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boody afender

Jul 22nd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. print([[
  153. ___________________________________
  154.  
  155. Booty Offender // A Kyutatsuki13's script
  156. Build 0001
  157. Credit to Ethanhong that gave me this idea ;)
  158. https://discord.gg/DueqyJ8
  159.  
  160. ___________________________________
  161. ]])
  162.  
  163. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  164.  
  165. local p = game:GetService("Players").LocalPlayer
  166. local char = p.Character
  167. local mouse = p:GetMouse()
  168. local larm = char:WaitForChild("Left Arm")
  169. local rarm = char:WaitForChild("Right Arm")
  170. local lleg = char:WaitForChild("Left Leg")
  171. local rleg = char:WaitForChild("Right Leg")
  172. local hed = char:WaitForChild("Head")
  173. local torso = char:WaitForChild("Torso")
  174. local root = char:WaitForChild("HumanoidRootPart")
  175. local hum = char:FindFirstChildOfClass("Humanoid")
  176. local debris = game:GetService("Debris")
  177. local input = game:GetService("UserInputService")
  178. local run = game:GetService("RunService")
  179. local rs = run.RenderStepped
  180. local wingpose = "Idle"
  181. local DebrisModel = Instance.new("Model",char)
  182. DebrisModel.Name = "Debris"
  183. repeat rs:wait() until p.CharacterAppearanceLoaded
  184.  
  185. noidle = false
  186. shift = false
  187. control = false
  188.  
  189. ----------------------------------------------------------------------------
  190.  
  191. function rswait(value)
  192. if value ~= nil and value ~= 0 then
  193. for i=1,value do
  194. rs:wait()
  195. end
  196. else
  197. rs:wait()
  198. end
  199. end
  200.  
  201. ----------------------------------------------------------------------------
  202.  
  203. local timeposition = 0
  204.  
  205. function music(id)
  206. if id == "Stop" then
  207. if not torso:FindFirstChild("MusicRuin") then
  208. soundz = Instance.new("Sound",torso)
  209. end
  210. soundz:Stop()
  211. else
  212. if not torso:FindFirstChild("MusicRuin") then
  213. soundz = Instance.new("Sound",torso)
  214. for i=1,2 do
  215. local equalizer = Instance.new("EqualizerSoundEffect",soundz)
  216. equalizer.HighGain = 6
  217. equalizer.MidGain = 0
  218. equalizer.LowGain = 6
  219. end
  220. end
  221. soundz.Volume = 10
  222. soundz.Name = "MusicRuin"
  223. soundz.Looped = true
  224. soundz.PlaybackSpeed = 1
  225. soundz.SoundId = "rbxassetid://"..id
  226. soundz:Stop()
  227. soundz:Play()
  228. end
  229. end
  230.  
  231. ----------------------------------------------------------------------------
  232.  
  233. function lerp(a, b, t)
  234. return a + (b - a)*t
  235. end
  236.  
  237. ----------------------------------------------------------------------------
  238.  
  239. function Lerp(c1,c2,al)
  240. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  241. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  242. for i,v in pairs(com1) do
  243. com1[i] = v+(com2[i]-v)*al
  244. end
  245. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  246. end
  247.  
  248. ----------------------------------------------------------------------------
  249.  
  250. function slerp(a, b, t)
  251. dot = a:Dot(b)
  252. if dot > 0.99999 or dot < -0.99999 then
  253. return t <= 0.5 and a or b
  254. else
  255. r = math.acos(dot)
  256. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  257. end
  258. end
  259.  
  260. ----------------------------------------------------------------------------
  261.  
  262. function clerp(c1,c2,al)
  263.  
  264. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  265.  
  266. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  267.  
  268. for i,v in pairs(com1) do
  269.  
  270. com1[i] = lerp(v,com2[i],al)
  271.  
  272. end
  273.  
  274. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  275.  
  276. end
  277.  
  278. ----------------------------------------------------------------------------
  279.  
