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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | local h,t | |
| 87 | --Give the server mouse data every second frame, but only if the values changed | |
| 88 | --If player is not moving their mouse, client won't fire events | |
| 89 | local HB = game:GetService("RunService").Heartbeat
| |
| 90 | while true do | |
| 91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 92 | h,t=Mouse.Hit,Mouse.Target | |
| 93 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 94 | end | |
| 95 | --Wait 2 frames | |
| 96 | for i=1,2 do | |
| 97 | HB:Wait() | |
| 98 | end | |
| 99 | end]==],script) | |
| 100 | ||
| 101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 102 | --Real game object | |
| 103 | local RealGame = game | |
| 104 | ||
| 105 | --Metatable for fake service | |
| 106 | local FakeService_Metatable = {
| |
| 107 | __index = function(self,k) | |
| 108 | local s = rawget(self,"_RealService") | |
| 109 | if s then | |
| 110 | return typeof(s[k])=="function" | |
| 111 | and function(_,...)return s[k](s,...)end or s[k] | |
| 112 | end | |
| 113 | end, | |
| 114 | __newindex = function(self,k,v) | |
| 115 | local s = rawget(self,"_RealService") | |
| 116 | if s then s[k]=v end | |
| 117 | end | |
| 118 | } | |
| 119 | local function FakeService(t,RealService) | |
| 120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 121 | return setmetatable(t,FakeService_Metatable) | |
| 122 | end | |
| 123 | ||
| 124 | --Fake game object | |
| 125 | local FakeGame = {
| |
| 126 | GetService = function(self,s) | |
| 127 | return rawget(self,s) or RealGame:GetService(s) | |
| 128 | end, | |
| 129 | Players = FakeService({
| |
| 130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 131 | },"Players"), | |
| 132 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 134 | RunService = FakeService({
| |
| 135 | _btrs = {},
| |
| 136 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 137 | BindToRenderStep = function(self,name,_,fun) | |
| 138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 139 | end, | |
| 140 | UnbindFromRenderStep = function(self,name) | |
| 141 | self._btrs[name]:Disconnect() | |
| 142 | end, | |
| 143 | },"RunService") | |
| 144 | } | |
| 145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 146 | FakeGame.service = FakeGame.GetService | |
| 147 | FakeService(FakeGame,game) | |
| 148 | --Changing owner to fake player object to support owner:GetMouse() | |
| 149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 150 | end | |
| 151 | ||
| 152 | me = game.Players.silver22352 | |
| 153 | char = me.Character | |
| 154 | Modelname = "Warhammah" | |
| 155 | Toolname = "Warhammar" | |
| 156 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
| |
| 157 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 158 | selected = false | |
| 159 | effectOn = false | |
| 160 | Hurt = false | |
| 161 | Leghurt = false | |
| 162 | Deb = true | |
| 163 | LegDeb = true | |
| 164 | Able = true | |
| 165 | Resting = false | |
| 166 | RestingAnim = false | |
| 167 | AbleG = true | |
| 168 | Prop = {Damage = 42, Legdmg = 34, AS = 28, ShockDMG = 50, Rage = 7000000, RageIncome = 7000, MaxRage = 7000000}
| |
| 169 | Prop.AS = Prop.AS/300 | |
| 170 | Cam = workspace.CurrentCamera | |
| 171 | ||
| 172 | ToolIcon = "http://www.roblox.com/asset/?id=49192762" | |
| 173 | MouseIc = "http://www.roblox.com/asset/?id=49192792" | |
| 174 | MouseDo = "http://www.roblox.com/asset/?id=49192819" | |
| 175 | ||
| 176 | Add = {
| |
| 177 | Sphere = function(P) | |
| 178 | local m = Instance.new("SpecialMesh",P)
| |
| 179 | m.MeshType = "Sphere" | |
| 180 | return m | |
| 181 | end, | |
| 182 | BF = function(P) | |
| 183 | local bf = Instance.new("BodyForce",P)
| |
| 184 | bf.force = Vector3.new(0, P:GetMass()*187, 0) | |
| 185 | return bf | |
| 186 | end, | |
| 187 | BP = function(P) | |
| 188 | local bp = Instance.new("BodyPosition",P)
| |
| 189 | bp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 190 | bp.P = 14000 | |
| 191 | return bp | |
| 192 | end, | |
| 193 | BG = function(P) | |
| 194 | local bg = Instance.new("BodyGyro",P)
| |
| 195 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 196 | bg.P = 14000 | |
| 197 | return bg | |
| 198 | end, | |
| 199 | Mesh = function(P, ID, x, y, z) | |
| 200 | local m = Instance.new("SpecialMesh")
| |
| 201 | m.MeshId = ID | |
| 202 | m.Scale = Vector3.new(x, y, z) | |
| 203 | m.Parent = P | |
| 204 | return m | |
| 205 | end, | |
| 206 | Sound = function(P, ID, vol, pitch) | |
| 207 | local s = Instance.new("Sound")
| |
| 208 | s.SoundId = ID | |
| 209 | s.Volume = vol | |
| 210 | s.Pitch = pitch | |
| 211 | s.Parent = P | |
| 212 | return s | |
| 213 | end | |
| 214 | } | |
| 215 | ||
| 216 | function find(tab, arg) | |
| 217 | local ah = nil | |
| 218 | for i,v in pairs(tab) do | |
| 219 | if v == arg then | |
| 220 | ah = v | |
| 221 | end | |
| 222 | end | |
| 223 | return ah | |
| 224 | end | |
| 225 | ||
| 226 | function getAllParts(from) | |
| 227 | local t = {}
| |
| 228 | function getParts(where) | |
| 229 | for i, v in pairs(where:children()) do | |
| 230 | if v:IsA("BasePart") then
| |
| 231 | if v.Parent ~= char and v.Parent.Parent ~= char then | |
| 232 | table.insert(t, v) | |
| 233 | end | |
| 234 | end | |
| 235 | getParts(v) | |
| 236 | end | |
| 237 | end | |
| 238 | getParts(workspace) | |
| 239 | return t | |
| 240 | end | |
| 241 | ||
| 242 | function RayCast(pos1, pos2, maxDist, forward) | |
| 243 | local list = getAllParts(workspace) | |
| 244 | local pos0 = pos1 | |
| 245 | for dist = 1, maxDist, forward do | |
| 246 | pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p | |
| 247 | for _, v in pairs(list) do | |
| 248 | local pos3 = v.CFrame:pointToObjectSpace(pos0) | |
| 249 | local s = v.Size | |
| 250 | if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide and v:GetMass() > 14 then | |
| 251 | return pos0, v | |
| 252 | end | |
| 253 | end | |
| 254 | end | |
| 255 | return pos0, nil | |
| 256 | end | |
| 257 | ||
| 258 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
| 259 | local p = Instance.new("Part")
| |
| 260 | p.formFactor = "Custom" | |
| 261 | p.Anchored = Anchor | |
| 262 | p.CanCollide = Collide | |
| 263 | p.Transparency = Tran | |
| 264 | p.Reflectance = Ref | |
| 265 | p.BrickColor = BrickColor.new(Color) | |
| 266 | for _, Surf in pairs(Surfaces) do | |
| 267 | p[Surf] = "Smooth" | |
| 268 | end | |
| 269 | p.Size = Vector3.new(X, Y, Z) | |
| 270 | if Break then | |
| 271 | p:BreakJoints() | |
| 272 | else p:MakeJoints() end | |
| 273 | p.Parent = Parent | |
| 274 | p.Locked = true | |
| 275 | return p | |
| 276 | end | |
| 277 | ||
| 278 | function Weld(p0, p1, x, y, z, a, b, c) | |
| 279 | local w = Instance.new("Weld")
| |
| 280 | w.Parent = p0 | |
| 281 | w.Part0 = p0 | |
| 282 | w.Part1 = p1 | |
| 283 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c) | |
| 284 | return w | |
| 285 | end | |
| 286 | ||
| 287 | function ComputePos(pos1, pos2) | |
| 288 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
| 289 | return CFrame.new(pos1, pos3) | |
| 290 | end | |
| 291 | ||
| 292 | function getHumanoid(c) | |
| 293 | local h = nil | |
| 294 | for i,v in pairs(c:children()) do | |
| 295 | if v:IsA("Humanoid") and c ~= char then
| |
| 296 | if v.Health > 0 then | |
| 297 | h = v | |
| 298 | end | |
| 299 | end | |
| 300 | end | |
| 301 | return h | |
| 302 | end | |
| 303 | ||
| 304 | for i,v in pairs(char:children()) do | |
| 305 | if v.Name == Modelname then | |
| 306 | v:remove() | |
| 307 | end | |
| 308 | end | |
| 309 | ||
| 310 | pcall(function() me.PlayerGui:findFirstChild("RaigMeter",true):remove() end)
| |
| 311 | ||
| 312 | Sc = Instance.new("ScreenGui",me:findFirstChild("PlayerGui"))
| |
| 313 | Sc.Name = "RaigMeter" | |
| 314 | ||
| 315 | Fr = Instance.new("Frame",Sc)
| |
| 316 | Fr.Size = UDim2.new(0, 250, 0, 28) | |
| 317 | Fr.Position = UDim2.new(0.5, -125, 0, 5) | |
| 318 | Fr.BackgroundColor3 = Color3.new(0.8, 0.3, 0.1) | |
| 319 | ||
| 320 | Met = Instance.new("Frame", Fr)
| |
| 321 | Met.Size = UDim2.new(1, -10, 1, -6) | |
| 322 | Met.Position = UDim2.new(0, 5, 0, 3) | |
| 323 | Met.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 324 | Met.BorderSizePixel = 0 | |
