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  1. NEW
  2. OLD
  3. ====================
  4.  
  5. 45 Degree Angler <> Recover from status ailments when performing a normal attack.
  6. 45 Degree Angler <> Recover your status when performing a normal attack.
  7.  
  8. 8-Bit Giant <> When HP goes below %d%, fully recover HP and become giant. (Only once)
  9. 8-Bit Giant <> Once, when HP is under %d%, fully recover HP and become giant.
  10.  
  11. Angel Conciliation <> Decrease charge rate of the enemy's Revenge Gauge.
  12. Angel Conciliation <> Revenge Gauge of enemy units fills less frequently.
  13.  
  14. Asagiri Power <> Increase stats by Undead class units on the map x %d%.
  15. Asagiri Power <> Increase stats by corpses on the map x %d%.
  16.  
  17. Assassin's Soul <> When attacking, negate evasion boosting Evility effects on target.
  18. Assassin's Soul <> Nullify evasion increasing effects from an enemy unit's Evility.
  19.  
  20. Assist <> After registering attack, subsequent registered attacks have %d% accuracy.
  21. Assist <> Register attack to give subsequent ally units %d% accuracy.
  22.  
  23. Attack Weakness <> Increase element attack damage dealt by %d% if target's resistance is negative.
  24. Attack Weakness <> Increase damage dealt by %d% when exploiting target's negative element.
  25.  
  26. Balanced Dieter <> All element and weapon resistances will be %d.
  27. Balanced Dieter <> All element and weapon resistances will be 0.
  28.  
  29. Battle of Wits <> Defensive stats become RES.
  30. Battle of Wits <> Physical defense is based on RES.
  31.  
  32. Beetle Size <> Evade attacks at the rate of %d%, but will take %d times the damage.
  33. Beetle Size <> Evade attacks at the rate of %d%, but damage taken will be multiplied by %d.
  34.  
  35. Benefits of Gaea <> Increase damage dealt by %d% when attacking from higher elevation than the target.
  36. Benefits of Gaea <> Increase damage dealt when attacking from higher elevation by %d%.
  37.  
  38. Blower <> Changes attack's element to Wind.
  39. Blower <> Adds the Wind element to an attack.
  40.  
  41. Body Replacement <> When taking damage, make an ally unit take the damage. (Max: %d times a turn)
  42. Body Replacement <> When taking damage, make an ally unit take the damage up to %d times.
  43.  
  44. Bomb Trainer <> Increase explosive damage of thrown barrels by the barrel's HP.
  45. Bomb Trainer <> Increase explosive damage of thrown barrels by half of the barrel's HP.
  46.  
  47. Bonds of Love <> When Rozalin is within %d panels, increase ATK by %d%.
  48. Bonds of Love <> Increase ATK by %d% when Rozalin is within %d panels.
  49.  
  50. Bones Out <> Decrease DEF of target unit by %d% after your attack. (Lasts 3 turns)
  51. Bones Out <> Decrease DEF of target unit by %d% when attacking. (Lasts 3 turns)
  52.  
  53. Braggart <> Increase ATK by %d%, except during battle, Chara World, and research expeditions.
  54. Braggart <> Increase ATK by %d% during battle, Chara World, and research expeditions.
  55.  
  56. Bundle Attack <> Increase damage dealt by panels devoid of units in the attack range x %d%.
  57. Bundle Attack <> Increase damage dealt by empty panels in the attack range x %d%.
  58.  
  59. Bunny Ear Radar <> Evade attacks from side or back at the rate of %d%.
  60. Bunny Ear Radar <> Evade attacks from any direction at the rate of %d%.
  61.  
  62. Burner <> Changes attack's element to Fire.
  63. Burner <> Adds the Fire element to an attack.
  64.  
  65. Calm Response <> As long as unit doesn't move, chance to evade becomes %d%.
  66. Calm Response <> As long as unit doesn't move, evasion becomes %d%.
  67.  
  68. Caregiver <> Reduce damage taken from magic attacks by %d%.
  69. Caregiver <> Reduce damage from magic attacks by %d%.
  70.  
  71. Cat Burglar <> When defeating an enemy, you have a %d% chance to steal from them.
  72. Cat Burglar <> %d% chance to steal from defeated enemy.
  73.  
