFactor = Enum.FormFactor.Custom
  1610. Part115.Size = Vector3.new(0.288888901, 0.244444102, 0.725928783)
  1611. Part115.CFrame = CFrame.new(29.6995831, 1.13720703, 140.220886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1612. Part115.BottomSurface = Enum.SurfaceType.Smooth
  1613. Part115.TopSurface = Enum.SurfaceType.Smooth
  1614. Part115.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1615. Part115.Position = Vector3.new(29.6995831, 1.13720703, 140.220886)
  1616. Part115.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1617. BlockMesh116.Parent = Part115
  1618. Part117.Parent = Tool0
  1619. Part117.Material = Enum.Material.SmoothPlastic
  1620. Part117.BrickColor = BrickColor.new("Dark stone grey")
  1621. Part117.Anchored = true
  1622. Part117.FormFactor = Enum.FormFactor.Custom
  1623. Part117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1624. Part117.CFrame = CFrame.new(29.7435303, 1.51122999, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1625. Part117.BottomSurface = Enum.SurfaceType.Smooth
  1626. Part117.TopSurface = Enum.SurfaceType.Smooth
  1627. Part117.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1628. Part117.Position = Vector3.new(29.7435303, 1.51122999, 141.394958)
  1629. Part117.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1630. BlockMesh118.Parent = Part117
  1631. BlockMesh118.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1632. BlockMesh118.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1633. Part119.Parent = Tool0
  1634. Part119.Material = Enum.Material.Wood
  1635. Part119.BrickColor = BrickColor.new("Brown")
  1636. Part119.Rotation = Vector3.new(-180, 0, 0)
  1637. Part119.Anchored = true
  1638. Part119.FormFactor = Enum.FormFactor.Custom
  1639. Part119.Size = Vector3.new(0.259259254, 0.607406735, 0.200000003)
  1640. Part119.CFrame = CFrame.new(29.6995831, 0.733153999, 138.528992, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1641. Part119.BottomSurface = Enum.SurfaceType.Smooth
  1642. Part119.TopSurface = Enum.SurfaceType.Smooth
  1643. Part119.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1644. Part119.Position = Vector3.new(29.6995831, 0.733153999, 138.528992)
  1645. Part119.Orientation = Vector3.new(0, 180, 180)
  1646. Part119.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1647. SpecialMesh120.Parent = Part119
  1648. SpecialMesh120.Scale = Vector3.new(1, 1, 0.92592597)
  1649. SpecialMesh120.MeshType = Enum.MeshType.Wedge
  1650. SpecialMesh120.Scale = Vector3.new(1, 1, 0.92592597)
  1651. Part121.Parent = Tool0
  1652. Part121.Material = Enum.Material.Wood
  1653. Part121.BrickColor = BrickColor.new("Brown")
  1654. Part121.Anchored = true
  1655. Part121.FormFactor = Enum.FormFactor.Custom
  1656. Part121.Size = Vector3.new(0.288888901, 0.200000003, 0.200000003)
  1657. Part121.CFrame = CFrame.new(29.6995831, 1.27417004, 139.883972, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1658. Part121.BottomSurface = Enum.SurfaceType.Smooth
  1659. Part121.TopSurface = Enum.SurfaceType.Smooth
  1660. Part121.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1661. Part121.Position = Vector3.new(29.6995831, 1.27417004, 139.883972)
  1662. Part121.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1663. BlockMesh122.Parent = Part121
  1664. BlockMesh122.Scale = Vector3.new(1, 0.148148149, 0.259259254)
  1665. BlockMesh122.Scale = Vector3.new(1, 0.148148149, 0.259259254)
  1666. Part123.Parent = Tool0
  1667. Part123.Material = Enum.Material.SmoothPlastic
  1668. Part123.BrickColor = BrickColor.new("Dark stone grey")
  1669. Part123.Anchored = true
  1670. Part123.FormFactor = Enum.FormFactor.Custom
  1671. Part123.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1672. Part123.CFrame = CFrame.new(29.6995831, 1.47412097, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1673. Part123.BottomSurface = Enum.SurfaceType.Smooth
  1674. Part123.TopSurface = Enum.SurfaceType.Smooth
