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Custom Element Guide by Green Dragon

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  1. ★ 《Custom Element Guide》 (1d9 + 9) (9) [-9,9] 99.9s
  2. It was written by Green Dragon
  3. It has been revised [Ver: 1.1 Date: 2018/06/20]
  4. It triggers textual violence [***** +]
  5. It deepens your understanding of custom [**]
  6. It prevents custom knowledge forgetting [***]
  7. It allows redistribution and quoting as long as the author name is not tampered with
  8. It is omake compatible
  9. It corresponds to omake_overhaul
  10. It corresponds to omake_overhaul_modify
  11. It corresponds to omake_overhaul_modify_SukutuEdition
  12. It is not compatible with MMA / MMAh / baby / LSD
  13.  
  14. A text file written with the heart that you want a text file that you can create a custom God if you see this
  15. -A sentence written at the beginning of the first edition-
  16.  
  17. I want more custom god authors ...
  18. However, custom knowledge is dissipated and difficult to search ...
  19. So I want to put it in one text file!
  20. ~ Snips of notes ~
  21.  
  22. One of the sentences that has all the knowledge of custom elements as long as it can be conceived and examined.
  23. Ctrl + F is recommended because of its murderous text.
  24. ~ Outline ~
  25.  
  26. ◆ Add custom text
  27. ◆ Additional notes about the foot system
  28. ◆ Additional information about fixfaith.
  29. ◆ Additional notes about tomato throwing
  30. ◆ Additional information about the ideal armor ☆
  31. ◆ Added and corrected that magic tool skills are also effective for activation custom enchantments in oor
  32. ◆ Fixed some typographical errors
  33. ~ Update history of Ver1.1 ~
  34.  
  35. ////////////////////////////////////////////////// //////////////////////////////////////////////////
  36. What you need to make a custom god
  37. ////////////////////////////////////////////////// //////////////////////////////////////////////////
  38.  
  39. ◆ ... required
  40. ◇ ... not necessary
  41.  
  42. ◆ Custom God body setting file
  43. ◆ The setting file of servants granted by God
  44. ◆ Image of servants granted by God
  45. ◇ Portrait of servants granted by God
  46. ◆ Given by god ★ Jewel setting file
  47. ◆ A gift from God ★ Jewel image
  48. ◆ Gifts from God ★ “Artifact” configuration file
  49. ◆ Granted by God ★ 《Artifact》
  50. ◇ NPC configuration file that comes down when you wish for the name of God (* 1)
  51. ◇ Image of NPC that comes down when wishing for God's name (* 1)
  52. ◇ NPC portrait that comes down when you wish for the name of God (* 2)
  53. ◇ Holy Land.eum
  54.  
  55.  
  56. (* 1): ◇ (It does not matter if it is not necessary)
  57. Be sure to prepare both the configuration file and the image.
  58. (* 2): However, portrait is not required even if both setting file and image are available (even if it corresponds to advent).
  59.  
  60. [1.22]: Development version limited elements
  61. [omake]: omake system limited element
  62. [omake_overhaul]: omake_overhaul system limited element
  63. [ooModifyEx]: omake_overhaul_Modify limited element
  64. [oomSE]: omake_overhaul_modifyEx_SukutuEdition limited element
  65. [ooReadjust]: omake_overhaul_Readjust limited element
  66.  
  67. ////////////////////////////////////////////////// //////////////////////////////////////////////////
  68. Custom God settings file
  69. ////////////////////////////////////////////////// //////////////////////////////////////////////////
  70. After all it is easier to understand if there is an example
  71. I will dismantle and explain the custom custom God "Snow Dragon Snow"
  72. Capacity limit is 16KB
  73. [MMA] Up to 20KB
  74. [ooReadjust] Unlimited
  75.  
  76. ◆% Elona Custom God
  77. Custom God configuration file declaration
  78. It will not start without this
  79.  
  80. ◆ author. "Flygon"
  81. Custom God author name
  82. You can basically use the handle name
  83. -------------------------------------------------- --------------------------------------------------
  84. ◆ name. "Snow the White Dragon"
  85. English name on the left, Japanese name on the right
  86. English name is the name of the .god file
  87. Example: Snow the White Dragon.god
  88. There is no need to attach 《》 on this side, because 《》 is automatically attached when you worship and collect at the altar.
  89. -------------------------------------------------- --------------------------------------------------
  90. ◆ shortname. "Snow, Snow"
  91. Short left English name, right short Japanese name
  92. Mainly used as a prefix for blessed rice, and this name is also used when wishing to descend
  93. Example: Green Dragon-style omelet rice blessed by Snow
  94. -------------------------------------------------- --------------------------------------------------
  95. ◆ filter. ""
  96. Remaining unimplemented elements
  97. Leave blank
  98. -------------------------------------------------- --------------------------------------------------
  99. ◆ give. "204,77001"
  100. Designation of tribute
  101. Up to 10 items separated by ","
  102. Directly specify item identifiers and item category identifiers
  103. Item identifier and item category identifier are
  104. See “◆ List of item identifiers” and “◆ List of item category identifiers”.
  105.  
  106. In this case, corpse and ore are designated.
  107.  
  108. -------------------------------------------------- --------------------------------------------------
  109. ◆ bonus. "510019,20011,110014"
  110. Faith bonus
  111. Up to 10 items separated by ","
  112. Specify a 5-digit to 7-digit number, and determine the skill ID with the first 1 to 3 digits and the strength of the faith bonus with the last 4 digits.
  113. At this time, it is also possible to add 7 digits by adding 0 above
  114. However, up to 19 and up to 1
  115. In this case, cold resistance +19, life force +11, durability +14 are specified.
  116. The general god is 9-12 with a lower bonus, 13-15 with a normal bonus, 16-18 with a higher bonus
  117.  
  118. ● Custom God Faith Bonus (oo)
  119. Rise value = Faith points / (50 * (20-correction value))
  120. However, at least 1, maximum correction value + faith skill / 10
  121. [oomSE] Maximum ability / skill level is now "correction value + faith skill ÷ 5"
  122. [ooReadjust] Calculation formula changed, upper limit increased
  123. The
  124. For attribute tolerance:
  125. Minimum 1 and maximum 10 + (Correction * 10) + Faith skill / 10
  126. [ooReadjust] Calculation formula changed, upper limit increased
  127.  
  128. Below is a guideline for the faith bonus at Faith P4000 (the level of praising ★ Artifact).
  129. Bonus: Dividing value: Faith P4000: Actual increase amount when Faith skill Lv40
  130. 21 or more: ÷ (negative number): +1
  131. It falls with 20: 0 division error
  132. 19: ÷ 50: +80: +23
  133. 18: ÷ 100: +40: +22
  134. 17: ÷ 150: +26: +21
  135. 16: ÷ 200: +20: +20
  136. 15: ÷ 250: +16
  137. 14: ÷ 300: +13
  138. 13: ÷ 350: +11
  139. 12: ÷ 400: +10
  140. 11: ÷ 450: +8
  141. 10: ÷ 500: +8
  142. 9: ÷ 550: +7
  143. 8: ÷ 600: +6
  144. 7: ÷ 650: +6
  145. 6: ÷ 700: +5
  146. 5: ÷ 750: +5
  147. 4: ÷ 800: +5
  148. 3: ÷ 850: +4
  149. 2: ÷ 900: +4
  150. 1: ÷ 950: +4
  151.  
  152. The strength of 19 is noticeable, but in fact it is not enough for resistance
  153. Speaking of Faith P4000, it is no exaggeration to say that it is one big goal when Reshimas capture approaches in the second half
  154. At that time, tolerance +80 is actually only an increase of about 1.6 ranks.
  155. If you think about the faith below P1500 (just the time to challenge the burning tower)
  156. Only resistance +30, no rank
  157. I understand that I want to make it easier to capture the scorching tower, but this will not be expected
  158. -------------------------------------------------- --------------------------------------------------
  159. ◆ specialpower. "603,100 + {attb} / 5 + {faith} / 100"
  160. Formulas for skills and strengths that can be used during faith
  161. Special skills, magic (consumes SP), other frame enchantments, NPC correction bits can be specified
  162.  
  163. {attb}: Related main ability
  164. {faith}: Faith points (faith skill x 100 is the maximum value)
  165.  
  166. For special skill IDs that can be used during faith, see “Action List”.
  167. The following skills / magic cannot be specified.
  168. Domination
  169. Wish
  170. The magician's harvest
  171. Umimya!
  172. Manifold disassembly
  173. [oomSE] Restrictions are lifted
  174.  
  175. ・ Other frame enchantments that can be specified
  176. Can be set by describing the enchantment identification number plus 1000
  177. 1021: Causes a random teleport
  178. 1022: Interfering with teleport
  179. 1023: Disable blindness
  180. 1024: Disable paralysis
  181. 1025: Disabling confusion
  182. 1026: Disable fear
  183. 1027: Disable sleep
  184. 1028: Disabling poison
  185. 1029: Increase speed and reduce travel time on the world map
  186. 1030: Protect you from the wind of ether
  187. 1031: Disable thunderstorm and snow foothold
  188. 1032: Float you
  189. 1033: Protect you from mutation
  190. 1035: Makes it possible to see a transparent being
  191. 1039: Increase opportunities for full penetration attacks
  192. 1041: Prevent items from being stolen
  193. 1042: Easily digest rotten things
  194. 1043: Protect from curse words
  195. 1044: Increase critical hit opportunities
  196. 1045: Sucking the user's live blood
  197. 1046: Preventing your growth
  198. 1047: Calling monsters
  199. 1048: Preventing foreign bodies from entering the body
  200. 1050: Increase the chance of additional hits
  201. 1051: Increase opportunities for additional shooting
  202. 1052: Reduce physical damage
  203. 1053: Rarely disables damage taken
  204. 1054: Causes cut damage to opponent when attacked
  205. 1055: Suppresses bleeding
  206. 1056: Catching radio waves emitted by God
  207. 1059: Revealing the faith of others
  208.  
  209. The following enchantments cannot be specified
  210. Increase the power of magic
  211. Absorb stamina from attack targets
  212. Terminate everything
  213. Absorb mana from attack targets
  214. Rarely stop time
  215. Increase performance reward quality
  216. Demonstrate powerful power against the Balaur
  217. Demonstrate powerful power against immortals
  218. Intoxicate the audience with a deep tone
  219. Demonstrating powerful power against God
  220.  
  221. ・ Specifiable NPC correction bit
  222. Can be set by describing the correction bit identification number plus 2000
  223. 2005: Floating
  224. 2006: Transparent
  225. 2007: See transparent objects
  226. 2008: Disable confusion
  227. 2009: Disable blindness
  228. 2010: Disable fear and its escape
  229. 2011: Disable sleep
  230. 2012: Disable paralysis
  231. 2013: Disable poison
  232. 2014: Easily digest rotten things
  233. 2015: Prevent items from being stolen
  234. 2017: Always drop money at death
  235. 2018: Suicide bomb
  236. 2019: Declaration of death
  237. 2020: Continuous magic
  238. 2022: Suitable for riding
  239. 2025: Horseback riding inappropriate
  240. 2029: Suppresses bleeding
  241. 2030: Increasing the incidence of bash
  242. 2031: Landmine invalid
  243. 2032: Angry
  244. The
  245. The following corrections cannot be specified
  246. In disguise
  247. Lay hand holding
  248. Fission organism
  249. Equipped with automatic activation type enchantment
  250. Strong against non-magic attribute damage
  251. Dividing organism (cube)
  252. Metal creature
  253. In addition, if you have inappropriate riding, “ride riding specified as a skill at the time of faith” will be invalidated
  254.  
  255. [oomSE] Most restrictions have been removed
  256. Bits whose restrictions have been removed with oomSE are as follows
  257. Lay hand holding
  258. Strong against non-magic attribute damage
  259. Metal creature
  260. Bits whose restrictions were not removed even in oomSE are as follows
  261. In disguise
  262. Fission organism
  263. Equipped with automatic activation type enchantment
  264. Dividing organism (cube)
  265. -------------------------------------------------- --------------------------------------------------
  266. ◆ specialpoweralias. “Cold Breath”
  267. Skill notation designated as a skill in faith
  268. [ooReadjust] Displayed correctly even if specified in MMA format
  269. -------------------------------------------------- --------------------------------------------------
  270. ◆ foodbonus. "202,1002,1102"
  271. Increase in potential when eating food blessed by the god
  272. Up to 8 items separated by ","
  273. Specify 3 to 5 digits, specify 1 to 3 digits for the main ability / skill, and specify the amount of increase for the last 2 digits.
  274. At this time, it is also possible to add 5 digits by adding 0 above
  275. In this case, 2% life force, 2% muscle strength, and 2% durability are specified.
  276. Refer to “Skill List” for identifiers of main abilities and skills.
  277. You can also specify magic, see the 400 series in the `` Action List ''
  278.  
  279. The general god is 3% of “life force or mana or speed” + “one of the main abilities” 3%, a total of 6% combination
  280. Kumomi is 3% acquisition + 1% other main ability x 7
  281. Inari is attractive 3% + other main ability 1% x 7
  282. Dunalin is 3% magic + 3% meditation
  283. However, this amount of increase is for the case where the degree of satiety after “after” eating food from starving is less than “hungry”
  284. If the satiety level recovers more than indicated, the potential increase is reduced to a maximum of about 1/3
  285. At this time, the amount of potential increase may be 0, but the notation is not changed, so it may be deceived
  286.  
  287. [ooReadjust] The amount of increase is when the level of fullness of “before” after eating food from starving is less than “hungry”
  288. If you eat when your satiety is above or below the potential increase, the potential increase will decrease
  289. At this time, the amount of potential increase may be 0, but this time it is not shown.
  290. The
  291. If you feed a pet, it will increase by 15 times as indicated.
  292. [MMA] If you feed a pet, the amount of increase will be 5 times as indicated
  293. [omake_overhaul] If you have honorary feet,
  294. Eating a blessing meal that restores the magical potential increases the amount of potential recovery
  295. -------------------------------------------------- --------------------------------------------------
  296. ◆ specialfoodbonus. "21200,100100,110100"
  297. Blessed by the god ★ Ability increase when eating characteristic meat bun
  298. Up to 8 items separated by ","
  299. At this time, it is also possible to add 7 digits by adding 0 above
  300. Specify 5 to 7 digits, specify 1 to 3 digits for the main ability / skill, and specify the increase amount for the last 4 digits.
  301. In this case, life force 1200, muscle strength 100, durability 100 is specified
  302.  
  303. Refer to “Skill List” for identifiers of main abilities and skills.
  304. You can also specify magic, see the 400 series in the `` Action List ''
  305.  
  306. The general god is “life force or mana or speed” 1600 + “one of the main abilities” 150
  307. -------------------------------------------------- --------------------------------------------------
  308. ◆ flavorfeat0. "100,500, You are the servant of Lulwy, You're Lulwy's servant." [OoReadjust] [MMA]
  309. Feet to display when faith points are constant
  310. For the lever, there is no particular effect
  311. There are flavorfeat0. to flavorfeat4.
  312. Minimum faith point to display the corresponding feet
  313. The highest faith point to display the corresponding feet (0 is unlimited)
  314. Japanese display sentence of applicable foot
  315. The corresponding footage in English
  316. Has become
  317. -------------------------------------------------- --------------------------------------------------
  318. Text below
  319. ◆% txtdescription0, JP
  320. Snow is a god of white dragons seeking strength. Faith will give you a part of his power.
  321. ◆% txtdescription1, JP
  322. Offer: Carcass / Ore
  323. ◆% txtdescription2, JP
  324. Bonus: Cold resistance / life force / endurance
  325. ◆% txtdescription3, JP
  326. Special ability: cold breath
  327.  
  328. The text displayed on the screen of the moment of praying on that altar (p on the altar)
  329. 0 is displayed at the top of the god's overview and description of benefits
  330. 1 is the display of tribute
  331. 2 is the bonus display
  332. 3 is a display of special abilities
  333.  
  334. ◆% txtBelieve, JP: Words when starting faith
  335. Will you believe me? Thank
  336. ◆% txtBetrayal, JP: Words when converted
  337. Are you going to betray me! ?
  338. ◆% txtGive, JP: Words when you give your favorite food
  339. Thank you for your precious gift
  340. Will you give me? Thank you
  341. ◆% txtMission, JP: Words of successful hijacking of the other altar
  342. Okay ... I've become one more strong now
  343. % TxtResist, JP: Words (as the side that took over) when trying to take over the altar of the god
  344. I've seen it too sweet!
  345. % TxtPresent, JP: Words when praying and giving a gift
  346. OK, I'll give you this. Use it well
  347. ◆% txtLike, JP: Words when Faith P exceeds 1500 and surpasses 2500, and then exceeds 2500 (and once again makes a tribute)
  348. It's also unreasonable to have it done so far and return nothing ...
  349. ◆% txtLove, JP: Words when the faith P exceeds 4000 (and once again tributes) after scolding the servants and jewels
  350. I'm glad to meet you and I'm really happy ...
  351. ◆% txtWhisper, JP: Words in normal times (cannot be heard if there is no enchantment to catch God's radio waves)
  352. It's still ... Still footless ...! To protect my family ... At this level ...!
  353. Power to protect your friends and family ...
  354. The treasure for me is bonds. It ’s no exaggeration to say that it ’s stronger because of bonds.
  355. Is there something I want to protect? Then be strong. I will support you too
  356. Don't overdo it.
  357. ◆% txtWelcome, JP: Word of welcome when loading data (re) (cannot be heard if there is no enchantment to catch God's radio wave)
  358. Did you come back safely?
  359. ◆% txtNight, JP: Words when sleeping (you can't hear if there is no enchantment to catch God's radio waves)
  360. Oh, rest
  361. Take a rest slowly. Nothing progresses if you are tired
  362. ◆% txtKilled, JP: Words when defeating enemies (cannot be heard if there is no enchantment to catch God's radio waves)
  363. Don't overdo it
  364. I do n’t think I can beat my followers
  365. Is it safe?
  366. ◆% txtAdvent, JP: Words when wishing to descend
  367. Okay, go now!
  368. ◆% txtMiracle1, JP: Words when using the first god skill
  369.  
  370. ◆% txtMiracle2, JP: Words when using the second god skill
  371.  
  372. ◆% txtServantDescription, JP: A simple explanation when you give me a servant (eg, this knight doesn't complain even if he has a heavy object)
  373.  
  374. As with any tag, you don't need "" (if you put it, it will be "Is it safe?")
  375. -------------------------------------------------- --------------------------------------------------
  376.  
  377. ◆% endTxt
  378. Custom God configuration file
  379. It won't end without this
  380. ////////////////////////////////////////////////// //////////////////////////////////////////////////
  381. About the settings file of the servant and the advent received from Custom God
  382. ////////////////////////////////////////////////// //////////////////////////////////////////////////
  383. Both the servant and the advent are the custom NPCs
  384. From now on, alphabets. “Data to be set” is often written, so be familiar with the following rules.
  385. ・ Do not forget "."
  386. ・ Place between "" "
  387. ・ Do not forget "," with data that requires ","
  388. If possible, it should be highlighted using another text editor instead of Notepad
  389.  
  390. The image to use is 48x48 or 48x96 .bmp format
  391. Portrait is 80x112 .bmp format
  392. -------------------------------------------------- --------------------------------------------------
  393. % Elona Custom Npc
  394. Custom NPC configuration file declaration
  395. It will not start without this
  396. -------------------------------------------------- --------------------------------------------------
  397. ◆ Author name
  398. author. "Author name"
  399. Custom NPC author name
  400. You can basically use the handle name
  401. -------------------------------------------------- --------------------------------------------------
  402. ◆ English name / Japanese name
  403. name. "eigo mei, Japanese name"
  404. English name on the left, Japanese name on the right
  405. The left side is not only the name that appears when you play in English mode,
  406. Because it becomes the file name of custom NPC (in this case, it becomes “eigo mei.npc”),
  407. Be careful not to write properly because you don't understand English
  408.  
  409. If a file with the same name exists at the time of creation, the existing npc file is overwritten.
  410. If it becomes the same in the showroom, the npc file in the user folder has priority
  411. The first letter of the English name is alphabet only
  412. The unique English name is written as "<Gwen> the innocent"
  413. This specification interferes with custom NPCs and cannot use unique NPC notation
  414. On the other hand, the unique name in Japanese is written as “Innocent Girl“ Gwen ””
  415. This can be used in the same format as a custom NPC Japanese name
  416.  
  417. However, if the generation quality is set to 4, the name will be "Innocent Girl" Gwen ""
  418. Similarly, if it is 5, the name will be 《Innocent Girl ‘Gwen’》
  419. If you want to avoid it, set the generation quality (described later) to 6.
  420.  
  421. A common pattern is to store an existing .npc file in a subfolder within the user folder
  422. If you modify and regenerate the .npc file,
  423. ".Npc in the subfolder of user folder" (that is, the old .npc that has already been created) is preferentially read
  424. In this case, delete the .npc file in the subfolder
  425. It is necessary to read the .npc (new .npc) that has been created directly under the user folder.
  426. After all, it is easier to work with the user folder left under the user folder until the custom god creation is completed.
  427.  
  428. Another common pattern is the short (or appropriate) English name,
  429. Another custom god or custom NPC and English name (file name) may be worn
  430. When we went to the house dome and entered the showroom during the game
  431. If the same item is not read (eigo mei, eigo mei.npc) is displayed
  432. To avoid tragedy, make the file name somewhat long and give it a name that is unlikely to be worn
  433. -------------------------------------------------- --------------------------------------------------
  434. ◆ Race
  435. race. "dragon"
  436. Designation of the bun race
  437. Affects the character's basic performance, parts, death notation log, magic casting log, fighting log, etc.
  438. If you specify a non-existent race, an unusual character appears with race name "0", all main abilities / skills 0, and no part
  439. -------------------------------------------------- --------------------------------------------------
  440. ◆ Occupation
  441. class. "predator"
  442. Designation of the bun profession
  443. This also affects the basic performance of the character, as well as the initial equipment.
  444. If you specify a non-existent occupation (or blank), you will be unemployed and you will not be able to get the main ability / skill and initial equipment.
  445. -------------------------------------------------- --------------------------------------------------
  446. ◆ Attributes
  447. filter. "/ dragon /"
  448. Used as a tag to select NPC attributes and characters that match specific conditions in the game
  449. Put both ends of attribute between /
  450.  
  451. / man /: person
  452. Slaver's products
  453. Target of escort request
  454. / dragon /: Dragon
  455. Target of Balaur Special Enchantment
  456. Springs at the end
  457. Too high Lv makes the end uncontrollable
  458. [omake_overhaul] By eating the heart, you can use the skill version of roaring waves (0% usage)
  459. However, CNPC heart is excluded
  460. / undead /: Undead
  461. Become a target of immortal enchantment
  462. / slime / : Slime
  463. Unknown effect
  464. [omake_overhaul] Has slime constitution (blunting equipment, mitigation), slime type (including bubble and bubble)
  465. [omake_overhaul] Eating the heart can get the same constitution
  466. However, CNPC heart is excluded
  467. / fire /: Flame
  468. Fire Summon Target
  469. Appearance of burning tower
  470. It is better not to specify for characters of Lv20 or higher
  471. / sf /: SF
  472. It seems to be generated by Acri Teora
  473. / yeek /: eek
  474. The target of the eek summon
  475. It is better not to specify for characters of Lv7 or higher
  476. / minotaur /: Minotaur
  477. Minotaur nest initial placement target
  478. May not be specified for characters of Lv30 or higher
  479. / wild /: Wild
  480. Target of wild summon
  481. Appears as a disturber since harvest (Limited to Lv5 and below)
  482. ★ ◆ ■ ▲ ● Do not set the CNPC to a setting that is not easy to use.
  483. ★ ◆ ■ ▲ ● Do not set the CNPC to a setting that is not easy to use.
  484. ★ ◆ ■ ▲ ● Do not set the CNPC to a setting that is not easy to use.
  485. ★ ◆ ■ ▲ ● Do not let go of the Lv1 cat god Predator
  486. ★ ◆ ■ ▲ ● Do not let go of the Lv1 cat god Predator
  487. ★ ◆ ■ ▲ ● Do not let go of the Lv1 cat god Predator
  488. / pawn /: piece
  489. Subject of summoning
  490. It is better not to specify for characters of Lv20 or higher
  491. / shopguard /: Mercenary
  492. Appears as an escort for travel merchants
  493. / rogue /: Thug
  494. Appears as a bandit
  495. / cat /: cat
  496. Target of cat summon
  497. It is better not to specify for characters of Lv20 or higher
  498. / ether /: Ether
  499. Current effect is unknown
  500. Appears to be a wisp and shining mouse
  501. / horse /: horse
  502. Stable products
  503. / cnpc /: Custom NPC
  504. Unknown effect
  505. It seems better to have a custom NPC
  506.  
  507. [omake] For omake
  508. / nodownload /: Download not possible
  509. Make it impossible to download in the showroom (using a summon stone)
  510. For showroom guides
  511. / nogenerate /: Not generated
  512. It is not generated unless special generation conditions such as God's servant and advent are met.
  513. If you want to make a custom god servant or advent
  514.  
