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Silver_cole

dojnfc;jni;fci

Sep 18th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. me = game.Players.silver22352
  153. char = me.Character
  154. Modelname = "Warhammah"
  155. Toolname = "Warhammar"
  156. Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
  157. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  158. selected = false
  159. effectOn = false
  160. Hurt = false
  161. Leghurt = false
  162. Deb = true
  163. LegDeb = true
  164. Able = true
  165. Resting = false
  166. RestingAnim = false
  167. AbleG = true
  168. Prop = {Damage = 42, Legdmg = 34, AS = 28, ShockDMG = 50, Rage = 7000000, RageIncome = 7000, MaxRage = 7000000}
  169. Prop.AS = Prop.AS/300
  170. Cam = workspace.CurrentCamera
  171.  
  172. ToolIcon = "http://www.roblox.com/asset/?id=49192762"
  173. MouseIc = "http://www.roblox.com/asset/?id=49192792"
  174. MouseDo = "http://www.roblox.com/asset/?id=49192819"
  175.  
  176. Add = {
  177. Sphere = function(P)
  178. local m = Instance.new("SpecialMesh",P)
  179. m.MeshType = "Sphere"
  180. return m
  181. end,
  182. BF = function(P)
  183. local bf = Instance.new("BodyForce",P)
  184. bf.force = Vector3.new(0, P:GetMass()*187, 0)
  185. return bf
  186. end,
  187. BP = function(P)
  188. local bp = Instance.new("BodyPosition",P)
  189. bp.maxForce = Vector3.new(math.huge, 0, math.huge)
  190. bp.P = 14000
  191. return bp
  192. end,
  193. BG = function(P)
  194. local bg = Instance.new("BodyGyro",P)
  195. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  196. bg.P = 14000
  197. return bg
  198. end,
  199. Mesh = function(P, ID, x, y, z)
  200. local m = Instance.new("SpecialMesh")
  201. m.MeshId = ID
  202. m.Scale = Vector3.new(x, y, z)
  203. m.Parent = P
  204. return m
  205. end,
  206. Sound = function(P, ID, vol, pitch)
  207. local s = Instance.new("Sound")
  208. s.SoundId = ID
  209. s.Volume = vol
  210. s.Pitch = pitch
  211. s.Parent = P
  212. return s
  213. end
  214. }
  215.  
  216. function find(tab, arg)
  217. local ah = nil
  218. for i,v in pairs(tab) do
  219. if v == arg then
  220. ah = v
  221. end
  222. end
  223. return ah
  224. end
  225.  
  226. function getAllParts(from)
  227. local t = {}
  228. function getParts(where)
  229. for i, v in pairs(where:children()) do
  230. if v:IsA("BasePart") then
  231. if v.Parent ~= char and v.Parent.Parent ~= char then
  232. table.insert(t, v)
  233. end
  234. end
  235. getParts(v)
  236. end
  237. end
  238. getParts(workspace)
  239. return t
  240. end
  241.  
  242. function RayCast(pos1, pos2, maxDist, forward)
  243. local list = getAllParts(workspace)
  244. local pos0 = pos1
  245. for dist = 1, maxDist, forward do
  246. pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
  247. for _, v in pairs(list) do
  248. local pos3 = v.CFrame:pointToObjectSpace(pos0)
  249. local s = v.Size
  250. if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide and v:GetMass() > 14 then
  251. return pos0, v
  252. end
  253. end
  254. end
  255. return pos0, nil
  256. end
  257.  
  258. function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
  259. local p = Instance.new("Part")
  260. p.formFactor = "Custom"
  261. p.Anchored = Anchor
  262. p.CanCollide = Collide
  263. p.Transparency = Tran
  264. p.Reflectance = Ref
  265. p.BrickColor = BrickColor.new(Color)
  266. for _, Surf in pairs(Surfaces) do
  267. p[Surf] = "Smooth"
  268. end
  269. p.Size = Vector3.new(X, Y, Z)
  270. if Break then
  271. p:BreakJoints()
  272. else p:MakeJoints() end
  273. p.Parent = Parent
  274. p.Locked = true
  275. return p
  276. end
  277.  
  278. function Weld(p0, p1, x, y, z, a, b, c)
  279. local w = Instance.new("Weld")
  280. w.Parent = p0
  281. w.Part0 = p0
  282. w.Part1 = p1
  283. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
  284. return w
  285. end
  286.  
  287. function ComputePos(pos1, pos2)
  288. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  289. return CFrame.new(pos1, pos3)
  290. end
  291.  
  292. function getHumanoid(c)
  293. local h = nil
  294. for i,v in pairs(c:children()) do
  295. if v:IsA("Humanoid") and c ~= char then
  296. if v.Health > 0 then
  297. h = v
  298. end
  299. end
  300. end
  301. return h
  302. end
  303.  
  304. for i,v in pairs(char:children()) do
  305. if v.Name == Modelname then
  306. v:remove()
  307. end
  308. end
  309.  
  310. pcall(function() me.PlayerGui:findFirstChild("RaigMeter",true):remove() end)
  311.  
  312. Sc = Instance.new("ScreenGui",me:findFirstChild("PlayerGui"))
  313. Sc.Name = "RaigMeter"
  314.  
  315. Fr = Instance.new("Frame",Sc)
  316. Fr.Size = UDim2.new(0, 250, 0, 28)
  317. Fr.Position = UDim2.new(0.5, -125, 0, 5)
  318. Fr.BackgroundColor3 = Color3.new(0.8, 0.3, 0.1)
  319.  
  320. Met = Instance.new("Frame", Fr)
  321. Met.Size = UDim2.new(1, -10, 1, -6)
  322. Met.Position = UDim2.new(0, 5, 0, 3)
  323. Met.BackgroundColor3 = Color3.new(0, 0, 0)
  324. Met.BorderSizePixel = 0
  325.  
  326. Meter = Instance.new("ImageLabel", Met)
  327. Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2)
  328. Meter.Position = UDim2.new(0, 0, 0, 1)
  329. Meter.Image = "http://www.roblox.com/asset/?id=48965808"
  330. Meter.BorderSizePixel = 0
  331. Meter.BackgroundColor3 = Color3.new(1, 0.6, 0.1)
  332.  
  333. Tx = Instance.new("TextLabel", Met)
  334. Tx.Size = UDim2.new(0, 0, 1, 0)
  335. Tx.Position = UDim2.new(0, 5, 0, 0)
  336. Tx.Text = Prop.Rage.." / "..Prop.MaxRage
  337. Tx.Font = "ArialBold"
  338. Tx.FontSize = "Size18"
  339. Tx.BackgroundTransparency = 1
  340. Tx.TextColor3 = Color3.new(1, 0, 0)
  341. Tx.TextXAlignment = "Left"
  342.  
  343. laast = Prop.Rage
  344. coroutine.resume(coroutine.create(function()
  345. while true do
  346. wait()
  347. if Prop.Rage > Prop.MaxRage then Prop.Rage = Prop.MaxRage end
  348. if laast ~= Prop.Rage then
  349. Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2)
  350. laast = Prop.Rage
  351. Tx.Text = Prop.Rage.." / "..Prop.MaxRage
  352. end
  353. end
  354. end))
  355.  
  356. torso = char.Torso
  357. neck = torso.Neck
  358. hum = char.Humanoid
  359. Rarm = char["Right Arm"]
  360. Larm = char["Left Arm"]
  361. Rleg = char["Right Leg"]
  362. Lleg = char["Left Leg"]
  363.  