| 325 | ||
| 326 | Meter = Instance.new("ImageLabel", Met)
| |
| 327 | Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2) | |
| 328 | Meter.Position = UDim2.new(0, 0, 0, 1) | |
| 329 | Meter.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 330 | Meter.BorderSizePixel = 0 | |
| 331 | Meter.BackgroundColor3 = Color3.new(1, 0.6, 0.1) | |
| 332 | ||
| 333 | Tx = Instance.new("TextLabel", Met)
| |
| 334 | Tx.Size = UDim2.new(0, 0, 1, 0) | |
| 335 | Tx.Position = UDim2.new(0, 5, 0, 0) | |
| 336 | Tx.Text = Prop.Rage.." / "..Prop.MaxRage | |
| 337 | Tx.Font = "ArialBold" | |
| 338 | Tx.FontSize = "Size18" | |
| 339 | Tx.BackgroundTransparency = 1 | |
| 340 | Tx.TextColor3 = Color3.new(1, 0, 0) | |
| 341 | Tx.TextXAlignment = "Left" | |
| 342 | ||
| 343 | laast = Prop.Rage | |
| 344 | coroutine.resume(coroutine.create(function() | |
| 345 | while true do | |
| 346 | wait() | |
| 347 | if Prop.Rage > Prop.MaxRage then Prop.Rage = Prop.MaxRage end | |
| 348 | if laast ~= Prop.Rage then | |
| 349 | Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2) | |
| 350 | laast = Prop.Rage | |
| 351 | Tx.Text = Prop.Rage.." / "..Prop.MaxRage | |
| 352 | end | |
| 353 | end | |
| 354 | end)) | |
| 355 | ||
| 356 | torso = char.Torso | |
| 357 | neck = torso.Neck | |
| 358 | hum = char.Humanoid | |
| 359 | Rarm = char["Right Arm"] | |
| 360 | Larm = char["Left Arm"] | |
| 361 | Rleg = char["Right Leg"] | |
| 362 | Lleg = char["Left Leg"] | |
| 363 | ||
| 364 | hc = Instance.new("Humanoid")
| |
| 365 | hc.Health = 0 | |
| 366 | hc.MaxHealth = 0 | |
| 367 | ||
| 368 | slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8) | |
| 369 | hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6) | |
| 370 | charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65) | |
| 371 | boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3) | |
| 372 | smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35) | |
| 373 | boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18) | |
| 374 | equip = Add.Sound(nil, "rbxasset://sounds\\unsheath.wav", 0.6, 0.7) | |
| 375 | ||
| 376 | function PlaySound(sound, pitch) | |
| 377 | local s = sound:clone() | |
| 378 | if pitch ~= nil then | |
| 379 | if tonumber(pitch) then | |
| 380 | s.Pitch = tonumber(pitch) | |
| 381 | end | |
| 382 | end | |
| 383 | s.Parent = torso | |
| 384 | s.PlayOnRemove = true | |
| 385 | coroutine.resume(coroutine.create(function() | |
| 386 | wait() | |
| 387 | s:remove() | |
| 388 | end)) | |
| 389 | end | |
| 390 | ||
| 391 | Mo = Instance.new("Model")
| |
| 392 | Mo.Name = Modelname | |
| 393 | ||
| 394 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 395 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 396 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 397 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 398 | ||
| 399 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
| 400 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
| 401 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
| 402 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
| 403 | ||
| 404 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 405 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 406 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 407 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 408 | ||
| 409 | HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 410 | HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0) | |
| 411 | HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0) | |
| 412 | ||
| 413 | TH = Weld(torso, nil, -0.8, 0.1, 0, 0, math.pi/2, math.rad(-140)) | |
| 414 | ||
| 415 | RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil | |
| 416 | ||
| 417 | handle = Part(Mo, false, false, 0, 0, "Navy blue", 0.4, 5, 0.4, true) | |
| 418 | handle.Name = "Handle" | |
| 419 | Instance.new("SpecialMesh",handle)
| |
| 420 | ||
| 421 | maintip = Part(Mo, false, false, 1, 0, "Bright yellow", 0.6, 0.5, 0.6, true) | |
| 422 | Weld(handle, maintip, 0, -1.8, 0, 0, 0, 0) | |
| 423 | ||
| 424 | DMGParts = {}
| |
| 425 | ||
| 426 | for i = 0, 135, 45 do | |
| 427 | local tip = Part(Mo, false, false, 0, 0, "Dark grey", 0.54, 1.3, 2.2, true) | |
| 428 | Instance.new("BlockMesh",tip)
| |
| 429 | Weld(maintip, tip, 0, 0, 0, 0, 0, math.rad(i)) | |
| 430 | table.insert(DMGParts, tip) | |
| 431 | for a = -0.9, 0.9, 1.8 do | |
| 432 | for x = 0, math.pi, math.pi do | |
| 433 | local spike = Part(Mo, false, false, 0, 0, "Medium grey", 0.3, 0.5, 0.3, true) | |
| 434 | local w = Weld(tip, spike, 0, 0, 0, 0, 0, 0) | |
| 435 | w.C0 = CFrame.new(0, 0, a) * CFrame.Angles(x, 0, 0) | |
| 436 | w.C1 = CFrame.new(0, -1, 0) | |
| 437 | Add.Mesh(spike, "http://www.roblox.com/asset/?id=1033714", 0.14, 1, 0.14) | |
| 438 | local trim = Part(Mo, false, false, 0, 0, "Really black", 0.67, 0.1, 0.5, true) | |
| 439 | local w2 = Weld(tip, trim, 0, 0, 0, 0, 0, 0) | |
| 440 | w2.C0 = CFrame.new(0, 0, a) * CFrame.Angles(x, 0, 0) | |
| 441 | w2.C1 = CFrame.new(0, -0.58, 0) | |
| 442 | end | |
| 443 | end | |
| 444 | end | |
| 445 | ||
| 446 | spiketip = Part(Mo, false, false, 0, 0.2, "Navy blue", 0.3, 0.8, 0.3, true) | |
| 447 | Weld(handle, spiketip, 0, -3.1, 0, 0, 0, 0) | |
| 448 | Add.Mesh(spiketip, "http://www.roblox.com/asset/?id=1033714", 0.17, 2, 0.17) | |
| 449 | ||
| 450 | table.insert(DMGParts, spiketip) | |
| 451 | ||
| 452 | local handletip1 = Part(Mo, false, false, 0, 0.2, "Really black", 0.5, 0.5, 0.5, true) | |
| 453 | local w1 = Weld(handle, handletip1, 0, 0, 0, 0, 0, 0) | |
| 454 | w1.C0 = CFrame.new(0, -2.6, 0) | |
| 455 | Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.85, 0.75, 0.85) | |
| 456 | ||
| 457 | local handletip2 = Part(Mo, false, false, 0, 0.2, "Dark grey", 0.5, 0.5, 0.5, true) | |
| 458 | Weld(handletip1, handletip2, 0, 0, 0, 0, math.rad(45), 0) | |
| 459 | Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.95, 0.5, 0.95) | |
| 460 | ||
| 461 | ||
| 462 | Mo.Parent = char | |
| 463 | TH.Part1 = handle | |
| 464 | ||
| 465 | function showdmg(dmg, p, pos) | |
| 466 | local mo = Instance.new("Model")
| |
| 467 | mo.Name = dmg | |
| 468 | local pa = Part(mo, false, true, 0, 0, "Bright red", 0.8, 0.3, 0.8, true) | |
| 469 | pa.CFrame = CFrame.new(p.Position) * CFrame.new(0, pos, 0) | |
| 470 | pa.Name = "Head" | |
| 471 | local hah = hc:clone() | |
| 472 | hah.Parent = mo | |
| 473 | local bp = Add.BP(pa) | |
| 474 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 475 | bp.position = p.Position + Vector3.new(0, 3+pos, 0) | |
| 476 | Add.BG(pa) | |
| 477 | coroutine.resume(coroutine.create(function() | |
| 478 | wait() | |
| 479 | mo.Parent = workspace | |
| 480 | wait(1.4) | |
| 481 | mo:remove() | |
| 482 | end)) | |
| 483 | end | |
| 484 | ||
| 485 | ||
| 486 | function damage(hum, p, num, dm1, dm2) | |
| 487 | local dmg = math.random(dm1, dm2) | |
| 488 | hum.Health = hum.Health - dmg | |
| 489 | showdmg(dmg, p, num) | |
| 490 | return dmg | |
| 491 | end | |
| 492 | ||
| 493 | function brickdamage(hit) | |
| 494 | local h = getHumanoid(hit.Parent) | |
| 495 | if h ~= nil and Hurt and Deb then | |
| 496 | Deb = false | |
| 497 | local dmg = damage(h, maintip, 0, Prop.Damage/4, Prop.Damage) | |
| 498 | PlaySound(hitsound) | |
| 499 | Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome)) | |
| 500 | wait(0.3) | |
| 501 | Deb = true | |
| 502 | end | |
| 503 | end | |
| 504 | ||
| 505 | function legdamage(hit) | |
| 506 | local h = getHumanoid(hit.Parent) | |
| 507 | if h ~= nil and Leghurt and LegDeb then | |
| 508 | LegDeb = false | |
| 509 | local dmg = damage(h, Rleg, 0, Prop.Legdmg/2, Prop.Legdmg) | |
| 510 | PlaySound(hitsound) | |
| 511 | Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome)) | |
| 512 | coroutine.resume(coroutine.create(function() | |
| 513 | local haha = math.random(1,3) | |
| 514 | if haha == 1 then | |
| 515 | h.PlatformStand = true | |
| 516 | wait() | |
| 517 | local ps = getAllParts(h.Parent) | |
| 518 | for i, v in pairs(ps) do | |
| 519 | if v.Anchored == false then | |
| 520 | v.Velocity = CFrame.new(handle.Position, v.Position).lookVector * 40 | |
| 521 | v.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) | |
| 522 | end | |
