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Dreamcast Guides : Super Street Fighter/Puzzle 2 X Hacking

Jun 19th, 2018
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  1. https://pastebin.com/9uhYHjTF
  2.  
  3. Use Family Guys Selfboot Pack v1.4 32-bit Edition and TOSEC GDI files to ensure you are working with quality files. Simply open the 1ST_READ.BIN with a hex tool and look for this string 1032 0D8B and replace it with 0800 0D8B and run binpatch.exe with all options unchecked but changed LBA value to 45000 on DP2 files 2_DP.BIN, MAIGO.BIN, SG_DPLDR.BIN to crack protection of GDI files. BTW this hack also works for Super Puzzle Fighter 2 X to get it selfbooting and has similar DIP switches to alter as they are "Arcade Perfect" ports of the CPS2 boards.
  4.  
  5. Thanks goes out to NRG for the help cracking this one, updated by atreyu187 of ReviveDC/DCCM on 1/24/2013
  6.  
  7. Super Street Fighter II X: Grandmaster Challenge for Matching Service
  8. for Sega Dreamcast (Japan)
  9.  
  10. *************************************
  11. * Secrets/Dip Switch Menu FAQ v 0.1 *
  12. *************************************
  13.  
  14. August 30, 2001
  15. Written by Marauder
  16.  
  17. Sega Dreamcast is (c) Sega Co.
  18. Street Fighter is (c) Capcom Co., Ltd.
  19.  
  20.  
  21. Table of Contents
  22. =================
  23. Introduction
  24. Notation
  25. Secrets Guide
  26. Dip Switch Menu Guide
  27. Acknowledgements
  28. Revision History
  29.  
  30.  
  31. Introduction
  32. ============
  33. Super Street Fighter II X: Grandmaster Challenge for Matching Service
  34. (SSF2X) is an arcade-perfect port for Sega Dreamcast which is only available
  35. in Japan. The North American arcade version is called "Super Street Fighter
  36. II Turbo." One of the great features of the DC port is the hidden dip switch
  37. menu which allows you to tweak all kinds of settings, including the option
  38. of enabling English victory quotes and endings.
  39.  
  40. This document is a guide to secrets and the dip switch menu contained in
  41. Super Street Fighter II X for Sega Dreamcast.
  42.  
  43.  
  44. Notation
  45. ========
  46. LP Light Punch, or Jab (initially assigned to X on the DC controller)
  47. MP Medium Punch, or Strong (initially assigned to Y)
  48. HP Hard Punch, or Fierce (initially assigned to L/Z)
  49. LK Light Kick, or Short (initially assigned to A)
  50. MK Medium Kick, or Forward (initially assigned to B)
  51. HK Hard Kick, or Roundhouse (initially assigned to R/C)
  52.  
  53.  
  54. Secrets Guide
  55. =============
  56. Select the SSF2 (Super) version of a character
  57. ----------------------------------------------
  58. Highlight the desired character, press LP, enter the corresponding code
  59. from the list below, and press LP. When a character is selected with this
  60. code, he appears in his original "Street Fighter II" colours. In the
  61. following list only, L means Left on the D-Pad, R means Right on the D-Pad,
  62. U means Up on the D-Pad, and D means Down on the D-Pad.
  63.  
  64. Character Code
  65. --------- ----
  66. Ryu RRRL
  67. Ken LLLR
  68. E. Honda UUUD
  69. Chun Li DDDU
  70. Blanka RLLL
  71. Zangief LRRR
  72. Guile UDDD
  73. Dhalsim DUUU
  74. T. Hawk RRLL
  75. Cammy UUDD
  76. Dee Jay DDUU
  77. Fei Long LLRR
  78. M.Bison (USA: Balrog) RLLR
  79. Balrog (USA: Vega) LRRL
  80. Sagat UDDU
  81. Vega (USA: M. Bison) DUUD
  82.  
  83. Access EX Option Menu
  84. ---------------------
  85. To access the secret EX ("Extra") option menu, highlight "Options" at the
  86. main menu, hold down L (or Z on the arcade stick/fighting pad), and press A.
  87. For an English description of the options available in this menu, please
  88. refer to my SSF2X Translation Guide.
  89.  
  90. Unlock Dip Switch Menu
  91. ----------------------
  92. Finish the game with the "Turbo" (normal) version and "Super" (SSF2)
  93. version of each character. At the main menu, highlight "Options", hold down
  94. Y and press Start.
  95.  
  96. Select Gouki
  97. ------------
  98. At the character selection screen, press START + LP + MP + HP
  99. simultaneously.
  100.  
  101. Select Shin Gouki
  102. -----------------
  103. Enable the hidden dip switch menu. Change switch "28" (the switch in the
  104. 3rd row, 9th column) to "1". At the character selection screen,
  105. press START + LK + MK + HK simultaneously. Unlike regular Gouki, Shin Gouki
  106. has a double air fireball.
  107.  
  108. Select Ten Gouki
  109. -----------------
  110. Unlock the hidden dip switch menu. Set dip switches "27" and "28" to "1".
  111. Switch "27" is the switch in the 3rd row, 8th column. Switch "28" is the
  112. switch in the 3rd, row, 9th column. At the character selection screen,
  113. press START + MP + HP + MK + HK simultaneously. Ten Gouki is like Shin Gouki,
  114. except he also has the Shun Goku Satsu Super move.
  115.  
  116.  