  515. [omake_overhaul] Below for omake_overhaul
  516. / amorphs /: irregular
  517. / arcana /: Magic creature (inorganic)
  518. Golems and pieces
  519. / demi /: Ajin
  520. Harpy, Titan, etc.
  521. / demon /: Devil
  522. Imp, silver-eye murderer, etc.
  523. / element /: spirit
  524. Fairies, discharge clouds, etc.
  525. / gear /: machine
  526. Jels self-propelled gun, Jels mechanical soldier, etc.
  527. / goblin /: Goblin
  528. Goblins, flame devotees, etc.
  529. / orc /: Oak
  530. Oak, gag, etc.
  531. / plantoid /: Plant
  532. Pumpkin, mandrake, etc.
  533. / empty /: Others (assigned automatically to NPCs for which no Faction is set)
  534. Flame Centipede, Land Mine, “Killer Mazinga”, Kaede Adventurer “Mao-chan”, etc.
  535. Is it assigned without permission in the filter?
  536. Filters that do not fall under "Class" below
  537. / angel /: Nurse in white coat
  538. AI becomes a nurse in white
  539. / aqua /: Underwater creature
  540. Triple the speed (with acceleration, boost, and equipment correction) while in the water panel
  541. "Kogame" and deep ones only
  542. / golem /: for golem
  543. Has golem constitution (PV + 20, blunt weakness), possesses golem system
  544. You can get the same constitution by eating the heart
  545. However, CNPC heart is excluded
  546. / putit /: Petit
  547. Appears in Petit's Nest
  548. / thief /: Thief
  549. Appears in the bandit Nefia
  550. Even if there is no other, if the occupation is ruined, it will appear with high probability
  551. / regist, teleport /: Teleport resistance
  552. omake_overhaul Added teleport resistance of some unique parts
  553. / regist, hex /: Curse resistance
  554. omake_overhaul Added curse resistance of some unique parts
  555.  
  556. Also, / man /, / dragon /, / god /, / mino /, / undead /, / wild /, / yeek /
  557. NPCs with filters corresponding to the types selected by the subjugation request and Nefia will appear
  558. Sometimes the same NPC has multiple classes
  559. Lizardman (/ demi / dragon /), underworld dragon (/ undead / dragon /), etc.
  560.  
  561. I don't know when it was implemented, but if you write
  562. Can provide foot, mutation, and ether disease
  563. This foot / mutation / ether disease also works on NPCs and pets
  564. / trait207, -1 /
  565. In this case, one level of hunger for slaughter is granted.
  566. If you change 207 to another foot ID, another foot,
  567. Changing -1 changes the foot acquisition phase
  568. For foot ID, refer to “◆ List of feet”
  569. The
  570. Although it is natural, there are many things that are not supposed to be acquired by anyone other than a PC.
  571. There is a risk of some sort of malfunction
  572.  
  573. [ooReadjust] Even with CNPC
  574. Special enchantment for / dragon / etc.
  575. / man / human meat judgment is now done in the same way as NPC
  576. -------------------------------------------------- --------------------------------------------------
  577. ◆ Level
  578. level. "8"
  579. Affects NPC's initial level, initial ability, skill, speed, tolerance (maximum at Lv51), and generated hierarchy
  580.  
  581. When set to 1, the attribute resistance for each character and race is not reflected.
  582. If it is high Lv, the initial equipment tends to be luxurious
  583. Up to 55 may appear with socks
  584. You can call it by monster summoning, etc.
  585. [omake] Lv goes up after taking correction
  586. Not generated for hierarchies below the initial level
  587. Since it is Lv8 in the example, it does not appear in the puppy's cave (equivalent to 2F to 5F)
  588. However, if the PC Lv is high, there may be additional natural boiling while staying for a long time
  589. Basically up to 100, but there are ways to break through (see below)
  590. [oomSE] Removed unconditionally
  591.  
  592. 8: General God's servant Lv
  593. 55: Lv of false prophet “Zame”
  594. 80: Lv of the Queen of Cats “Freesia”
  595. 350: General God Advent Lv
  596. 1200: 《God in Ehekator》 Lv
  597.  
  598. -------------------------------------------------- --------------------------------------------------
  599. ◆ Level
  600. level. "8"
  601. Affects NPC's initial level, initial ability, skill, speed, tolerance (maximum at Lv51), and generated hierarchy
  602.  
  603. When set to 1, the attribute resistance for each character and race is not reflected.
  604. If it is high Lv, the initial equipment tends to be luxurious
  605. Up to 55 may appear with socks
  606. You can call it by monster summoning, etc.
  607. [omake] Lv goes up after taking correction
  608. Not generated for hierarchies below the initial level
  609. Since it is Lv8 in the example, it does not appear in the puppy's cave (equivalent to 2F to 5F)
  610. However, if the PC Lv is high, there may be additional natural boiling while staying for a long time
  611. Basically up to 100, but there are ways to break through (see below)
  612. [oomSE] Removed unconditionally
  613.  
  614. 8: General God's servant Lv
  615. 55: Lv of false prophet “Zame”
  616. 80: Lv of the Queen of Cats “Freesia”
  617. 350: General God Advent Lv
  618. 1200: 《God in Ehekator》 Lv
  619.  
  620. -------------------------------------------------- --------------------------------------------------
  621. ◆ Relationship
  622. relation. "0"
  623. Relationship with PC immediately after generation
  624. Indifference and friendship can be pushed away
  625. It is possible to push the neutral by moving while holding Shift in the omake system
  626.  
  627. -3: hostile
  628. -2: on the verge of hostility
  629. A state in which an attack is once applied to an indifferent NPC
  630. -1: indifference
  631. Dungeon neutral NPCs, town beggars, old people, mercenaries, town children, etc.
  632. 0: Neutral
  633. Citizens, shopkeepers, and descended gods
  634. 10: Friendly
  635. Juarean infantry appearing in the subquest of Colonel Gilbert, hired adventurers, etc.
  636.  
  637. If you make a custom god, basically shit is -1 or 0, advent is 0 and stable
  638. -------------------------------------------------- --------------------------------------------------
  639. ◆ Gender
  640. sex. "0"
  641. NPC gender
  642. When random is specified, gender is determined by gender ratio for each race.
  643. In many races, there are about 50-55%, with a few men.
  644. Laurent, sister cat, god, cat god are set to 100% gender, so only women will appear even if random is specified.
  645.  
  646. -1: random
  647. 0: Male
  648. 1: Woman
  649. -------------------------------------------------- --------------------------------------------------
  650. ◆ Production quality
  651. fixLv. "3"
  652. NPC generation quality
  653.  
  654. 0: Random
  655. 1: Poor
  656. 2: Good quality
  657. 3: High quality
  658. HP 1.5 times (when non-pet NPC)
  659. 4: Miracle
  660. The so-called variant "" is surrounded by <> in English mode.
  661. Drops corpses, postcards, and cards with a high probability
  662. Lv 1.25 times (even custom god servants)
  663. 5: Shrine
  664. The so-called variant << >> is surrounded by {} in English mode.
  665. Drops corpses, postcards, and cards with a high probability
  666. Lv1.66 ​​times (even custom god servants take
  667. 6: Special and unique
  668. Make sure to drop the corpse, postcard, and card.
  669.  
  670. Affects the quality of initial equipment
  671. Many NPCs are designated 2
  672. Unique is mostly 6 and why only Nino and Moir are 2
  673. When the generation quality is 3 or higher, the following correction is applied.
  674. Push off NPC
  675. Increased equipment quality
  676. When the generation quality is 4 or more and it is not a pet (it can be a home guard), the following correction is applied.
  677. 5x HP
  678. Can break walls when hostile
  679. Debuff (both Hex and Curse) is difficult to pass
  680. Disable domination and change
  681.  
  682. Under the seven pillars from the official, I am 6, but if it is a stable version, it will be 1 when I make friends with a malfunction
  683. Custom God's servant 3 is stable (Inari, Danarin's servant is also 3)
  684. omake_oveerhaul and omake_MMA and its derivatives seem to eliminate the Lv limit only when the generation quality is 6
  685. Custom God Advent is stable at 6 unless otherwise
  686. -------------------------------------------------- --------------------------------------------------
  687. ◆ Generation frequency
  688. rare. "25"
  689. NPC generation frequency, the smaller the value, the less likely it will appear
  690. NPCs will not move to other cities (unless ruled after omake and given to adventurers)
  691. It also affects the chance to line up with slaves and stables, but when you leave it, it will come out
  692.  
  693. 5: Gold bell
  694. 25: Bomb Rock Class
  695. 60: Rich class
  696. 100: Eke class
  697. -------------------------------------------------- --------------------------------------------------
  698. Generation conditions
  699. spawnType. "3"
  700. Specify where to appear in the NPC generation location condition
  701. Stable version has almost no function except 0 and 5
  702. If you specify 3 for overhaul's custom God, you can set the maximum limit of Lv100
  703. That's why if you specify a high Lv for Yakexo,
  704. Not recommended because various parts cause overflow
  705.  
  706. 0: Normal
  707. 1: Special
  708. 2: Normal (unique)
  709. Randomly generated in plains and nefia
  710. 3: Special (unique)
  711. Generated when conditions are met only in special locations
  712. 4: The cemetery of the gods, Lumiest Cemetery
  713. 5: Town
  714. City neutral frame
  715. 6: SF city?
  716. 7: Shops / Museums
  717. 8: Snow field?
  718. 9: Town (special)
  719. -------------------------------------------------- --------------------------------------------------
  720. ◆ Standby AI
  721. aiCalm. "1"
  722. Non-battle behavior
  723.  
  724. 1: aiRoam: wandering (fluctuates appropriately on the map)
  725. 2: aiDull: Insensitivity (walking around a fixed location on the map, town owners, etc.)
  726. 3: aiStand: Stop (not moving on the spot, eyeballs, mushrooms, etc.)
  727. 4: aiFollow: Follow-up (Let's find a PC from anywhere and get along, “Gwen” only)
  728. -------------------------------------------------- --------------------------------------------------
  729. ◆ Movement probability
  730. aiMove. "80"
  731. Probability of NPCs moving in battle if the distance to the enemy is not the proper distance
  732. However, the probability of escaping is lower when it is too close than when it is too far
  733. -------------------------------------------------- --------------------------------------------------
  734. ◆ Proper distance
  735. aiDist. "1"
  736. Proper distance when NPC engages,
  737.  
  738. Adjacent to 1 and take up 2 squares 1
  739. It will also be the appropriate distance from the PC when traveling as a pet
  740. For this reason, if you make a CNPC with a long and appropriate distance in the stable version and development version, it will be difficult to deliver items
  741. [omake] When following as a pet, it will now be near the player regardless of the appropriate distance at the time of engagement.
  742. During engagement, the shorter the proper distance, the easier it is to follow the longer one
  743. -------------------------------------------------- --------------------------------------------------
  744. ◆ Death behavior
  745. aiHeal. "0"
  746. Actions to be used when the remaining HP of the NPC is 1/4 or less (or less than 1/2 if "Recover early" is specified in the omake strategy)
  747. Unlike basic and special actions, only one is specified.
  748. Use as long as you meet the conditions (and continuously)
  749.  
  750. In the stable version, there was a bug that could specify the magic of wish for drowning behavior (commonly called wish room, wish CNPC)
  751. -------------------------------------------------- --------------------------------------------------
  752. ◆ Basic actions
  753. aiAct. "-1, -1, -1, -1, -1"
  754. Basic actions that NPCs take against enemies, up to 5 actions can be specified, and the probability of selecting an action is equal
  755. If it is less than 5, it will be automatically filled with 0
  756. For special action IDs, see “Action List”.
  757.  
  758. [omake_overhaul] If you want to specify how to change, an error will be issued even if you specify it directly
  759. You can use it by defining the following in a custom NPC template
  760. userSpact. "9 | 1 | 793"
  761. The format itself is the same as omake's spact.
  762. The
  763. Temporarily changes to a monster, attacks with monster feats, and then returns
  764. The list of changes increases as Lv increases.
  765. Lv1: Golden Knight / Fairy / Exile
  766. Lv5: Elean Magician
  767. Lv8: Cupid of love, gluttony Todo
  768. Lv10: Vampire Bat
  769. Lv13: Nymph
  770. Lv15: Puppet
  771. Lv17: Quick ring bow
  772. Lv20: Rich
  773. Lv25: Virgin of Iron
  774. Lv30: Blade Ω, Master Rich, Halloween Nightmare
  775. Lv45: Demilich
  776. Lv50: The great race of chairs
  777. Lv65: King of Spirals
  778. -------------------------------------------------- --------------------------------------------------
  779. ◆ Special action probability
  780. aiActSubFreq. "15"
  781. Probability that NPC will use special behavior
  782. -------------------------------------------------- --------------------------------------------------
  783. ◆ Special behavior
  784. aiActSub. "602,603,612,0,0"
  785. AI of special actions used by NPC, up to 5 can be specified, and the probability of choosing an action is equal probability
  786. If it is less than 5, it is automatically filled with 0
  787. In this case, use flame bracelet, cold breath braceless, attributeless bracelet at 1/5 and do nothing for the rest
  788.  
  789. Potion throwing seems to be used for some reason unless it is set on the special action side
  790.  
  791. Basically, AI action selection is performed in the following order (excerpt from the official wiki below)
  792.  
  793. If there is a drowning action and the current HP is less than 1/4 of the maximum HP
  794. ・ MP is positive or with 1/5 probability
  795. ・ If the action conditions are met, try to activate and end the action.
  796.  
  797. ・ If the distance to the attack target is not equal to the appropriate distance
  798. ・ Move with the probability of movement%. End of action.
  799.  
  800. ・ Select the action from the special action with the probability of the special action rate% and the basic action with the probability of the (100-special action rate)%.
  801. Based on the selected action, the following determination is made.
  802. ・ If potion throwing system
  803. ・ If throwing (weak), blind, blunt, sleeping pill, poison, beer, hero mood, sulfuric acid
  804. ・ Throwing (medium) is confusing, blunt, silence, mutation treatment, fragile, flame bottle, flame bottle
  805. ・ If throwing (strong), confusion, silence, mutation, tolerance, paralysis, flame bottle
  806. Generate one at random, throw if successful. End of action regardless of success or failure.
  807. If it is “Melee Attack”, if the distance is 1, it will attack and close the action.
  808. If it is a “shooting attack”, if it meets the shooting conditions, it will attack and end the action.
  809. If it is “Melee Attack or Standby”, if the distance is 1, it will attack melee. Otherwise, do nothing and end the action.
  810. If magic,
  811. If the MP is 1/8 or less of the maximum MP (3/4 probability, pet or quality 4 or more)
  812. MP recovers to level 4 + 5 and action ends.
  813. If the conditions for chanting are met, chanting is attempted and the action ends.
  814. If you are a feat
  815. If the special skill conditions are met, the special skill is activated and the action ends.
  816.  
  817. ・ If nothing has been done so far,
  818. ・ If the distance is 1, close attack and the action ends.
  819. ・ If the shooting conditions are met, shoot and finish the action.
  820. ・ If the optimal distance is less than the current distance, the action ends with a probability of 1/3.
  821. ・ Move with the probability of movement% and finish the action.
  822. ・ End of action.
  823.  
  824. Example 1
  825. If you keep your daughter's inventory full, you can no longer throw flame bottles.
  826. Because the inventory is full in the potion throwing judgment, it has failed to generate
  827. No potion to throw is generated
  828.  
  829. Example 2
  830. Hounds and bats are moving back and forth between distances 1 and 2
  831. Although the proper distance is 2, the basic action is only melee attack,
  832. ・ Movement with lower movement probability% (moves to distance 1)
  833. ・ Movement with upper movement probability% (move to distance 2)
  834. Because it ’s repeating…
  835. Occasionally slipping through the movement with the upper movement probability% (because the movement rate is not 100%),
  836. ・ If the distance is 1, close attack and the action ends.
  837. May trigger a melee attack (because the hound system bites without breathing)
  838.  
  839. Example 3
  840. It ’s the shopkeeper ’s long-distance bunch of enemy
  841. It is said that the appropriate distance is very far as 6, while AI does not use shooting attacks unless distance is 5 or less
  842. It is the result of specifications that do not mesh
  843. Shooting from some distance (change the appropriate distance to 5 or less with oomSE etc.)
  844. -------------------------------------------------- --------------------------------------------------
  845. ◆ Fighting attributes
  846. meleeElem. "50,100"
  847. Attack attributes and attribute strength when NPC attacks with bare hands
  848. The standard value of attribute strength is 100, and the maximum value is 99999.
  849.  
  850. Of course, if you have a weapon, it will not trigger
  851. Settings for unemployed, predator and raceless hands
  852. Although the damage itself does not change, additional effects for each attribute are likely to occur and become powerful
  853. Of course, no attribute or magic attribute has no additional effect, so it doesn't make sense to increase the attribute strength.
  854.  
  855. In particular, an unusually high intensity of the cut attribute causes most NPCs to lose blood in an instant
  856.  
  857. In particular, when the ether attribute of higher strength is received by the PC
  858. Instantly develops 20 stages of ethereal disease (actually far more than that)
  859. 999999
  860. After that, even if it climbs up, it will die instantly after every stage of etheric disease that has accumulated more than 21 stages,
  861. A terrible outrageous specification that crawls several dozen times to over 100 times
  862.  
  863. Attributes (left)
  864. Before 49: Flame
  865. 50: Flame
  866. 51: Cold
  867. 52: Dengeki
  868. 53: Dark
  869. 54: Illusion
  870. 55: Poison
  871. 56: Hell
  872. 57: Sound
  873. 58: Nervous
  874. 59: Chaos
  875. 60: Magic
  876. 61: Cut
  877. 62: Ether
  878. 63: Acid
  879. 64 or later: No attribute
  880. -------------------------------------------------- --------------------------------------------------
  881. ◆ Resistance
  882. resist. "50,10,51,10,52, -2"
  883. Specify NPC resistance as attribute ID, increase / decrease amount, attribute ID, increase / decrease amount, etc.
  884. NPC initial Lv is 1, no matter what you specify
  885. The amount of increase / decrease specifies how many levels the resistance rank is raised or lowered from 2 (no resistance)
  886.  
  887. In this example, the flame / cold has a fatal weakness to electric shock instead of being completely ineffective
  888.  
  889. A fatal weakness at rank 0,
  890. Rank 1 weakness (undead flame resistance here)
  891. No resistance at rank 2 (Initial character resistance is here)
  892. Weak tolerance at rank 3 (NPC of Lv13 or higher)
  893. Normal resistance at rank 4 (NPC of Lv26 or higher)
  894. Strong resistance at rank 5 (NPC with Lv38 or higher)
  895. Excellent resistance at rank 6 (NPCs with level 51 or higher)
  896. Excellent resistance at rank 10 (disabled)
  897.  
  898. No difference between ranks 6-9
  899. In the case of Lv1 at the time of creation, there will be no tolerance
  900.  
  901. When the tolerance is raised or lowered by CNPC correction,
  902. If the NPC's initial Lv is 1, all resistance ranks are corrected to 2.
  903. [omake] Lv1 now works
  904. If the initial Lv of NPC is 2 or more, a bonus will be added according to the initial Lv
  905. Attributes with rank correction of -1 or less have no attribute tolerance bonus due to Lv
  906. Invalidated when the total rank is 10 or more
  907. If the magic resistance is rank 9 or lower, it will be corrected to rank 2 in any case, so it can not be weak or resistant
  908. In short, it's completely invalid or plain
  909. If you make a friend, all the resistance is corrected to rank 2 except weakness and invalidity
  910. [omake] Resistance can be restored as healed
  911. However, resistance to Lv correction cannot be obtained for the rocks (if it has been disabled with Lv correction, it remains disabled)
  912.  
  913. List of attributes
  914. Before 49: Flame
  915. 50: Flame
  916. 51: Cold
  917. 52: Dengeki
  918. 53: Dark
  919. 54: Illusion
  920. 55: Poison
  921. 56: Hell
  922. 57: Sound
  923. 58: Nervous
  924. 59: Chaos
  925. 60: Magic
  926. 61: Cut
  927. 62: Ether
  928. 63: Acid
  929. 64 or later: No attribute
  930.  
  931. Cut, ether, acid, no-attribute resistance is not working
  932. -------------------------------------------------- --------------------------------------------------
  933. ◆ Correction
  934. bitOn. "5,22"
  935. Give the bit with the specified number
  936.  
  937. 5: Floating
  938. 6: Transparent
  939. 7: Transparent objects are visible
  940. 8: Confused invalid
  941. 9: Blind disabled
  942. 10: Invalid fear (escape due to fear is also invalid)
  943. 11: Sleep disabled
  944. 12: Invalid paralysis
  945. 13: Invalid poison
  946. 14: Easily digest rotten things
  947. 15: Prevent items from being stolen
  948. 16: Disguised
  949. 17: Make sure to drop your money when you die
  950. 18: Self-destruct creature (Self-destruct if damaged)
  951. 19: Declaration of death (cancellation of death at the time of death)
  952. 20: Continuous magic (an arrow-type magic is cast 0-2 times)
  953. 21: With Ray Hand
  954. 22: Suitable for riding
  955. 23: Dividing organisms
  956. 24: Equipped with automatic activation type enchantment
  957. 25: Improper riding
  958. 26: Non-magic attribute damage resistance
  959. 27: Dividing organisms (cube specification)
  960. 28: Metal creatures (take less than 1/10 damage)
  961. 29: Suppress bleeding
  962. 30: Increased incidence of shield bash
  963. 31: Landmine invalid
  964. 32: Anger [1.22]
  965.  
  966. There is a bug where the power of continuous magic is unreasonably lower than a single shot
  967. [ooModifyEx] Modified in 20150912 version (Expanded setting in 20160330 version)
  968. Equipped with automatic activation type enchantment bit
  969. Generated with one or more of the following enchantments?
  970. ・ Suck the user's live blood
  971. ・ Hinder your growth
  972. ・ Call monsters
  973. Difference between fission organisms (23) and fission organisms (27)
  974. 27 cubes do not break up when conditions are abnormal
  975. The exception is bleeding
  976. Metal creature
  977. Decrease damage by random numbers after taking 1/10 damage.
  978. Due to HSP specifications, no matter how hard you try, you can't do more than 32,767 damage
  979. [omake] No matter how hard you try, you can't do more than 50,000 damage
  980. In disguise
  981. Nothing happens even if specified
  982.  
  983. -------------------------------------------------- --------------------------------------------------
  984. ◆ transmissivity. "128" [omake]
  985. CNPC character chip transmittance
  986. Specify from 0 to 256, 0 is normal, 256 is completely transparent
  987. -------------------------------------------------- --------------------------------------------------
  988. DropShadowType. "-1" [omake]
  989. omake system limited definition
  990. CNPC shadow type
  991. "0" is normal, "-1" is not displayed, "1" or more is the same as the item, and the number is the length to stretch
  992. 40 for most items
  993. -------------------------------------------------- --------------------------------------------------
  994. ◆ cSetPos. "16" [omake]
  995. Definition of omake system limitation
  996. CNPC floating from the ground
  997. The larger the number, the more you can see
  998. Usually 16 and 32 for the largest NPC
  999. -------------------------------------------------- --------------------------------------------------
  1000. NoFoodOrDrink. "0" [omake]
  1001. omake system limited definition
  1002. Automatic eating and drinking disabled setting
  1003. 0 for normal, 1 for automatic eating and drinking disabled
  1004. If you are in trouble, such as a showroom boss, who gets drunk and fights or eats cursed food
  1005. -------------------------------------------------- --------------------------------------------------
  1006. ◆ cnpcRole. "2" [omake]
  1007. omake system limited definition
  1008. It is necessary to set aiCalm. (Standby AI) to "5" if you want to set a special AI type for non-combat.
  1009. 1: Bard
  1010. 2: Cleaner
  1011. 3: Whore
  1012. -------------------------------------------------- --------------------------------------------------
  1013. ◆ raceAlias. "Dragon" [omake]
  1014. omake system limited definition
  1015. Displayed race name, displayed when you open a character sheet in Wizard mode or information shop
  1016. The actual race does not change
  1017. -------------------------------------------------- --------------------------------------------------
  1018. ◆ classAlias. "King" [omake]
  1019. omake system limited definition
  1020. Displayed occupation name, displayed when opening a character sheet in Wizard mode or information shop
  1021. The actual occupation does not change
  1022. -------------------------------------------------- --------------------------------------------------
  1023. ◆ userRace. "" [Omake]
  1024. Custom race settings for CNPC
  1025. The settings for one line of the CSV file are packed with no explanation, so it is very prone to malfunction.
  1026. "," It is delimited by 33 pieces, from left to right
  1027. name, id, id2, playable, sex, pic, pic2, dv, pv, hp, mp, str, end, dex, per, ler, wil, mag, chr, spd, meleeStyle, castStyle, resist, ageRnd, age, blood, breeder, height, skill, spact, trait, figure, description, desc-e
  1028. Has become
  1029.  
  1030. name: Race name (Japanese name)
  1031. If it is not defined in raceAlias., it will be displayed in information store or Wizard mode.
  1032. id: Race name (English name)
  1033. If this happens, it will cause an error.
  1034. id2: Place to line up
  1035. 1: Starts with Kobolt and ends with 76: Bike
  1036. There is a younger sister in 0 (omake's default additional race).
  1037. playable: Ex race or not
  1038. If it is blank, it will not be lifted unless extraRace. "0" in config.txt is set to "1".
  1039. If it is set to 1, extraRace.
  1040. Actually select the race only when creating a new character
  1041. sex: Gender ratio
  1042. Rather, the probability that a man will appear, an example that is easy to understand that Laurent and the cat god are 0
  1043. If it is set to 100, only men will appear. If it is set to 0, only women will appear.
  1044. pic: Character chip number
  1045. Character chip displayed at the top of the screen when selected on the race selection screen when creating a character
  1046. The man on the left side, unfortunately, I can not prepare the favorite image on the .npc side
  1047. pic2: Character chip number
  1048. Character chip displayed at the top of the screen when selected on the race selection screen when creating a character
  1049. The woman for the right side, unfortunately I can't prepare my favorite image on the .npc side
  1050. dv: DV correction when naked
  1051. DV correction when no armor is worn (100 times 1.0)
  1052. 200 for Ashura, 250 for fairies, 320 for bats
  1053. pv: PV correction when naked
  1054. PV correction when no armor is worn (100 times 1.0)
  1055. 200 rocks, 300 armor, 1000 metal
  1056. hp: vitality
  1057. mp: Mana
  1058. The life force and mana of the race
  1059. The average of ordinary races is 100 vitality, 90 mana
  1060. str: Strength
  1061. end: Endurance
  1062. dex: dexterous
  1063. per: sense
  1064. ler: Acquisition
  1065. wil: intention
  1066. mag: Magic
  1067. chr: charm
  1068. spd: Speed
  1069. Race value specific to that race
  1070. Is the main ability and speed determined by (race value for each race + correction value for each occupation) x (Lv ÷ 7 + 1)?