  74. Charm Pheromones <> May charm adjacent male enemy units at end of turn.
  75. Charm Pheromones <> Charm adjacent male enemy units at end of turn.
  76.  
  77. Combat High <> Increase ATK by units defeated by yourself and allies x %d%.
  78. Combat High <> Increase ATK by units defeated by allies x %d%.
  79.  
  80. Concentration <> Increase damage of magic attacks by %d% when there is only one target.
  81. Concentration <> Increase damage of single target magic attacks by %d%.
  82.  
  83. Convert Force <> All element resistances become -%d%, but increase stats by %d%.
  84. Convert Force <> Decrease all element resistances by %d%, but increase stats by %d%.
  85.  
  86. Damage Reward <> Gain HL equal to %d% of damage dealt.
  87. Damage Reward <> %d% of the damage taken will be deducted from your HL instead.
  88.  
  89. Death Companion <> Defeat the unit that defeated this unit.
  90. Death Companion <> Defeat the units that defeated this unit.
  91.  
  92. Double Attack <> Increase damage dealt by %d% when attacking the same unit as your last attack.
  93. Double Attack <> Increase damage dealt by %d% when attacking the same unit as the previous turn.
  94.  
  95. Dream Invitation <> Increase chance male units defeated by you will surrender.
  96. Dream Invitation <> Increase chance adjacent male units will surrender.
  97.  
  98. Duelist <> If the target is the only unit in its Squad, increase damage dealt by %d%.
  99. Duelist <> Increase damage dealt by %d% when attacking if target's class is unique on map.
  100.  
  101. Dullness Dance <> Decrease movement of enemy units on the map by %d. (Doesn't stack)
  102. Dullness Dance <> Decrease movement of enemy units on the map by %d%. (Doesn't stack)
  103.  
  104. E Shield <> Enemy units will take damage for you %d times if they are within %d panels.
  105. E Shield <> Once per stage, make enemy unit within %d panels take damage for you up to %d times.
  106.  
  107. Efficient Work <> Once per turn, you can use an item as a free action.
  108. Efficient Work <> Once per turn, you can use an item after completing your actions.
  109.  
  110. Element Charge <> Increase damage of elemental attacks by uses of that element on the map x %d%.
  111. Element Charge <> Increase damage of elemental attacks by uses of element attacks on the map x %d%.
  112.  
  113. Elemental Force <> When performing an elemental attack, increase ATK by elemental resistance.
  114. Elemental Force <> Reflect element value onto elemental attacks.
  115.  
  116. Emergency Evasion <> When HP is under %d%, your chance to evade becomes %d%.
  117. Emergency Evasion <> When HP is under %d%, evasion rate becomes %d%.
  118.  
  119. Expand <> Increase magic area by %d.
  120. Expand <> Increase magic range by %d.
  121.  
  122. Explosive Body <> Explode when thrown, dealing damage to an area of %d equal to %d% of Max HP.
  123. Explosive Body <> Explode when thrown, dealing damage to a range of %d equal to %d% of Max HP.
  124.  
  125. Explosive Skit <> The first unit you throw per stage explodes. (Except boss and deathblow immunity)
  126. Explosive Skit <> Once, units thrown will explode. (Nullified by boss and deathblow immunity)
  127.  
  128. Final Blow <> After attacking, if target unit's HP is under %d%, attack again.
  129. Final Blow <> When attacking, if target unit's HP is under %d%, attack again.
  130.  
  131. First Impression <> Nullify the very first damage taken on a stage.
  132. First Impression <> At the beginning of the stage, nullify damage from the very first attack.
  133.  
  134. Flame Haze <> When an attack targets %d units or more, your chance to evade attacks becomes %d%.
  135. Flame Haze <> When an attack targets over %d units, evasion rate becomes %d%.
  136.  
  137. Flat Chest Evasion <> If unit with this Evility has a flat chest, increase evasion by %d%.
  138. Anti-Flat Chest <> Increase evasion by %d% if unit has a flat chest.
  139.  
  140. Flying Bullets <> Attack range with guns is not limited to straight lines.
  141. Flying Bullets <> Attack range is limitless when gun is equipped.
  142.  
  143. Freezer <> Changes attack's element to Water.
  144. Freezer <> Adds the Water element to an attack.
  145.  
  146. Gambler <> Increase critical damage by %d%, but criticals have a %d% to deal 0 damage.
  147. Gambler <> Increase damage dealt by criticals by %d%, but %d% critical will deal 0 damage.
  148.  
