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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
    print("FE Compatibility code V2 by Mokiros")
7
    local RealPlayer = RealPlayer
8
    script.Parent = RealPlayer.Character
9
 
10
    --Fake event to make stuff like Mouse.KeyDown work
11
    local Disconnect_Function = function(this)
12
        this[1].Functions[this[2]] = nil
13
    end
14
    local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
    local FakeEvent_Metatable = {__index={
16
        Connect = function(this,f)
17
            local i = tostring(math.random(0,10000))
18
            while this.Functions[i] do
19
                i = tostring(math.random(0,10000))
20
            end
21
            this.Functions[i] = f
22
            return setmetatable({this,i},Disconnect_Metatable)
23
        end
24
    }}
25
    FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
    local function fakeEvent()
27
        return setmetatable({Functions={}},FakeEvent_Metatable)
28
    end
29
 
30
    --Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
    end}
38
    --Merged 2 functions into one by checking amount of arguments
39
    CAS.UnbindAction = CAS.BindAction
40
 
41
    --This function will trigger the events that have been :Connect()'ed
42
    local function TriggerEvent(self,ev,...)
43
        for _,f in pairs(self[ev].Functions) do
44
            f(...)
45
        end
46
    end
47
    FakeMouse.TriggerEvent = TriggerEvent
48
    UIS.TriggerEvent = TriggerEvent
49
 
50
    --Client communication
51
    local Event = Instance.new("RemoteEvent")
52
    Event.Name = "UserInput_Event"
53
    Event.OnServerEvent:Connect(function(plr,io)
54
        if plr~=RealPlayer then return end
55
        FakeMouse.Target = io.Target
56
        FakeMouse.Hit = io.Hit
57
        if not io.isMouse then
58
            local b = io.UserInputState == Enum.UserInputState.Begin
59
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
                return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
            end
62
            if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
                return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
            end
65
            for _,t in pairs(CAS.Actions) do
66
                for _,k in pairs(t.Keys) do
67
                    if k==io.KeyCode then
68
                        t.Function(t.Name,io.UserInputState,io)
69
                    end
70
                end
71
            end
72
            FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
            UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
        end
75
    end)
76
    Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
    local Mouse = owner:GetMouse()
78
    local UIS = game:GetService("UserInputService")
79
    local input = function(io,RobloxHandled)
80
        if RobloxHandled then return end
81
        --Since InputObject is a client-side instance, we create and pass table instead
82
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
    end
84
    UIS.InputBegan:Connect(input)
85
    UIS.InputEnded:Connect(input)
86
 
87
    local h,t
88
    --Give the server mouse data every second frame, but only if the values changed
89
    --If player is not moving their mouse, client won't fire events
90
    local HB = game:GetService("RunService").Heartbeat
91
    while true do
92
        if h~=Mouse.Hit or t~=Mouse.Target then
93
            h,t=Mouse.Hit,Mouse.Target
94
            Event:FireServer({isMouse=true,Target=t,Hit=h})
95
        end
96
        --Wait 2 frames
97
        for i=1,2 do
98
            HB:Wait()
99
        end
100
    end]==],script)
101
 
102
    ----Sandboxed game object that allows the usage of client-side methods and services
103
    --Real game object
104
    local RealGame = game
105
 
106
    --Metatable for fake service
107
    local FakeService_Metatable = {
108
        __index = function(self,k)
109
            local s = rawget(self,"_RealService")
110
            if s then
111
                return typeof(s[k])=="function"
112
                and function(_,...)return s[k](s,...)end or s[k]
113
            end
114
        end,
115
        __newindex = function(self,k,v)
116
            local s = rawget(self,"_RealService")
117
            if s then s[k]=v end
118
        end
119
    }
120
    local function FakeService(t,RealService)
121
        t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
122
        return setmetatable(t,FakeService_Metatable)
123
    end
124
 