  1071. The speed is determined by (race value for each race + correction value for each occupation) x (Lv ÷ 50 + 1)
  1072. The total racial value is around 40 for low races, around 90 for high races excluding deity, and around 60 for player races
  1073. meleeStyle: Fighting message
  1074. Log definition when attacking with bare hands
  1075. 1: Scratched / Scratched (Drake, Wyvern, Dinosaur, Dragon, Cat, etc.)
  1076. 2: Not used
  1077. 3: Biting and biting (hunting dogs, horses, bats, etc.)
  1078. 4: ~ boiled and swallowed (eyes)
  1079. 5: Stabbed / stabbed (wasp)
  1080. 6: Touched and touched (ghost)
  1081. 7: ~ Spores were blown, spores were blown (mushrooms)
  1082. castStyle : Casting message
  1083. 1: ~ Vomiting thread. (spider)
  1084. 2: ~ scattered body fluids. (Slime)
  1085. 3: ~ extended tentacles. (chair)
  1086. 4: ~ was sharp. (Cat)
  1087. 5: ~ flew spores. (mushroom)
  1088. 6: Vibrated finely. (machine)
  1089. resist: Resistance type
  1090. Definition of resistance type by race
  1091. 1: Undead type (darkness, nerve, hell invalid, flame weakness)
  1092. 2: Fairy (higher)
  1093. 3: Metal type (invalid except magic)
  1094. Note that for fairy type, magic attribute becomes invalid at Lv51 or higher
  1095. ageRnd: Age swing
  1096. age: Minimum age
  1097. age + ageRnd (specified number-1) = age when it is actually generated
  1098. 10-19 years old when age is 10 and ageRnd is 10.
  1099. If age is 999999 and ageRnd is 1, it is fixed at 999999
  1100. blood: bleeding type
  1101. breeder
  1102. Ease of increase when designated as a farm breeder (breeding ability)
  1103. Actually decreases in inverse proportion to Lv (the higher the Lv, the lower the fertility)
  1104. 1000 sheep, horses, chickens, 5 incarnations of God
  1105. height: average height
  1106. Height when generated, may actually go up and down about 10%
  1107. Weight cannot be set because it is calculated from height
  1108. 165-180 for normal human races, 2400 for dragons
  1109. skill : Initial acquisition skill for each race
  1110. Skills and skill levels acquired from the beginning
  1111. Skill is also displayed when creating a new character
  1112. Write a 7-digit number in,, and specify the skill ID in the first 3 digits and the skill Lv in the last 4 digits
  1113. Write only the number of skills you want to remember, separated by "|"
  1114. Refer to “Skill List” for the skill ID.
  1115.  
  1116. The following example (same as Jels)
  1117. , 1060002 | 1100005 | 1500003 | 1560002 | 1110003,
  1118. In the example, “Fighting Lv2, Firearm Lv5, Throwing Lv3, Reading Lv3, Negotiation Lv2” is specified.
  1119. spact: Special skill for each race
  1120. Special skills that can be used for each race
  1121. Skills can be used with the probability set by NPC, and if the PC is the race, you can also use the PC
  1122. ,,, Like "Usage rate | Number to define | Special skill ID"
  1123. Up to 100% usage
  1124. Define up to 20
  1125. For special skill IDs, refer to “Action List”
  1126.  
  1127. The following is an example (defined by Laurent by default in omake)
  1128. 5 | 1 | 648
  1129. In the example, “One skill used at 5% usage rate is overkill” is specified.
  1130. trait: Initial acquisition feet
  1131. Feet set for each race, basically only for PCs of that race and useless for CNPC
  1132. Write a 5-digit number in ,, and specify the foot ID with the first 3 digits and the foot Lv with the last 2 digits.
  1133. Write only the number of feet you want to remember, separated by "|"
  1134. For foot ID, refer to “◆ List of feet”
  1135.  
  1136. Below is an example (same as rich)
  1137. 15101 | 15502 | 15201
  1138. In the example, "Cold Resistance Lv1, Poison Resistance Lv1, Dark Resistance Lv2" is specified.
  1139. The
  1140. Ether disease can also be specified, and ether disease designated as an early learning foot has the following properties
  1141. ・ Cannot be cured by drinking ether antibody
  1142. Because the accumulated amount of ether in the initial state is 0 stage (no symptoms at all)
  1143. Does it disappear if you try to fix it with the ether accumulated for more than one stage of all ether diseases?
  1144. ・ Not applicable to NPC
  1145. If you want NPC to apply ether disease or feet,
  1146. It is necessary to write / trait (feet identifier), (stage) / in filter. ""
  1147. / trait207, -1 / (In this case, one level of hunger for slaughter is given)
  1148. ・ There are only negative stages
  1149. Writing a + value (when-is missing) results in unexpected feet
  1150.  
  1151. figure: Site setting
  1152. The part set for each race, if you have a pet, you can increase the part by retrofitting
  1153. In ,, write the part you want to grow separated by "|", and note that "|"
  1154. The
  1155. Below is an example (same as a hill people, with a general humanoid part)
  1156. Head | neck | body | back | hand | hand | finger | finger | arm | waist | foot |
  1157. Note that “|” is necessary at the back, unlike skill, spact, trait, etc.
  1158. description: Race description in Japanese mode
  1159. desc-e: Race description in English mode
  1160. Text displayed when selecting a race when creating a new character
  1161. In the stable version and the development version, the ex-type commentary is basically blank,
  1162. If you do not intend to add it as a player race, you can leave it blank.
  1163. -------------------------------------------------- --------------------------------------------------
  1164. ◆ userClass. "" [Omake]
  1165. Custom race settings for CNPC
  1166. The settings for one line of the CSV file are packed with no explanation, so it is very prone to malfunction.
  1167. "," Is divided by 16 pieces, from left to right
  1168. name, id, playable, str, end, dex, per, ler, wil, mag, chr, spd, equip, skill, spact, description, desc-e
  1169. Has become
  1170.  
  1171. [omake_overhaul] "," is delimited by 18 pieces, from left to right
  1172. name, id, playable, str, end, dex, per, ler, wil, mag, chr, spd, equip, skill, description, desc-e, spact, guild, trait
  1173. Has become
  1174.  
  1175. name: Occupation name (Japanese name)
  1176. If it is not defined in classAlias., it will be displayed in information store or Wizard mode
  1177. id: occupation name (English name)
  1178. If this happens, it will cause an error.
  1179. playable: whether or not the player can choose
  1180. If it is blank, it will not be lifted even if extraRace. "0" in config.txt is set to "1"
  1181. Actually select a profession when creating a new character and when changing jobs in the guild
  1182. str: Strength
  1183. end: Endurance
  1184. dex: dexterous
  1185. per: sense
  1186. ler: Acquisition
  1187. wil: intention
  1188. mag: Magic
  1189. chr: charm
  1190. spd: Speed
  1191. The racial value specific to the occupation
  1192. Actually, the main ability is determined by (race value for each race + correction value for each occupation) x (Lv ÷ 7 + 1)?
  1193. The speed is determined by (race value for each race + correction value for each occupation) x (Lv ÷ 50 + 1)
  1194. Total racial value is around 27 for normal occupations
  1195. equip: Equipment type
  1196. Randomly generated equipment type when an NPC is generated for that profession
  1197. skill : Initial acquisition skill for each occupation
  1198. description: Job description in Japanese mode
  1199. desc-e: Job description in English mode
  1200. spact: Initial acquisition skills
  1201. Skills that can be used from the beginning that are set for each occupation
  1202. Skills can be used with the probability set by NPC, and if the PC is the race, you can also use the PC
  1203. ,,, Like "Usage rate | Number to define | Special skill ID"
  1204. Up to 100% usage
  1205. Define up to 20
  1206. For special skill IDs, refer to “Action List”
  1207.  
  1208. Below is an example (defined as a default warrior by omake)
  1209. 5 | 1 | 631
  1210. In the example, "One skill used at 5% usage rate, swarm" is specified.
  1211. guild: Supported guild [omake_overhaul]
  1212. Guilds that can change jobs
  1213. Requires a guild rank above a certain level and a cube of Lv to the third power (up to 10 million gp)
  1214. 1: Warrior Guild
  1215. 2: Thieves Guild
  1216. 3: Magician Guild
  1217. 4: Acri Teora's "Mysterious Scientist"
  1218. trait: Initial acquisition feet [omake_overhaul]
  1219. Feet set for each profession, basically dedicated to the PC of that profession and useless for CNPC
  1220. Write a 5-digit number in ,, and specify the foot ID with the first 3 digits and the foot Lv with the last 2 digits.
  1221. Write only the number of feet you want to remember, separated by "|"
  1222. For foot ID, refer to “◆ List of feet”
  1223.  
  1224. The following example (same as magic warrior)
  1225. 4601 | 4701 | 8001
  1226. In the example, "Long Skill Proficiency Lv1, Sword Proficiency Lv1, Honor Student Lv1" is specified.
  1227. -------------------------------------------------- --------------------------------------------------
  1228. ◆ randomName. "0" [omake_overhaul]
  1229. Random name addition (example: Girl's Goaletta)
  1230. 0: No
  1231. 1: Yes
  1232. -------------------------------------------------- --------------------------------------------------
  1233. InitEquip. "0,0,0,0,0,0,0,0,0,0,0,0,0, Snow's Scale, 0" [omake_overhaul]
  1234. Stricter setting of initial equipment
  1235. From left to right
  1236. "Head, weapon 1, shield, throwing, ammunition, weapon 2, armor, arms, legs, back, waist, fingers, fingers, neck, neck"
  1237. Of course, even if you try to equip a non-existent part, it will not equip
  1238. Write the identifier / category identifier of the corresponding item, or write the English name of the custom item directly
  1239. For item identifiers and category identifiers, see “List of item identifiers and category identifiers”.
  1240. -------------------------------------------------- --------------------------------------------------
  1241. ◆ counterElem. "50,200" [omake_overhaul]
  1242. Counterattack against melee attacks and their attributes
  1243. omake_overhaul added Unique part, attribute ID and strength are the same as fighting attribute
  1244. -------------------------------------------------- --------------------------------------------------
  1245. ◆ userSpact. "9 | 1 | 793" [omake_overhaul]
  1246. Setting to activate any skill including additional skills with the specified probability
  1247. Three or more numbers separated by "|", from left to right
  1248. Trigger Rate | Number of Skills Activated | (Number of Skills) Skill ID | Skill ID | Skill ID |…
  1249. In this case, use the change technique with a probability of 9%.
  1250. [oomSE] It is now possible to load CNPC cards into Android
  1251. In addition, it is now possible to change the availability of the skill specified in userSpact.
  1252. This is the same for both Android and CNPC
  1253. -------------------------------------------------- --------------------------------------------------
  1254. ◆ fixFaith. "" [OomSE]
  1255. Set initial faith, specified by English name
  1256. eyth: no ace
  1257. mani : Mani
  1258. lulwy: wind
  1259. itzpalt
  1260. ehekatl: Lucky Ehekator
  1261. opatos
  1262. jure: healing healing
  1263. kumiromi: Harvest of Kumomi
  1264. Other custom gods are possible,
  1265. In oomSE, by default, my servant is "God who gives me my servant"
  1266. God's advent is a setting that believes in yourself, but gives priority to the God specified in fixFaith
  1267. ////////////////////////////////////////////////// //////////////////////////////////////////////////
  1268. About the jewels and artifacts configuration file granted by Custom God
  1269. ////////////////////////////////////////////////// //////////////////////////////////////////////////
  1270. [omake] system implementation
  1271. The image to use is 48x48 or 48x96 .bmp format
  1272.  
  1273. Basically I can't hope
  1274. [oomSE] I can hope, but I cannot hope for a custom item's live weapon, holy weapon, evil weapon
  1275. Custom gods also have their own “jewels” and “artifact” settings
  1276. That's why I get it from the masterpiece "Snow Dragon Snow" ★ Disassemble Snow Ice Jewel
  1277. -------------------------------------------------- --------------------------------------------------
  1278. % Elona Custom Item
  1279. Custom item configuration file declaration
  1280. It will not start without this
  1281. -------------------------------------------------- --------------------------------------------------
  1282. ◆ author. "Snow"
  1283. Author name
  1284. Unlike custom NPCs and custom gods, the author's name is on the item details screen in the game
  1285. Do not write anything appropriate because it says "It was created by Snow"
  1286. -------------------------------------------------- --------------------------------------------------
  1287. ◆ name. "Snow's Ice Gem"
  1288. English name and Japanese name
  1289. Like custom NPCs and custom gods, the English name is the file name.
  1290. For Japanese names
  1291. If inameonly. is enabled, the name is displayed as it is
  1292. If fixlv. is 6, it will be displayed as it is except for ★
  1293. -------------------------------------------------- --------------------------------------------------
  1294. ◆ ialphanameref. ""
  1295. Katakana name, Katakana material & name displayed at low quality (Bronze Long Sword etc.)
  1296. This time it is not filled in because it is jewels and AF this time, but of course it is necessary when making naturally generated items
  1297. -------------------------------------------------- --------------------------------------------------
  1298. ◆ inameonly. "1"
  1299. Flag to display only the name, enabled with 0, disabled with 1 (as usual)
  1300. Material, ego, ★, ☆, inscriptions will be omitted
  1301. However, “blessed” and “cursed” are displayed even if it is only “name”.
  1302. -------------------------------------------------- --------------------------------------------------
  1303. ◆ ifilterref. "/ Nogenerate / nodownload /"
  1304. Generation condition filter
  1305. / noshop /: Stop selling
  1306. / nogenerate: Naturally generated (cannot be sold in stores)
  1307. / nodownload /: No longer on the summons list
  1308. / sf /: Sold by Acri Teora
  1309. / spshop /: Sold at a souvenir shop (priority over noshop)
  1310. / fest /: Sold at the Holy Night Festival (priority over noshop)
  1311. -------------------------------------------------- --------------------------------------------------
  1312. ◆ iknownnameref. "Transparent gem"
  1313. Ambiguous name
  1314. -------------------------------------------------- --------------------------------------------------
  1315. ◆ iorgvalue. "8000"
  1316. Item price, 1 = 1gp
  1317. -------------------------------------------------- --------------------------------------------------
  1318. ◆ iorgweight. "1200"
  1319. Item weight, 1000 = 1.0s
  1320. Vanilla 7 Pillars 1.2s
  1321. -------------------------------------------------- --------------------------------------------------
  1322. ◆ dicex. "0"
  1323. ◆ dicey. "0"
  1324. ◆ fixdamage. "0"
  1325. ◆ fixhit. "0"
  1326. Number of dice, die surface, damage correction, hit correction in order from the top
  1327. In the game, it is displayed as (2d13 + 13) (10), but this time it is ★ Jewelry so it doesn't matter
  1328. dicex. "2"
  1329. dicey. "13"
  1330. fixdamage. "13"
  1331. fixhit. "10"
  1332. If you want (2d13 + 13) (10), write
  1333.  
  1334. As a measure of damage, the “Artifact” from the head family is
  1335. Expected damage is 20 to 30 units, and the maximum value (when critical) is in the latter half of 30 units to the first half of 60 units
  1336. Keep in mind that light weapons are low and heavy weapons are high
  1337.  
  1338. When making an item that can be generated naturally (changeable material), you need to be more careful.
  1339. The die surface, damage correction, and hit correction specified here are further increased or decreased depending on the generation quality and material effect.
  1340. For ethers, etc., the die surface jumps 2.5 times and the damage correction jumps to around 4 times
  1341. For example, in the case of a big sword, it is set to 3d7 + 8 internally,
  1342. The maximum value of “☆ Eternal Great Sword” that can be confirmed in the work is 3d21 + 35
  1343. -------------------------------------------------- --------------------------------------------------
  1344. ◆ ipierce. "0"
  1345. Penetration rate, unit is%
  1346. In oo, damage × (half the penetration rate of weapons)% passes as damage that cannot be alleviated,
  1347. If the penetration rate is too high for the die surface, the number of dies, damage correction, etc., it will break down.
  1348. -------------------------------------------------- -------------------------------------------------
  1349. ◆ irangepow. "100,20,20,20,20,20,20,20,20,20"
  1350. ◆ irangehit. "100, 20, 20, 20, 20, 20, 20, 20, 20, 20"
  1351. Distance correction setting for ranged weapons
  1352. The top is power, the bottom is accuracy (100 is the appropriate distance, the distance that the maximum accuracy and power are guaranteed)
  1353. You can't see a distance of 8 or more in the game, but you must enter a distance of 10
  1354. The accuracy and power correction for each distance in the development version below
  1355. Throwing: 06-10-07-04-02-02-02-02-02-02
  1356. Short bow: 07-10-10-08-06-04-02-02-02-02
  1357. Long bow: 05-09-10-09-08-08-07-06-05-04
  1358. Bone bow: 06-09-10-10-08-06-02-02-02-02
  1359. Crossbow: 08-10-09-08-07-06-05-04-02-02
  1360. Handgun: 10-09-07-05-03-02-02-02-02-02
  1361. Machine gun: 08-10-10-09-08-07-04-02-02-02
  1362. Shotgun: 10-06-03-02-02-02-02-02-02-02
  1363. Photon gun: 10-10-10-10-10-10-10-05-02-02
  1364.  
  1365. [omake] Hit correction and power correction are now calculated separately
  1366. In addition, 200% power when hitting Winchester Premium, 50% accuracy, etc.
  1367. ★ Several hit / power corrections have been rewritten, centering on Artifact
  1368. Shotgun power: 10-06-02-02-02-02-02-02-02-02
  1369. Shotgun hit: 05-06-07-08-08-09-09-10-10-10
  1370. Win power: 20-04-02-02-02-02-02-02-02-02
  1371. Winning hit: 05-06-07-08-08-09-09-10-10-10
  1372.  
  1373. -------------------------------------------------- -------------------------------------------------
  1374. ◆ dodgevalue. "0"
  1375. ◆ protectvalue. "0"
  1376. Top is DV correction, Bottom is PV correction
  1377. It will be displayed as [9,111] in the game, but this time it is ★ Jewelry so it doesn't matter
  1378.  
  1379. The standard of strength depends on things and weight,
  1380. ☆ Maximum value of adamantite multi-layer armor is PV155, ☆ Maximum value of ether method robe is DV86
  1381.  
  1382. When making an item that can be generated naturally (changeable material), you need to be more careful.
  1383. The die surface, damage correction, and hit correction specified here are further moved up and down by the material effect.
  1384. In particular, ether ☆ DV can be more than 4 times the set value, and adamantite ☆ PV can be more than 7 times the set value.
  1385. For example, the internal value of the multi-layer armor is [6,21], but the maximum value that can be confirmed in the work is [28,155]
  1386. -------------------------------------------------- -------------------------------------------------
  1387. ◆ relaskill. "0"
  1388. The skill associated with the weapon
  1389. It is referred to as a weapon skill when performing a melee attack with a weapon in hand.
  1390. The higher the skill, the higher the accuracy rate and damage ratio, and the more the referenced skill will be.
  1391. Miserable here
  1392. Also, if you specify either 108: Bow, 109: Crossbow, 110: Firearm, 111: Throw
  1393. Since it cannot be equipped as a remote (the corresponding ammunition is also different), be careful when making a remote weapon.
  1394. Refer to “Skill List” for the skills you want to refer to.
  1395.  
  1396. Needless to say, skills are not required for non-equipment items
  1397. -------------------------------------------------- -------------------------------------------------
  1398. ◆ material. "0"
  1399. The initial material of the item
  1400. Normal play is 1 to 35 except 6
  1401. 0: Sand
  1402. 1: Leather
  1403. 2: Silk
  1404. 3: Cloth
  1405. 4: Scales
  1406. 5: Glass
  1407. 6: (missing number)
  1408. 7: Mythril
  1409. 8: Ether
  1410. 9: Steel
  1411. 10: Iron
  1412. 11: Crystal
  1413. 12: Bronze
  1414. 13: Diamond
  1415. 14: Cloth
  1416. 15: Rubinas
  1417. 16: Paper
  1418. 17: 宵 bleach
  1419. 18: Bourne
  1420. 19: Iron chain
  1421. 20: Obsidian
  1422. 21: Mika
  1423. 22: Pearl
  1424. 23: Emerald
  1425. 24: Dragon scale
  1426. 25: Silver
  1427. 26: Silver
  1428. 27: Zylon
  1429. 28: Wing Bird Scale
  1430. 29: Titanium
  1431. 30: Chrome
  1432. 31: Adamantite
  1433. 32: Golden
  1434. 33 : 珊瑚
  1435. 34: Lead
  1436. 35: Raw
  1437. 36: Vegetables
  1438. 37: Fruit
  1439. 38: Herbs
  1440. 39: Mysterious object
  1441. 40: Artifact
  1442. 41: Jewelry
  1443. 42: Magic Tree
  1444. 43: Tree
  1445. 1000: Random material (heavy)
  1446. 1001: Random material (lighter)
  1447.  
  1448. Trees are used in “Al-Udo”
  1449.  
  1450. When creating a randomly generated type of weapon or armor,
  1451. Even if the generation quality is not 6, the initial die surface and damage correction etc. are as set values,
  1452. If the material is changed, the die surface and damage correction will change, and it will go up as calculated.
  1453. Easy to understand if considered the same operation as lightsaber
  1454. -------------------------------------------------- -------------------------------------------------
  1455. ◆ identifydef. "500"
  1456. Item appraisal difficulty
  1457. ★ Artifact is set to about 500
  1458. -------------------------------------------------- -------------------------------------------------
  1459. ◆ ilight. "9"
  1460. Item flash settings
  1461. 0: Does not shine
  1462. 1: Red light (bonfire)
  1463. 2: Red flame
  1464. 3: Ordinary proof (gold candlestick)
  1465. 4: Normal proof (lantern)
  1466. 5: Bright lighting (streetlight)
  1467. 6: Bright flame
  1468. 7: Glitter (Gemstone / Sacred Altar)
  1469. 8: Glitter (luxury mirror)
  1470. 9: Low profile diamond type (stained glass / artifact)
  1471. 10: Low profile diamond (summoning stone, expensive vase)
  1472. 11: Yellow light (field / town lighting?)
  1473. 12: Flickering lighting (candle)
  1474. 13: Flickering lighting (lantern)
  1475. 14: White and bright lighting (modern streetlight)
  1476. 15: Bright lighting (Holy Cross)
  1477. 16: Glitter (Saint Night Festival Corolla)
  1478. 17: Triangular lighting (window)
  1479. 18: Fast-triggered triangular lighting (moon gate)
  1480. 19: Reddish lighting (lantern)
  1481. The
  1482. It is hard to explain in text, so it is better to do an image search
  1483. -------------------------------------------------- -------------------------------------------------
  1484. ◆ reftype. "59000"
  1485. ◆ reftypeminor. "0"
  1486. Item categories and subcategories, and parts that can be equipped in the case of weapons and armor will also change.
  1487. Refer to “◆ List of item category identifiers”.
  1488. Earn from custom gods
  1489. -------------------------------------------------- -------------------------------------------------
  1490. ◆ ibitvaluable. "1"
  1491. Valuables flag, 0 for invalid, 1 for valid
  1492. If enabled, a ★ will be added to the name head, and "It's a valuable item" will be added to the description field, making it impossible to take over
  1493. -------------------------------------------------- -------------------------------------------------
  1494. ◆ objlv. "15"
  1495. Minimum generation hierarchy
  1496. It will no longer appear at a level below the value set here or at the size of the store.
  1497. A story that doesn't really matter for custom gods such as / nogenerate /
  1498. -------------------------------------------------- -------------------------------------------------
  1499. ◆ fixlv. "6"
  1500. Generation quality
  1501. Basically similar to custom NPC
  1502. 0: Random
  1503. 1: Poor
  1504. 2: Good quality
  1505. 3: High quality
  1506. Add ego (rare high quality without ego)
  1507. Enchantment is granted in addition to the initial settings for material effects and weapon armor
  1508. 4: Miracle
  1509. A star is added, and a prefix according to the material and "random inscription" are given.
  1510. Many enchantments are given in addition to the initial settings for material effects and weapons and armor
  1511. Rarely become a living weapon
  1512. 5: Shrine
  1513. A star is added, and a prefix according to the material and 《Random Inscription》 are added.
  1514. Many enchantments are given in addition to the initial settings for material effects and weapons and armor
  1515. Material change not possible
  1516. Rarely become a living weapon
  1517. [omake_overhaul] Sacred weapon and evil weapon
  1518. 6: Special
  1519. ★ is attached, but other names are as set.
