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- ★ 《Custom Element Guide》 (1d9 + 9) (9) [-9,9] 99.9s
- It was written by Green Dragon
- It has been revised [Ver: 1.1 Date: 2018/06/20]
- It triggers textual violence [***** +]
- It deepens your understanding of custom [**]
- It prevents custom knowledge forgetting [***]
- It allows redistribution and quoting as long as the author name is not tampered with
- It is omake compatible
- It corresponds to omake_overhaul
- It corresponds to omake_overhaul_modify
- It corresponds to omake_overhaul_modify_SukutuEdition
- It is not compatible with MMA / MMAh / baby / LSD
- A text file written with the heart that you want a text file that you can create a custom God if you see this
- -A sentence written at the beginning of the first edition-
- I want more custom god authors ...
- However, custom knowledge is dissipated and difficult to search ...
- So I want to put it in one text file!
- ~ Snips of notes ~
- One of the sentences that has all the knowledge of custom elements as long as it can be conceived and examined.
- Ctrl + F is recommended because of its murderous text.
- ~ Outline ~
- ◆ Add custom text
- ◆ Additional notes about the foot system
- ◆ Additional information about fixfaith.
- ◆ Additional notes about tomato throwing
- ◆ Additional information about the ideal armor ☆
- ◆ Added and corrected that magic tool skills are also effective for activation custom enchantments in oor
- ◆ Fixed some typographical errors
- ~ Update history of Ver1.1 ~
- ////////////////////////////////////////////////// //////////////////////////////////////////////////
- What you need to make a custom god
- ////////////////////////////////////////////////// //////////////////////////////////////////////////
- ◆ ... required
- ◇ ... not necessary
- ◆ Custom God body setting file
- ◆ The setting file of servants granted by God
- ◆ Image of servants granted by God
- ◇ Portrait of servants granted by God
- ◆ Given by god ★ Jewel setting file
- ◆ A gift from God ★ Jewel image
- ◆ Gifts from God ★ “Artifact” configuration file
- ◆ Granted by God ★ 《Artifact》
- ◇ NPC configuration file that comes down when you wish for the name of God (* 1)
- ◇ Image of NPC that comes down when wishing for God's name (* 1)
- ◇ NPC portrait that comes down when you wish for the name of God (* 2)
- ◇ Holy Land.eum
- (* 1): ◇ (It does not matter if it is not necessary)
- Be sure to prepare both the configuration file and the image.
- (* 2): However, portrait is not required even if both setting file and image are available (even if it corresponds to advent).
- [1.22]: Development version limited elements
- [omake]: omake system limited element
- [omake_overhaul]: omake_overhaul system limited element
- [ooModifyEx]: omake_overhaul_Modify limited element
- [oomSE]: omake_overhaul_modifyEx_SukutuEdition limited element
- [ooReadjust]: omake_overhaul_Readjust limited element
- ////////////////////////////////////////////////// //////////////////////////////////////////////////
- Custom God settings file
- ////////////////////////////////////////////////// //////////////////////////////////////////////////
- After all it is easier to understand if there is an example
- I will dismantle and explain the custom custom God "Snow Dragon Snow"
- Capacity limit is 16KB
- [MMA] Up to 20KB
- [ooReadjust] Unlimited
- ◆% Elona Custom God
- Custom God configuration file declaration
- It will not start without this
- ◆ author. "Flygon"
- Custom God author name
- You can basically use the handle name
- -------------------------------------------------- --------------------------------------------------
- ◆ name. "Snow the White Dragon"
- English name on the left, Japanese name on the right
- English name is the name of the .god file
- Example: Snow the White Dragon.god
- There is no need to attach 《》 on this side, because 《》 is automatically attached when you worship and collect at the altar.
- -------------------------------------------------- --------------------------------------------------
- ◆ shortname. "Snow, Snow"
- Short left English name, right short Japanese name
- Mainly used as a prefix for blessed rice, and this name is also used when wishing to descend
- Example: Green Dragon-style omelet rice blessed by Snow
- -------------------------------------------------- --------------------------------------------------
- ◆ filter. ""
- Remaining unimplemented elements
- Leave blank
- -------------------------------------------------- --------------------------------------------------
- ◆ give. "204,77001"
- Designation of tribute
- Up to 10 items separated by ","
- Directly specify item identifiers and item category identifiers
- Item identifier and item category identifier are
- See “◆ List of item identifiers” and “◆ List of item category identifiers”.
- In this case, corpse and ore are designated.
- -------------------------------------------------- --------------------------------------------------
- ◆ bonus. "510019,20011,110014"
- Faith bonus
- Up to 10 items separated by ","
- Specify a 5-digit to 7-digit number, and determine the skill ID with the first 1 to 3 digits and the strength of the faith bonus with the last 4 digits.
- At this time, it is also possible to add 7 digits by adding 0 above
- However, up to 19 and up to 1
- In this case, cold resistance +19, life force +11, durability +14 are specified.
- The general god is 9-12 with a lower bonus, 13-15 with a normal bonus, 16-18 with a higher bonus
- ● Custom God Faith Bonus (oo)
- Rise value = Faith points / (50 * (20-correction value))
- However, at least 1, maximum correction value + faith skill / 10
- [oomSE] Maximum ability / skill level is now "correction value + faith skill ÷ 5"
- [ooReadjust] Calculation formula changed, upper limit increased
- The
- For attribute tolerance:
- Minimum 1 and maximum 10 + (Correction * 10) + Faith skill / 10
- [ooReadjust] Calculation formula changed, upper limit increased
- Below is a guideline for the faith bonus at Faith P4000 (the level of praising ★ Artifact).
- Bonus: Dividing value: Faith P4000: Actual increase amount when Faith skill Lv40
- 21 or more: ÷ (negative number): +1
- It falls with 20: 0 division error
- 19: ÷ 50: +80: +23
- 18: ÷ 100: +40: +22
- 17: ÷ 150: +26: +21
- 16: ÷ 200: +20: +20
- 15: ÷ 250: +16
- 14: ÷ 300: +13
- 13: ÷ 350: +11
- 12: ÷ 400: +10
- 11: ÷ 450: +8
- 10: ÷ 500: +8
- 9: ÷ 550: +7
- 8: ÷ 600: +6
- 7: ÷ 650: +6
- 6: ÷ 700: +5
- 5: ÷ 750: +5
- 4: ÷ 800: +5
- 3: ÷ 850: +4
- 2: ÷ 900: +4
- 1: ÷ 950: +4
- The strength of 19 is noticeable, but in fact it is not enough for resistance
- Speaking of Faith P4000, it is no exaggeration to say that it is one big goal when Reshimas capture approaches in the second half
- At that time, tolerance +80 is actually only an increase of about 1.6 ranks.
- If you think about the faith below P1500 (just the time to challenge the burning tower)
- Only resistance +30, no rank
- I understand that I want to make it easier to capture the scorching tower, but this will not be expected
- -------------------------------------------------- --------------------------------------------------
- ◆ specialpower. "603,100 + {attb} / 5 + {faith} / 100"
- Formulas for skills and strengths that can be used during faith
- Special skills, magic (consumes SP), other frame enchantments, NPC correction bits can be specified
- {attb}: Related main ability
- {faith}: Faith points (faith skill x 100 is the maximum value)
- For special skill IDs that can be used during faith, see “Action List”.
- The following skills / magic cannot be specified.
- Domination
- Wish
- The magician's harvest
- Umimya!
- Manifold disassembly
- [oomSE] Restrictions are lifted
- ・ Other frame enchantments that can be specified
- Can be set by describing the enchantment identification number plus 1000
- 1021: Causes a random teleport
- 1022: Interfering with teleport
- 1023: Disable blindness
- 1024: Disable paralysis
- 1025: Disabling confusion
- 1026: Disable fear
- 1027: Disable sleep
- 1028: Disabling poison
- 1029: Increase speed and reduce travel time on the world map
- 1030: Protect you from the wind of ether
- 1031: Disable thunderstorm and snow foothold
- 1032: Float you
- 1033: Protect you from mutation
- 1035: Makes it possible to see a transparent being
- 1039: Increase opportunities for full penetration attacks
- 1041: Prevent items from being stolen
- 1042: Easily digest rotten things
- 1043: Protect from curse words
- 1044: Increase critical hit opportunities
- 1045: Sucking the user's live blood
- 1046: Preventing your growth
- 1047: Calling monsters
- 1048: Preventing foreign bodies from entering the body
- 1050: Increase the chance of additional hits
- 1051: Increase opportunities for additional shooting
- 1052: Reduce physical damage
- 1053: Rarely disables damage taken
- 1054: Causes cut damage to opponent when attacked
- 1055: Suppresses bleeding
- 1056: Catching radio waves emitted by God
- 1059: Revealing the faith of others
- The following enchantments cannot be specified
- Increase the power of magic
- Absorb stamina from attack targets
- Terminate everything
- Absorb mana from attack targets
- Rarely stop time
- Increase performance reward quality
- Demonstrate powerful power against the Balaur
- Demonstrate powerful power against immortals
- Intoxicate the audience with a deep tone
- Demonstrating powerful power against God
- ・ Specifiable NPC correction bit
- Can be set by describing the correction bit identification number plus 2000
- 2005: Floating
- 2006: Transparent
- 2007: See transparent objects
- 2008: Disable confusion
- 2009: Disable blindness
- 2010: Disable fear and its escape
- 2011: Disable sleep
- 2012: Disable paralysis
- 2013: Disable poison
- 2014: Easily digest rotten things
- 2015: Prevent items from being stolen
- 2017: Always drop money at death
- 2018: Suicide bomb
- 2019: Declaration of death
- 2020: Continuous magic
- 2022: Suitable for riding
- 2025: Horseback riding inappropriate
- 2029: Suppresses bleeding
- 2030: Increasing the incidence of bash
- 2031: Landmine invalid
- 2032: Angry
- The
- The following corrections cannot be specified
- In disguise
- Lay hand holding
- Fission organism
- Equipped with automatic activation type enchantment
- Strong against non-magic attribute damage
- Dividing organism (cube)
- Metal creature
- In addition, if you have inappropriate riding, “ride riding specified as a skill at the time of faith” will be invalidated
- [oomSE] Most restrictions have been removed
- Bits whose restrictions have been removed with oomSE are as follows
- Lay hand holding
- Strong against non-magic attribute damage
- Metal creature
- Bits whose restrictions were not removed even in oomSE are as follows
- In disguise
- Fission organism
- Equipped with automatic activation type enchantment
- Dividing organism (cube)
- -------------------------------------------------- --------------------------------------------------
- ◆ specialpoweralias. “Cold Breath”
- Skill notation designated as a skill in faith
- [ooReadjust] Displayed correctly even if specified in MMA format
- -------------------------------------------------- --------------------------------------------------
- ◆ foodbonus. "202,1002,1102"
- Increase in potential when eating food blessed by the god
- Up to 8 items separated by ","
- Specify 3 to 5 digits, specify 1 to 3 digits for the main ability / skill, and specify the amount of increase for the last 2 digits.
- At this time, it is also possible to add 5 digits by adding 0 above
- In this case, 2% life force, 2% muscle strength, and 2% durability are specified.
- Refer to “Skill List” for identifiers of main abilities and skills.
- You can also specify magic, see the 400 series in the `` Action List ''
- The general god is 3% of “life force or mana or speed” + “one of the main abilities” 3%, a total of 6% combination
- Kumomi is 3% acquisition + 1% other main ability x 7
- Inari is attractive 3% + other main ability 1% x 7
- Dunalin is 3% magic + 3% meditation
- However, this amount of increase is for the case where the degree of satiety after “after” eating food from starving is less than “hungry”
- If the satiety level recovers more than indicated, the potential increase is reduced to a maximum of about 1/3
- At this time, the amount of potential increase may be 0, but the notation is not changed, so it may be deceived
- [ooReadjust] The amount of increase is when the level of fullness of “before” after eating food from starving is less than “hungry”
- If you eat when your satiety is above or below the potential increase, the potential increase will decrease
- At this time, the amount of potential increase may be 0, but this time it is not shown.
- The
- If you feed a pet, it will increase by 15 times as indicated.
- [MMA] If you feed a pet, the amount of increase will be 5 times as indicated
- [omake_overhaul] If you have honorary feet,
- Eating a blessing meal that restores the magical potential increases the amount of potential recovery
- -------------------------------------------------- --------------------------------------------------
- ◆ specialfoodbonus. "21200,100100,110100"
- Blessed by the god ★ Ability increase when eating characteristic meat bun
- Up to 8 items separated by ","
- At this time, it is also possible to add 7 digits by adding 0 above
- Specify 5 to 7 digits, specify 1 to 3 digits for the main ability / skill, and specify the increase amount for the last 4 digits.
- In this case, life force 1200, muscle strength 100, durability 100 is specified
- Refer to “Skill List” for identifiers of main abilities and skills.
- You can also specify magic, see the 400 series in the `` Action List ''
- The general god is “life force or mana or speed” 1600 + “one of the main abilities” 150
- -------------------------------------------------- --------------------------------------------------
- ◆ flavorfeat0. "100,500, You are the servant of Lulwy, You're Lulwy's servant." [OoReadjust] [MMA]
- Feet to display when faith points are constant
- For the lever, there is no particular effect
- There are flavorfeat0. to flavorfeat4.
- Minimum faith point to display the corresponding feet
- The highest faith point to display the corresponding feet (0 is unlimited)
- Japanese display sentence of applicable foot
- The corresponding footage in English
- Has become
- -------------------------------------------------- --------------------------------------------------
- Text below
- ◆% txtdescription0, JP
- Snow is a god of white dragons seeking strength. Faith will give you a part of his power.
- ◆% txtdescription1, JP
- Offer: Carcass / Ore
- ◆% txtdescription2, JP
- Bonus: Cold resistance / life force / endurance
- ◆% txtdescription3, JP
- Special ability: cold breath
- The text displayed on the screen of the moment of praying on that altar (p on the altar)
- 0 is displayed at the top of the god's overview and description of benefits
- 1 is the display of tribute
- 2 is the bonus display
- 3 is a display of special abilities
- ◆% txtBelieve, JP: Words when starting faith
- Will you believe me? Thank
- ◆% txtBetrayal, JP: Words when converted
- Are you going to betray me! ?
- ◆% txtGive, JP: Words when you give your favorite food
- Thank you for your precious gift
- Will you give me? Thank you
- ◆% txtMission, JP: Words of successful hijacking of the other altar
- Okay ... I've become one more strong now
- % TxtResist, JP: Words (as the side that took over) when trying to take over the altar of the god
- I've seen it too sweet!
- % TxtPresent, JP: Words when praying and giving a gift
- OK, I'll give you this. Use it well
- ◆% txtLike, JP: Words when Faith P exceeds 1500 and surpasses 2500, and then exceeds 2500 (and once again makes a tribute)
- It's also unreasonable to have it done so far and return nothing ...
- ◆% txtLove, JP: Words when the faith P exceeds 4000 (and once again tributes) after scolding the servants and jewels
- I'm glad to meet you and I'm really happy ...
- ◆% txtWhisper, JP: Words in normal times (cannot be heard if there is no enchantment to catch God's radio waves)
- It's still ... Still footless ...! To protect my family ... At this level ...!
- Power to protect your friends and family ...
- The treasure for me is bonds. It ’s no exaggeration to say that it ’s stronger because of bonds.
- Is there something I want to protect? Then be strong. I will support you too
- Don't overdo it.
- ◆% txtWelcome, JP: Word of welcome when loading data (re) (cannot be heard if there is no enchantment to catch God's radio wave)
- Did you come back safely?
- ◆% txtNight, JP: Words when sleeping (you can't hear if there is no enchantment to catch God's radio waves)
- Oh, rest
- Take a rest slowly. Nothing progresses if you are tired
- ◆% txtKilled, JP: Words when defeating enemies (cannot be heard if there is no enchantment to catch God's radio waves)
- Don't overdo it
- I do n’t think I can beat my followers
- Is it safe?
- ◆% txtAdvent, JP: Words when wishing to descend
- Okay, go now!
- ◆% txtMiracle1, JP: Words when using the first god skill
- ◆% txtMiracle2, JP: Words when using the second god skill
- ◆% txtServantDescription, JP: A simple explanation when you give me a servant (eg, this knight doesn't complain even if he has a heavy object)
- As with any tag, you don't need "" (if you put it, it will be "Is it safe?")
- -------------------------------------------------- --------------------------------------------------
- ◆% endTxt
- Custom God configuration file
- It won't end without this
- ////////////////////////////////////////////////// //////////////////////////////////////////////////
- About the settings file of the servant and the advent received from Custom God
- ////////////////////////////////////////////////// //////////////////////////////////////////////////
- Both the servant and the advent are the custom NPCs
- From now on, alphabets. “Data to be set” is often written, so be familiar with the following rules.
- ・ Do not forget "."
- ・ Place between "" "
- ・ Do not forget "," with data that requires ","
- If possible, it should be highlighted using another text editor instead of Notepad
- The image to use is 48x48 or 48x96 .bmp format
- Portrait is 80x112 .bmp format
- -------------------------------------------------- --------------------------------------------------
- % Elona Custom Npc
- Custom NPC configuration file declaration
- It will not start without this
- -------------------------------------------------- --------------------------------------------------
- ◆ Author name
- author. "Author name"
- Custom NPC author name
- You can basically use the handle name
- -------------------------------------------------- --------------------------------------------------
- ◆ English name / Japanese name
- name. "eigo mei, Japanese name"
- English name on the left, Japanese name on the right
- The left side is not only the name that appears when you play in English mode,
- Because it becomes the file name of custom NPC (in this case, it becomes “eigo mei.npc”),
- Be careful not to write properly because you don't understand English
- If a file with the same name exists at the time of creation, the existing npc file is overwritten.
- If it becomes the same in the showroom, the npc file in the user folder has priority
- The first letter of the English name is alphabet only
- The unique English name is written as "<Gwen> the innocent"
- This specification interferes with custom NPCs and cannot use unique NPC notation
- On the other hand, the unique name in Japanese is written as “Innocent Girl“ Gwen ””
- This can be used in the same format as a custom NPC Japanese name
- However, if the generation quality is set to 4, the name will be "Innocent Girl" Gwen ""
- Similarly, if it is 5, the name will be 《Innocent Girl ‘Gwen’》
- If you want to avoid it, set the generation quality (described later) to 6.
- A common pattern is to store an existing .npc file in a subfolder within the user folder
- If you modify and regenerate the .npc file,
- ".Npc in the subfolder of user folder" (that is, the old .npc that has already been created) is preferentially read
- In this case, delete the .npc file in the subfolder
- It is necessary to read the .npc (new .npc) that has been created directly under the user folder.
- After all, it is easier to work with the user folder left under the user folder until the custom god creation is completed.
- Another common pattern is the short (or appropriate) English name,
- Another custom god or custom NPC and English name (file name) may be worn
- When we went to the house dome and entered the showroom during the game
- If the same item is not read (eigo mei, eigo mei.npc) is displayed
- To avoid tragedy, make the file name somewhat long and give it a name that is unlikely to be worn
- -------------------------------------------------- --------------------------------------------------
- ◆ Race
- race. "dragon"
- Designation of the bun race
- Affects the character's basic performance, parts, death notation log, magic casting log, fighting log, etc.
- If you specify a non-existent race, an unusual character appears with race name "0", all main abilities / skills 0, and no part
- -------------------------------------------------- --------------------------------------------------
- ◆ Occupation
- class. "predator"
- Designation of the bun profession
- This also affects the basic performance of the character, as well as the initial equipment.
- If you specify a non-existent occupation (or blank), you will be unemployed and you will not be able to get the main ability / skill and initial equipment.
- -------------------------------------------------- --------------------------------------------------
- ◆ Attributes
- filter. "/ dragon /"
- Used as a tag to select NPC attributes and characters that match specific conditions in the game
- Put both ends of attribute between /
- / man /: person
- Slaver's products
- Target of escort request
- / dragon /: Dragon
- Target of Balaur Special Enchantment
- Springs at the end
- Too high Lv makes the end uncontrollable
- [omake_overhaul] By eating the heart, you can use the skill version of roaring waves (0% usage)
- However, CNPC heart is excluded
- / undead /: Undead
- Become a target of immortal enchantment
- / slime / : Slime
- Unknown effect
- [omake_overhaul] Has slime constitution (blunting equipment, mitigation), slime type (including bubble and bubble)
- [omake_overhaul] Eating the heart can get the same constitution
- However, CNPC heart is excluded
- / fire /: Flame
- Fire Summon Target
- Appearance of burning tower
- It is better not to specify for characters of Lv20 or higher
- / sf /: SF
- It seems to be generated by Acri Teora
- / yeek /: eek
- The target of the eek summon
- It is better not to specify for characters of Lv7 or higher
- / minotaur /: Minotaur
- Minotaur nest initial placement target
- May not be specified for characters of Lv30 or higher
- / wild /: Wild
- Target of wild summon
- Appears as a disturber since harvest (Limited to Lv5 and below)
- ★ ◆ ■ ▲ ● Do not set the CNPC to a setting that is not easy to use.