| 523 | end | |
| 524 | wait(0.8) | |
| 525 | h.PlatformStand = false | |
| 526 | end | |
| 527 | end)) | |
| 528 | wait(0.2) | |
| 529 | LegDeb = true | |
| 530 | end | |
| 531 | end | |
| 532 | ||
| 533 | for i, v in pairs({Rleg, Lleg}) do
| |
| 534 | v.Touched:connect(legdamage) | |
| 535 | end | |
| 536 | ||
| 537 | for i,v in pairs(DMGParts) do | |
| 538 | v.Touched:connect(brickdamage) | |
| 539 | end | |
| 540 | ||
| 541 | if script.Parent.className ~= "HopperBin" then | |
| 542 | h = Instance.new("HopperBin",me.Backpack)
| |
| 543 | h.Name = Toolname | |
| 544 | h.TextureId = ToolIcon | |
| 545 | script.Parent = h | |
| 546 | end | |
| 547 | ||
| 548 | bin = script.Parent | |
| 549 | ||
| 550 | function StartEffect(part) | |
| 551 | effectOn = true | |
| 552 | local lastPoint = part.Position | |
| 553 | coroutine.resume(coroutine.create(function() | |
| 554 | while effectOn do | |
| 555 | wait() | |
| 556 | local point = CFrame.new(lastPoint, part.Position) * CFrame.Angles(-math.pi/2, 0, 0) | |
| 557 | local mag = (lastPoint - part.Position).magnitude | |
| 558 | local p = Part(workspace, true, false, 0.1, 0, "Institutional white", 1, 1, 1, true) | |
| 559 | local m = Instance.new("SpecialMesh",p)
| |
| 560 | p.CFrame = point * CFrame.new(0, mag/2, 0) | |
| 561 | m.Scale = Vector3.new(1.2, mag+0.6, 1.2) | |
| 562 | lastPoint = part.Position | |
| 563 | coroutine.resume(coroutine.create(function() for i = 0.1, 1, 0.9/5 do wait() p.Transparency = i end p:remove() end)) | |
| 564 | end | |
| 565 | end)) | |
| 566 | end | |
| 567 | ||
| 568 | function EndEffect() | |
| 569 | effectOn = false | |
| 570 | end | |
| 571 | ||
| 572 | function detach(bool) | |
| 573 | LLW.C0 = CFrame.new(0, 0, 0) | |
| 574 | RLW.C0 = CFrame.new(0, 0, 0) | |
| 575 | LAW.C0 = CFrame.new(0,0,0) | |
| 576 | RAW.C0 = CFrame.new(0, 0, 0) | |
| 577 | if bool then | |
| 578 | LLW.Part1 = nil | |
| 579 | RLW.Part1 = nil | |
| 580 | RAW.Part1 = nil | |
| 581 | LAW.Part1 = nil | |
| 582 | end | |
| 583 | end | |
| 584 | ||
| 585 | function attach() | |
| 586 | RAW.Part1 = Rarm | |
| 587 | LAW.Part1 = Larm | |
| 588 | RLW.Part1 = Rleg | |
| 589 | LLW.Part1 = Lleg | |
| 590 | end | |
| 591 | ||
| 592 | function normal() | |
| 593 | neck.C0 = necko | |
| 594 | RAW.C0 = RAWStand | |
| 595 | LAW.C0 = LAWStand | |
| 596 | RLW.C0 = RLWStand | |
| 597 | LLW.C0 = LLWStand | |
| 598 | RAW.C1 = CFrame.new(0, 0.5, 0) | |
| 599 | LAW.C1 = CFrame.new(0, 0.5, 0) | |
| 600 | RLW.C1 = CFrame.new(0, 0.8, 0) | |
| 601 | LLW.C1 = CFrame.new(0, 0.8, 0) | |
| 602 | HW.C0 = HWStand | |
| 603 | end | |
| 604 | ||
| 605 | function idleanim() | |
| 606 | attach() | |
| 607 | for i = 0, 10, 10/22 do | |
| 608 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0) | |
| 609 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0) | |
| 610 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6)) | |
| 611 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6)) | |
| 612 | neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0) | |
| 613 | if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end | |
| 614 | wait() | |
| 615 | end | |
| 616 | wait() | |
| 617 | for i = 10, 0, -10/29 do | |
| 618 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0) | |
| 619 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0) | |
| 620 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6)) | |
| 621 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6)) | |
| 622 | neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0) | |
| 623 | if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end | |
| 624 | wait() | |
| 625 | end | |
| 626 | normal() | |
| 627 | end | |
| 628 | ||
| 629 | function runanim() | |
| 630 | RLW.Part1 = nil | |
| 631 | LLW.Part1 = nil | |
| 632 | end | |
| 633 | ||
| 634 | coroutine.resume(coroutine.create(function() | |
| 635 | while true do | |
| 636 | wait() | |
| 637 | if selected and Able == true and RestingAnim == false then | |
| 638 | if torso.Velocity.magnitude < 2 then | |
| 639 | idleanim() | |
| 640 | wait() | |
| 641 | else | |
| 642 | runanim() | |
| 643 | wait() | |
| 644 | end | |
| 645 | end | |
| 646 | end | |
| 647 | end)) | |
| 648 | ||
| 649 | function selectanim() | |
| 650 | if RestingAnim == false and Able == true then | |
| 651 | local ah = CFrame.Angles(0, 0, math.rad(90)) | |
| 652 | RAW.Part1 = Rarm | |
| 653 | for i = 0, 270, 270/5 do | |
| 654 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
| 655 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5)) | |
| 656 | wait() | |
| 657 | end | |
| 658 | HW.C0 = ah | |
| 659 | HW.Part1 = handle | |
| 660 | TH.Part1 = nil | |
| 661 | PlaySound(equip) | |
| 662 | for i = 270, 70, -200/13 do | |
| 663 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
| 664 | neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5)) | |
| 665 | wait() | |
| 666 | end | |
| 667 | attach() | |
| 668 | for i = 70, 120, 50/8 do | |
| 669 | local asd = i-70 | |
| 670 | RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4)) | |
| 671 | LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0) | |
| 672 | HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8)) | |
| 673 | neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5))) | |
| 674 | RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4)) | |
| 675 | LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4)) | |
| 676 | wait() | |
| 677 | end | |
| 678 | if RAWStand == nil then | |
| 679 | RAWStand = RAW.C0 | |
| 680 | LAWStand = LAW.C0 | |
| 681 | RLWStand = RLW.C0 | |
| 682 | LLWStand = LLW.C0 | |
| 683 | HWStand = HW.C0 | |
| 684 | end | |
| 685 | normal() | |
| 686 | end | |
| 687 | end | |
| 688 | ||
| 689 | function deselanim() | |
| 690 | if RestingAnim == false and Able == true then | |
| 691 | local ah = CFrame.Angles(0, 0, math.rad(90)) | |
| 692 | for i = 120, 70, -50/8 do | |
| 693 | local asd = i-70 | |
| 694 | RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4)) | |
| 695 | LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0) | |
| 696 | HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8)) | |
| 697 | neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5))) | |
| 698 | RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4)) | |
| 699 | LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4)) | |
| 700 | wait() | |
| 701 | end | |
| 702 | LLW.Part1 = nil | |
| 703 | RLW.Part1 = nil | |
| 704 | LAW.Part1 = nil | |
| 705 | for i = 70, 270, 200/13 do | |
| 706 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
| 707 | neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5)) | |
| 708 | wait() | |
| 709 | end | |
| 710 | HW.C0 = ah | |
| 711 | HW.Part1 = nil | |
| 712 | TH.Part1 = handle | |
| 713 | for i = 270, 0, -270/6 do | |
| 714 | RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0) | |
| 715 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5)) | |
| 716 | wait() | |
| 717 | end | |
| 718 | neck.C0 = necko | |
| 719 | detach(true) | |
| 720 | end | |
| 721 | end | |
| 722 | ||
| 723 | function smash(mouse) | |
| 724 | attach() | |
| 725 | local mouseHit = mouse | |
| 726 | local Orig = torso.CFrame | |
| 727 | local bg = Add.BG(torso) | |
| 728 | local bp = Add.BP(torso) | |
| 729 | bp.position = Orig.p | |
| 730 | local CF = ComputePos(Orig.p, mouseHit) | |
| 731 | local CF2 = CF | |
| 732 | bg.cframe = CF2 | |
| 733 | PlaySound(slash) | |
| 734 | for i = 0, 1, Prop.AS*1.1 do | |
| 735 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(80*i), 0, math.rad(45*i)) * CFrame.new(0, -0.4*i, 0) | |
| 736 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(75*i), 0, math.rad(40*i)) * CFrame.new(0, -0.5*i, 0) | |
| 737 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), math.rad(16*i), math.rad(-8*i)) | |
| 738 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30*i), math.rad(-16*i), math.rad(8*i)) | |
| 739 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(30*i)) | |
| 740 | neck.C0 = necko * CFrame.Angles(math.rad(-35*i), 0, math.rad(-10*i)) | |
| 741 | wait() | |
| 742 | end | |
| 743 | bp.position = CF * CFrame.new(0, 0, -1.1).p | |
| 744 | StartEffect(maintip) | |
| 745 | Hurt = true | |
| 746 | for i = 0, 1, Prop.AS*1.5 do | |