  1520. "It's a precious item"
  1521. Unchangeable material (* Regenerated when using a scroll of material change * or material trap)
  1522. Can't have more than 2 (If you pick up the second one, it will be regenerated to the same quality equipment of poor quality)
  1523. [oomSE] Picking up the second one is now regenerated to the same miracle and sacred quality equipment
  1524. -------------------------------------------------- -------------------------------------------------
  1525. ◆ irare. "0"
  1526. Appearance rate and generation rate
  1527. 1000 is about the same as a monster wand
  1528. 100 is about the same as a potion of potential
  1529. 20 is about the same as a wishing wand
  1530. -------------------------------------------------- -------------------------------------------------
  1531. Givegod. "-1"
  1532. It ’s not clear which god is dedicated to a custom god.
  1533. -1: Cannot be dedicated to any god
  1534. 1: Opportunity Mani
  1535. 2: Wind Luluwe
  1536. 3: Elemental patrol
  1537. 4: Lucky Ejekator
  1538. 5: Earth's Opert
  1539. 6: Heal of healing
  1540. 7: Harvest kumomi
  1541. -------------------------------------------------- -------------------------------------------------
  1542. ◆ ieffect. "30"
  1543. ◆ isub1 "431"
  1544. ◆ isub2. "1100"
  1545. ◆ isub3 "4"
  1546. Specify the effect to activate with t
  1547. 0: Cannot be used
  1548. 1: Carpenter tool
  1549. 2: Alchemy tool
  1550. 3: Jewelery tool
  1551. 4: Sewing set
  1552. 5: Stethoscope
  1553. 6: Music disc (* 1)
  1554. 7: Shelter
  1555. 8: Houseboard
  1556. 9: Training machine
  1557. 10: Movie disc
  1558. 11: Piggy bank
  1559. 13: torches
  1560. 14: Snow
  1561. 15: Cooking tool (* 2)
  1562. 16: Fishing rod
  1563. 17: Musical instruments (* 3)
  1564. 19: Mirror
  1565. 20: Disguise set
  1566. 21: Material 槌 (* 4)
  1567. 22: Nostalgic runes
  1568. 23: String
  1569. 24: Mine installation
  1570. 25: Horn of unicorn
  1571. 26: Statue of Opert
  1572. 27: Luluwe statue
  1573. 28: Atomic Bomb “Cat's Cradle”
  1574. 29: Get feet
  1575. 30: ★ For jewels
  1576. 31: Krillomi's activation gem
  1577. 32: Gene synthesizer
  1578. 33: Empty monster ball (* 5)
  1579. 34: Statue of Juare
  1580. 35: Iron Maiden
  1581. 36: Guillotine
  1582. 37: Deck
  1583. 38: Card
  1584. 39: Whistle
  1585. 41: Kumomi's secret experience
  1586. 42: Romias' secret experience (* 6)
  1587. 43: Ehekator Statue
  1588. 44: Chair
  1589. 45: Sandbag
  1590. 46: Sturdy rope
  1591. 47: Summon stone (* 7)
  1592. 48: Creator image (* 8)
  1593. 49: Garoku Pass
  1594. 1000: Custom item summon stone
  1595. The
  1596. * 1: The playback number can be specified with isub1.
  1597. * 2: The effect value of cooking utensils can be determined with isub1.
  1598. * 3: The effect value of the instrument can be determined with isub1.
  1599. * 4: It corresponds to the material set in material. If it is 0, it will be generated randomly.
  1600. * 5: Cannot be thrown
  1601. * 6: No effect appears even if it is taken over
  1602. * 7: Not available in the showroom
  1603. * 8: Cannot be used even if installed, but can be used if brought in
  1604.  
  1605. [omake_overhaul] Isub.1 ~ isub.3 can be specified to determine more detailed effects
  1606. In this case, ieffect. Should be set to 30
  1607. The
  1608. Skill or potion effect identifier activated by isub1.
  1609. Isub2. skill effect value (spell power)
  1610. Set the time until reusable with isub3.
  1611. The
  1612. List below
  1613. 1101: Milk (* 9)
  1614. 1102: Sake
  1615. 1103: Water
  1616. 1104: Mysterious scroll (stored)
  1617. 1105: Scroll of ability acquisition (stored)
  1618. 1106: Mutation potion
  1619. 1107: scroll of faith
  1620. 1108: Poison
  1621. 1109: Potion of confusion
  1622. 1110: Paralysis potion
  1623. 1111: Blind potion
  1624. 1112: Sleeping pill
  1625. 1113: Potion of potential
  1626. 1114: Scroll of spell
  1627. 1116: Acid
  1628. 1117: Material scroll
  1629. 1118: Does nothing happen?
  1630. 1119: A scroll of growth
  1631. 1120: Wrapped in golden shine (full recovery)
  1632. 1121: Mutation treatment
  1633. 1122: Reinforcement scroll
  1634. 1123: My sister's diary
  1635. 1124: Weapon enhancement scroll
  1636. 1125: Scroll with enhanced armor
  1637. 1127: A scroll of material change?
  1638. 1128: Heritage inheritance rights
  1639. 1129: Filling with magic
  1640. 1130: Sewage?
  1641. 1131: Ether antibody
  1642. 1132: Alchemy staff (saved)
  1643. 1133: Flame
  1644. 1135: Aphrodisiac
  1645. 1136: Treasure map (* 10)
  1646. 1137: Diary of a lady
  1647. 1138: My sister's secret diary
  1648. 1139: Hermes blood
  1649. 1140: Scroll with feathers (stored)
  1650. 1141: Escape scroll
  1651. 1142: Saline
  1652. 1143: Falling potion
  1653. 1144: Evolution potion
  1654. 1145: Name scroll
  1655. 1146: Ramune
  1656. 1147: Blue capsule drug?
  1657. The
  1658. [oomSE]
  1659. 1501: Erotic books and dolls
  1660. * 9: There is no change in effect due to blessings or curses.
  1661. * 10: An error occurs when used in the global map.
  1662.  
  1663. -------------------------------------------------- -------------------------------------------------
  1664. ◆ icolref. "0"
  1665. Specify color
  1666. Usually it is colored with the image to be used, so it is unlikely to be taken care of
  1667. 0: #FFFFFF
  1668. 1: #FFFFFF
  1669. 2: #AFFFAF: Green
  1670. 3: # FF9B9B: Dark red
  1671. 4: #AFAFFF: Blue
  1672. 5: #FFFFAF: Yellow
  1673. 6: # FFD7AF: Brown
  1674. 7: # 9B9A99: Black
  1675. 8: # B99BD7: Purple
  1676. 9: # 9BCDCD: Blue green
  1677. 10: # FFC3B9: Red
  1678. 11: # EBD79B: Orange
  1679. 12: #FFFFFF: White (transparent)
  1680. 13: # E1D7B9: Light brown
  1681. 14: # 69EB69: Dark green
  1682. 15: #CDCDCD: Ashes
  1683. 16: # FFE1E1: Light red
  1684. 17: # E1E1FF: Light blue
  1685. 18: # E1C3FF: Light purple
  1686. 19: # D7FFD7: Light green
  1687. 20: # D2FAA0: Yellowish green
  1688.  
  1689. Each RGB value of the color after dyeing is “original image color value− (255−changed color value)”.
  1690. In other words, subtraction of the reverse color, 0 if the calculation result is less than 0
  1691. However, when RGB becomes 000000, it becomes 010101
  1692.  
  1693. In addition to appearing as a dye even during the work (No. is also displayed in some Valiant),
  1694. It is also used for enemies of different colors (pronounced in hounds and dragons), and material-specific colors
  1695. The following material-specific colors
  1696. Leather: 6
  1697. Silk: 5
  1698. Cloth: 10
  1699. Scale: 10
  1700. Glass: 4
  1701. Mythril: 2
  1702. Ether: 4
  1703. Crystal: 12
  1704. Bronze: 6
  1705. Cloth: 4
  1706. Rubinas: 3
  1707. 宵 Bleach: 4
  1708. Pearl: 10
  1709. Emerald: 2
  1710. Dragon Scale: 2
  1711. Zylon: 4
  1712. Wing Bird Scale: 2
  1713. Adamantite: 10
  1714. Golden: 5
  1715. 珊瑚: 5
  1716. The
  1717. All other materials are 0 (colorless)
  1718. -------------------------------------------------- -------------------------------------------------
  1719. ◆ isetpos. "16"
  1720. The number of dots that rise from the ground of the item
  1721. Weapons and armor systems are roughly 0, and other items are roughly 16
  1722. -------------------------------------------------- -------------------------------------------------
  1723. ◆ ipilepos. "8"
  1724. The number of dots by which the second item shifts upward when stacking items on top of it
  1725. Weapons and armor systems are roughly 12, and 8 to 16 are stable depending on things.
  1726. However, there is a tradeoff with graphics,
  1727. It may be better to re-create and adjust it with isetpos.
  1728. -------------------------------------------------- -------------------------------------------------
  1729. ◆ idropshadow. "40"
  1730. Shadow size
  1731. If the item chip is 48 × 48, it will be specified from 0 to 1200, and if it is 48 × 96, it will be specified from 0 to 150.
  1732. -------------------------------------------------- -------------------------------------------------
  1733. ◆ fixenc0. "0,0"
  1734. ◆ fixenc1. "0,0"
  1735. ◆ fixenc2. "0,0"
  1736. ◆ fixenc3. "0,0"
  1737. ◆ fixenc4. "0,0"
  1738. ◆ fixenc5. "0,0"
  1739. ◆ fixenc6. "0,0"
  1740. ◆ fixenc7. "0,0"
  1741. ◆ fixenc8. "0,0"
  1742. Up to 9 enchantments can be specified for fixed items.
  1743. Left is the type of enchantment, right is the strength of the enchantment
  1744.  
  1745. Below is a very long "◆ List of enchantments that can be specified"
  1746. Raise / lower ability value
  1747. 10002: Life force
  1748. 10003: Mana
  1749. 10010: Muscle strength
  1750. 10011: durable
  1751. 10012: dexterous
  1752. 10013: Sense
  1753. 10014: Acquisition
  1754. 10015: intention
  1755. 10016: Magic
  1756. 10017: charm
  1757. 10018: Speed
  1758. 10019: Fortune
  1759. Maintain ability value
  1760. 10060: Strength
  1761. 10061: Endurance
  1762. 10062: dexterous
  1763. 10063: sense
  1764. 10064: Acquisition
  1765. 10065: intention
  1766. 10066: Magic
  1767. 10067: Charm
  1768. 10068: Speed
  1769. 10069: luck
  1770. To confer or weaken resistance to attributes
  1771. 20050: Flame
  1772. 20051: Cold
  1773. 20052: Dengeki
  1774. 20053: Dark
  1775. 20054: Illusion
  1776. 20055: Poison
  1777. 20056: Hell
  1778. 20057: Sound
  1779. 20058: Nervous
  1780. 20059: Chaos
  1781. 20060: Magic
  1782. Raise / lower skills
  1783. 30100: Long sword
  1784. 30101: Dagger
  1785. 30102: Ax
  1786. 30103: Blunt device
  1787. 30104 : 槍
  1788. 30105: Cane
  1789. 30106: Fighting
  1790. 30107: sickle
  1791. 30108: bow
  1792. 30109: Crossbow
  1793. 30110: Firearm
  1794. 30111: Throwing
  1795. 30150: Reading
  1796. 30151: Genetics
  1797. 30152: Tactics
  1798. 30153: Weightlifting
  1799. 30154: Healing
  1800. 30155: Meditation
  1801. 30156: Negotiation
  1802. 30157: Covert
  1803. 30158: Unlocking
  1804. 30159: Detection
  1805. 30160: Investment
  1806. 30161: Anatomy
  1807. 30162: Natural appraisal
  1808. 30163: Mining
  1809. 30164: Limit of magic power
  1810. 30165: Memorization
  1811. 30166: Two-sword style
  1812. 30167 : Hand held
  1813. 30168: Shield
  1814. 30169: Heavy equipment
  1815. 30170: Medium equipment
  1816. 30171: Light equipment
  1817. 30172: Casting
  1818. 30173: Avoidance
  1819. 30174: Magical tools
  1820. 30175 : Demolition
  1821. 30176: Carpenter
  1822. 30177: Sewing
  1823. 30178: Alchemy
  1824. 30179: Jewelery
  1825. 30180: cultivation
  1826. 30181: Faith
  1827. 30182: Traveling
  1828. 30183 : Performance
  1829. 30184: Cooking
  1830. 30185: Fishing
  1831. 30186: Mind and eye
  1832. 30187: Closed
  1833. 30188: Magical power control
  1834. 30189: Shooting
  1835. 30300: Theft
  1836. 30301: Horse riding
  1837. 30400: Light wound healing
  1838. 30401: Fatal wound healing
  1839. 30402: Ellis' healing
  1840. 30403: Heal healing
  1841. 30404: Healing rain
  1842. 30405: Healing hand
  1843. 30406: Clean light
  1844. 30407: Total purification
  1845. 30408: Teleport
  1846. 30409: Teleport Other
  1847. 30410: Short teleport
  1848. 30411: Appraisal
  1849. 30412: Uncurse
  1850. 30413: oracle
  1851. 30414: Magic arrow
  1852. 30415: The sigh of hell
  1853. 30416: Paralysis arrow
  1854. 30417: Eyes of chaos
  1855. 30418: Dark Arrow
  1856. 30419: Ice bolt
  1857. 30420: Fire bolt
  1858. 30421: Lightning bolt
  1859. 30422: Dark rays
  1860. 30423: Phantom Ray
  1861. 30424: Monster Summon
  1862. 30425: Wild summons
  1863. 30428: Return
  1864. 30429: Magical map
  1865. 30430: Substance sensing
  1866. 30431: Ice ball
  1867. 30432: Fireball
  1868. 30433: Chaos of chaos
  1869. 30434: Roaring wave
  1870. 30435: Domination
  1871. 30436: Spider web
  1872. 30437: Dark Fog
  1873. 30438: Wall generation
  1874. 30439: Body revival
  1875. 30440: Spiritual resurrection
  1876. 30441 : Wish
  1877. 30442: Holy shield
  1878. 30443: Silent Fog
  1879. 30444: Regeneration
  1880. 30445: Elemental protection
  1881. 30446: Acceleration
  1882. 30447: blunt
  1883. 30448: Hero
  1884. 30449: Fog of vulnerability
  1885. 30450: Scars of elements
  1886. 30451: Holy Vale
  1887. 30452: Nightmare
  1888. 30453: Protection of acquaintances
  1889. 30454: Transformation of self
  1890. 30455 : Acid Sea
  1891. 30456: Flame wall
  1892. 30457: Door generation
  1893. 30458: Incognito
  1894. 30459: Accumulation of magic power
  1895. 30460: Magical Storm
  1896. 30461: Resurrection
  1897. 30462: Contract
  1898. 30463: Four-dimensional pocket
  1899. 30464: Harvesting the magician
  1900. 30465: Meteor
  1901. 30466: Gravity
  1902. Causes additional damage to the attribute
  1903. 70050: Flame
  1904. 70051: Cold
  1905. 70052: Dengeki
  1906. 70053: Dark
  1907. 70054: Illusion
  1908. 70055: Poison
  1909. 70056: Hell
  1910. 70057: Sound
  1911. 70058: nerve
  1912. 70059: Chaos
  1913. 70060: Magic
  1914. 70061: Bleeding
  1915. Activate special effects
  1916. 80000: Elemental scar (10%)
  1917. 80001: Hands of different dimensions (50%) (* 1)
  1918. 80002: Nightmare (10%)
  1919. 80003: Roaring wave (12%)
  1920. 80004: Chaos of chaos (12%)
  1921. 80005: Luluwe's dependence (2%)
  1922. 80006: Spatial distortion (50%)
  1923. 80007: Approach (50%) (* 1)
  1924. 80008: Breath of blitz (15%)
  1925. 80009: Breath of nerve (15%)
  1926. 80010: Breath of hell (15%)
  1927. 80011: Protection of acquaintances (4%)
  1928. 80012: Holy Vale (4%)
  1929. 80013: Hero (4%)
  1930. 80014: Acceleration (1%)
  1931. 80015: Regeneration (3%)
  1932. 80016: Holy shield (2%)
  1933. 80017: Silent fog (10%)
  1934. 80018: Spider web (10%)
  1935. 80019: Lightning bolt (15%)
  1936. 80020: Dark rays (15%)
  1937. 80021: Phantom rays (15%)
  1938. 80022: Ice bolt (15%)
  1939. 80023: Healing rain (2%)
  1940. 80024: Grenade (90%)
  1941. 80025: Neck hunting (100%) (* 2)
  1942. * 1: Ranged weapons only
  1943. * 2: Melee weapons only
  1944. Can load special ammunition
  1945. 90000: Fire bullet
  1946. 90001: Explosive bomb
  1947. 90002: Penetration bullet
  1948. 90003: Magic bullet
  1949. 90004: Time-stop bullet
  1950. 90005: Burst
  1951. Other enchantments
  1952.        21: Causes random teleportation (* 1)
  1953.        22: interfere with teleportation
  1954.        23: Disable blindness
  1955.        24: Disable paralysis
  1956.        25: Disable confusion
  1957.        26: Disable fear
  1958.        27: Disable sleep
  1959.        28: Disable poison
  1960.        29: Increase speed and shorten travel time on the world map (* 1)
  1961.        30: Protect you from the wind of ether
  1962.        31: Disable thunderstorms and snow
  1963.        32: Float you
  1964.        33: Protect you from mutations
  1965.        34: Increase the power of magic (* 1)
  1966.        35: Makes it possible to see transparent existence
  1967.        36: Absorb stamina from the attack target (* 1)
  1968.        37: Terminate everything
  1969.        38: Absorb mana from attack targets (* 1)
  1970.        39: Increase opportunities for full penetration attacks (* 1)
  1971.        40: Rarely stops time (* 1)
  1972.        41: Prevent items from being stolen
  1973.        42: Easily digest rotten things
  1974.        43: Protects from cursed words (* 1)
  1975.        44: Increase the chance of critical hits (* 1)
  1976.        45: Suck the live blood of the user (* 1)
  1977.        46: Prevent your growth (* 1)
  1978.        47: Bring monsters together (* 1)
  1979.        48: Prevent foreign bodies from entering the body
  1980.        49: Increase performance reward quality
  1981.        50: Increase the chance of additional hits (* 1)
  1982.        51: Increase opportunities for additional shooting (* 1)
  1983.        52: Reduces physical damage incurred (* 1)
  1984.        53: Rarely disables damage taken (* 1)
  1985.        54: Causes cut damage to the opponent when attacked (* 1)
  1986.        55: Suppresses bleeding
  1987.        56: Catching radio waves emitted by God
  1988.        57: Demonstrates powerful power against the Balaur (* 1)
  1989.        58: Demonstrates powerful power against the undead (* 1)
  1990.        59: Reveal the faith of others
  1991.        60: Intoxicate the audience with a deep tone
  1992. [1.22]
  1993.        61: Demonstrating powerful power against God (* 1)
  1994. [oomSE]
  1995.     70070: Causes additional damage to the aphrodisiac attribute (* 2)
  1996.  
  1997. (* 1) Enchantment strength display depending on the object, or [*] strength per item is different
  1998. [*] Many enchantments are given strength equivalent to 100 per unit?
  1999. The
  2000. [1.22] Time stop enchantment is [*] 1 equivalent
  2001. [omake] Time stop enchantment notation is [*] equivalent to 100
  2002. (* 2) The 0517fix2 version works only when the player holds an NPC
  2003. Does not work if the weapon's damage is completely 0
  2004. Additional damage does not occur under any circumstances (always fixed at 0)
  2005.  
  2006. The main ability / skill boost is a randomly generated ☆, but even 10 does not see easily,
  2007. ★ It is not uncommon for Artifact to have a boost amount close to 10-20.
  2008. The relationship between enchant strength and boost amount is (strength / 50 + 1)
  2009. The relationship between enchant strength and notation is (strength ÷ 50 + 1)
  2010. Specify a negative value to weaken
  2011.  
  2012. Resistance depends on objects, but there is no big difference between randomly generated ☆ and Artifact.
  2013. At 400 ([*****]), Elemental Resistance (Rank 2) becomes Great Resistance (Rank 6)
  2014. The relationship between enchant strength and boost amount is (strength / 50 + 1)
  2015. The relationship between enchant strength and notation is (strength ÷ 100 + 1)
  2016. Specify a negative value to weaken
  2017.  
  2018. Only one additional damage, ★ Artifact is the same
  2019. The panties are strong because the strength of the additional illusion damage is 800
  2020. The relationship between enchant strength and notation is (strength ÷ 100 + 1)
  2021.  
  2022. The special enchantment strength is specially processed,
  2023. The strength of 4 to 6 digits is specified, and the maximum number of bullets is controlled by the top 3 digits and the remaining number of bullets is managed by the bottom 3 digits.
  2024. If it is less than 3 digits, it becomes a disposable specification with a maximum ammo of 0
  2025. If it is more than 7 digits, it will become a specification that the maximum ammunition will increase every time it is loaded
  2026. [oomSE] It can be corrected by typing fixammoenc command from console
  2027.  
  2028. The spell power of special effects is "Enchantment strength + Corresponding weapon skill x 10"
  2029. The relationship between enchant strength and notation is (strength ÷ 100 + 1)
  2030. If your weapon skill is 2000, that alone will guarantee you 20,000.
  2031. Enchantment strength of 500 or so will be an error
  2032. On the other hand, if the enchantment strength reaches 6 to 7 digits
  2033. That alone will guarantee 6 or 7 spell power.
  2034. It will be an error if the weapon skill is 4 or 2000
  2035.  
  2036. In addition, the effect to be activated can only be selected from existing enchantments.
  2037. You can play with this later
  2038. The
  2039. [omake_overhaul] For enchantments with an activation rate of less than 50%,
  2040. Increased trigger rate by up to 50% with magic tool skills
  2041. Original trigger rate × (20 ÷ Magic tool skill Lv)
  2042.  
  2043. Various additional enchantments for other frames
  2044. The formula for damage invalidation is (enchant strength ÷ 60 + 3)%
  2045. In other words, the strength required to completely disable one part is 5820.
  2046. The damage reduction formula is
  2047. Damage taken x 100 ÷ limit (100 + enchant strength for damage reduction, 25, 1000)
  2048. In other words, the strength required to get the maximum effect (reduced 90% physical damage) is 35800
  2049. 100% reduction trigger rate
  2050. Increase speed and reduce travel time on the world map (Seven League effect)
  2051. Speed ​​itself is also boosted, so it's valid even if it's not a world map
  2052. The relationship between enchant strength and speed boost amount is (strength / 50 + 1)
  2053. The relationship between enchant strength and notation is (strength ÷ 50 + 1)
  2054. The formula for increasing the power of magic is
  2055. Magic Power x (Enchantment strength ÷ 1000 + 1)
  2056. In other words, if it is an elegant looter (strength 3900), the magical power is 4.9 times
  2057. Absorption of stamina absorption is rnd (enchant strength ÷ 50) + 1
  2058. In other words, the intensity that maximizes the amount of absorption is 1,638,350 (the numerical value of 32767 or more does not come out on the specifications of rnd)
  2059. Absorption amount of mana absorption is absorption value = rnd (effect value ÷ 25) + 1
  2060. Attacker's MP recovers by absorption value ÷ 5,
  2061. Defender MP decreased by absorption value
  2062. In other words, the intensity that maximizes absorption is 819,175.
  2063. End: 1/66
  2064. Rarely stop time
  2065. With a probability of 1/25 (enchantment strength ÷ 100) + 2 turn times
  2066. If you activate a time stop enchantment that is oddly large, it will stop for over 10,000 turns, so be careful
  2067. Trigger rate for additional hits and additional shots is (strength ÷ 15)%
  2068. In other words, the strength required to activate additional hits / additional fires is 1500
  2069. Full penetration rate is (strength ÷ 50)%
  2070. In other words, the strength required to activate complete penetration is 5000.
  2071.  
  2072. About ether attribute additional damage
  2073. Usually, you can't give additional damage to the ether attribute.
  2074. fixenc0. "70062, strength"
  2075. fixenc0invoke. "70062,2000,1000,10000,24000,100"
  2076. It seems to be able to give force by writing like this
  2077. Additional damage occurs (resistance does not exist or is not functioning), and if the recipient is a PC, ether disease will also develop
  2078.  
  2079. -------------------------------------------------- -------------------------------------------------
  2080. ◆ fixenc0invoke. "602,2000,1000,10000,24000,20" [omake_overhaul]
  2081. By typing the same number under “fixenc *” that specifies the active enchantment
  2082. You can change the contents, target, and probability
  2083. Enter in the order of "Activation skill identifier, 2000or3000, 1000, 10000, 24000, activation probability"
  2084.  
  2085. Activated skill identifier: See “Skill List”
  2086. 2000or3000: Activate on the side attacked in 2000, on the side attacked in 3000
  2087. 1000: Probability to be added, custom item has nothing to do with it
  2088. 10000: Whether it is given to melee weapons or not, it ’s irrelevant to custom items.
  2089. 24000: Whether it is given to a ranged weapon or not, as it is not related to custom items
  2090. Activation probability: Specify 0-100
  2091. However, even if 91% or more is specified, 90% is the limit.
  2092. [oomSE] The restriction on the trigger effect that can be specified has been removed.
  2093.  
  2094. In the case of the example, the flame breath is activated with a probability of 20%
  2095. [oo_Readjust] For custom enchantments whose trigger rate is less than 50%,
  2096. Increased trigger rate by up to 50% with magic tool skills
  2097. Original trigger rate × (20 ÷ Magic tool skill Lv)
  2098. -------------------------------------------------- -------------------------------------------------
  2099. ◆% txtdescription0, JP
  2100. A gem that traps the stormy snowstorm made by Snow. If it is opened, it will cause tremendous damage.
  2101. ◆% txtdescription1, JP
  2102. nodescription
  2103. ◆% txtdescription2, JP
  2104. nodescription
  2105. ◆% txtdescription3, JP
  2106. A gem that contains a snowstorm. Can be used
  2107.  
  2108. 0-2 are additional text that is displayed at the bottom of the details screen.
  2109. Sentences between "~" are displayed right-justified and italicized at the bottom of the text
  2110. ~ Ilva Fantasy Dictionary ~, A collection of weapons for you tomorrow
  2111.  