- ★ ◆ ■ ▲ ● Do not set the CNPC to a setting that is not easy to use.
- ★ ◆ ■ ▲ ● Do not set the CNPC to a setting that is not easy to use.
- ★ ◆ ■ ▲ ● Do not let go of the Lv1 cat god Predator
- ★ ◆ ■ ▲ ● Do not let go of the Lv1 cat god Predator
- ★ ◆ ■ ▲ ● Do not let go of the Lv1 cat god Predator
- / pawn /: piece
- Subject of summoning
- It is better not to specify for characters of Lv20 or higher
- / shopguard /: Mercenary
- Appears as an escort for travel merchants
- / rogue /: Thug
- Appears as a bandit
- / cat /: cat
- Target of cat summon
- It is better not to specify for characters of Lv20 or higher
- / ether /: Ether
- Current effect is unknown
- Appears to be a wisp and shining mouse
- / horse /: horse
- Stable products
- / cnpc /: Custom NPC
- Unknown effect
- It seems better to have a custom NPC
- [omake] For omake
- / nodownload /: Download not possible
- Make it impossible to download in the showroom (using a summon stone)
- For showroom guides
- / nogenerate /: Not generated
- It is not generated unless special generation conditions such as God's servant and advent are met.
- If you want to make a custom god servant or advent
- [omake_overhaul] Below for omake_overhaul
- / amorphs /: irregular
- / arcana /: Magic creature (inorganic)
- Golems and pieces
- / demi /: Ajin
- Harpy, Titan, etc.
- / demon /: Devil
- Imp, silver-eye murderer, etc.
- / element /: spirit
- Fairies, discharge clouds, etc.
- / gear /: machine
- Jels self-propelled gun, Jels mechanical soldier, etc.
- / goblin /: Goblin
- Goblins, flame devotees, etc.
- / orc /: Oak
- Oak, gag, etc.
- / plantoid /: Plant
- Pumpkin, mandrake, etc.
- / empty /: Others (assigned automatically to NPCs for which no Faction is set)
- Flame Centipede, Land Mine, “Killer Mazinga”, Kaede Adventurer “Mao-chan”, etc.
- Is it assigned without permission in the filter?
- Filters that do not fall under "Class" below
- / angel /: Nurse in white coat
- AI becomes a nurse in white
- / aqua /: Underwater creature
- Triple the speed (with acceleration, boost, and equipment correction) while in the water panel
- "Kogame" and deep ones only
- / golem /: for golem
- Has golem constitution (PV + 20, blunt weakness), possesses golem system
- You can get the same constitution by eating the heart
- However, CNPC heart is excluded
- / putit /: Petit
- Appears in Petit's Nest
- / thief /: Thief
- Appears in the bandit Nefia
- Even if there is no other, if the occupation is ruined, it will appear with high probability
- / regist, teleport /: Teleport resistance
- omake_overhaul Added teleport resistance of some unique parts
- / regist, hex /: Curse resistance
- omake_overhaul Added curse resistance of some unique parts
- Also, / man /, / dragon /, / god /, / mino /, / undead /, / wild /, / yeek /
- NPCs with filters corresponding to the types selected by the subjugation request and Nefia will appear
- Sometimes the same NPC has multiple classes
- Lizardman (/ demi / dragon /), underworld dragon (/ undead / dragon /), etc.
- I don't know when it was implemented, but if you write
- Can provide foot, mutation, and ether disease
- This foot / mutation / ether disease also works on NPCs and pets
- / trait207, -1 /
- In this case, one level of hunger for slaughter is granted.
- If you change 207 to another foot ID, another foot,
- Changing -1 changes the foot acquisition phase
- For foot ID, refer to “◆ List of feet”
- The
- Although it is natural, there are many things that are not supposed to be acquired by anyone other than a PC.
- There is a risk of some sort of malfunction
- [ooReadjust] Even with CNPC
- Special enchantment for / dragon / etc.
- / man / human meat judgment is now done in the same way as NPC
- -------------------------------------------------- --------------------------------------------------
- ◆ Level
- level. "8"
- Affects NPC's initial level, initial ability, skill, speed, tolerance (maximum at Lv51), and generated hierarchy
- When set to 1, the attribute resistance for each character and race is not reflected.
- If it is high Lv, the initial equipment tends to be luxurious
- Up to 55 may appear with socks
- You can call it by monster summoning, etc.
- [omake] Lv goes up after taking correction
- Not generated for hierarchies below the initial level
- Since it is Lv8 in the example, it does not appear in the puppy's cave (equivalent to 2F to 5F)
- However, if the PC Lv is high, there may be additional natural boiling while staying for a long time
- Basically up to 100, but there are ways to break through (see below)
- [oomSE] Removed unconditionally
- 8: General God's servant Lv
- 55: Lv of false prophet “Zame”
- 80: Lv of the Queen of Cats “Freesia”
- 350: General God Advent Lv
- 1200: 《God in Ehekator》 Lv
- -------------------------------------------------- --------------------------------------------------
- ◆ Level
- level. "8"
- Affects NPC's initial level, initial ability, skill, speed, tolerance (maximum at Lv51), and generated hierarchy
- When set to 1, the attribute resistance for each character and race is not reflected.
- If it is high Lv, the initial equipment tends to be luxurious
- Up to 55 may appear with socks
- You can call it by monster summoning, etc.
- [omake] Lv goes up after taking correction
- Not generated for hierarchies below the initial level
- Since it is Lv8 in the example, it does not appear in the puppy's cave (equivalent to 2F to 5F)
- However, if the PC Lv is high, there may be additional natural boiling while staying for a long time
- Basically up to 100, but there are ways to break through (see below)
- [oomSE] Removed unconditionally
- 8: General God's servant Lv
- 55: Lv of false prophet “Zame”
- 80: Lv of the Queen of Cats “Freesia”
- 350: General God Advent Lv
- 1200: 《God in Ehekator》 Lv
- -------------------------------------------------- --------------------------------------------------
- ◆ Relationship
- relation. "0"
- Relationship with PC immediately after generation
- Indifference and friendship can be pushed away
- It is possible to push the neutral by moving while holding Shift in the omake system
- -3: hostile
- -2: on the verge of hostility
- A state in which an attack is once applied to an indifferent NPC
- -1: indifference
- Dungeon neutral NPCs, town beggars, old people, mercenaries, town children, etc.
- 0: Neutral
- Citizens, shopkeepers, and descended gods
- 10: Friendly
- Juarean infantry appearing in the subquest of Colonel Gilbert, hired adventurers, etc.
- If you make a custom god, basically shit is -1 or 0, advent is 0 and stable
- -------------------------------------------------- --------------------------------------------------
- ◆ Gender
- sex. "0"
- NPC gender
- When random is specified, gender is determined by gender ratio for each race.
- In many races, there are about 50-55%, with a few men.
- Laurent, sister cat, god, cat god are set to 100% gender, so only women will appear even if random is specified.
- -1: random
- 0: Male
- 1: Woman
- -------------------------------------------------- --------------------------------------------------
- ◆ Production quality
- fixLv. "3"
- NPC generation quality
- 0: Random
- 1: Poor
- 2: Good quality
- 3: High quality
- HP 1.5 times (when non-pet NPC)
- 4: Miracle
- The so-called variant "" is surrounded by <> in English mode.
- Drops corpses, postcards, and cards with a high probability
- Lv 1.25 times (even custom god servants)
- 5: Shrine
- The so-called variant << >> is surrounded by {} in English mode.
- Drops corpses, postcards, and cards with a high probability
- Lv1.66 times (even custom god servants take
- 6: Special and unique
- Make sure to drop the corpse, postcard, and card.
- Affects the quality of initial equipment
- Many NPCs are designated 2
- Unique is mostly 6 and why only Nino and Moir are 2
- When the generation quality is 3 or higher, the following correction is applied.
- Push off NPC
- Increased equipment quality
- When the generation quality is 4 or more and it is not a pet (it can be a home guard), the following correction is applied.
- 5x HP
- Can break walls when hostile
- Debuff (both Hex and Curse) is difficult to pass
- Disable domination and change
- Under the seven pillars from the official, I am 6, but if it is a stable version, it will be 1 when I make friends with a malfunction
- Custom God's servant 3 is stable (Inari, Danarin's servant is also 3)
- omake_oveerhaul and omake_MMA and its derivatives seem to eliminate the Lv limit only when the generation quality is 6
- Custom God Advent is stable at 6 unless otherwise
- -------------------------------------------------- --------------------------------------------------
- ◆ Generation frequency
- rare. "25"
- NPC generation frequency, the smaller the value, the less likely it will appear
- NPCs will not move to other cities (unless ruled after omake and given to adventurers)
- It also affects the chance to line up with slaves and stables, but when you leave it, it will come out
- 5: Gold bell
- 25: Bomb Rock Class
- 60: Rich class
- 100: Eke class
- -------------------------------------------------- --------------------------------------------------
- Generation conditions
- spawnType. "3"
- Specify where to appear in the NPC generation location condition
- Stable version has almost no function except 0 and 5
- If you specify 3 for overhaul's custom God, you can set the maximum limit of Lv100
- That's why if you specify a high Lv for Yakexo,
- Not recommended because various parts cause overflow
- 0: Normal
- 1: Special
- 2: Normal (unique)
- Randomly generated in plains and nefia
- 3: Special (unique)
- Generated when conditions are met only in special locations
- 4: The cemetery of the gods, Lumiest Cemetery
- 5: Town
- City neutral frame
- 6: SF city?
- 7: Shops / Museums
- 8: Snow field?
- 9: Town (special)
- -------------------------------------------------- --------------------------------------------------
- ◆ Standby AI
- aiCalm. "1"
- Non-battle behavior
- 1: aiRoam: wandering (fluctuates appropriately on the map)
- 2: aiDull: Insensitivity (walking around a fixed location on the map, town owners, etc.)
- 3: aiStand: Stop (not moving on the spot, eyeballs, mushrooms, etc.)
- 4: aiFollow: Follow-up (Let's find a PC from anywhere and get along, “Gwen” only)
- -------------------------------------------------- --------------------------------------------------
- ◆ Movement probability
- aiMove. "80"
- Probability of NPCs moving in battle if the distance to the enemy is not the proper distance
- However, the probability of escaping is lower when it is too close than when it is too far
- -------------------------------------------------- --------------------------------------------------
- ◆ Proper distance
- aiDist. "1"
- Proper distance when NPC engages,
- Adjacent to 1 and take up 2 squares 1
- It will also be the appropriate distance from the PC when traveling as a pet
- For this reason, if you make a CNPC with a long and appropriate distance in the stable version and development version, it will be difficult to deliver items
- [omake] When following as a pet, it will now be near the player regardless of the appropriate distance at the time of engagement.
- During engagement, the shorter the proper distance, the easier it is to follow the longer one
- -------------------------------------------------- --------------------------------------------------
- ◆ Death behavior
- aiHeal. "0"
- Actions to be used when the remaining HP of the NPC is 1/4 or less (or less than 1/2 if "Recover early" is specified in the omake strategy)
- Unlike basic and special actions, only one is specified.
- Use as long as you meet the conditions (and continuously)
- In the stable version, there was a bug that could specify the magic of wish for drowning behavior (commonly called wish room, wish CNPC)
- -------------------------------------------------- --------------------------------------------------
- ◆ Basic actions
- aiAct. "-1, -1, -1, -1, -1"
- Basic actions that NPCs take against enemies, up to 5 actions can be specified, and the probability of selecting an action is equal
- If it is less than 5, it will be automatically filled with 0
- For special action IDs, see “Action List”.
- [omake_overhaul] If you want to specify how to change, an error will be issued even if you specify it directly
- You can use it by defining the following in a custom NPC template
- userSpact. "9 | 1 | 793"
- The format itself is the same as omake's spact.
- The
- Temporarily changes to a monster, attacks with monster feats, and then returns
- The list of changes increases as Lv increases.
- Lv1: Golden Knight / Fairy / Exile
- Lv5: Elean Magician
- Lv8: Cupid of love, gluttony Todo
- Lv10: Vampire Bat
- Lv13: Nymph
- Lv15: Puppet
- Lv17: Quick ring bow
- Lv20: Rich
- Lv25: Virgin of Iron
- Lv30: Blade Ω, Master Rich, Halloween Nightmare
- Lv45: Demilich
- Lv50: The great race of chairs
- Lv65: King of Spirals
- -------------------------------------------------- --------------------------------------------------
- ◆ Special action probability
- aiActSubFreq. "15"
- Probability that NPC will use special behavior
- -------------------------------------------------- --------------------------------------------------
- ◆ Special behavior
- aiActSub. "602,603,612,0,0"
- AI of special actions used by NPC, up to 5 can be specified, and the probability of choosing an action is equal probability
- If it is less than 5, it is automatically filled with 0
- In this case, use flame bracelet, cold breath braceless, attributeless bracelet at 1/5 and do nothing for the rest
- Potion throwing seems to be used for some reason unless it is set on the special action side
- Basically, AI action selection is performed in the following order (excerpt from the official wiki below)
- If there is a drowning action and the current HP is less than 1/4 of the maximum HP
- ・ MP is positive or with 1/5 probability
- ・ If the action conditions are met, try to activate and end the action.
- ・ If the distance to the attack target is not equal to the appropriate distance
- ・ Move with the probability of movement%. End of action.
- ・ Select the action from the special action with the probability of the special action rate% and the basic action with the probability of the (100-special action rate)%.
- Based on the selected action, the following determination is made.
- ・ If potion throwing system
- ・ If throwing (weak), blind, blunt, sleeping pill, poison, beer, hero mood, sulfuric acid
- ・ Throwing (medium) is confusing, blunt, silence, mutation treatment, fragile, flame bottle, flame bottle
- ・ If throwing (strong), confusion, silence, mutation, tolerance, paralysis, flame bottle
- Generate one at random, throw if successful. End of action regardless of success or failure.
- If it is “Melee Attack”, if the distance is 1, it will attack and close the action.
- If it is a “shooting attack”, if it meets the shooting conditions, it will attack and end the action.
- If it is “Melee Attack or Standby”, if the distance is 1, it will attack melee. Otherwise, do nothing and end the action.
- If magic,
- If the MP is 1/8 or less of the maximum MP (3/4 probability, pet or quality 4 or more)
- MP recovers to level 4 + 5 and action ends.
- If the conditions for chanting are met, chanting is attempted and the action ends.
- If you are a feat
- If the special skill conditions are met, the special skill is activated and the action ends.
- ・ If nothing has been done so far,
- ・ If the distance is 1, close attack and the action ends.
- ・ If the shooting conditions are met, shoot and finish the action.
- ・ If the optimal distance is less than the current distance, the action ends with a probability of 1/3.
- ・ Move with the probability of movement% and finish the action.
- ・ End of action.
- Example 1
- If you keep your daughter's inventory full, you can no longer throw flame bottles.
- Because the inventory is full in the potion throwing judgment, it has failed to generate
- No potion to throw is generated
- Example 2
- Hounds and bats are moving back and forth between distances 1 and 2
- Although the proper distance is 2, the basic action is only melee attack,
- ・ Movement with lower movement probability% (moves to distance 1)
- ・ Movement with upper movement probability% (move to distance 2)
- Because it ’s repeating…
- Occasionally slipping through the movement with the upper movement probability% (because the movement rate is not 100%),
- ・ If the distance is 1, close attack and the action ends.
- May trigger a melee attack (because the hound system bites without breathing)
- Example 3
- It ’s the shopkeeper ’s long-distance bunch of enemy
- It is said that the appropriate distance is very far as 6, while AI does not use shooting attacks unless distance is 5 or less
- It is the result of specifications that do not mesh
- Shooting from some distance (change the appropriate distance to 5 or less with oomSE etc.)
- -------------------------------------------------- --------------------------------------------------
- ◆ Fighting attributes
- meleeElem. "50,100"
- Attack attributes and attribute strength when NPC attacks with bare hands
- The standard value of attribute strength is 100, and the maximum value is 99999.
- Of course, if you have a weapon, it will not trigger
- Settings for unemployed, predator and raceless hands
- Although the damage itself does not change, additional effects for each attribute are likely to occur and become powerful
- Of course, no attribute or magic attribute has no additional effect, so it doesn't make sense to increase the attribute strength.
- In particular, an unusually high intensity of the cut attribute causes most NPCs to lose blood in an instant
- In particular, when the ether attribute of higher strength is received by the PC
- Instantly develops 20 stages of ethereal disease (actually far more than that)
- 999999
- After that, even if it climbs up, it will die instantly after every stage of etheric disease that has accumulated more than 21 stages,
- A terrible outrageous specification that crawls several dozen times to over 100 times
- Attributes (left)
- Before 49: Flame
- 50: Flame
- 51: Cold
- 52: Dengeki
- 53: Dark
- 54: Illusion
- 55: Poison
- 56: Hell
- 57: Sound
- 58: Nervous
- 59: Chaos
- 60: Magic
- 61: Cut
- 62: Ether
- 63: Acid
- 64 or later: No attribute
- -------------------------------------------------- --------------------------------------------------
- ◆ Resistance
- resist. "50,10,51,10,52, -2"
- Specify NPC resistance as attribute ID, increase / decrease amount, attribute ID, increase / decrease amount, etc.
- NPC initial Lv is 1, no matter what you specify
- The amount of increase / decrease specifies how many levels the resistance rank is raised or lowered from 2 (no resistance)
- In this example, the flame / cold has a fatal weakness to electric shock instead of being completely ineffective
- A fatal weakness at rank 0,
- Rank 1 weakness (undead flame resistance here)
- No resistance at rank 2 (Initial character resistance is here)
- Weak tolerance at rank 3 (NPC of Lv13 or higher)
- Normal resistance at rank 4 (NPC of Lv26 or higher)
- Strong resistance at rank 5 (NPC with Lv38 or higher)
- Excellent resistance at rank 6 (NPCs with level 51 or higher)
- Excellent resistance at rank 10 (disabled)
- No difference between ranks 6-9
- In the case of Lv1 at the time of creation, there will be no tolerance
- When the tolerance is raised or lowered by CNPC correction,
- If the NPC's initial Lv is 1, all resistance ranks are corrected to 2.
- [omake] Lv1 now works
- If the initial Lv of NPC is 2 or more, a bonus will be added according to the initial Lv
- Attributes with rank correction of -1 or less have no attribute tolerance bonus due to Lv
- Invalidated when the total rank is 10 or more
- If the magic resistance is rank 9 or lower, it will be corrected to rank 2 in any case, so it can not be weak or resistant
- In short, it's completely invalid or plain
- If you make a friend, all the resistance is corrected to rank 2 except weakness and invalidity
- [omake] Resistance can be restored as healed
- However, resistance to Lv correction cannot be obtained for the rocks (if it has been disabled with Lv correction, it remains disabled)
- List of attributes
- Before 49: Flame
- 50: Flame
- 51: Cold
- 52: Dengeki
- 53: Dark
- 54: Illusion
- 55: Poison
- 56: Hell
- 57: Sound
- 58: Nervous
- 59: Chaos
- 60: Magic
- 61: Cut
- 62: Ether
- 63: Acid
- 64 or later: No attribute
- Cut, ether, acid, no-attribute resistance is not working
- -------------------------------------------------- --------------------------------------------------
- ◆ Correction
- bitOn. "5,22"
- Give the bit with the specified number
- 5: Floating
- 6: Transparent
- 7: Transparent objects are visible
- 8: Confused invalid
- 9: Blind disabled
- 10: Invalid fear (escape due to fear is also invalid)
- 11: Sleep disabled
- 12: Invalid paralysis
- 13: Invalid poison
- 14: Easily digest rotten things
- 15: Prevent items from being stolen
- 16: Disguised
- 17: Make sure to drop your money when you die
- 18: Self-destruct creature (Self-destruct if damaged)
- 19: Declaration of death (cancellation of death at the time of death)
- 20: Continuous magic (an arrow-type magic is cast 0-2 times)
- 21: With Ray Hand
- 22: Suitable for riding
- 23: Dividing organisms
- 24: Equipped with automatic activation type enchantment
- 25: Improper riding
- 26: Non-magic attribute damage resistance
- 27: Dividing organisms (cube specification)
- 28: Metal creatures (take less than 1/10 damage)
- 29: Suppress bleeding
- 30: Increased incidence of shield bash
- 31: Landmine invalid
- 32: Anger [1.22]
- There is a bug where the power of continuous magic is unreasonably lower than a single shot
- [ooModifyEx] Modified in 20150912 version (Expanded setting in 20160330 version)
- Equipped with automatic activation type enchantment bit
- Generated with one or more of the following enchantments?
