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- public void AddGamePiece(GamePiece pGame)
- {
- myGamePiece.Add(pGame);
- }
- public void Draw(Player pPlayer1, Player pPlayer2)
- {
- Player p1 = pPlayer1;
- Player p2 = pPlayer2;
- Console.Clear();
- for (int i = 0; i < myGamePiece.Capacity; i++)
- {
- Console.CursorLeft = myGamePiece[i].X;
- Console.CursorTop = myGamePiece[i].Y;
- DrawOnePiece(myGamePiece[i]);
- }
- Console.CursorLeft = 10;
- Console.CursorTop = -10;
- Console.Write(p1);
- Console.Write(p2);
- }
- public void DrawOnePiece(GamePiece pGame)
- {
- if (pGame is Tank)
- {
- }
- else if (pGame is Wall)
- {
- Console.Write("#");
- }
- else if (pGame is Bullet)
- {
- Console.Write("o");
- }
- }
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