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| 1 | using System; | |
| 2 | using System.Collections.Generic; | |
| 3 | using System.Linq; | |
| 4 | using System.Text; | |
| 5 | using System.Threading; | |
| 6 | ||
| 7 | namespace BrickGame | |
| 8 | {
| |
| 9 | class Program | |
| 10 | {
| |
| 11 | static string[] board; | |
| 12 | const string PLAYER = "^"; | |
| 13 | const string OBSTACLE = "#"; | |
| 14 | const string NITRO = "N"; | |
| 15 | const string POINTS = "P"; | |
| 16 | static int points = 0; | |
| 17 | static int highestScore = 0; | |
| 18 | static void Main(string[] args) | |
| 19 | {
| |
| 20 | string reset; | |
| 21 | do | |
| 22 | {
| |
| 23 | int playerPosition = 1; | |
| 24 | Random generatorRandom = new Random(); | |
| 25 | bool isStruck = false; | |
| 26 | int speed = 0; | |
| 27 | int nitroTime = -1; | |
| 28 | bool isNitroFuel = false; | |
| 29 | NewBoard(10); | |
| 30 | SetPlayer(playerPosition); | |
| 31 | ShowBoard(); | |
| 32 | //Loop | |
| 33 | while (!isStruck) | |
| 34 | {
| |
| 35 | //controls | |
| 36 | if (Console.KeyAvailable) | |
| 37 | {
| |
| 38 | ConsoleKeyInfo keyPressed = Console.ReadKey(true); | |
| 39 | if (keyPressed.Key == ConsoleKey.RightArrow) | |
| 40 | {
| |
| 41 | if (playerPosition < 2) | |
| 42 | {
| |
| 43 | playerPosition++; | |
| 44 | } | |
| 45 | } | |
| 46 | if (keyPressed.Key == ConsoleKey.LeftArrow) | |
| 47 | {
| |
| 48 | if (playerPosition > 0) | |
| 49 | {
| |
| 50 | playerPosition--; | |
| 51 | } | |
| 52 | } | |
| 53 | if (keyPressed.Key == ConsoleKey.Spacebar && isNitroFuel) | |
| 54 | {
| |
| 55 | if (nitroTime == -1) | |
| 56 | {
| |
| 57 | nitroTime = 10; | |
| 58 | isNitroFuel = false; | |
| 59 | } | |
| 60 | } | |
| 61 | while (Console.KeyAvailable) | |
| 62 | {
| |
| 63 | Console.ReadKey(false); | |
| 64 | } | |
| 65 | } | |
| 66 | ||
| 67 | if (nitroTime == 10) | |
| 68 | {
| |
| 69 | speed += 200; | |
| 70 | nitroTime--; | |
| 71 | } | |
| 72 | else if (nitroTime > 0) | |
| 73 | {
| |
| 74 | nitroTime--; | |
| 75 | } | |
| 76 | else if (nitroTime == 0) | |
| 77 | {
| |
| 78 | speed -= 200; | |
| 79 | nitroTime = -1; | |
| 80 | } | |
| 81 | ||
| 82 | //Collision check | |
| 83 | int nearestObstaclePosition = board[board.Length - 2].IndexOf(OBSTACLE); | |
| 84 | if (playerPosition == nearestObstaclePosition) | |
| 85 | {
| |
| 86 | isStruck = true; | |
| 87 | } | |
| 88 | else | |
| 89 | {
| |
| 90 | points++; | |
| 91 | } | |
| 92 | ||
| 93 | int nearestNitroPosition = board[board.Length - 2].IndexOf(NITRO); | |
| 94 | if (playerPosition == nearestNitroPosition) | |
| 95 | {
| |
| 96 | isNitroFuel = true; | |
| 97 | } | |
| 98 | ||
| 99 | int nearestPointPosition = board[board.Length - 2].IndexOf(POINTS); | |
| 100 | if (playerPosition == nearestPointPosition) | |
| 101 | {
| |
| 102 | points += 10; | |
| 103 | } | |
| 104 | ||
| 105 | //Creating a new obstacle | |
| 106 | int obstaclePosition = generatorRandom.Next(3); | |
| 107 | string obstacle = SetObstacle(obstaclePosition); | |
