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- /*
- File: fn_spawnConfirm.sqf
- Author: Bryan "Tonic" Boardwine
- Description:
- Spawns the player where he selected.
- */
- private ["_spCfg","_sp","_spawnPos"];
- closeDialog 0;
- cutText ["","BLACK IN"];
- if (life_spawn_point isEqualTo []) then {
- private ["_sp","_spCfg"];
- _spCfg = [playerSide] call life_fnc_spawnPointCfg;
- _sp = _spCfg select 0;
- if (playerSide isEqualTo civilian) then {
- if (isNil {(call compile format ["%1",_sp select 0])}) then {
- player setPos (getMarkerPos (_sp select 0));
- } else {
- _spawnPos = (call compile format ["%1",_sp select 0]) call BIS_fnc_selectRandom;
- _spawnPos = _spawnPos buildingPos 0;
- player setPos _spawnPos;
- };
- } else {
- player setPos (getMarkerPos (_sp select 0));
- };
- titleText[format ["%2 %1",_sp select 1,localize "STR_Spawn_Spawned"],"BLACK IN"];
- } else {
- if (playerSide isEqualTo civilian) then {
- if (isNil {(call compile format ["%1",life_spawn_point select 0])}) then {
- if (["house",life_spawn_point select 0] call BIS_fnc_inString) then {
- private ["_bPos","_house","_pos"];
- _house = nearestObjects [getMarkerPos (life_spawn_point select 0),["House_F"],10] select 0;
- _bPos = [_house] call life_fnc_getBuildingPositions;
- if (_bPos isEqualTo []) exitWith {
- player setPos (getMarkerPos (life_spawn_point select 0));
- };
- {_bPos = _bPos - [(_house buildingPos _x)];} forEach (_house getVariable ["slots",[]]);
- _pos = _bPos call BIS_fnc_selectRandom;
- player setPosATL _pos;
- } else {
- player setPos (getMarkerPos (life_spawn_point select 0));
- };
- } else {
- _spawnPos = (call compile format ["%1", life_spawn_point select 0]) call BIS_fnc_selectRandom;
- _spawnPos = _spawnPos buildingPos 0;
- player setPos _spawnPos;
- };
- } else {
- if ((life_spawn_point select 0) isEqualTo "cop_spawn_7") then {
- player setPosATL [getMarkerPos "cop_spawn_7" # 0, getMarkerPos "cop_spawn_7" # 1, 138];
- } else {
- player setPos (getMarkerPos (life_spawn_point select 0));
- };
- };
- titleText[format ["%2 %1",life_spawn_point select 1,localize "STR_Spawn_Spawned"],"BLACK IN"];
- };
- if (life_firstSpawn) then {
- life_firstSpawn = false;
- [] call life_fnc_welcomeNotification;
- };
- [] call life_fnc_playerSkins;
- [] call life_fnc_hudSetup;
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