  2112. 3 is a one-line description at the top
  2113. "Shooting weapons used with bullets. There is almost no attenuation with distance" (photon gun)
  2114. -------------------------------------------------- -------------------------------------------------
  2115. ◆ drinkable. "" [OomSE] [ooReadjust]
  2116. Specify whether or not to drink, 1 to drink, 0 (no description)
  2117. ◆ drinkefid. "" [OomSE] [ooReadjust]
  2118. To specify the effect when drinking, see “Skill List”
  2119. ◆ drinkefp. "" [OomSE] [ooReadjust]
  2120. Effect intensity
  2121. If you are interested in it, from the specifications where various restrictions of oomSE were removed,
  2122. You can make things like custom potions
  2123. [ooReadjust] Custom potions can now be used for recipes with similar potions
  2124. -------------------------------------------------- -------------------------------------------------
  2125. ◆% endTxt
  2126. Custom item end of text declaration
  2127. It won't end without this
  2128. ////////////////////////////////////////////////// //////////////////////////////////////////////////
  2129. About the “Holy Land.eum” file
  2130. ////////////////////////////////////////////////// //////////////////////////////////////////////////
  2131. Press F8 and select “Record Show Room” from the menu that opens.
  2132. Data that saves items, NPCs (including pets), terrain, etc. of where you are now is completed
  2133. If you save without thinking, the extension .eum will be lost, so be careful
  2134.  
  2135. If you want to register as a custom god sacred place, keep the custom god altar.
  2136. It can be the altar at the end of "Create Custom God"
  2137.  
  2138. ・ Do not place very high level NPCs
  2139. ・ Do not place hostile NPCs unless there are circumstances.
  2140. The house dome that allows you to go to the showroom is very close to the cave and close to the cemetery of the gods
  2141. Because it is a place where even the initial character can go from Lv1,
  2142. In the worst case, there is a possibility of being `` dead if you went to the holy place ''
  2143. If you want to place hostile NPCs, do not neglect attention by writing in the Readme etc.
  2144. Also, if you increase the number of NPCs too much (especially for high-speed NPCs), the operation tends to become heavy.
  2145.  
  2146. ・ Do not give proper names
  2147. Especially [Warehouse.eum] with the warehouse as the holy place has many similar names,
  2148. If installed properly, the file name may be overwritten due to a conflict.
  2149. Otherwise, the holy place tends to ruin the atmosphere, so I want to give it a solid name
  2150. If the introducer divides the folder, there is no problem even if the file name is the same.
  2151.  
  2152. ・ I want to change the name in the lower left
  2153. Make the warehouse a holy place, but arrange various things, but those who are worried about the warehouse in the lower left are worried
  2154. mdatan_ (map No.) _ 101.s2 in save \ save_ (character name)
  2155. You can change the map name if you edit it directly in Notepad
  2156. Of course, backup is required
  2157.  
  2158. Map No. varies depending on location, but own property starts from number 100
  2159. [1.22] Map No. varies by location, but own property starts with number 300
  2160. Which number corresponds to which warehouse depends on the data, so investigation is required
  2161.  
  2162. All you have to do is create a showroom (scheduled location) according to your custom god settings, location and atmosphere.
  2163. If you can use your wishes in an abundant environment, you can also make a wish for what you want to place on the spot.
  2164. You can do it in Wizard mode, but when you display the showroom list in the house dome
  2165. Be prepared to see the name of the author displayed as * Debug *
  2166. ////////////////////////////////////////////////// //////////////////////////////////////////////////
  2167. Notes
  2168. ////////////////////////////////////////////////// //////////////////////////////////////////////////
  2169. ・ Do not use images that may cause copyright problems.
  2170. -Follow the terms of use posted by each author even for images that are allowed to be used as material.
  2171. ・ If necessary, write the author's name somewhere
  2172. ・ If possible, make your own material
  2173.  
  2174. ////////////////////////////////////////////////// //////////////////////////////////////////////////
  2175. Custom text
  2176. ////////////////////////////////////////////////// //////////////////////////////////////////////////
  2177. Decide what is important for inclusion in CNPC, what to say in the scene where the character is applicable
  2178.  
  2179. The specifications are completely different for each variant, so please read carefully before writing
  2180. [ooModify] NPC lines can be displayed in a balloon
  2181.  
  2182.  
  2183. When adding to CNPC, note the capacity limit of 8KB for the entire CNPC text file.
  2184. [omake] Up to 16KB
  2185. [MMA] Up to 32KB
  2186. [ooReadjust] Unlimited
  2187. -------------------------------------------------- --------------------------------------------------
  2188. ◆ Tags that can be used
  2189. The following tags can be used as appropriate in the sentence
  2190. *: Can only be used for conversation dialogs
  2191. {player}: PC name
  2192. {aka}: PC alias
  2193. {npc}: The name and full name of the NPC in conversation
  2194. {sex}: Gender of PC (only male appears)
  2195. {you}: Second person
  2196. ♪ 1: Cannot be used during heart display or dialog
  2197. -------------------------------------------------- --------------------------------------------------
  2198. [omake] tag for omake
  2199. {me}: First person
  2200. {U}: endings such as “I have you”
  2201. {Fun}: Requests such as “Please ask, please”
  2202. {Brother}: Use "Brother" and "Sister" properly according to PC gender
  2203. {snpc}: Name of the actor
  2204. {npc}: Name of the subject
  2205. {nnpc}: It seems that there is a bug that only displays the XX part of "(monster name) XX"
  2206. {nsnpc}: In {snpc}, there seems to be a bug that displays only the XX part of "(monster name) XX"
  2207. * {N}: Line feed
  2208. [255,0,0]: Specified by RGB code, if you put it inside ||
  2209. Up to 10 separators
  2210. Example: “O {Brother} -chan ... | [255,20,20] The woman | …… who ……?”
  2211. In this case, only “that woman” is displayed in red.
  2212. -------------------------------------------------- --------------------------------------------------
  2213. [omake_overhaul] Tag for omake_overhaul below
  2214. {spell}: Magic name to use
  2215. {nnpc}: Fixed a bug that only displays the XX part of "(monster name) XX"
  2216. {nsnpc}: Fixed a bug in {snpc} that only displays the XX part of "(monster name) XX"
  2217. -------------------------------------------------- --------------------------------------------------
  2218. [ooModify] tag for omake_overhaul_modify below
  2219. {ref}: Current visitor count is displayed when used in a maid's dialogue
  2220. -------------------------------------------------- --------------------------------------------------
  2221. [oomSE] Following tag for omake_overhaul_modify_SukutuEdition
  2222. * {Newline}: Line feed
  2223. {onii}: “Older” and “Older” are properly used according to the PC gender
  2224. {onii2}: “Onii” and “Onee” are used properly according to the gender of the PC
  2225. {syujin}: Use the “master” and “lady” according to the PC gender
  2226. The above four are sources from elm
  2227.  
  2228. {snd: *}: Play the specified audio file
  2229. Specify wav file name in user \ sound folder
  2230. Example: {snd: nandeyanen.wav}
  2231. {bgm: *}: Play the specified music file?
  2232. The above two are sources from MMA
  2233. -------------------------------------------------- --------------------------------------------------
  2234. ◆ Usable text
  2235. All tags start with "% txt something, JP" and end with% END
  2236. If you set "% txt something, EN", you can edit the speech in English mode in the same situation
  2237. Blank lines emit default text in dialogs, and don't speak anything else
  2238. If you put a blank line in a part of the line that you frequently listen to, such as a waiting line, you can reduce the frequency of pseudo lines.
  2239. (*): Dialog in dialog
  2240. % END
  2241. Close all "% txt something, JP" and all "% txt something, EN"
  2242. Examples of use
  2243. % txtCalm, JP
  2244. "Fuufufufufu-n ♪"
  2245. "~~ ♪"
  2246. * Basaa *
  2247. * Bassabassa *
  2248. Each time {npc} moves, sparks scatter.
  2249. % END
  2250.  
  2251. % txtCalm, JP
  2252. Standby line
  2253. {npc} {snpc}: me
  2254. % txtAggro, JP
  2255. Dialogue during engagement and remarks when taking damage
  2256. {snpc}: me
  2257. {npc}: Opponent
  2258. % txtDead, JP
  2259. Dialogue at the time of death
  2260. {snpc}: me
  2261. {npc}: Opponent
  2262. % txtKilled, JP
  2263. Dialogue at the time of destruction
  2264. {npc}: me
  2265. {snpc}: Opponent
  2266. % txtWelcome, JP
  2267. A welcome line of the character that was waiting at home
  2268. {npc} {snpc}: me
  2269. % txtDialog, JP (*)
  2270. Dialogue when talking to the character
  2271. Note that characters with generation quality 6 will only be displayed if you speak normally (ignoring you)
  2272. The size of the dialog is 57 lines with 57 half-width characters and 28.5 full-width characters.
  2273. If you exceed the number of lines, you will suffer a choice
  2274. Note that using the {} tag tends to cause unexpected line breaks due to fluctuations in the number of characters
  2275. -------------------------------------------------- --------------------------------------------------
  2276. [omake]
  2277. % txtakita, JP
  2278. When you get tired of listening to a performance
  2279. {npc}: me
  2280. % txturusai, JP
  2281. When you hear a performance and stone
  2282. {npc}: me
  2283. % txtthrowrock, JP
  2284. The part that “○○ threw a stone” is the default when asked to play
  2285. {npc}: me
  2286. % txtbravo, JP
  2287. When giving up after being heard
  2288. {npc}: me
  2289. % txtnoru, JP
  2290. When riding
  2291. {npc}: me
  2292. % txtoriru, JP
  2293. When the riding condition is canceled
  2294. {npc}: me
  2295. % txtparasite, JP
  2296. When infested
  2297. {npc}: me
  2298. % txtumare, JP
  2299. When it is infested (the default is “something seems to be born!”)
  2300. {npc}: me
  2301. % txttobidasi, JP
  2302. When something breaks up and jumps out
  2303. {npc}: me
  2304. % txttoketa, JP
  2305. When melting aliens
  2306. {npc}: me
  2307. % txtkunren, JP
  2308. When there was no training fee to go to the training center
  2309. Talk with a probability of about 1/5 instead of every time
  2310. {npc} {snpc}: me
  2311. % txthinsi, JP
  2312. When drowned
  2313. Strike once per 10 turns based on that character
  2314. {npc} {snpc}: me
  2315. % txtallykilledname, JP
  2316. When a companion is killed
  2317. The name part is the exact character name
  2318. (Example:% txtallykilled sister Rachel, JP)
  2319. {snpc}: Attacker
  2320. % txtallykilleddefault, JP
  2321. When a friend is killed, no name is specified
  2322. {snpc}: Attacker
  2323. % txtnikorose, JP
  2324. Insane
  2325. {npc} {snpc}: me
  2326. % txtsing, JP
  2327. When singing to the performance of the PC
  2328. {snpc}: me
  2329. {npc}: Opponent
  2330. % txtlayhand, JP
  2331. When using layhand
  2332. {snpc}: me
  2333. {npc}: Opponent
  2334. % txtcast skill number, JP
  2335. When casting magic (skill number part see wiki analysis skill list, eg% txtcast446, JP)
  2336. {snpc}: me
  2337. {npc}: Opponent
  2338. % txtabuse, JP
  2339. Abuse lines
  2340. {snpc}: me
  2341. {npc}: Opponent
  2342. % txtmarriage, JP (*)
  2343. When you receive an application for engagement
  2344. {npc}: me
  2345. {snpc}: Opponent
  2346. {player}: PC name
  2347. % txtyanwari, JP (*)
  2348. When refusing engagement
  2349. {npc}: me
  2350. {snpc}: Opponent
  2351. {player}: PC name
  2352. % txtanata, JP (*)
  2353. When leaving a gene
  2354. {npc}: me
  2355. {snpc}: Opponent
  2356. {player}: PC name
  2357. % txtiyayo, JP (*)
  2358. When you refuse to leave a gene
  2359. {npc}: me
  2360. {snpc}: Opponent
  2361. {player}: PC name
  2362. % txtnakanaka, JP
  2363. A screen that gives you choices when you feel comfortable
  2364. (Example: I bought a pretty body)
  2365. {npc}: me
  2366. {snpc}: Opponent
  2367. {player}: PC name
  2368. % txtikuyo, JP (*)
  2369. When receiving a pleasant thing 2
  2370. (Example: Go!)
  2371. {npc}: me
  2372. {snpc}: Opponent
  2373. {player}: PC name
  2374. % txtkiyameru, JP (*)
  2375. When you choose to quit in doing something pleasant
  2376. (Example: Is it cold?)
  2377. {npc}: me
  2378. {snpc}: Opponent
  2379. {player}: PC name
  2380. % txtkuyasii, JP
  2381. While doing something pleasant
  2382. {snpc}: me
  2383. {npc}: Opponent
  2384. {player}: PC name
  2385. % txtjigo, JP
  2386. After the good things
  2387. {npc}: me
  2388. {snpc}: Opponent
  2389. {player}: PC name
  2390. % txtkaradake, JP
  2391. When pleasant things are interrupted
  2392. {snpc}: me
  2393. {npc}: Opponent
  2394. {player}: PC name
  2395. % txtpbou, JP (*)
  2396. When talking to an adventurer
  2397. {npc}: me
  2398. {snpc}: Opponent
  2399. {player}: PC name
  2400. % txtexthank, JP (*)
  2401. When exchanging items after becoming an adventurer
  2402. {npc}: me
  2403. {snpc}: Opponent
  2404. {player}: PC name
  2405. % txtexhiya, JP (*)
  2406. When an item is exchanged after an adventurer is stopped, or the exchange that does not have a suitable item is stopped
  2407. {npc}: me
  2408. {snpc}: Opponent
  2409. {player}: PC name
  2410. % txtgoei, JP (*)
  2411. When I asked for an escort after making an adventurer
  2412. {npc}: me
  2413. {snpc}: Opponent
  2414. {player}: PC name
  2415. {calcadv}: Escort cost, if you put gp or gold behind, it looks good if you put a half-width space
  2416. % txtyatou, JP (*)
  2417. When escorted and asked for escort
  2418. {npc}: me
  2419. {snpc}: Opponent
  2420. {player}: PC name
  2421. % txthihiya, JP (*)
  2422. When I stopped asking for an escort after becoming an adventurer
  2423. {npc}: me
  2424. {snpc}: Opponent
  2425. {player}: PC name
  2426. % txtumaku, JP (*)
  2427. When you become an adventurer and are invited to a friend
  2428. {npc}: me
  2429. {snpc}: Opponent
  2430. {player}: PC name
  2431. % txttikara, JP (*)
  2432. When you are an adventurer and are refused by a friend (if there is a difference in power)
  2433. {npc}: me
  2434. {snpc}: Opponent
  2435. {player}: PC name
  2436. % txt0free, JP (*)
  2437. When you are an adventurer and are refused by a friend (if your pet is not available)
  2438. {npc}: me
  2439. {snpc}: Opponent
  2440. {player}: PC name
  2441. % txtokoto, JP (*)
  2442. When an adventurer is invited and refused by a friend (in case of lack of friendship or lack of employment)
  2443. {npc}: me
  2444. {snpc}: Opponent
  2445. {player}: PC name
  2446.  
  2447. % txtbiyaku, JP
  2448. When you eat aphrodisiac food
  2449. {npc}: me
  2450. % txttiti, JP
  2451. When laying milk or eggs with aphrodisiac
  2452. {npc}: me
  2453. % txtsaite, JP
  2454. When an aphrodisiac is passed and broken
  2455. {npc}: me
  2456. % txtkya, JP
  2457. When a stethoscope is applied
  2458. {npc}: me
  2459. % txttyohazusu, JP
  2460. When the stethoscope is removed
  2461. {npc}: me
  2462. % txtsibaru, JP
  2463. When tied with a string
  2464. {npc}: me
  2465. % txthodoku, JP
  2466. When you untie the string
  2467. {npc}: me
  2468. % txtsand, JP
  2469. When suspended in a sandbag
  2470. {npc}: me
  2471. % txtturusu, JP
  2472. When hung in a sandbag
  2473. {npc}: me
  2474. % txtsorosu, JP
  2475. When unloaded from the punching bag
  2476. {npc}: me
  2477. % txtsnaguru, JP
  2478. When being hung in a sandbag
  2479. {npc}: me
  2480. % txtomiyage, JP
  2481. When I was given a souvenir
  2482. {npc}: me
  2483. % txtyubikubi, JP
  2484. When a wedding ring or collar is handed over (after blushing)
  2485. {npc}: me
  2486. % txttoriage, JP
  2487. When trying to pick up wedding rings and collars (after “swallowed”)
  2488. {npc}: me
  2489. % txtsibui, JP
  2490. When I ate rotten food
  2491. {npc} {snpc}: me
  2492. % txtnamaniku, JP
  2493. When you eat raw meat
  2494. {npc} {snpc}: me
  2495. % txtkona, JP
  2496. When you eat raw flour
  2497. {npc} {snpc}: me
  2498. % txtnamamen, JP
  2499. When eating raw noodles
  2500. {npc} {snpc}: me
  2501. % txtheibon, JP
  2502. When you eat uncooked food other than the above
  2503. When a PC eats, it says "It's a mediocre taste."
  2504. In short, raw fruits, vegetables, fish, etc.
  2505. {npc} {snpc}: me
  2506. % txt1_2, JP
  2507. When eating rank 1 or 2 dishes (failed dishes)
  2508. {npc} {snpc}: me
  2509. % txt3_4, JP
  2510. When you ate a dish of rank 3-4
  2511. {npc} {snpc}: me
  2512. % txt5_6, JP
  2513. When you ate a dish of rank 5-6
  2514. {npc} {snpc}: me
  2515. % txt7_8, JP
  2516. When you ate a dish of rank 7-8
  2517. {npc} {snpc}: me
  2518. % txt9saiko, JP
  2519. When you eat rank 9 (highest class)
  2520. {npc} {snpc}: me
  2521. % txtonaka, JP
  2522. When there is no food at hand when trying to eat automatically
  2523. Strike once per 50 turns based on that character
  2524. {npc} {snpc}: me
  2525. % txtkodukuri, JP
  2526. When making children
  2527. {npc} {snpc}: me
  2528. % txtbatou, JP
  2529. If it is the default, the part that “XX has defeated XX”
  2530. {npc} {snpc}: me
  2531. % txtpornobook character number, JP
  2532. When a PC is reading erotic books, with a specific character number designation
  2533. PC erotic books are implemented instead of user erotic books, and in the case of PC erotic books 343
  2534. {npc}: me
  2535. {snpc}: PC
  2536. txtpornobookdefault, JP
  2537. When PC is reading erotic books, no character number is specified
  2538. {npc}: me
  2539. {snpc}: PC
  2540. -------------------------------------------------- --------------------------------------------------
  2541. [omake_overhaul] [omake_baby]
  2542. % txtswarm.JP
  2543. Dialogue when using a swarm
  2544. {snpc}: me
  2545. {npc}: Opponent
  2546. % txtkisei.JP
  2547. Skill: Dialogue when using pregnancy
  2548. {snpc}: me
  2549. {npc}: Opponent
  2550. % txtuzimushi.JP
  2551. Dialogue when using crazy eyes
  2552. {snpc}: me
  2553. {npc}: Opponent
  2554. % txtcaststyle.JP
  2555. Dialogue when chanting magic
  2556. {snpc}: me
  2557. {npc}: Opponent
  2558. {spell}: Magic name
  2559. % txtcaststyle2.JP
  2560. Dialogue when chanting buff and healing magic
  2561. {snpc}: me
  2562. {npc}: Opponent
  2563. {spell}: Magic name
  2564. % txtactbefore (skill identifier) ​​.JP
  2565. Dialogue before using the skill
  2566. Refer to “Skill List” for skill identifiers.
  2567. {snpc}: me
  2568. {npc}: Opponent
  2569. % txtactafter (skill identifier) ​​.JP
  2570. Dialogue after using the skill
  2571. Refer to “Skill List” for skill identifiers.
  2572. {snpc}: me
  2573. {npc}: Opponent
  2574. % txtmilk.JP
  2575. Dialogue when drinking milk
  2576. {npc} {snpc}: me
  2577. % txtmilkcurse.JP
  2578. Dialogue when drinking cursed milk
  2579. {npc} {snpc}: me
  2580. % txtsake.JP
  2581. Dialogue when drinking
  2582. {npc} {snpc}: me
  2583. % txtsakecurse.JP
  2584. Lines when drinking cursed liquor
  2585. {npc} {snpc}: me
  2586. % txtyopparai.JP
  2587. Dialogue when drunk
  2588. {npc} {snpc}: me
  2589. The above 12 items are imported from omake_baby
  2590. -------------------------------------------------- --------------------------------------------------
  2591. [ooModify]
  2592. % txtmidare.JP
  2593. Dialogue when using mandala
  2594. It's out! Part of
  2595. % txtgodskill (skill identifier) ​​.JP
  2596. Dialogue when using Shingi
  2597. The beginning of the fertility festival! Part of
  2598. % txtenchantelem (skill identifier) ​​.JP
  2599. Dialogue when using attributes
  2600. % txtactbefore (skill identifier) ​​.JP
  2601. Dialogue before using the skill
  2602. Added support for omake attributes (663-673) and omake_overhaul godskill (761-778)
  2603. Refer to “Skill List” for skill identifiers.
  2604. % txtactafter (skill identifier) ​​.JP
  2605. Dialogue after using the skill
  2606. Added support for omake attributes (663-673) and omake_overhaul godskill (761-778)
  2607. Refer to “Skill List” for skill identifiers.
  2608. % txthurt1.JP
  2609. Dialogue when suffering
  2610. % txthurt2.JP
  2611. Dialogue when I was in pain
  2612. % txthurt3.JP
  2613. Dialogue when a sad cry
  2614. % txthousecooking.JP
  2615. Dialogue when asking if you want to cook at your property
  2616. % txthousecookingyes.JP
  2617. Dialogue when asked to cook
  2618. % txthousecookingno.JP
  2619. Dialogue when you refuse to cook
  2620. % txtmaid2.JP
  2621. Formats that correspond to maid lines when visiting
  2622. {ref}: Current visitor count is displayed when used in a maid's dialogue
  2623. % txtawake.JP
  2624. Dialogue when PC wakes up
  2625. % txtnight.JP
  2626. Dialog when PC sleeps
  2627. % txtdrunkkarami.JP
  2628. Dialogue when drunk
  2629. % txtdrunkkaramare.JP
  2630. Dialogue when drunk
  2631. % txtnpcppos0.JP
  2632. Dialogue when deciding where to stay
  2633. % txtnpcpos1.JP
  2634. Dialogue when asked to hang around properly
  2635. % txtnpcpos2.JP
  2636. Dialogue when asked to stay near here
  2637. % txtnpcpos3.JP
  2638. Dialogue when asked not to move
  2639. % txtnpcpos4.JP
  2640. Dialogue when asked to accompany me
  2641. % txtfood1_XXX_YYY.JP
  2642. Lines when eating other grocery items
  2643. Items that cannot be cooked are treated as rank 0
  2644. XXX: Cooking rank
  2645. YYY: Item identifier
  2646. % txtfood2_XXX_YYY.JP
  2647. Dialogue when eating a grocery item
  2648. XXX: Cooking rank
  2649. YYY: Food category
  2650. 1: meat
  2651. 2: Vegetables
  2652. 3: Fruit
  2653. 4: Api fruits
  2654. 5: Noodle
  2655. 6: Fish
  2656. 7: Flour
  2657. 8: Egg
  2658. % txtmeat_XXX_YYY.JP
  2659. Dialogue when eating meat and dishes of the corresponding monster with meat
  2660. XXX: Cooking rank
  2661. YYY: Monster identifier
  2662. % txtegg_XXX_YYY.JP
  2663. Serif when eating the egg or food of the corresponding monster with eggs
  2664. XXX: Cooking rank
  2665. YYY: Monster identifier
  2666. % txtjerky_YYY.JP
  2667. Serif when eating the monster's dried meat with dried meat
  2668. YYY: Monster identifier
  2669. % txtfished_XXX_YYY.JP
  2670. Serif when you ate the fish and food
  2671. XXX: Cooking rank
  2672. YYY: Fishing identifier
  2673. ◆ List of fishing results
  2674. 0: Bug
  2675. 1: Goldfish
  2676. 2: Turtle
  2677. 3: Zenitago
  2678. 4: Tadpole
  2679. 5: Seawater pants
  2680. 6 : Small boots
  2681. 7: Carp
  2682. 8: Eel
  2683. 9: goby
  2684. 10: Kinmedai
  2685. 11: Empty can
  2686. 12: Broken machine
  2687. 13: Kajika
  2688. 14: Suzuki
  2689. 15: Sea urchin
  2690. 16: Shiroamadai
  2691. 17: Empty bottle
  2692. 18: Dirty ring
  2693. 19: Kireaji
  2694. 20: Arowana
  2695. 21: Tuna
  2696. 22: Ancient fish
  2697. 23: Torn umbrella
  2698. 24: Wig
  2699. 25: Skipjack
  2700. 26: Ayu
  2701. 27: Shimaji
  2702. 28: Black bus
  2703. 29: Drifting from the north
  2704. 30: Erotic book
  2705. 31: mackerel
  2706. 32: Big eater tuna
  2707. 33: Little shark
  2708. 34: Whale
  2709. 35: Empty box
  2710. 36: Broken phone
  2711. % txtmilk2_YYY.JP
  2712. Dialogue when you drink the milk of the corresponding monster with milk
  2713. YYY: Monster identifier
  2714. % txtmilkcurse2_YYY.JP
  2715. Dialogue when the cursed milk of the corresponding monster is drunk with cursed milk
  2716. YYY: Monster identifier
  2717. -------------------------------------------------- --------------------------------------------------
  2718. [oomSE]
  2719. % txtawake.JP
  2720. Supports lines and maids when PC wakes up
  2721. % txtnight.JP
  2722. It became possible to respond to words and maids when sleeping on a PC.
  2723. % txtexthank, JP
  2724. Corresponding to the fact that it was possible to exchange items other than adventurers, lines when exchanging items
  2725. % txtexhiya, JP
  2726. A line when you have an item exchange and you don't have a matching item or stop exchanging
  2727. I coped with it because it became possible to exchange with non-adventurers.
  2728. -------------------------------------------------- --------------------------------------------------
  2729. [ooReadjust]
  2730. % txtDead, JP
  2731. Dialogue at the time of death
  2732. Now fires when you die other than an attack from another character
  2733. {snpc} {npc}: (When dying other than an attack from another character)
  2734. % txtcaststyle, JP
  2735. Dialogue when chanting magic
  2736. Now available on PC
  2737. {npc} now refers to the subject, not the actor
  2738. % txtcaststyle2, JP
  2739. Dialogue when casting buff and healing magic
  2740. Now available on PC
  2741. {npc} now refers to the subject, not the actor
  2742. % txtcarddescription, JP
  2743. Explanation of the corresponding CNPC card
  2744. % txtfigurinedescription, JP
  2745. The description of the corresponding CNPC
  2746. % txtgwengivesaint1, JP
  2747. % txtgwengivesaint2, JP
  2748. When applying custom text to the innocent girl "Gwen", i can talk to you,
  2749. When the friendship level is above a certain level, rarely (only the first time) a good person's hidden treasure, a line at that time
  2750. Specify the first line in% txtgwengivesaint1 and the second and subsequent lines in% txtgwengivesaint2.
  2751.  