  364. hc = Instance.new("Humanoid")
  365. hc.Health = 0
  366. hc.MaxHealth = 0
  367.  
  368. slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8)
  369. hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6)
  370. charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65)
  371. boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3)
  372. smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35)
  373. boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18)
  374. equip = Add.Sound(nil, "rbxasset://sounds\\unsheath.wav", 0.6, 0.7)
  375.  
  376. function PlaySound(sound, pitch)
  377. local s = sound:clone()
  378. if pitch ~= nil then
  379. if tonumber(pitch) then
  380. s.Pitch = tonumber(pitch)
  381. end
  382. end
  383. s.Parent = torso
  384. s.PlayOnRemove = true
  385. coroutine.resume(coroutine.create(function()
  386. wait()
  387. s:remove()
  388. end))
  389. end
  390.  
  391. Mo = Instance.new("Model")
  392. Mo.Name = Modelname
  393.  
  394. RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  395. LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  396. RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  397. LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  398.  
  399. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  400. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  401. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  402. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  403.  
  404. RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
  405. LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
  406. RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  407. LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  408.  
  409. HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  410. HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
  411. HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0)
  412.  
  413. TH = Weld(torso, nil, -0.8, 0.1, 0, 0, math.pi/2, math.rad(-140))
  414.  
  415. RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil
  416.  
  417. handle = Part(Mo, false, false, 0, 0, "Navy blue", 0.4, 5, 0.4, true)
  418. handle.Name = "Handle"
  419. Instance.new("SpecialMesh",handle)
  420.  
  421. maintip = Part(Mo, false, false, 1, 0, "Bright yellow", 0.6, 0.5, 0.6, true)
  422. Weld(handle, maintip, 0, -1.8, 0, 0, 0, 0)
  423.  
  424. DMGParts = {}
  425.  
  426. for i = 0, 135, 45 do
  427. local tip = Part(Mo, false, false, 0, 0, "Dark grey", 0.54, 1.3, 2.2, true)
  428. Instance.new("BlockMesh",tip)
  429. Weld(maintip, tip, 0, 0, 0, 0, 0, math.rad(i))
  430. table.insert(DMGParts, tip)
  431. for a = -0.9, 0.9, 1.8 do
  432. for x = 0, math.pi, math.pi do
  433. local spike = Part(Mo, false, false, 0, 0, "Medium grey", 0.3, 0.5, 0.3, true)
  434. local w = Weld(tip, spike, 0, 0, 0, 0, 0, 0)
  435. w.C0 = CFrame.new(0, 0, a) * CFrame.Angles(x, 0, 0)
  436. w.C1 = CFrame.new(0, -1, 0)
  437. Add.Mesh(spike, "http://www.roblox.com/asset/?id=1033714", 0.14, 1, 0.14)
  438. local trim = Part(Mo, false, false, 0, 0, "Really black", 0.67, 0.1, 0.5, true)
  439. local w2 = Weld(tip, trim, 0, 0, 0, 0, 0, 0)
  440. w2.C0 = CFrame.new(0, 0, a) * CFrame.Angles(x, 0, 0)
  441. w2.C1 = CFrame.new(0, -0.58, 0)
  442. end
  443. end
  444. end
  445.  
  446. spiketip = Part(Mo, false, false, 0, 0.2, "Navy blue", 0.3, 0.8, 0.3, true)
  447. Weld(handle, spiketip, 0, -3.1, 0, 0, 0, 0)
  448. Add.Mesh(spiketip, "http://www.roblox.com/asset/?id=1033714", 0.17, 2, 0.17)
  449.  
  450. table.insert(DMGParts, spiketip)
  451.  
  452. local handletip1 = Part(Mo, false, false, 0, 0.2, "Really black", 0.5, 0.5, 0.5, true)
  453. local w1 = Weld(handle, handletip1, 0, 0, 0, 0, 0, 0)
  454. w1.C0 = CFrame.new(0, -2.6, 0)
  455. Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.85, 0.75, 0.85)
  456.  
  457. local handletip2 = Part(Mo, false, false, 0, 0.2, "Dark grey", 0.5, 0.5, 0.5, true)
  458. Weld(handletip1, handletip2, 0, 0, 0, 0, math.rad(45), 0)
  459. Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.95, 0.5, 0.95)
  460.  
  461.  
  462. Mo.Parent = char
  463. TH.Part1 = handle
  464.  
  465. function showdmg(dmg, p, pos)
  466. local mo = Instance.new("Model")
  467. mo.Name = dmg
  468. local pa = Part(mo, false, true, 0, 0, "Bright red", 0.8, 0.3, 0.8, true)
  469. pa.CFrame = CFrame.new(p.Position) * CFrame.new(0, pos, 0)
  470. pa.Name = "Head"
  471. local hah = hc:clone()
  472. hah.Parent = mo
  473. local bp = Add.BP(pa)
  474. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  475. bp.position = p.Position + Vector3.new(0, 3+pos, 0)
  476. Add.BG(pa)
  477. coroutine.resume(coroutine.create(function()
  478. wait()
  479. mo.Parent = workspace
  480. wait(1.4)
  481. mo:remove()
  482. end))
  483. end
  484.  
  485.  
  486. function damage(hum, p, num, dm1, dm2)
  487. local dmg = math.random(dm1, dm2)
  488. hum.Health = hum.Health - dmg
  489. showdmg(dmg, p, num)
  490. return dmg
  491. end
  492.  
  493. function brickdamage(hit)
  494. local h = getHumanoid(hit.Parent)
  495. if h ~= nil and Hurt and Deb then
  496. Deb = false
  497. local dmg = damage(h, maintip, 0, Prop.Damage/4, Prop.Damage)
  498. PlaySound(hitsound)
  499. Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome))
  500. wait(0.3)
  501. Deb = true
  502. end
  503. end
  504.  
  505. function legdamage(hit)
  506. local h = getHumanoid(hit.Parent)
  507. if h ~= nil and Leghurt and LegDeb then
  508. LegDeb = false
  509. local dmg = damage(h, Rleg, 0, Prop.Legdmg/2, Prop.Legdmg)
  510. PlaySound(hitsound)
  511. Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome))
  512. coroutine.resume(coroutine.create(function()
  513. local haha = math.random(1,3)
  514. if haha == 1 then
  515. h.PlatformStand = true
  516. wait()
  517. local ps = getAllParts(h.Parent)
  518. for i, v in pairs(ps) do
  519. if v.Anchored == false then
  520. v.Velocity = CFrame.new(handle.Position, v.Position).lookVector * 40
  521. v.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
  522. end
  523. end
  524. wait(0.8)
  525. h.PlatformStand = false
  526. end
  527. end))
  528. wait(0.2)
  529. LegDeb = true
  530. end
  531. end
  532.  
  533. for i, v in pairs({Rleg, Lleg}) do
  534. v.Touched:connect(legdamage)
  535. end
  536.  
  537. for i,v in pairs(DMGParts) do
  538. v.Touched:connect(brickdamage)
  539. end
  540.  
  541. if script.Parent.className ~= "HopperBin" then
  542. h = Instance.new("HopperBin",me.Backpack)
  543. h.Name = Toolname
  544. h.TextureId = ToolIcon
  545. script.Parent = h
  546. end
  547.  
  548. bin = script.Parent
  549.  
