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- >Aptitude must be present...If not...the roll is considered invalid.
- You've decided to have Apt take damage, or is this to show the limit of the die pool while holding to your stat-tool order?
- I'm inspired by this system, even if I don't understand it. But I do recall some combinatorics...You have 286 combinations of Grades possible. Holy mole, nigga. The range of your summed TN output (a+b+c) is (0...30) = 31 unique values. Converting these to roll-over values on 1d10 (9...1) would be the simplest method. Gee, you could sum different grades and turn it *directly* into a success number for the pool. But...31/9 = R. Oh noes I want this to output whole numbers, nigga, not real numbers. This alone is troublesome and would *force me* to add moar stuff...I'm going insane aaargh whut do elfslave hlep elfbitch save meeeee!
- If my *point* is to have wide variety of combos, but have them reducible to the singular die's roll over slots, then some math could help.
- a = 1, b = 2, c = 3; 10 combinations with repeats, summed range of all combinations (3...9) = 7.
- 3 numbers: sum
- 1 1 1: 3; 1 1 2: 4; 1 1 3: 5; 1 2 2: 5; 1 3 2: 6; 1 3 3: 7; 2 2 2: 6; 2 3 2: 7; 3 3 2: 8; 3 3 3: 9 --> (3 4 5 6 7 8 9)
- TL;DR Having three whole numbers with a maximum sum of 9 AND that produce 9 unique outputs is not a thing. A quick solution to use 7 success values in that system. Say 1d10 with {1,2,3} being null rolls.
- I don't know how to express this effectively, but the *deep* problem is that 1d10 = 10, 2d10 = 19, and 3d10 = 28 are not compatible normally. Unless someone wanted to treat them as...say...roll over/under systems = {9, 18, 27}. Wow, lookee. It's like some kind of multiplier is the only link between total output ranges.
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- Hey, DiplomacyAnon, tis been a while.
- Send a Reset Password to your email or make a new account so we can discuss stuff.
- C'mon don't be a square, be there.
- -PrometheusAnon
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