SebastianLawe

Untitled

Apr 20th, 2015
250
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C# 0.66 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class DoorManager : MonoBehaviour {
  5.  
  6.     // Use this for initialization
  7.     public SpriteRenderer doorSpriteRen;
  8.     public List<Sprite> doorSprite;
  9.     private int bitCount;
  10.     private int AddToDoor;
  11.     private int AddingSprite;
  12.     void Start () {
  13.         AddingSprite = 0;
  14.         foreach(Transform item in FindObjectsOfType<Transform>()){
  15.             if(item.gameObject.tag == "Collect"){
  16.                 bitCount++;
  17.             }
  18.         }
  19.         AddToDoor = doorSprite.Count / bitCount;
  20.  
  21.  
  22.     }
  23.    
  24.     // Update is called once per frame
  25.     public void DoorUpdate()
  26.     {
  27.         AddingSprite = AddingSprite + AddToDoor;
  28.         doorSpriteRen.sprite = doorSprite[AddingSprite];
  29.     }
  30. }
Advertisement
Add Comment
Please, Sign In to add comment