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Jun 19th, 2020
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  1. # These first 6 aren't configurable
  2. issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues"
  3. wiki: "https://wiki.intellectualsites.com/FastAsyncWorldEdit/index"
  4. date: "13 Jul 2020 04:00:00 GMT"
  5. build: "https://ci.athion.net/job/FastAsyncWorldEdit-1.15/260"
  6. commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/fcc3c34e"
  7. platform: "Bukkit"
  8. # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
  9. # To be allowed to WorldEdit in a region, users need the appropriate
  10. # fawe.<plugin> permission. See the Permissions page for supported region plugins.
  11. region-restrictions: true
  12. # FAWE will skip chunks when there's not enough memory available
  13. prevent-crashes: false
  14. # FAWE will cancel non admin edits when memory consumption exceeds this %
  15. # - Bypass with `/wea` or `//fast` or `fawe.bypass`
  16. # - Disable with 100 or -1.
  17. max-memory-percent: 95
  18.  
  19. clipboard:
  20. # Store the clipboard on disk instead of memory
  21. # - Will be slightly slower
  22. # - Uses 2 bytes per block
  23. use-disk: true
  24. # Compress the clipboard to reduce the size:
  25. # - TODO: Buffered random access with compression is not implemented on disk yet
  26. # - 0 = No compression
  27. # - 1 = Fast compression
  28. # - 2-17 = Slower compression
  29. compression-level: 1
  30. # Number of days to keep history on disk before deleting it
  31. delete-after-days: 1
  32.  
  33. lighting:
  34. # If packet sending should be delayed until relight is finished
  35. delay-packet-sending: true
  36. async: true
  37. # The relighting mode to use:
  38. # - 0 = None (Do no relighting)
  39. # - 1 = Optimal (Relight changed light sources and changed blocks)
  40. # - 2 = All (Slowly relight every blocks)
  41. mode: 1
  42. # If existing lighting should be removed before relighting
  43. remove-first: false
  44.  
  45. # Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
  46. tick-limiter:
  47. # Enable the limiter
  48. enabled: true
  49. # The interval in ticks
  50. interval: 20
  51. # Max falling blocks per interval (per chunk)
  52. falling: 64
  53. # Max physics per interval (excluding redstone)
  54. physics-ms: 10
  55. # Max item spawns per interval (per chunk)
  56. items: 256
  57. # Whether fireworks can load chunks
  58. # - Fireworks usually travel vertically so do not load any chunks
  59. # - Horizontal fireworks can be hacked in to crash a server
  60. fireworks-load-chunks: false
  61.  
  62. web:
  63. # Should download urls be shortened?
  64. # - Links are less secure as they could be brute forced
  65. shorten-urls: false
  66. # The web interface for clipboards
  67. # - All schematics are anonymous and private
  68. # - Downloads can be deleted by the user
  69. # - Supports clipboard uploads, downloads and saves
  70. url: "https://empcraft.com/fawe/"
  71.  
  72. extent:
  73. # Don't bug console when these plugins slow down WorldEdit operations
  74. # - You'll see a message in console if you need to change this option
  75. allowed-plugins:
  76. - "Prism"
  77. - "PlotSquared"
  78. # Should debug messages be sent when third party extents are used?
  79. debug: true
  80.  
  81. # Experimental options, use at your own risk
  82. # - UNSAFE = Can cause permanent damage to the server
  83. # - SAFE = Can be buggy but unlikely to cause any damage
  84. experimental:
  85. # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
  86. # - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
  87. anvil-queue-mode: false
  88. # [SAFE] Dynamically increase the number of chunks rendered
  89. # - Requires Paper
  90. # - Set your server view distance to 1 (spigot.yml, server.properties)
  91. # - Based on tps and player movement
  92. # - Note: If entities become hidden, increase the server view distance to 3
  93. dynamic-chunk-rendering: -1
  94. # Allows brushes to be persistent (default: true)
  95. persistent-brushes: true
  96. # Disable using native libraries
  97. disable-natives: false
  98. # [SAFE] Keep entities that are positioned in non-air blocks when editing an area
  99. # Might cause client-side FPS lagg in some situations
  100. keep-entities-in-blocks: false
  101. # [SAFE] Experimental freebuild region restrictions
  102. # - PERM: fawe.freebuild
  103. # - PERM: fawe.freebuild.<plugin>
  104. freebuild: false
  105. # Other experimental features
  106. other: false
  107. # Allow blocks placed by WorldEdit to tick. This could cause the big lags.