  280. function findAllNearestTorso(pos,dist)
  281. local list = workspace:children()
  282. local torso = {}
  283. local temp = nil
  284. local human = nil
  285. local temp2 = nil
  286. for x = 1, #list do
  287. temp2 = list[x]
  288. if (temp2.className == "Model") and (temp2 ~= char) then
  289. temp = temp2:findFirstChild("Torso")
  290. human = temp2:findFirstChildOfClass("Humanoid")
  291. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  292. if (temp.Position - pos).magnitude < dist then
  293. table.insert(torso,temp)
  294. dist = (temp.Position - pos).magnitude
  295. end
  296. end
  297. end
  298. end
  299. return torso
  300. end
  301.  
  302. ----------------------------------------------------------------------------
  303.  
  304. function checkIfNotPlayer(model)
  305. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  306. return true
  307. else
  308. return false
  309. end
  310. end
  311.  
  312. ----------------------------------------------------------------------------
  313.  
  314. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  315.  
  316. local wld = Instance.new("Weld", wp1)
  317.  
  318. wld.Part0 = wp0
  319.  
  320. wld.Part1 = wp1
  321.  
  322. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  323.  
  324. return wld
  325.  
  326. end
  327.  
  328. function weld(model)
  329. local parts,last = {}
  330. local function scan(parent)
  331. for _,v in pairs(parent:GetChildren()) do
  332. if (v:IsA("BasePart")) then
  333. if (last) then
  334. local w = Instance.new("Weld")
  335. w.Name = ("%s_Weld"):format(v.Name)
  336. w.Part0,w.Part1 = last,v
  337. w.C0 = last.CFrame:inverse()
  338. w.C1 = v.CFrame:inverse()
  339. w.Parent = last
  340. end
  341. last = v
  342. table.insert(parts,v)
  343. end
  344. scan(v)
  345. end
  346. end
  347. scan(model)
  348. for _,v in pairs(parts) do
  349. v.Anchored = false
  350. v.Locked = true
  351. v.Anchored = false
  352. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  353. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  354. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  355. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  356. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  357. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  358. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  359. end
  360. end
  361.  
  362. ----------------------------------------------------------------------------
  363.  
  364. function calculate(part,asd)
  365. local Head = hed
  366. local RightShoulder = asd
  367. local RightArm = part
  368. local MousePosition = mouse.Hit.p
  369. local ToMouse = (MousePosition - Head.Position).unit
  370. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  371. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  372. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  373. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  374. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  375. if tostring(LateralAngle) == "-1.#IND" then
  376. LateralAngle = 0
  377. end
  378. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  379. if LateralAngle > (math.pi / 2) then
  380. LateralAngle = (math.pi / 2)
  381. local Torso = root
  382. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  383. if Point.Z > 0 then
  384. if Point.X > -0 and RightArm == rarm then
  385. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  386. elseif Point.X < 0 and RightArm == rarm then
  387. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  388. end
  389. end
  390. end
  391. if Cross.Y < 0 then
  392. LateralAngle = -LateralAngle
  393. end
  394. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  395. end
  396.  
  397. ----------------------------------------------------------------------------
  398.  
  399. function sound(id,position,vol,pitch,start,finish)
  400. coroutine.resume(coroutine.create(function()
  401.  
  402. local part = Instance.new("Part",workspace)
  403. part.Position = position
  404. part.Size = Vector3.new(0,0,0)
  405. part.CanCollide = false
  406. part.Transparency = 1
  407.  
  408. local sound = Instance.new("Sound",part)
  409.  
  410. sound.SoundId = "rbxassetid://"..id
  411.  
  412. repeat rs:wait() until sound.IsLoaded
  413.  
  414. if vol ~= nil then
  415. sound.Volume = vol
  416. end
  417.  
  418. if pitch ~= nil then
  419. sound.PlaybackSpeed = pitch
  420. end
  421.  
  422. if start ~= nil then
  423. sound.TimePosition = start
  424. end
  425.  
  426. if finish ~= nil then
  427. debris:AddItem(part,finish-start)
  428. else
  429. debris:AddItem(part,sound.TimeLength)
  430. end
  431.  
  432. sound:Play()
  433.  
  434. return sound
  435.  
  436. end))
  437. end
  438.  
  439. ----------------------------------------------------------------------------
  440.  
  441. function computeDirection(vec)
  442. local lenSquared = vec.magnitude * vec.magnitude
  443. local invSqrt = 1 / math.sqrt(lenSquared)
  444. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  445. end
  446.  
  447. ----------------------------------------------------------------------------
  448.  