  149. Gaze of Supremacy <> When enemy's HP is under %d%, reduce damage taken from enemy by %d%.
  150. Gaze of Supremacy <> When HP is under %d%, reduce damage taken by %d%.
  151.  
  152. Geologist <> When researching Netherworlds, you'll find new Netherworlds easier.
  153. Geologist <> When researching Netherworlds, you'll find new Netherworlds easily.
  154.  
  155. Greedy Disposition <> Increase stats by digits of money owned x %d%.
  156. Greedy Disposition <> Increase stats by money owned x %d%.
  157.  
  158. Growth Spurter <> For the first %d minutes of your play session, increase EXP gained by %d%.
  159. Growth Spurter <> After 30 minutes, increase EXP gained by %d%.
  160.  
  161. Guardian Angel <> Increase DEF of adjacent ally unit in front by %d%.
  162. Guardian Angel <> Increase DEF of ally unit in front by %d%.
  163.  
  164. Handicap <> When attacking lower level enemy units, their remaining HP becomes %d.
  165. Handicap <> When attacking lower level enemy units, remaining HP becomes %d.
  166.  
  167. Hasty Rush <> Perform an extra attack after your very first attack of a stage.
  168. Hasty Rush <> At the beginning of the stage, after the very first attack, unit can attack again.
  169.  
  170. Hello Throw <> Increase stats by distance of last throw this turn x %d%. (Receive counts)
  171. Hello Throw <> Increase stats by distance thrown this turn x %d%. (Receive counts)
  172.  
  173. Hit and Away <> When defeating a unit after moving, you can move once again.
  174. Hit and Away <> When defeating an unit after moving, you can move once again.
  175.  
  176. Hold the Line <> When defending, enemy units cannot enter the %d panels to the side of this unit.
  177. Hold the Line <> When defending, enemy units cannot enter within %d panels of this unit.
  178.  
  179. Hungry Spirit <> Increase Mana and EXP earned by ally units on the map by %d%.
  180. Hungry Spirit <> Increase Mana and EXP earned by ally units by %d%.
  181.  
  182. Immovable Fist <> If unit hasn't moved since before the previous turn, increase damage dealt by %d%.
  183. Immovable Fist <> If unit doesn't move, increase damage dealt by %d% on next turn.
  184.  
  185. Imperial Wrath <> When critically hit by an enemy, increase next attack's damage dealt by %d%.
  186. Imperial Wrath <> When attacked with a critical, increase next attack's damage dealt by %d%.
  187.  
  188. Incubator <> Defeating an enemy increases the chance of Mr. Egg appearing by %d%.
  189. Incubator <> Increase chance Mr. Egg appears when defeating an enemy by %d%.
  190.  
  191. Insect Lover <> Increase stats by Fairy and Mothman units on the map x %d%.
  192. Insect Lover <> Increase stats by Fairy units on the map x %d%.
  193.  
  194. Kamikaze <> Increase critical damage dealt by %d% if target unit's SPD is lower than yours.
  195. Kamikaze <> Increase critical damage dealt by %d% if target unit's SPD is higher than yours.
  196.  
  197. Licensed Caregiver <> When using a healing item, the area of its effect will be expanded.
  198. Licensed Caregiver <> When using a healing item, the range of its effect will be expanded.
  199.  
  200. Live Experiment <> Increase damage dealt by allies by %d% and to enemies by %d%. (Within 3 panels)
  201. Live Experiment <> Increase damage dealt by allies within 3 panels by %d% and enemies by %d%.
  202.  
  203. Magic Collection <> When defeating an enemy unit with a skill, Recover %d% of skill's SP cost.
  204. Magic Collection <> Recover %d% of Max SP when defeating an enemy unit with a skill.
  205.  
  206. Magic Lobber <> Increase magic range by %d, and decrease magic damage by %d%.
  207. Magic Lobber <> Increase magic range by 9 and decrease magic damage by %d%.
  208.  
  209. Mana Blade <> When attacking normally, increase ATK by %d% of INT when sword is equipped.
  210. Mana Blade <> When attacking normally, increase INT by %d% when sword is equipped.
  211.  
  212. Mana Burner <> Increase ATK by %d%, but spends Mana equal to %d% of of damage dealt.
  213. Mana Burner <> Increase ATK by %d%, but use %d% of Mana every time damage is taken.
  214.  
