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1 | /* | |
2 | File: fn_spawnConfirm.sqf | |
3 | Author: Bryan "Tonic" Boardwine | |
4 | ||
5 | Description: | |
6 | Spawns the player where he selected. | |
7 | */ | |
8 | private ["_spCfg","_sp","_spawnPos"]; | |
9 | closeDialog 0; | |
10 | cutText ["","BLACK IN"]; | |
11 | ||
12 | if (life_spawn_point isEqualTo []) then { | |
13 | private ["_sp","_spCfg"]; | |
14 | _spCfg = [playerSide] call life_fnc_spawnPointCfg; | |
15 | _sp = _spCfg select 0; | |
16 | ||
17 | if (playerSide isEqualTo civilian) then { | |
18 | if (isNil {(call compile format ["%1",_sp select 0])}) then { | |
19 | player setPos (getMarkerPos (_sp select 0)); | |
20 | } else { | |
21 | _spawnPos = (call compile format ["%1",_sp select 0]) call BIS_fnc_selectRandom; | |
22 | _spawnPos = _spawnPos buildingPos 0; | |
23 | player setPos _spawnPos; | |
24 | }; | |
25 | - | if ((_sp select 0) isEqualTo "cop_spawn_7") then { |
25 | + | |
26 | player setPos (getMarkerPos (_sp select 0)); | |
27 | }; | |
28 | titleText[format ["%2 %1",_sp select 1,localize "STR_Spawn_Spawned"],"BLACK IN"]; | |
29 | } else { | |
30 | if (playerSide isEqualTo civilian) then { | |
31 | if (isNil {(call compile format ["%1",life_spawn_point select 0])}) then { | |
32 | if (["house",life_spawn_point select 0] call BIS_fnc_inString) then { | |
33 | private ["_bPos","_house","_pos"]; | |
34 | _house = nearestObjects [getMarkerPos (life_spawn_point select 0),["House_F"],10] select 0; | |
35 | _bPos = [_house] call life_fnc_getBuildingPositions; | |
36 | ||
37 | if (_bPos isEqualTo []) exitWith { | |
38 | player setPos (getMarkerPos (life_spawn_point select 0)); | |
39 | }; | |
40 | ||
41 | {_bPos = _bPos - [(_house buildingPos _x)];} forEach (_house getVariable ["slots",[]]); | |
42 | _pos = _bPos call BIS_fnc_selectRandom; | |
43 | player setPosATL _pos; | |
44 | } else { | |
45 | player setPos (getMarkerPos (life_spawn_point select 0)); | |
46 | }; | |
47 | } else { | |
48 | _spawnPos = (call compile format ["%1", life_spawn_point select 0]) call BIS_fnc_selectRandom; | |
49 | _spawnPos = _spawnPos buildingPos 0; | |
50 | player setPos _spawnPos; | |
51 | }; | |
52 | } else { | |
53 | if ((life_spawn_point select 0) isEqualTo "cop_spawn_7") then { | |
54 | player setPosATL [getMarkerPos "cop_spawn_7" # 0, getMarkerPos "cop_spawn_7" # 1, 138]; | |
55 | } else { | |
56 | - | player setPos (getMarkerPos (life_spawn_point select 0)); |
56 | + | player setPos (getMarkerPos (life_spawn_point select 0)); |
57 | }; | |
58 | }; | |
59 | titleText[format ["%2 %1",life_spawn_point select 1,localize "STR_Spawn_Spawned"],"BLACK IN"]; | |
60 | }; | |
61 | ||
62 | if (life_firstSpawn) then { | |
63 | life_firstSpawn = false; | |
64 | [] call life_fnc_welcomeNotification; | |
65 | }; | |
66 | [] call life_fnc_playerSkins; | |
67 | [] call life_fnc_hudSetup; |