125
    --Fake game object
126
    local FakeGame = {
127
        GetService = function(self,s)
128
            return rawget(self,s) or RealGame:GetService(s)
129
        end,
130
        Players = FakeService({
131
            LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
132
        },"Players"),
133
        UserInputService = FakeService(UIS,"UserInputService"),
134
        ContextActionService = FakeService(CAS,"ContextActionService"),
135
        RunService = FakeService({
136
            _btrs = {},
137
            RenderStepped = RealGame:GetService("RunService").Heartbeat,
138
            BindToRenderStep = function(self,name,_,fun)
139
                self._btrs[name] = self.Heartbeat:Connect(fun)
140
            end,
141
            UnbindFromRenderStep = function(self,name)
142
                self._btrs[name]:Disconnect()
143
            end,
144
        },"RunService")
145
    }
146
    rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
147
    FakeGame.service = FakeGame.GetService
148
    FakeService(FakeGame,game)
149
    --Changing owner to fake player object to support owner:GetMouse()
150
    game,owner = FakeGame,FakeGame.Players.LocalPlayer
151
end
152
print([[
153
___________________________________
154
  
155
Booty Offender // A Kyutatsuki13's script
156
Build 0001
157
Credit to Ethanhong that gave me this idea ;)
158
https://discord.gg/DueqyJ8
159
  
