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Feb 5th, 2016
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  1. #Whether or not MySQL database is enabled.
  2. #If you are using this across different servers and want actives to stay active, please use this1
  3. MySQL:
  4. Enabled: true
  5. Hostname: localhost
  6. Port: 3306
  7. Database: skywars_partikel
  8. Username: minecraft
  9. Password: clearedout
  10. IntervalDelay: 3 #The delay in TICKS for sending a particle effect, lowest is 1. 20 Ticks = 1 second.
  11. PlaySounds: true #Whether sounds should be played upon the effect becoming active.
  12. ParticleOpenInventory: false #If true, /particle will automatically open up the inventory, if false, displays help messageas.
  13.  
  14. DefaultLocation: TRAIL #The values are FEET,HEAD,TRAIL,AURA. Caps SenSitIve
  15. Offsets: #The offset to be applied to each location using ADDITION. Use negative numbers if want to subtract. Decimals allowed!
  16. Aura:
  17. X: 0.0
  18. Y: 0.0
  19. Z: 0.0
  20. Feet:
  21. X: 0.0
  22. Y: 0.0
  23. Z: 0.0
  24. Head:
  25. X: 0.0
  26. Y: 0.0
  27. Z: 0.0
  28. Trail:
  29. X: 0.0
  30. Y: 0.0
  31. Z: 0.0
  32.  
  33. Item: #RightClick Item to open the particle inventory!
  34. Enabled: true #Change to true for it to open particle inventory on-click!
  35. Material: 399 #Nether Star
  36. Info: #Whether you want it to be a specific item, compares item names
  37. Enabled: false #Change to true for it to work!
  38. Name: '&aThiS&4Is&3Th&9eName' #If this is enabled, this value needs to be EXACTLY the same as displayname of the item!
  39. View:
  40. InventoryEnabled: true
  41. InventoryName: '&4Partikel Effekte' #Supports color codes!
  42.  
  43. Messages: #Use the %effect% to use the name specified below JUST for enabled/disabled! Color codes supported
  44. Enabled: '&aYou have enabled the &b%effect%&a particle effect!' #What is said when you enable a particle
  45. Disabled: '&bYou have disabled the &a%effect%&b particle effect!' #What is said when you disable a particle
  46. FeetEnabled: '&6Particles will now form at your feet!' #Feet enabled message
  47. HeadEnabled: '&6Particles will now form above your head!' #Halo enabled message
  48. TrailEnabled: '&6Particles will now form behind you!' #Normal trail enabled message
  49. AuraEnabled: '&6Particles will now form in you!' #Normal aura enabled message
  50. AllParticlesDisabled: '&8All active particles have been disabled!' #When you execute /p off or /p end
  51. LoginMessage: '&aYour effects from your last login have been loaded!' #When you join the server, message you recieve, set to '' to disable!
  52. ToManyParticles: '&1You can not activate %effect%! You currently have to many particles active!' #If they are about to execute to many particle, the deny message. Correlates to "Particle.amount.x"
  53. IncorrectCommand: '&8Error: Invalid argument or you do not have permission!' #When a player executes an invalid argument "/p asdasda" or they don't have permission
  54. NoActiveEffectLogin: '&eYou have no active particle effects.'
  55. Active: ' &4(Aktiv)' #If particle is active, will modify the item name to this message, set to '' to disable
  56. NoPermission: '&4You do not have access to this ability!' #If they try to use an effect.
  57. NoPermLore: #This is the default IF none is specified for the effect below.
  58. - '&cYou do not have this effect!'
  59. - ''
  60. - '&bPlease purchase this rank from'
  61. - '&b our store!'
  62. HeadLocation: '&bHalo'
  63. TrailLocation: '&aSpur'
  64. FeetLocation: '&eFeet'
  65. AuraLocation: '&fAura'
  66.  
  67. ############################################################################################################
  68. # Please read this comment for important details! #
  69. # 1) You can have as many sub commands as you'd like, by default it will result to these #
  70. # 2) Item ID's are can be found on many MC wiki websites, will update to names when 1.9 update hits. #
  71. # a) Items with the same item ID will NOT work, have to be unique, everything else may be similar #
  72. # 3) Display name DOES support color chars #
  73. # 4) If you want to add multiple line in lores, please use - and go to the next line #
  74. # a) If you want the lore specified in NoPermission for one, please remove the entry completely #
  75. # b) Lore does support color codes, if you go to a new line, please RE-INPUT the color code. #
  76. ############################################################################################################
  77.  