  449. local shaking = 0
  450. function shake(num) if num > shaking then shaking = num end end
  451. game:GetService("RunService").RenderStepped:connect(function()
  452. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  453. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  454. end)
  455.  
  456. plr = game:GetService("Players").LocalPlayer
  457. DebrisModel = Instance.new("Model",plr.Character)
  458. DebrisModel.Name = "DebrisModel"
  459.  
  460. function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
  461.  
  462. local part = Instance.new("Part",DebrisModel)
  463. part.Anchored = true
  464. part.CanCollide = false
  465. part.Size = Vector3.new(1,1,1)
  466. part.Transparency = transparency
  467. part.Material = material
  468. part.Color = color
  469. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  470.  
  471. local partmesh = Instance.new("SpecialMesh",part)
  472. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  473. partmesh.Scale = size
  474.  
  475. local pvalue = Instance.new("Vector3Value",part)
  476. pvalue.Name = "Position"
  477. pvalue.Value = positionchange
  478.  
  479. local svalue = Instance.new("Vector3Value",part)
  480. svalue.Name = "Size"
  481. svalue.Value = sizechange
  482.  
  483. local rvalue = Instance.new("Vector3Value",part)
  484. rvalue.Name = "Rotation"
  485. rvalue.Value = rotationchange
  486.  
  487. local tvalue = Instance.new("NumberValue",part)
  488. tvalue.Name = "Transparency"
  489. tvalue.Value = transparencychange
  490.  
  491. local avalue = Instance.new("NumberValue",part)
  492. avalue.Name = "Acceleration"
  493. avalue.Value = acceleration
  494.  
  495. part.Name = "EFFECT"
  496.  
  497. return part
  498.  
  499. end
  500.  
  501. game:GetService("RunService").RenderStepped:connect(function()
  502. coroutine.resume(coroutine.create(function()
  503.  
  504. for i, v in pairs(DebrisModel:GetChildren()) do
  505. if v:isA("BasePart") then
  506. v.LocalTransparencyModifier = 0
  507. end
  508. end
  509.  
  510. if not plr.Character:FindFirstChild("DebrisModel") then
  511. DebrisModel = Instance.new("Model",plr.Character)
  512. DebrisModel.Name = "DebrisModel"
  513. end
  514.  
  515. for i,v in pairs(DebrisModel:GetChildren()) do
  516. if v:IsA("BasePart") and v.Name == "EFFECT" then
  517. local pvalue = v:FindFirstChild("Position").Value
  518. local svalue = v:FindFirstChild("Size").Value
  519. local rvalue = v:FindFirstChild("Rotation").Value
  520. local tvalue = v:FindFirstChild("Transparency").Value
  521. local avalue = v:FindFirstChild("Acceleration").Value
  522. local mesh = v:FindFirstChild("Mesh")
  523. mesh.Scale = mesh.Scale + svalue
  524. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  525. v.Transparency = v.Transparency + tvalue
  526. v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  527. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  528. v:Destroy()
  529. end
  530. end
  531. end
  532.  
  533. end))
  534. end)
  535.  
  536. local wsback = 0
  537. local frozen = false
  538. function freeze()
  539. if frozen == false then
  540. frozen = true
  541. wsback = hum.WalkSpeed
  542. hum.WalkSpeed = 1
  543. else
  544. frozen = false
  545. hum.WalkSpeed = wsback
  546. end
  547. end
  548. hum.WalkSpeed = 25
  549.  
  550. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  551. local magz = (Part0 - Part1).magnitude
  552. local curpos = Part0
  553. local trz = {-Offset,Offset}
  554. for i=1,Times do
  555. local li = Instance.new("Part", DebrisModel)
  556. li.TopSurface =0
  557. li.Material = Enum.Material.Neon
  558. li.BottomSurface = 0
  559. li.Anchored = true
  560. li.Locked = true
  561. li.Transparency = Trans or 0.4
  562. li.Color = Color
  563. li.formFactor = "Custom"
  564. li.CanCollide = false
  565. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  566. local lim = Instance.new("BlockMesh",li)
  567. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  568. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  569. if Times == i then
  570. local magz2 = (curpos - Part1).magnitude
  571. li.Size = Vector3.new(Thickness,Thickness,magz2)
  572. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  573. else
  574. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  575. end
  576. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  577. li.Name = "LIGHTNING"
  578. end
  579. end
  580.  