160
___________________________________
161
]])
162
163
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
164
165
local p = game:GetService("Players").LocalPlayer 
166
local char = p.Character
167
local mouse = p:GetMouse()
168
local larm = char:WaitForChild("Left Arm")
169
local rarm = char:WaitForChild("Right Arm")
170
local lleg = char:WaitForChild("Left Leg")
171
local rleg = char:WaitForChild("Right Leg")
172
local hed = char:WaitForChild("Head")
173
local torso = char:WaitForChild("Torso")
174
local root = char:WaitForChild("HumanoidRootPart")
175
local hum = char:FindFirstChildOfClass("Humanoid")
176
local debris = game:GetService("Debris")
177
local input = game:GetService("UserInputService")
178
local run = game:GetService("RunService")
179
local rs = run.RenderStepped
180
local wingpose = "Idle"
181
local DebrisModel = Instance.new("Model",char)
182
DebrisModel.Name = "Debris"
183
repeat rs:wait() until p.CharacterAppearanceLoaded
184
185
noidle = false
186
shift = false
187
control = false
188
189
----------------------------------------------------------------------------
190
191
function rswait(value)
192
  if value ~= nil and value ~= 0 then
193
    for i=1,value do
194
     rs:wait()
195
    end
196
  else
197
    rs:wait()
198
  end
199
end
200
201
----------------------------------------------------------------------------
202
203
local timeposition = 0
204
205
function music(id)
206
if id == "Stop" then
207
if not torso:FindFirstChild("MusicRuin") then
208
soundz = Instance.new("Sound",torso)
209
end
210
soundz:Stop()
211
else
212
if not torso:FindFirstChild("MusicRuin") then
213
soundz = Instance.new("Sound",torso)
214
for i=1,2 do
215
local equalizer = Instance.new("EqualizerSoundEffect",soundz)
216
equalizer.HighGain = 6
217
equalizer.MidGain = 0
218
equalizer.LowGain = 6
219
end
220
end
221
soundz.Volume = 10
222
soundz.Name = "MusicRuin"
223
soundz.Looped = true
224
soundz.PlaybackSpeed = 1
225
soundz.SoundId = "rbxassetid://"..id
226
soundz:Stop()
227
soundz:Play()
228
end
229
end
230
231
----------------------------------------------------------------------------
232
233
function lerp(a, b, t)
234
  return a + (b - a)*t
235
end
236
237
----------------------------------------------------------------------------
238
239
function Lerp(c1,c2,al)
240
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
241
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
242
  for i,v in pairs(com1) do
243
    com1[i] = v+(com2[i]-v)*al
244
  end
245
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
246
end
247
248
----------------------------------------------------------------------------
249
250
function slerp(a, b, t)
251
  dot = a:Dot(b)
252
  if dot > 0.99999 or dot < -0.99999 then
253
    return t <= 0.5 and a or b
254
  else
255
    r = math.acos(dot)
256
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
257
  end
258
end
259
260
----------------------------------------------------------------------------
261
262
function clerp(c1,c2,al)
263
264
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
265
266
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
267
268
  for i,v in pairs(com1) do
269
270
    com1[i] = lerp(v,com2[i],al)
271
272
  end
273
274
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
275
276
end
277
278
----------------------------------------------------------------------------
279
280
function findAllNearestTorso(pos,dist)
281
    local list = workspace:children()
282
    local torso = {}
283
    local temp = nil
284
    local human = nil
285
    local temp2 = nil
286
    for x = 1, #list do
287
        temp2 = list[x]
288
        if (temp2.className == "Model") and (temp2 ~= char) then
289
            temp = temp2:findFirstChild("Torso")
290
            human = temp2:findFirstChildOfClass("Humanoid")
291
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
292
                if (temp.Position - pos).magnitude < dist then
293
                    table.insert(torso,temp)
294
                    dist = (temp.Position - pos).magnitude
295
                end
296
            end
297
        end
298
    end
299
    return torso
300
end
301
302
----------------------------------------------------------------------------
303
304
function checkIfNotPlayer(model)
305
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
306
return true
307
else
308
return false
309
end
310
end
311
312
----------------------------------------------------------------------------
313
314
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
315
316
  local wld = Instance.new("Weld", wp1)
317
318
  wld.Part0 = wp0
319
320
  wld.Part1 = wp1
321
322
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
323
324
  return wld
325
326
end
327
328
function weld(model)
329
  local parts,last = {}
330
  local function scan(parent)
331
    for _,v in pairs(parent:GetChildren()) do
332
      if (v:IsA("BasePart")) then
333
        if (last) then
334
          local w = Instance.new("Weld")
335
          w.Name = ("%s_Weld"):format(v.Name)
336
          w.Part0,w.Part1 = last,v
337
          w.C0 = last.CFrame:inverse()
338
          w.C1 = v.CFrame:inverse()
339
          w.Parent = last
340
        end
341
        last = v
342
        table.insert(parts,v)
343
      end
344
      scan(v)
345
    end
346
  end
347
  scan(model)
348
  for _,v in pairs(parts) do
349
        v.Anchored = false
350
        v.Locked = true
351
        v.Anchored = false
352
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
353
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
354
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
355
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
356
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
357
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
358
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
359
  end
360
end
361
362
----------------------------------------------------------------------------
363
364
function calculate(part,asd)
365
local Head = hed
366
local RightShoulder = asd
367
local RightArm = part
368
local MousePosition = mouse.Hit.p
369
local ToMouse = (MousePosition - Head.Position).unit
370
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
371
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
372
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
373
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
374
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
375
if tostring(LateralAngle) == "-1.#IND" then
376
LateralAngle = 0
377
end
378
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
379
if LateralAngle > (math.pi / 2) then
380
LateralAngle = (math.pi / 2)
381
local Torso = root
382
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
383
if Point.Z > 0 then
384
if Point.X > -0 and RightArm == rarm then
385
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
386
elseif Point.X < 0 and RightArm == rarm then
387
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
388
end
389
end
390
end
391
if Cross.Y < 0 then
392
LateralAngle = -LateralAngle
393
end
394
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
395
end
396
397
----------------------------------------------------------------------------
398
399
function sound(id,position,vol,pitch,start,finish)
400
  coroutine.resume(coroutine.create(function()
401
402
  local part = Instance.new("Part",workspace)
403
  part.Position = position
404
  part.Size = Vector3.new(0,0,0)
405
  part.CanCollide = false
406
  part.Transparency = 1
407
408
  local sound = Instance.new("Sound",part)
409
410
  sound.SoundId = "rbxassetid://"..id
411
412
  repeat rs:wait() until sound.IsLoaded
413
  
414
  if vol ~= nil then
415
    sound.Volume = vol
416
  end
417
418
  if pitch ~= nil then
419
    sound.PlaybackSpeed = pitch
420
  end
421
422
  if start ~= nil then
423
    sound.TimePosition = start
424
  end
425
426
  if finish ~= nil then
427
    debris:AddItem(part,finish-start)
428
  else
429
    debris:AddItem(part,sound.TimeLength)
430
  end
431
  