| 747 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150*i), math.rad(-45*i), math.rad(45-140*i)) * CFrame.new(0, -0.4, 0) | |
| 748 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180*i), math.rad(80*i), math.rad(40-20*i)) * CFrame.new(0, -0.5, 0) | |
| 749 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50*i), math.rad(16-16*i), math.rad(-8+8*i)) | |
| 750 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40*i), math.rad(-16+16*i), math.rad(8-8*i)) | |
| 751 | HW.C0 = HWStand * CFrame.Angles(math.rad(-48*i), 0, math.rad(30)) | |
| 752 | neck.C0 = necko * CFrame.Angles(math.rad(-35+75*i), 0, math.rad(-10+26*i)) | |
| 753 | wait() | |
| 754 | end | |
| 755 | Hurt = false | |
| 756 | EndEffect() | |
| 757 | PlaySound(smashsound) | |
| 758 | bp.position = CF * CFrame.new(0, 0, -1.9).p | |
| 759 | for i = 0, 1, Prop.AS do | |
| 760 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150+80*i), math.rad(-45+45*i), math.rad(45-140+95*i)) * CFrame.new(0, -0.4+0.4*i, 0) | |
| 761 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180+105*i), math.rad(80-80*i), math.rad(20-20*i)) * CFrame.new(0, -0.5+0.5*i, 0) | |
| 762 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50+30*i), 0, 0) | |
| 763 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40-10*i), 0, 0) | |
| 764 | HW.C0 = HWStand * CFrame.Angles(math.rad(-48+48*i), 0, math.rad(30-30*i)) | |
| 765 | neck.C0 = necko * CFrame.Angles(math.rad(-35+75-40*i), 0, math.rad(-10+26-16*i)) | |
| 766 | wait() | |
| 767 | end | |
| 768 | normal() | |
| 769 | bg:remove() | |
| 770 | bp:remove() | |
| 771 | end | |
| 772 | ||
| 773 | function swing(mouse) | |
| 774 | attach() | |
| 775 | local mouseHit = mouse | |
| 776 | local Orig = torso.CFrame | |
| 777 | local bg = Add.BG(torso) | |
| 778 | local bp = Add.BP(torso) | |
| 779 | bp.position = Orig.p | |
| 780 | local CF = ComputePos(Orig.p, mouseHit) | |
| 781 | local CF2 = CF | |
| 782 | bg.cframe = CF2 | |
| 783 | PlaySound(slash) | |
| 784 | for i = 0, 1, Prop.AS*1.5 do | |
| 785 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(-140*i), 0) * CFrame.new(0, 0, 0) | |
| 786 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(25*i), 0, math.rad(20*i)) * CFrame.new(0, -0.4*i, 0) | |
| 787 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), 0, 0) | |
| 788 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10*i), 0, 0) | |
| 789 | HW.C0 = HWStand * CFrame.Angles(0, math.rad(-10*i), 0) | |
| 790 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50*i)) | |
| 791 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40*i), 0) | |
| 792 | wait() | |
| 793 | end | |
| 794 | Hurt = true | |
| 795 | StartEffect(maintip) | |
| 796 | for i = 0, 1, Prop.AS*1.3 do | |
| 797 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70*i), math.rad(-140), 0) * CFrame.new(0, -0.9*i, 0) | |
| 798 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(25), 0, math.rad(20-100*i)) * CFrame.new(0, -0.4+0.6*i, 0) | |
| 799 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20), 0, 0) | |
| 800 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10), 0, 0) | |
| 801 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), math.rad(-15), 0) * CFrame.new(0, 0, -0.9*i) | |
| 802 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90*i)) | |
| 803 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40+80*i), 0) | |
| 804 | wait() | |
| 805 | end | |
| 806 | EndEffect() | |
| 807 | Hurt = false | |
| 808 | for i = 0, 1, Prop.AS*0.8 do | |
| 809 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-70*i), math.rad(-140+140*i), 0) * CFrame.new(0, -0.9+0.9*i, 0) | |
| 810 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(25-25*i), 0, math.rad(20-100+80*i)) * CFrame.new(0, -0.4+0.6-0.2*i, 0) | |
| 811 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-20*i), 0, 0) | |
| 812 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10+10*i), 0, 0) | |
| 813 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), math.rad(-15+15*i), 0) * CFrame.new(0, 0, -0.9+0.9*i) | |
| 814 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90-40*i)) | |
| 815 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(40-40*i), 0) | |
| 816 | wait() | |
| 817 | end | |
| 818 | normal() | |
| 819 | bg:remove() | |
| 820 | bp:remove() | |
| 821 | end | |
| 822 | ||
| 823 | function stab(mouse) | |
| 824 | attach() | |
| 825 | local mouseHit = mouse | |
| 826 | local Orig = torso.CFrame | |
| 827 | local bg = Add.BG(torso) | |
| 828 | local bp = Add.BP(torso) | |
| 829 | bp.position = Orig.p | |
| 830 | local CF = ComputePos(Orig.p, mouseHit) | |
| 831 | local CF2 = CF | |
| 832 | bg.cframe = CF2 | |
| 833 | PlaySound(slash) | |
| 834 | for i = 0, 1, Prop.AS do | |
| 835 | RAW.C0 = RAWStand * CFrame.new(0, 0.6*i, 0) * CFrame.Angles(math.rad(-60*i), math.rad(-40*i), math.rad(-30*i)) * CFrame.new(-0.45*i, 0, 0) | |
| 836 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50*i), 0, math.rad(40*i)) * CFrame.new(0, -0.6*i, 0) | |
| 837 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(3*i), math.rad(20*i), math.rad(-10*i)) | |
| 838 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3*i), math.rad(-20*i), math.rad(10*i)) | |
| 839 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1*i) | |
| 840 | neck.C0 = necko * CFrame.Angles(math.rad(25*i), 0, math.rad(-45*i)) | |
| 841 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30*i), 0) | |
| 842 | wait() | |
| 843 | end | |
| 844 | StartEffect(maintip) | |
| 845 | Hurt = true | |
| 846 | bp.position = CF * CFrame.new(0, 0, -0.6).p | |
| 847 | for i = 0, 1, Prop.AS*1.5 do | |
| 848 | RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8*i, 0) * CFrame.Angles(math.rad(-60+100*i), math.rad(-40), math.rad(-30+70*i)) * CFrame.new(-0.45, 0, 0) | |
| 849 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60*i), 0, math.rad(40-30*i)) * CFrame.new(0, -0.6-0.4*i, 0) | |
| 850 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18*i), math.rad(20-40*i), math.rad(-10+20*i)) | |
| 851 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18*i), math.rad(-20+40*i), math.rad(10-20*i)) | |
| 852 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), 0, 0) * CFrame.new(0, 0, 1-1.4*i) | |
| 853 | neck.C0 = necko * CFrame.Angles(math.rad(25-20*i), 0, math.rad(-45+35*i)) | |
| 854 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45*i), 0) | |
| 855 | wait() | |
| 856 | end | |
| 857 | Hurt = false | |
| 858 | EndEffect() | |
| 859 | bp.position = CF.p | |
| 860 | for i = 0, 1, Prop.AS*1.1 do | |
| 861 | RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8+0.2*i, 0) * CFrame.Angles(math.rad(-60+100-40*i), math.rad(-40+40*i), math.rad(-30+70-40*i)) * CFrame.new(-0.45+0.45*i, 0, 0) | |
| 862 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60-10*i), 0, math.rad(40-30-10*i)) * CFrame.new(0, -0.6-0.4+1*i, 0) | |
| 863 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18+15*i), math.rad(20-40+20*i), math.rad(-10+20-10*i)) | |
| 864 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18-15*i), math.rad(-20+40-20*i), math.rad(10-20+10*i)) | |
| 865 | HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), 0, 0) * CFrame.new(0, 0, 1-1.4+0.4*i) | |
| 866 | neck.C0 = necko * CFrame.Angles(math.rad(5-5*i), 0, math.rad(-10+10*i)) | |
| 867 | bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45-15*i), 0) | |
| 868 | wait() | |
| 869 | end | |
| 870 | normal() | |
| 871 | bg:remove() | |
| 872 | bp:remove() | |
| 873 | end | |
| 874 | ||
| 875 | function epicsmashfunc(hit) | |
| 876 | local ch = hit.Parent | |
| 877 | local h = getHumanoid(ch) | |
| 878 | local t, head = ch:findFirstChild("Torso"), ch:findFirstChild("Head")
| |
| 879 | return h, t, head | |
| 880 | end | |
| 881 | ||
| 882 | function epicsmash(mouse) | |
| 883 | if Prop.Rage >= 50 then | |
| 884 | attach() | |
| 885 | local mouseHit = mouse | |
| 886 | local Orig = torso.CFrame | |
| 887 | local bg = Add.BG(torso) | |
| 888 | local bp = Add.BP(torso) | |
| 889 | bp.position = Orig.p | |
| 890 | local CF = ComputePos(Orig.p, mouseHit) | |
| 891 | bg.cframe = CF | |
| 892 | local hu, to, head = nil, nil, nil | |
| 893 | local Epic = true | |
| 894 | local conn = Lleg.Touched:connect(function(hit) | |
| 895 | if Epic then | |