  581. ----------------------------------------------------------------------------
  582. skin_color = BrickColor.new("Light orange")
  583. --p:ClearCharacterAppearance()
  584. --hed:WaitForChild("face"):Destroy()
  585. hed:WaitForChild("face").Texture = "rbxassetid://407320095"
  586. ----------------------------------------------------------------------------
  587. local size = 1
  588.  
  589. newWeld(torso, larm, -1.5, 0.5, 0)
  590. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  591. newWeld(torso, rarm, 1.5, 0.5, 0)
  592. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  593. newWeld(torso, hed, 0, 1.5, 0)
  594. newWeld(torso, lleg, -0.5, -1, 0)
  595. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  596. newWeld(torso, rleg, 0.5, -1, 0)
  597. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  598. newWeld(root, torso, 0, -1, 0)
  599. torso.Weld.C1 = CFrame.new(0, -1, 0)
  600.  
  601. emitters={}
  602.  
  603. ----------------------------------------------------------------------------------------
  604. music(288494027)
  605. velocityYFall=0
  606. velocityYFall2=0
  607. velocityYFall3=0
  608. velocityYFall4=0
  609. neckrotY=0
  610. neckrotY2=0
  611. torsorotY=0
  612. torsorotY2=0
  613. torsoY=0
  614. torsoY2=0
  615. colored = 0
  616. sine = 0
  617. change=0.4
  618. movement=10
  619. timeranim=0
  620. running = false
  621. jumped = false
  622. icolor=1
  623. imode=false
  624.  
  625. didjump = false
  626. jumppower = 0
  627. debounceimpact = false
  628.  
  629. function jumpimpact()
  630. if debounceimpact == false then
  631. debounceimpact = true
  632. if jumppower < -150 then jumppower = -150 end
  633. shake(-jumppower/5)
  634. for i=1,-jumppower/20 do rs:wait()
  635. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  636. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  637. end
  638. debounceimpact = false
  639. end
  640. end
  641.  
  642. max = 0
  643.  
  644. rs:connect(function()
  645.  
  646. for i,v in pairs(DebrisModel:GetChildren()) do
  647. if v.Name == "LIGHTNING" then
  648. local vm = v:FindFirstChildOfClass("BlockMesh")
  649. vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
  650. if vm.Scale.X <= 0 then
  651. v:Destroy()
  652. end
  653. end
  654. end
  655.  
  656. if p.Character.Parent == nil then
  657. local model = Instance.new("Model")
  658. model.Name = p.Name
  659. p.Character = model
  660. for i,v in pairs(char:GetChildren()) do
  661. v.Parent = p.Character
  662. end
  663. end
  664.  
  665. char = p.Character
  666. if p.Character.Parent ~= workspace then
  667. p.Character.Parent = workspace
  668. end
  669. for i,v in pairs(char:GetChildren()) do
  670. if v:IsA("Accoutrement") then
  671. if v.Handle:FindFirstChild("Mesh") then
  672. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  673. v.Handle.Transparency = 0
  674. end
  675. elseif v:IsA("BasePart") then
  676. v.Anchored = false
  677. if v:FindFirstChildOfClass("BodyPosition") then
  678. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  679. end
  680. if v:FindFirstChildOfClass("BodyVelocity") then
  681. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  682. end
  683. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  684. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  685. end
  686. if v:FindFirstChild("Mesh") then
  687. v:FindFirstChild("Mesh").Offset = Vector3.new()
  688. end
  689. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  690. local force = Instance.new("Part",DebrisModel)
  691. force.Name = v.Name.."FORCEFIELD"
  692. if v ~= hed then
  693. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  694. else
  695. force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
  696. end
  697. force.CanCollide = false
  698. force.Transparency = 1
  699. force.Color = Color3.new(0,1,1)
  700. force.Material = Enum.Material.Neon
  701. newWeld(v,force,0,0,0)
  702. else
  703. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  704. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  705. end
  706. end
  707. if v.Name ~= "HumanoidRootPart" then
  708. v.Transparency = 0
  709. else
  710. v.Transparency = 1
  711. end
  712. end
  713. end
  714.  