432
  sound:Play()  
433
434
  return sound
435
436
  end))
437
end
438
439
----------------------------------------------------------------------------
440
441
function computeDirection(vec)
442
local lenSquared = vec.magnitude * vec.magnitude
443
local invSqrt = 1 / math.sqrt(lenSquared)
444
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
445
end
446
447
----------------------------------------------------------------------------
448
449
local shaking = 0
450
function shake(num) if num > shaking then shaking = num end end
451
game:GetService("RunService").RenderStepped:connect(function()
452
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
453
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
454
end)
455
456
plr = game:GetService("Players").LocalPlayer
457
DebrisModel = Instance.new("Model",plr.Character)
458
DebrisModel.Name = "DebrisModel"
459
460
function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
461
 
462
 local part = Instance.new("Part",DebrisModel)
463
  part.Anchored = true
464
  part.CanCollide = false
465
  part.Size = Vector3.new(1,1,1)
466
  part.Transparency = transparency
467
  part.Material = material
468
  part.Color = color
469
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
470
471
 local partmesh = Instance.new("SpecialMesh",part)
472
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
473
  partmesh.Scale = size
474
475
 local pvalue = Instance.new("Vector3Value",part)
476
  pvalue.Name = "Position"
477
  pvalue.Value = positionchange
478
479
 local svalue = Instance.new("Vector3Value",part)
480
  svalue.Name = "Size"
481
  svalue.Value = sizechange
482
483
 local rvalue = Instance.new("Vector3Value",part)
484
  rvalue.Name = "Rotation"
485
  rvalue.Value = rotationchange
486
  
487
 local tvalue = Instance.new("NumberValue",part)
488
  tvalue.Name = "Transparency"
489
  tvalue.Value = transparencychange
490
491
 local avalue = Instance.new("NumberValue",part)
492
  avalue.Name = "Acceleration"
493
  avalue.Value = acceleration
494
 