| 896 | hu, to, head = epicsmashfunc(hit) | |
| 897 | if hu and to and head then Epic = false end | |
| 898 | end | |
| 899 | end) | |
| 900 | PlaySound(slash) | |
| 901 | for i = 0, 1, 0.12 do | |
| 902 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160*i), math.rad(-30*i), math.rad(-80*i)) * CFrame.new(0, 0, 0) | |
| 903 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80*i), 0, math.rad(-70*i)) * CFrame.new(0, -0.4*i, 0.6*i) | |
| 904 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20*i)) * CFrame.new(0, 0, 0) | |
| 905 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(115*i), 0, math.rad(-40*i)) * CFrame.new(0, -0.8*i, 0) | |
| 906 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2*i) | |
| 907 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52*i)) | |
| 908 | bg.cframe = CF * CFrame.Angles(math.rad(10*i), math.rad(-45*i), math.rad(-15*i)) | |
| 909 | wait() | |
| 910 | end | |
| 911 | conn:disconnect() | |
| 912 | if hu and to and head then | |
| 913 | Prop.Rage = Prop.Rage - 50 | |
| 914 | hu.PlatformStand = true | |
| 915 | local bg2 = Add.BG(to) | |
| 916 | bg2.P = 6000 | |
| 917 | bg2.cframe = CF * CFrame.Angles(math.rad(90), math.rad(180), math.rad(90)) | |
| 918 | local bp2 = Add.BP(to) | |
| 919 | bp2.position = CF * CFrame.new(-1, -4, -4).p | |
| 920 | bp2.P = 5000 | |
| 921 | wait(0.1) | |
| 922 | for i = 0, 1, 0.045 do | |
| 923 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270*i), math.rad(-30+20*i), math.rad(-80+120*i)) | |
| 924 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140*i), 0, math.rad(-70+120*i)) * CFrame.new(0, -0.4-0.1*i, 0.6-0.6*i) | |
| 925 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0) | |
| 926 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0) | |
| 927 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i) | |
| 928 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37*i)) | |
| 929 | bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+35*i), math.rad(-15+15*i)) | |
| 930 | wait() | |
| 931 | end | |
| 932 | PlaySound(slash) | |
| 933 | bp2:remove() | |
| 934 | bg2:remove() | |
| 935 | wait(0.2) | |
| 936 | StartEffect(maintip) | |
| 937 | for i = 0, 1, 0.1 do | |
| 938 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190*i), math.rad(-30+20-35*i), math.rad(-80+120-135*i)) | |
| 939 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150*i), math.rad(60*i), math.rad(-70+120-40*i)) * CFrame.new(0, -0.4-0.1, 0) | |
| 940 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 941 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 942 | HW.C0 = HWStand * CFrame.Angles(math.rad(-55*i), 0, math.rad(30*i)) * CFrame.new(0, 0, -1*i) | |
| 943 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37+30*i)) | |
| 944 | bg.cframe = CF * CFrame.Angles(math.rad(10-10), math.rad(-45+35-30*i), math.rad(-15+15)) | |
| 945 | wait() | |
| 946 | end | |
| 947 | coroutine.resume(coroutine.create(function() | |
| 948 | local frr = Cam.CoordinateFrame | |
| 949 | for i = 1, math.random(3,6) do | |
| 950 | wait() | |
| 951 | Cam.CoordinateFrame = frr * CFrame.new(math.random(-6,6)/10, math.random(-6,6)/10, math.random(-6,6)/10) | |
| 952 | end | |
| 953 | end)) | |
| 954 | PlaySound(smashsound) | |
| 955 | EndEffect() | |
| 956 | local pos = head.Position | |
| 957 | if (pos - maintip.Position).magnitude < 2 then | |
| 958 | damage(hu, head, 0.3, hu.Health, hu.Health) | |
| 959 | head:remove() | |
| 960 | PlaySound(hitsound) | |
| 961 | for i = 1, math.random(7, 17) do | |
| 962 | local hmm = math.random(1,6) | |
| 963 | if hmm < 6 then | |
| 964 | local cols = {"Bright red", "Really red"}
| |
| 965 | local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(2,10)/10, 0.2, math.random(2,10)/10) | |
| 966 | p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10) | |
| 967 | p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15)) | |
| 968 | p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25)) | |
| 969 | else | |
| 970 | local cols = {"Institutional white", "White"}
| |
| 971 | local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(4,13)/10, 0.3, math.random(2,3)/10) | |
| 972 | p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10) | |
| 973 | p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15)) | |
| 974 | p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25)) | |
| 975 | end | |
| 976 | end | |
| 977 | end | |
| 978 | for i = 0, 1, 0.06 do | |
| 979 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190+80*i), math.rad(-30+20-35+45*i), math.rad(-80+120-135+95*i)) | |
| 980 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150+90*i), math.rad(60-60*i), math.rad(10-10*i)) * CFrame.new(0, -0.4-0.1+0.5*i, 0) | |
| 981 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 982 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 983 | HW.C0 = HWStand * CFrame.Angles(math.rad(-55+55*i), 0, math.rad(30-30*i)) * CFrame.new(0, 0, -1+1*i) | |
| 984 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(45-45*i)) | |
| 985 | bg.cframe = CF * CFrame.Angles(0, math.rad(-45+35-20+30*i), 0) | |
| 986 | wait() | |
| 987 | end | |
| 988 | else | |
| 989 | for i = 0, 1, 0.08 do | |
| 990 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+160*i), math.rad(-30+30*i), math.rad(-80+80*i)) * CFrame.new(0, 0, 0) | |
| 991 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+80*i), 0, math.rad(-70+70*i)) * CFrame.new(0, -0.4+0.4*i, 0.6-0.6*i) | |
| 992 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0) | |
| 993 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0) | |
| 994 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i) | |
| 995 | neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-52*i)) | |
| 996 | bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+45*i), math.rad(-15+15*i)) | |
| 997 | wait() | |
| 998 | end | |
| 999 | bg:remove() | |
| 1000 | bp:remove() | |
| 1001 | normal() | |
| 1002 | end | |
| 1003 | normal() | |
| 1004 | bg:remove() | |
| 1005 | bp:remove() | |
| 1006 | end | |
| 1007 | end | |
| 1008 | ||
| 1009 | ||
| 1010 | function shockwave(mouse) | |
| 1011 | local p, t = RayCast(torso.Position, torso.CFrame * CFrame.new(0, -5, 0).p, 5, 1) | |
| 1012 | if Prop.Rage >= 80 and t then | |
| 1013 | Prop.Rage = Prop.Rage - 80 | |
| 1014 | attach() | |
| 1015 | local mouseHit = mouse | |
| 1016 | local Orig = torso.CFrame | |
| 1017 | local bg = Add.BG(torso) | |
| 1018 | local bp = Add.BP(torso) | |
| 1019 | bp.position = Orig.p | |
| 1020 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1021 | bp.P = 5000 | |
| 1022 | local CF = ComputePos(Orig.p, mouseHit) | |
| 1023 | bg.cframe = CF | |
| 1024 | PlaySound(charge) | |
| 1025 | for i = 0, 1, 0.07 do | |
| 1026 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110*i), math.rad(-40*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i) | |
| 1027 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i) | |
| 1028 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -0.8*i) | |
| 1029 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0.2*i) | |
| 1030 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i) | |
| 1031 | neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0) | |
| 1032 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 1033 | bp.position = Orig.p + Vector3.new(0, -1.9*i, 0) | |
| 1034 | wait() | |
| 1035 | end | |
| 1036 | for i = 0, 1, 0.04 do | |
| 1037 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110+220*i), math.rad(-40+50*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i) | |
| 1038 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100+185*i), 0, math.rad(-40+75*i)) * CFrame.new(-0.2-0.2*i, -0.4-0.05*i, 0.5-0.5*i) | |
| 1039 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-25*i), 0, math.rad(-10+6*i)) * CFrame.new(0, 0.7-0.7*i, -0.8+0.8*i) | |
| 1040 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+65*i), 0, math.rad(10-6*i)) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i) | |
| 1041 | HW.C0 = HWStand * CFrame.Angles(math.rad(-15*i), 0, 0) * CFrame.new(0, 0, 1.6-2.1*i) | |
| 1042 | neck.C0 = necko * CFrame.Angles(math.rad(30-70*i), 0, 0) | |
| 1043 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 1044 | bp.position = Orig.p + Vector3.new(0, -1.9+17*i, 0) | |
