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- 45 Degree Angler <> Recover from status ailments when performing a normal attack.
- 45 Degree Angler <> Recover your status when performing a normal attack.
- 8-Bit Giant <> When HP goes below %d%, fully recover HP and become giant. (Only once)
- 8-Bit Giant <> Once, when HP is under %d%, fully recover HP and become giant.
- Angel Conciliation <> Decrease charge rate of the enemy's Revenge Gauge.
- Angel Conciliation <> Revenge Gauge of enemy units fills less frequently.
- Asagiri Power <> Increase stats by Undead class units on the map x %d%.
- Asagiri Power <> Increase stats by corpses on the map x %d%.
- Assassin's Soul <> When attacking, negate evasion boosting Evility effects on target.
- Assassin's Soul <> Nullify evasion increasing effects from an enemy unit's Evility.
- Assist <> After registering attack, subsequent registered attacks have %d% accuracy.
- Assist <> Register attack to give subsequent ally units %d% accuracy.
- Attack Weakness <> Increase element attack damage dealt by %d% if target's resistance is negative.
- Attack Weakness <> Increase damage dealt by %d% when exploiting target's negative element.
- Balanced Dieter <> All element and weapon resistances will be %d.
- Balanced Dieter <> All element and weapon resistances will be 0.
- Battle of Wits <> Defensive stats become RES.
- Battle of Wits <> Physical defense is based on RES.
- Beetle Size <> Evade attacks at the rate of %d%, but will take %d times the damage.
- Beetle Size <> Evade attacks at the rate of %d%, but damage taken will be multiplied by %d.
- Benefits of Gaea <> Increase damage dealt by %d% when attacking from higher elevation than the target.
- Benefits of Gaea <> Increase damage dealt when attacking from higher elevation by %d%.
- Blower <> Changes attack's element to Wind.
- Blower <> Adds the Wind element to an attack.
- Body Replacement <> When taking damage, make an ally unit take the damage. (Max: %d times a turn)
- Body Replacement <> When taking damage, make an ally unit take the damage up to %d times.
- Bomb Trainer <> Increase explosive damage of thrown barrels by the barrel's HP.
- Bomb Trainer <> Increase explosive damage of thrown barrels by half of the barrel's HP.
- Bonds of Love <> When Rozalin is within %d panels, increase ATK by %d%.
- Bonds of Love <> Increase ATK by %d% when Rozalin is within %d panels.
- Bones Out <> Decrease DEF of target unit by %d% after your attack. (Lasts 3 turns)
- Bones Out <> Decrease DEF of target unit by %d% when attacking. (Lasts 3 turns)
- Braggart <> Increase ATK by %d%, except during battle, Chara World, and research expeditions.
- Braggart <> Increase ATK by %d% during battle, Chara World, and research expeditions.
- Bundle Attack <> Increase damage dealt by panels devoid of units in the attack range x %d%.
- Bundle Attack <> Increase damage dealt by empty panels in the attack range x %d%.
- Bunny Ear Radar <> Evade attacks from side or back at the rate of %d%.
- Bunny Ear Radar <> Evade attacks from any direction at the rate of %d%.
- Burner <> Changes attack's element to Fire.
- Burner <> Adds the Fire element to an attack.
- Calm Response <> As long as unit doesn't move, chance to evade becomes %d%.
- Calm Response <> As long as unit doesn't move, evasion becomes %d%.
- Caregiver <> Reduce damage taken from magic attacks by %d%.
- Caregiver <> Reduce damage from magic attacks by %d%.
- Cat Burglar <> When defeating an enemy, you have a %d% chance to steal from them.
- Cat Burglar <> %d% chance to steal from defeated enemy.
- Charm Pheromones <> May charm adjacent male enemy units at end of turn.
- Charm Pheromones <> Charm adjacent male enemy units at end of turn.
- Combat High <> Increase ATK by units defeated by yourself and allies x %d%.
- Combat High <> Increase ATK by units defeated by allies x %d%.
- Concentration <> Increase damage of magic attacks by %d% when there is only one target.
- Concentration <> Increase damage of single target magic attacks by %d%.
- Convert Force <> All element resistances become -%d%, but increase stats by %d%.
- Convert Force <> Decrease all element resistances by %d%, but increase stats by %d%.
- Damage Reward <> Gain HL equal to %d% of damage dealt.
- Damage Reward <> %d% of the damage taken will be deducted from your HL instead.
- Death Companion <> Defeat the unit that defeated this unit.
- Death Companion <> Defeat the units that defeated this unit.
- Double Attack <> Increase damage dealt by %d% when attacking the same unit as your last attack.
- Double Attack <> Increase damage dealt by %d% when attacking the same unit as the previous turn.
- Dream Invitation <> Increase chance male units defeated by you will surrender.