495
 part.Name = "EFFECT"
496
 
497
 return part
498
499
end
500
501
game:GetService("RunService").RenderStepped:connect(function()
502
coroutine.resume(coroutine.create(function()
503
504
 for i, v in pairs(DebrisModel:GetChildren()) do
505
  if v:isA("BasePart") then
506
   v.LocalTransparencyModifier = 0
507
  end
508
 end
509
510
 if not plr.Character:FindFirstChild("DebrisModel") then
511
  DebrisModel = Instance.new("Model",plr.Character)
512
  DebrisModel.Name = "DebrisModel"
513
 end
514
515
 for i,v in pairs(DebrisModel:GetChildren()) do
516
  if v:IsA("BasePart") and v.Name == "EFFECT" then
517
   local pvalue = v:FindFirstChild("Position").Value
518
   local svalue = v:FindFirstChild("Size").Value
519
   local rvalue = v:FindFirstChild("Rotation").Value
520
   local tvalue = v:FindFirstChild("Transparency").Value
521
   local avalue = v:FindFirstChild("Acceleration").Value
522
   local mesh = v:FindFirstChild("Mesh")
523
   mesh.Scale = mesh.Scale + svalue
524
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
525
   v.Transparency = v.Transparency + tvalue
526
   v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
527
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
528
     v:Destroy()
529
   end
530
  end
531
 end
532
533
end))
534
end)
535
536
local wsback = 0
537
local frozen = false
538
function freeze()
539
if frozen == false then
540
frozen = true
541
wsback = hum.WalkSpeed
542
hum.WalkSpeed = 1
543
else
544
frozen = false
545
hum.WalkSpeed = wsback
546
end
547
end
548
hum.WalkSpeed = 25
549
550
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
551
    local magz = (Part0 - Part1).magnitude
552
    local curpos = Part0
553
    local trz = {-Offset,Offset} 
554
    for i=1,Times do
555
        local li = Instance.new("Part", DebrisModel)
556
        li.TopSurface =0
557
        li.Material = Enum.Material.Neon
558
        li.BottomSurface = 0
559
        li.Anchored = true
560
        li.Locked = true
561
        li.Transparency = Trans or 0.4
562
        li.Color = Color
563
        li.formFactor = "Custom"
564
        li.CanCollide = false
565
        li.Size = Vector3.new(Thickness,Thickness,magz/Times)
566
        local lim = Instance.new("BlockMesh",li)
567
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
568
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
569
        if Times == i then
570
        local magz2 = (curpos - Part1).magnitude
571
        li.Size = Vector3.new(Thickness,Thickness,magz2)
572
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
573
        else
574
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
575
        end
576
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
577
        li.Name = "LIGHTNING"
578
    end
579
end
580
581
----------------------------------------------------------------------------
582
skin_color = BrickColor.new("Light orange")
583
--p:ClearCharacterAppearance()
584
--hed:WaitForChild("face"):Destroy()
585
hed:WaitForChild("face").Texture = "rbxassetid://407320095"
586
----------------------------------------------------------------------------
587
local size = 1
588
589
newWeld(torso, larm, -1.5, 0.5, 0)
590
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
591
newWeld(torso, rarm, 1.5, 0.5, 0)
592
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
593
newWeld(torso, hed, 0, 1.5, 0)
594
newWeld(torso, lleg, -0.5, -1, 0)
595
lleg.Weld.C1 = CFrame.new(0, 1, 0)
596
newWeld(torso, rleg, 0.5, -1, 0)
597
rleg.Weld.C1 = CFrame.new(0, 1, 0)
598
newWeld(root, torso, 0, -1, 0)
599
torso.Weld.C1 = CFrame.new(0, -1, 0)
600
601
emitters={}
602
603
----------------------------------------------------------------------------------------
604
music(288494027)
605
velocityYFall=0
606
velocityYFall2=0
607
velocityYFall3=0
608
velocityYFall4=0
609
neckrotY=0
610
neckrotY2=0
611
torsorotY=0
612
torsorotY2=0
613
torsoY=0
614
torsoY2=0
615
colored = 0
616
sine = 0
617
change=0.4
618
movement=10
619
timeranim=0
620
running = false
621
jumped = false
622
icolor=1
623
imode=false
624
625
didjump = false
626
jumppower = 0
627
debounceimpact = false
628
629
function jumpimpact()
630
if debounceimpact == false then
631
debounceimpact = true
632
if jumppower < -150 then jumppower = -150 end
633
shake(-jumppower/5)
634
for i=1,-jumppower/20 do rs:wait()
635
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
636
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
637
end
638
debounceimpact = false
639
end
640
end
641
642
max = 0
643
644
rs:connect(function()
645
646
for i,v in pairs(DebrisModel:GetChildren()) do
647
if v.Name == "LIGHTNING" then
648
local vm = v:FindFirstChildOfClass("BlockMesh")
649
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
650
if vm.Scale.X <= 0 then
651
v:Destroy()
652
end
653
end
654
end
655
656
if p.Character.Parent == nil then
657
local model = Instance.new("Model")
658
model.Name = p.Name
659
p.Character = model
660
for i,v in pairs(char:GetChildren()) do
661
v.Parent = p.Character
662
end
663
end
664
665
char = p.Character
666
if p.Character.Parent ~= workspace then
667
p.Character.Parent = workspace
668
end
669
for i,v in pairs(char:GetChildren()) do
670
if v:IsA("Accoutrement") then
671
if v.Handle:FindFirstChild("Mesh") then
672
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
673
v.Handle.Transparency = 0
674
end
675
elseif v:IsA("BasePart") then
676
v.Anchored = false
677
if v:FindFirstChildOfClass("BodyPosition") then
678
v:FindFirstChildOfClass("BodyPosition"):Destroy()
679
end
680
if v:FindFirstChildOfClass("BodyVelocity") then
681
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
682
end
683
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
684
v:FindFirstChildOfClass("BodyGyro"):Destroy()
685
end
686
if v:FindFirstChild("Mesh") then
687
v:FindFirstChild("Mesh").Offset = Vector3.new()
688
end
689
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
690
local force = Instance.new("Part",DebrisModel)
691
force.Name = v.Name.."FORCEFIELD"
692
if v ~= hed then
693
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
694
else
695
force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
696
end
697