| 1045 | wait() | |
| 1046 | end | |
| 1047 | bp.P = 12001 | |
| 1048 | wait(0.1) | |
| 1049 | StartEffect(maintip) | |
| 1050 | PlaySound(slash) | |
| 1051 | for i = 0, 1, 0.1 do | |
| 1052 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-30*i), math.rad(40-90*i)) * CFrame.new(0, -0.85+0.85*i, -0.8*i) | |
| 1053 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125*i), 0, math.rad(35)) * CFrame.new(0, -0.45+0.1, 0) | |
| 1054 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25*i), 0, math.rad(-4+4*i)) * CFrame.new(0, 0.5*i, -0.8*i) | |
| 1055 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35*i), 0, math.rad(4-4*i)) * CFrame.new(0, 0.4*i, 0.2*i) | |
| 1056 | HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7*i) | |
| 1057 | neck.C0 = necko * CFrame.Angles(math.rad(-40+75*i), 0, math.rad(-20*i)) | |
| 1058 | bg.cframe = CF * CFrame.Angles(0, math.rad(380*i), 0) | |
| 1059 | bp.position = Orig.p + Vector3.new(0, 15.1-16.7*i, 0) | |
| 1060 | wait() | |
| 1061 | end | |
| 1062 | coroutine.resume(coroutine.create(function() | |
| 1063 | local frr = Cam.CoordinateFrame | |
| 1064 | for i = 1, math.random(10,16) do | |
| 1065 | wait() | |
| 1066 | Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10) | |
| 1067 | end | |
| 1068 | end)) | |
| 1069 | PlaySound(smashsound) | |
| 1070 | local pos = CF * CFrame.new(-2, -3, -3).p | |
| 1071 | EndEffect() | |
| 1072 | local p = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true) | |
| 1073 | p.CFrame = CFrame.new(pos) | |
| 1074 | local p2 = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true) | |
| 1075 | p2.CFrame = CFrame.new(pos) | |
| 1076 | local p3 = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true) | |
| 1077 | p3.CFrame = CFrame.new(pos) | |
| 1078 | local m3 = Instance.new("SpecialMesh",p3)
| |
| 1079 | m3.MeshType = "Sphere" | |
| 1080 | PlaySound(boom) | |
| 1081 | local m2 = Instance.new("CylinderMesh",p2)
| |
| 1082 | local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 1.2, 1) | |
| 1083 | local tab = {}
| |
| 1084 | coroutine.resume(coroutine.create(function() | |
| 1085 | for x = 0, 1.04, 0.04 do | |
| 1086 | wait() | |
| 1087 | local thing = 33*x | |
| 1088 | m.Scale = Vector3.new(21*x, 5*x, 21*x) | |
| 1089 | m2.Scale = Vector3.new(thing, 1, thing) | |
| 1090 | m3.Scale = Vector3.new(thing*0.93, thing*0.7, thing*0.93) | |
| 1091 | p.Transparency = x | |
| 1092 | p2.Transparency = x | |
| 1093 | p3.Transparency = x | |
| 1094 | for i, v in pairs(workspace:children()) do | |
| 1095 | local h = getHumanoid(v) | |
| 1096 | local to = v:findFirstChild("Torso")
| |
| 1097 | if h ~= nil and to ~= nil and find(tab, v) == nil then | |
| 1098 | if (to.Position - pos).magnitude < (thing/2) then | |
| 1099 | damage(h, to, 0.5, Prop.ShockDMG/2, Prop.ShockDMG) | |
| 1100 | to.Velocity = CFrame.new(pos, to.Position).lookVector * 60 | |
| 1101 | to.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) | |
| 1102 | h.PlatformStand = true | |
| 1103 | table.insert(tab, v) | |
| 1104 | coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end)) | |
| 1105 | end | |
| 1106 | end | |
| 1107 | end | |
| 1108 | end | |
| 1109 | p:remove() | |
| 1110 | p2:remove() | |
| 1111 | p3:remove() | |
| 1112 | end)) | |
| 1113 | wait(0.8) | |
| 1114 | for i = 0, 1, Prop.AS*0.8 do | |
| 1115 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-30+20*i), math.rad(40-90+50*i)) * CFrame.new(0, 0, -0.8+0.8*i) | |
| 1116 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125+40*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.45+0.1+0.35*i, 0) | |
| 1117 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25-15*i), 0, 0) * CFrame.new(0, 0.5-0.5*i, -0.8+0.8*i) | |
| 1118 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35+45*i), 0, 0) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i) | |
| 1119 | HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10+25*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7-0.2*i) | |
| 1120 | neck.C0 = necko * CFrame.Angles(math.rad(-40+75-35*i), 0, math.rad(-20+20*i)) | |
| 1121 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 1122 | bp.position = Orig.p + Vector3.new(0, 15.1-16.7+1.6*i, 0) | |
| 1123 | wait() | |
| 1124 | end | |
| 1125 | normal() | |
| 1126 | bg:remove() | |
| 1127 | bp:remove() | |
| 1128 | end | |
| 1129 | end | |
| 1130 | ||
| 1131 | function flipsmash(mouse) | |
| 1132 | local Orig = torso.CFrame | |
| 1133 | local mouseHit = mouse | |
| 1134 | local CF = ComputePos(Orig.p, mouseHit) | |
| 1135 | local p, t = RayCast(torso.Position, torso.Position + Vector3.new(0, -5, 0), 5, 0.5) | |
| 1136 | local ahp = (CF * CFrame.new(0, 0, -14.5)) | |
| 1137 | local p2, t2 = RayCast(ahp.p, (ahp * CFrame.new(0, -5, 0)).p, 5, 0.5) | |
| 1138 | if t and t2 and Prop.Rage >= 90 then | |
| 1139 | Prop.Rage = Prop.Rage - 90 | |
| 1140 | attach() | |
| 1141 | local bg = Add.BG(torso) | |
| 1142 | local bp = Add.BP(torso) | |
| 1143 | bp.position = Orig.p | |
| 1144 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1145 | bg.cframe = CF | |
| 1146 | local cen = CF * CFrame.new(0, -1.2, -1.5-6.5) | |
| 1147 | for i = 0, 1, 0.08 do | |
| 1148 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100*i), math.rad(-50*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i) | |
| 1149 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i) | |
| 1150 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -1*i) | |
| 1151 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0) | |
| 1152 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i) | |
| 1153 | neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0) | |
| 1154 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 1155 | bp.position = CF * CFrame.new(0, -1.2*i, -1.5*i).p | |
| 1156 | wait() | |
| 1157 | end | |
| 1158 | wait(0.15) | |
| 1159 | hum.PlatformStand = true | |
| 1160 | for i = 0, 1, 0.13 do | |
| 1161 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70*i), math.rad(-50), math.rad(-50)) * CFrame.new(0.2, 0, 0.2) | |
| 1162 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50*i), 0, math.rad(-40+30*i)) * CFrame.new(-0.2, -0.4, 0.5) | |
| 1163 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-10*i), 0, math.rad(-10)) * CFrame.new(0, 0.7-0.7*i, -1+1*i) | |
| 1164 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+70*i), 0, math.rad(10)) * CFrame.new(0, 0.4-0.4*i, 0) | |
| 1165 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6) | |
| 1166 | neck.C0 = necko * CFrame.Angles(math.rad(30-40*i), 0, 0) | |
| 1167 | bg.cframe = CF * CFrame.Angles(math.rad(-90*i), 0, 0) | |
| 1168 | bp.position = cen * CFrame.Angles(math.rad(180-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p | |
| 1169 | wait() | |
| 1170 | end | |
| 1171 | PlaySound(slash) | |
| 1172 | for i = 0, 1, 0.13 do | |
| 1173 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70-80*i), math.rad(-50+60*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i) | |
| 1174 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50-125*i), 0, math.rad(-40+30+45*i)) * CFrame.new(-0.2+0.2*i, -0.4-0.5*i, 0.5-0.5*i) | |
| 1175 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(5), 0, math.rad(-10)) * CFrame.new(0, 0, 0) | |
| 1176 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5), 0, math.rad(10)) * CFrame.new(0, 0, 0) | |
| 1177 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6-2.6*i) | |
| 1178 | neck.C0 = necko * CFrame.Angles(math.rad(-10), 0, 0) | |
| 1179 | bg.cframe = CF * CFrame.Angles(math.rad(-90-90*i), 0, 0) | |
| 1180 | bp.position = cen * CFrame.Angles(math.rad(180-45-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p | |
| 1181 | wait() | |
| 1182 | end | |
| 1183 | StartEffect(maintip) | |
| 1184 | PlaySound(slash) | |
| 1185 | for i = 0, 1, 0.06 do | |
| 1186 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-50*i), math.rad(40-85*i)) * CFrame.new(0, -0.85+0.45*i, 0) | |
| 1187 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130*i), 0, math.rad(35)) * CFrame.new(0, -0.9+0.3*i, 0) | |
| 1188 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80*i), 0, math.rad(-10)) * CFrame.new(0, 0.4*i, 0) | |
| 1189 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20*i), 0, math.rad(10)) * CFrame.new(0, 0.7*i, -1*i) | |