- ・ Suck the user's live blood
- ・ Hinder your growth
- ・ Call monsters
- Difference between fission organisms (23) and fission organisms (27)
- 27 cubes do not break up when conditions are abnormal
- The exception is bleeding
- Metal creature
- Decrease damage by random numbers after taking 1/10 damage.
- Due to HSP specifications, no matter how hard you try, you can't do more than 32,767 damage
- [omake] No matter how hard you try, you can't do more than 50,000 damage
- In disguise
- Nothing happens even if specified
- -------------------------------------------------- --------------------------------------------------
- ◆ transmissivity. "128" [omake]
- CNPC character chip transmittance
- Specify from 0 to 256, 0 is normal, 256 is completely transparent
- -------------------------------------------------- --------------------------------------------------
- DropShadowType. "-1" [omake]
- omake system limited definition
- CNPC shadow type
- "0" is normal, "-1" is not displayed, "1" or more is the same as the item, and the number is the length to stretch
- 40 for most items
- -------------------------------------------------- --------------------------------------------------
- ◆ cSetPos. "16" [omake]
- Definition of omake system limitation
- CNPC floating from the ground
- The larger the number, the more you can see
- Usually 16 and 32 for the largest NPC
- -------------------------------------------------- --------------------------------------------------
- NoFoodOrDrink. "0" [omake]
- omake system limited definition
- Automatic eating and drinking disabled setting
- 0 for normal, 1 for automatic eating and drinking disabled
- If you are in trouble, such as a showroom boss, who gets drunk and fights or eats cursed food
- -------------------------------------------------- --------------------------------------------------
- ◆ cnpcRole. "2" [omake]
- omake system limited definition
- It is necessary to set aiCalm. (Standby AI) to "5" if you want to set a special AI type for non-combat.
- 1: Bard
- 2: Cleaner
- 3: Whore
- -------------------------------------------------- --------------------------------------------------
- ◆ raceAlias. "Dragon" [omake]
- omake system limited definition
- Displayed race name, displayed when you open a character sheet in Wizard mode or information shop
- The actual race does not change
- -------------------------------------------------- --------------------------------------------------
- ◆ classAlias. "King" [omake]
- omake system limited definition
- Displayed occupation name, displayed when opening a character sheet in Wizard mode or information shop
- The actual occupation does not change
- -------------------------------------------------- --------------------------------------------------
- ◆ userRace. "" [Omake]
- Custom race settings for CNPC
- The settings for one line of the CSV file are packed with no explanation, so it is very prone to malfunction.
- "," It is delimited by 33 pieces, from left to right
- name, id, id2, playable, sex, pic, pic2, dv, pv, hp, mp, str, end, dex, per, ler, wil, mag, chr, spd, meleeStyle, castStyle, resist, ageRnd, age, blood, breeder, height, skill, spact, trait, figure, description, desc-e
- Has become
- name: Race name (Japanese name)
- If it is not defined in raceAlias., it will be displayed in information store or Wizard mode.
- id: Race name (English name)
- If this happens, it will cause an error.
- id2: Place to line up
- 1: Starts with Kobolt and ends with 76: Bike
- There is a younger sister in 0 (omake's default additional race).
- playable: Ex race or not
- If it is blank, it will not be lifted unless extraRace. "0" in config.txt is set to "1".
- If it is set to 1, extraRace.
- Actually select the race only when creating a new character
- sex: Gender ratio
- Rather, the probability that a man will appear, an example that is easy to understand that Laurent and the cat god are 0
- If it is set to 100, only men will appear. If it is set to 0, only women will appear.
- pic: Character chip number
- Character chip displayed at the top of the screen when selected on the race selection screen when creating a character
- The man on the left side, unfortunately, I can not prepare the favorite image on the .npc side
- pic2: Character chip number
- Character chip displayed at the top of the screen when selected on the race selection screen when creating a character
- The woman for the right side, unfortunately I can't prepare my favorite image on the .npc side
- dv: DV correction when naked
- DV correction when no armor is worn (100 times 1.0)
- 200 for Ashura, 250 for fairies, 320 for bats
- pv: PV correction when naked
- PV correction when no armor is worn (100 times 1.0)
- 200 rocks, 300 armor, 1000 metal
- hp: vitality
- mp: Mana
- The life force and mana of the race
- The average of ordinary races is 100 vitality, 90 mana
- str: Strength
- end: Endurance
- dex: dexterous
- per: sense
- ler: Acquisition
- wil: intention
- mag: Magic
- chr: charm
- spd: Speed
- Race value specific to that race
- Is the main ability and speed determined by (race value for each race + correction value for each occupation) x (Lv ÷ 7 + 1)?
- The speed is determined by (race value for each race + correction value for each occupation) x (Lv ÷ 50 + 1)
- The total racial value is around 40 for low races, around 90 for high races excluding deity, and around 60 for player races
- meleeStyle: Fighting message
- Log definition when attacking with bare hands
- 1: Scratched / Scratched (Drake, Wyvern, Dinosaur, Dragon, Cat, etc.)
- 2: Not used
- 3: Biting and biting (hunting dogs, horses, bats, etc.)
- 4: ~ boiled and swallowed (eyes)
- 5: Stabbed / stabbed (wasp)
- 6: Touched and touched (ghost)
- 7: ~ Spores were blown, spores were blown (mushrooms)
- castStyle : Casting message
- 1: ~ Vomiting thread. (spider)
- 2: ~ scattered body fluids. (Slime)
- 3: ~ extended tentacles. (chair)
- 4: ~ was sharp. (Cat)
- 5: ~ flew spores. (mushroom)
- 6: Vibrated finely. (machine)
- resist: Resistance type
- Definition of resistance type by race
- 1: Undead type (darkness, nerve, hell invalid, flame weakness)
- 2: Fairy (higher)
- 3: Metal type (invalid except magic)
- Note that for fairy type, magic attribute becomes invalid at Lv51 or higher
- ageRnd: Age swing
- age: Minimum age
- age + ageRnd (specified number-1) = age when it is actually generated
- 10-19 years old when age is 10 and ageRnd is 10.
- If age is 999999 and ageRnd is 1, it is fixed at 999999
- blood: bleeding type
- breeder
- Ease of increase when designated as a farm breeder (breeding ability)
- Actually decreases in inverse proportion to Lv (the higher the Lv, the lower the fertility)
- 1000 sheep, horses, chickens, 5 incarnations of God
- height: average height
- Height when generated, may actually go up and down about 10%
- Weight cannot be set because it is calculated from height
- 165-180 for normal human races, 2400 for dragons
- skill : Initial acquisition skill for each race
- Skills and skill levels acquired from the beginning
- Skill is also displayed when creating a new character
- Write a 7-digit number in,, and specify the skill ID in the first 3 digits and the skill Lv in the last 4 digits
- Write only the number of skills you want to remember, separated by "|"
- Refer to “Skill List” for the skill ID.
- The following example (same as Jels)
- , 1060002 | 1100005 | 1500003 | 1560002 | 1110003,
- In the example, “Fighting Lv2, Firearm Lv5, Throwing Lv3, Reading Lv3, Negotiation Lv2” is specified.
- spact: Special skill for each race
- Special skills that can be used for each race
- Skills can be used with the probability set by NPC, and if the PC is the race, you can also use the PC
- ,,, Like "Usage rate | Number to define | Special skill ID"
- Up to 100% usage
- Define up to 20
- For special skill IDs, refer to “Action List”
- The following is an example (defined by Laurent by default in omake)
- 5 | 1 | 648
- In the example, “One skill used at 5% usage rate is overkill” is specified.
- trait: Initial acquisition feet
- Feet set for each race, basically only for PCs of that race and useless for CNPC
- Write a 5-digit number in ,, and specify the foot ID with the first 3 digits and the foot Lv with the last 2 digits.
- Write only the number of feet you want to remember, separated by "|"
- For foot ID, refer to “◆ List of feet”
- Below is an example (same as rich)
- 15101 | 15502 | 15201
- In the example, "Cold Resistance Lv1, Poison Resistance Lv1, Dark Resistance Lv2" is specified.
- The
- Ether disease can also be specified, and ether disease designated as an early learning foot has the following properties
- ・ Cannot be cured by drinking ether antibody
- Because the accumulated amount of ether in the initial state is 0 stage (no symptoms at all)
- Does it disappear if you try to fix it with the ether accumulated for more than one stage of all ether diseases?
- ・ Not applicable to NPC
- If you want NPC to apply ether disease or feet,
- It is necessary to write / trait (feet identifier), (stage) / in filter. ""
- / trait207, -1 / (In this case, one level of hunger for slaughter is given)
- ・ There are only negative stages
- Writing a + value (when-is missing) results in unexpected feet
- figure: Site setting
- The part set for each race, if you have a pet, you can increase the part by retrofitting
- In ,, write the part you want to grow separated by "|", and note that "|"
- The
- Below is an example (same as a hill people, with a general humanoid part)
- Head | neck | body | back | hand | hand | finger | finger | arm | waist | foot |
- Note that “|” is necessary at the back, unlike skill, spact, trait, etc.
- description: Race description in Japanese mode
- desc-e: Race description in English mode
- Text displayed when selecting a race when creating a new character
- In the stable version and the development version, the ex-type commentary is basically blank,
- If you do not intend to add it as a player race, you can leave it blank.
- -------------------------------------------------- --------------------------------------------------
- ◆ userClass. "" [Omake]
- Custom race settings for CNPC
- The settings for one line of the CSV file are packed with no explanation, so it is very prone to malfunction.
- "," Is divided by 16 pieces, from left to right
- name, id, playable, str, end, dex, per, ler, wil, mag, chr, spd, equip, skill, spact, description, desc-e
- Has become
- [omake_overhaul] "," is delimited by 18 pieces, from left to right
- name, id, playable, str, end, dex, per, ler, wil, mag, chr, spd, equip, skill, description, desc-e, spact, guild, trait
- Has become
- name: Occupation name (Japanese name)
- If it is not defined in classAlias., it will be displayed in information store or Wizard mode
- id: occupation name (English name)
- If this happens, it will cause an error.
- playable: whether or not the player can choose
- If it is blank, it will not be lifted even if extraRace. "0" in config.txt is set to "1"
- Actually select a profession when creating a new character and when changing jobs in the guild
- str: Strength
- end: Endurance
- dex: dexterous
- per: sense
- ler: Acquisition
- wil: intention
- mag: Magic
- chr: charm
- spd: Speed
- The racial value specific to the occupation
- Actually, the main ability is determined by (race value for each race + correction value for each occupation) x (Lv ÷ 7 + 1)?
- The speed is determined by (race value for each race + correction value for each occupation) x (Lv ÷ 50 + 1)
- Total racial value is around 27 for normal occupations
- equip: Equipment type
- Randomly generated equipment type when an NPC is generated for that profession
- skill : Initial acquisition skill for each occupation
- description: Job description in Japanese mode
- desc-e: Job description in English mode
- spact: Initial acquisition skills
- Skills that can be used from the beginning that are set for each occupation
- Skills can be used with the probability set by NPC, and if the PC is the race, you can also use the PC
- ,,, Like "Usage rate | Number to define | Special skill ID"
- Up to 100% usage
- Define up to 20
- For special skill IDs, refer to “Action List”
- Below is an example (defined as a default warrior by omake)
- 5 | 1 | 631
- In the example, "One skill used at 5% usage rate, swarm" is specified.
- guild: Supported guild [omake_overhaul]
- Guilds that can change jobs
- Requires a guild rank above a certain level and a cube of Lv to the third power (up to 10 million gp)
- 1: Warrior Guild
- 2: Thieves Guild
- 3: Magician Guild
- 4: Acri Teora's "Mysterious Scientist"
- trait: Initial acquisition feet [omake_overhaul]
- Feet set for each profession, basically dedicated to the PC of that profession and useless for CNPC
- Write a 5-digit number in ,, and specify the foot ID with the first 3 digits and the foot Lv with the last 2 digits.
- Write only the number of feet you want to remember, separated by "|"
- For foot ID, refer to “◆ List of feet”
- The following example (same as magic warrior)
- 4601 | 4701 | 8001
- In the example, "Long Skill Proficiency Lv1, Sword Proficiency Lv1, Honor Student Lv1" is specified.
- -------------------------------------------------- --------------------------------------------------
- ◆ randomName. "0" [omake_overhaul]
- Random name addition (example: Girl's Goaletta)
- 0: No
- 1: Yes
- -------------------------------------------------- --------------------------------------------------
- InitEquip. "0,0,0,0,0,0,0,0,0,0,0,0,0, Snow's Scale, 0" [omake_overhaul]
- Stricter setting of initial equipment
- From left to right
- "Head, weapon 1, shield, throwing, ammunition, weapon 2, armor, arms, legs, back, waist, fingers, fingers, neck, neck"
- Of course, even if you try to equip a non-existent part, it will not equip
- Write the identifier / category identifier of the corresponding item, or write the English name of the custom item directly
- For item identifiers and category identifiers, see “List of item identifiers and category identifiers”.
- -------------------------------------------------- --------------------------------------------------
- ◆ counterElem. "50,200" [omake_overhaul]
- Counterattack against melee attacks and their attributes
- omake_overhaul added Unique part, attribute ID and strength are the same as fighting attribute
- -------------------------------------------------- --------------------------------------------------
- ◆ userSpact. "9 | 1 | 793" [omake_overhaul]
- Setting to activate any skill including additional skills with the specified probability
- Three or more numbers separated by "|", from left to right
- Trigger Rate | Number of Skills Activated | (Number of Skills) Skill ID | Skill ID | Skill ID |…
- In this case, use the change technique with a probability of 9%.
- [oomSE] It is now possible to load CNPC cards into Android
- In addition, it is now possible to change the availability of the skill specified in userSpact.
- This is the same for both Android and CNPC
- -------------------------------------------------- --------------------------------------------------
- ◆ fixFaith. "" [OomSE]
- Set initial faith, specified by English name
- eyth: no ace
- mani : Mani
- lulwy: wind
- itzpalt
- ehekatl: Lucky Ehekator
- opatos
- jure: healing healing
- kumiromi: Harvest of Kumomi
- Other custom gods are possible,
- In oomSE, by default, my servant is "God who gives me my servant"
- God's advent is a setting that believes in yourself, but gives priority to the God specified in fixFaith
- ////////////////////////////////////////////////// //////////////////////////////////////////////////
- About the jewels and artifacts configuration file granted by Custom God
- ////////////////////////////////////////////////// //////////////////////////////////////////////////
- [omake] system implementation
- The image to use is 48x48 or 48x96 .bmp format
- Basically I can't hope
- [oomSE] I can hope, but I cannot hope for a custom item's live weapon, holy weapon, evil weapon
- Custom gods also have their own “jewels” and “artifact” settings
- That's why I get it from the masterpiece "Snow Dragon Snow" ★ Disassemble Snow Ice Jewel
- -------------------------------------------------- --------------------------------------------------
- % Elona Custom Item
- Custom item configuration file declaration
- It will not start without this
- -------------------------------------------------- --------------------------------------------------
- ◆ author. "Snow"
- Author name
- Unlike custom NPCs and custom gods, the author's name is on the item details screen in the game
- Do not write anything appropriate because it says "It was created by Snow"
- -------------------------------------------------- --------------------------------------------------
- ◆ name. "Snow's Ice Gem"
- English name and Japanese name
- Like custom NPCs and custom gods, the English name is the file name.
- For Japanese names
- If inameonly. is enabled, the name is displayed as it is
- If fixlv. is 6, it will be displayed as it is except for ★
- -------------------------------------------------- --------------------------------------------------
- ◆ ialphanameref. ""
- Katakana name, Katakana material & name displayed at low quality (Bronze Long Sword etc.)
- This time it is not filled in because it is jewels and AF this time, but of course it is necessary when making naturally generated items
- -------------------------------------------------- --------------------------------------------------
- ◆ inameonly. "1"
- Flag to display only the name, enabled with 0, disabled with 1 (as usual)
- Material, ego, ★, ☆, inscriptions will be omitted
- However, “blessed” and “cursed” are displayed even if it is only “name”.
- -------------------------------------------------- --------------------------------------------------
- ◆ ifilterref. "/ Nogenerate / nodownload /"
- Generation condition filter
- / noshop /: Stop selling
- / nogenerate: Naturally generated (cannot be sold in stores)
- / nodownload /: No longer on the summons list
- / sf /: Sold by Acri Teora
- / spshop /: Sold at a souvenir shop (priority over noshop)
- / fest /: Sold at the Holy Night Festival (priority over noshop)
- -------------------------------------------------- --------------------------------------------------
- ◆ iknownnameref. "Transparent gem"
- Ambiguous name
- -------------------------------------------------- --------------------------------------------------
- ◆ iorgvalue. "8000"
- Item price, 1 = 1gp
- -------------------------------------------------- --------------------------------------------------
- ◆ iorgweight. "1200"
- Item weight, 1000 = 1.0s
- Vanilla 7 Pillars 1.2s
- -------------------------------------------------- --------------------------------------------------
- ◆ dicex. "0"
- ◆ dicey. "0"
- ◆ fixdamage. "0"
- ◆ fixhit. "0"
- Number of dice, die surface, damage correction, hit correction in order from the top
- In the game, it is displayed as (2d13 + 13) (10), but this time it is ★ Jewelry so it doesn't matter
- dicex. "2"
- dicey. "13"
- fixdamage. "13"
- fixhit. "10"
- If you want (2d13 + 13) (10), write
- As a measure of damage, the “Artifact” from the head family is
- Expected damage is 20 to 30 units, and the maximum value (when critical) is in the latter half of 30 units to the first half of 60 units
- Keep in mind that light weapons are low and heavy weapons are high
- When making an item that can be generated naturally (changeable material), you need to be more careful.
- The die surface, damage correction, and hit correction specified here are further increased or decreased depending on the generation quality and material effect.
- For ethers, etc., the die surface jumps 2.5 times and the damage correction jumps to around 4 times
- For example, in the case of a big sword, it is set to 3d7 + 8 internally,
- The maximum value of “☆ Eternal Great Sword” that can be confirmed in the work is 3d21 + 35
- -------------------------------------------------- --------------------------------------------------
- ◆ ipierce. "0"
- Penetration rate, unit is%
- In oo, damage × (half the penetration rate of weapons)% passes as damage that cannot be alleviated,
- If the penetration rate is too high for the die surface, the number of dies, damage correction, etc., it will break down.
- -------------------------------------------------- -------------------------------------------------
- ◆ irangepow. "100,20,20,20,20,20,20,20,20,20"
- ◆ irangehit. "100, 20, 20, 20, 20, 20, 20, 20, 20, 20"
- Distance correction setting for ranged weapons
- The top is power, the bottom is accuracy (100 is the appropriate distance, the distance that the maximum accuracy and power are guaranteed)
- You can't see a distance of 8 or more in the game, but you must enter a distance of 10
- The accuracy and power correction for each distance in the development version below
- Throwing: 06-10-07-04-02-02-02-02-02-02
- Short bow: 07-10-10-08-06-04-02-02-02-02
- Long bow: 05-09-10-09-08-08-07-06-05-04
- Bone bow: 06-09-10-10-08-06-02-02-02-02
- Crossbow: 08-10-09-08-07-06-05-04-02-02
- Handgun: 10-09-07-05-03-02-02-02-02-02
- Machine gun: 08-10-10-09-08-07-04-02-02-02
- Shotgun: 10-06-03-02-02-02-02-02-02-02
- Photon gun: 10-10-10-10-10-10-10-05-02-02
- [omake] Hit correction and power correction are now calculated separately
- In addition, 200% power when hitting Winchester Premium, 50% accuracy, etc.