- Dream Invitation <> Increase chance adjacent male units will surrender.
- Duelist <> If the target is the only unit in its Squad, increase damage dealt by %d%.
- Duelist <> Increase damage dealt by %d% when attacking if target's class is unique on map.
- Dullness Dance <> Decrease movement of enemy units on the map by %d. (Doesn't stack)
- Dullness Dance <> Decrease movement of enemy units on the map by %d%. (Doesn't stack)
- E Shield <> Enemy units will take damage for you %d times if they are within %d panels.
- E Shield <> Once per stage, make enemy unit within %d panels take damage for you up to %d times.
- Efficient Work <> Once per turn, you can use an item as a free action.
- Efficient Work <> Once per turn, you can use an item after completing your actions.
- Element Charge <> Increase damage of elemental attacks by uses of that element on the map x %d%.
- Element Charge <> Increase damage of elemental attacks by uses of element attacks on the map x %d%.
- Elemental Force <> When performing an elemental attack, increase ATK by elemental resistance.
- Elemental Force <> Reflect element value onto elemental attacks.
- Emergency Evasion <> When HP is under %d%, your chance to evade becomes %d%.
- Emergency Evasion <> When HP is under %d%, evasion rate becomes %d%.
- Expand <> Increase magic area by %d.
- Expand <> Increase magic range by %d.
- Explosive Body <> Explode when thrown, dealing damage to an area of %d equal to %d% of Max HP.
- Explosive Body <> Explode when thrown, dealing damage to a range of %d equal to %d% of Max HP.
- Explosive Skit <> The first unit you throw per stage explodes. (Except boss and deathblow immunity)
- Explosive Skit <> Once, units thrown will explode. (Nullified by boss and deathblow immunity)
- Final Blow <> After attacking, if target unit's HP is under %d%, attack again.
- Final Blow <> When attacking, if target unit's HP is under %d%, attack again.
- First Impression <> Nullify the very first damage taken on a stage.
- First Impression <> At the beginning of the stage, nullify damage from the very first attack.
- Flame Haze <> When an attack targets %d units or more, your chance to evade attacks becomes %d%.
- Flame Haze <> When an attack targets over %d units, evasion rate becomes %d%.
- Flat Chest Evasion <> If unit with this Evility has a flat chest, increase evasion by %d%.
- Anti-Flat Chest <> Increase evasion by %d% if unit has a flat chest.
- Flying Bullets <> Attack range with guns is not limited to straight lines.
- Flying Bullets <> Attack range is limitless when gun is equipped.
- Freezer <> Changes attack's element to Water.
- Freezer <> Adds the Water element to an attack.
- Gambler <> Increase critical damage by %d%, but criticals have a %d% to deal 0 damage.
- Gambler <> Increase damage dealt by criticals by %d%, but %d% critical will deal 0 damage.
- Gaze of Supremacy <> When enemy's HP is under %d%, reduce damage taken from enemy by %d%.
- Gaze of Supremacy <> When HP is under %d%, reduce damage taken by %d%.
- Geologist <> When researching Netherworlds, you'll find new Netherworlds easier.
- Geologist <> When researching Netherworlds, you'll find new Netherworlds easily.
- Greedy Disposition <> Increase stats by digits of money owned x %d%.
- Greedy Disposition <> Increase stats by money owned x %d%.
- Growth Spurter <> For the first %d minutes of your play session, increase EXP gained by %d%.
- Growth Spurter <> After 30 minutes, increase EXP gained by %d%.
- Guardian Angel <> Increase DEF of adjacent ally unit in front by %d%.
- Guardian Angel <> Increase DEF of ally unit in front by %d%.
- Handicap <> When attacking lower level enemy units, their remaining HP becomes %d.
- Handicap <> When attacking lower level enemy units, remaining HP becomes %d.
- Hasty Rush <> Perform an extra attack after your very first attack of a stage.
- Hasty Rush <> At the beginning of the stage, after the very first attack, unit can attack again.
- Hello Throw <> Increase stats by distance of last throw this turn x %d%. (Receive counts)
- Hello Throw <> Increase stats by distance thrown this turn x %d%. (Receive counts)
- Hit and Away <> When defeating a unit after moving, you can move once again.
- Hit and Away <> When defeating an unit after moving, you can move once again.
- Hold the Line <> When defending, enemy units cannot enter the %d panels to the side of this unit.
- Hold the Line <> When defending, enemy units cannot enter within %d panels of this unit.
- Hungry Spirit <> Increase Mana and EXP earned by ally units on the map by %d%.
- Hungry Spirit <> Increase Mana and EXP earned by ally units by %d%.
- Immovable Fist <> If unit hasn't moved since before the previous turn, increase damage dealt by %d%.
