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MCreator Projectile Item Imports

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Oct 26th, 2024
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Java 0.75 KB | Source Code | 0 0
  1. package net.mcreator.combataddons.item;
  2.  
  3. import net.minecraft.world.item.Rarity;
  4. import net.minecraft.world.item.Item;
  5. import net.minecraft.world.item.ArrowItem;
  6. import net.minecraft.world.entity.projectile.AbstractArrow;
  7. import net.minecraft.world.level.Level;
  8. import net.minecraft.world.item.ItemStack;
  9. import net.minecraft.world.entity.LivingEntity;
  10.  
  11. import javax.annotation.Nullable;
  12.  
  13. // Swap my mod's name ("combataddons", "CombatAddons", "combat_addons", etc.) with the equivalence of your mod's name. Beware of fomatting
  14.  
  15. import net.mcreator.combataddons.entity.TestProjectileEntity; // "TestProjectileEntity" should be your projectile's registry name + "Entity"
  16. import net.mcreator.combataddons.init.CombatAddonsModEntities; // Use your mod's name
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