- ★ Several hit / power corrections have been rewritten, centering on Artifact
- Shotgun power: 10-06-02-02-02-02-02-02-02-02
- Shotgun hit: 05-06-07-08-08-09-09-10-10-10
- Win power: 20-04-02-02-02-02-02-02-02-02
- Winning hit: 05-06-07-08-08-09-09-10-10-10
- -------------------------------------------------- -------------------------------------------------
- ◆ dodgevalue. "0"
- ◆ protectvalue. "0"
- Top is DV correction, Bottom is PV correction
- It will be displayed as [9,111] in the game, but this time it is ★ Jewelry so it doesn't matter
- The standard of strength depends on things and weight,
- ☆ Maximum value of adamantite multi-layer armor is PV155, ☆ Maximum value of ether method robe is DV86
- When making an item that can be generated naturally (changeable material), you need to be more careful.
- The die surface, damage correction, and hit correction specified here are further moved up and down by the material effect.
- In particular, ether ☆ DV can be more than 4 times the set value, and adamantite ☆ PV can be more than 7 times the set value.
- For example, the internal value of the multi-layer armor is [6,21], but the maximum value that can be confirmed in the work is [28,155]
- -------------------------------------------------- -------------------------------------------------
- ◆ relaskill. "0"
- The skill associated with the weapon
- It is referred to as a weapon skill when performing a melee attack with a weapon in hand.
- The higher the skill, the higher the accuracy rate and damage ratio, and the more the referenced skill will be.
- Miserable here
- Also, if you specify either 108: Bow, 109: Crossbow, 110: Firearm, 111: Throw
- Since it cannot be equipped as a remote (the corresponding ammunition is also different), be careful when making a remote weapon.
- Refer to “Skill List” for the skills you want to refer to.
- Needless to say, skills are not required for non-equipment items
- -------------------------------------------------- -------------------------------------------------
- ◆ material. "0"
- The initial material of the item
- Normal play is 1 to 35 except 6
- 0: Sand
- 1: Leather
- 2: Silk
- 3: Cloth
- 4: Scales
- 5: Glass
- 6: (missing number)
- 7: Mythril
- 8: Ether
- 9: Steel
- 10: Iron
- 11: Crystal
- 12: Bronze
- 13: Diamond
- 14: Cloth
- 15: Rubinas
- 16: Paper
- 17: 宵 bleach
- 18: Bourne
- 19: Iron chain
- 20: Obsidian
- 21: Mika
- 22: Pearl
- 23: Emerald
- 24: Dragon scale
- 25: Silver
- 26: Silver
- 27: Zylon
- 28: Wing Bird Scale
- 29: Titanium
- 30: Chrome
- 31: Adamantite
- 32: Golden
- 33 : 珊瑚
- 34: Lead
- 35: Raw
- 36: Vegetables
- 37: Fruit
- 38: Herbs
- 39: Mysterious object
- 40: Artifact
- 41: Jewelry
- 42: Magic Tree
- 43: Tree
- 1000: Random material (heavy)
- 1001: Random material (lighter)
- Trees are used in “Al-Udo”
- When creating a randomly generated type of weapon or armor,
- Even if the generation quality is not 6, the initial die surface and damage correction etc. are as set values,
- If the material is changed, the die surface and damage correction will change, and it will go up as calculated.
- Easy to understand if considered the same operation as lightsaber
- -------------------------------------------------- -------------------------------------------------
- ◆ identifydef. "500"
- Item appraisal difficulty
- ★ Artifact is set to about 500
- -------------------------------------------------- -------------------------------------------------
- ◆ ilight. "9"
- Item flash settings
- 0: Does not shine
- 1: Red light (bonfire)
- 2: Red flame
- 3: Ordinary proof (gold candlestick)
- 4: Normal proof (lantern)
- 5: Bright lighting (streetlight)
- 6: Bright flame
- 7: Glitter (Gemstone / Sacred Altar)
- 8: Glitter (luxury mirror)
- 9: Low profile diamond type (stained glass / artifact)
- 10: Low profile diamond (summoning stone, expensive vase)
- 11: Yellow light (field / town lighting?)
- 12: Flickering lighting (candle)
- 13: Flickering lighting (lantern)
- 14: White and bright lighting (modern streetlight)
- 15: Bright lighting (Holy Cross)
- 16: Glitter (Saint Night Festival Corolla)
- 17: Triangular lighting (window)
- 18: Fast-triggered triangular lighting (moon gate)
- 19: Reddish lighting (lantern)
- The
- It is hard to explain in text, so it is better to do an image search
- -------------------------------------------------- -------------------------------------------------
- ◆ reftype. "59000"
- ◆ reftypeminor. "0"
- Item categories and subcategories, and parts that can be equipped in the case of weapons and armor will also change.
- Refer to “◆ List of item category identifiers”.
- Earn from custom gods
- -------------------------------------------------- -------------------------------------------------
- ◆ ibitvaluable. "1"
- Valuables flag, 0 for invalid, 1 for valid
- If enabled, a ★ will be added to the name head, and "It's a valuable item" will be added to the description field, making it impossible to take over
- -------------------------------------------------- -------------------------------------------------
- ◆ objlv. "15"
- Minimum generation hierarchy
- It will no longer appear at a level below the value set here or at the size of the store.
- A story that doesn't really matter for custom gods such as / nogenerate /
- -------------------------------------------------- -------------------------------------------------
- ◆ fixlv. "6"
- Generation quality
- Basically similar to custom NPC
- 0: Random
- 1: Poor
- 2: Good quality
- 3: High quality
- Add ego (rare high quality without ego)
- Enchantment is granted in addition to the initial settings for material effects and weapon armor
- 4: Miracle
- A star is added, and a prefix according to the material and "random inscription" are given.
- Many enchantments are given in addition to the initial settings for material effects and weapons and armor
- Rarely become a living weapon
- 5: Shrine
- A star is added, and a prefix according to the material and 《Random Inscription》 are added.
- Many enchantments are given in addition to the initial settings for material effects and weapons and armor
- Material change not possible
- Rarely become a living weapon
- [omake_overhaul] Sacred weapon and evil weapon
- 6: Special
- ★ is attached, but other names are as set.
- "It's a precious item"
- Unchangeable material (* Regenerated when using a scroll of material change * or material trap)
- Can't have more than 2 (If you pick up the second one, it will be regenerated to the same quality equipment of poor quality)
- [oomSE] Picking up the second one is now regenerated to the same miracle and sacred quality equipment
- -------------------------------------------------- -------------------------------------------------
- ◆ irare. "0"
- Appearance rate and generation rate
- 1000 is about the same as a monster wand
- 100 is about the same as a potion of potential
- 20 is about the same as a wishing wand
- -------------------------------------------------- -------------------------------------------------
- Givegod. "-1"
- It ’s not clear which god is dedicated to a custom god.
- -1: Cannot be dedicated to any god
- 1: Opportunity Mani
- 2: Wind Luluwe
- 3: Elemental patrol
- 4: Lucky Ejekator
- 5: Earth's Opert
- 6: Heal of healing
- 7: Harvest kumomi
- -------------------------------------------------- -------------------------------------------------
- ◆ ieffect. "30"
- ◆ isub1 "431"
- ◆ isub2. "1100"
- ◆ isub3 "4"
- Specify the effect to activate with t
- 0: Cannot be used
- 1: Carpenter tool
- 2: Alchemy tool
- 3: Jewelery tool
- 4: Sewing set
- 5: Stethoscope
- 6: Music disc (* 1)
- 7: Shelter
- 8: Houseboard
- 9: Training machine
- 10: Movie disc
- 11: Piggy bank
- 13: torches
- 14: Snow
- 15: Cooking tool (* 2)
- 16: Fishing rod
- 17: Musical instruments (* 3)
- 19: Mirror
- 20: Disguise set
- 21: Material 槌 (* 4)
- 22: Nostalgic runes
- 23: String
- 24: Mine installation
- 25: Horn of unicorn
- 26: Statue of Opert
- 27: Luluwe statue
- 28: Atomic Bomb “Cat's Cradle”
- 29: Get feet
- 30: ★ For jewels
- 31: Krillomi's activation gem
- 32: Gene synthesizer
- 33: Empty monster ball (* 5)
- 34: Statue of Juare
- 35: Iron Maiden
- 36: Guillotine
- 37: Deck
- 38: Card
- 39: Whistle
- 41: Kumomi's secret experience
- 42: Romias' secret experience (* 6)
- 43: Ehekator Statue
- 44: Chair
- 45: Sandbag
- 46: Sturdy rope
- 47: Summon stone (* 7)
- 48: Creator image (* 8)
- 49: Garoku Pass
- 1000: Custom item summon stone
- The
- * 1: The playback number can be specified with isub1.
- * 2: The effect value of cooking utensils can be determined with isub1.
- * 3: The effect value of the instrument can be determined with isub1.
- * 4: It corresponds to the material set in material. If it is 0, it will be generated randomly.
- * 5: Cannot be thrown
- * 6: No effect appears even if it is taken over
- * 7: Not available in the showroom
- * 8: Cannot be used even if installed, but can be used if brought in
- [omake_overhaul] Isub.1 ~ isub.3 can be specified to determine more detailed effects
- In this case, ieffect. Should be set to 30
- The
- Skill or potion effect identifier activated by isub1.
- Isub2. skill effect value (spell power)
- Set the time until reusable with isub3.
- The
- List below
- 1101: Milk (* 9)
- 1102: Sake
- 1103: Water
- 1104: Mysterious scroll (stored)
- 1105: Scroll of ability acquisition (stored)
- 1106: Mutation potion
- 1107: scroll of faith
- 1108: Poison
- 1109: Potion of confusion
- 1110: Paralysis potion
- 1111: Blind potion
- 1112: Sleeping pill
- 1113: Potion of potential
- 1114: Scroll of spell
- 1116: Acid
- 1117: Material scroll
- 1118: Does nothing happen?
- 1119: A scroll of growth
- 1120: Wrapped in golden shine (full recovery)
- 1121: Mutation treatment
- 1122: Reinforcement scroll
- 1123: My sister's diary
- 1124: Weapon enhancement scroll
- 1125: Scroll with enhanced armor
- 1127: A scroll of material change?
- 1128: Heritage inheritance rights
- 1129: Filling with magic
- 1130: Sewage?
- 1131: Ether antibody
- 1132: Alchemy staff (saved)
- 1133: Flame
- 1135: Aphrodisiac
- 1136: Treasure map (* 10)
- 1137: Diary of a lady
- 1138: My sister's secret diary
- 1139: Hermes blood
- 1140: Scroll with feathers (stored)
- 1141: Escape scroll
- 1142: Saline
- 1143: Falling potion
- 1144: Evolution potion
- 1145: Name scroll
- 1146: Ramune
- 1147: Blue capsule drug?
- The
- [oomSE]
- 1501: Erotic books and dolls
- * 9: There is no change in effect due to blessings or curses.
- * 10: An error occurs when used in the global map.
- -------------------------------------------------- -------------------------------------------------
- ◆ icolref. "0"
- Specify color
- Usually it is colored with the image to be used, so it is unlikely to be taken care of
- 0: #FFFFFF
- 1: #FFFFFF
- 2: #AFFFAF: Green
- 3: # FF9B9B: Dark red
- 4: #AFAFFF: Blue
- 5: #FFFFAF: Yellow
- 6: # FFD7AF: Brown
- 7: # 9B9A99: Black
- 8: # B99BD7: Purple
- 9: # 9BCDCD: Blue green
- 10: # FFC3B9: Red
- 11: # EBD79B: Orange
- 12: #FFFFFF: White (transparent)
- 13: # E1D7B9: Light brown
- 14: # 69EB69: Dark green
- 15: #CDCDCD: Ashes
- 16: # FFE1E1: Light red
- 17: # E1E1FF: Light blue
- 18: # E1C3FF: Light purple
- 19: # D7FFD7: Light green
- 20: # D2FAA0: Yellowish green
- Each RGB value of the color after dyeing is “original image color value− (255−changed color value)”.
- In other words, subtraction of the reverse color, 0 if the calculation result is less than 0
- However, when RGB becomes 000000, it becomes 010101
- In addition to appearing as a dye even during the work (No. is also displayed in some Valiant),
- It is also used for enemies of different colors (pronounced in hounds and dragons), and material-specific colors
- The following material-specific colors
- Leather: 6
- Silk: 5
- Cloth: 10
- Scale: 10
- Glass: 4
- Mythril: 2
- Ether: 4
- Crystal: 12
- Bronze: 6
- Cloth: 4
- Rubinas: 3
- 宵 Bleach: 4
- Pearl: 10
- Emerald: 2
- Dragon Scale: 2
- Zylon: 4
- Wing Bird Scale: 2
- Adamantite: 10
- Golden: 5
- 珊瑚: 5
- The
- All other materials are 0 (colorless)
- -------------------------------------------------- -------------------------------------------------
- ◆ isetpos. "16"
- The number of dots that rise from the ground of the item
- Weapons and armor systems are roughly 0, and other items are roughly 16
- -------------------------------------------------- -------------------------------------------------
- ◆ ipilepos. "8"
- The number of dots by which the second item shifts upward when stacking items on top of it
- Weapons and armor systems are roughly 12, and 8 to 16 are stable depending on things.
- However, there is a tradeoff with graphics,
- It may be better to re-create and adjust it with isetpos.
- -------------------------------------------------- -------------------------------------------------
- ◆ idropshadow. "40"
- Shadow size
- If the item chip is 48 × 48, it will be specified from 0 to 1200, and if it is 48 × 96, it will be specified from 0 to 150.
- -------------------------------------------------- -------------------------------------------------
- ◆ fixenc0. "0,0"
- ◆ fixenc1. "0,0"
- ◆ fixenc2. "0,0"
- ◆ fixenc3. "0,0"
- ◆ fixenc4. "0,0"
- ◆ fixenc5. "0,0"
- ◆ fixenc6. "0,0"
- ◆ fixenc7. "0,0"
- ◆ fixenc8. "0,0"
- Up to 9 enchantments can be specified for fixed items.
- Left is the type of enchantment, right is the strength of the enchantment
- Below is a very long "◆ List of enchantments that can be specified"
- Raise / lower ability value
- 10002: Life force
- 10003: Mana
- 10010: Muscle strength
- 10011: durable
- 10012: dexterous
- 10013: Sense
- 10014: Acquisition
- 10015: intention
- 10016: Magic
- 10017: charm
- 10018: Speed
- 10019: Fortune
- Maintain ability value
- 10060: Strength
- 10061: Endurance
- 10062: dexterous
- 10063: sense
- 10064: Acquisition
- 10065: intention
- 10066: Magic
- 10067: Charm
- 10068: Speed
- 10069: luck
- To confer or weaken resistance to attributes
- 20050: Flame
- 20051: Cold
- 20052: Dengeki
- 20053: Dark
- 20054: Illusion
- 20055: Poison
- 20056: Hell
- 20057: Sound
- 20058: Nervous
- 20059: Chaos
- 20060: Magic
- Raise / lower skills
- 30100: Long sword
- 30101: Dagger
- 30102: Ax
- 30103: Blunt device
- 30104 : 槍
- 30105: Cane
- 30106: Fighting
- 30107: sickle
- 30108: bow
- 30109: Crossbow
- 30110: Firearm
- 30111: Throwing
- 30150: Reading
- 30151: Genetics
- 30152: Tactics
- 30153: Weightlifting
- 30154: Healing
- 30155: Meditation
- 30156: Negotiation
- 30157: Covert
- 30158: Unlocking
- 30159: Detection
- 30160: Investment
- 30161: Anatomy
- 30162: Natural appraisal
- 30163: Mining
- 30164: Limit of magic power
- 30165: Memorization
- 30166: Two-sword style
- 30167 : Hand held
- 30168: Shield
- 30169: Heavy equipment
- 30170: Medium equipment
- 30171: Light equipment
- 30172: Casting
- 30173: Avoidance
- 30174: Magical tools
- 30175 : Demolition
- 30176: Carpenter
- 30177: Sewing
- 30178: Alchemy
- 30179: Jewelery
- 30180: cultivation
- 30181: Faith
- 30182: Traveling
- 30183 : Performance
- 30184: Cooking
- 30185: Fishing
- 30186: Mind and eye
- 30187: Closed
- 30188: Magical power control
- 30189: Shooting
- 30300: Theft
- 30301: Horse riding
- 30400: Light wound healing
- 30401: Fatal wound healing
- 30402: Ellis' healing
- 30403: Heal healing
- 30404: Healing rain
- 30405: Healing hand
- 30406: Clean light
- 30407: Total purification
- 30408: Teleport
- 30409: Teleport Other
- 30410: Short teleport
- 30411: Appraisal
- 30412: Uncurse
- 30413: oracle
- 30414: Magic arrow
- 30415: The sigh of hell
- 30416: Paralysis arrow
- 30417: Eyes of chaos
- 30418: Dark Arrow
- 30419: Ice bolt
- 30420: Fire bolt
- 30421: Lightning bolt
- 30422: Dark rays
- 30423: Phantom Ray
- 30424: Monster Summon
- 30425: Wild summons
- 30428: Return
- 30429: Magical map
- 30430: Substance sensing
- 30431: Ice ball
- 30432: Fireball
- 30433: Chaos of chaos
- 30434: Roaring wave
- 30435: Domination
- 30436: Spider web
- 30437: Dark Fog
- 30438: Wall generation
- 30439: Body revival
- 30440: Spiritual resurrection
- 30441 : Wish
- 30442: Holy shield
- 30443: Silent Fog
- 30444: Regeneration
- 30445: Elemental protection
- 30446: Acceleration
- 30447: blunt
- 30448: Hero
- 30449: Fog of vulnerability
- 30450: Scars of elements
- 30451: Holy Vale
- 30452: Nightmare
- 30453: Protection of acquaintances
- 30454: Transformation of self
- 30455 : Acid Sea
- 30456: Flame wall
- 30457: Door generation
- 30458: Incognito
- 30459: Accumulation of magic power
- 30460: Magical Storm
- 30461: Resurrection
- 30462: Contract
- 30463: Four-dimensional pocket
- 30464: Harvesting the magician
- 30465: Meteor
- 30466: Gravity
- Causes additional damage to the attribute
- 70050: Flame
- 70051: Cold
- 70052: Dengeki
- 70053: Dark
- 70054: Illusion
- 70055: Poison
- 70056: Hell
- 70057: Sound
- 70058: nerve
- 70059: Chaos
- 70060: Magic
- 70061: Bleeding
- Activate special effects
- 80000: Elemental scar (10%)
- 80001: Hands of different dimensions (50%) (* 1)
- 80002: Nightmare (10%)
- 80003: Roaring wave (12%)
- 80004: Chaos of chaos (12%)
- 80005: Luluwe's dependence (2%)
- 80006: Spatial distortion (50%)
- 80007: Approach (50%) (* 1)
- 80008: Breath of blitz (15%)
- 80009: Breath of nerve (15%)
- 80010: Breath of hell (15%)
- 80011: Protection of acquaintances (4%)
- 80012: Holy Vale (4%)
- 80013: Hero (4%)
- 80014: Acceleration (1%)
- 80015: Regeneration (3%)
- 80016: Holy shield (2%)
- 80017: Silent fog (10%)
- 80018: Spider web (10%)
- 80019: Lightning bolt (15%)
- 80020: Dark rays (15%)
- 80021: Phantom rays (15%)
- 80022: Ice bolt (15%)
- 80023: Healing rain (2%)
- 80024: Grenade (90%)
- 80025: Neck hunting (100%) (* 2)
- * 1: Ranged weapons only
- * 2: Melee weapons only
- Can load special ammunition
- 90000: Fire bullet
- 90001: Explosive bomb
- 90002: Penetration bullet
- 90003: Magic bullet
- 90004: Time-stop bullet
- 90005: Burst
- Other enchantments
- 21: Causes random teleportation (* 1)
- 22: interfere with teleportation
- 23: Disable blindness
- 24: Disable paralysis
- 25: Disable confusion
- 26: Disable fear
- 27: Disable sleep
- 28: Disable poison
- 29: Increase speed and shorten travel time on the world map (* 1)
- 30: Protect you from the wind of ether
- 31: Disable thunderstorms and snow
- 32: Float you
- 33: Protect you from mutations
- 34: Increase the power of magic (* 1)
- 35: Makes it possible to see transparent existence
- 36: Absorb stamina from the attack target (* 1)
- 37: Terminate everything
- 38: Absorb mana from attack targets (* 1)
- 39: Increase opportunities for full penetration attacks (* 1)
- 40: Rarely stops time (* 1)
- 41: Prevent items from being stolen
- 42: Easily digest rotten things
- 43: Protects from cursed words (* 1)
- 44: Increase the chance of critical hits (* 1)
- 45: Suck the live blood of the user (* 1)
- 46: Prevent your growth (* 1)
- 47: Bring monsters together (* 1)
- 48: Prevent foreign bodies from entering the body
- 49: Increase performance reward quality
- 50: Increase the chance of additional hits (* 1)
- 51: Increase opportunities for additional shooting (* 1)
- 52: Reduces physical damage incurred (* 1)
- 53: Rarely disables damage taken (* 1)
- 54: Causes cut damage to the opponent when attacked (* 1)
- 55: Suppresses bleeding
- 56: Catching radio waves emitted by God
- 57: Demonstrates powerful power against the Balaur (* 1)
- 58: Demonstrates powerful power against the undead (* 1)
- 59: Reveal the faith of others
- 60: Intoxicate the audience with a deep tone
- [1.22]
- 61: Demonstrating powerful power against God (* 1)
- [oomSE]
- 70070: Causes additional damage to the aphrodisiac attribute (* 2)
- (* 1) Enchantment strength display depending on the object, or [*] strength per item is different
- [*] Many enchantments are given strength equivalent to 100 per unit?