  715. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  716. velocityYFall = root.Velocity.Y/1.5
  717. else
  718. if -root.Velocity.Y/1.5 < -5 then
  719. velocityYFall = 5
  720. elseif -root.Velocity.Y/1.5 > 150 then
  721. velocityYFall = -150
  722. end
  723. end
  724.  
  725. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  726. velocityYFall2 = root.Velocity.Y/180
  727. else
  728. if -root.Velocity.Y/180 < 0 then
  729. velocityYFall2 = 0
  730. elseif -root.Velocity.Y/180 > 1.2 then
  731. velocityYFall2 = -1.2
  732. end
  733. end
  734.  
  735. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  736. velocityYFall3 = root.Velocity.Y/1.5
  737. else
  738. if -root.Velocity.Y/1.5 < -5 then
  739. velocityYFall3 = 5
  740. elseif -root.Velocity.Y/1.5 > 50 then
  741. velocityYFall3 = -50
  742. end
  743. end
  744.  
  745. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  746. velocityYFall4 = root.Velocity.Y/1.5
  747. else
  748. if -root.Velocity.Y/180 < -5 then
  749. velocityYFall4 = 5
  750. elseif -root.Velocity.Y/180 > 50 then
  751. velocityYFall4 = -50
  752. end
  753. end
  754.  
  755. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  756. neckrotY = root.RotVelocity.Y/6
  757. else
  758. if root.RotVelocity.Y/6 < -1 then
  759. neckrotY = -1
  760. elseif root.RotVelocity.Y/6 > 1 then
  761. neckrotY = 1
  762. end
  763. end
  764.  
  765. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  766. neckrotY2 = root.RotVelocity.Y/8
  767. else
  768. if root.RotVelocity.Y/8 < -0.6 then
  769. neckrotY2 = -0.6
  770. elseif root.RotVelocity.Y/8 > 0.6 then
  771. neckrotY2 = 0.6
  772. end
  773. end
  774.  
  775. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  776. torsorotY = root.RotVelocity.Y/6
  777. else
  778. if root.RotVelocity.Y/6 < -0.2 then
  779. torsorotY = -0.2
  780. elseif root.RotVelocity.Y/6 > 0.2 then
  781. torsorotY = 0.2
  782. end
  783. end
  784.  
  785. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  786. torsorotY2 = root.RotVelocity.Y/8
  787. else
  788. if root.RotVelocity.Y/8 < -0.2 then
  789. torsorotY2 = -0.2
  790. elseif root.RotVelocity.Y/8 > 0.2 then
  791. torsorotY2 = 0.2
  792. end
  793. end
  794.  
  795. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  796. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  797.  
  798. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0))
  799. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  800.  
  801. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0))
  802. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  803.  
  804. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
  805. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  806.  
  807. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
  808. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  809.  
  810. local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
  811. local part5, endPoint = workspace:FindPartOnRay(ray5, char)
  812.  
  813. local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
  814. local part6, endPoint = workspace:FindPartOnRay(ray6, char)
  815.  
  816. local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
  817. local part7, endPoint = workspace:FindPartOnRay(ray7, char)
  818.  
  819. local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
  820. local part8, endPoint = workspace:FindPartOnRay(ray8, char)
  821.  
  822. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  823. local part, endPoint = workspace:FindPartOnRay(ray, char)
  824.  
  825. if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end
  826.  
  827. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
  828. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  829.  
  830. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
  831. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  832.  
  833. if hum.Health > 0 and noidle == false then
  834. if hum.Sit == false then
  835. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  836. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  837. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
  838. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  839. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  840. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  841. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  842. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  843. elseif jumped == true then
  844. didjump = true
  845. jumppower = root.Velocity.Y
  846. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  847. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1)
  848. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
  849. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
  850. torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180)))
  851. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
  852. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
  853. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
  854. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
  855. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1)
  856. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2)
  857. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2)
  858. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  859. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1)
  860. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1)
  861. end
  862.  
  863. else
  864. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
  865. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  866. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  867. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  868. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  869. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2)
  870. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2)
  871. end
  872.  
  873. end
  874. if didjump == true and jumped == false and jumppower < 0 then
  875. didjump = false
  876. jumpimpact()
  877. end
  878.  
  879. sine = sine + change
  880. hum.Health = math.huge
  881. hum.MaxHealth = math.huge
  882. end)
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