| 1190 | HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6) | |
| 1191 | neck.C0 = necko * CFrame.Angles(math.rad(-10+50*i), 0, 0) | |
| 1192 | bg.cframe = CF * CFrame.Angles(math.rad(-180-190*i), 0, 0) | |
| 1193 | bp.position = cen * CFrame.Angles(math.rad(90-90*i), 0, 0) * CFrame.new(0, 0, -6.5).p | |
| 1194 | wait() | |
| 1195 | end | |
| 1196 | coroutine.resume(coroutine.create(function() | |
| 1197 | local frr = Cam.CoordinateFrame | |
| 1198 | for i = 1, math.random(13,20) do | |
| 1199 | wait() | |
| 1200 | Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10) | |
| 1201 | end | |
| 1202 | end)) | |
| 1203 | PlaySound(smashsound) | |
| 1204 | PlaySound(boomboom) | |
| 1205 | EndEffect() | |
| 1206 | local poo = Vector3.new(maintip.Position.x, t2.Position.y + t2.Size.y/2, maintip.Position.z) | |
| 1207 | local siz = math.random(65,115)/10 | |
| 1208 | local partie = Part(workspace, true, false, 1, 0, "White", siz, 0.2, siz, true) | |
| 1209 | partie.CFrame = CFrame.new(poo) * CFrame.Angles(0, math.rad(math.random(0, 360)), 0) | |
| 1210 | local decc = Instance.new("Decal",partie)
| |
| 1211 | decc.Shiny = 0 | |
| 1212 | decc.Specular = 0 | |
| 1213 | decc.Texture = "http://www.roblox.com/asset/?id=49173398" | |
| 1214 | decc.Face = "Top" | |
| 1215 | local count = 0 | |
| 1216 | for i, v in pairs(workspace:children()) do | |
| 1217 | local h = getHumanoid(v) | |
| 1218 | local to = v:findFirstChild("Torso")
| |
| 1219 | if h ~= nil and to ~= nil then | |
| 1220 | if (to.Position - poo).magnitude < 15 then | |
| 1221 | count = count + 1 | |
| 1222 | local Maxhp = h.MaxHealth | |
| 1223 | if Maxhp > 5000 then Maxhp = 5000 end | |
| 1224 | damage(h, to, 0.5, 0, Maxhp+5) | |
| 1225 | to.Velocity = CFrame.new(poo, to.Position).lookVector * 30 | |
| 1226 | to.Velocity = to.Velocity + Vector3.new(0, 60, 0) | |
| 1227 | to.RotVelocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1228 | h.PlatformStand = true | |
| 1229 | coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end)) | |
| 1230 | if count >= 2 then break end | |
| 1231 | end | |
| 1232 | end | |
| 1233 | end | |
| 1234 | coroutine.resume(coroutine.create(function() wait(math.random(7,14)) partie:remove() end)) | |
| 1235 | wait(0.6) | |
| 1236 | for i = 0, 1, 0.06 do | |
| 1237 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-50+40*i), math.rad(40-85+45*i)) * CFrame.new(0, -0.85+0.45+0.4*i, 0) | |
| 1238 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130+45*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.9+0.3+0.6*i, 0) | |
| 1239 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80+75*i), 0, math.rad(-10+10*i)) * CFrame.new(0, 0.4-0.4*i, 0) | |
| 1240 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20-15*i), 0, math.rad(10-10*i)) * CFrame.new(0, 0.7-0.7*i, -1+1*i) | |
| 1241 | HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10+25*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6+1*i) | |
| 1242 | neck.C0 = necko * CFrame.Angles(math.rad(-10+50-40*i), 0, 0) | |
| 1243 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 1244 | bp.position = cen * CFrame.new(0, 1.2*i, -6.5).p | |
| 1245 | wait() | |
| 1246 | end | |
| 1247 | hum.PlatformStand = false | |
| 1248 | normal() | |
| 1249 | bg:remove() | |
| 1250 | bp:remove() | |
| 1251 | end | |
| 1252 | end | |
| 1253 | ||
| 1254 | function spin(mouse) | |
| 1255 | attach() | |
| 1256 | local mouseHit = mouse | |
| 1257 | local Orig = torso.CFrame | |
| 1258 | local CF = ComputePos(Orig.p, mouseHit) | |
| 1259 | local p, t = RayCast(torso.Position, CF * CFrame.new(0, -7, -1.5).p, 5, 0.5) | |
| 1260 | if t then | |
| 1261 | local bg = Add.BG(torso) | |
| 1262 | local bp = Add.BP(torso) | |
| 1263 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1264 | bp.position = Orig.p | |
| 1265 | bg.cframe = CF | |
| 1266 | PlaySound(slash) | |
| 1267 | for i = 0, 1, 0.11 do | |
| 1268 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(20*i), math.rad(120*i), math.rad(20*i)) * CFrame.new(0, 0, 0) | |
| 1269 | RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100*i), 0, math.rad(20*i)) | |
| 1270 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60*i), 0, math.rad(40*i)) * CFrame.new(0, -0.8*i, 0) | |
| 1271 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(10*i), 0, 0) * CFrame.new(0, 0.3*i, -0.2*i) | |
| 1272 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25*i), 0, 0) | |
| 1273 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) | |
| 1274 | neck.C0 = necko * CFrame.Angles(math.rad(-15*i), 0, math.rad(-30*i)) | |
| 1275 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 1276 | wait() | |
| 1277 | end | |
| 1278 | local posg = CF * CFrame.new(0, -0.6, -4) | |
| 1279 | PlaySound(hitsound, 0.9) | |
| 1280 | for i = 0, 1, 0.13 do | |
| 1281 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(20-20*i), math.rad(120+10*i), math.rad(20)) * CFrame.new(0, -0.8*i, 0.4*i) | |
| 1282 | RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60*i), 0, math.rad(20-20*i)) | |
| 1283 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40*i), 0, math.rad(40-50*i)) * CFrame.new(0, -0.8+0.3*i, 0) | |
| 1284 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(10-10*i), 0, 0) * CFrame.new(0, 0.3-0.3*i, -0.2+0.2*i) | |
| 1285 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25+25*i), 0, 0) | |
| 1286 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35*i)) * CFrame.new(0, 0, -0.6*i) | |
| 1287 | neck.C0 = necko * CFrame.Angles(math.rad(-15+25*i), 0, math.rad(-30+30*i)) | |
| 1288 | bg.cframe = CF * CFrame.Angles(0, 0, 0) | |
| 1289 | bp.position = CF * CFrame.new(0, 1*i, -2*i).p | |
| 1290 | wait() | |
| 1291 | end | |
| 1292 | hum.PlatformStand = true | |
| 1293 | bg.Parent = handle | |
| 1294 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi, 0) | |
| 1295 | bp.Parent = handle | |
| 1296 | bp.position = posg.p | |
| 1297 | StartEffect(Lleg) | |
| 1298 | Leghurt = true | |
| 1299 | PlaySound(slash) | |
| 1300 | for i = 0, 1, 0.09 do | |
| 1301 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90*i), math.rad(130-40*i), math.rad(20-40*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i) | |
| 1302 | RAW.C1 = CFrame.new(0, 0.5+0.5*i, 0) * CFrame.Angles(math.rad(100-60+60*i), 0, 0) | |
| 1303 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40-20+60*i), 0, math.rad(40-50+10*i)) * CFrame.new(0, -0.8+0.3-0.5*i, 0) | |
| 1304 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, 0) | |
| 1305 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20*i), 0, 0) | |
| 1306 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1*i) | |
| 1307 | neck.C0 = necko * CFrame.Angles(math.rad(10-35*i), 0, 0) | |
| 1308 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90*i), 0) | |
| 1309 | wait() | |
| 1310 | end | |
| 1311 | for i = 0, 1, 0.055 do | |
| 1312 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90), math.rad(90), math.rad(-20)) * CFrame.new(0, 0, 0) | |
| 1313 | RAW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(100), 0, 0) | |
| 1314 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60), 0, 0) * CFrame.new(0, -1, 0) | |
| 1315 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10*i), 0, 0) | |
| 1316 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5*i), 0, 0) | |
| 1317 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1) | |
| 1318 | neck.C0 = necko * CFrame.Angles(math.rad(-25), 0, 0) | |
| 1319 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90+270*i), 0) | |
| 1320 | wait() | |
| 1321 | end | |
| 1322 | EndEffect() | |
| 1323 | Leghurt = false | |
| 1324 | for i = 0, 1, 0.12 do | |
| 1325 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90+90*i), math.rad(90+40*i), math.rad(-20+40*i)) * CFrame.new(0, -0.8*i, 0.4*i) | |
| 1326 | RAW.C1 = CFrame.new(0, 1-0.5*i, 0) * CFrame.Angles(math.rad(100-60*i), 0, 0) | |
| 1327 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-60*i), 0, 0) * CFrame.new(0, -1+0.5*i, 0) | |
| 1328 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10-25*i), 0, 0) | |
| 1329 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5+25*i), 0, 0) | |
| 1330 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1) | |
| 1331 | neck.C0 = necko * CFrame.Angles(math.rad(-25+25*i), 0, 0) | |