force.CanCollide = false
698
force.Transparency = 1
699
force.Color = Color3.new(0,1,1)
700
force.Material = Enum.Material.Neon
701
newWeld(v,force,0,0,0)
702
else
703
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
704
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
705
end
706
end
707
if v.Name ~= "HumanoidRootPart" then
708
v.Transparency = 0
709
else
710
v.Transparency = 1
711
end
712
end
713
end
714
715
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
716
velocityYFall = root.Velocity.Y/1.5
717
else
718
if -root.Velocity.Y/1.5 < -5 then
719
velocityYFall = 5
720
elseif -root.Velocity.Y/1.5 > 150 then
721
velocityYFall = -150
722
end
723
end
724
725
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
726
velocityYFall2 = root.Velocity.Y/180
727
else
728
if -root.Velocity.Y/180 < 0 then
729
velocityYFall2 = 0
730
elseif -root.Velocity.Y/180 > 1.2 then
731
velocityYFall2 = -1.2
732
end
733
end
734
735
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
736
velocityYFall3 = root.Velocity.Y/1.5
737
else
738
if -root.Velocity.Y/1.5 < -5 then
739
velocityYFall3 = 5
740
elseif -root.Velocity.Y/1.5 > 50 then
741
velocityYFall3 = -50
742
end
743
end
744
745
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
746
velocityYFall4 = root.Velocity.Y/1.5
747
else
748
if -root.Velocity.Y/180 < -5 then
749
velocityYFall4 = 5
750
elseif -root.Velocity.Y/180 > 50 then
751
velocityYFall4 = -50
752
end
753
end
754
755
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
756
neckrotY = root.RotVelocity.Y/6
757
else
758
if root.RotVelocity.Y/6 < -1 then
759
neckrotY = -1
760
elseif root.RotVelocity.Y/6 > 1 then
761
neckrotY = 1
762
end
763
end
764
765
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
766
neckrotY2 = root.RotVelocity.Y/8
767
else
768
if root.RotVelocity.Y/8 < -0.6 then
769
neckrotY2 = -0.6
770
elseif root.RotVelocity.Y/8 > 0.6 then
771
neckrotY2 = 0.6
772
end
773
end
774
775
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
776
torsorotY = root.RotVelocity.Y/6
777
else
778
if root.RotVelocity.Y/6 < -0.2 then
779
torsorotY = -0.2
780
elseif root.RotVelocity.Y/6 > 0.2 then
781
torsorotY = 0.2
782
end
783
end
784
785
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
786
torsorotY2 = root.RotVelocity.Y/8
787
else
788
if root.RotVelocity.Y/8 < -0.2 then
789
torsorotY2 = -0.2
790
elseif root.RotVelocity.Y/8 > 0.2 then
791
torsorotY2 = 0.2
792
end
793
end
794
795
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
796
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
797
798
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0))
799
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
800
801
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0))
802
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
803
804
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
805
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
806
807
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
808
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
809
810
local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
811
local part5, endPoint = workspace:FindPartOnRay(ray5, char)
812
813
local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
814
local part6, endPoint = workspace:FindPartOnRay(ray6, char)
815
816
local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
817
local part7, endPoint = workspace:FindPartOnRay(ray7, char)
818
819
local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
820
local part8, endPoint = workspace:FindPartOnRay(ray8, char)
821
822
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
823
local part, endPoint = workspace:FindPartOnRay(ray, char)
824
825
if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end
826
827
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
828
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
829
830
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
831
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
832
833
if hum.Health > 0 and noidle == false then
834
if hum.Sit == false then
835
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
836
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
837
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
838
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
839
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
840
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
841
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
842
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
843
elseif jumped == true then
844
didjump = true
845
jumppower = root.Velocity.Y
846
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
847
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1)
848
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
849
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
850
torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180)))
851
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
852
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
853
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
854
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
855
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1)
856
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2)
857
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2)
858
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
859
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1)
860
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1)
861
end
862
863
else
864
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
865
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
866
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
867
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
868
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
869
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2)
870
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2)
871
end
872
873
end
874
if didjump == true and jumped == false and jumppower < 0 then
875
didjump = false
876
jumpimpact()
877
end
878
879
sine = sine + change
880
hum.Health = math.huge
881
hum.MaxHealth = math.huge
882
end)