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Mar 25th, 2019
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  1. Name: Ken Nard.
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  3. Age: 20
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  5. Gender: Male
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  7. Species: Human
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  9. Past: The year 2018 was full of changes for the proud stand user. Aquiring his stand at a young age, Ken grew to be reliant on his stand, living without any care or concern and expecting his punch ghost, Jump!, to protect him. Originally a fame seeking hype beast, Ken Nard was drawn into the anarchist Thela Hun's cult and became a member of the artifact hunting team Babylon by Bus. Ken Nard's time on this team was short lived, as he was humiliated in his first encounter with a rival stand user. Disgraced, Ken Nard seeked any way to show off how tough he was, and stumbled upon a gang that preyed upon his easily influenced personality. His time as a gangster was also short lived, unfortunately. Without assistance of his stand, upset with his user's choices, Ken Nard was gunned down and pronounced dead.
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  11. The group of stand users that he had befrended took Ken's memory and used it to center themselves, growing under the motto Shoutouts to Ken Nard! But they were not the only group that used Ken following his death. Armed with his stand, Deep Purple, Senator Elliot utilized Ken Nard's stand bering body and created an artificial stand user by the name of Adrenaline Mob. This mercenary stand user attempted to take down the stand user that humiliated Ken nard as well as her teammate, Geoff. Like the original user of Jump!, Adrenaline Mob fell to Geoff and Anna, freeing Ken's DNA from the Frankenstein'ed creation.
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  13. Geoff went on to defeat two more of Ken Nard's former teammates, and offered a gift to all stand users that died in the persuit of the Artifacts: Life.
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  15. Although he originally resisted, Ken Nard knew he had been utterly and completely defeated on his quest for power through stand battles. Brought back to life by the selfless wish of an enemy, the young stand user grew a tremendous ammount. Bidding farewell to Thela Hun and the rest of Babylon by Bus, Ken Nard seeked to improve himself, by going to college and earning a degree.
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  17. Personality: In his past, Ken Nard put on a fake persona of confidence arrogance and power, hiding away any vulnerability. Following his defeat, death, and reasurection, Ken has grown a tremendous ammount. He has an uplifting personality, seeking to help out anyone who looks like they are troubled. He's strongly against violence and conflicts, especially between stand users. The sole exception is when he encounters people who are similar to how he used to be: so reliant on their stands to hold themselves above other people. He'll gladly beat these people at their own game and offer to show them what his own defeat showed him.
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  19. Appearance: Ken Nard may be a little bit shorter than others, but he stands with his head held high. Just looking at him, you can tell that he has a natural confidence in his stance and a fire within his eye, rekindled desire from a shaky past. He still dyes his curly naturally black hair (This month's color is blue), but that's just because he likes how it looks. He's been working out, a solid build on his frame. Now that it's spring, Ken wears a light yellow hoodie over a deep blue skintight workout shirt, and a pair of black shorts.
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  21. Equipment: Ken mostly just carries around his backpack stuffed with textbooks, notebooks, pens pencils and a calculator, as well as the standard phone wallet and keys. He has a lanyerd for his school ID.
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  23. Character stats: (Points used: 18)
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  25. Strength: 4 Ken Nard is buff. Whereas he used to rely on his stand to do all the heavy lifting, Ken doesn't need Jump! to do the work anymore. He's a regular at the gym, helping people out with spotting. Just don't expect him to pick up your weights when you are done.
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  27. Ken doesn't just work out the glory muscles, he's all about full body fitness. His body is lean enough to see his six pack, and his calves thighs and glutes are powerful. With Jump!'s ability, Ken can bound up high and climb buildings to get a better vantage point.
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  29. Agility: 4 He's more mature, but Ken still is a bit of a doofus, leaving to get to class with juuuuust enough time to spare. His friends laugh as they see his bright hair across campus, sprinting to get where he needs to be. In the classroom, Ken's fingers are a blur on his keys typing away. Outside, he can sketch the facade of a building fairly quickly.
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  31. Endurance: 3 Lets just say that having a weak body was detrimental to Ken in the past. Since his undone experience, Ken's beefed up a considerable ammount. He is not going to get into any fights if he doesn't have to, but he won't be caught off guard anymore.
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  33. Passion for life: 3 With his new life, Ken has a fire in his eyes and a twinkle to his smile. Not even failing at something he set his mind to can bring him down. His personality is infectious, with his light hearted jokes spreading throught his jokes and his mottos spreading to others. He's got a great charm that can win over people. ...But, he's still awkward at dating. Nerves get to him, whoops.
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  35. Architecture: 4. Ever since he was an arrogant child, Ken Nard had an eye for his surroundings. He could read the forest like a book and navigate wherever he had to (Including helping a certain directionally impaired friend out in times of need). Now that he's in college, Ken has declared into the school of Architecture. He has a mind for exploring both the practicality and the beauty of buildings. While he may need a calculator to figure out 25 x 8, he can figure out the structural soundess of a building at a glance. He understands material composition well, and can sketch out both buildings he sees in front of him as well as buildings in his mind with speed and grace.
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  37. Stand name: Jump!
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  39. Stand Type: Mid range support
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  41. Stand Appearance: Jump! takes the form of a cartoon rabbit mixed with a boxer. Its head looks like it belongs in a Saturday morning cartoon, with big buck teeth and floppy ears. The torso is an oval, like a white punching bag. Instead of normal limbs, Jump!'s arms, legs, and neck are coiled springs. The stand's fists are red, looking like boxer's gloves when balled into a fist. Each spring can stretch around ten meters, although it prefers to use rapid controlled bursts opposed to singular long stretches.
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  43. Stand abilities: Ken's original understanding of his stand was purely how it worked in combat, but he's expanded past his limited ways. Jump!'s true ability is the power to influence the structual composition of whatever his gloves touch. Jump! can make things bouncy, stretchy, springy, or brittle. Jump! can use his ability on Ken instantly. He can use his powers on other people, but refuses to unless they want to be affected by Jump!.
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  45. Stand stats: (Points used: 15)
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  47. Destructive power: D Jump! isn't interested in combat in the slighest. He can lift things perfectly fine, the same strength as Ken, but his punches have no impact on living beings.
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  49. Speed: B Jump! is an immensely fast stand, capable of slipping around like the fastest boxer. His fists shoot out and return in an instant, changing the material structure without delay.
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  51. Durability: D No longer involved in fighting, Jump! isn't capable of standing up to blows on its own. Thankfully, his ability improves target's ability to absorb impacts like a airbag.
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  53. Range: C Once stuck babysitting his user, Jump! is free to go out and do whatever on his own. The rabbit doesn't like to get too far from Ken, but that's just personal preference. Objects affected by Jump!'s fists return to normal once they are 20 meters away from Ken.
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  55. Precision: B Ken Nard and Jump! move in perfect synchronisation, all of their issues worked out. Jump! can choose exactly how much his ability affects the objects his fists touch. Ken has perfect control over his own springy body, using the power granted by Jump! to leap high in the air, stretch and contract and bend his body in unnatural ways, and land from the highest heights without a scratch.
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  57. Fighting style: Jump! is completely against fighting, and that's perfectly fine by Ken. Whenever he has to deal with a rowdy stand user, it just hammers home the point that stands are not tools and weapons even harder when Ken wrestles them down on his own.
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  59. Oddity: Jump! has full sentience appart from Ken. They're close friends now.
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