  117. Dip Switch Menu Guide
  118. =====================
  119. To unlock the hidden dip switch menu, finish the game with the "Turbo"
  120. (normal) version and "Super" (SSF2) version of each character.
  121.  
  122. To access the dip switch menu, highlight "Options" at the main menu, hold
  123. down Y and press START. A screen containing a grid of zeroes and ones will
  124. appear, where a zero represents an "off" switch and a one represents an
  125. "on" switch. The programmers have provided several preset configurations
  126. under the heading "Auto Setting", each of which is assigned to a date:
  127.  
  128. 1993/10/03 ver
  129. 1994/02/23 ver
  130. 1994/05/29 ver
  131. 2000/12/22 ver
  132. ????/??/?? ver
  133.  
  134. To select a preset configuration, highlight "Auto Setting", press A,
  135. highlight the desired date and press A again. To set the dip switches
  136. manually, highlight "Manual Setting" and press A.
  137.  
  138. In this guide, the switches are represented by a hexadecimal grid:
  139.  
  140. 00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f
  141. 10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f
  142. 20 21 22 23 24 25 26 27 28 29 2a 2b 2c 2d 2e 2f
  143. 30 31 32 33 34 35 36 37 38 39 3a 3b 3c 3d 3e 3f
  144.  
  145. For example, the switch in the third row and fifth column is represented by
  146. "24" and the switch in the second row and eleventh column is represented by
  147. "1a". Many of switches' functions are unknown; a list of the known switches
  148. follows. A description of each switch is given, and its behaviour when
  149. turned "off" or "on" is listed.
  150.  
  151. Confirmed Switches
  152. ------------------
  153. All of the switches in the following table have been tested and confirmed.
  154.  
  155. Switch Description Off (0) On (1)
  156. ------ ----------- ------- ------
  157. 10 Darkened screen during Super Disabled Enabled
  158. 11 Balrog's (USA: Vega) Super (Note I) (Note II)
  159. Meter consumption
  160. 19 Slowdown when stunned Enabled Disabled
  161. 1b Character portraits below Enabled Disabled
  162. life meters
  163. 1c Character name colour Blue Yellow
  164. 1d Life meter transparency Enabled Disabled
  165. 1e Survival mode Disabled Enabled
  166. 22 ?`s in arcade lineup Enabled Disabled
  167. 27 Ten Akuma Disabled Enabled
  168. (28 must also be on)
  169. 28 Shin Akuma Disabled Enabled
  170. 2a Language Japanese English
  171. 2f Introduction type SSF2X SSF2
  172.  
  173. Note I: Balrog's (USA: Vega) Super meter is only used when he grabs
  174. his opponent successfully during his super. (Default)
  175. Note II: Balrog's (USA: Vega) Super meter gets consumed when touches the wall.
  176.  
  177. Comments
  178. --------
  179. - When switch 19 is off, the game slows down when a player is stunned (not
  180. dizzied) by a projectile such as Ryu's fireball or Guile's sonic boom.
  181. - When survival mode (switch 1e) is enabled, you have to fight all 16
  182. fighters in Arcade mode. In this mode, players cannot continue or join in.
  183. - When switch 2f is off, the introduction movie and music are taken from the
  184. arcade version of SSF2X. When switch 2f is on, the intro movie and music
  185. are taken from the arcade version of SSF2.
  186. - The effects of switch 2a (language) on various parts of the game are:
  187. Description Off On
  188. ----------- --- --
  189. Victory Quotes Japanese English
  190. Endings Japanese English
  191. Boxer's Name M. Bison Balrog
  192. Bullfighter's Name Balrog Vega
  193. Final Boss' Name Vega M. Bison
  194. Cammy's QCF+K Move "Spiral Arrow" "Cannon Drill"
  195. Speech
  196. Cammy's F,D,DF+K "Cannon Spike" "Thrust Kick"
  197. Move Speech
  198.  
  199. Unconfirmed Switches
  200. --------------------
  201. Haven't had time to test switches 03, 05 and 24. I'm not sure what switch
  202. 32 is supposed to do....
  203.  
  204. Switch Description Off (0) On (1)
  205. ------ ----------- ------- ------
  206. 03 Location test ending Usual ending Test ending
  207. 05 Staff credits roll type Dreamcast Arcade original
  208. 24 Default high score name POO MNR
  209. 32 Same colour selection Disabled Enabled
  210. 36 Vacuum Final Atomic Buster Disabled Enabled
  211.  
  212.  
  213. Acknowledgements
  214. ================
  215. - The trick to access the EX options menu was submitted to GameFAQs' Codes
  216. and Secrets section for SSF2X by akiman.
  217. - The codes to select SSF2 versions of fighters were discovered by jasonwk
  218. of GameFAQs.
  219. - The trick to select Gouki was submitted to GameFAQs by Gouki_.
  220. - The tricks to unlock the dip switch menu and to select Shin Gouki and Ten
  221. Gouki were discovered by SHUN GOKU SATSU of GameFAQs.
  222. - Many of the dip switch settings were originally posted on the GameFAQs
  223. message board for SSF2X DC by x977, RavenSquad77, ehonda and others.
  224.  
  225.  
  226. Revision History
  227. ================
  228. Version 0.1 (August 30, 2001)
  229. - Initial revision. A lot of information is missing from the dip switch menu
  230. guide.
  231.  
  232.  
  233. ***************************************
  234.  
  235. Written by Marauder & atreyu187
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