- The
- [1.22] Time stop enchantment is [*] 1 equivalent
- [omake] Time stop enchantment notation is [*] equivalent to 100
- (* 2) The 0517fix2 version works only when the player holds an NPC
- Does not work if the weapon's damage is completely 0
- Additional damage does not occur under any circumstances (always fixed at 0)
- The main ability / skill boost is a randomly generated ☆, but even 10 does not see easily,
- ★ It is not uncommon for Artifact to have a boost amount close to 10-20.
- The relationship between enchant strength and boost amount is (strength / 50 + 1)
- The relationship between enchant strength and notation is (strength ÷ 50 + 1)
- Specify a negative value to weaken
- Resistance depends on objects, but there is no big difference between randomly generated ☆ and Artifact.
- At 400 ([*****]), Elemental Resistance (Rank 2) becomes Great Resistance (Rank 6)
- The relationship between enchant strength and boost amount is (strength / 50 + 1)
- The relationship between enchant strength and notation is (strength ÷ 100 + 1)
- Specify a negative value to weaken
- Only one additional damage, ★ Artifact is the same
- The panties are strong because the strength of the additional illusion damage is 800
- The relationship between enchant strength and notation is (strength ÷ 100 + 1)
- The special enchantment strength is specially processed,
- The strength of 4 to 6 digits is specified, and the maximum number of bullets is controlled by the top 3 digits and the remaining number of bullets is managed by the bottom 3 digits.
- If it is less than 3 digits, it becomes a disposable specification with a maximum ammo of 0
- If it is more than 7 digits, it will become a specification that the maximum ammunition will increase every time it is loaded
- [oomSE] It can be corrected by typing fixammoenc command from console
- The spell power of special effects is "Enchantment strength + Corresponding weapon skill x 10"
- The relationship between enchant strength and notation is (strength ÷ 100 + 1)
- If your weapon skill is 2000, that alone will guarantee you 20,000.
- Enchantment strength of 500 or so will be an error
- On the other hand, if the enchantment strength reaches 6 to 7 digits
- That alone will guarantee 6 or 7 spell power.
- It will be an error if the weapon skill is 4 or 2000
- In addition, the effect to be activated can only be selected from existing enchantments.
- You can play with this later
- The
- [omake_overhaul] For enchantments with an activation rate of less than 50%,
- Increased trigger rate by up to 50% with magic tool skills
- Original trigger rate × (20 ÷ Magic tool skill Lv)
- Various additional enchantments for other frames
- The formula for damage invalidation is (enchant strength ÷ 60 + 3)%
- In other words, the strength required to completely disable one part is 5820.
- The damage reduction formula is
- Damage taken x 100 ÷ limit (100 + enchant strength for damage reduction, 25, 1000)
- In other words, the strength required to get the maximum effect (reduced 90% physical damage) is 35800
- 100% reduction trigger rate
- Increase speed and reduce travel time on the world map (Seven League effect)
- Speed itself is also boosted, so it's valid even if it's not a world map
- The relationship between enchant strength and speed boost amount is (strength / 50 + 1)
- The relationship between enchant strength and notation is (strength ÷ 50 + 1)
- The formula for increasing the power of magic is
- Magic Power x (Enchantment strength ÷ 1000 + 1)
- In other words, if it is an elegant looter (strength 3900), the magical power is 4.9 times
- Absorption of stamina absorption is rnd (enchant strength ÷ 50) + 1
- In other words, the intensity that maximizes the amount of absorption is 1,638,350 (the numerical value of 32767 or more does not come out on the specifications of rnd)
- Absorption amount of mana absorption is absorption value = rnd (effect value ÷ 25) + 1
- Attacker's MP recovers by absorption value ÷ 5,
- Defender MP decreased by absorption value
- In other words, the intensity that maximizes absorption is 819,175.
- End: 1/66
- Rarely stop time
- With a probability of 1/25 (enchantment strength ÷ 100) + 2 turn times
- If you activate a time stop enchantment that is oddly large, it will stop for over 10,000 turns, so be careful
- Trigger rate for additional hits and additional shots is (strength ÷ 15)%
- In other words, the strength required to activate additional hits / additional fires is 1500
- Full penetration rate is (strength ÷ 50)%
- In other words, the strength required to activate complete penetration is 5000.
- About ether attribute additional damage
- Usually, you can't give additional damage to the ether attribute.
- fixenc0. "70062, strength"
- fixenc0invoke. "70062,2000,1000,10000,24000,100"
- It seems to be able to give force by writing like this
- Additional damage occurs (resistance does not exist or is not functioning), and if the recipient is a PC, ether disease will also develop
- -------------------------------------------------- -------------------------------------------------
- ◆ fixenc0invoke. "602,2000,1000,10000,24000,20" [omake_overhaul]
- By typing the same number under “fixenc *” that specifies the active enchantment
- You can change the contents, target, and probability
- Enter in the order of "Activation skill identifier, 2000or3000, 1000, 10000, 24000, activation probability"
- Activated skill identifier: See “Skill List”
- 2000or3000: Activate on the side attacked in 2000, on the side attacked in 3000
- 1000: Probability to be added, custom item has nothing to do with it
- 10000: Whether it is given to melee weapons or not, it ’s irrelevant to custom items.
- 24000: Whether it is given to a ranged weapon or not, as it is not related to custom items
- Activation probability: Specify 0-100
- However, even if 91% or more is specified, 90% is the limit.
- [oomSE] The restriction on the trigger effect that can be specified has been removed.
- In the case of the example, the flame breath is activated with a probability of 20%
- [oo_Readjust] For custom enchantments whose trigger rate is less than 50%,
- Increased trigger rate by up to 50% with magic tool skills
- Original trigger rate × (20 ÷ Magic tool skill Lv)
- -------------------------------------------------- -------------------------------------------------
- ◆% txtdescription0, JP
- A gem that traps the stormy snowstorm made by Snow. If it is opened, it will cause tremendous damage.
- ◆% txtdescription1, JP
- nodescription
- ◆% txtdescription2, JP
- nodescription
- ◆% txtdescription3, JP
- A gem that contains a snowstorm. Can be used
- 0-2 are additional text that is displayed at the bottom of the details screen.
- Sentences between "~" are displayed right-justified and italicized at the bottom of the text
- ~ Ilva Fantasy Dictionary ~, A collection of weapons for you tomorrow
- 3 is a one-line description at the top
- "Shooting weapons used with bullets. There is almost no attenuation with distance" (photon gun)
- -------------------------------------------------- -------------------------------------------------
- ◆ drinkable. "" [OomSE] [ooReadjust]
- Specify whether or not to drink, 1 to drink, 0 (no description)
- ◆ drinkefid. "" [OomSE] [ooReadjust]
- To specify the effect when drinking, see “Skill List”
- ◆ drinkefp. "" [OomSE] [ooReadjust]
- Effect intensity
- If you are interested in it, from the specifications where various restrictions of oomSE were removed,
- You can make things like custom potions
- [ooReadjust] Custom potions can now be used for recipes with similar potions
- -------------------------------------------------- -------------------------------------------------
- ◆% endTxt
- Custom item end of text declaration
- It won't end without this
- ////////////////////////////////////////////////// //////////////////////////////////////////////////
- About the “Holy Land.eum” file
- ////////////////////////////////////////////////// //////////////////////////////////////////////////
- Press F8 and select “Record Show Room” from the menu that opens.
- Data that saves items, NPCs (including pets), terrain, etc. of where you are now is completed
- If you save without thinking, the extension .eum will be lost, so be careful
- If you want to register as a custom god sacred place, keep the custom god altar.
- It can be the altar at the end of "Create Custom God"
- ・ Do not place very high level NPCs
- ・ Do not place hostile NPCs unless there are circumstances.
- The house dome that allows you to go to the showroom is very close to the cave and close to the cemetery of the gods
- Because it is a place where even the initial character can go from Lv1,
- In the worst case, there is a possibility of being `` dead if you went to the holy place ''
- If you want to place hostile NPCs, do not neglect attention by writing in the Readme etc.
- Also, if you increase the number of NPCs too much (especially for high-speed NPCs), the operation tends to become heavy.
- ・ Do not give proper names
- Especially [Warehouse.eum] with the warehouse as the holy place has many similar names,
- If installed properly, the file name may be overwritten due to a conflict.
- Otherwise, the holy place tends to ruin the atmosphere, so I want to give it a solid name
- If the introducer divides the folder, there is no problem even if the file name is the same.
- ・ I want to change the name in the lower left
- Make the warehouse a holy place, but arrange various things, but those who are worried about the warehouse in the lower left are worried
- mdatan_ (map No.) _ 101.s2 in save \ save_ (character name)
- You can change the map name if you edit it directly in Notepad
- Of course, backup is required
- Map No. varies depending on location, but own property starts from number 100
- [1.22] Map No. varies by location, but own property starts with number 300
- Which number corresponds to which warehouse depends on the data, so investigation is required
- All you have to do is create a showroom (scheduled location) according to your custom god settings, location and atmosphere.
- If you can use your wishes in an abundant environment, you can also make a wish for what you want to place on the spot.
- You can do it in Wizard mode, but when you display the showroom list in the house dome
- Be prepared to see the name of the author displayed as * Debug *
- ////////////////////////////////////////////////// //////////////////////////////////////////////////
- Notes
- ////////////////////////////////////////////////// //////////////////////////////////////////////////
- ・ Do not use images that may cause copyright problems.
- -Follow the terms of use posted by each author even for images that are allowed to be used as material.
- ・ If necessary, write the author's name somewhere
- ・ If possible, make your own material
- ////////////////////////////////////////////////// //////////////////////////////////////////////////
- Custom text
- ////////////////////////////////////////////////// //////////////////////////////////////////////////
- Decide what is important for inclusion in CNPC, what to say in the scene where the character is applicable
- The specifications are completely different for each variant, so please read carefully before writing
- [ooModify] NPC lines can be displayed in a balloon
- When adding to CNPC, note the capacity limit of 8KB for the entire CNPC text file.
- [omake] Up to 16KB
- [MMA] Up to 32KB
- [ooReadjust] Unlimited
- -------------------------------------------------- --------------------------------------------------
- ◆ Tags that can be used
- The following tags can be used as appropriate in the sentence
- *: Can only be used for conversation dialogs
- {player}: PC name
- {aka}: PC alias
- {npc}: The name and full name of the NPC in conversation
- {sex}: Gender of PC (only male appears)
- {you}: Second person
- ♪ 1: Cannot be used during heart display or dialog
- -------------------------------------------------- --------------------------------------------------
- [omake] tag for omake
- {me}: First person
- {U}: endings such as “I have you”
- {Fun}: Requests such as “Please ask, please”
- {Brother}: Use "Brother" and "Sister" properly according to PC gender
- {snpc}: Name of the actor
- {npc}: Name of the subject
- {nnpc}: It seems that there is a bug that only displays the XX part of "(monster name) XX"
- {nsnpc}: In {snpc}, there seems to be a bug that displays only the XX part of "(monster name) XX"
- * {N}: Line feed
- [255,0,0]: Specified by RGB code, if you put it inside ||
- Up to 10 separators
- Example: “O {Brother} -chan ... | [255,20,20] The woman | …… who ……?”
- In this case, only “that woman” is displayed in red.
- -------------------------------------------------- --------------------------------------------------
- [omake_overhaul] Tag for omake_overhaul below
- {spell}: Magic name to use
- {nnpc}: Fixed a bug that only displays the XX part of "(monster name) XX"
- {nsnpc}: Fixed a bug in {snpc} that only displays the XX part of "(monster name) XX"
- -------------------------------------------------- --------------------------------------------------
- [ooModify] tag for omake_overhaul_modify below
- {ref}: Current visitor count is displayed when used in a maid's dialogue
- -------------------------------------------------- --------------------------------------------------
- [oomSE] Following tag for omake_overhaul_modify_SukutuEdition
- * {Newline}: Line feed
- {onii}: “Older” and “Older” are properly used according to the PC gender
- {onii2}: “Onii” and “Onee” are used properly according to the gender of the PC
- {syujin}: Use the “master” and “lady” according to the PC gender
- The above four are sources from elm
- {snd: *}: Play the specified audio file
- Specify wav file name in user \ sound folder
- Example: {snd: nandeyanen.wav}
- {bgm: *}: Play the specified music file?
- The above two are sources from MMA
- -------------------------------------------------- --------------------------------------------------
- ◆ Usable text
- All tags start with "% txt something, JP" and end with% END
- If you set "% txt something, EN", you can edit the speech in English mode in the same situation
- Blank lines emit default text in dialogs, and don't speak anything else
- If you put a blank line in a part of the line that you frequently listen to, such as a waiting line, you can reduce the frequency of pseudo lines.
- (*): Dialog in dialog
- % END
- Close all "% txt something, JP" and all "% txt something, EN"
- Examples of use
- % txtCalm, JP
- "Fuufufufufu-n ♪"
- "~~ ♪"
- * Basaa *
- * Bassabassa *
- Each time {npc} moves, sparks scatter.
- % END
- % txtCalm, JP
- Standby line
- {npc} {snpc}: me
- % txtAggro, JP
- Dialogue during engagement and remarks when taking damage
- {snpc}: me
- {npc}: Opponent
- % txtDead, JP
- Dialogue at the time of death
- {snpc}: me
- {npc}: Opponent
- % txtKilled, JP
- Dialogue at the time of destruction
- {npc}: me
- {snpc}: Opponent
- % txtWelcome, JP
- A welcome line of the character that was waiting at home
- {npc} {snpc}: me
- % txtDialog, JP (*)
- Dialogue when talking to the character
- Note that characters with generation quality 6 will only be displayed if you speak normally (ignoring you)
- The size of the dialog is 57 lines with 57 half-width characters and 28.5 full-width characters.
- If you exceed the number of lines, you will suffer a choice
- Note that using the {} tag tends to cause unexpected line breaks due to fluctuations in the number of characters
- -------------------------------------------------- --------------------------------------------------
- [omake]
- % txtakita, JP
- When you get tired of listening to a performance
- {npc}: me
- % txturusai, JP
- When you hear a performance and stone
- {npc}: me
- % txtthrowrock, JP
- The part that “○○ threw a stone” is the default when asked to play
- {npc}: me
- % txtbravo, JP
- When giving up after being heard
- {npc}: me
- % txtnoru, JP
- When riding
- {npc}: me
- % txtoriru, JP
- When the riding condition is canceled
- {npc}: me
- % txtparasite, JP
- When infested
- {npc}: me
- % txtumare, JP
- When it is infested (the default is “something seems to be born!”)
- {npc}: me
- % txttobidasi, JP
- When something breaks up and jumps out
- {npc}: me
- % txttoketa, JP
- When melting aliens
- {npc}: me
- % txtkunren, JP
- When there was no training fee to go to the training center
- Talk with a probability of about 1/5 instead of every time
- {npc} {snpc}: me
- % txthinsi, JP
- When drowned
- Strike once per 10 turns based on that character
- {npc} {snpc}: me
- % txtallykilledname, JP
- When a companion is killed
- The name part is the exact character name
- (Example:% txtallykilled sister Rachel, JP)
- {snpc}: Attacker
- % txtallykilleddefault, JP
- When a friend is killed, no name is specified
- {snpc}: Attacker
- % txtnikorose, JP
- Insane
- {npc} {snpc}: me
- % txtsing, JP
- When singing to the performance of the PC
- {snpc}: me
- {npc}: Opponent
- % txtlayhand, JP
- When using layhand
- {snpc}: me
- {npc}: Opponent
- % txtcast skill number, JP
- When casting magic (skill number part see wiki analysis skill list, eg% txtcast446, JP)
- {snpc}: me
- {npc}: Opponent
- % txtabuse, JP
- Abuse lines
- {snpc}: me
- {npc}: Opponent
- % txtmarriage, JP (*)
- When you receive an application for engagement
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- % txtyanwari, JP (*)
- When refusing engagement
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- % txtanata, JP (*)
- When leaving a gene
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- % txtiyayo, JP (*)
- When you refuse to leave a gene
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- % txtnakanaka, JP
- A screen that gives you choices when you feel comfortable
- (Example: I bought a pretty body)
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- % txtikuyo, JP (*)
- When receiving a pleasant thing 2
- (Example: Go!)
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- % txtkiyameru, JP (*)
- When you choose to quit in doing something pleasant
- (Example: Is it cold?)
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- % txtkuyasii, JP
- While doing something pleasant
- {snpc}: me
- {npc}: Opponent
- {player}: PC name
- % txtjigo, JP
- After the good things
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- % txtkaradake, JP
- When pleasant things are interrupted
- {snpc}: me
- {npc}: Opponent
- {player}: PC name
- % txtpbou, JP (*)
- When talking to an adventurer
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- % txtexthank, JP (*)
- When exchanging items after becoming an adventurer
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- % txtexhiya, JP (*)
- When an item is exchanged after an adventurer is stopped, or the exchange that does not have a suitable item is stopped
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- % txtgoei, JP (*)
- When I asked for an escort after making an adventurer
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- {calcadv}: Escort cost, if you put gp or gold behind, it looks good if you put a half-width space
- % txtyatou, JP (*)
- When escorted and asked for escort
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- % txthihiya, JP (*)
- When I stopped asking for an escort after becoming an adventurer
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- % txtumaku, JP (*)
- When you become an adventurer and are invited to a friend
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- % txttikara, JP (*)
- When you are an adventurer and are refused by a friend (if there is a difference in power)
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- % txt0free, JP (*)
- When you are an adventurer and are refused by a friend (if your pet is not available)
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- % txtokoto, JP (*)
- When an adventurer is invited and refused by a friend (in case of lack of friendship or lack of employment)
- {npc}: me
- {snpc}: Opponent
- {player}: PC name
- % txtbiyaku, JP
- When you eat aphrodisiac food
- {npc}: me
- % txttiti, JP
- When laying milk or eggs with aphrodisiac
- {npc}: me
- % txtsaite, JP
- When an aphrodisiac is passed and broken
- {npc}: me
- % txtkya, JP
- When a stethoscope is applied
- {npc}: me
- % txttyohazusu, JP
- When the stethoscope is removed
- {npc}: me
- % txtsibaru, JP
- When tied with a string
- {npc}: me
- % txthodoku, JP
- When you untie the string
- {npc}: me
- % txtsand, JP
- When suspended in a sandbag
- {npc}: me
- % txtturusu, JP
- When hung in a sandbag
- {npc}: me
- % txtsorosu, JP
- When unloaded from the punching bag
- {npc}: me
- % txtsnaguru, JP
- When being hung in a sandbag
- {npc}: me
- % txtomiyage, JP
- When I was given a souvenir
- {npc}: me
- % txtyubikubi, JP
- When a wedding ring or collar is handed over (after blushing)
- {npc}: me
- % txttoriage, JP
- When trying to pick up wedding rings and collars (after “swallowed”)
- {npc}: me
- % txtsibui, JP
- When I ate rotten food
- {npc} {snpc}: me
- % txtnamaniku, JP
- When you eat raw meat
- {npc} {snpc}: me
- % txtkona, JP
- When you eat raw flour
- {npc} {snpc}: me
- % txtnamamen, JP
- When eating raw noodles
- {npc} {snpc}: me
- % txtheibon, JP
- When you eat uncooked food other than the above
- When a PC eats, it says "It's a mediocre taste."