  108. # This has no effect on existing blocks one way or the other.
  109. allow-tick-placed: false
  110. # Force re-ticking of existing blocks not edited by FAWE.
  111. # This will increase time taken slightly.
  112. allow-tick-existing: true
  113.  
  114. # This relates to how FAWE places chunks
  115. queue:
  116. # This should equal the number of processors you have
  117. parallel-threads: 1
  118. progress:
  119. # Display constant titles about the progress of a user's edit
  120. # - false = disabled
  121. # - title = Display progress titles
  122. # - chat = Display progress in chat
  123. display: "false"
  124. # How often edit progress is displayed
  125. interval: 1
  126. # Delay sending progress in milliseconds (so quick edits don't spam)
  127. delay: 5000
  128. # When doing edits that effect more than this many chunks:
  129. # - FAWE will start placing before all calculations are finished
  130. # - A larger value will use slightly less CPU time
  131. # - A smaller value will reduce memory usage
  132. # - A value too small may break some operations (deform?)
  133. target-size: 64
  134. # Force FAWE to start placing chunks regardless of whether an edit is finished processing
  135. # - A larger value will use slightly less CPU time
  136. # - A smaller value will reduce memory usage
  137. # - A value too small may break some operations (deform?)
  138. max-wait-ms: 1000
  139. # Increase or decrease queue intensity (ms) [-50,50]:
  140. # 0 = balance of performance / stability
  141. # -10 = Allocate 10ms less for chunk placement
  142. # Too high can cause lag spikes (you might be okay with this)
  143. # Too low will result in slow edits
  144. extra-time-ms: 0
  145. # Loading the right amount of chunks beforehand can speed up operations
  146. # - Low values may result in FAWE waiting on requests to the main thread
  147. # - Higher values use more memory and isn't noticeably faster
  148. preload-chunks: 32
  149. # If pooling is enabled (reduces GC, higher memory usage)
  150. # - Enable to improve performance at the expense of memory
  151. pool: true
  152. # Discard edits which have been idle for a certain amount of time (ms)
  153. # - E.g. A plugin creates an EditSession but never does anything with it
  154. # - This only applies to plugins improperly using WorldEdit's legacy API
  155. discard-after-ms: 60000
  156. # When using fastmode also do not bother to fix existing ticking blocks
  157. no-tick-fastmode: true
  158.  
  159. history:
  160. # Should history be saved on disk:
  161. # - Frees up a lot of memory
  162. # - Persists restarts
  163. # - Unlimited undo
  164. # - Does not affect edit performance if `combine-stages`
  165. use-disk: true
  166. # Use a database to store disk storage summaries:
  167. # - Enables inspection and rollback
  168. # - Does not impact performance
  169. use-database: true
  170. # Record history with dispatching:
  171. # - Much faster as it avoids duplicate block checks
  172. # - Slightly worse compression since dispatch order is different
  173. combine-stages: true
  174. # Higher compression reduces the size of history at the expense of CPU
  175. # 0 = Uncompressed byte array (fastest)
  176. # 1 = 1 pass fast compressor (default)
  177. # 2 = 2 x fast
  178. # 3 = 3 x fast
  179. # 4 = 1 x medium, 1 x fast
  180. # 5 = 1 x medium, 2 x fast
  181. # 6 = 1 x medium, 3 x fast
  182. # 7 = 1 x high, 1 x medium, 1 x fast
  183. # 8 = 1 x high, 1 x medium, 2 x fast
  184. # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
  185. # NOTE: If using disk, do some compression (3+) as smaller files save faster
  186. compression-level: 3
  187. # The buffer size for compression:
  188. # - Larger = better ratio but uses more upfront memory
  189. # - Must be in the range [64, 33554432]
  190. buffer-size: 531441
  191. # The maximum time in milliseconds to wait for a chunk to load for an edit.