- Immovable Fist <> If unit doesn't move, increase damage dealt by %d% on next turn.
- Imperial Wrath <> When critically hit by an enemy, increase next attack's damage dealt by %d%.
- Imperial Wrath <> When attacked with a critical, increase next attack's damage dealt by %d%.
- Incubator <> Defeating an enemy increases the chance of Mr. Egg appearing by %d%.
- Incubator <> Increase chance Mr. Egg appears when defeating an enemy by %d%.
- Insect Lover <> Increase stats by Fairy and Mothman units on the map x %d%.
- Insect Lover <> Increase stats by Fairy units on the map x %d%.
- Kamikaze <> Increase critical damage dealt by %d% if target unit's SPD is lower than yours.
- Kamikaze <> Increase critical damage dealt by %d% if target unit's SPD is higher than yours.
- Licensed Caregiver <> When using a healing item, the area of its effect will be expanded.
- Licensed Caregiver <> When using a healing item, the range of its effect will be expanded.
- Live Experiment <> Increase damage dealt by allies by %d% and to enemies by %d%. (Within 3 panels)
- Live Experiment <> Increase damage dealt by allies within 3 panels by %d% and enemies by %d%.
- Magic Collection <> When defeating an enemy unit with a skill, Recover %d% of skill's SP cost.
- Magic Collection <> Recover %d% of Max SP when defeating an enemy unit with a skill.
- Magic Lobber <> Increase magic range by %d, and decrease magic damage by %d%.
- Magic Lobber <> Increase magic range by 9 and decrease magic damage by %d%.
- Mana Blade <> When attacking normally, increase ATK by %d% of INT when sword is equipped.
- Mana Blade <> When attacking normally, increase INT by %d% when sword is equipped.
- Mana Burner <> Increase ATK by %d%, but spends Mana equal to %d% of of damage dealt.
- Mana Burner <> Increase ATK by %d%, but use %d% of Mana every time damage is taken.
- Mana Climber <> For the first %d minutes of your play session, increase Mana gained by %d%.
- Mana Climber <> After 30 minutes, increase Mana gained by %d%.
- Mana Robber <> Increase Mana earned by %d% when defeating enemies.
- Mana Robber <> Increase Mana earned by %d% with a normal attack.
- Mana Scarcity <> Changes Mana earned to %d%, but increase ATK by %d%.
- Mana Scarcity <> Earn %d% of Mana, but Increase ATK by %d%.
- Marking <> After registering attack, increase ATK of subsequent attacks by %d%.
- Marking <> Register attack to increase accuracy of subsequent ally units by %d%.
- Mass Blaster <> Increase damage dealt by number of targets of the attack x %d%.
- Mass Blaster <> Increase damage dealt by targets of the attack x %d%.
- Mastered Fist <> Increase all weapon aptitudes by %d% when fist is equipped.
- Mastered Fist <> Increase all weapon resistances by %d% when fist is equipped.
- Metal Barrier <> Nullify damage dealt to this unit that is less than its Max HP.
- Metal Barrier <> Nullify damage dealt that is less than unit's Max HP.
- Mind's Eye <> Nullify attack adjustments when attacked from the side or behind.
- Mind's Eye <> Nullify any attack revisions when attacked from the side or behind.
- Mirage <> Increase chance to evade attacks by %d% when attacked from an adjacent panel.
- Mirage <> Increase evasion rate by %d% when attacked from an adjacent panel.
- Mogul <> Increase amount of Bonus Gauge gain by %d%.
- Mogul <> Increase Bonus Gauge rate by %d%.
- Money Is Power <> Increase damage dealt by %d%, but attacking costs damage dealt x %d HL.
- Money Is Power <> Increase damage dealt by %d%, but attacking costs damage dealt times %d HL.
- Never Give Up <> During a team attack, will perform another attack. (Up to %d times)
- Never Give Up <> During a Combo, will perform another attack. (Up to %d times)
- No.1 Man <> Increase stats by %d% of adjacent ally units' base stats.
- No.1 Man <> Increase stats by %d% of adjacent ally units' stats.
- Obvious Tendency <> Increase stats by female units on the map x %d%.
- Obvious Tendency <> Increase stats of female ally units on the map by %d%.
- Overconcentrate <> Magic range becomes 1, but increase magic attack power by %d%.
- Overconcentrate <> Magic range becomes 1, but increase INT by %d%.
- Overflowing Magic <> When remaining SP is %d% or more, increase damage dealt from skills by %d%.
- Overflowing Magic <> When remaining SP is %d% or less, increase damage dealt from skills by %d%.
- Overlord's Dignity <> Increase stats by %d% every time an enemy unit is defeated.
- Overlord's Dignity <> Increase stats by %d% per unit defeated.