  550. function StartEffect(part)
  551. effectOn = true
  552. local lastPoint = part.Position
  553. coroutine.resume(coroutine.create(function()
  554. while effectOn do
  555. wait()
  556. local point = CFrame.new(lastPoint, part.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  557. local mag = (lastPoint - part.Position).magnitude
  558. local p = Part(workspace, true, false, 0.1, 0, "Institutional white", 1, 1, 1, true)
  559. local m = Instance.new("SpecialMesh",p)
  560. p.CFrame = point * CFrame.new(0, mag/2, 0)
  561. m.Scale = Vector3.new(1.2, mag+0.6, 1.2)
  562. lastPoint = part.Position
  563. coroutine.resume(coroutine.create(function() for i = 0.1, 1, 0.9/5 do wait() p.Transparency = i end p:remove() end))
  564. end
  565. end))
  566. end
  567.  
  568. function EndEffect()
  569. effectOn = false
  570. end
  571.  
  572. function detach(bool)
  573. LLW.C0 = CFrame.new(0, 0, 0)
  574. RLW.C0 = CFrame.new(0, 0, 0)
  575. LAW.C0 = CFrame.new(0,0,0)
  576. RAW.C0 = CFrame.new(0, 0, 0)
  577. if bool then
  578. LLW.Part1 = nil
  579. RLW.Part1 = nil
  580. RAW.Part1 = nil
  581. LAW.Part1 = nil
  582. end
  583. end
  584.  
  585. function attach()
  586. RAW.Part1 = Rarm
  587. LAW.Part1 = Larm
  588. RLW.Part1 = Rleg
  589. LLW.Part1 = Lleg
  590. end
  591.  
  592. function normal()
  593. neck.C0 = necko
  594. RAW.C0 = RAWStand
  595. LAW.C0 = LAWStand
  596. RLW.C0 = RLWStand
  597. LLW.C0 = LLWStand
  598. RAW.C1 = CFrame.new(0, 0.5, 0)
  599. LAW.C1 = CFrame.new(0, 0.5, 0)
  600. RLW.C1 = CFrame.new(0, 0.8, 0)
  601. LLW.C1 = CFrame.new(0, 0.8, 0)
  602. HW.C0 = HWStand
  603. end
  604.  
  605. function idleanim()
  606. attach()
  607. for i = 0, 10, 10/22 do
  608. RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0)
  609. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0)
  610. RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6))
  611. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6))
  612. neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0)
  613. if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end
  614. wait()
  615. end
  616. wait()
  617. for i = 10, 0, -10/29 do
  618. RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0)
  619. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0)
  620. RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6))
  621. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6))
  622. neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0)
  623. if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end
  624. wait()
  625. end
  626. normal()
  627. end
  628.  
  629. function runanim()
  630. RLW.Part1 = nil
  631. LLW.Part1 = nil
  632. end
  633.  
  634. coroutine.resume(coroutine.create(function()
  635. while true do
  636. wait()
  637. if selected and Able == true and RestingAnim == false then
  638. if torso.Velocity.magnitude < 2 then
  639. idleanim()
  640. wait()
  641. else
  642. runanim()
  643. wait()
  644. end
  645. end
  646. end
  647. end))
  648.  
  649. function selectanim()
  650. if RestingAnim == false and Able == true then
  651. local ah = CFrame.Angles(0, 0, math.rad(90))
  652. RAW.Part1 = Rarm
  653. for i = 0, 270, 270/5 do
  654. RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
  655. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5))
  656. wait()
  657. end
  658. HW.C0 = ah
  659. HW.Part1 = handle
  660. TH.Part1 = nil
  661. PlaySound(equip)
  662. for i = 270, 70, -200/13 do
  663. RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
  664. neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5))
  665. wait()
  666. end
  667. attach()
  668. for i = 70, 120, 50/8 do
  669. local asd = i-70
  670. RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4))
  671. LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0)
  672. HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8))
  673. neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5)))
  674. RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4))
  675. LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4))
  676. wait()
  677. end
  678. if RAWStand == nil then
  679. RAWStand = RAW.C0
  680. LAWStand = LAW.C0
  681. RLWStand = RLW.C0
  682. LLWStand = LLW.C0
  683. HWStand = HW.C0
  684. end
  685. normal()
  686. end
  687. end
  688.  
  689. function deselanim()
  690. if RestingAnim == false and Able == true then
  691. local ah = CFrame.Angles(0, 0, math.rad(90))
  692. for i = 120, 70, -50/8 do
  693. local asd = i-70
  694. RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4))
  695. LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0)
  696. HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8))
  697. neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5)))
  698. RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4))
  699. LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4))
  700. wait()
  701. end
  702. LLW.Part1 = nil
  703. RLW.Part1 = nil
  704. LAW.Part1 = nil
  705. for i = 70, 270, 200/13 do
  706. RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
  707. neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5))
  708. wait()
  709. end
  710. HW.C0 = ah
  711. HW.Part1 = nil
  712. TH.Part1 = handle
  713. for i = 270, 0, -270/6 do
  714. RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
  715. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5))
  716. wait()
  717. end
  718. neck.C0 = necko
  719. detach(true)
  720. end
  721. end
  722.  
  723. function smash(mouse)
  724. attach()
  725. local mouseHit = mouse
  726. local Orig = torso.CFrame
  727. local bg = Add.BG(torso)
  728. local bp = Add.BP(torso)
  729. bp.position = Orig.p
  730. local CF = ComputePos(Orig.p, mouseHit)
  731. local CF2 = CF
  732. bg.cframe = CF2
  733. PlaySound(slash)
  734. for i = 0, 1, Prop.AS*1.1 do
  735. RAW.C0 = RAWStand * CFrame.Angles(math.rad(80*i), 0, math.rad(45*i)) * CFrame.new(0, -0.4*i, 0)
  736. LAW.C0 = LAWStand * CFrame.Angles(math.rad(75*i), 0, math.rad(40*i)) * CFrame.new(0, -0.5*i, 0)
  737. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), math.rad(16*i), math.rad(-8*i))
  738. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30*i), math.rad(-16*i), math.rad(8*i))
  739. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(30*i))
  740. neck.C0 = necko * CFrame.Angles(math.rad(-35*i), 0, math.rad(-10*i))
  741. wait()
  742. end
  743. bp.position = CF * CFrame.new(0, 0, -1.1).p
  744. StartEffect(maintip)
  745. Hurt = true
  746. for i = 0, 1, Prop.AS*1.5 do
  747. RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150*i), math.rad(-45*i), math.rad(45-140*i)) * CFrame.new(0, -0.4, 0)
  748. LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180*i), math.rad(80*i), math.rad(40-20*i)) * CFrame.new(0, -0.5, 0)
  749. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50*i), math.rad(16-16*i), math.rad(-8+8*i))
  750. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40*i), math.rad(-16+16*i), math.rad(8-8*i))
  751. HW.C0 = HWStand * CFrame.Angles(math.rad(-48*i), 0, math.rad(30))
  752. neck.C0 = necko * CFrame.Angles(math.rad(-35+75*i), 0, math.rad(-10+26*i))
  753. wait()
  754. end
  755. Hurt = false
  756. EndEffect()
  757. PlaySound(smashsound)
  758. bp.position = CF * CFrame.new(0, 0, -1.9).p
  759. for i = 0, 1, Prop.AS do
  760. RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150+80*i), math.rad(-45+45*i), math.rad(45-140+95*i)) * CFrame.new(0, -0.4+0.4*i, 0)
  761. LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180+105*i), math.rad(80-80*i), math.rad(20-20*i)) * CFrame.new(0, -0.5+0.5*i, 0)
  762. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50+30*i), 0, 0)
  763. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40-10*i), 0, 0)
  764. HW.C0 = HWStand * CFrame.Angles(math.rad(-48+48*i), 0, math.rad(30-30*i))
  765. neck.C0 = necko * CFrame.Angles(math.rad(-35+75-40*i), 0, math.rad(-10+26-16*i))
  766. wait()
  767. end
  768. normal()
  769. bg:remove()
  770. bp:remove()
  771. end
  772.  
