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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class AiPatrol : MonoBehaviour
- {
- [SerializeField] float _speed;
- [SerializeField] float _distance;
- [SerializeField] Transform groundDetection;
- private bool _movingRight = true;
- private void Update()
- {
- transform.Translate(Vector2.right * _speed * Time.deltaTime);
- RaycastHit2D groundInfo = Physics2D.Raycast(groundDetection.position, Vector2.down, _distance);
- if (groundInfo.collider == false)
- {
- if (_movingRight == true)
- {
- transform.eulerAngles = new Vector3(0, -180, 0);
- _movingRight = false;
- }
- else
- {
- transform.eulerAngles = new Vector3(0, 0, 0);
- _movingRight = true;
- }
- }
- }
- }
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