  2752. Other MMA and ADDT conditional statements and replacement statements are supported, but unfortunately omitted because there is no knowledge of MMA and ADDT.
  2753.     Please let me go
  2754. -------------------------------------------------- --------------------------------------------------
  2755. [omake] Special quality (fixlv. "6") CNPCs can now display conversations with choices
  2756. List below
  2757. % txt_ucnpc_ev_b
  2758. Start a conversation with choices
  2759. It will not start without this
  2760. % txtevstart, JP
  2761. The first conversation when talking
  2762. % txt_ucnpc_ev_e
  2763. End conversation with choice
  2764. It won't end without this
  2765.  
  2766. {c} Choice% hoge {ev} ,,,,,
  2767. Choices for conversation and jump to the corresponding conversation
  2768. In this case, the option “[a] option” is displayed, and when selected, it jumps to “% txthoge, JP”
  2769. If "% bye" is specified after the option, the conversation is terminated.
  2770. The back comma specifies what to start after {ev}, actually it can be omitted
  2771. The
  2772. Events that can be written after {ev}
  2773. Emotions can be played, hostile, extinct, friendly, and voice / music can be played
  2774.  
  2775. {ev} gohos
  2776. Make your character hostile
  2777. {ev} vanq
  2778. End the conversation and make the character disappear
  2779. {ev} turnAlly
  2780. Make a character ally
  2781. The ally in this case is the same as the Juarean infantry in the subquest "Death Battle of the Defense Front"
  2782. Treated as a friend (not subject to inspiration or healing rain) from the pet frame
  2783. {ev} emolove
  2784. Make a speech bubble (heart)
  2785. However, in most cases it is hidden behind the conversation window
  2786. Other usable balloons and emotions are as follows
  2787. emofire, : Fire
  2788. emonote, : Note
  2789. emolead, : three points
  2790. emopoison, : Poison
  2791. emobleed ,: bleeding
  2792. emoblind ,: blind
  2793. emoconfuse ,: confusion
  2794. emodim ,: 朦朧
  2795. emofear ,: fear
  2796. emosleep, : sleep
  2797. emoparalyze ,: paralysis
  2798. emoeat, : meal
  2799. emolove, : Heart
  2800. emoanger ,: anger
  2801. emobag, : bag
  2802. emoexclamation ,: surprise
  2803. emoquestion, : Question mark
  2804. emoperson ,: person
  2805. emomemo, : Memo
  2806. emomad ,: Madness
  2807. emostar, : Star
  2808. {ev} curse3.wav
  2809. Make a sound effect when cursed
  2810. Most other sound effects can be played (by specifying the file name)
  2811. {ev} mcLastBoss
  2812. Play a fight song with the false prophet "Zame"
  2813. You can play most other music (by specifying the file name)
  2814. {ev} iikoto
  2815. Start feeling good
  2816. The
  2817. It becomes like that when it is charged to the advent of custom god
  2818. ////////////////////////////////////////////////// //////////////////////////////////////////////////
  2819. Various guidelines
  2820. ////////////////////////////////////////////////// //////////////////////////////////////////////////
  2821. ◆ Resistance to weapons and armor
  2822. Enchantment strength ÷ 2 resistance is added, and the resistance rank changes by 1 each time the resistance increases or decreases by 50
  2823. In other words, the resistance rank when equipped is changed by 1 for every 100 enchantment strength.
  2824.  
  2825. It is meaningless to increase the resistance when it reaches the resistance rank 10, so 1200 is enough no matter how greedy
  2826. (Debuff may reduce 2 steps, but if it still has resistance equivalent to resistance rank 12, it remains disabled)
  2827. -------------------------------------------------- --------------------------------------------------
  2828. ◆ Measures of enchant strength
  2829.  
  2830. Basically, the skill / main ability enhancement system changes by 1 for every 50 enchantment strength.
  2831.  
  2832. In particular
  2833. ...
  2834. -150 to -101: (in red) -2
  2835. -100 to -51: (in red letters) -1
  2836. -50 to -1: +0
  2837. 0-49: +1
  2838. 50-99: +2
  2839. 100-149: +3
  2840. ...
  2841. Become
  2842.  
  2843. In case of skill boost, the notation is more complicated
  2844. Enchantment strength: actual boost amount: in order of notation
  2845. ...
  2846. -500 to -251: -10 to -6: (in red letters) [**]
  2847. -250 to -51: -5 to -1: (in red) [*]
  2848. -50 to 199: 0 to 4: [*]
  2849. 200-449: 5-9: [**]
  2850. 450-699: 10-14: [***]
  2851. ...
  2852. Become
  2853.  
  2854. ・ When there are 6 or more asterisks, [***** +] is displayed.
  2855. ・ If [omake_overhaul] [***** +] or higher, the notation changes
  2856. [*****]
  2857. [+]
  2858. [+ *]
  2859. [+ **]
  2860. [+ ***]
  2861. [+ ****]
  2862. [+ *****]
  2863. [++]
  2864. [++ *]
  2865. ...
  2866. However, asterisk and plus, there is no more than 6 in total,
  2867. There is no more than 5 pluses
  2868. (Inside, it is increasing even more)
  2869. Because of that, [+++++] notation rarely has higher enchantment strength than [+++++ *] notation.
  2870.  
  2871. -If you collect and equip multiple items with the main ability + 0 notation, small minus less than Lv1 will accumulate,
  2872. Filled with 1 Lv, your main ability will drop by 1
  2873.  
  2874. ・ When adding enchantments with custom items
  2875. Depending on the material effect
  2876. ・ Enchantment is given by material effect
  2877. ・ Set enchantment is granted, but the strength is halved because there is already the same enchantment.
  2878. There is a trap
  2879.  
  2880. For example, if you give Hell Resistance 1000 to Bone Equipment
  2881. Hell resistance 100 with the material effect first,
  2882. The hell resistance 1000 that you set next is added by adding ÷ 2, so it will be 600 when you actually generate it.
  2883. The
  2884. Pay special attention to flame and electric shock resistance, which are particularly likely to be caught.
  2885. Also, naturally generated custom items (random materials)
  2886. It is necessary to pay attention to all material effects
  2887. Skill boosts other than casting and avoiding are all right
  2888.  
  2889. -------------------------------------------------- --------------------------------------------------
  2890. ◆ Standard strength
  2891. Most of the artifacts in the stable and development versions are Artifacts
  2892. Skill boosts and main ability enhancements are set fairly high at 10-20 units
  2893.  
  2894. Many 《Artifacts》 are set to [****], depending on the tolerance.
  2895. Some are more resistant or weaker than this
  2896.  
  2897. Die face, number of dies, damage correction, the combined expected damage value is 20-30 units,
  2898. Similarly, most of the damage is in the latter half of 30 units to the first half of 60 units.
  2899. Strong weapons are generally heavy and have low accuracy
  2900.  
  2901. PV / DV depends on things, but if you don't want to lose balance
  2902. It is better not to exceed the performance of the ideal armor ☆ armor
  2903. However, there are things that exceed the ideal performance even with the "artifact" from the stable version and development version (such as "steel dragon ring")
  2904. The balance around this is ultimately dependent on the author's playing experience and feeling.
  2905. The performance of the ideal armor ☆ armor is as follows
  2906. Fairy Hat: [33,37]
  2907. Alloy cage: [24,59]
  2908. The
  2909. Long shield: [-14,96]
  2910. Round shield: [19,37]
  2911. The
  2912. Hoi Cloth: [86,59]
  2913. Multi-layer armor: [28,155]
  2914. Bulletproof clothing: [67,111]
  2915. The
  2916. Thick shoes: [28,22]
  2917. Armored shoes: [0,44]
  2918. Seven League Boots: [33,14]
  2919. The
  2920. Synthetic waist: [24,22]
  2921. Multi-layered waistcare: [14,44]
  2922. The
  2923. Wings: [43,0]
  2924. Feather: [19,44]
  2925. Protective mantle: [24,29]
  2926. Jacket: [33,22]
  2927. Vindale Cloak: [33,22]
  2928. The
  2929. Craftsman: (40,8) [33,37]
  2930. Multi-layered gaunters: (20,13) [14,51]
  2931. The
  2932. Finger rest: [0,14]
  2933. Aurora ring: [9,14]
  2934. Alloy ring: (0,8)
  2935. The
  2936. Amulet: [19,0]
  2937. Neck rest: [0,22]
  2938. Peridot: (26,0)
  2939. Amulet: (0,13)
  2940. -------------------------------------------------- --------------------------------------------------
  2941. ◆ List of races
  2942.     kobolt: Kobolt
  2943.        orc: oak
  2944.      troll: troll
  2945.  lizardman: Lizardman
  2946.   minotaur: Minotaur
  2947.     yerles
  2948.    norland
  2949.   eulderna
  2950.      fairy : fairy
  2951.      asura : Asura
  2952.      slime
  2953.       wolf
  2954.      dwarf: Hill people
  2955.      juere
  2956.     zombie
  2957.       elea: ELEA
  2958.     rabbit
  2959.      sheep
  2960.       frog : 蛙
  2961.  centipede: Centipede
  2962.      snail: snail
  2963.   mandrake
  2964.     beetle: insect
  2965.   mushroom: mushroom
  2966.        bat: Bat
  2967.        ent: Ent
  2968.       lich: Rich
  2969.      hound: hound
  2970.      ghost
  2971.     spirit
  2972.        eye
  2973.     wyvern
  2974.       wasp: wasp
  2975.      giant
  2976.        imp: Imp
  2977.       hand : hand
  2978.      snake
  2979.      drake: drake
  2980.     goblin
  2981.       bear
  2982.      armor: armor
  2983.     medusa
  2984.      cupid: Cupid
  2985.    phantom : phantom
  2986.      harpy
  2987.     dragon
  2988.   dinosaur: dinosaur
  2989.   cerberus: Cerberus
  2990.     spider : 蜘蛛
  2991.      golem
  2992.       rock
  2993.       crab : 蟹
  2994.   skeleton: skeleton
  2995.      piece: piece
  2996.        cat: cat
  2997.        dog: dog
  2998.      roran: Laurent
  2999.        rat: mouse
  3000.      shell: Yadokari
  3001.     catgod: cat god
  3002. machinegod
  3003.  undeadgod
  3004.    machine: machine
  3005.       wisp: Wisp
  3006.    chicken
  3007.    stalker : stalker
  3008.  catsister: sister cat
  3009.     mutant: Chaos shape
  3010.       yeek
  3011.       yith: chair
  3012.    servant: God's incarnation
  3013.      horse
  3014.        god
  3015.  quickling
  3016.      metal
  3017. [1.22] Added the following races
  3018.       bike
  3019. [omake] Added the following races
  3020.     sister
  3021.  
  3022. It is faster to look at o_race.csv, what you can do with o_race.csv
  3023. ・ Messages when chanting and fighting
  3024. -Things that scatter when death (blood or debris)
  3025. -You can see the race value of main ability and skill directly (can be edited of course)
  3026. -------------------------------------------------- --------------------------------------------------
  3027. ◆ List of occupations
  3028.      warrior: warrior
  3029.        thief: ruins
  3030.       wizard: wizard
  3031.       farmer
  3032.     predator: Predator
  3033.       archer: hunter
  3034.      warmage: Magic Warrior
  3035.      pianist: pianist
  3036.       gunner: machine engineer
  3037.       priest: Priest
  3038.     claymore
  3039.      tourist
  3040. (No notation): Unemployed
  3041. [omake_overhaul] Added the following occupations
  3042.      fighter: Fighter
  3043.        guard: guard
  3044.      samurai : 侍
  3045.        rogue: villain
  3046.    barbarian: Barbarian
  3047.       pirate
  3048.        ninja : Ninja
  3049.    scientist: Scientist
  3050.    librarian: librarian
  3051.   gunslinger: Face
  3052.     valkyrie: Battle Maiden
  3053.      cultist: fanatic
  3054.       dancer: Dancer
  3055.        guide: Guide
  3056.         idol: Idol
  3057.   prostitute: whore
  3058.        noble: noble
  3059.     merchant
  3060.   blacksmith: blacksmith
  3061. swashbuckler: swashbuckler
  3062.  
  3063. It is faster to look into oo_class.csv
  3064. -You can see the race value of main ability and skill directly (can be edited of course)
  3065. ・ Set of initial equipment
  3066. ・ Setting race / profession to choose when making characters
  3067. ・ Initial feet (can be used in environments after oo)
  3068.  
  3069. However, races and professions that have been added by racing race.csv and class.csv
  3070. Naturally, it is not written in race.csv and class.csv at the distribution destination, so it becomes a bug character.
  3071. I want to set an original race / profession and I want to extract "a sentence to add to the csv file" and bundle it
  3072. -------------------------------------------------- --------------------------------------------------
  3073. ◆ Strength and occupational strength
  3074. As you can see by looking at o_race.csv and oo_class.csv and calculating,
  3075. The total racial value is around 40 for low races, around 90 for high races excluding deity, and around 60 for player races
  3076. Most occupations are set to have a total ability value in the last 20 units
  3077. -------------------------------------------------- --------------------------------------------------
  3078. ◆ List of feet
  3079. 1: Good luck 1-3: Increased luck
  3080. 2: Ascetic 1-5: HP + 5% * Stage
  3081. 3: Vampire 1: Vampire can be used
  3082. 4: Acceleration 1-2: Speed ​​+5 * Stage
  3083. 5: Arm wrestling 1-3: Strength +3 * stages
  3084. 6: Trap warning 1-2: Detection +3 * Stage
  3085. 7: Defensive 1-3: PV + 5 * Stage
  3086. 8: Determine 1-3: DV + 4 * Stage
  3087. 9: Patience 1-3: Endurance +3 * Stage
  3088. 10: Evasion 1-3: Evasion +2 * Stage
  3089. 11: Magic 1-5: MP + 5% * Stage
  3090. 12: Concentration 1-2: Casting +4 * Stage
  3091. 13: Spatial distortion 1: Spatial distortion can be used
  3092. 14: Flame art 1: Flame breath can be used
  3093. 15: Suitable for darkness 1-2: Enhanced darkness resistance
  3094. 16: Negotiation 1-2: Negotiation +4 * Stage
  3095. 17: Believers 1-2: Faith +4 * Stage
  3096. 18: Immunity 1-2: Strengthened poison resistance
  3097. 19: Two-sword style 1-2: Two-sword style +4 * stages
  3098. 20: Fighter 1-2: Fighting +3 * Stage
  3099. 21: Sexy 1-2: Charm +4 * Stage
  3100. 22: Hypnotist 1: Use sleeping hands
  3101. 23: Wisdom of Poison 1: Hands of poison can be used
  3102. 24: ○ Distance runner 1: Stamina + 2: Stamina ++ 3: Stamina rise
  3103. 38: Accountant 1: Tax -7% 2: Tax -15%
  3104. 39: Supply Section 1: Sometimes high-quality supplies 2: Frequent high-quality supplies
  3105. 40: Leader 1: Use inspiration
  3106. 42: Prayer 1: Erasing curse words
  3107. 43: Shield attack 1: Shield bash opportunities increase
  3108. 44: Friendly smile 1: Preventing the enemy from escaping
  3109. The
  3110. 25: Iron skin -3-3: PV + 3 * Stage
  3111. 26: supple joints -3 to 3: dexterity +3 * stage
  3112. 27: Troll's blood -2-2: Natural healing weakening / strengthening
  3113. 28: Supple legs -3 ~ 3: Speed ​​machining / rising
  3114. 29: Strong arm -3 to 3: Muscle strength +3 * Stage
  3115. 30 : Beautiful voice -2 ~ 2 : Attraction + 5 * Stage
  3116. 31: Brain computer -2 to 2: Memorization +4 * Stage
  3117. 32: Magic resistance -1 to 1: Magic resistance weakening / strengthening
  3118. 33: Strong eardrum -1 to 1: Sound resistance weakened / enhanced
  3119. 34: Flame resistance -1 to 1: Flame resistance weakened / enhanced
  3120. 35: Cold air resistance -1 to 1: Cold air resistance weakened / enhanced
  3121. 36: Electric shock resistance -1 to 1: Electric shock resistance weakened and strengthened
  3122. 37: Eyes of Hawk -2 to 2: Sensation +5 * Stage
  3123. 41: Cannibalism 1: No resistance to eating meat
  3124. The
  3125. Innate identifier stage
  3126. 0: Your body changes from moment to moment 1
  3127. 150: Flame resistance -2-2: Flame resistance weakened / enhanced
  3128. 151: Cold air resistance -2-2: Cold air resistance weakened / enhanced
  3129. 152: Poison resistance -2-2: Poor and weakening of poison resistance
  3130. 153: Magic resistance -2-2: Weak and strengthen magic system
  3131. 155: Dark tolerance -2-2: Dark tolerance weakened / enhanced
  3132. 156: Mana recoil reduction 1
  3133. 157: 朦朧 Invalid 1
  3134. 158: Slow food digestion 1
  3135. 159: Can collect more 1
  3136. 160: High resistance 1
  3137. 161: Cannot be equipped for 1s or more 1: DV rise
  3138. 162: Do not feel guilty 1: Upper limit of karma -20
  3139. 163: Quality enchantment generation 1
  3140. 164: Physical damage reduction 1
  3141. 165: Elemental resistance enhancement 1
  3142. 166: Madness relief 1
  3143. 167: You are moe 1
  3144. 168: Slow faith in ether disease 1
  3145. 169: Have a good heart 1: Karma limit +20
  3146. The
  3147. Ether disease identifier stage (calculation formula is wiki)
  3148. 201: Gravity generation -1: Gravity + 10% -2: + 20% -3: + 30%
  3149. 202: Face sores -1 to -3: Decreasing attractiveness
  3150. 203: The sole of the foot is a hoof [not equipped with foot] -1: Increased speed
  3151. 204: 4 eyes -1: Increased sensation, decreased attractiveness
  3152. 205: Wings on back [No back equipment available] -1: Weight -20%, speed up
  3153. 206: Thick neck [Neck cannot be equipped] -1: Attractiveness decreased, PV increased
  3154. 207: Hunger for slaughter -1: DV reduction, damage correction +
  3155. 208: Huge head -1: Durability / decrease in dexterity, acquisition / intention increase
  3156. 209: Calling rain -1: Rain chance increased
  3157. 210: Potion poisoning -1: Potion consumption regularly
  3158. 211: weakness -1: HP-15%, muscle weakness
  3159. 212: Dementia -1: MP-15%, Magical power decreased
  3160. 213: Heavy shell -1: PV increase, speed decrease
  3161. 214: Twist of space -1: Random teleport
  3162. 215: Mana Battery -1: Extracts magic from wand
  3163. 216: Hand dripping poison -1: Strengthening poison resistance, potion becomes poisonous
  3164.  
  3165. [omake_overhaul] Added below feet
  3166. 46: Proficiency of long sword 1-5: Long sword attack magnification +5% / + 15% / + 35% / + 70% / + 100%
  3167. 47: Dagger proficiency 1-5: Dagger attack magnification +5% / + 15% / + 35% / + 70% / + 100%
  3168. 48: Ax learning 1-5: Ax attack magnification +5% / + 15% / + 35% / + 70% / + 100%
  3169. 49: Proficiency of blunt instruments 1-5: Attack ratio of blunt instruments +5% / + 15% / + 35% / + 70% / + 100%
  3170. 50: Proficiency of spear 1-5: Spear attack magnification +5% / + 15% / + 35% / + 70% / + 100%
  3171. 51: Cane proficiency 1-5: Cane attack magnification +5% / + 15% / + 35% / + 70% / + 100%
  3172. 53: Sickling skill 1-5: Sickling attack rate +5% / + 15% / + 35% / + 70% / + 100%
  3173. 54: Bow proficiency 1-5: Bow attack magnification +5% / + 15% / + 35% / + 70% / + 100%
  3174. 55: Crossbow proficiency 1-5: Crossbow attack magnification +5% / + 15% / + 35% / + 70% / + 100%
  3175. 56: Firearm proficiency 1-5: Firearm attack magnification +5% / + 15% / + 35% / + 70% / + 100%
  3176. 57: Throwing proficiency 1-5: Throwing attack magnification +5% / + 15% / + 35% / + 70% / + 100%
  3177. 58: clenching 1-4: recovers once (25% / 50% / 75% / 100% of maximum HP) when a fatal injury occurs (resurrected by sleep)
  3178. 59: Heat up 1-3: Get angry when taking damage / Get angry when finding enemy / Get more angry
  3179. 60: Good hunting 1-2: Penetration rate to wild animals + 20% / Additional special damage to wild animals (55% of damage done)
  3180. 61: Devil hunting 1-2: Devil penetration rate + 20% / additional attack damage to devil (approx. 55% of damage dealt)
  3181. 62: Guardian 1: Immediately move to the next in response to blow / shoot on a moribund companion, taking over the damage
  3182. 63: Double winds 1-3: Evasion at the time of two sword styles + (square root of two sword style skills + 10% / 30% / 50% of two sword style skills)
  3183. 64: Sharp ax 1-3: Cut with an ax
  3184. 65: Hard hit 1-3: When hitting a blunt attack, you will be jealous with a probability of (10% / 30% / 50%)
  3185. 66: Toya 1-3: When shooting with a bow, hit / damage distance correction (+ 1 / + 3 / + 5) will be applied to enemies with a distance of 6 or more (not exceeding 10)
  3186. 67: Commander 1-3: Companion healing + (square root of your healing + 10% / 30% / 50% of your healing) Companion meditation + (square root of your meditation + 10% of your meditation / 30% / 50)
  3187. 68: Apprentice of weapon fighting 1-5: When holding both hands of 1.5s or less, weapon skill + (5% / 15% / 35% / 70% / 100% of fighting skill)
  3188. 69: Trained fist 1-5: Penetration rate at critical time + (5% / 15% / 35% / 70% / 100%) rarely jealous when hitting a melee attack
  3189. 70: Apprentice blacksmith 1-3: Get many / very many / very many machines to make masterpieces with blacksmith
  3190. 71: Dancers on the battlefield 1-3: Counterattack with probability (10% / 30% / 50%)
  3191. 72: Runaway idol 1-3: When singing, get (10/20/30) instrument correction
  3192. 73: Good communication 1-3: Interest and friendship upper limit during conversation + / ++ / ++++
  3193. 74: Whore 1-3: Your feelings are reputable / You are a master of feelings / You are extremely comfortable
  3194. 75: Fencer 1-3: When holding both long and short swords with 1.5s or more and less than 4.0s, damage is reduced by 1/20. (2nd step) Additional hits are judged when an additional hit occurs (3rd step) 2nd time Judgment of additional hit when additional hit occurs
  3195. 76: Power Fighter 1 ~ 5: (11.0 / 13.0 / 17.0 / 24.0 / 30.0) s or higher melee weapon with both hands, critical damage (1.55 / 1.65 / 1.85 / 2.20 / 2.50) times
  3196. 77: Thrift House 1-3: When using special ammunition, cancel consumption with a probability of (3% / 9% / 15%)
  3197. 78: A literary writer 1: Can read a spellbook quickly
  3198. 79: Apprentice magician 1-5: Get the opportunity to maximize the power of magic (1% / 3% / 5% / 7% / 10%)-Increase in consumption stock
  3199. 80: Honor student 1-3: Increased magical ability recovery
  3200. 81: Soldier farming 1-3: Tactical + (square root of cultivation + 5% / 15% / 35% of cultivation)
  3201. 82: Standing battlefield 1-2: Tactical potential increase + (40% / 80%)
  3202. 83: Apprentice apprentice 1-3: Success rate of potion preparation + (10% / 30% / 50%)
  3203. 84: Apprentice pharmacist 1-3: Effect of potion + (10% / 30% / 50%)
  3204. 85: Kyudoist 1-3: Bow accuracy + (Square root of bow skill + (10% / 30% / 50%) of bow skill)
  3205. 86: Apprentice chef 1-3: SP consumption (10% / 30% / 50%)
  3206. 87: Long thrower 1-3: Damage and hit correction at distance 3 + 10 / Damage 3 at distance 3 + hit correction +30, Damage at 4 distance and hit correction + 10 / Damage and hit correction at distance 3/4 +30
  3207. 88: Flame magician 1-3: The magical power of the flame attribute + (10% / 30% / 50%) Ball magic target can be specified in the second stage
  3208. 89: Iceman 1-3: Power of magic of cold attribute + (10% / 30% / 50%) Ball magic target can be specified in the second stage
  3209. 90: Thunderman 1-3: The power of the magic of electric shock + (10% / 30% / 50%) Target of ball magic can be specified in the second stage
  3210. 91: Dark Magician 1-3: Dark magic magic power + (10% / 30% / 50%) Ball magic target can be specified in the second stage
  3211. 92: Magician 1-3: Magical power of illusion attribute + (10% / 30% / 50%) Ball magic target can be specified in the second stage
  3212. 95: Soundman 1-3: Power of magic of sound attribute + (10% / 30% / 50%) Ball magic target can be specified in the second stage
  3213.  