- In short, raw fruits, vegetables, fish, etc.
- {npc} {snpc}: me
- % txt1_2, JP
- When eating rank 1 or 2 dishes (failed dishes)
- {npc} {snpc}: me
- % txt3_4, JP
- When you ate a dish of rank 3-4
- {npc} {snpc}: me
- % txt5_6, JP
- When you ate a dish of rank 5-6
- {npc} {snpc}: me
- % txt7_8, JP
- When you ate a dish of rank 7-8
- {npc} {snpc}: me
- % txt9saiko, JP
- When you eat rank 9 (highest class)
- {npc} {snpc}: me
- % txtonaka, JP
- When there is no food at hand when trying to eat automatically
- Strike once per 50 turns based on that character
- {npc} {snpc}: me
- % txtkodukuri, JP
- When making children
- {npc} {snpc}: me
- % txtbatou, JP
- If it is the default, the part that “XX has defeated XX”
- {npc} {snpc}: me
- % txtpornobook character number, JP
- When a PC is reading erotic books, with a specific character number designation
- PC erotic books are implemented instead of user erotic books, and in the case of PC erotic books 343
- {npc}: me
- {snpc}: PC
- txtpornobookdefault, JP
- When PC is reading erotic books, no character number is specified
- {npc}: me
- {snpc}: PC
- -------------------------------------------------- --------------------------------------------------
- [omake_overhaul] [omake_baby]
- % txtswarm.JP
- Dialogue when using a swarm
- {snpc}: me
- {npc}: Opponent
- % txtkisei.JP
- Skill: Dialogue when using pregnancy
- {snpc}: me
- {npc}: Opponent
- % txtuzimushi.JP
- Dialogue when using crazy eyes
- {snpc}: me
- {npc}: Opponent
- % txtcaststyle.JP
- Dialogue when chanting magic
- {snpc}: me
- {npc}: Opponent
- {spell}: Magic name
- % txtcaststyle2.JP
- Dialogue when chanting buff and healing magic
- {snpc}: me
- {npc}: Opponent
- {spell}: Magic name
- % txtactbefore (skill identifier) .JP
- Dialogue before using the skill
- Refer to “Skill List” for skill identifiers.
- {snpc}: me
- {npc}: Opponent
- % txtactafter (skill identifier) .JP
- Dialogue after using the skill
- Refer to “Skill List” for skill identifiers.
- {snpc}: me
- {npc}: Opponent
- % txtmilk.JP
- Dialogue when drinking milk
- {npc} {snpc}: me
- % txtmilkcurse.JP
- Dialogue when drinking cursed milk
- {npc} {snpc}: me
- % txtsake.JP
- Dialogue when drinking
- {npc} {snpc}: me
- % txtsakecurse.JP
- Lines when drinking cursed liquor
- {npc} {snpc}: me
- % txtyopparai.JP
- Dialogue when drunk
- {npc} {snpc}: me
- The above 12 items are imported from omake_baby
- -------------------------------------------------- --------------------------------------------------
- [ooModify]
- % txtmidare.JP
- Dialogue when using mandala
- It's out! Part of
- % txtgodskill (skill identifier) .JP
- Dialogue when using Shingi
- The beginning of the fertility festival! Part of
- % txtenchantelem (skill identifier) .JP
- Dialogue when using attributes
- % txtactbefore (skill identifier) .JP
- Dialogue before using the skill
- Added support for omake attributes (663-673) and omake_overhaul godskill (761-778)
- Refer to “Skill List” for skill identifiers.
- % txtactafter (skill identifier) .JP
- Dialogue after using the skill
- Added support for omake attributes (663-673) and omake_overhaul godskill (761-778)
- Refer to “Skill List” for skill identifiers.
- % txthurt1.JP
- Dialogue when suffering
- % txthurt2.JP
- Dialogue when I was in pain
- % txthurt3.JP
- Dialogue when a sad cry
- % txthousecooking.JP
- Dialogue when asking if you want to cook at your property
- % txthousecookingyes.JP
- Dialogue when asked to cook
- % txthousecookingno.JP
- Dialogue when you refuse to cook
- % txtmaid2.JP
- Formats that correspond to maid lines when visiting
- {ref}: Current visitor count is displayed when used in a maid's dialogue
- % txtawake.JP
- Dialogue when PC wakes up
- % txtnight.JP
- Dialog when PC sleeps
- % txtdrunkkarami.JP
- Dialogue when drunk
- % txtdrunkkaramare.JP
- Dialogue when drunk
- % txtnpcppos0.JP
- Dialogue when deciding where to stay
- % txtnpcpos1.JP
- Dialogue when asked to hang around properly
- % txtnpcpos2.JP
- Dialogue when asked to stay near here
- % txtnpcpos3.JP
- Dialogue when asked not to move
- % txtnpcpos4.JP
- Dialogue when asked to accompany me
- % txtfood1_XXX_YYY.JP
- Lines when eating other grocery items
- Items that cannot be cooked are treated as rank 0
- XXX: Cooking rank
- YYY: Item identifier
- % txtfood2_XXX_YYY.JP
- Dialogue when eating a grocery item
- XXX: Cooking rank
- YYY: Food category
- 1: meat
- 2: Vegetables
- 3: Fruit
- 4: Api fruits
- 5: Noodle
- 6: Fish
- 7: Flour
- 8: Egg
- % txtmeat_XXX_YYY.JP
- Dialogue when eating meat and dishes of the corresponding monster with meat
- XXX: Cooking rank
- YYY: Monster identifier
- % txtegg_XXX_YYY.JP
- Serif when eating the egg or food of the corresponding monster with eggs
- XXX: Cooking rank
- YYY: Monster identifier
- % txtjerky_YYY.JP
- Serif when eating the monster's dried meat with dried meat
- YYY: Monster identifier
- % txtfished_XXX_YYY.JP
- Serif when you ate the fish and food
- XXX: Cooking rank
- YYY: Fishing identifier
- ◆ List of fishing results
- 0: Bug
- 1: Goldfish
- 2: Turtle
- 3: Zenitago
- 4: Tadpole
- 5: Seawater pants
- 6 : Small boots
- 7: Carp
- 8: Eel
- 9: goby
- 10: Kinmedai
- 11: Empty can
- 12: Broken machine
- 13: Kajika
- 14: Suzuki
- 15: Sea urchin
- 16: Shiroamadai
- 17: Empty bottle
- 18: Dirty ring
- 19: Kireaji
- 20: Arowana
- 21: Tuna
- 22: Ancient fish
- 23: Torn umbrella
- 24: Wig
- 25: Skipjack
- 26: Ayu
- 27: Shimaji
- 28: Black bus
- 29: Drifting from the north
- 30: Erotic book
- 31: mackerel
- 32: Big eater tuna
- 33: Little shark
- 34: Whale
- 35: Empty box
- 36: Broken phone
- % txtmilk2_YYY.JP
- Dialogue when you drink the milk of the corresponding monster with milk
- YYY: Monster identifier
- % txtmilkcurse2_YYY.JP
- Dialogue when the cursed milk of the corresponding monster is drunk with cursed milk
- YYY: Monster identifier
- -------------------------------------------------- --------------------------------------------------
- [oomSE]
- % txtawake.JP
- Supports lines and maids when PC wakes up
- % txtnight.JP
- It became possible to respond to words and maids when sleeping on a PC.
- % txtexthank, JP
- Corresponding to the fact that it was possible to exchange items other than adventurers, lines when exchanging items
- % txtexhiya, JP
- A line when you have an item exchange and you don't have a matching item or stop exchanging
- I coped with it because it became possible to exchange with non-adventurers.
- -------------------------------------------------- --------------------------------------------------
- [ooReadjust]
- % txtDead, JP
- Dialogue at the time of death
- Now fires when you die other than an attack from another character
- {snpc} {npc}: (When dying other than an attack from another character)
- % txtcaststyle, JP
- Dialogue when chanting magic
- Now available on PC
- {npc} now refers to the subject, not the actor
- % txtcaststyle2, JP
- Dialogue when casting buff and healing magic
- Now available on PC
- {npc} now refers to the subject, not the actor
- % txtcarddescription, JP
- Explanation of the corresponding CNPC card
- % txtfigurinedescription, JP
- The description of the corresponding CNPC
- % txtgwengivesaint1, JP
- % txtgwengivesaint2, JP
- When applying custom text to the innocent girl "Gwen", i can talk to you,
- When the friendship level is above a certain level, rarely (only the first time) a good person's hidden treasure, a line at that time
- Specify the first line in% txtgwengivesaint1 and the second and subsequent lines in% txtgwengivesaint2.
- Other MMA and ADDT conditional statements and replacement statements are supported, but unfortunately omitted because there is no knowledge of MMA and ADDT.
- Please let me go
- -------------------------------------------------- --------------------------------------------------
- [omake] Special quality (fixlv. "6") CNPCs can now display conversations with choices
- List below
- % txt_ucnpc_ev_b
- Start a conversation with choices
- It will not start without this
- % txtevstart, JP
- The first conversation when talking
- % txt_ucnpc_ev_e
- End conversation with choice
- It won't end without this
- {c} Choice% hoge {ev} ,,,,,
- Choices for conversation and jump to the corresponding conversation
- In this case, the option “[a] option” is displayed, and when selected, it jumps to “% txthoge, JP”
- If "% bye" is specified after the option, the conversation is terminated.
- The back comma specifies what to start after {ev}, actually it can be omitted
- The
- Events that can be written after {ev}
- Emotions can be played, hostile, extinct, friendly, and voice / music can be played
- {ev} gohos
- Make your character hostile
- {ev} vanq
- End the conversation and make the character disappear
- {ev} turnAlly
- Make a character ally
- The ally in this case is the same as the Juarean infantry in the subquest "Death Battle of the Defense Front"
- Treated as a friend (not subject to inspiration or healing rain) from the pet frame
- {ev} emolove
- Make a speech bubble (heart)
- However, in most cases it is hidden behind the conversation window
- Other usable balloons and emotions are as follows
- emofire, : Fire
- emonote, : Note
- emolead, : three points
- emopoison, : Poison
- emobleed ,: bleeding
- emoblind ,: blind
- emoconfuse ,: confusion
- emodim ,: 朦朧
- emofear ,: fear
- emosleep, : sleep
- emoparalyze ,: paralysis
- emoeat, : meal
- emolove, : Heart
- emoanger ,: anger
- emobag, : bag
- emoexclamation ,: surprise
- emoquestion, : Question mark
- emoperson ,: person
- emomemo, : Memo
- emomad ,: Madness
- emostar, : Star
- {ev} curse3.wav
- Make a sound effect when cursed
- Most other sound effects can be played (by specifying the file name)
- {ev} mcLastBoss
- Play a fight song with the false prophet "Zame"
- You can play most other music (by specifying the file name)
- {ev} iikoto
- Start feeling good
- The
- It becomes like that when it is charged to the advent of custom god
- ////////////////////////////////////////////////// //////////////////////////////////////////////////
- Various guidelines
- ////////////////////////////////////////////////// //////////////////////////////////////////////////
- ◆ Resistance to weapons and armor
- Enchantment strength ÷ 2 resistance is added, and the resistance rank changes by 1 each time the resistance increases or decreases by 50
- In other words, the resistance rank when equipped is changed by 1 for every 100 enchantment strength.
- It is meaningless to increase the resistance when it reaches the resistance rank 10, so 1200 is enough no matter how greedy
- (Debuff may reduce 2 steps, but if it still has resistance equivalent to resistance rank 12, it remains disabled)
- -------------------------------------------------- --------------------------------------------------
- ◆ Measures of enchant strength
- Basically, the skill / main ability enhancement system changes by 1 for every 50 enchantment strength.
- In particular
- ...
- -150 to -101: (in red) -2
- -100 to -51: (in red letters) -1
- -50 to -1: +0
- 0-49: +1
- 50-99: +2
- 100-149: +3
- ...
- Become
- In case of skill boost, the notation is more complicated
- Enchantment strength: actual boost amount: in order of notation
- ...
- -500 to -251: -10 to -6: (in red letters) [**]
- -250 to -51: -5 to -1: (in red) [*]
- -50 to 199: 0 to 4: [*]
- 200-449: 5-9: [**]
- 450-699: 10-14: [***]
- ...
- Become
- ・ When there are 6 or more asterisks, [***** +] is displayed.
- ・ If [omake_overhaul] [***** +] or higher, the notation changes
- [*****]
- [+]
- [+ *]
- [+ **]
- [+ ***]
- [+ ****]
- [+ *****]
- [++]
- [++ *]
- ...
- However, asterisk and plus, there is no more than 6 in total,
- There is no more than 5 pluses
- (Inside, it is increasing even more)
- Because of that, [+++++] notation rarely has higher enchantment strength than [+++++ *] notation.
- -If you collect and equip multiple items with the main ability + 0 notation, small minus less than Lv1 will accumulate,
- Filled with 1 Lv, your main ability will drop by 1
- ・ When adding enchantments with custom items
- Depending on the material effect
- ・ Enchantment is given by material effect
- ・ Set enchantment is granted, but the strength is halved because there is already the same enchantment.
- There is a trap
- For example, if you give Hell Resistance 1000 to Bone Equipment
- Hell resistance 100 with the material effect first,
- The hell resistance 1000 that you set next is added by adding ÷ 2, so it will be 600 when you actually generate it.
- The
- Pay special attention to flame and electric shock resistance, which are particularly likely to be caught.
- Also, naturally generated custom items (random materials)
- It is necessary to pay attention to all material effects
- Skill boosts other than casting and avoiding are all right
- -------------------------------------------------- --------------------------------------------------
- ◆ Standard strength
- Most of the artifacts in the stable and development versions are Artifacts
- Skill boosts and main ability enhancements are set fairly high at 10-20 units
- Many 《Artifacts》 are set to [****], depending on the tolerance.
- Some are more resistant or weaker than this
- Die face, number of dies, damage correction, the combined expected damage value is 20-30 units,
- Similarly, most of the damage is in the latter half of 30 units to the first half of 60 units.
- Strong weapons are generally heavy and have low accuracy
- PV / DV depends on things, but if you don't want to lose balance
- It is better not to exceed the performance of the ideal armor ☆ armor
- However, there are things that exceed the ideal performance even with the "artifact" from the stable version and development version (such as "steel dragon ring")
- The balance around this is ultimately dependent on the author's playing experience and feeling.
- The performance of the ideal armor ☆ armor is as follows
- Fairy Hat: [33,37]
- Alloy cage: [24,59]
- The
- Long shield: [-14,96]
- Round shield: [19,37]
- The
- Hoi Cloth: [86,59]
- Multi-layer armor: [28,155]
- Bulletproof clothing: [67,111]
- The
- Thick shoes: [28,22]
- Armored shoes: [0,44]
- Seven League Boots: [33,14]
- The
- Synthetic waist: [24,22]
- Multi-layered waistcare: [14,44]
- The
- Wings: [43,0]
- Feather: [19,44]
- Protective mantle: [24,29]
- Jacket: [33,22]
- Vindale Cloak: [33,22]
- The
- Craftsman: (40,8) [33,37]
- Multi-layered gaunters: (20,13) [14,51]
- The
- Finger rest: [0,14]
- Aurora ring: [9,14]
- Alloy ring: (0,8)
- The
- Amulet: [19,0]
- Neck rest: [0,22]
- Peridot: (26,0)
- Amulet: (0,13)
- -------------------------------------------------- --------------------------------------------------
- ◆ List of races
- kobolt: Kobolt
- orc: oak
- troll: troll
- lizardman: Lizardman
- minotaur: Minotaur
- yerles
- norland
- eulderna
- fairy : fairy
- asura : Asura
- slime
- wolf
- dwarf: Hill people
- juere
- zombie
- elea: ELEA
- rabbit
- sheep
- frog : 蛙
- centipede: Centipede
- snail: snail
- mandrake
- beetle: insect
- mushroom: mushroom
- bat: Bat
- ent: Ent
- lich: Rich
- hound: hound
- ghost
- spirit
- eye
- wyvern
- wasp: wasp
- giant
- imp: Imp
- hand : hand
- snake
- drake: drake
- goblin
- bear
- armor: armor
- medusa
- cupid: Cupid
- phantom : phantom
- harpy
- dragon
- dinosaur: dinosaur
- cerberus: Cerberus
- spider : 蜘蛛
- golem
- rock
- crab : 蟹
- skeleton: skeleton
- piece: piece
- cat: cat
- dog: dog
- roran: Laurent
- rat: mouse
- shell: Yadokari
- catgod: cat god
- machinegod
- undeadgod
- machine: machine
- wisp: Wisp
- chicken
- stalker : stalker
- catsister: sister cat
- mutant: Chaos shape
- yeek
- yith: chair
- servant: God's incarnation
- horse
- god
- quickling
- metal
- [1.22] Added the following races
- bike
- [omake] Added the following races
- sister
- It is faster to look at o_race.csv, what you can do with o_race.csv
- ・ Messages when chanting and fighting
- -Things that scatter when death (blood or debris)
- -You can see the race value of main ability and skill directly (can be edited of course)
- -------------------------------------------------- --------------------------------------------------
- ◆ List of occupations
- warrior: warrior
- thief: ruins
- wizard: wizard
- farmer
- predator: Predator
- archer: hunter
- warmage: Magic Warrior
- pianist: pianist
- gunner: machine engineer
- priest: Priest
- claymore
- tourist
- (No notation): Unemployed
- [omake_overhaul] Added the following occupations
- fighter: Fighter
- guard: guard
- samurai : 侍
- rogue: villain
- barbarian: Barbarian
- pirate
- ninja : Ninja
- scientist: Scientist
- librarian: librarian
- gunslinger: Face
- valkyrie: Battle Maiden
- cultist: fanatic
- dancer: Dancer
- guide: Guide
- idol: Idol
- prostitute: whore
- noble: noble
- merchant
- blacksmith: blacksmith
- swashbuckler: swashbuckler
- It is faster to look into oo_class.csv
- -You can see the race value of main ability and skill directly (can be edited of course)
- ・ Set of initial equipment
- ・ Setting race / profession to choose when making characters
- ・ Initial feet (can be used in environments after oo)
- However, races and professions that have been added by racing race.csv and class.csv
- Naturally, it is not written in race.csv and class.csv at the distribution destination, so it becomes a bug character.