- Pierce <> When attacking normally, damage will not be reduced when damaging multiple units.
- Pierce <> When attacking normally, damage dealt can't be dispersed to multiple enemy units.
- Piercing Shot <> When attacking, deal damage to enemy units between self and target.
- Piercing Shot <> When attacking, deal damage to units between self and target.
- Predation <> When attacking, recover HP by %d% of damage dealt.
- Predation <> When dealing damage with attacks, recover %d% HP.
- Protection Break <> Element attacks lower target's elemental resistance by %d%. (Lasts 3 turns)
- Protection Break <> Element attacks weaken target's element attacks by %d%. (Lasts 3 turns)
- Recycle Spirit <> If this unit dies from exploding, the number of dispatched units doesn't decrease.
- Recycle Spirit <> If this unit dies from exploding, the number of dispatched units recovers.
- Reliable Ally <> Increase ATK of combo skills by %d%.
- Reliable Ally <> Increase ATK during combos by %d%.
- Reverse Harem <> Increase stats by male ally units on the map x %d% if only female ally on map.
- Reverse Harem <> Increase stats by male ally units on the map x %d%.
- Sand Thrower <> Reduces target's HIT by %d% after a normal attack. (Lasts 3 turns)
- Sand Thrower <> Reduces target's HIT by %d% with a normal attack. (Lasts 3 turns)
- Sardine Supremacy <> When using a sardine, recover %d% HP & SP and increase ATK by %d% for 3 turns.
- Sardine Supremacy <> Using sardines, recover %d% HP & SP and increase ATK by %d%. (Lasts 3 turns)
- Secret Spice Chef <> Randomly increase one stat by %d% after an attack. (Lasts 3 turns)
- Secret Spice Chef <> Randomly increase one stat by %d% when attacking. (Lasts 3 turns)
- Sibling Love <> Increase stats of Laharl and Sicily by %d% when they're on the map.
- Sibling Love <> Increase stats of Laharl and Sicily by %d% when they're both on the map.
- Slide Tackler <> After attacking, decrease target's movement by %d. (Lasts 3 turns)
- Slide Tackler <> After attacking, decrease target's mobility by %d. (Lasts 3 turns)
- Spear Fisherman <> When attacking, recover %d% of HP.
- Spear Fisherman <> Recover %d% of HP when performing a normal attack.
- Spreading Miasma <> Enemy units on map have a %d% higher chance of getting ailments and stat drops.
- Spreading Miasma <> Increase chance to inflict ailments & stat drops to enemy units on the map by %d%.
- Standing Suplex <> When lifting, decrease damage taken by %d%.
- Standing Suplex <> When lifting an enemy, decrease damage taken by %d%.
- Status Guard <> Stats will not decrease lower than %d%.
- Status Guard <> Stats will not decrease by more than %d%.
- T Interrogator <> When leader of the Interrogation Squad, increase the effect of Extract.
- T Interrogator <> When leader of the Interrogation Squad, increase the effect of extort.
- Tactician <> Adjacent ally unit's accuracy becomes %d% and get a %d% chance to evade damage.
- Tactician <> Adjacent ally unit's accuracy becomes %d% and evasion becomes %d%.
- Turbo Boost <> If you don't move, multiply movement by %d for the next turn.
- Turbo Boost <> Multiply movement by %d for the next turn.
- Tyrant Revelio <> Performing an action will not cause this unit to end its action.
- Tyrant Revelio <> Unit will not be immovable after making a move.
- Ultimate Bundle <> Increase damage dealt by panels devoid of units in the attack range x %d%.
- Ultimate Bundle <> Increase damage dealt by empty panels in the attack range x %d%.
- Ultimate Force <> Automatically attack any unit as it comes out of the Base Panel.
- Ultimate Force <> Automatically attack enemy as it comes out of the Base Panel.
- Underdog Bravery <> Increase damage dealt to equal or higher level enemy units by %d%.
- Underdog Bravery <> Increase damage dealt to higher level enemy units by %d%.
- Veteran Support <> Once per turn, you can do a full action one more time after using support magic.
- Veteran Support <> Once per turn, you can move one more time after using support magic.
- Watermelon Smasher <> When attacking, increase damage dealt by %d%, but decrease accuracy by %d%.
- Watermelon Smasher <> Increase damage dealt by %d%, but decrease accuracy by %d% when attacking.
- Watersport Athlete <> Increase water element damage by %d%.
- Watersport Athlete <> Increase water element damage by %d% when attacking.
- Wild Cry <> Increase stats by number of adjacent enemy units x %d%.
- Wild Cry <> Increase stats by adjacent enemy unit x %d%.
- Wuss <> Decrease physical attack damage taken by %d%.
- Wuss <> Decrease physical attack damage by %d%.
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