  773. function swing(mouse)
  774. attach()
  775. local mouseHit = mouse
  776. local Orig = torso.CFrame
  777. local bg = Add.BG(torso)
  778. local bp = Add.BP(torso)
  779. bp.position = Orig.p
  780. local CF = ComputePos(Orig.p, mouseHit)
  781. local CF2 = CF
  782. bg.cframe = CF2
  783. PlaySound(slash)
  784. for i = 0, 1, Prop.AS*1.5 do
  785. RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(-140*i), 0) * CFrame.new(0, 0, 0)
  786. LAW.C0 = LAWStand * CFrame.Angles(math.rad(25*i), 0, math.rad(20*i)) * CFrame.new(0, -0.4*i, 0)
  787. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), 0, 0)
  788. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10*i), 0, 0)
  789. HW.C0 = HWStand * CFrame.Angles(0, math.rad(-10*i), 0)
  790. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50*i))
  791. bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40*i), 0)
  792. wait()
  793. end
  794. Hurt = true
  795. StartEffect(maintip)
  796. for i = 0, 1, Prop.AS*1.3 do
  797. RAW.C0 = RAWStand * CFrame.Angles(math.rad(70*i), math.rad(-140), 0) * CFrame.new(0, -0.9*i, 0)
  798. LAW.C0 = LAWStand * CFrame.Angles(math.rad(25), 0, math.rad(20-100*i)) * CFrame.new(0, -0.4+0.6*i, 0)
  799. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20), 0, 0)
  800. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10), 0, 0)
  801. HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), math.rad(-15), 0) * CFrame.new(0, 0, -0.9*i)
  802. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90*i))
  803. bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40+80*i), 0)
  804. wait()
  805. end
  806. EndEffect()
  807. Hurt = false
  808. for i = 0, 1, Prop.AS*0.8 do
  809. RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-70*i), math.rad(-140+140*i), 0) * CFrame.new(0, -0.9+0.9*i, 0)
  810. LAW.C0 = LAWStand * CFrame.Angles(math.rad(25-25*i), 0, math.rad(20-100+80*i)) * CFrame.new(0, -0.4+0.6-0.2*i, 0)
  811. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-20*i), 0, 0)
  812. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10+10*i), 0, 0)
  813. HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), math.rad(-15+15*i), 0) * CFrame.new(0, 0, -0.9+0.9*i)
  814. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90-40*i))
  815. bg.cframe = CF2 * CFrame.Angles(0, math.rad(40-40*i), 0)
  816. wait()
  817. end
  818. normal()
  819. bg:remove()
  820. bp:remove()
  821. end
  822.  
  823. function stab(mouse)
  824. attach()
  825. local mouseHit = mouse
  826. local Orig = torso.CFrame
  827. local bg = Add.BG(torso)
  828. local bp = Add.BP(torso)
  829. bp.position = Orig.p
  830. local CF = ComputePos(Orig.p, mouseHit)
  831. local CF2 = CF
  832. bg.cframe = CF2
  833. PlaySound(slash)
  834. for i = 0, 1, Prop.AS do
  835. RAW.C0 = RAWStand * CFrame.new(0, 0.6*i, 0) * CFrame.Angles(math.rad(-60*i), math.rad(-40*i), math.rad(-30*i)) * CFrame.new(-0.45*i, 0, 0)
  836. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50*i), 0, math.rad(40*i)) * CFrame.new(0, -0.6*i, 0)
  837. RLW.C0 = RLWStand * CFrame.Angles(math.rad(3*i), math.rad(20*i), math.rad(-10*i))
  838. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3*i), math.rad(-20*i), math.rad(10*i))
  839. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1*i)
  840. neck.C0 = necko * CFrame.Angles(math.rad(25*i), 0, math.rad(-45*i))
  841. bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30*i), 0)
  842. wait()
  843. end
  844. StartEffect(maintip)
  845. Hurt = true
  846. bp.position = CF * CFrame.new(0, 0, -0.6).p
  847. for i = 0, 1, Prop.AS*1.5 do
  848. RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8*i, 0) * CFrame.Angles(math.rad(-60+100*i), math.rad(-40), math.rad(-30+70*i)) * CFrame.new(-0.45, 0, 0)
  849. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60*i), 0, math.rad(40-30*i)) * CFrame.new(0, -0.6-0.4*i, 0)
  850. RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18*i), math.rad(20-40*i), math.rad(-10+20*i))
  851. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18*i), math.rad(-20+40*i), math.rad(10-20*i))
  852. HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), 0, 0) * CFrame.new(0, 0, 1-1.4*i)
  853. neck.C0 = necko * CFrame.Angles(math.rad(25-20*i), 0, math.rad(-45+35*i))
  854. bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45*i), 0)
  855. wait()
  856. end
  857. Hurt = false
  858. EndEffect()
  859. bp.position = CF.p
  860. for i = 0, 1, Prop.AS*1.1 do
  861. RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8+0.2*i, 0) * CFrame.Angles(math.rad(-60+100-40*i), math.rad(-40+40*i), math.rad(-30+70-40*i)) * CFrame.new(-0.45+0.45*i, 0, 0)
  862. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60-10*i), 0, math.rad(40-30-10*i)) * CFrame.new(0, -0.6-0.4+1*i, 0)
  863. RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18+15*i), math.rad(20-40+20*i), math.rad(-10+20-10*i))
  864. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18-15*i), math.rad(-20+40-20*i), math.rad(10-20+10*i))
  865. HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), 0, 0) * CFrame.new(0, 0, 1-1.4+0.4*i)
  866. neck.C0 = necko * CFrame.Angles(math.rad(5-5*i), 0, math.rad(-10+10*i))
  867. bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45-15*i), 0)
  868. wait()
  869. end
  870. normal()
  871. bg:remove()
  872. bp:remove()
  873. end
  874.  
  875. function epicsmashfunc(hit)
  876. local ch = hit.Parent
  877. local h = getHumanoid(ch)
  878. local t, head = ch:findFirstChild("Torso"), ch:findFirstChild("Head")
  879. return h, t, head
  880. end
  881.  
