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- using UnityEngine;
- using System.Collections;
- public class DoorManager : MonoBehaviour {
- // Use this for initialization
- public SpriteRenderer doorSpriteRen;
- public List<Sprite> doorSprite;
- private int bitCount;
- private int AddToDoor;
- private int AddingSprite;
- void Start () {
- AddingSprite = 0;
- foreach(Transform item in FindObjectsOfType<Transform>()){
- if(item.gameObject.tag == "Collect"){
- bitCount++;
- }
- }
- AddToDoor = doorSprite.Count / bitCount;
- }
- // Update is called once per frame
- public void DoorUpdate()
- {
- AddingSprite = AddingSprite + AddToDoor;
- doorSpriteRen.sprite = doorSprite[AddingSprite];
- }
- }
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