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Name:
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Name: Anastasia Rasputin
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Age: 
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Age: 8
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Premonition: 
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Premonition: Hope
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Position/Class/Subclass
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Sorority/Pure Salemite
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Starting Location: 
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Starting Location: Limbo
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Total Body integrity: 12/12
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Total Body integrity: 17/18
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AP: 9/9
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ARM: 0 / MUT: 0 / ENH: 0
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ARM: 1 / MUT: 0 / ENH: 0 / OCC: 4
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HEAD: 3/3
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HEAD: 4/4
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--Vortex: [Rapid/2/1] Select up to 3 targets in range and Move them into your zone. This counts as a Move maneuver.
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-Brain: [Auto/N/S] Maximum Action Points +2.
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-Eyes: [Auto/N/S] Maximum Action Points +1.
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-Jaw: [Action/2/0] Unarmed Attack 1.
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ARMS: 3/3
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-Locket: [Auto/N/S] Treasure Part
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ARMS: 6/6
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--Curse Carrier: [Check/1/0~2] The next time an attack hits the target, the attacker receives Stagger.
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--Forearm: [Check/1/0] Support 1.
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TORSO: 3/3
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-Shoulder: [Action/4/S] Move 1.
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-Color Spray: [Action/2/0~1] The next attack every enemy in the target zone makes suffers a -1 to their next check. This effect cannot add up with itself.
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-Handcannon: [Action/1/0~1] Shooting Attack 1.
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TORSO: 4/4
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/--Bless: [Action/1/0] Support 3 to the target's next Check. This maneuver may be used up to twice per Round, but not on yourself, and may only be used once on any individual target per Round.
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-Spine: [Action/1/S] One Maneuver you use on the next Count during this Turn has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
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-Entrails: [Auto/N/S] No Effect.
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-Entrails: [Auto/N/S] No Effect.
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SKILLS: (My preferred order is Once-per-Round skills, multi-use skills, passive skills. No need to sort them by Class and Position, really.)
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LEGS: 3/3
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--Foot: [Check/1/0] Hinder 1.
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-Bone: [Action/3/S] Move 1.
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1
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2
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SKILLS: 
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---Polymorph: [Action/1/S] Change a reinforcement part to a different reinforcement part of the same type and tier. The part must be intact. This lasts until the end of the phase and can only be declared once per phase.
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--Prepared Spell: [Rapid/0/S] Declare a maneuver from an Occult reinforcement at rapid timing.
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X X X O - (Each Other PC): ???
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--Dispel: [Rapid/0/0~2] Negate all Auto-timing maneuvers a target has applied to their own Attack maneuver on this Count, or negate all of a target's Auto-timing maneuvers which would affect attacks aimed at them during this Count.
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-Grace: [Auto/N/*] When you voluntarily take a Madness Point in order to reroll a die, one sister of your choice (excluding you) may make a Conversation Check with you as the target.
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(List initial build and picks here.)
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1 Power of the Throne: Was it only in a small place? Or was it so big you couldn't even see the border? In short, you once had such power. As a superior, filled with arrogance. You just can't remember what kind of power you had.
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2 Magic: From the bottom of your heart, you believe that supernatural magic exists. So you studied it, you sang spells, held rituals. You know that there will be something very powerful stirring and that the boring everyday world will disappear. Everyday is now completely gone. Do you still believe in magic now?
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(Track favor purchases here.)
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Fetters:
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Needed:
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Age (1d10+7 or choice)
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X X X O - Sparky: ???
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Premonition (1d10 or choice)
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X X X O - Viola: ???
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2 fragments of memory (the d100 memory tables are on the wiki, but you can pick or make up your own)
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X X X O - (Khorn's PC): ???
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Position and 1 Skill
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X X X O - Maria: ???
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Primary Class and 2 Skills + associated reinforcement parts
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Subclass and 1 Skill + associated reinforcement part
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1 free Reinforcement part
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Sorority/Pure Salemite
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1 Treasure part
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1/0/0/4
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Starting Location (may be changed between battles)
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Sorority: Grace
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Treasure Fetter (all fetters start at 3 madness)
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Pure Salemite: Prepared Spell, Polymorph, Dispel; Color Spray, Vortex, Bless, Curse Carrier
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Fetters for each other PC (1d10 or choice toward each)
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Free Point: Handcannon
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Favor (Current/Lifetime): 0/0
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