  882. function epicsmash(mouse)
  883. if Prop.Rage >= 50 then
  884. attach()
  885. local mouseHit = mouse
  886. local Orig = torso.CFrame
  887. local bg = Add.BG(torso)
  888. local bp = Add.BP(torso)
  889. bp.position = Orig.p
  890. local CF = ComputePos(Orig.p, mouseHit)
  891. bg.cframe = CF
  892. local hu, to, head = nil, nil, nil
  893. local Epic = true
  894. local conn = Lleg.Touched:connect(function(hit)
  895. if Epic then
  896. hu, to, head = epicsmashfunc(hit)
  897. if hu and to and head then Epic = false end
  898. end
  899. end)
  900. PlaySound(slash)
  901. for i = 0, 1, 0.12 do
  902. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160*i), math.rad(-30*i), math.rad(-80*i)) * CFrame.new(0, 0, 0)
  903. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80*i), 0, math.rad(-70*i)) * CFrame.new(0, -0.4*i, 0.6*i)
  904. RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20*i)) * CFrame.new(0, 0, 0)
  905. LLW.C0 = LLWStand * CFrame.Angles(math.rad(115*i), 0, math.rad(-40*i)) * CFrame.new(0, -0.8*i, 0)
  906. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2*i)
  907. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52*i))
  908. bg.cframe = CF * CFrame.Angles(math.rad(10*i), math.rad(-45*i), math.rad(-15*i))
  909. wait()
  910. end
  911. conn:disconnect()
  912. if hu and to and head then
  913. Prop.Rage = Prop.Rage - 50
  914. hu.PlatformStand = true
  915. local bg2 = Add.BG(to)
  916. bg2.P = 6000
  917. bg2.cframe = CF * CFrame.Angles(math.rad(90), math.rad(180), math.rad(90))
  918. local bp2 = Add.BP(to)
  919. bp2.position = CF * CFrame.new(-1, -4, -4).p
  920. bp2.P = 5000
  921. wait(0.1)
  922. for i = 0, 1, 0.045 do
  923. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270*i), math.rad(-30+20*i), math.rad(-80+120*i))
  924. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140*i), 0, math.rad(-70+120*i)) * CFrame.new(0, -0.4-0.1*i, 0.6-0.6*i)
  925. RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0)
  926. LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0)
  927. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i)
  928. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37*i))
  929. bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+35*i), math.rad(-15+15*i))
  930. wait()
  931. end
  932. PlaySound(slash)
  933. bp2:remove()
  934. bg2:remove()
  935. wait(0.2)
  936. StartEffect(maintip)
  937. for i = 0, 1, 0.1 do
  938. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190*i), math.rad(-30+20-35*i), math.rad(-80+120-135*i))
  939. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150*i), math.rad(60*i), math.rad(-70+120-40*i)) * CFrame.new(0, -0.4-0.1, 0)
  940. RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
  941. LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
  942. HW.C0 = HWStand * CFrame.Angles(math.rad(-55*i), 0, math.rad(30*i)) * CFrame.new(0, 0, -1*i)
  943. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37+30*i))
  944. bg.cframe = CF * CFrame.Angles(math.rad(10-10), math.rad(-45+35-30*i), math.rad(-15+15))
  945. wait()
  946. end
  947. coroutine.resume(coroutine.create(function()
  948. local frr = Cam.CoordinateFrame
  949. for i = 1, math.random(3,6) do
  950. wait()
  951. Cam.CoordinateFrame = frr * CFrame.new(math.random(-6,6)/10, math.random(-6,6)/10, math.random(-6,6)/10)
  952. end
  953. end))
  954. PlaySound(smashsound)
  955. EndEffect()
  956. local pos = head.Position
  957. if (pos - maintip.Position).magnitude < 2 then
  958. damage(hu, head, 0.3, hu.Health, hu.Health)
  959. head:remove()
  960. PlaySound(hitsound)
  961. for i = 1, math.random(7, 17) do
  962. local hmm = math.random(1,6)
  963. if hmm < 6 then
  964. local cols = {"Bright red", "Really red"}
  965. local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(2,10)/10, 0.2, math.random(2,10)/10)
  966. p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10)
  967. p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15))
  968. p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25))
  969. else
  970. local cols = {"Institutional white", "White"}
  971. local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(4,13)/10, 0.3, math.random(2,3)/10)
  972. p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10)
  973. p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15))
  974. p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25))
  975. end
  976. end
  977. end
  978. for i = 0, 1, 0.06 do
  979. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190+80*i), math.rad(-30+20-35+45*i), math.rad(-80+120-135+95*i))
  980. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150+90*i), math.rad(60-60*i), math.rad(10-10*i)) * CFrame.new(0, -0.4-0.1+0.5*i, 0)
  981. RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
  982. LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
  983. HW.C0 = HWStand * CFrame.Angles(math.rad(-55+55*i), 0, math.rad(30-30*i)) * CFrame.new(0, 0, -1+1*i)
  984. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(45-45*i))
  985. bg.cframe = CF * CFrame.Angles(0, math.rad(-45+35-20+30*i), 0)
  986. wait()
  987. end
  988. else
  989. for i = 0, 1, 0.08 do
  990. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+160*i), math.rad(-30+30*i), math.rad(-80+80*i)) * CFrame.new(0, 0, 0)
  991. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+80*i), 0, math.rad(-70+70*i)) * CFrame.new(0, -0.4+0.4*i, 0.6-0.6*i)
  992. RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0)
  993. LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0)
  994. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i)
  995. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-52*i))
  996. bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+45*i), math.rad(-15+15*i))
  997. wait()
  998. end
  999. bg:remove()
  1000. bp:remove()
  1001. normal()
  1002. end
  1003. normal()
  1004. bg:remove()
  1005. bp:remove()
  1006. end
  1007. end
  1008.  
  1009.  
  1010. function shockwave(mouse)
  1011. local p, t = RayCast(torso.Position, torso.CFrame * CFrame.new(0, -5, 0).p, 5, 1)
  1012. if Prop.Rage >= 80 and t then
  1013. Prop.Rage = Prop.Rage - 80
  1014. attach()
  1015. local mouseHit = mouse
  1016. local Orig = torso.CFrame
  1017. local bg = Add.BG(torso)
  1018. local bp = Add.BP(torso)
  1019. bp.position = Orig.p
  1020. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1021. bp.P = 5000
  1022. local CF = ComputePos(Orig.p, mouseHit)
  1023. bg.cframe = CF
  1024. PlaySound(charge)
  1025. for i = 0, 1, 0.07 do
  1026. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110*i), math.rad(-40*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i)
  1027. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i)
  1028. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -0.8*i)
  1029. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0.2*i)
  1030. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i)
  1031. neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0)
  1032. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  1033. bp.position = Orig.p + Vector3.new(0, -1.9*i, 0)
  1034. wait()
  1035. end
  1036. for i = 0, 1, 0.04 do
  1037. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110+220*i), math.rad(-40+50*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i)
  1038. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100+185*i), 0, math.rad(-40+75*i)) * CFrame.new(-0.2-0.2*i, -0.4-0.05*i, 0.5-0.5*i)
  1039. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-25*i), 0, math.rad(-10+6*i)) * CFrame.new(0, 0.7-0.7*i, -0.8+0.8*i)
  1040. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+65*i), 0, math.rad(10-6*i)) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i)
  1041. HW.C0 = HWStand * CFrame.Angles(math.rad(-15*i), 0, 0) * CFrame.new(0, 0, 1.6-2.1*i)
  1042. neck.C0 = necko * CFrame.Angles(math.rad(30-70*i), 0, 0)
  1043. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  1044. bp.position = Orig.p + Vector3.new(0, -1.9+17*i, 0)
  1045. wait()
  1046. end