  3214. 170: Many treasures are generated 1: Gold generation amount + 10% Ore generation from treasure box + 1 type Increase medal from treasure box (generation Lv ÷ 50) Increase platinum in Nefia conquest (level difficulty ÷ 25) Increase
  3215.  
  3216. 171: No magic 1: Can't use magic
  3217. 172: Frail constitution 1-3: Life force-(25/50/75)
  3218. 173: Indecisive 1: Occasionally canceled
  3219. 174: Monotheism 1: Cannot convert
  3220. 175: Atheism 1: Unable to believe in God
  3221. 176: Eating away 1: Suddenly starting to eat on-hand food
  3222. 177: Bad communication 1: Friendship decreases each time you talk
  3223. 178: Chastity concept 1: You can't feel good
  3224. 179: Lifelong vow 1: Cannot marry NPC
  3225. 180: Trigger Happy 1: If you do not fire regularly, you will develop addiction and your ability will decrease (temporarily)
  3226. 181: Killing of murder 1: Decreased karma when killing humanoid NPC
  3227. 182: Illiteration 1: Cannot read spellbooks, old books, scrolls, rights books, recipes, erotic books
  3228. 183: Animal hostility 1: Hosted by neutral NPC of animal system
  3229. 184: Solitude 1: Can't have a pet
  3230. 185: Surname dependency 1: If you do not do good things regularly, you will develop addiction and your ability will decrease (temporarily)
  3231. 186: Alcoholism 1: If you do not drink alcohol regularly, you will develop addiction and your ability will decrease (temporarily)
  3232. 187: Gambling addiction 1: If blackjack is not done regularly, addiction develops and ability value decreases (temporarily)
  3233. 188: Innocent White 1: Cannot hit or shoot
  3234. The
  3235. 217: Beasting -1 to -2: Head equipment not available / Sense increase / Sound tolerance weakened / Head / waist equipment not available / Sense increased significantly / Sound tolerance greatly reduced
  3236. 218: Sharp and big nail -1: Hand equipment not available / Bleeding fight
  3237. 219: Blood boils with mana -1: Magic cannot be used / healing skill increased
  3238. 220: Obsession -1: Regular rise to fear, DV rise
  3239. 221: Steal mana from the surroundings -1 to -3: Absorb mana from the surroundings with a probability of (1/1/200/1/100/100) and anger the opponent
  3240.  
  3241. [ooModify] feet added with ooModify below
  3242. ???: Challenger 1-19: Nothing happens even if acquired
  3243.  
  3244. [omake_overhaul]
  3245. The level at which the damage fix for "I am starved for slaughter" is moderately increased to 2000
  3246. Will pets fire at distances of 6 or more if they learn to fly away?
  3247. The
  3248. Reference: Instrument correction
  3249. ★ 《Al Oud》: 0
  3250. ★ 《Kill Kill Piano》: 2
  3251. Harmonica: 14
  3252. Horn: 22
  3253. Lute: 26
  3254. Upright piano / pan flute: 30
  3255. Harp: 35
  3256. ★ Stradivarius: 36
  3257. Grand Piano / ★ 《Gould Piano》: 40
  3258. [oomSE]
  3259. Strengthen some feet (muscle strength, endurance, attractiveness, amount of PV foot rise depends on experience level)
  3260. A lower limit was set for weakening sound tolerance of "Your body is closer to a beast."
  3261. The level at which the damage fix for "I am hungry for slaughter" has been moderated has been relaxed to 10,000
  3262. When learning idol feet, you can now sing on PC
  3263. [ooReadjust]
  3264. Strengthen some feet (muscle strength, endurance, attractiveness, amount of PV foot rise depends on experience level)
  3265. A lower limit was set for weakening sound tolerance of "Your body is closer to a beast."
  3266. The
  3267. -------------------------------------------------- --------------------------------------------------
  3268. ◆ Skill list
  3269. 2: Life force
  3270. 3: Mana
  3271. The
  3272. 10: Strength
  3273. 11: Durable
  3274. 12: dexterous
  3275. 13: Sense
  3276. 14: Acquisition
  3277. 15: intention
  3278. 16: Magic
  3279. 17: Charm
  3280. 18: Speed
  3281. 19: Fortune
  3282. The
  3283. 50: Flame
  3284. 51: Cold
  3285. 52: Dengeki
  3286. 53: Dark
  3287. 54: Illusion
  3288. 55: Poison
  3289. 56: Hell
  3290. 57: Sound
  3291. 58: Nervous
  3292. 59: Chaos
  3293. 60: Magic
  3294. 61: Bleeding
  3295. The
  3296. 100: long sword
  3297. 101: Dagger
  3298. 102: Ax
  3299. 103: Firearm
  3300. 104 : 槍
  3301. 105: Cane
  3302. 106: Fighting
  3303. 107: sickle
  3304. 108: Bow
  3305. 109: Crossbow
  3306. 110: Firearm
  3307. 111: Throwing
  3308. The
  3309. 150: Reading
  3310. 151: Genetics
  3311. 152: Tactics
  3312. 153: Weightlifting
  3313. 154: Healing
  3314. 155: Meditation
  3315. 156: Negotiation
  3316. 157: Covert
  3317. 158: Unlocking
  3318. 159: Detection
  3319. 160: Investment
  3320. 161: Anatomy
  3321. 162: Natural appraisal
  3322. 163: Mining
  3323. 164: Limit of magic power
  3324. 165: Memorization
  3325. 166: Two-sword style
  3326. 167: Both hands
  3327. 168: Shield
  3328. 169: Heavy equipment
  3329. 170: Medium equipment
  3330. 171: Light equipment
  3331. 172: Casting
  3332. 173: Avoidance
  3333. 174: Magic Tools
  3334. 175 : Demolition
  3335. 176: Carpenter
  3336. 177: Sewing
  3337. 178: Alchemy
  3338. 179: Jewelery
  3339. 180: cultivation
  3340. 181: Faith
  3341. 182: Traveling
  3342. 183: Performance
  3343. 184: Cooking
  3344. 185: Fishing
  3345. 186: Mind and eye
  3346. 187: Closed
  3347. 188: Magic Power Control
  3348. 189: Shooting
  3349. The
  3350. 300: Theft
  3351. 301: Horseback riding
  3352. The
  3353. -------------------------------------------------- --------------------------------------------------
  3354. ◆ List of actions
  3355. 0: Do nothing (*)
  3356. -1: Melee attack (*)
  3357. -2: Ranged attack
  3358. -3: Waiting for approach (*)
  3359. -4: Move in a random direction
  3360. The
  3361. 400 : spHealLight / Minor wound healing
  3362. 401 : spHealCritical / Fatal wound healing
  3363. 402 : spHeal / Elise's healing
  3364. 403: Heal healing
  3365. 404: Healing rain
  3366. 405: Healing hands (*)
  3367. 406: Clean light (*)
  3368. 407: Total purification (*)
  3369. 408: Teleport
  3370. 409: Teleport Other
  3371. 410: Short teleport
  3372. 411: Appraisal
  3373. 412: Curse lift
  3374. 413: oracle
  3375. 414: Magic Arrow
  3376. 415: The sigh of hell
  3377. 416: Paralysis arrow
  3378. 417: Eyes of chaos
  3379. 418: Dark Arrow
  3380. 419: Ice bolt
  3381. 420: Fire Bolt
  3382. 421: Lightning bolt
  3383. 422: Dark rays
  3384. 423: Phantom Ray
  3385. 424: Monster Ball
  3386. 425: Wild summon
  3387. 426: Flame Summon
  3388. 427: Summoning piece
  3389. 428: Return
  3390. 429: Magic Map
  3391. 430: Substance sensing
  3392. 431: Iceball
  3393. 432: Fireball
  3394. 433: Chaos of Chaos
  3395. 434: Roaring Wave
  3396. 435: Domination (* 3)
  3397. 436: Spider web
  3398. 437: Dark mist (*)
  3399. 438: Wall generation
  3400. 439: Body Revival
  3401. 440: Spiritual resurrection
  3402. 441: Wish (* 3)
  3403. 442: Holy Shield (* 2)
  3404. 443: Silent Fog (* 2)
  3405. 444: Regeneration (* 2)
  3406. 445: Elemental protection (* 2)
  3407. 446: Acceleration (* 2)
  3408. 447: Blunt foot (* 2)
  3409. 448: Hero (* 2)
  3410. 449: Fragile fog (* 2)
  3411. 450: Scars of elements (* 2)
  3412. 451: Holy Vale (* 2)
  3413. 452: Nightmare (* 2)
  3414. 453: Blessing of intellectuals (* 2)
  3415. 454: Transformation of self
  3416. 455: Sea of ​​Acid
  3417. 456: Flame wall
  3418. 457: Door generation
  3419. 458: Incognito
  3420. 459: Accumulation of magic
  3421. 460: Magic Power Storm
  3422. 461: Resurrection
  3423. 462: Contract
  3424. 463: Four-dimensional pocket
  3425. 464: The magician's harvest (* 3)
  3426. 465: Meteor
  3427. 466: Gravity
  3428. The
  3429. 517: Hell Sphere [omake_overhaul]
  3430. 518: Heal healing [omake_overhaul]
  3431. The
  3432. 601: Vampire fangs (1)
  3433. 602: Flame breath (6)
  3434. 603: Cold breath (6)
  3435. 604: Dengeki Breath (6)
  3436. 605: Dark Breath (6)
  3437. 606: Chaos Breath (6)
  3438. 607: Breath of roar (6)
  3439. 608: Breath of Hell (6)
  3440. 609: Nerve breath (6)
  3441. 610: Poison Breath (6)
  3442. 611: dazzling breath (6)
  3443. 612: Powerful breath (6)
  3444. 613: A weakening hand
  3445. 614: The hand of hunger
  3446. 615: Poison Hand
  3447. 616: Paralyzed hands
  3448. 617: Hand of fear
  3449. 618: Sleeping hands
  3450. 619: Approach (6) (*)
  3451. 620: Hands of different dimensions (6)
  3452. 621: Mana Recovery
  3453. 622: God Punishment (7)
  3454. 623: Jure's Prayer
  3455. 624: Absorption of magic power
  3456. 625: Luluwe's possession
  3457. 626: Self-awareness
  3458. 627: Spatial distortion
  3459. 628: Transformation of others (7)
  3460. 629: Extraction of magic power
  3461. 630: Filling with Magic
  3462. 631: Swarm (*)
  3463. 632: A Look at Transformation (3)
  3464. 633: A look at ether (3)
  3465. 634: Sea of ​​ether
  3466. 635: Pickling finger (*)
  3467. 636: Look at the Madness (3)
  3468. 637: Rain of Madness Healing
  3469. 638: A look of a spider (3)
  3470. 639: Cat Summon
  3471. 640: Ek Summon
  3472. 641: Piece summon
  3473. 642: Flame Summon
  3474. 643 : Sister summon
  3475. 644: Self-destruction
  3476. 645: Words of curse (5)
  3477. 646: Declaration of death (7) (*)
  3478. 647: Boost
  3479. 648: Abuse (5)
  3480. 649: Long range hit (5)
  3481. 650: Long range hit (7)
  3482. 651: Eating and fishing
  3483. 652: Mana's look (3)
  3484. 653: Retreat
  3485. 654: Parasitic (2) (*)
  3486. 655: Grenade
  3487. 656: Inspiration (*)
  3488. 657: Umimya! (* 3)
  3489. 658: Neck hunting (2)
  3490. 659: Landmine drop
  3491. 660: Manifold disassembly
  3492. The
  3493. 661: Weeping out [omake]
  3494. 662: Eat [omake]
  3495. 663: Adding fire attributes [omake]
  3496. 664: Add cold attribute [omake]
  3497. 665: Add electric shock attribute [omake]
  3498. 666: Add dark attribute [omake]
  3499. 667: Add illusion attribute [omake]
  3500. 668: Poison attribute added [omake]
  3501. 669: Hell attribute added [omake]
  3502. 670: Sound attribute assignment [omake]
  3503. 671: Neural attribute assignment [omake]
  3504. 672: Chaos attribute added [omake]
  3505. 673: Magic attribute assignment [omake]
  3506. The
  3507. 761: Concentration improvement [omake_overhaul]
  3508. 762: Arrow Rain [omake_overhaul]
  3509. 763: Fertility festival [omake_overhaul]
  3510. 764: Mercy on this soul [omake_overhaul]
  3511. 765: Opert's dependency [omake_overhaul]
  3512. 766: Launch all bullets [omake_overhaul]
  3513. 767: Force Boost [omake_overhaul]
  3514. 768: Ehekatoru special training [omake_overhaul]
  3515. 769: Revival [omake_overhaul]
  3516. 770: Earth blow [omake_overhaul]
  3517. 771: Angry of the saint [omake_overhaul]
  3518. 772: Catastrophe [omake_overhaul]
  3519. 773: Harvest of Souls [omake_overhaul]
  3520. 774: Risky Dice [omake_overhaul]
  3521. 775: Brahma [omake_overhaul]
  3522. 776: Lightning [omake_overhaul]
  3523. 777: Former ruler of the deep sea [omake_overhaul]
  3524. 778: Deepening secret [omake_overhaul]
  3525. 782: Roaring Wave [omake_overhaul]
  3526. 783: escort summon [omake_overhaul]
  3527. 784: Scream [omake_overhaul]
  3528. 785: Wave method [omake_overhaul]
  3529. 786: Unique Monster Summon [omake_overhaul]
  3530. 787: Call a friend [omake_overhaul]
  3531. 788: Dragon Summon [omake_overhaul]
  3532. 789: Powerful Dragon Summon [omake_overhaul]
  3533. 790: Kiki [omake_overhaul]
  3534. 791: Singing [omake_overhaul]
  3535. 792: Powerful Undead Summon [omake_overhaul]
  3536. 793: Art of change [omake_overhaul]
  3537. The
  3538. 794: Angry Savior [oomSE]
  3539. 795: God speed [oomSE]
  3540. 796: Earth Protection [oomSE]
  3541. 797: Eradication of Soul [oomSE]
  3542. 798: Enchantment seal [oomSE]
  3543. 799 : Mineuchi [oomSE]
  3544. 800: Escape [oomSE]
  3545. 801: Summoned Summon [oomSE]
  3546. 802: Great Whirlpool in Shenzhen [oomSE]
  3547. 803: Unplugging [oomSE]
  3548. -9994: Aphrodisiac throw [oomSE]
  3549. -9995: Tomato throw [omake_overhaul]
  3550. -9996: Salt casting
  3551. -9997: Potion throwing (strong)
  3552. -9998: Potion throwing (medium)
  3553. -9999: Potion throwing (weak)
  3554. -10000: headActThrow
  3555.  
  3556. Do nothing: be sure to be a behavior failure
  3557. Melee attack: impossible if the distance to the target is not 1, it is likely to be wasted if the appropriate distance of CNPC is 2 or more
  3558. If you fight with a counter, you want to attack as far as possible
  3559. Waiting for approach: conducts melee attacks at distance 1, but does not approach even if selected at distance 2
  3560. Healing hand: Use only for opponent
  3561. [omake_overhaul] The nurse's AI in the white coat has been changed, but what has actually happened is unverified
  3562. Dark Fog: Use only for opponent
  3563. Approach: Unlike other teleport skill / magic / weapon triggers, use even on pets
  3564. Because of that, there is a bug where an afterimage of a pet remains as an immovable cell
  3565. [omake] Fixed not to allow approaching pets riding
  3566. Swarm: Even if an enemy uses it, PCs and pets are not attacked and hit the enemy (for PC)
  3567. [omake] Fixed to only hit friendly (for PC) when used by enemies
  3568. Suri's Finger: Stolen gold coins won't come back unless they are used together with a bit to drop money
  3569. Death Declaration: Death Declaration will not be released even if it is defeated unless it is used in combination with the Declaration of Death bit
  3570. Inspire: When used by an enemy, all characters, including PCs, are subject to inspiration
  3571. [omake] Fixed
  3572. Poison attribute: One of the skills limited to the omake system, which can be used when the PC is a magic warrior
  3573. However, only the poison attribute is an inconvenient attribute because there is no corresponding magic or PC can not be used, and there is no image because of that
  3574. Just because there is no image to display, it works correctly for NPC use,
  3575. If you are riding an NPC that uses poison attribute, the PC will be poisoned (and you can see the black image)
  3576.  
  3577. Debuffs such as buffs, holy shields, buffs, nightmare, etc.
  3578. [omake] Re-selected up to 49 times when receiving the same effect
  3579. Domination / Wish / Magician Harvest / Umimya! (* 3): Cannot be used for custom NPC due to game balance or system reasons
  3580. [oomSE] Can be used after 20180430 (maybe other than control)
  3581. Wish / Mage's Harvest (* 3): Due to game balance or system reasons
  3582. When specified as a custom item usage effect, the reuse time is forcibly overwritten by 8640 hours (1 year)
  3583. [oomSE] Removed the limit and can specify other than 8640 hours
  3584. -------------------------------------------------- --------------------------------------------------
  3585. ◆ List of item identifiers (extracted from stable Wiki)
  3586. 0 = None
  3587. 1 = Long Sword Long Sword
  3588. 2 = Dagger Dagger
  3589. 3 = hatchet = handaxe
  3590. 4 = club
  3591. 5 = Magic Cap = Magic Hat
  3592. 6 = Fairy hat
  3593. 7 = Armor = Mail
  3594. 8 = Hoi = Robe
  3595. 9 = workmanship = senior glove
  3596. 10 = Atsushi = Light Gauntlet
  3597. 11 = Heavy shoes = Heavy boots
  3598. 12 = Synthetic shoes = Composite boots
  3599. 13 = decoration ring = decorating ring
  3600. 14 = Appraisal scroll
  3601. 15 = oracle scroll
  3602. 16 = Teleport scroll
  3603. 17 = Incognito scroll
  3604. 18 = Appraisal Wand
  3605. 19 = Teleport Wand
  3606. 20 = Teleport spellbook
  3607. 21 = Appraisal spellbook
  3608. 22 = Spell spell book
  3609. 23 = book
  3610. 24 = Diary
  3611. 25 = Bug book
  3612. 26 = sewage
  3613. 27 = Blind Potion
  3614. 28 = Confusion potion
  3615. 29 = Paralysis potion
  3616. 30 = sleeping pills
  3617. 31 = Crimale
  3618. 32 = Icebolt spellbook
  3619. 33 = Firebolt spellbook
  3620. 34 = Lightning Bolt Magic Book
  3621. 35 = Earth Crystal
  3622. 36 = Magic Crystal
  3623. 37 = Sun Crystal
  3624. 38 = gold bullion
  3625. 39 = Rubinas Ore
  3626. 40 = Mika
  3627. 41 = Emerald rough
  3628. 42 = Rough diamond
  3629. 43 = Wood pieces
  3630. 44 = Kuzite
  3631. 45 = Kuz
  3632. 46 = Cracked vase
  3633. 47 = washing
  3634. 48 = Overhead
  3635. 49 = Flag
  3636. 50 = Broken blade
  3637. 51 = bone
  3638. 52 = Head
  3639. 53 = Stone
  3640. 54 = Gold coins
  3641. 55 = Platinum coin
  3642. 56 = Diaboros = Black Jet Sword
  3643. 57 = 《Zantetsu Sword》 = Silver Silver Sword
  3644. 58 = Longbow = Longbow
  3645. 59 = Knight Shield = Kite Shield
  3646. 60 = handgun = revolver
  3647. 61 = Yazuka = ​​Arrow
  3648. 62 = bullet = bullet
  3649. 63 = 《Void Scythe》 = Scythe playing death
  3650. 64 = 《Morn Blade》 = Black Chaos Sword
  3651. 65 = light mantle = cloak
  3652. 66 = Wait = Girdle
  3653. 67 = decorative collar = necklace
  3654. 68 = Mild wound healing potion
  3655. 69 = Potion for healing serious injuries
  3656. 70 = Fatal wound healing potion
  3657. 71 = Health potion
  3658. 72 = Healing Potion
  3659. 73 = 《Ragnarok》 = Sword that ends everything
  3660. 74 = Header Odina Potion
  3661. 75 = White Healer Ellis Potion
  3662. 76 = Holy Healing Hand Potion
  3663. 77 = Round chair
  3664. 78 = Normal bookcase
  3665. 79 = High-class coffee
  3666. 80 = cheap bed
  3667. 81 = stuffed toy
  3668. 82 = Toy
  3669. 83 = Modern table
  3670. 84 = Dining table
  3671. 85 = Various armor
  3672. 86 = Many miscellaneous goods
  3673. 87 = colorful ornaments
  3674. 88 = Grand Piano
  3675. 89 = Bar table α
  3676. 90 = Bar table β
  3677. 91 = Tal
  3678. 92 = A stylish chair
  3679. 93 = pickaxe
  3680. 94 = Lantern
  3681. 95 = Decoration armor
  3682. 96 = Anvil
  3683. 97 = sealed pot
  3684. 98 = Open pot
  3685. 99 = Study desk
  3686. 100 = Potion shelf
  3687. 101 = square chair
  3688. 102 = cheap chair
  3689. 103 = cupboard
  3690. 104 = Storeroom
  3691. 105 = Shelves with fresh books
  3692. 106 = Storage shelf
  3693. 107 = Various tools
  3694. 108 = Various miscellaneous goods
  3695. 109 = well
  3696. 110 = Various clothes
  3697. 111 = Smelting furnace
  3698. 112 = Oven
  3699. 113 = sign
  3700. 114 = Signpost
  3701. 115 = bulletin board
  3702. 116 = Short-teleport spellbook
  3703. 117 = Empty basket
  3704. 118 = Spellbook for summoning monsters
  3705. 119 = Mild treatment cane
  3706. 120 = Magic Missile Wand
  3707. 121 = Summon Monster Wand
  3708. 122 = Ice sight cane
  3709. 123 = Fire Shock Wand
  3710. 124 = Bread display rack
  3711. 125 = Stand of Life
  3712. 126 = Beaker
  3713. 127 = Alchemy tool
  3714. 128 = Magic
  3715. 129 = Foliage plants
  3716. 130 = Mika Rose
  3717. 131 = Large houseplant
  3718. 132 = Salvia flower
  3719. 133 = Gazania flowers
  3720. 134 = Nelline flower
  3721. 135 = Anemone flower
  3722. 136 = Cat play
  3723. 137 = Carnation flower
  3724. 138 = Columns decorated with plants
  3725. 139 = pillars decorated with flowers
  3726. 140 = Drawing tools
  3727. 141 = Map
  3728. 142 = Cooking machine
  3729. 143 = Many bows
  3730. 144 = Bunch of weapons
  3731. 145 = decorated clothes
  3732. 146 = Decorated armor
  3733. 147 = Armor statue
  3734. 148 = A messy book
  3735. 149 = Book Mountain
  3736. 150 = Meiko
  3737. 151 = Master Bookcase
  3738. 152 = Unusable drink
  3739. 153 = Cook
  3740. 154 = Sink
  3741. 155 = Cooktop with stove
  3742. 156 = Narrow dining table
  3743. 157 = Classy table
  3744. 158 = Small Candlestick
  3745. 159 = simple shelves
  3746. 160 = Sewing set
  3747. 161 = Carpenter tools
  3748. 162 = Spattered clothing
  3749. 163 = Silk fabric
  3750. 164 = Weathered tomb
  3751. 165 = Collapsed Tomb
  3752. 166 = Decorated tomb
  3753. 167 = New Grave
  3754. 168 = majestic tomb
  3755. 169 = Tumulus
  3756. 170 = Old Tomb
  3757. 171 = Altar
  3758. 172 = Ritual altar
  3759. 173 = fountain
  3760. 174 = Bunk Bed
  3761. 175 = Lightning Trajectory Staff
  3762. 176 = blind foot wand
  3763. 177 = Kwapana
  3764. 178 = Aloe
  3765. 179 = Wild vegetables
  3766. 180 = Apple
  3767. 181 = Grape
  3768. 182 = Kiwi
  3769. 183 = Cherry
  3770. 184 = Guava
  3771. 185 = Carrot
  3772. 186 = radish
  3773. 187 = Sweet potato
  3774. 188 = lettuce
  3775. 189 = Pile of dishes
  3776. 190 = Emo
  3777. 191 = Api
  3778. 192 = 苺
  3779. 193 = Medical herb
  3780. 194 = all-colored fruit
  3781. 195 = Kutce
  3782. 196 = Summer
  3783. 197 = Lemon
