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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class ColorChanger : MonoBehaviour
- {
- public Color renderColorAlive;
- public Slider redA;
- public Slider blueA;
- public Slider greenA;
- public Color renderColorDead;
- public Slider redD;
- public Slider blueD;
- public Slider greenD;
- public Game_Manager manager;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- renderColorAlive = new Color(redA.value, blueA.value, greenA.value);
- manager.CellColorAlive = renderColorAlive;
- renderColorDead = new Color(redD.value, blueD.value, greenD.value);
- manager.CellColorDead = renderColorDead;
- }
- }
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