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#Whether or not MySQL database is enabled. #If you are using this across different servers and want actives to stay active, please use this1 MySQL: Enabled: true Hostname: localhost Port: 3306 Database: skywars_partikel Username: minecraft Password: clearedout IntervalDelay: 3 #The delay in TICKS for sending a particle effect, lowest is 1. 20 Ticks = 1 second. PlaySounds: true #Whether sounds should be played upon the effect becoming active. ParticleOpenInventory: false #If true, /particle will automatically open up the inventory, if false, displays help messageas. DefaultLocation: TRAIL #The values are FEET,HEAD,TRAIL,AURA. Caps SenSitIve Offsets: #The offset to be applied to each location using ADDITION. Use negative numbers if want to subtract. Decimals allowed! Aura: X: 0.0 Y: 0.0 Z: 0.0 Feet: X: 0.0 Y: 0.0 Z: 0.0 Head: X: 0.0 Y: 0.0 Z: 0.0 Trail: X: 0.0 Y: 0.0 Z: 0.0 Item: #RightClick Item to open the particle inventory! Enabled: true #Change to true for it to open particle inventory on-click! Material: 399 #Nether Star Info: #Whether you want it to be a specific item, compares item names Enabled: false #Change to true for it to work! Name: '&aThiS&4Is&3Th&9eName' #If this is enabled, this value needs to be EXACTLY the same as displayname of the item! View: InventoryEnabled: true InventoryName: '&4Partikel Effekte' #Supports color codes! Messages: #Use the %effect% to use the name specified below JUST for enabled/disabled! Color codes supported Enabled: '&aYou have enabled the &b%effect%&a particle effect!' #What is said when you enable a particle Disabled: '&bYou have disabled the &a%effect%&b particle effect!' #What is said when you disable a particle FeetEnabled: '&6Particles will now form at your feet!' #Feet enabled message HeadEnabled: '&6Particles will now form above your head!' #Halo enabled message TrailEnabled: '&6Particles will now form behind you!' #Normal trail enabled message AuraEnabled: '&6Particles will now form in you!' #Normal aura enabled message AllParticlesDisabled: '&8All active particles have been disabled!' #When you execute /p off or /p end LoginMessage: '&aYour effects from your last login have been loaded!' #When you join the server, message you recieve, set to '' to disable! ToManyParticles: '&1You can not activate %effect%! You currently have to many particles active!' #If they are about to execute to many particle, the deny message. Correlates to "Particle.amount.x" IncorrectCommand: '&8Error: Invalid argument or you do not have permission!' #When a player executes an invalid argument "/p asdasda" or they don't have permission NoActiveEffectLogin: '&eYou have no active particle effects.' Active: ' &4(Aktiv)' #If particle is active, will modify the item name to this message, set to '' to disable NoPermission: '&4You do not have access to this ability!' #If they try to use an effect. NoPermLore: #This is the default IF none is specified for the effect below. - '&cYou do not have this effect!' - '' - '&bPlease purchase this rank from' - '&b our store!' HeadLocation: '&bHalo' TrailLocation: '&aSpur' FeetLocation: '&eFeet' AuraLocation: '&fAura' ############################################################################################################ # Please read this comment for important details! # # 1) You can have as many sub commands as you'd like, by default it will result to these # # 2) Item ID's are can be found on many MC wiki websites, will update to names when 1.9 update hits. # # a) Items with the same item ID will NOT work, have to be unique, everything else may be similar # # 3) Display name DOES support color chars # # 4) If you want to add multiple line in lores, please use - and go to the next line # # a) If you want the lore specified in NoPermission for one, please remove the entry completely # # b) Lore does support color codes, if you go to a new line, please RE-INPUT the color code. # ############################################################################################################ Data: CLOUD: Command: - 'cloud' ItemID: '351:15' DisplayName: '&aCloud' Radius: .25 Speed: 1 Count: 4 CRIT: Command: - 'crit' ItemID: '276' DisplayName: '&aCrit' Radius: .1 Speed: 5 Count: 10 CRIT_MAGIC: Command: - 'critmagic' ItemID: '380' DisplayName: '&aCrit Magic' Radius: .5 Speed: 5 Count: 10 DRIP_LAVA: Command: - 'driplava' ItemID: '327' DisplayName: '&aDrip Lava' Radius: .2 Speed: 5 Count: 10 DRIP_WATER: Command: - 'dripwater' ItemID: '326' DisplayName: '&aDrip Water' Radius: .1 Speed: 5 Count: 10 ENCHANTMENT_TABLE: Command: - 'enchantmenttable' ItemID: '116' DisplayName: '&aEnchantment Table' Radius: 1 Speed: 5 Count: 10 EXPLOSION_HUGE: Command: - 'explosionhuge' ItemID: '407' DisplayName: '&aExplosion Huge' Radius: .1 Speed: 5 Count: 10 EXPLOSION_LARGE: Command: - 'explosionlarge' ItemID: '46' DisplayName: '&aExplosion Large' Radius: .05 Speed: 5 Count: 1 EXPLOSION_NORMAL: Command: - 'explosionnormal' ItemID: '289' DisplayName: '&aExplosion Normal' Radius: .05 Speed: 5 Count: 1 FIREWORKS_SPARK: Command: - 'fireworksspark' ItemID: '401' DisplayName: '&aFireworks Spark' Radius: .3 Speed: 0 Count: 5 FLAME: Command: - 'flame' ItemID: '259' DisplayName: '&aFlame' Radius: .1 Speed: 5 Count: 10 FOOTSTEP: Command: - 'footstep' ItemID: '305' DisplayName: '&aFootstep' Radius: .1 Speed: 5 Count: 10 HEART: Command: - 'heart' ItemID: '260' DisplayName: '&aHeart' Radius: .1 Speed: 5 Count: 10 LAVA: Command: - 'lava' ItemID: '351:1' DisplayName: '&aLava' Radius: .1 Speed: 5 Count: 10 MOB_APPEARANCE: Command: - 'mobappearance' ItemID: '410' DisplayName: '&aMob Appearance' Radius: .1 Speed: 5 Count: 10 NOTE: Command: - 'note' ItemID: '84' DisplayName: '&aNote' Radius: .1 Speed: 5 Count: 10 PORTAL: Command: - 'portal' ItemID: '368' DisplayName: '&aPortal' Radius: .1 Speed: 5 Count: 10 REDSTONE: Command: - 'redstone' ItemID: '331' DisplayName: '&aRedstone' Radius: .1 Speed: 5 Count: 10 SLIME: Command: - 'slime' ItemID: '341' DisplayName: '&aSlime' Radius: .1 Speed: 5 Count: 10 SMOKE_LARGE: Command: - 'smokelarge' ItemID: '30' DisplayName: '&aSmoke Large' Radius: .1 Speed: 5 Count: 10 SMOKE_NORMAL: Command: - 'smokenormal' ItemID: '287' DisplayName: '&aSmoke Normal' Radius: .1 Speed: 5 Count: 10 SNOWBALL: Command: - 'snowball' ItemID: '332' DisplayName: '&aSnowball' Radius: .1 Speed: 5 Count: 10 SNOW_SHOVEL: Command: - 'snowshovel' ItemID: '78' DisplayName: '&aSnow Shovel' Radius: .1 Speed: 5 Count: 10 SPELL: Command: - 'spell' ItemID: '101' DisplayName: '&aSpell' Radius: .1 Speed: 5 Count: 10 SPELL_INSTANT: Command: - 'spellinstant' ItemID: '106' DisplayName: '&aSpell Instant' Radius: .1 Speed: 5 Count: 10 SPELL_MOB: Command: - 'spellmob' ItemID: '397:1' DisplayName: '&aSpell Mob' Radius: .1 Speed: 5 Count: 10 SPELL_MOB_AMBIENT: Command: - 'spellmobambient' ItemID: '397:2' DisplayName: '&aSpell Mob Ambient' Radius: .1 Speed: 5 Count: 10 SPELL_WITCH: Command: - 'spellwitch' ItemID: '397:3' DisplayName: '&aSpell Witch' Radius: .1 Speed: 5 Count: 10 SUSPENDED: Command: - 'suspended' ItemID: '1' DisplayName: '&aSuspended' Radius: .1 Speed: 5 Count: 10 SUSPENDED_DEPTH: Command: - 'suspendeddepth' ItemID: '4' DisplayName: '&aSuspended Depth' Radius: .1 Speed: 5 Count: 10 TOWN_AURA: Command: - 'townaura' ItemID: '48' DisplayName: '&aTown Aura' Radius: .1 Speed: 5 Count: 10 VILLAGER_ANGRY: Command: - 'villagerangry' - 'angry' ItemID: '35:14' DisplayName: '&aVillager Angry' Radius: .1 Speed: 5 Count: 10 VILLAGER_HAPPY: Command: - 'villagerhappy' - 'happy' ItemID: '35:5' DisplayName: '&aVillager Happy' Radius: .1 Speed: 5 Count: 10 WATER_BUBBLE: Command: - 'waterbubble' ItemID: '22' DisplayName: '&aWater Bubble' Radius: .1 Speed: 5 Count: 10 WATER_DROP: Command: - 'waterdrop' ItemID: '35:11' DisplayName: '&aWater Drop' Radius: .1 Speed: 5 Count: 10 WATER_SPLASH: Command: - 'watersplash' ItemID: '349:3' DisplayName: '&aWater Splash' Radius: .1 Speed: 5 Count: 10 WATER_WAKE: Command: - 'waterwake' ItemID: '95:11' DisplayName: '&aWater Wake' Radius: .1 Speed: 5 Count: 10
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