  1047. bp.P = 12001
  1048. wait(0.1)
  1049. StartEffect(maintip)
  1050. PlaySound(slash)
  1051. for i = 0, 1, 0.1 do
  1052. RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-30*i), math.rad(40-90*i)) * CFrame.new(0, -0.85+0.85*i, -0.8*i)
  1053. LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125*i), 0, math.rad(35)) * CFrame.new(0, -0.45+0.1, 0)
  1054. RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25*i), 0, math.rad(-4+4*i)) * CFrame.new(0, 0.5*i, -0.8*i)
  1055. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35*i), 0, math.rad(4-4*i)) * CFrame.new(0, 0.4*i, 0.2*i)
  1056. HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7*i)
  1057. neck.C0 = necko * CFrame.Angles(math.rad(-40+75*i), 0, math.rad(-20*i))
  1058. bg.cframe = CF * CFrame.Angles(0, math.rad(380*i), 0)
  1059. bp.position = Orig.p + Vector3.new(0, 15.1-16.7*i, 0)
  1060. wait()
  1061. end
  1062. coroutine.resume(coroutine.create(function()
  1063. local frr = Cam.CoordinateFrame
  1064. for i = 1, math.random(10,16) do
  1065. wait()
  1066. Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10)
  1067. end
  1068. end))
  1069. PlaySound(smashsound)
  1070. local pos = CF * CFrame.new(-2, -3, -3).p
  1071. EndEffect()
  1072. local p = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true)
  1073. p.CFrame = CFrame.new(pos)
  1074. local p2 = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true)
  1075. p2.CFrame = CFrame.new(pos)
  1076. local p3 = Part(workspace, true, false, 0, 0, "Black", 1, 1, 1, true)
  1077. p3.CFrame = CFrame.new(pos)
  1078. local m3 = Instance.new("SpecialMesh",p3)
  1079. m3.MeshType = "Sphere"
  1080. PlaySound(boom)
  1081. local m2 = Instance.new("CylinderMesh",p2)
  1082. local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 1.2, 1)
  1083. local tab = {}
  1084. coroutine.resume(coroutine.create(function()
  1085. for x = 0, 1.04, 0.04 do
  1086. wait()
  1087. local thing = 33*x
  1088. m.Scale = Vector3.new(21*x, 5*x, 21*x)
  1089. m2.Scale = Vector3.new(thing, 1, thing)
  1090. m3.Scale = Vector3.new(thing*0.93, thing*0.7, thing*0.93)
  1091. p.Transparency = x
  1092. p2.Transparency = x
  1093. p3.Transparency = x
  1094. for i, v in pairs(workspace:children()) do
  1095. local h = getHumanoid(v)
  1096. local to = v:findFirstChild("Torso")
  1097. if h ~= nil and to ~= nil and find(tab, v) == nil then
  1098. if (to.Position - pos).magnitude < (thing/2) then
  1099. damage(h, to, 0.5, Prop.ShockDMG/2, Prop.ShockDMG)
  1100. to.Velocity = CFrame.new(pos, to.Position).lookVector * 60
  1101. to.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
  1102. h.PlatformStand = true
  1103. table.insert(tab, v)
  1104. coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end))
  1105. end
  1106. end
  1107. end
  1108. end
  1109. p:remove()
  1110. p2:remove()
  1111. p3:remove()
  1112. end))
  1113. wait(0.8)
  1114. for i = 0, 1, Prop.AS*0.8 do
  1115. RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-30+20*i), math.rad(40-90+50*i)) * CFrame.new(0, 0, -0.8+0.8*i)
  1116. LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125+40*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.45+0.1+0.35*i, 0)
  1117. RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25-15*i), 0, 0) * CFrame.new(0, 0.5-0.5*i, -0.8+0.8*i)
  1118. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35+45*i), 0, 0) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i)
  1119. HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10+25*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7-0.2*i)
  1120. neck.C0 = necko * CFrame.Angles(math.rad(-40+75-35*i), 0, math.rad(-20+20*i))
  1121. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  1122. bp.position = Orig.p + Vector3.new(0, 15.1-16.7+1.6*i, 0)
  1123. wait()
  1124. end
  1125. normal()
  1126. bg:remove()
  1127. bp:remove()
  1128. end
  1129. end
  1130.  
  1131. function flipsmash(mouse)
  1132. local Orig = torso.CFrame
  1133. local mouseHit = mouse
  1134. local CF = ComputePos(Orig.p, mouseHit)
  1135. local p, t = RayCast(torso.Position, torso.Position + Vector3.new(0, -5, 0), 5, 0.5)
  1136. local ahp = (CF * CFrame.new(0, 0, -14.5))
  1137. local p2, t2 = RayCast(ahp.p, (ahp * CFrame.new(0, -5, 0)).p, 5, 0.5)
  1138. if t and t2 and Prop.Rage >= 90 then
  1139. Prop.Rage = Prop.Rage - 90
  1140. attach()
  1141. local bg = Add.BG(torso)
  1142. local bp = Add.BP(torso)
  1143. bp.position = Orig.p
  1144. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1145. bg.cframe = CF
  1146. local cen = CF * CFrame.new(0, -1.2, -1.5-6.5)
  1147. for i = 0, 1, 0.08 do
  1148. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100*i), math.rad(-50*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i)
  1149. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i)
  1150. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -1*i)
  1151. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0)
  1152. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i)
  1153. neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0)
  1154. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  1155. bp.position = CF * CFrame.new(0, -1.2*i, -1.5*i).p
  1156. wait()
  1157. end
  1158. wait(0.15)
  1159. hum.PlatformStand = true
  1160. for i = 0, 1, 0.13 do
  1161. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70*i), math.rad(-50), math.rad(-50)) * CFrame.new(0.2, 0, 0.2)
  1162. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50*i), 0, math.rad(-40+30*i)) * CFrame.new(-0.2, -0.4, 0.5)
  1163. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-10*i), 0, math.rad(-10)) * CFrame.new(0, 0.7-0.7*i, -1+1*i)
  1164. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+70*i), 0, math.rad(10)) * CFrame.new(0, 0.4-0.4*i, 0)
  1165. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6)
  1166. neck.C0 = necko * CFrame.Angles(math.rad(30-40*i), 0, 0)
  1167. bg.cframe = CF * CFrame.Angles(math.rad(-90*i), 0, 0)
  1168. bp.position = cen * CFrame.Angles(math.rad(180-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p
  1169. wait()
  1170. end
  1171. PlaySound(slash)
  1172. for i = 0, 1, 0.13 do
  1173. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70-80*i), math.rad(-50+60*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i)
  1174. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50-125*i), 0, math.rad(-40+30+45*i)) * CFrame.new(-0.2+0.2*i, -0.4-0.5*i, 0.5-0.5*i)
  1175. RLW.C0 = RLWStand * CFrame.Angles(math.rad(5), 0, math.rad(-10)) * CFrame.new(0, 0, 0)
  1176. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5), 0, math.rad(10)) * CFrame.new(0, 0, 0)
  1177. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6-2.6*i)
  1178. neck.C0 = necko * CFrame.Angles(math.rad(-10), 0, 0)
  1179. bg.cframe = CF * CFrame.Angles(math.rad(-90-90*i), 0, 0)
  1180. bp.position = cen * CFrame.Angles(math.rad(180-45-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p
  1181. wait()
  1182. end
  1183. StartEffect(maintip)
  1184. PlaySound(slash)
  1185. for i = 0, 1, 0.06 do
  1186. RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-50*i), math.rad(40-85*i)) * CFrame.new(0, -0.85+0.45*i, 0)
  1187. LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130*i), 0, math.rad(35)) * CFrame.new(0, -0.9+0.3*i, 0)
  1188. RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80*i), 0, math.rad(-10)) * CFrame.new(0, 0.4*i, 0)
  1189. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20*i), 0, math.rad(10)) * CFrame.new(0, 0.7*i, -1*i)
  1190. HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6)
  1191. neck.C0 = necko * CFrame.Angles(math.rad(-10+50*i), 0, 0)
  1192. bg.cframe = CF * CFrame.Angles(math.rad(-180-190*i), 0, 0)
  1193. bp.position = cen * CFrame.Angles(math.rad(90-90*i), 0, 0) * CFrame.new(0, 0, -6.5).p
  1194. wait()
  1195. end
  1196. coroutine.resume(coroutine.create(function()
  1197. local frr = Cam.CoordinateFrame
  1198. for i = 1, math.random(13,20) do
  1199. wait()
  1200. Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10)