  1675. Part123.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1676. Part123.Position = Vector3.new(29.6995831, 1.47412097, 141.394958)
  1677. Part123.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1678. BlockMesh124.Parent = Part123
  1679. BlockMesh124.Scale = Vector3.new(0.0777777806, 0.222222239, 0.370370358)
  1680. BlockMesh124.Scale = Vector3.new(0.0777777806, 0.222222239, 0.370370358)
  1681. Part125.Parent = Tool0
  1682. Part125.Material = Enum.Material.SmoothPlastic
  1683. Part125.BrickColor = BrickColor.new("Dark stone grey")
  1684. Part125.Rotation = Vector3.new(14.1999998, 0, 0)
  1685. Part125.Anchored = true
  1686. Part125.FormFactor = Enum.FormFactor.Custom
  1687. Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.229629606)
  1688. Part125.CFrame = CFrame.new(29.6995831, 1.45507801, 139.747986, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
  1689. Part125.BottomSurface = Enum.SurfaceType.Smooth
  1690. Part125.TopSurface = Enum.SurfaceType.Smooth
  1691. Part125.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1692. Part125.Position = Vector3.new(29.6995831, 1.45507801, 139.747986)
  1693. Part125.Orientation = Vector3.new(14.1999998, 0, 0)
  1694. Part125.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1695. BlockMesh126.Parent = Part125
  1696. BlockMesh126.Scale = Vector3.new(0.777777791, 0.0740740746, 1)
  1697. BlockMesh126.Scale = Vector3.new(0.777777791, 0.0740740746, 1)
  1698. Part127.Parent = Tool0
  1699. Part127.Material = Enum.Material.SmoothPlastic
  1700. Part127.BrickColor = BrickColor.new("Dark stone grey")
  1701. Part127.Rotation = Vector3.new(0, 90, 0)
  1702. Part127.Anchored = true
  1703. Part127.FormFactor = Enum.FormFactor.Custom
  1704. Part127.Size = Vector3.new(1.35555577, 0.200000003, 0.200000003)
  1705. Part127.CFrame = CFrame.new(29.6405029, 1.38501, 138.898865, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1706. Part127.BottomSurface = Enum.SurfaceType.Smooth
  1707. Part127.TopSurface = Enum.SurfaceType.Smooth
  1708. Part127.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1709. Part127.Position = Vector3.new(29.6405029, 1.38501, 138.898865)
  1710. Part127.Orientation = Vector3.new(0, 90, 0)
  1711. Part127.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1712. SpecialMesh128.Parent = Part127
  1713. SpecialMesh128.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1714. SpecialMesh128.MeshType = Enum.MeshType.Wedge
  1715. SpecialMesh128.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1716. Part129.Name = "SmokePart"
  1717. Part129.Parent = Tool0
  1718. Part129.Material = Enum.Material.SmoothPlastic
  1719. Part129.BrickColor = BrickColor.new("Dark stone grey")
  1720. Part129.Rotation = Vector3.new(-90, 0, -180)
  1721. Part129.Anchored = true
  1722. Part129.FormFactor = Enum.FormFactor.Custom
  1723. Part129.Size = Vector3.new(0.200000003, 1.11852014, 0.200000003)
  1724. Part129.CFrame = CFrame.new(29.6954346, 1.12915003, 141.131897, -0.999999404, 2.98023224e-08, -9.40487325e-07, -9.40487553e-07, -6.82998063e-07, 0.999999702, 5.96046448e-08, 0.999999702, 6.82998234e-07)
  1725. Part129.BottomSurface = Enum.SurfaceType.Smooth
  1726. Part129.TopSurface = Enum.SurfaceType.Smooth
  1727. Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1728. Part129.Position = Vector3.new(29.6954346, 1.12915003, 141.131897)
  1729. Part129.Orientation = Vector3.new(-89.9599991, -54.0099983, -125.989998)
  1730. Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1731. CylinderMesh130.Parent = Part129
  1732. CylinderMesh130.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1733. CylinderMesh130.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1734. for i,v in pairs(mas:GetChildren()) do
  1735. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  1736. pcall(function() v:MakeJoints() end)
  1737. end
  1738. mas:Destroy()
  1739. for i,v in pairs(cors) do
  1740. spawn(function()
  1741. pcall(v)
  1742. end)
  1743. end
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