- I want to set an original race / profession and I want to extract "a sentence to add to the csv file" and bundle it
- -------------------------------------------------- --------------------------------------------------
- ◆ Strength and occupational strength
- As you can see by looking at o_race.csv and oo_class.csv and calculating,
- The total racial value is around 40 for low races, around 90 for high races excluding deity, and around 60 for player races
- Most occupations are set to have a total ability value in the last 20 units
- -------------------------------------------------- --------------------------------------------------
- ◆ List of feet
- 1: Good luck 1-3: Increased luck
- 2: Ascetic 1-5: HP + 5% * Stage
- 3: Vampire 1: Vampire can be used
- 4: Acceleration 1-2: Speed +5 * Stage
- 5: Arm wrestling 1-3: Strength +3 * stages
- 6: Trap warning 1-2: Detection +3 * Stage
- 7: Defensive 1-3: PV + 5 * Stage
- 8: Determine 1-3: DV + 4 * Stage
- 9: Patience 1-3: Endurance +3 * Stage
- 10: Evasion 1-3: Evasion +2 * Stage
- 11: Magic 1-5: MP + 5% * Stage
- 12: Concentration 1-2: Casting +4 * Stage
- 13: Spatial distortion 1: Spatial distortion can be used
- 14: Flame art 1: Flame breath can be used
- 15: Suitable for darkness 1-2: Enhanced darkness resistance
- 16: Negotiation 1-2: Negotiation +4 * Stage
- 17: Believers 1-2: Faith +4 * Stage
- 18: Immunity 1-2: Strengthened poison resistance
- 19: Two-sword style 1-2: Two-sword style +4 * stages
- 20: Fighter 1-2: Fighting +3 * Stage
- 21: Sexy 1-2: Charm +4 * Stage
- 22: Hypnotist 1: Use sleeping hands
- 23: Wisdom of Poison 1: Hands of poison can be used
- 24: ○ Distance runner 1: Stamina + 2: Stamina ++ 3: Stamina rise
- 38: Accountant 1: Tax -7% 2: Tax -15%
- 39: Supply Section 1: Sometimes high-quality supplies 2: Frequent high-quality supplies
- 40: Leader 1: Use inspiration
- 42: Prayer 1: Erasing curse words
- 43: Shield attack 1: Shield bash opportunities increase
- 44: Friendly smile 1: Preventing the enemy from escaping
- The
- 25: Iron skin -3-3: PV + 3 * Stage
- 26: supple joints -3 to 3: dexterity +3 * stage
- 27: Troll's blood -2-2: Natural healing weakening / strengthening
- 28: Supple legs -3 ~ 3: Speed machining / rising
- 29: Strong arm -3 to 3: Muscle strength +3 * Stage
- 30 : Beautiful voice -2 ~ 2 : Attraction + 5 * Stage
- 31: Brain computer -2 to 2: Memorization +4 * Stage
- 32: Magic resistance -1 to 1: Magic resistance weakening / strengthening
- 33: Strong eardrum -1 to 1: Sound resistance weakened / enhanced
- 34: Flame resistance -1 to 1: Flame resistance weakened / enhanced
- 35: Cold air resistance -1 to 1: Cold air resistance weakened / enhanced
- 36: Electric shock resistance -1 to 1: Electric shock resistance weakened and strengthened
- 37: Eyes of Hawk -2 to 2: Sensation +5 * Stage
- 41: Cannibalism 1: No resistance to eating meat
- The
- Innate identifier stage
- 0: Your body changes from moment to moment 1
- 150: Flame resistance -2-2: Flame resistance weakened / enhanced
- 151: Cold air resistance -2-2: Cold air resistance weakened / enhanced
- 152: Poison resistance -2-2: Poor and weakening of poison resistance
- 153: Magic resistance -2-2: Weak and strengthen magic system
- 155: Dark tolerance -2-2: Dark tolerance weakened / enhanced
- 156: Mana recoil reduction 1
- 157: 朦朧 Invalid 1
- 158: Slow food digestion 1
- 159: Can collect more 1
- 160: High resistance 1
- 161: Cannot be equipped for 1s or more 1: DV rise
- 162: Do not feel guilty 1: Upper limit of karma -20
- 163: Quality enchantment generation 1
- 164: Physical damage reduction 1
- 165: Elemental resistance enhancement 1
- 166: Madness relief 1
- 167: You are moe 1
- 168: Slow faith in ether disease 1
- 169: Have a good heart 1: Karma limit +20
- The
- Ether disease identifier stage (calculation formula is wiki)
- 201: Gravity generation -1: Gravity + 10% -2: + 20% -3: + 30%
- 202: Face sores -1 to -3: Decreasing attractiveness
- 203: The sole of the foot is a hoof [not equipped with foot] -1: Increased speed
- 204: 4 eyes -1: Increased sensation, decreased attractiveness
- 205: Wings on back [No back equipment available] -1: Weight -20%, speed up
- 206: Thick neck [Neck cannot be equipped] -1: Attractiveness decreased, PV increased
- 207: Hunger for slaughter -1: DV reduction, damage correction +
- 208: Huge head -1: Durability / decrease in dexterity, acquisition / intention increase
- 209: Calling rain -1: Rain chance increased
- 210: Potion poisoning -1: Potion consumption regularly
- 211: weakness -1: HP-15%, muscle weakness
- 212: Dementia -1: MP-15%, Magical power decreased
- 213: Heavy shell -1: PV increase, speed decrease
- 214: Twist of space -1: Random teleport
- 215: Mana Battery -1: Extracts magic from wand
- 216: Hand dripping poison -1: Strengthening poison resistance, potion becomes poisonous
- [omake_overhaul] Added below feet
- 46: Proficiency of long sword 1-5: Long sword attack magnification +5% / + 15% / + 35% / + 70% / + 100%
- 47: Dagger proficiency 1-5: Dagger attack magnification +5% / + 15% / + 35% / + 70% / + 100%
- 48: Ax learning 1-5: Ax attack magnification +5% / + 15% / + 35% / + 70% / + 100%
- 49: Proficiency of blunt instruments 1-5: Attack ratio of blunt instruments +5% / + 15% / + 35% / + 70% / + 100%
- 50: Proficiency of spear 1-5: Spear attack magnification +5% / + 15% / + 35% / + 70% / + 100%
- 51: Cane proficiency 1-5: Cane attack magnification +5% / + 15% / + 35% / + 70% / + 100%
- 53: Sickling skill 1-5: Sickling attack rate +5% / + 15% / + 35% / + 70% / + 100%
- 54: Bow proficiency 1-5: Bow attack magnification +5% / + 15% / + 35% / + 70% / + 100%
- 55: Crossbow proficiency 1-5: Crossbow attack magnification +5% / + 15% / + 35% / + 70% / + 100%
- 56: Firearm proficiency 1-5: Firearm attack magnification +5% / + 15% / + 35% / + 70% / + 100%
- 57: Throwing proficiency 1-5: Throwing attack magnification +5% / + 15% / + 35% / + 70% / + 100%
- 58: clenching 1-4: recovers once (25% / 50% / 75% / 100% of maximum HP) when a fatal injury occurs (resurrected by sleep)
- 59: Heat up 1-3: Get angry when taking damage / Get angry when finding enemy / Get more angry
- 60: Good hunting 1-2: Penetration rate to wild animals + 20% / Additional special damage to wild animals (55% of damage done)
- 61: Devil hunting 1-2: Devil penetration rate + 20% / additional attack damage to devil (approx. 55% of damage dealt)
- 62: Guardian 1: Immediately move to the next in response to blow / shoot on a moribund companion, taking over the damage
- 63: Double winds 1-3: Evasion at the time of two sword styles + (square root of two sword style skills + 10% / 30% / 50% of two sword style skills)
- 64: Sharp ax 1-3: Cut with an ax
- 65: Hard hit 1-3: When hitting a blunt attack, you will be jealous with a probability of (10% / 30% / 50%)
- 66: Toya 1-3: When shooting with a bow, hit / damage distance correction (+ 1 / + 3 / + 5) will be applied to enemies with a distance of 6 or more (not exceeding 10)
- 67: Commander 1-3: Companion healing + (square root of your healing + 10% / 30% / 50% of your healing) Companion meditation + (square root of your meditation + 10% of your meditation / 30% / 50)
- 68: Apprentice of weapon fighting 1-5: When holding both hands of 1.5s or less, weapon skill + (5% / 15% / 35% / 70% / 100% of fighting skill)
- 69: Trained fist 1-5: Penetration rate at critical time + (5% / 15% / 35% / 70% / 100%) rarely jealous when hitting a melee attack
- 70: Apprentice blacksmith 1-3: Get many / very many / very many machines to make masterpieces with blacksmith
- 71: Dancers on the battlefield 1-3: Counterattack with probability (10% / 30% / 50%)
- 72: Runaway idol 1-3: When singing, get (10/20/30) instrument correction
- 73: Good communication 1-3: Interest and friendship upper limit during conversation + / ++ / ++++
- 74: Whore 1-3: Your feelings are reputable / You are a master of feelings / You are extremely comfortable
- 75: Fencer 1-3: When holding both long and short swords with 1.5s or more and less than 4.0s, damage is reduced by 1/20. (2nd step) Additional hits are judged when an additional hit occurs (3rd step) 2nd time Judgment of additional hit when additional hit occurs
- 76: Power Fighter 1 ~ 5: (11.0 / 13.0 / 17.0 / 24.0 / 30.0) s or higher melee weapon with both hands, critical damage (1.55 / 1.65 / 1.85 / 2.20 / 2.50) times
- 77: Thrift House 1-3: When using special ammunition, cancel consumption with a probability of (3% / 9% / 15%)
- 78: A literary writer 1: Can read a spellbook quickly
- 79: Apprentice magician 1-5: Get the opportunity to maximize the power of magic (1% / 3% / 5% / 7% / 10%)-Increase in consumption stock
- 80: Honor student 1-3: Increased magical ability recovery
- 81: Soldier farming 1-3: Tactical + (square root of cultivation + 5% / 15% / 35% of cultivation)
- 82: Standing battlefield 1-2: Tactical potential increase + (40% / 80%)
- 83: Apprentice apprentice 1-3: Success rate of potion preparation + (10% / 30% / 50%)
- 84: Apprentice pharmacist 1-3: Effect of potion + (10% / 30% / 50%)
- 85: Kyudoist 1-3: Bow accuracy + (Square root of bow skill + (10% / 30% / 50%) of bow skill)
- 86: Apprentice chef 1-3: SP consumption (10% / 30% / 50%)
- 87: Long thrower 1-3: Damage and hit correction at distance 3 + 10 / Damage 3 at distance 3 + hit correction +30, Damage at 4 distance and hit correction + 10 / Damage and hit correction at distance 3/4 +30
- 88: Flame magician 1-3: The magical power of the flame attribute + (10% / 30% / 50%) Ball magic target can be specified in the second stage
- 89: Iceman 1-3: Power of magic of cold attribute + (10% / 30% / 50%) Ball magic target can be specified in the second stage
- 90: Thunderman 1-3: The power of the magic of electric shock + (10% / 30% / 50%) Target of ball magic can be specified in the second stage
- 91: Dark Magician 1-3: Dark magic magic power + (10% / 30% / 50%) Ball magic target can be specified in the second stage
- 92: Magician 1-3: Magical power of illusion attribute + (10% / 30% / 50%) Ball magic target can be specified in the second stage
- 95: Soundman 1-3: Power of magic of sound attribute + (10% / 30% / 50%) Ball magic target can be specified in the second stage
- 170: Many treasures are generated 1: Gold generation amount + 10% Ore generation from treasure box + 1 type Increase medal from treasure box (generation Lv ÷ 50) Increase platinum in Nefia conquest (level difficulty ÷ 25) Increase
- 171: No magic 1: Can't use magic
- 172: Frail constitution 1-3: Life force-(25/50/75)
- 173: Indecisive 1: Occasionally canceled
- 174: Monotheism 1: Cannot convert
- 175: Atheism 1: Unable to believe in God
- 176: Eating away 1: Suddenly starting to eat on-hand food
- 177: Bad communication 1: Friendship decreases each time you talk
- 178: Chastity concept 1: You can't feel good
- 179: Lifelong vow 1: Cannot marry NPC
- 180: Trigger Happy 1: If you do not fire regularly, you will develop addiction and your ability will decrease (temporarily)
- 181: Killing of murder 1: Decreased karma when killing humanoid NPC
- 182: Illiteration 1: Cannot read spellbooks, old books, scrolls, rights books, recipes, erotic books
- 183: Animal hostility 1: Hosted by neutral NPC of animal system
- 184: Solitude 1: Can't have a pet
- 185: Surname dependency 1: If you do not do good things regularly, you will develop addiction and your ability will decrease (temporarily)
- 186: Alcoholism 1: If you do not drink alcohol regularly, you will develop addiction and your ability will decrease (temporarily)
- 187: Gambling addiction 1: If blackjack is not done regularly, addiction develops and ability value decreases (temporarily)
- 188: Innocent White 1: Cannot hit or shoot
- The
- 217: Beasting -1 to -2: Head equipment not available / Sense increase / Sound tolerance weakened / Head / waist equipment not available / Sense increased significantly / Sound tolerance greatly reduced
- 218: Sharp and big nail -1: Hand equipment not available / Bleeding fight
- 219: Blood boils with mana -1: Magic cannot be used / healing skill increased
- 220: Obsession -1: Regular rise to fear, DV rise
- 221: Steal mana from the surroundings -1 to -3: Absorb mana from the surroundings with a probability of (1/1/200/1/100/100) and anger the opponent
- [ooModify] feet added with ooModify below
- ???: Challenger 1-19: Nothing happens even if acquired
- [omake_overhaul]
- The level at which the damage fix for "I am starved for slaughter" is moderately increased to 2000
- Will pets fire at distances of 6 or more if they learn to fly away?
- The
- Reference: Instrument correction
- ★ 《Al Oud》: 0
- ★ 《Kill Kill Piano》: 2
- Harmonica: 14
- Horn: 22
- Lute: 26
- Upright piano / pan flute: 30
- Harp: 35
- ★ Stradivarius: 36
- Grand Piano / ★ 《Gould Piano》: 40
- [oomSE]
- Strengthen some feet (muscle strength, endurance, attractiveness, amount of PV foot rise depends on experience level)
- A lower limit was set for weakening sound tolerance of "Your body is closer to a beast."
- The level at which the damage fix for "I am hungry for slaughter" has been moderated has been relaxed to 10,000
- When learning idol feet, you can now sing on PC
- [ooReadjust]
- Strengthen some feet (muscle strength, endurance, attractiveness, amount of PV foot rise depends on experience level)
- A lower limit was set for weakening sound tolerance of "Your body is closer to a beast."
- The
- -------------------------------------------------- --------------------------------------------------
- ◆ Skill list
- 2: Life force
- 3: Mana
- The
- 10: Strength
- 11: Durable
- 12: dexterous
- 13: Sense
- 14: Acquisition
- 15: intention
- 16: Magic
- 17: Charm
- 18: Speed
- 19: Fortune
- The
- 50: Flame
- 51: Cold
- 52: Dengeki
- 53: Dark
- 54: Illusion
- 55: Poison
- 56: Hell
- 57: Sound
- 58: Nervous
- 59: Chaos
- 60: Magic
- 61: Bleeding
- The
- 100: long sword
- 101: Dagger
- 102: Ax
- 103: Firearm
- 104 : 槍
- 105: Cane
- 106: Fighting
- 107: sickle
- 108: Bow
- 109: Crossbow
- 110: Firearm
- 111: Throwing
- The
- 150: Reading
- 151: Genetics
- 152: Tactics
- 153: Weightlifting
- 154: Healing
- 155: Meditation
- 156: Negotiation
- 157: Covert
- 158: Unlocking
- 159: Detection
- 160: Investment
- 161: Anatomy
- 162: Natural appraisal
- 163: Mining
- 164: Limit of magic power
- 165: Memorization
- 166: Two-sword style
- 167: Both hands
- 168: Shield
- 169: Heavy equipment
- 170: Medium equipment
- 171: Light equipment
- 172: Casting
- 173: Avoidance
- 174: Magic Tools
- 175 : Demolition
- 176: Carpenter
- 177: Sewing
- 178: Alchemy
- 179: Jewelery
- 180: cultivation
- 181: Faith
- 182: Traveling
- 183: Performance
- 184: Cooking
- 185: Fishing
- 186: Mind and eye
- 187: Closed
- 188: Magic Power Control
- 189: Shooting
- The
- 300: Theft
- 301: Horseback riding
- The
- -------------------------------------------------- --------------------------------------------------
- ◆ List of actions
- 0: Do nothing (*)
- -1: Melee attack (*)
- -2: Ranged attack
- -3: Waiting for approach (*)
- -4: Move in a random direction
- The
- 400 : spHealLight / Minor wound healing
- 401 : spHealCritical / Fatal wound healing
- 402 : spHeal / Elise's healing
- 403: Heal healing
- 404: Healing rain
- 405: Healing hands (*)
- 406: Clean light (*)
- 407: Total purification (*)
- 408: Teleport
- 409: Teleport Other
- 410: Short teleport
- 411: Appraisal
- 412: Curse lift
- 413: oracle
- 414: Magic Arrow
- 415: The sigh of hell
- 416: Paralysis arrow
- 417: Eyes of chaos
- 418: Dark Arrow
- 419: Ice bolt
- 420: Fire Bolt
- 421: Lightning bolt
- 422: Dark rays
- 423: Phantom Ray
- 424: Monster Ball
- 425: Wild summon
- 426: Flame Summon
- 427: Summoning piece
- 428: Return
- 429: Magic Map
- 430: Substance sensing
- 431: Iceball
- 432: Fireball
- 433: Chaos of Chaos
- 434: Roaring Wave
- 435: Domination (* 3)
- 436: Spider web
- 437: Dark mist (*)
- 438: Wall generation
- 439: Body Revival
- 440: Spiritual resurrection
- 441: Wish (* 3)
- 442: Holy Shield (* 2)
- 443: Silent Fog (* 2)
- 444: Regeneration (* 2)
- 445: Elemental protection (* 2)
- 446: Acceleration (* 2)
- 447: Blunt foot (* 2)
- 448: Hero (* 2)
- 449: Fragile fog (* 2)
- 450: Scars of elements (* 2)
- 451: Holy Vale (* 2)
- 452: Nightmare (* 2)
- 453: Blessing of intellectuals (* 2)
- 454: Transformation of self
- 455: Sea of Acid
- 456: Flame wall
- 457: Door generation
- 458: Incognito
- 459: Accumulation of magic
- 460: Magic Power Storm
- 461: Resurrection
- 462: Contract
- 463: Four-dimensional pocket
- 464: The magician's harvest (* 3)
- 465: Meteor
- 466: Gravity
- The
- 517: Hell Sphere [omake_overhaul]
- 518: Heal healing [omake_overhaul]
- The
- 601: Vampire fangs (1)
- 602: Flame breath (6)
- 603: Cold breath (6)
- 604: Dengeki Breath (6)
- 605: Dark Breath (6)
- 606: Chaos Breath (6)
- 607: Breath of roar (6)
- 608: Breath of Hell (6)
- 609: Nerve breath (6)
- 610: Poison Breath (6)
- 611: dazzling breath (6)
- 612: Powerful breath (6)
- 613: A weakening hand
- 614: The hand of hunger
- 615: Poison Hand
- 616: Paralyzed hands
- 617: Hand of fear
- 618: Sleeping hands
- 619: Approach (6) (*)
- 620: Hands of different dimensions (6)
- 621: Mana Recovery
- 622: God Punishment (7)
- 623: Jure's Prayer
- 624: Absorption of magic power
- 625: Luluwe's possession
- 626: Self-awareness
- 627: Spatial distortion
- 628: Transformation of others (7)
- 629: Extraction of magic power
- 630: Filling with Magic
- 631: Swarm (*)
- 632: A Look at Transformation (3)
- 633: A look at ether (3)
- 634: Sea of ether
- 635: Pickling finger (*)
- 636: Look at the Madness (3)
- 637: Rain of Madness Healing
- 638: A look of a spider (3)
- 639: Cat Summon
- 640: Ek Summon
- 641: Piece summon
- 642: Flame Summon
- 643 : Sister summon
- 644: Self-destruction
- 645: Words of curse (5)
- 646: Declaration of death (7) (*)
- 647: Boost
- 648: Abuse (5)
- 649: Long range hit (5)
- 650: Long range hit (7)
- 651: Eating and fishing
- 652: Mana's look (3)
- 653: Retreat
- 654: Parasitic (2) (*)
- 655: Grenade
- 656: Inspiration (*)
- 657: Umimya! (* 3)
- 658: Neck hunting (2)
- 659: Landmine drop
- 660: Manifold disassembly
- The
- 661: Weeping out [omake]
- 662: Eat [omake]
- 663: Adding fire attributes [omake]
- 664: Add cold attribute [omake]
- 665: Add electric shock attribute [omake]
- 666: Add dark attribute [omake]
- 667: Add illusion attribute [omake]
- 668: Poison attribute added [omake]
- 669: Hell attribute added [omake]
- 670: Sound attribute assignment [omake]
- 671: Neural attribute assignment [omake]
- 672: Chaos attribute added [omake]
- 673: Magic attribute assignment [omake]
- The
- 761: Concentration improvement [omake_overhaul]
- 762: Arrow Rain [omake_overhaul]
- 763: Fertility festival [omake_overhaul]
- 764: Mercy on this soul [omake_overhaul]
- 765: Opert's dependency [omake_overhaul]
- 766: Launch all bullets [omake_overhaul]
- 767: Force Boost [omake_overhaul]
- 768: Ehekatoru special training [omake_overhaul]
- 769: Revival [omake_overhaul]
- 770: Earth blow [omake_overhaul]
- 771: Angry of the saint [omake_overhaul]
- 772: Catastrophe [omake_overhaul]
- 773: Harvest of Souls [omake_overhaul]
- 774: Risky Dice [omake_overhaul]
- 775: Brahma [omake_overhaul]
- 776: Lightning [omake_overhaul]
- 777: Former ruler of the deep sea [omake_overhaul]
- 778: Deepening secret [omake_overhaul]
- 782: Roaring Wave [omake_overhaul]
- 783: escort summon [omake_overhaul]
- 784: Scream [omake_overhaul]
- 785: Wave method [omake_overhaul]
- 786: Unique Monster Summon [omake_overhaul]
- 787: Call a friend [omake_overhaul]
- 788: Dragon Summon [omake_overhaul]
- 789: Powerful Dragon Summon [omake_overhaul]
- 790: Kiki [omake_overhaul]
- 791: Singing [omake_overhaul]
- 792: Powerful Undead Summon [omake_overhaul]
- 793: Art of change [omake_overhaul]
- The
- 794: Angry Savior [oomSE]
- 795: God speed [oomSE]
- 796: Earth Protection [oomSE]
- 797: Eradication of Soul [oomSE]
- 798: Enchantment seal [oomSE]
- 799 : Mineuchi [oomSE]
- 800: Escape [oomSE]
- 801: Summoned Summon [oomSE]
- 802: Great Whirlpool in Shenzhen [oomSE]
- 803: Unplugging [oomSE]
- -9994: Aphrodisiac throw [oomSE]
- -9995: Tomato throw [omake_overhaul]
- -9996: Salt casting
- -9997: Potion throwing (strong)
- -9998: Potion throwing (medium)
- -9999: Potion throwing (weak)
- -10000: headActThrow
- Do nothing: be sure to be a behavior failure
- Melee attack: impossible if the distance to the target is not 1, it is likely to be wasted if the appropriate distance of CNPC is 2 or more
- If you fight with a counter, you want to attack as far as possible
- Waiting for approach: conducts melee attacks at distance 1, but does not approach even if selected at distance 2
- Healing hand: Use only for opponent
- [omake_overhaul] The nurse's AI in the white coat has been changed, but what has actually happened is unverified
- Dark Fog: Use only for opponent
- Approach: Unlike other teleport skill / magic / weapon triggers, use even on pets
- Because of that, there is a bug where an afterimage of a pet remains as an immovable cell
- [omake] Fixed not to allow approaching pets riding
- Swarm: Even if an enemy uses it, PCs and pets are not attacked and hit the enemy (for PC)
- [omake] Fixed to only hit friendly (for PC) when used by enemies
- Suri's Finger: Stolen gold coins won't come back unless they are used together with a bit to drop money
- Death Declaration: Death Declaration will not be released even if it is defeated unless it is used in combination with the Declaration of Death bit
- Inspire: When used by an enemy, all characters, including PCs, are subject to inspiration
- [omake] Fixed
- Poison attribute: One of the skills limited to the omake system, which can be used when the PC is a magic warrior
- However, only the poison attribute is an inconvenient attribute because there is no corresponding magic or PC can not be used, and there is no image because of that
- Just because there is no image to display, it works correctly for NPC use,
- If you are riding an NPC that uses poison attribute, the PC will be poisoned (and you can see the black image)
- Debuffs such as buffs, holy shields, buffs, nightmare, etc.