  215. Mana Climber <> For the first %d minutes of your play session, increase Mana gained by %d%.
  216. Mana Climber <> After 30 minutes, increase Mana gained by %d%.
  217.  
  218. Mana Robber <> Increase Mana earned by %d% when defeating enemies.
  219. Mana Robber <> Increase Mana earned by %d% with a normal attack.
  220.  
  221. Mana Scarcity <> Changes Mana earned to %d%, but increase ATK by %d%.
  222. Mana Scarcity <> Earn %d% of Mana, but Increase ATK by %d%.
  223.  
  224. Marking <> After registering attack, increase ATK of subsequent attacks by %d%.
  225. Marking <> Register attack to increase accuracy of subsequent ally units by %d%.
  226.  
  227. Mass Blaster <> Increase damage dealt by number of targets of the attack x %d%.
  228. Mass Blaster <> Increase damage dealt by targets of the attack x %d%.
  229.  
  230. Mastered Fist <> Increase all weapon aptitudes by %d% when fist is equipped.
  231. Mastered Fist <> Increase all weapon resistances by %d% when fist is equipped.
  232.  
  233. Metal Barrier <> Nullify damage dealt to this unit that is less than its Max HP.
  234. Metal Barrier <> Nullify damage dealt that is less than unit's Max HP.
  235.  
  236. Mind's Eye <> Nullify attack adjustments when attacked from the side or behind.
  237. Mind's Eye <> Nullify any attack revisions when attacked from the side or behind.
  238.  
  239. Mirage <> Increase chance to evade attacks by %d% when attacked from an adjacent panel.
  240. Mirage <> Increase evasion rate by %d% when attacked from an adjacent panel.
  241.  
  242. Mogul <> Increase amount of Bonus Gauge gain by %d%.
  243. Mogul <> Increase Bonus Gauge rate by %d%.
  244.  
  245. Money Is Power <> Increase damage dealt by %d%, but attacking costs damage dealt x %d HL.
  246. Money Is Power <> Increase damage dealt by %d%, but attacking costs damage dealt times %d HL.
  247.  
  248. Never Give Up <> During a team attack, will perform another attack. (Up to %d times)
  249. Never Give Up <> During a Combo, will perform another attack. (Up to %d times)
  250.  
  251. No.1 Man <> Increase stats by %d% of adjacent ally units' base stats.
  252. No.1 Man <> Increase stats by %d% of adjacent ally units' stats.
  253.  
  254. Obvious Tendency <> Increase stats by female units on the map x %d%.
  255. Obvious Tendency <> Increase stats of female ally units on the map by %d%.
  256.  
  257. Overconcentrate <> Magic range becomes 1, but increase magic attack power by %d%.
  258. Overconcentrate <> Magic range becomes 1, but increase INT by %d%.
  259.  
  260. Overflowing Magic <> When remaining SP is %d% or more, increase damage dealt from skills by %d%.
  261. Overflowing Magic <> When remaining SP is %d% or less, increase damage dealt from skills by %d%.
  262.  
  263. Overlord's Dignity <> Increase stats by %d% every time an enemy unit is defeated.
  264. Overlord's Dignity <> Increase stats by %d% per unit defeated.
  265.  
  266. Pierce <> When attacking normally, damage will not be reduced when damaging multiple units.
  267. Pierce <> When attacking normally, damage dealt can't be dispersed to multiple enemy units.
  268.  
  269. Piercing Shot <> When attacking, deal damage to enemy units between self and target.
  270. Piercing Shot <> When attacking, deal damage to units between self and target.
  271.  
  272. Predation <> When attacking, recover HP by %d% of damage dealt.
  273. Predation <> When dealing damage with attacks, recover %d% HP.
  274.  
  275. Protection Break <> Element attacks lower target's elemental resistance by %d%. (Lasts 3 turns)
  276. Protection Break <> Element attacks weaken target's element attacks by %d%. (Lasts 3 turns)
  277.  
  278. Recycle Spirit <> If this unit dies from exploding, the number of dispatched units doesn't decrease.
  279. Recycle Spirit <> If this unit dies from exploding, the number of dispatched units recovers.
  280.  
  281. Reliable Ally <> Increase ATK of combo skills by %d%.
  282. Reliable Ally <> Increase ATK during combos by %d%.
  283.  