  1201. end
  1202. end))
  1203. PlaySound(smashsound)
  1204. PlaySound(boomboom)
  1205. EndEffect()
  1206. local poo = Vector3.new(maintip.Position.x, t2.Position.y + t2.Size.y/2, maintip.Position.z)
  1207. local siz = math.random(65,115)/10
  1208. local partie = Part(workspace, true, false, 1, 0, "White", siz, 0.2, siz, true)
  1209. partie.CFrame = CFrame.new(poo) * CFrame.Angles(0, math.rad(math.random(0, 360)), 0)
  1210. local decc = Instance.new("Decal",partie)
  1211. decc.Shiny = 0
  1212. decc.Specular = 0
  1213. decc.Texture = "http://www.roblox.com/asset/?id=49173398"
  1214. decc.Face = "Top"
  1215. local count = 0
  1216. for i, v in pairs(workspace:children()) do
  1217. local h = getHumanoid(v)
  1218. local to = v:findFirstChild("Torso")
  1219. if h ~= nil and to ~= nil then
  1220. if (to.Position - poo).magnitude < 15 then
  1221. count = count + 1
  1222. local Maxhp = h.MaxHealth
  1223. if Maxhp > 5000 then Maxhp = 5000 end
  1224. damage(h, to, 0.5, 0, Maxhp+5)
  1225. to.Velocity = CFrame.new(poo, to.Position).lookVector * 30
  1226. to.Velocity = to.Velocity + Vector3.new(0, 60, 0)
  1227. to.RotVelocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1228. h.PlatformStand = true
  1229. coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end))
  1230. if count >= 2 then break end
  1231. end
  1232. end
  1233. end
  1234. coroutine.resume(coroutine.create(function() wait(math.random(7,14)) partie:remove() end))
  1235. wait(0.6)
  1236. for i = 0, 1, 0.06 do
  1237. RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-50+40*i), math.rad(40-85+45*i)) * CFrame.new(0, -0.85+0.45+0.4*i, 0)
  1238. LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130+45*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.9+0.3+0.6*i, 0)
  1239. RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80+75*i), 0, math.rad(-10+10*i)) * CFrame.new(0, 0.4-0.4*i, 0)
  1240. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20-15*i), 0, math.rad(10-10*i)) * CFrame.new(0, 0.7-0.7*i, -1+1*i)
  1241. HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10+25*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6+1*i)
  1242. neck.C0 = necko * CFrame.Angles(math.rad(-10+50-40*i), 0, 0)
  1243. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  1244. bp.position = cen * CFrame.new(0, 1.2*i, -6.5).p
  1245. wait()
  1246. end
  1247. hum.PlatformStand = false
  1248. normal()
  1249. bg:remove()
  1250. bp:remove()
  1251. end
  1252. end
  1253.  
  1254. function spin(mouse)
  1255. attach()
  1256. local mouseHit = mouse
  1257. local Orig = torso.CFrame
  1258. local CF = ComputePos(Orig.p, mouseHit)
  1259. local p, t = RayCast(torso.Position, CF * CFrame.new(0, -7, -1.5).p, 5, 0.5)
  1260. if t then
  1261. local bg = Add.BG(torso)
  1262. local bp = Add.BP(torso)
  1263. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1264. bp.position = Orig.p
  1265. bg.cframe = CF
  1266. PlaySound(slash)
  1267. for i = 0, 1, 0.11 do
  1268. RAW.C0 = RAWStand * CFrame.Angles(math.rad(20*i), math.rad(120*i), math.rad(20*i)) * CFrame.new(0, 0, 0)
  1269. RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100*i), 0, math.rad(20*i))
  1270. LAW.C0 = LAWStand * CFrame.Angles(math.rad(60*i), 0, math.rad(40*i)) * CFrame.new(0, -0.8*i, 0)
  1271. RLW.C0 = RLWStand * CFrame.Angles(math.rad(10*i), 0, 0) * CFrame.new(0, 0.3*i, -0.2*i)
  1272. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25*i), 0, 0)
  1273. HW.C0 = HWStand * CFrame.Angles(0, 0, 0)
  1274. neck.C0 = necko * CFrame.Angles(math.rad(-15*i), 0, math.rad(-30*i))
  1275. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  1276. wait()
  1277. end
  1278. local posg = CF * CFrame.new(0, -0.6, -4)
  1279. PlaySound(hitsound, 0.9)
  1280. for i = 0, 1, 0.13 do
  1281. RAW.C0 = RAWStand * CFrame.Angles(math.rad(20-20*i), math.rad(120+10*i), math.rad(20)) * CFrame.new(0, -0.8*i, 0.4*i)
  1282. RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60*i), 0, math.rad(20-20*i))
  1283. LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40*i), 0, math.rad(40-50*i)) * CFrame.new(0, -0.8+0.3*i, 0)
  1284. RLW.C0 = RLWStand * CFrame.Angles(math.rad(10-10*i), 0, 0) * CFrame.new(0, 0.3-0.3*i, -0.2+0.2*i)
  1285. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25+25*i), 0, 0)
  1286. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35*i)) * CFrame.new(0, 0, -0.6*i)
  1287. neck.C0 = necko * CFrame.Angles(math.rad(-15+25*i), 0, math.rad(-30+30*i))
  1288. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  1289. bp.position = CF * CFrame.new(0, 1*i, -2*i).p
  1290. wait()
  1291. end
  1292. hum.PlatformStand = true
  1293. bg.Parent = handle
  1294. bg.cframe = CF * CFrame.Angles(math.pi, math.pi, 0)
  1295. bp.Parent = handle
  1296. bp.position = posg.p
  1297. StartEffect(Lleg)
  1298. Leghurt = true
  1299. PlaySound(slash)
  1300. for i = 0, 1, 0.09 do
  1301. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90*i), math.rad(130-40*i), math.rad(20-40*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i)
  1302. RAW.C1 = CFrame.new(0, 0.5+0.5*i, 0) * CFrame.Angles(math.rad(100-60+60*i), 0, 0)
  1303. LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40-20+60*i), 0, math.rad(40-50+10*i)) * CFrame.new(0, -0.8+0.3-0.5*i, 0)
  1304. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, 0)
  1305. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20*i), 0, 0)
  1306. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1*i)
  1307. neck.C0 = necko * CFrame.Angles(math.rad(10-35*i), 0, 0)
  1308. bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90*i), 0)
  1309. wait()
  1310. end
  1311. for i = 0, 1, 0.055 do
  1312. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90), math.rad(90), math.rad(-20)) * CFrame.new(0, 0, 0)
  1313. RAW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(100), 0, 0)
  1314. LAW.C0 = LAWStand * CFrame.Angles(math.rad(60), 0, 0) * CFrame.new(0, -1, 0)
  1315. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10*i), 0, 0)
  1316. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5*i), 0, 0)
  1317. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1)
  1318. neck.C0 = necko * CFrame.Angles(math.rad(-25), 0, 0)
  1319. bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90+270*i), 0)
  1320. wait()
  1321. end
  1322. EndEffect()
  1323. Leghurt = false
  1324. for i = 0, 1, 0.12 do
  1325. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90+90*i), math.rad(90+40*i), math.rad(-20+40*i)) * CFrame.new(0, -0.8*i, 0.4*i)
  1326. RAW.C1 = CFrame.new(0, 1-0.5*i, 0) * CFrame.Angles(math.rad(100-60*i), 0, 0)
  1327. LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-60*i), 0, 0) * CFrame.new(0, -1+0.5*i, 0)
  1328. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10-25*i), 0, 0)
  1329. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5+25*i), 0, 0)
  1330. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1)
  1331. neck.C0 = necko * CFrame.Angles(math.rad(-25+25*i), 0, 0)
  1332. bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(360), 0)
  1333. wait()
  1334. end
  1335. bg.Parent = torso
  1336. bp.Parent = torso
  1337. bg.cframe = CF
  1338. for i = 0, 1, 0.14 do
  1339. RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(90+40-130*i), math.rad(-20+40-20*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i)
  1340. RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60-40*i), 0, 0)
  1341. LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, -1+0.5+0.5*i, 0)
  1342. RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0)
  1343. LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0)
  1344. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35+35*i)) * CFrame.new(0, 0, 1-1*i)
  1345. neck.C0 = necko * CFrame.Angles(0, 0, 0)
  1346. bp.position = CF * CFrame.new(0, 0, -2+1*i).p
  1347. bg.cframe = CF
  1348. wait()
  1349. end
  1350. hum.PlatformStand = false
  1351. normal()
  1352. bg:remove()
  1353. bp:remove()
  1354. end
  1355. end
  1356.  