| 108 | ||
| 109 | if (generatorRandom.Next(20) == 0) | |
| 110 | {
| |
| 111 | int nitroPosition = generatorRandom.Next(3); | |
| 112 | obstacle = SetNitro(nitroPosition, obstacle); | |
| 113 | } | |
| 114 | ||
| 115 | ||
| 116 | if (generatorRandom.Next(20) == 0) | |
| 117 | {
| |
| 118 | int pointPosition = generatorRandom.Next(3); | |
| 119 | obstacle = SetPoints(pointPosition, obstacle); | |
| 120 | } | |
| 121 | ||
| 122 | //Moving the game board down | |
| 123 | for (int i = board.Length - 2; i > 0; i--) | |
| 124 | {
| |
| 125 | board[i] = board[i - 1]; | |
| 126 | } | |
| 127 | board[0] = obstacle; | |
| 128 | ||
| 129 | SetPlayer(playerPosition); | |
| 130 | ShowBoard(); | |
| 131 | Console.WriteLine($"Nitro: {isNitroFuel}");
| |
| 132 | speed++; | |
| 133 | if (speed > 600) | |
| 134 | {
| |
| 135 | Thread.Sleep(1); | |
| 136 | } | |
| 137 | else | |
| 138 | {
| |
| 139 | Thread.Sleep(600 - speed); | |
| 140 | } | |
| 141 | } | |
| 142 | ||
| 143 | ||
| 144 | Console.Clear(); | |
| 145 | Console.WriteLine("GAME OVER");
| |
| 146 | Console.WriteLine($"You have earned {points} points");
| |
| 147 | if(points > highestScore) | |
| 148 | {
| |
| 149 | Console.WriteLine("NEW HIGHEST SCORE!!!");
| |
| 150 | highestScore = points; | |
| 151 | } | |
| 152 | Thread.Sleep(2000); | |
| 153 | Console.WriteLine("Do you want to play again?");
| |
| 154 | reset = Console.ReadLine(); | |
| 155 | points = 0; | |
| 156 | } while (reset == "yes" || reset == "Yes"); | |
| 157 | Console.ReadKey(); | |
| 158 | } | |
| 159 | ||
| 160 | private static void NewBoard(int boardSize) | |
| 161 | {
| |
| 162 | board = new string[boardSize]; | |
| 163 | for (int i = 0; i < board.Length; i++) | |
| 164 | {
| |
| 165 | board[i] = ""; | |
| 166 | } | |
| 167 | } | |
| 168 | ||
| 169 | private static string SetObstacle(int position) | |
| 170 | {
| |
| 171 | string line = " "; | |
| 172 | line = line.Insert(position, OBSTACLE); | |
| 173 | return line; | |
| 174 | } | |
| 175 | ||
| 176 | private static string SetNitro(int position, string line) | |
| 177 | {
| |
| 178 | line = line.Remove(position,1).Insert(position, NITRO); | |
| 179 | return line; | |
| 180 | } | |
| 181 | ||
| 182 | private static string SetPoints(int position, string line) | |
| 183 | {
| |
| 184 | line = line.Insert(position, POINTS); | |
| 185 | return line; | |
| 186 | } | |
| 187 | private static void SetPlayer(int position) | |
| 188 | {
| |
| 189 | string line = " "; //in quotation marks we insert 3 spaces | |
| 190 | line = line.Insert(position, PLAYER); | |
| 191 | board[board.Length - 1] = line; | |
| 192 | } | |
| 193 | ||
| 194 | ||
| 195 | ||
| 196 | private static void ShowBoard() | |
| 197 | {
| |
| 198 | Console.Clear(); | |
| 199 | for (int i = 0; i < board.Length; i++) | |
| 200 | {
| |
| 201 | Console.WriteLine(board[i]); | |
| 202 | } | |
| 203 | Console.WriteLine($"Points: {points}");
| |
| 204 | } | |
| 205 | } | |
| 206 | } | |
| 207 | ||
| 208 |