package net.mcreator.combataddons.item; import net.minecraft.world.item.Rarity; import net.minecraft.world.item.Item; import net.minecraft.world.item.ArrowItem; import net.minecraft.world.entity.projectile.AbstractArrow; import net.minecraft.world.level.Level; import net.minecraft.world.item.ItemStack; import net.minecraft.world.entity.LivingEntity; import javax.annotation.Nullable; // Swap my mod's name ("combataddons", "CombatAddons", "combat_addons", etc.) with the equivalence of your mod's name. Beware of fomatting import net.mcreator.combataddons.entity.TestProjectileEntity; // "TestProjectileEntity" should be your projectile's registry name + "Entity" import net.mcreator.combataddons.init.CombatAddonsModEntities; // Use your mod's name