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- private _objects = [
- ["Exile_Sign_Locker",[11039.6,9595.96,101.35],[[0.433596,-0.901108,0],[0,0,1]],[false,false]],
- ["Exile_Locker",[11039.3,9596.72,101.323],[[0.388586,-0.92088,0.0313161],[-0.042629,0.0159831,0.998963]],[false,false]],
- ["Exile_Locker",[4532.33,8731.26,2.90426],[[0.193747,-0.980827,0.0209869],[0.0266571,0.0266476,0.999289]],[false,false]],
- ["Exile_Sign_Locker",[4533.04,8729.29,2.89984],[[0.502339,-0.864671,0],[0,0,1]],[false,false]]
- ];
- {
- private _object = (_x select 0) createVehicle [0,0,0];
- _object setPosASL (_x select 1);
- _object setVectorDirAndUp (_x select 2);
- _object enableSimulationGlobal ((_x select 3) select 0);
- _object allowDamage ((_x select 3) select 1);
- } forEach _objects;
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