  1357. function rest()
  1358. local Orig = torso.CFrame
  1359. local CF = ComputePos(Orig.p, Orig * CFrame.new(0, 0, -5).p)
  1360. local p, t = RayCast(CF.p, CF * CFrame.new(0, -6, 0.5).p, 6, 0.5)
  1361. if t then
  1362. attach()
  1363. local bg = Add.BG(torso)
  1364. local bp = Add.BP(torso)
  1365. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1366. bp.position = CF.p
  1367. bg.cframe = CF
  1368. local cen = CF * CFrame.new(0, -2.5, 0)
  1369. RestingAnim = true
  1370. hum.PlatformStand = true
  1371. local standup = function()
  1372. Resting = false
  1373. bp.Parent = torso
  1374. cen = ComputePos(torso.CFrame.p, torso.CFrame * CFrame.new(0, 0, -5).p) * CFrame.new(0, 0, -2.5)
  1375. for i = 1, 0, -0.12 do
  1376. RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i))
  1377. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i)
  1378. RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, 0, -0.4)
  1379. LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, 0, -0.4)
  1380. neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0)
  1381. HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i)
  1382. bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0)
  1383. bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p
  1384. wait()
  1385. end
  1386. for i = 1, 0, -0.17 do
  1387. RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0)
  1388. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i)
  1389. RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, -0.4*i, -0.4*i)
  1390. LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, -0.4*i, -0.4*i)
  1391. neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0)
  1392. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i)
  1393. bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0)
  1394. bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p
  1395. wait()
  1396. end
  1397. hum.PlatformStand = false
  1398. bg:remove()
  1399. bp:remove()
  1400. normal()
  1401. Able = true
  1402. RestingAnim = false
  1403. end
  1404. local connec = hum.Changed:connect(function()
  1405. if hum.PlatformStand == false then
  1406. coroutine.resume(coroutine.create(function()
  1407. standup()
  1408. end))
  1409. standup = nil
  1410. connec:disconnect()
  1411. end
  1412. end)
  1413. local lasthp = hum.Health
  1414. local conn = hum.HealthChanged:connect(function(hp)
  1415. if lasthp - hp > 0.8 then
  1416. hum.PlatformStand = false
  1417. conn:disconnect()
  1418. end
  1419. lasthp = hp
  1420. end)
  1421. coroutine.resume(coroutine.create(function()
  1422. repeat wait() until Resting
  1423. while Resting do
  1424. wait()
  1425. if torso.Velocity.magnitude > 4 then
  1426. hum.PlatformStand = false
  1427. break
  1428. end
  1429. end
  1430. end))
  1431. for i = 0, 1, 0.1 do
  1432. RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0)
  1433. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i)
  1434. RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, 0, -0.4*i)
  1435. LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, 0, -0.4*i)
  1436. neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0)
  1437. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i)
  1438. bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0)
  1439. bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p
  1440. wait()
  1441. end
  1442. for i = 0, 1, 0.07 do
  1443. RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i))
  1444. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i)
  1445. RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, -0.4*i, -0.4)
  1446. LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, -0.4*i, -0.4)
  1447. neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0)
  1448. HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i)
  1449. bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0)
  1450. bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p
  1451. wait()
  1452. end
  1453. Resting = true
  1454. coroutine.resume(coroutine.create(function()
  1455. wait(0.4)
  1456. bp.Parent = nil
  1457. end))
  1458. coroutine.resume(coroutine.create(function()
  1459. while Resting and selected do
  1460. wait(math.random(350,800)/1000)
  1461. hum.Health = hum.Health + math.random(1,2)
  1462. Prop.Rage = Prop.Rage + 1
  1463. end
  1464. hum.PlatformStand = false
  1465. end))
  1466. end
  1467. end
  1468.  
  1469. function select(mouse)
  1470. mouse.Icon = MouseIc
  1471. selectanim()
  1472. selected = true
  1473. mouse.Button1Down:connect(function()
  1474. if Able and RestingAnim == false and hum.Sit == false then
  1475. Able = false
  1476. swing(mouse.Hit.p)
  1477. Able = true
  1478. end
  1479. end)
  1480. mouse.Button1Down:connect(function()
  1481. mouse.Icon = MouseDo
  1482. mouse.Button1Up:wait()
  1483. mouse.Icon = MouseIc
  1484. end)
  1485. mouse.KeyDown:connect(function(key)
  1486. key = key:lower()
  1487. if Able and RestingAnim == false and hum.Sit == false then
  1488. if key == "q" then
  1489. Able = false
  1490. smash(mouse.Hit.p)
  1491. Able = true
  1492. elseif key == "e" then
  1493. Able = false
  1494. swing(mouse.Hit.p)
  1495. Able = true
  1496. elseif key == "r" then
  1497. Able = false
  1498. stab(mouse.Hit.p)
  1499. Able = true
  1500. elseif key == "f" then
  1501. Able = false
  1502. epicsmash(mouse.Hit.p)
  1503. Able = true
  1504. elseif key == "z" then
  1505. Able = false
  1506. shockwave(mouse.Hit.p)
  1507. Able = true
  1508. elseif key == "x" then
  1509. Able = false
  1510. flipsmash(mouse.Hit.p)
  1511. Able = true
  1512. elseif key == "t" then
  1513. Able = false
  1514. spin(mouse.Hit.p)
  1515. Able = true
  1516. end
  1517. end
  1518. if Able then
  1519. if key == "g" and AbleG then
  1520. AbleG = false
  1521. if Resting == true then
  1522. Resting = false
  1523. else
  1524. rest()
  1525. end
  1526. wait(0.8)
  1527. AbleG = true
  1528. end
  1529. end
  1530. end)
  1531. end
  1532.  
  1533. function deselect(mouse)
  1534. selected = false
  1535. deselanim()
  1536. end
  1537.  
  1538. bin.Selected:connect(select)
  1539. bin.Deselected:connect(deselect)
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