Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- package net.mcreator.combataddons.item;
- import net.minecraft.world.item.Rarity;
- import net.minecraft.world.item.Item;
- import net.minecraft.world.item.ArrowItem;
- import net.minecraft.world.entity.projectile.AbstractArrow;
- import net.minecraft.world.level.Level;
- import net.minecraft.world.item.ItemStack;
- import net.minecraft.world.entity.LivingEntity;
- import javax.annotation.Nullable;
- // Swap my mod's name ("combataddons", "CombatAddons", "combat_addons", etc.) with the equivalence of your mod's name. Beware of fomatting
- import net.mcreator.combataddons.entity.TestProjectileEntity; // "TestProjectileEntity" should be your projectile's registry name + "Entity"
- import net.mcreator.combataddons.init.CombatAddonsModEntities; // Use your mod's name
Advertisement
Add Comment
Please, Sign In to add comment