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- local ME = game:GetService("Players").LocalPlayer
- function FireEvent(ItemName, Object, Property, Value)
- ME.Character:FindFirstChild(ItemName)["ServerControl"]:InvokeServer("SetProperty",{["Value"]=Value,["Property"]=Property,["Object"]=Object})
- end
- game.Workspace.GiveTool:FireServer(2187476, "PompousTheCloud")
- ME["Backpack"]:WaitForChild("PompousTheCloud").Parent = ME.Character
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"],"CanBeDropped",true)
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"],"TextureId","rbxassetid://4865705496 ")
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"]["Handle"]["Mesh"],"TextureId","rbxassetid://4889253311")
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"]["Handle"]["Mesh"],"MeshId","rbxassetid://4889253278")
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"]["Handle"]["Mesh"],"Size","1,1,1")
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"]["Handle"]["Mesh"],
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"]["Handle"]["Mesh"],"Smoke","Color",("Really BLack"))
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"]["Handle"]["Mesh"],"Material","ForceField")
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"],"ToolTip","Txl#7668")
- FireEvent("PompousTheCloud",ME.Character["FluffyUnicorn"],"Name","Txl#7668")
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