  192. # (50ms = 1 server tick, 0 = Fastest).
  193. # The default value of 100 should be safe for most cases.
  194. #
  195. # Actions which require loaded chunks (e.g. copy) which do not load in time
  196. # will use the last chunk as filler, which may appear as bands of duplicated blocks.
  197. # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
  198. # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
  199. #
  200. # This value is a timeout in case a chunk is never going to load (for whatever odd reason).
  201. # If the action times out, the operation continues by using the previous chunk as filler,
  202. # and displaying an error message. In this case, either copy a smaller section,
  203. # or increase chunk-wait-ms.
  204. # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
  205. chunk-wait-ms: 1000
  206. # Delete history on disk after a number of days
  207. delete-after-days: 7
  208. # Delete history in memory on logout (does not effect disk)
  209. delete-on-logout: true
  210. # If history should be enabled by default for plugins using WorldEdit:
  211. # - It is faster to have disabled
  212. # - Use of the FAWE API will not be effected
  213. enable-for-console: true
  214. # Should redo information be stored:
  215. # - History is about 20% larger
  216. # - Enables use of /redo
  217. store-redo: true
  218. # Assumes all edits are smaller than 4096x256x4096:
  219. # - Reduces history size by ~10%
  220. small-edits: false
  221.  
  222. # Paths for various directories
  223. paths:
  224. tokens: "tokens"
  225. # Put any minecraft or mod jars for FAWE to be aware of block textures
  226. textures: "textures"
  227. heightmap: "heightmap"
  228. history: "history"
  229. # Multiple servers can use the same clipboards
  230. # - Use a shared directory or NFS/Samba
  231. clipboard: "clipboard"
  232. # Each player has his or her own sub directory for schematics
  233. per-player-schematics: true
  234. commands: "commands"
  235.  
  236. # Region restriction settings
  237. region-restrictions-options:
  238. # What type of users are allowed to WorldEdit in a region
  239. # - MEMBER = Players added to a region
  240. # - OWNER = Players who own the region
  241. mode: "MEMBER"
  242.  
  243. # Enable or disable core components
  244. enabled-components:
  245. commands: true
  246. # The "default" limit group affects those without a specific limit permission.
  247. # To grant someone different limits, copy the default limits group
  248. # and give it a different name (e.g. newbie). Then give the user the limit
  249. # permission node with that limit name (e.g. fawe.limit.newbie )
  250. limits:
  251. default:
  252. # Max actions that can be run concurrently (i.e. commands)
  253. max-actions: 1
  254. # Max number of block changes (e.g. by `//set stone`).
  255. max-changes: 50000000
  256. # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
  257. max-checks: 50000000
  258. # Number of times a change can fail (e.g. if the player can't access that region)
  259. max-fails: 50000000
  260. # Allowed brush iterations (e.g. `//brush smooth`)
  261. max-iterations: 1000
  262. # Max allowed entities (e.g. cows)
  263. max-entities: 1337
  264. # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
  265. # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
  266. # NoteBlock, Sign, Skull, Structure
  267. max-blockstates: 1337
  268. # Maximum size of the player's history in Megabytes:
  269. # - History on disk or memory will be deleted
  270. max-history-mb: -1
  271. # Maximum time in milliseconds //calc can execute
  272. max-expression-ms: 50
  273. # Cinematic block placement:
  274. # - Adds a delay to block placement (nanoseconds/block)
  275. # - Having an artificial delay will use more CPU/Memory
  276. speed-reduction: 0
  277. # Place chunks instead of individual blocks:
  278. # - Disabling this will negatively impact performance
  279. # - Only disable this for compatibility or cinematic placement
  280. fast-placement: true
  281. # Should WorldEdit use inventory?
  282. # 0 = No inventory usage (creative)
  283. # 1 = Inventory for removing and placing (freebuild)
  284. # 2 = Inventory for placing (survival)
  285. inventory-mode: 0
  286. # Should large edits require confirmation (>16384 chunks)
  287. confirm-large: true
  288. # List of blocks to strip nbt from
  289. strip-nbt: []
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