  284. Reverse Harem <> Increase stats by male ally units on the map x %d% if only female ally on map.
  285. Reverse Harem <> Increase stats by male ally units on the map x %d%.
  286.  
  287. Sand Thrower <> Reduces target's HIT by %d% after a normal attack. (Lasts 3 turns)
  288. Sand Thrower <> Reduces target's HIT by %d% with a normal attack. (Lasts 3 turns)
  289.  
  290. Sardine Supremacy <> When using a sardine, recover %d% HP & SP and increase ATK by %d% for 3 turns.
  291. Sardine Supremacy <> Using sardines, recover %d% HP & SP and increase ATK by %d%. (Lasts 3 turns)
  292.  
  293. Secret Spice Chef <> Randomly increase one stat by %d% after an attack. (Lasts 3 turns)
  294. Secret Spice Chef <> Randomly increase one stat by %d% when attacking. (Lasts 3 turns)
  295.  
  296. Sibling Love <> Increase stats of Laharl and Sicily by %d% when they're on the map.
  297. Sibling Love <> Increase stats of Laharl and Sicily by %d% when they're both on the map.
  298.  
  299. Slide Tackler <> After attacking, decrease target's movement by %d. (Lasts 3 turns)
  300. Slide Tackler <> After attacking, decrease target's mobility by %d. (Lasts 3 turns)
  301.  
  302. Spear Fisherman <> When attacking, recover %d% of HP.
  303. Spear Fisherman <> Recover %d% of HP when performing a normal attack.
  304.  
  305. Spreading Miasma <> Enemy units on map have a %d% higher chance of getting ailments and stat drops.
  306. Spreading Miasma <> Increase chance to inflict ailments & stat drops to enemy units on the map by %d%.
  307.  
  308. Standing Suplex <> When lifting, decrease damage taken by %d%.
  309. Standing Suplex <> When lifting an enemy, decrease damage taken by %d%.
  310.  
  311. Status Guard <> Stats will not decrease lower than %d%.
  312. Status Guard <> Stats will not decrease by more than %d%.
  313.  
  314. T Interrogator <> When leader of the Interrogation Squad, increase the effect of Extract.
  315. T Interrogator <> When leader of the Interrogation Squad, increase the effect of extort.
  316.  
  317. Tactician <> Adjacent ally unit's accuracy becomes %d% and get a %d% chance to evade damage.
  318. Tactician <> Adjacent ally unit's accuracy becomes %d% and evasion becomes %d%.
  319.  
  320. Turbo Boost <> If you don't move, multiply movement by %d for the next turn.
  321. Turbo Boost <> Multiply movement by %d for the next turn.
  322.  
  323. Tyrant Revelio <> Performing an action will not cause this unit to end its action.
  324. Tyrant Revelio <> Unit will not be immovable after making a move.
  325.  
  326. Ultimate Bundle <> Increase damage dealt by panels devoid of units in the attack range x %d%.
  327. Ultimate Bundle <> Increase damage dealt by empty panels in the attack range x %d%.
  328.  
  329. Ultimate Force <> Automatically attack any unit as it comes out of the Base Panel.
  330. Ultimate Force <> Automatically attack enemy as it comes out of the Base Panel.
  331.  
  332. Underdog Bravery <> Increase damage dealt to equal or higher level enemy units by %d%.
  333. Underdog Bravery <> Increase damage dealt to higher level enemy units by %d%.
  334.  
  335. Veteran Support <> Once per turn, you can do a full action one more time after using support magic.
  336. Veteran Support <> Once per turn, you can move one more time after using support magic.
  337.  
  338. Watermelon Smasher <> When attacking, increase damage dealt by %d%, but decrease accuracy by %d%.
  339. Watermelon Smasher <> Increase damage dealt by %d%, but decrease accuracy by %d% when attacking.
  340.  
  341. Watersport Athlete <> Increase water element damage by %d%.
  342. Watersport Athlete <> Increase water element damage by %d% when attacking.
  343.  
  344. Wild Cry <> Increase stats by number of adjacent enemy units x %d%.
  345. Wild Cry <> Increase stats by adjacent enemy unit x %d%.
  346.  
  347. Wuss <> Decrease physical attack damage taken by %d%.
  348. Wuss <> Decrease physical attack damage by %d%.
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