| 1332 | bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(360), 0) | |
| 1333 | wait() | |
| 1334 | end | |
| 1335 | bg.Parent = torso | |
| 1336 | bp.Parent = torso | |
| 1337 | bg.cframe = CF | |
| 1338 | for i = 0, 1, 0.14 do | |
| 1339 | RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(90+40-130*i), math.rad(-20+40-20*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i) | |
| 1340 | RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60-40*i), 0, 0) | |
| 1341 | LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, -1+0.5+0.5*i, 0) | |
| 1342 | RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) | |
| 1343 | LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) | |
| 1344 | HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35+35*i)) * CFrame.new(0, 0, 1-1*i) | |
| 1345 | neck.C0 = necko * CFrame.Angles(0, 0, 0) | |
| 1346 | bp.position = CF * CFrame.new(0, 0, -2+1*i).p | |
| 1347 | bg.cframe = CF | |
| 1348 | wait() | |
| 1349 | end | |
| 1350 | hum.PlatformStand = false | |
| 1351 | normal() | |
| 1352 | bg:remove() | |
| 1353 | bp:remove() | |
| 1354 | end | |
| 1355 | end | |
| 1356 | ||
| 1357 | function rest() | |
| 1358 | local Orig = torso.CFrame | |
| 1359 | local CF = ComputePos(Orig.p, Orig * CFrame.new(0, 0, -5).p) | |
| 1360 | local p, t = RayCast(CF.p, CF * CFrame.new(0, -6, 0.5).p, 6, 0.5) | |
| 1361 | if t then | |
| 1362 | attach() | |
| 1363 | local bg = Add.BG(torso) | |
| 1364 | local bp = Add.BP(torso) | |
| 1365 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1366 | bp.position = CF.p | |
| 1367 | bg.cframe = CF | |
| 1368 | local cen = CF * CFrame.new(0, -2.5, 0) | |
| 1369 | RestingAnim = true | |
| 1370 | hum.PlatformStand = true | |
| 1371 | local standup = function() | |
| 1372 | Resting = false | |
| 1373 | bp.Parent = torso | |
| 1374 | cen = ComputePos(torso.CFrame.p, torso.CFrame * CFrame.new(0, 0, -5).p) * CFrame.new(0, 0, -2.5) | |
| 1375 | for i = 1, 0, -0.12 do | |
| 1376 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i)) | |
| 1377 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i) | |
| 1378 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, 0, -0.4) | |
| 1379 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, 0, -0.4) | |
| 1380 | neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0) | |
| 1381 | HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i) | |
| 1382 | bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0) | |
| 1383 | bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p | |
| 1384 | wait() | |
| 1385 | end | |
| 1386 | for i = 1, 0, -0.17 do | |
| 1387 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0) | |
| 1388 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i) | |
| 1389 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, -0.4*i, -0.4*i) | |
| 1390 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, -0.4*i, -0.4*i) | |
| 1391 | neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0) | |
| 1392 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i) | |
| 1393 | bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0) | |
| 1394 | bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p | |
| 1395 | wait() | |
| 1396 | end | |
| 1397 | hum.PlatformStand = false | |
| 1398 | bg:remove() | |
| 1399 | bp:remove() | |
| 1400 | normal() | |
| 1401 | Able = true | |
| 1402 | RestingAnim = false | |
| 1403 | end | |
| 1404 | local connec = hum.Changed:connect(function() | |
| 1405 | if hum.PlatformStand == false then | |
| 1406 | coroutine.resume(coroutine.create(function() | |
| 1407 | standup() | |
| 1408 | end)) | |
| 1409 | standup = nil | |
| 1410 | connec:disconnect() | |
| 1411 | end | |
| 1412 | end) | |
| 1413 | local lasthp = hum.Health | |
| 1414 | local conn = hum.HealthChanged:connect(function(hp) | |
| 1415 | if lasthp - hp > 0.8 then | |
| 1416 | hum.PlatformStand = false | |
| 1417 | conn:disconnect() | |
| 1418 | end | |
| 1419 | lasthp = hp | |
| 1420 | end) | |
| 1421 | coroutine.resume(coroutine.create(function() | |
| 1422 | repeat wait() until Resting | |
| 1423 | while Resting do | |
| 1424 | wait() | |
| 1425 | if torso.Velocity.magnitude > 4 then | |
| 1426 | hum.PlatformStand = false | |
| 1427 | break | |
| 1428 | end | |
| 1429 | end | |
| 1430 | end)) | |
| 1431 | for i = 0, 1, 0.1 do | |
| 1432 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0) | |
| 1433 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i) | |
| 1434 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, 0, -0.4*i) | |
| 1435 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, 0, -0.4*i) | |
| 1436 | neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0) | |
| 1437 | HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i) | |
| 1438 | bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0) | |
| 1439 | bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p | |
| 1440 | wait() | |
| 1441 | end | |
| 1442 | for i = 0, 1, 0.07 do | |
| 1443 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i)) | |
| 1444 | LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i) | |
| 1445 | RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, -0.4*i, -0.4) | |
| 1446 | LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, -0.4*i, -0.4) | |
| 1447 | neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0) | |
| 1448 | HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i) | |
| 1449 | bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0) | |
| 1450 | bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p | |
| 1451 | wait() | |
| 1452 | end | |
| 1453 | Resting = true | |
| 1454 | coroutine.resume(coroutine.create(function() | |
| 1455 | wait(0.4) | |
| 1456 | bp.Parent = nil | |
| 1457 | end)) | |
| 1458 | coroutine.resume(coroutine.create(function() | |
| 1459 | while Resting and selected do | |
| 1460 | wait(math.random(350,800)/1000) | |
| 1461 | hum.Health = hum.Health + math.random(1,2) | |
| 1462 | Prop.Rage = Prop.Rage + 1 | |
| 1463 | end | |
| 1464 | hum.PlatformStand = false | |
| 1465 | end)) | |
| 1466 | end | |
| 1467 | end | |
| 1468 | ||
| 1469 | function select(mouse) | |
| 1470 | mouse.Icon = MouseIc | |
| 1471 | selectanim() | |
| 1472 | selected = true | |
| 1473 | mouse.Button1Down:connect(function() | |
| 1474 | if Able and RestingAnim == false and hum.Sit == false then | |
| 1475 | Able = false | |
| 1476 | swing(mouse.Hit.p) | |
| 1477 | Able = true | |
| 1478 | end | |
| 1479 | end) | |
| 1480 | mouse.Button1Down:connect(function() | |
| 1481 | mouse.Icon = MouseDo | |
| 1482 | mouse.Button1Up:wait() | |
| 1483 | mouse.Icon = MouseIc | |
| 1484 | end) | |
| 1485 | mouse.KeyDown:connect(function(key) | |
| 1486 | key = key:lower() | |
| 1487 | if Able and RestingAnim == false and hum.Sit == false then | |
| 1488 | if key == "q" then | |
| 1489 | Able = false | |
| 1490 | smash(mouse.Hit.p) | |
| 1491 | Able = true | |
| 1492 | elseif key == "e" then | |
| 1493 | Able = false | |
| 1494 | swing(mouse.Hit.p) | |
| 1495 | Able = true | |
| 1496 | elseif key == "r" then | |
| 1497 | Able = false | |
| 1498 | stab(mouse.Hit.p) | |
| 1499 | Able = true | |
| 1500 | elseif key == "f" then | |
| 1501 | Able = false | |
| 1502 | epicsmash(mouse.Hit.p) | |
| 1503 | Able = true | |
| 1504 | elseif key == "z" then | |
| 1505 | Able = false | |
| 1506 | shockwave(mouse.Hit.p) | |
| 1507 | Able = true | |
| 1508 | elseif key == "x" then | |
| 1509 | Able = false | |
| 1510 | flipsmash(mouse.Hit.p) | |
| 1511 | Able = true | |
| 1512 | elseif key == "t" then | |
| 1513 | Able = false | |
| 1514 | spin(mouse.Hit.p) | |
| 1515 | Able = true | |
| 1516 | end | |
| 1517 | end | |
| 1518 | if Able then | |
| 1519 | if key == "g" and AbleG then | |
| 1520 | AbleG = false | |
| 1521 | if Resting == true then | |
| 1522 | Resting = false | |
| 1523 | else | |
| 1524 | rest() | |
| 1525 | end | |
| 1526 | wait(0.8) | |
| 1527 | AbleG = true | |
| 1528 | end | |
| 1529 | end | |
| 1530 | end) | |
| 1531 | end | |
| 1532 | ||
| 1533 | function deselect(mouse) | |
| 1534 | selected = false | |
| 1535 | deselanim() | |
| 1536 | end | |
| 1537 | ||
| 1538 | bin.Selected:connect(select) | |
| 1539 | bin.Deselected:connect(deselect) |