  3784. 198 = Greenpeace
  3785. 199 = Kabochi
  3786. 200 = Uri
  3787. 201 = Leccio
  3788. 202 = Cleasant Staff
  3789. 203 = Healing Wand
  3790. 204 = Dead
  3791. 205 = Whisky
  3792. 206 = 《Ether Dagger》 = Dagger in the wind
  3793. 207 = 《Deformed Forest Bow》 = Sharp Bow
  3794. 208 = Rustless fake gold bullion of tremendous value
  3795. 209 = Reel Scroll
  3796. 210 = pebbles = stone
  3797. 211 = sickle = sickle
  3798. 212 = Staff = Staff
  3799. 213 = Nagatoro = Spear
  3800. 214 = Ore fragments
  3801. 215 = Many empty bottles
  3802. 216 = Basket
  3803. 217 = Empty bowl
  3804. 218 = bowl
  3805. 219 = Sturdy rope
  3806. 220 = Dead fish
  3807. 221 = 藁
  3808. 222 = Animal bone
  3809. 223 = Pot
  3810. 224 = Sword Katana
  3811. 225 = Pirate Sword Cutlass
  3812. 226 = Battle Ax = Battle Ax
  3813. 227 = Daegu = Hammer
  3814. 228 = Trident
  3815. 229 = Long bar = Rod
  3816. 230 = short bow = short bow
  3817. 231 = machine gun = machine gun
  3818. 232 = Sword Claymore
  3819. 233 = Military
  3820. 234 = Big Ax = Baldish
  3821. 235 = 鉾 槍 = Halbird
  3822. 236 = Return Scroll
  3823. 237 = Phigiya `` Bad Warrior ''
  3824. 238 = Phigiya "Legendary Sword"
  3825. 239 = Decorated Treasure Chest
  3826. 240 = Treasure chest
  3827. 241 = Safe
  3828. 242 = Magic Map
  3829. 243 = Capacity Scroll
  3830. 244 = Mysterious scroll
  3831. 245 = Short Teleport Scroll
  3832. 246 = Magic Map Magic Book
  3833. 247 = Magic Book
  3834. 248 = Return Magic Book
  3835. 249 = Mild healing spellbook
  3836. 250 = Magic book for lethal wound healing
  3837. 251 = Elise's healing spellbook
  3838. 252 = Jure's healing spellbook
  3839. 253 = Via
  3840. 254 = Horn
  3841. 255 = bonfire
  3842. 256 = Portable cooking utensils
  3843. 257 = Magic Arrow Magic Book
  3844. 258 = stick bread
  3845. 259 = raw noodles
  3846. 260 = Wheat flour
  3847. 261 = Bop fish
  3848. 262 = Poison
  3849. 263 = Hell's Book of Sighs
  3850. 264 = Magic Book of Chaotic Eyes
  3851. 265 = Paralysis Arrow Spellbook
  3852. 266 = Ninja Sword
  3853. 267 = Magic book of dark rays
  3854. 268 = Phantom Ray Magic Book
  3855. 269 ​​= Ice Ball Spellbook
  3856. 270 = Fireball spellbook
  3857. 271 = Spellbook of roaring waves
  3858. 272 = Chaos Vortex Spellbook
  3859. 273 = 薪
  3860. 274 = Scarecrow
  3861. 275 = Broom
  3862. 276 = long pillar
  3863. 277 = Broken pillar
  3864. 278 = streetlight
  3865. 279 = Minamata
  3866. 280 = table to settle
  3867. 281 = Float
  3868. 282 = Meaningful map
  3869. 283 = bag
  3870. 284 = Wallet (lost items)
  3871. 285 = Body Potion
  3872. 286 = Potion for Spiritual Revival
  3873. 287 = potency potion
  3874. 288 = Spelled scroll
  3875. 289 = Wishbook of Wish
  3876. 290 = Wand of Wish (image 471)
  3877. 291 = Equipped armor
  3878. 292 = Shelves for daily necessities
  3879. 293 = Decoration shelf
  3880. 294 = Towel
  3881. 295 = Broken desk
  3882. 296 = Liquor cabinet
  3883. 297 = luxury bed
  3884. 298 = expensive vase
  3885. 299 = High-end mirror
  3886. 300 = High storage bar table
  3887. 301 = Big bouquet
  3888. 302 = Clothing basket
  3889. 303 = Huge bed
  3890. 304 = poor bed
  3891. 305 = 棺 桶
  3892. 306 = food processor
  3893. 307 = Calm bed
  3894. 308 = Simple shelf
  3895. 309 = Mirror stand
  3896. 310 = Clean bed
  3897. 311 = Bath
  3898. 312 = Pachislot Machine
  3899. 313 = Casino table
  3900. 314 = Slot machine
  3901. 315 = Dart
  3902. 316 = Foliage plants
  3903. 317 = old shelf
  3904. 318 = old bookshelf
  3905. 319 = Comfortable bed
  3906. 320 = Bumpy desk
  3907. 321 = Small beautiful shelf
  3908. 322 = Simple mirror stand
  3909. 323 = large cupboard
  3910. 324 = Sacred altar
  3911. 325 = Buffy bed
  3912. 326 = Simple shelf
  3913. 327 = Chair
  3914. 328 = Upright Piano
  3915. 329 = Cross
  3916. 330 = Stump
  3917. 331 = Dress
  3918. 332 = Table
  3919. 333 = Travel
  3920. 334 = Throne
  3921. 335 = Decoration
  3922. 336 = Golden Statue
  3923. 337 = Skin
  3924. 338 = Body fluid
  3925. 339 = Eye
  3926. 340 = Heart
  3927. 341 = bone fragment
  3928. 342 = Fishing rod
  3929. 343 = Runes (image 307)
  3930. 344 = Rights (image 308)
  3931. 345 = Moonfish
  3932. 346 = Sardine
  3933. 347 = Flatfish
  3934. 348 = Mambo
  3935. 349 = Sea Bream
  3936. 350 = Salmon
  3937. 351 = Glovefish
  3938. 352 = Tuna
  3939. 353 = Catlas Fish
  3940. 354 = Sand Borer
  3941. 355 = 《Flame Dragon Vesda Grenade》 = Burning Grenade
  3942. 356 = Blood Moon = Blood Mace
  3943. 357 = 《Steel Dragon Ring》 = Steel Ring
  3944. 358 = 《Crazy Wand》 = Wanding Wand
  3945. 359 = 《Rankis》 = Hell's Ax
  3946. 360 = Palmia Pride = Aquamarine Ring
  3947. 361 = merchant bag
  3948. 362 = * Appraisal * scroll
  3949. 363 = * Release * scroll
  3950. 364 = Defender Potion
  3951. 365 = Holy Shield Magic Book
  3952. 366 = Silent Wand
  3953. 367 = Silent Fog Spellbook
  3954. 368 = silence potion
  3955. 369 = Regeneration Spellbook
  3956. 370 = Troll blood
  3957. 371 = Elemental protection spellbook
  3958. 372 = Elemental Potion
  3959. 373 = Acceleration spellbook
  3960. 374 = Spellbook
  3961. 375 = Acceleration potion
  3962. 376 = Polish Potion
  3963. 377 = Acceleration staff
  3964. 378 = Hero's Magic Book
  3965. 379 = Heroic Potion
  3966. 380 = Vulnerable Fog Spellbook
  3967. 381 = Elemental scar spellbook
  3968. 382 = Vulnerable Potion
  3969. 383 = Holy Vale Spellbook
  3970. 384 = Holy Vale Scroll
  3971. 385 = Purification Staff
  3972. 386 = Clean Magic Book of Light
  3973. 387 = Whole spelling book
  3974. 388 = Clean light scroll
  3975. 389 = Fully Cleaned Scroll
  3976. 390 = Magic Scroll
  3977. 391 = Magic Staff
  3978. 392 = Sulfuric acid
  3979. 393 = Gem processing tools
  3980. 394 = Material box
  3981. 395 = Material-generated scroll
  3982. 396 = Nightmare spellbook
  3983. 397 = Acquaintance's blessing spellbook
  3984. 398 = Wisdom Scroll
  3985. 399 = stuffed toy (cart)
  3986. 400 = Takumi no Taru (cart)
  3987. 401 = Decorative piano (cart)
  3988. 402 = Rope (cart)
  3989. 403 = 棺 桶 (cart)
  3990. 404 = Mambo (cart)
  3991. 405 = Tomb (cart)
  3992. 406 = Tuna (cart)
  3993. 407 = Brand sake set (cart)
  3994. 408 = Aristocratic toys (carts)
  3995. 409 = Floating wheel (cart)
  3996. 410 = Matter detection spell book
  3997. 411 = Material Sensing Scroll
  3998. 412 = Cancellation Wand
  3999. 413 = Red Gashapon
  4000. 414 = Blue Gashapon
  4001. 415 = Gashapon's Ball
  4002. 416 = Gashapon
  4003. 417 = Vegetable seeds
  4004. 418 = fruit seeds
  4005. 419 = Herb Seed
  4006. 420 = Mysterious species
  4007. 421 = Artifact seed
  4008. 422 = Mosia
  4009. 423 = Malelon
  4010. 424 = Spenceweed
  4011. 425 = Cularia
  4012. 426 = Arlonia
  4013. 427 = Stomafilia
  4014. 428 = sleeping bag
  4015. 429 = Durable Potion
  4016. 430 = growth scroll
  4017. 431 = Scroll of Faith
  4018. 432 = Mution Potion
  4019. 433 = Mutation potion
  4020. 434 = Self-Transformation Magic Book
  4021. 435 = Thick Armor = Heavy Mail
  4022. 436 = Multilayer Armor = Plate Mail
  4023. 437 = Wheel Armor = Lamellar Mail
  4024. 438 = Synthetic Armor = Brigandine
  4025. 439 = Spell Armor = Sprint Mail
  4026. 440 = Hoi robe = Robe
  4027. 441 = Light armor = Light armor
  4028. 442 = Protective suit = Coat
  4029. 443 = Jacket = Breastplate
  4030. 444 = Ballproof clothing = Coated armor
  4031. 445 = Gloves = Gloves
  4032. 446 = Multilayer Grenade = Heavy Gauntlet
  4033. 447 = Light gloves = Light gloves
  4034. 448 = Synthetic Gaunt = Gauntlet
  4035. 449 = Small shield = Buckler
  4036. 450 = round shield = round shield
  4037. 451 = Shield = Shield
  4038. 452 = Composite Shield = Composite Shield
  4039. 453 = long shield = tower shield
  4040. 454 = Multilayer Shield = Heavy Shield
  4041. 455 = Footwear = Sandals
  4042. 456 = Shoes = Boots
  4043. 457 = Thick shoes = Tight boots
  4044. 458 = Armored shoes = Armored boots
  4045. 459 = Synthetic waistband = Composite girdle
  4046. 460 = Multilayer waist = Heavy girdle
  4047. 461 = Protective Mantle = Coated Cloak
  4048. 462 = Coat = Cloak
  4049. 463 = feather hat = hat
  4050. 464 = Shigeru = Heavy Helm
  4051. 465 = Knight Knight = Burganet
  4052. 466 = 兜 = Helm
  4053. 467 = Alloy 兜 = High Helm
  4054. 468 = Peridot
  4055. 469 = Amulet = Talisman
  4056. 470 = neck guard = neck guard
  4057. 471 = Amulet = Charm
  4058. 472 = crafted collar = polished necklace
  4059. 473 = Wedding Collar = Wedding Necklace
  4060. 474 = Alloy ring = High ring
  4061. 475 = Finger rest = Guard ring
  4062. 476 = ring = ring
  4063. 477 = wedding ring = engagement ring
  4064. 478 = stethoscope
  4065. 479 = Reinforcement scroll
  4066. 480 = Dominant Staff
  4067. 481 = Domination Magic Book
  4068. 482 = Mechanical bow
  4069. 483 = Crossbow arrow bundle = Bolt
  4070. 484 = Spider's web
  4071. 485 = Cobweb Wand
  4072. 486 = Electronic machine
  4073. 487 = Computer
  4074. 488 = Training machine
  4075. 489 = Camera
  4076. 490 = Range
  4077. 491 = Server
  4078. 492 = Storage
  4079. 493 = Trashcan
  4080. 494 = chip
  4081. 495 = Blank disc
  4082. 496 = Shotgun = Shotgun
  4083. 497 = Popcorn
  4084. 498 = Fries
  4085. 499 = Cyber ​​snack
  4086. 500 = Poor scroll
  4087. 501 = Material change scroll
  4088. 502 = * Material change * scroll
  4089. 503 = Foil
  4090. 504 = Card
  4091. 505 = Sister's Diary
  4092. 506 = Weapon enhancement scroll
  4093. 507 = * weapon enhancement * scroll
  4094. 508 = Scroll with armor enhancement
  4095. 509 = * Strengthen armor * scroll
  4096. 510 = Kitomi bag
  4097. 511 = heritage inheritance rights
  4098. 512 = Photon gun = Laser gun
  4099. 513 = Photon bullet = Energy cell
  4100. 514 = Railgun = Massacre Gun
  4101. 515 = filled scroll
  4102. 516 = water
  4103. 517 = Cane of change
  4104. 518 = Alchemy Staff
  4105. 519 = dye
  4106. 520 = Wings = Wing
  4107. 521 = Museum Rights Letter
  4108. 522 = Store Rights
  4109. 523 = Beech tree
  4110. 524 = Sugi Tree
  4111. 525 = fruitless tree
  4112. 526 = fruit tree
  4113. 527 = dead tree
  4114. 528 = zelkova tree
  4115. 529 = Palm Tree
  4116. 530 = ash tree
  4117. 531 = Blast furnace
  4118. 532 = Fireplace
  4119. 533 = Furnace
  4120. 534 = Huge houseplant
  4121. 535 = Huge table
  4122. 536 = Painting 《Madam》
  4123. 537 = Painting `` Landscape ''
  4124. 538 = Painting `` Sunflower ''
  4125. 539 = Cat statue
  4126. 540 = Black Crystal
  4127. 541 = Snowman
  4128. 542 = Field Rights
  4129. 543 = Warehouse Rights Letter
  4130. 544 = Disc
  4131. 545 = Wand generating cane
  4132. 546 = Wall generation spellbook
  4133. 547 = Salary box
  4134. 548 = Healing Rain Spellbook
  4135. 549 = Healing Rain Scroll
  4136. 550 = Spellbook of healing hands
  4137. 551 = Healing Wand
  4138. 552 = feather = feather
  4139. 553 = Gem seed
  4140. 554 = Magic Tree Seed
  4141. 555 = Shelter
  4142. 556 = Seven League Boots
  4143. 557 = Windale Cloak
  4144. 558 = Aurora ring
  4145. 559 = ether antibody potion
  4146. 560 = Main delivery box
  4147. 561 = Store Safe
  4148. 562 = Register
  4149. 563 = Learning book
  4150. 564 = Pacific Book of Acid Sea
  4151. 565 = Acid dripping
  4152. 566 = acid-resistant coating solution
  4153. 567 = Fireproof Blanket
  4154. 568 = Cold-resistant blanket
  4155. 569 = Fire Wall Magic Book
  4156. 570 = Fire Wall Wand
  4157. 571 = Dried meat
  4158. 572 = ranch rights document
  4159. 573 = Egg
  4160. 574 = milk
  4161. 575 = Hun
  4162. 576 = Movie disc
  4163. 577 = Flame bottle
  4164. 578 = Money
  4165. 579 = Refrigerator
  4166. 580 = Normal shelf
  4167. 581 = Door generation cane
  4168. 582 = Door Generation Spellbook
  4169. 583 = Torch
  4170. 584 = Candle
  4171. 585 = unusual lamp
  4172. 586 = Modern streetlight
  4173. 587 = Snow
  4174. 588 = Tree with leaves
  4175. 589 = Fir Tree
  4176. 590 = Snow scarecrow
  4177. 591 = Mini Snowman
  4178. 592 = Tall with snow
  4179. 593 = Snow-capped modern streetlight
  4180. 594 = Holy Cross
  4181. 595 = Sector-shaped pillar
  4182. 596 = stained glass
  4183. 597 = Christmas tree (cart)
  4184. 598 = Snowman (cart)
  4185. 599 = Christmas tree
  4186. 600 = Giant's toes
  4187. 601 = empty bottle
  4188. 602 = Holy Well
  4189. 603 = boss chair
  4190. 604 = Plant friendly to eyes
  4191. 605 = Pakila
  4192. 606 = Barbecue set
  4193. 607 = Huge Cactus
  4194. 608 = Lattice window
  4195. 609 = Window
  4196. 610 = Triangular wood
  4197. 611 = Houseboard
  4198. 612 = Homely window
  4199. 613 = King bed
  4200. 614 = Flower Arch
  4201. 615 = Invoice
  4202. 616 = Tax collector's tax box
  4203. 617 = Fishing bait
  4204. 618 = raw
  4205. 619 = None
  4206. 620 = Aphrodisiac
  4207. 621 = Treasure Map
  4208. 622 = Small medal
  4209. 623 = My sister's secret diary
  4210. 624 = Young Lady Diary
  4211. 625 = Torii
  4212. 626 = Hermes blood
  4213. 627 = 《Sage's Trap》 = Dazzling Trap
  4214. 628 = Incognito Spellbook
  4215. 629 = Disguise set
  4216. 630 = Material
  4217. 631 = Moon Gate
  4218. 632 = Scroll with feathers
  4219. 633 = Gal Panties = Pants
  4220. 634 = string
  4221. 635 = Mine
  4222. 636 = Rock Pick
  4223. 637 = Skeleton Key
  4224. 638 = Escape scroll
  4225. 639 = Lucky Apple Lucky 1000 * 20 fixed experience
  4226. 640 = Unicorn Horn
  4227. 641 = cooler box
  4228. 642 = Rice rice
  4229. 643 = Futon
  4230. 644 = Window with curtain
  4231. 645 = King
  4232. 646 = Menu board
  4233. 647 = Blackboard
  4234. 648 = Sofa
  4235. 649 = Flowerbed with Fence
  4236. 650 = Toilet
  4237. 651 = Master cupboard
  4238. 652 = Sink
  4239. 653 = Waste
  4240. 654 = Double bed
  4241. 655 = Heroes cheese Fixed vital value of 1000 * 3 for vitality
  4242. 656 = 燈 篭
  4243. 657 = Oriental window
  4244. 658 = Lantern
  4245. 659 = Partition
  4246. 660 = Dark Arrow Magic Book
  4247. 661 = 《Dal-i-Salion》 = Light shoes
  4248. 662 = Magic Fruit Mana with a fixed experience of 1000 * 3
  4249. 663 = Monster Heart
  4250. 664 = Speed ​​Ring = Speed ​​Ring
  4251. 665 = Opert statue
  4252. 666 = Luluwe statue
  4253. 667 = Lunch made with love by my sister
  4254. 668 = Rachel's picture book
  4255. 669 = Painting (cart)
  4256. 670 = Drawing set (cart)
  4257. 671 = Atomic Bomb
  4258. 672 = Hallows
  4259. 673 = 《Windbow》 = A long bow in the wind
  4260. 674 = Winchester Premium = old shotgun
  4261. 675 = 《Kumomi Size》 = Cych of Harvest
  4262. 676 = 《Elemental Staff》 = Elemental Staff
  4263. 677 = Holy Lance = Holy Samurai
  4264. 678 = 《Lucky Dagger》 = Thin Dagger
  4265. 679 = 《Large Captain of Earth》 = Huge Cap
  4266. 680 = Ruruwi's Shinto Jewel
  4267. 681 = Joua's Holy Rain Jewel
  4268. 682 = Kumiromi's activation gem
  4269. 683 = Mani Reconstruction Jewel
  4270. 684 = gene compound machine
  4271. 685 = Monster Ball
  4272. 686 = Jure statue
  4273. 687 = old books
  4274. 688 = Iron Maiden
  4275. 689 = Guillotine
  4276. 690 = Pan Flute
  4277. 691 = Lute
  4278. 692 = Harmonica
  4279. 693 = Herb
  4280. 694 = Partition
  4281. 695 = 《Destroyed Ax》 = Huge Ax
  4282. 696 = Magic Storm Magic Book
  4283. 697 = Magical Magic Book
  4284. 698 = Saline (Image 365)
  4285. 699 = Little Catch Ball
  4286. 700 = Town Book
  4287. 701 = Deck
  4288. 702 = Rabbit tail Luck 1000 fixed experience
  4289. 703 = Whistle
  4290. 704 = Geroguero
  4291. 705 = 《Beggar Pendant》 = Lightly dirty pendant
  4292. 706 = Polish potion
  4293. 707 = 《Stradivarius》
  4294. 708 = Resurrection book
  4295. 709 = Contract scroll
  4296. 710 = Contract spellbook
  4297. 711 = Evolution Potion
  4298. 712 = Dungeon Rights Letter
  4299. 713 = Shuriken = Star
  4300. 714 = Grenade = Grenade
  4301. 715 = Kumilomi's secret experience
  4302. 716 = Vanilla Rock = shining pebbles
  4303. 717 = Romias' secret experience
  4304. 718 = 《Sina's Panties》 = Various Pants
  4305. 719 = Claymore = Rough Sword
  4306. 720 = happy bed
  4307. 721 = Ehekator Statue
  4308. 722 = Alvarest = Purple Necklace
  4309. 723 = 《Twin Edge》 = Yellow Necklace
  4310. 724 = Music Ticket
  4311. 725 = Kill Kill Piano = Sturdy Piano
  4312. 726 = Al Oud = Sturdy lute
  4313. 727 = 《Thorn Shield》 = Twitching Shield
  4314. 728 = Scarlet Red = Red Waist
  4315. 729 = Souvenir
  4316. 730 = Proof of friendship
  4317. 731 = 4D Pocket Magic Book
  4318. 732 = Harvest spellbook Magic to get gold coins and platinum
  4319. 733 = sandbag
  4320. 734 = Treasure Chest
  4321. 735 = Big sickle = Size
  4322. 736 = Heat-resistant coating solution
  4323. 737 = Scroll of name (rewrite of name)
  4324. 738 = Fortune Cookie
  4325. 739 = 《Freesia's Tail》 = Cat's Tail
  4326. 740 = 《Mysterious Shell》 = Beautiful Shell
  4327. 741 = 《Hiryu Katana》 = Red decorated sword
  4328. 742 = Shoe Search Permission
  4329. 743 = Carneades' board
  4330. 744 = Schrodinger's Cat
  4331. 745 = Kokoro
  4332. 746 = Training Whip
  4333. 747 = Boconon's book
  4334. 748 = Summon Stone
  4335. 749 = Image of the Creator
  4336. 750 = Upstairs
  4337. 751 = Step down
  4338. 752 = New Year
  4339. 753 = Kotatsu
  4340. 754 = Daruma
  4341. 755 = Mirror Mochi luck 2000 fixed experience
  4342. 756 = mochi
  4343. 757 = <Five-horned moth> = Corn with a horn
  4344. 758 = <Mouser C96 Custom> = Rusted Gun
  4345. 759 = Lightsaber
  4346. 760 = Garoku's Trap
  4347. 761 = Goodle's Piano
  4348. 762 = Corolla of the Holy Night
  4349. 763 = pedestal
  4350. 764 = Counter
  4351. 765 = Red roof stall
  4352. 766 = Blue roof stall
  4353. 767 = Jure's body pillow
  4354. 768 = New Year decoration
  4355. 769 = Miniature Tree
  4356. 770 = ramune
  4357. 771 = Blue capsule drug
  4358. 772 = Tomato
  4359. 773 = Big Bookcase
  4360. 774 = High-end cabinet
  4361. 775 = Special meat bun
  4362. 776 = Kumi Lomi Statue
  4363. 777 = Mani statue
  4364. 778 = luxury sofa
  4365. 779 = Deer Tax
  4366. 780 = Fur rug
  4367. 781 = Knife
  4368. 782 = dish
  4369. 783 = Unusable recipe
  4370. 784 = Recipe Holder
  4371. 785 = salt
  4372. 786 = sugar
  4373. 787 = Fluffy bread
  4374. 788 = Bone Bow = Skullbow
  4375. -------------------------------------------------- --------------------------------------------------
  4376. ◆ List of item category identifiers
  4377. 10000: Melee weapon
  4378. 10001: Great sword
  4379. 10002: Long sword / sword / lightsaber
  4380. 10003: Dagger / Ninkatana / Knife
  4381. 10004: club
  4382. 10005: Daegu
  4383. 10006: Walking stick / long bar
  4384. 10007 : 槍
  4385. 10008 : 鉾 槍
  4386. 10009: Ax
  4387. 10010: Large ax
  4388. 10011: sickle / scythe
  4389. 12000: 兜
  4390. 12001: Samurai
  4391. 12002: Hat
  4392. 14000: Shield
  4393. 14003: Shield
  4394. 16000: armor
  4395. 16001: Armor
  4396. 16003 : Clothing / Footwear
  4397. 18000: shoes
  4398. 18001: Heavy shoes
  4399. 18002: Shoes
  4400. 19000: Waist
  4401. 19001: Waist
  4402. 20000: Cloak
  4403. 20001: Jacket / wings / wings
  4404. 22000: Globe
  4405. 22001: Hands
  4406. 22003: Craftsman / Gloves
  4407. 24000: Ranged weapon
  4408. 24001: Short bow / Long bow / Bone bow
  4409. 24003: Mechanical bow
  4410. 24020: Handgun / machine gun / shotgun
  4411. 24021: Photon gun
  4412. 24030: Throwing weapon
  4413. 25000: Arrowhead
  4414. 25001: Yazuka
  4415. 25002: Crossbow arrow bundle
  4416. 25020: Bullet
  4417. 25030: Photon bullet
  4418. 32000: Ring
  4419. 32001: Ring
  4420. 34000: collar
  4421. 34001: Collar / Pendant
  4422. 52000: Potion
  4423. 52001: Recovery potion
  4424. 52002: Sake
  4425. 53000: Scroll
  4426. 53100: Rights Letter
  4427. 54000: Spellbook
  4428. 55000: Book
  4429. 56000: Magic wand
  4430. 57000: Food
  4431. 57001: Flour
  4432. 57002: Raw noodles
  4433. 57003: Vegetables
  4434. 57004: Fruit
  4435. 58005: Herbs
  4436. 58500: Seeds
  4437. 59000: Tools
  4438. 59500: Test frying pan / Test pan
  4439. 60000: Furniture
  4440. 60001: Well
  4441. 60002: Altar
  4442. 60004: Bedding
  4443. 60005: Musical instrument
  4444. 62000: Blood, bone, stuffed
  4445. 64000: Junk
  4446. 64000: Junk (scrap stone, etc.)
  4447. 64100: Junk (washing etc.)
  4448. 68000: Gold coin
  4449. 69000: Platinum coin
  4450. 72000: Treasure chest
  4451. 77000: Ore
  4452. 77001: Ore
  4453. 80000: Tree
  4454. 91000: Food for travel
  4455. 92000: Trade goods
  4456. 99999: Other items
  4457. 99999999: Golden
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