  78. Data:
  79. CLOUD:
  80. Command:
  81. - 'cloud'
  82. ItemID: '351:15'
  83. DisplayName: '&aCloud'
  84. Radius: .25
  85. Speed: 1
  86. Count: 4
  87. CRIT:
  88. Command:
  89. - 'crit'
  90. ItemID: '276'
  91. DisplayName: '&aCrit'
  92. Radius: .1
  93. Speed: 5
  94. Count: 10
  95. CRIT_MAGIC:
  96. Command:
  97. - 'critmagic'
  98. ItemID: '380'
  99. DisplayName: '&aCrit Magic'
  100. Radius: .5
  101. Speed: 5
  102. Count: 10
  103. DRIP_LAVA:
  104. Command:
  105. - 'driplava'
  106. ItemID: '327'
  107. DisplayName: '&aDrip Lava'
  108. Radius: .2
  109. Speed: 5
  110. Count: 10
  111. DRIP_WATER:
  112. Command:
  113. - 'dripwater'
  114. ItemID: '326'
  115. DisplayName: '&aDrip Water'
  116. Radius: .1
  117. Speed: 5
  118. Count: 10
  119. ENCHANTMENT_TABLE:
  120. Command:
  121. - 'enchantmenttable'
  122. ItemID: '116'
  123. DisplayName: '&aEnchantment Table'
  124. Radius: 1
  125. Speed: 5
  126. Count: 10
  127. EXPLOSION_HUGE:
  128. Command:
  129. - 'explosionhuge'
  130. ItemID: '407'
  131. DisplayName: '&aExplosion Huge'
  132. Radius: .1
  133. Speed: 5
  134. Count: 10
  135. EXPLOSION_LARGE:
  136. Command:
  137. - 'explosionlarge'
  138. ItemID: '46'
  139. DisplayName: '&aExplosion Large'
  140. Radius: .05
  141. Speed: 5
  142. Count: 1
  143. EXPLOSION_NORMAL:
  144. Command:
  145. - 'explosionnormal'
  146. ItemID: '289'
  147. DisplayName: '&aExplosion Normal'
  148. Radius: .05
  149. Speed: 5
  150. Count: 1
  151. FIREWORKS_SPARK:
  152. Command:
  153. - 'fireworksspark'
  154. ItemID: '401'
  155. DisplayName: '&aFireworks Spark'
  156. Radius: .3
  157. Speed: 0
  158. Count: 5
  159. FLAME:
  160. Command:
  161. - 'flame'
  162. ItemID: '259'
  163. DisplayName: '&aFlame'
  164. Radius: .1
  165. Speed: 5
  166. Count: 10
  167. FOOTSTEP:
  168. Command:
  169. - 'footstep'
  170. ItemID: '305'
  171. DisplayName: '&aFootstep'
  172. Radius: .1
  173. Speed: 5
  174. Count: 10
  175. HEART:
  176. Command:
  177. - 'heart'
  178. ItemID: '260'
  179. DisplayName: '&aHeart'
  180. Radius: .1
  181. Speed: 5
  182. Count: 10
  183. LAVA:
  184. Command:
  185. - 'lava'
  186. ItemID: '351:1'
  187. DisplayName: '&aLava'
  188. Radius: .1
  189. Speed: 5
  190. Count: 10
  191. MOB_APPEARANCE:
  192. Command:
  193. - 'mobappearance'
  194. ItemID: '410'
  195. DisplayName: '&aMob Appearance'
  196. Radius: .1
  197. Speed: 5
  198. Count: 10
  199. NOTE:
  200. Command:
  201. - 'note'
  202. ItemID: '84'
  203. DisplayName: '&aNote'
  204. Radius: .1
  205. Speed: 5
  206. Count: 10
  207. PORTAL:
  208. Command:
  209. - 'portal'
  210. ItemID: '368'
  211. DisplayName: '&aPortal'
  212. Radius: .1
  213. Speed: 5
  214. Count: 10
  215. REDSTONE:
  216. Command:
  217. - 'redstone'
  218. ItemID: '331'
  219. DisplayName: '&aRedstone'
  220. Radius: .1
  221. Speed: 5
  222. Count: 10
  223. SLIME:
  224. Command:
  225. - 'slime'
  226. ItemID: '341'
  227. DisplayName: '&aSlime'
  228. Radius: .1
  229. Speed: 5
  230. Count: 10
  231. SMOKE_LARGE:
  232. Command:
  233. - 'smokelarge'
  234. ItemID: '30'
  235. DisplayName: '&aSmoke Large'
  236. Radius: .1
  237. Speed: 5
  238. Count: 10
  239. SMOKE_NORMAL:
  240. Command:
  241. - 'smokenormal'
  242. ItemID: '287'
  243. DisplayName: '&aSmoke Normal'
  244. Radius: .1
  245. Speed: 5
  246. Count: 10
  247. SNOWBALL:
  248. Command:
  249. - 'snowball'
  250. ItemID: '332'
  251. DisplayName: '&aSnowball'
  252. Radius: .1
  253. Speed: 5
  254. Count: 10
  255. SNOW_SHOVEL:
  256. Command:
  257. - 'snowshovel'
  258. ItemID: '78'
  259. DisplayName: '&aSnow Shovel'
  260. Radius: .1
  261. Speed: 5
  262. Count: 10
  263. SPELL:
  264. Command:
  265. - 'spell'
  266. ItemID: '101'
  267. DisplayName: '&aSpell'
  268. Radius: .1
  269. Speed: 5
  270. Count: 10
  271. SPELL_INSTANT:
  272. Command:
  273. - 'spellinstant'
  274. ItemID: '106'
  275. DisplayName: '&aSpell Instant'
  276. Radius: .1
  277. Speed: 5
  278. Count: 10
  279. SPELL_MOB:
  280. Command:
  281. - 'spellmob'
  282. ItemID: '397:1'
  283. DisplayName: '&aSpell Mob'
  284. Radius: .1
  285. Speed: 5
  286. Count: 10
  287. SPELL_MOB_AMBIENT:
  288. Command:
  289. - 'spellmobambient'
  290. ItemID: '397:2'
  291. DisplayName: '&aSpell Mob Ambient'
  292. Radius: .1
  293. Speed: 5
  294. Count: 10
  295. SPELL_WITCH:
  296. Command:
  297. - 'spellwitch'
  298. ItemID: '397:3'
  299. DisplayName: '&aSpell Witch'
  300. Radius: .1
  301. Speed: 5
  302. Count: 10
  303. SUSPENDED:
  304. Command:
  305. - 'suspended'
  306. ItemID: '1'
  307. DisplayName: '&aSuspended'
  308. Radius: .1
  309. Speed: 5
  310. Count: 10
  311. SUSPENDED_DEPTH:
  312. Command:
  313. - 'suspendeddepth'
  314. ItemID: '4'
  315. DisplayName: '&aSuspended Depth'
  316. Radius: .1
  317. Speed: 5
  318. Count: 10
  319. TOWN_AURA:
  320. Command:
  321. - 'townaura'
  322. ItemID: '48'
  323. DisplayName: '&aTown Aura'
  324. Radius: .1
  325. Speed: 5
  326. Count: 10
  327. VILLAGER_ANGRY:
  328. Command:
  329. - 'villagerangry'
  330. - 'angry'
  331. ItemID: '35:14'
  332. DisplayName: '&aVillager Angry'
  333. Radius: .1
  334. Speed: 5
  335. Count: 10
  336. VILLAGER_HAPPY:
  337. Command:
  338. - 'villagerhappy'
  339. - 'happy'
  340. ItemID: '35:5'
  341. DisplayName: '&aVillager Happy'
  342. Radius: .1
  343. Speed: 5
  344. Count: 10
  345. WATER_BUBBLE:
  346. Command:
  347. - 'waterbubble'
  348. ItemID: '22'
  349. DisplayName: '&aWater Bubble'
  350. Radius: .1
  351. Speed: 5
  352. Count: 10
  353. WATER_DROP:
  354. Command:
  355. - 'waterdrop'
  356. ItemID: '35:11'
  357. DisplayName: '&aWater Drop'
  358. Radius: .1
  359. Speed: 5
  360. Count: 10
  361. WATER_SPLASH:
  362. Command:
  363. - 'watersplash'
  364. ItemID: '349:3'
  365. DisplayName: '&aWater Splash'
  366. Radius: .1
  367. Speed: 5
  368. Count: 10
  369. WATER_WAKE:
  370. Command:
  371. - 'waterwake'
  372. ItemID: '95:11'
  373. DisplayName: '&aWater Wake'
  374. Radius: .1
  375. Speed: 5
  376. Count: 10
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