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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class spikes : MonoBehaviour {
- public float health = 100;
- private void FixedUpdate()
- {
- if (health <= 0)
- gameObject.SetActive(false);
- }
- void Damage(int dmg)
- {
- health -= dmg;
- }
- }
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