- [omake] Re-selected up to 49 times when receiving the same effect
- Domination / Wish / Magician Harvest / Umimya! (* 3): Cannot be used for custom NPC due to game balance or system reasons
- [oomSE] Can be used after 20180430 (maybe other than control)
- Wish / Mage's Harvest (* 3): Due to game balance or system reasons
- When specified as a custom item usage effect, the reuse time is forcibly overwritten by 8640 hours (1 year)
- [oomSE] Removed the limit and can specify other than 8640 hours
- -------------------------------------------------- --------------------------------------------------
- ◆ List of item identifiers (extracted from stable Wiki)
- 0 = None
- 1 = Long Sword Long Sword
- 2 = Dagger Dagger
- 3 = hatchet = handaxe
- 4 = club
- 5 = Magic Cap = Magic Hat
- 6 = Fairy hat
- 7 = Armor = Mail
- 8 = Hoi = Robe
- 9 = workmanship = senior glove
- 10 = Atsushi = Light Gauntlet
- 11 = Heavy shoes = Heavy boots
- 12 = Synthetic shoes = Composite boots
- 13 = decoration ring = decorating ring
- 14 = Appraisal scroll
- 15 = oracle scroll
- 16 = Teleport scroll
- 17 = Incognito scroll
- 18 = Appraisal Wand
- 19 = Teleport Wand
- 20 = Teleport spellbook
- 21 = Appraisal spellbook
- 22 = Spell spell book
- 23 = book
- 24 = Diary
- 25 = Bug book
- 26 = sewage
- 27 = Blind Potion
- 28 = Confusion potion
- 29 = Paralysis potion
- 30 = sleeping pills
- 31 = Crimale
- 32 = Icebolt spellbook
- 33 = Firebolt spellbook
- 34 = Lightning Bolt Magic Book
- 35 = Earth Crystal
- 36 = Magic Crystal
- 37 = Sun Crystal
- 38 = gold bullion
- 39 = Rubinas Ore
- 40 = Mika
- 41 = Emerald rough
- 42 = Rough diamond
- 43 = Wood pieces
- 44 = Kuzite
- 45 = Kuz
- 46 = Cracked vase
- 47 = washing
- 48 = Overhead
- 49 = Flag
- 50 = Broken blade
- 51 = bone
- 52 = Head
- 53 = Stone
- 54 = Gold coins
- 55 = Platinum coin
- 56 = Diaboros = Black Jet Sword
- 57 = 《Zantetsu Sword》 = Silver Silver Sword
- 58 = Longbow = Longbow
- 59 = Knight Shield = Kite Shield
- 60 = handgun = revolver
- 61 = Yazuka = Arrow
- 62 = bullet = bullet
- 63 = 《Void Scythe》 = Scythe playing death
- 64 = 《Morn Blade》 = Black Chaos Sword
- 65 = light mantle = cloak
- 66 = Wait = Girdle
- 67 = decorative collar = necklace
- 68 = Mild wound healing potion
- 69 = Potion for healing serious injuries
- 70 = Fatal wound healing potion
- 71 = Health potion
- 72 = Healing Potion
- 73 = 《Ragnarok》 = Sword that ends everything
- 74 = Header Odina Potion
- 75 = White Healer Ellis Potion
- 76 = Holy Healing Hand Potion
- 77 = Round chair
- 78 = Normal bookcase
- 79 = High-class coffee
- 80 = cheap bed
- 81 = stuffed toy
- 82 = Toy
- 83 = Modern table
- 84 = Dining table
- 85 = Various armor
- 86 = Many miscellaneous goods
- 87 = colorful ornaments
- 88 = Grand Piano
- 89 = Bar table α
- 90 = Bar table β
- 91 = Tal
- 92 = A stylish chair
- 93 = pickaxe
- 94 = Lantern
- 95 = Decoration armor
- 96 = Anvil
- 97 = sealed pot
- 98 = Open pot
- 99 = Study desk
- 100 = Potion shelf
- 101 = square chair
- 102 = cheap chair
- 103 = cupboard
- 104 = Storeroom
- 105 = Shelves with fresh books
- 106 = Storage shelf
- 107 = Various tools
- 108 = Various miscellaneous goods
- 109 = well
- 110 = Various clothes
- 111 = Smelting furnace
- 112 = Oven
- 113 = sign
- 114 = Signpost
- 115 = bulletin board
- 116 = Short-teleport spellbook
- 117 = Empty basket
- 118 = Spellbook for summoning monsters
- 119 = Mild treatment cane
- 120 = Magic Missile Wand
- 121 = Summon Monster Wand
- 122 = Ice sight cane
- 123 = Fire Shock Wand
- 124 = Bread display rack
- 125 = Stand of Life
- 126 = Beaker
- 127 = Alchemy tool
- 128 = Magic
- 129 = Foliage plants
- 130 = Mika Rose
- 131 = Large houseplant
- 132 = Salvia flower
- 133 = Gazania flowers
- 134 = Nelline flower
- 135 = Anemone flower
- 136 = Cat play
- 137 = Carnation flower
- 138 = Columns decorated with plants
- 139 = pillars decorated with flowers
- 140 = Drawing tools
- 141 = Map
- 142 = Cooking machine
- 143 = Many bows
- 144 = Bunch of weapons
- 145 = decorated clothes
- 146 = Decorated armor
- 147 = Armor statue
- 148 = A messy book
- 149 = Book Mountain
- 150 = Meiko
- 151 = Master Bookcase
- 152 = Unusable drink
- 153 = Cook
- 154 = Sink
- 155 = Cooktop with stove
- 156 = Narrow dining table
- 157 = Classy table
- 158 = Small Candlestick
- 159 = simple shelves
- 160 = Sewing set
- 161 = Carpenter tools
- 162 = Spattered clothing
- 163 = Silk fabric
- 164 = Weathered tomb
- 165 = Collapsed Tomb
- 166 = Decorated tomb
- 167 = New Grave
- 168 = majestic tomb
- 169 = Tumulus
- 170 = Old Tomb
- 171 = Altar
- 172 = Ritual altar
- 173 = fountain
- 174 = Bunk Bed
- 175 = Lightning Trajectory Staff
- 176 = blind foot wand
- 177 = Kwapana
- 178 = Aloe
- 179 = Wild vegetables
- 180 = Apple
- 181 = Grape
- 182 = Kiwi
- 183 = Cherry
- 184 = Guava
- 185 = Carrot
- 186 = radish
- 187 = Sweet potato
- 188 = lettuce
- 189 = Pile of dishes
- 190 = Emo
- 191 = Api
- 192 = 苺
- 193 = Medical herb
- 194 = all-colored fruit
- 195 = Kutce
- 196 = Summer
- 197 = Lemon
- 198 = Greenpeace
- 199 = Kabochi
- 200 = Uri
- 201 = Leccio
- 202 = Cleasant Staff
- 203 = Healing Wand
- 204 = Dead
- 205 = Whisky
- 206 = 《Ether Dagger》 = Dagger in the wind
- 207 = 《Deformed Forest Bow》 = Sharp Bow
- 208 = Rustless fake gold bullion of tremendous value
- 209 = Reel Scroll
- 210 = pebbles = stone
- 211 = sickle = sickle
- 212 = Staff = Staff
- 213 = Nagatoro = Spear
- 214 = Ore fragments
- 215 = Many empty bottles
- 216 = Basket
- 217 = Empty bowl
- 218 = bowl
- 219 = Sturdy rope
- 220 = Dead fish
- 221 = 藁
- 222 = Animal bone
- 223 = Pot
- 224 = Sword Katana
- 225 = Pirate Sword Cutlass
- 226 = Battle Ax = Battle Ax
- 227 = Daegu = Hammer
- 228 = Trident
- 229 = Long bar = Rod
- 230 = short bow = short bow
- 231 = machine gun = machine gun
- 232 = Sword Claymore
- 233 = Military
- 234 = Big Ax = Baldish
- 235 = 鉾 槍 = Halbird
- 236 = Return Scroll
- 237 = Phigiya `` Bad Warrior ''
- 238 = Phigiya "Legendary Sword"
- 239 = Decorated Treasure Chest
- 240 = Treasure chest
- 241 = Safe
- 242 = Magic Map
- 243 = Capacity Scroll
- 244 = Mysterious scroll
- 245 = Short Teleport Scroll
- 246 = Magic Map Magic Book
- 247 = Magic Book
- 248 = Return Magic Book
- 249 = Mild healing spellbook
- 250 = Magic book for lethal wound healing
- 251 = Elise's healing spellbook
- 252 = Jure's healing spellbook
- 253 = Via
- 254 = Horn
- 255 = bonfire
- 256 = Portable cooking utensils
- 257 = Magic Arrow Magic Book
- 258 = stick bread
- 259 = raw noodles
- 260 = Wheat flour
- 261 = Bop fish
- 262 = Poison
- 263 = Hell's Book of Sighs
- 264 = Magic Book of Chaotic Eyes
- 265 = Paralysis Arrow Spellbook
- 266 = Ninja Sword
- 267 = Magic book of dark rays
- 268 = Phantom Ray Magic Book
- 269 = Ice Ball Spellbook
- 270 = Fireball spellbook
- 271 = Spellbook of roaring waves
- 272 = Chaos Vortex Spellbook
- 273 = 薪
- 274 = Scarecrow
- 275 = Broom
- 276 = long pillar
- 277 = Broken pillar
- 278 = streetlight
- 279 = Minamata
- 280 = table to settle
- 281 = Float
- 282 = Meaningful map
- 283 = bag
- 284 = Wallet (lost items)
- 285 = Body Potion
- 286 = Potion for Spiritual Revival
- 287 = potency potion
- 288 = Spelled scroll
- 289 = Wishbook of Wish
- 290 = Wand of Wish (image 471)
- 291 = Equipped armor
- 292 = Shelves for daily necessities
- 293 = Decoration shelf
- 294 = Towel
- 295 = Broken desk
- 296 = Liquor cabinet
- 297 = luxury bed
- 298 = expensive vase
- 299 = High-end mirror
- 300 = High storage bar table
- 301 = Big bouquet
- 302 = Clothing basket
- 303 = Huge bed
- 304 = poor bed
- 305 = 棺 桶
- 306 = food processor
- 307 = Calm bed
- 308 = Simple shelf
- 309 = Mirror stand
- 310 = Clean bed
- 311 = Bath
- 312 = Pachislot Machine
- 313 = Casino table
- 314 = Slot machine
- 315 = Dart
- 316 = Foliage plants
- 317 = old shelf
- 318 = old bookshelf
- 319 = Comfortable bed
- 320 = Bumpy desk
- 321 = Small beautiful shelf
- 322 = Simple mirror stand
- 323 = large cupboard
- 324 = Sacred altar
- 325 = Buffy bed
- 326 = Simple shelf
- 327 = Chair
- 328 = Upright Piano
- 329 = Cross
- 330 = Stump
- 331 = Dress
- 332 = Table
- 333 = Travel
- 334 = Throne
- 335 = Decoration
- 336 = Golden Statue
- 337 = Skin
- 338 = Body fluid
- 339 = Eye
- 340 = Heart
- 341 = bone fragment
- 342 = Fishing rod
- 343 = Runes (image 307)
- 344 = Rights (image 308)
- 345 = Moonfish
- 346 = Sardine
- 347 = Flatfish
- 348 = Mambo
- 349 = Sea Bream
- 350 = Salmon
- 351 = Glovefish
- 352 = Tuna
- 353 = Catlas Fish
- 354 = Sand Borer
- 355 = 《Flame Dragon Vesda Grenade》 = Burning Grenade
- 356 = Blood Moon = Blood Mace
- 357 = 《Steel Dragon Ring》 = Steel Ring
- 358 = 《Crazy Wand》 = Wanding Wand
- 359 = 《Rankis》 = Hell's Ax
- 360 = Palmia Pride = Aquamarine Ring
- 361 = merchant bag
- 362 = * Appraisal * scroll
- 363 = * Release * scroll
- 364 = Defender Potion
- 365 = Holy Shield Magic Book
- 366 = Silent Wand
- 367 = Silent Fog Spellbook
- 368 = silence potion
- 369 = Regeneration Spellbook
- 370 = Troll blood
- 371 = Elemental protection spellbook
- 372 = Elemental Potion
- 373 = Acceleration spellbook
- 374 = Spellbook
- 375 = Acceleration potion
- 376 = Polish Potion
- 377 = Acceleration staff
- 378 = Hero's Magic Book
- 379 = Heroic Potion
- 380 = Vulnerable Fog Spellbook
- 381 = Elemental scar spellbook
- 382 = Vulnerable Potion
- 383 = Holy Vale Spellbook
- 384 = Holy Vale Scroll
- 385 = Purification Staff
- 386 = Clean Magic Book of Light
- 387 = Whole spelling book
- 388 = Clean light scroll
- 389 = Fully Cleaned Scroll
- 390 = Magic Scroll
- 391 = Magic Staff
- 392 = Sulfuric acid
- 393 = Gem processing tools
- 394 = Material box
- 395 = Material-generated scroll
- 396 = Nightmare spellbook
- 397 = Acquaintance's blessing spellbook
- 398 = Wisdom Scroll
- 399 = stuffed toy (cart)
- 400 = Takumi no Taru (cart)
- 401 = Decorative piano (cart)
- 402 = Rope (cart)
- 403 = 棺 桶 (cart)
- 404 = Mambo (cart)
- 405 = Tomb (cart)
- 406 = Tuna (cart)
- 407 = Brand sake set (cart)
- 408 = Aristocratic toys (carts)
- 409 = Floating wheel (cart)
- 410 = Matter detection spell book
- 411 = Material Sensing Scroll
- 412 = Cancellation Wand
- 413 = Red Gashapon
- 414 = Blue Gashapon
- 415 = Gashapon's Ball
- 416 = Gashapon
- 417 = Vegetable seeds
- 418 = fruit seeds
- 419 = Herb Seed
- 420 = Mysterious species
- 421 = Artifact seed
- 422 = Mosia
- 423 = Malelon
- 424 = Spenceweed
- 425 = Cularia
- 426 = Arlonia
- 427 = Stomafilia
- 428 = sleeping bag
- 429 = Durable Potion
- 430 = growth scroll
- 431 = Scroll of Faith
- 432 = Mution Potion
- 433 = Mutation potion
- 434 = Self-Transformation Magic Book
- 435 = Thick Armor = Heavy Mail
- 436 = Multilayer Armor = Plate Mail
- 437 = Wheel Armor = Lamellar Mail
- 438 = Synthetic Armor = Brigandine
- 439 = Spell Armor = Sprint Mail
- 440 = Hoi robe = Robe
- 441 = Light armor = Light armor
- 442 = Protective suit = Coat
- 443 = Jacket = Breastplate
- 444 = Ballproof clothing = Coated armor
- 445 = Gloves = Gloves
- 446 = Multilayer Grenade = Heavy Gauntlet
- 447 = Light gloves = Light gloves
- 448 = Synthetic Gaunt = Gauntlet
- 449 = Small shield = Buckler
- 450 = round shield = round shield
- 451 = Shield = Shield
- 452 = Composite Shield = Composite Shield
- 453 = long shield = tower shield
- 454 = Multilayer Shield = Heavy Shield
- 455 = Footwear = Sandals
- 456 = Shoes = Boots
- 457 = Thick shoes = Tight boots
- 458 = Armored shoes = Armored boots
- 459 = Synthetic waistband = Composite girdle
- 460 = Multilayer waist = Heavy girdle
- 461 = Protective Mantle = Coated Cloak
- 462 = Coat = Cloak
- 463 = feather hat = hat
- 464 = Shigeru = Heavy Helm
- 465 = Knight Knight = Burganet
- 466 = 兜 = Helm
- 467 = Alloy 兜 = High Helm
- 468 = Peridot
- 469 = Amulet = Talisman
- 470 = neck guard = neck guard
- 471 = Amulet = Charm
- 472 = crafted collar = polished necklace
- 473 = Wedding Collar = Wedding Necklace
- 474 = Alloy ring = High ring
- 475 = Finger rest = Guard ring
- 476 = ring = ring
- 477 = wedding ring = engagement ring
- 478 = stethoscope
- 479 = Reinforcement scroll
- 480 = Dominant Staff
- 481 = Domination Magic Book
- 482 = Mechanical bow
- 483 = Crossbow arrow bundle = Bolt
- 484 = Spider's web
- 485 = Cobweb Wand
- 486 = Electronic machine
- 487 = Computer
- 488 = Training machine
- 489 = Camera
- 490 = Range
- 491 = Server
- 492 = Storage
- 493 = Trashcan
- 494 = chip
- 495 = Blank disc
- 496 = Shotgun = Shotgun
- 497 = Popcorn
- 498 = Fries
- 499 = Cyber snack
- 500 = Poor scroll
- 501 = Material change scroll
- 502 = * Material change * scroll
- 503 = Foil
- 504 = Card
- 505 = Sister's Diary
- 506 = Weapon enhancement scroll
- 507 = * weapon enhancement * scroll
- 508 = Scroll with armor enhancement
- 509 = * Strengthen armor * scroll
- 510 = Kitomi bag
- 511 = heritage inheritance rights
- 512 = Photon gun = Laser gun
- 513 = Photon bullet = Energy cell
- 514 = Railgun = Massacre Gun
- 515 = filled scroll
- 516 = water
- 517 = Cane of change
- 518 = Alchemy Staff
- 519 = dye
- 520 = Wings = Wing
- 521 = Museum Rights Letter
- 522 = Store Rights
- 523 = Beech tree
- 524 = Sugi Tree
- 525 = fruitless tree
- 526 = fruit tree
- 527 = dead tree
- 528 = zelkova tree
- 529 = Palm Tree
- 530 = ash tree
- 531 = Blast furnace
- 532 = Fireplace
- 533 = Furnace
- 534 = Huge houseplant
- 535 = Huge table
- 536 = Painting 《Madam》
- 537 = Painting `` Landscape ''
- 538 = Painting `` Sunflower ''
- 539 = Cat statue
- 540 = Black Crystal
- 541 = Snowman
- 542 = Field Rights
- 543 = Warehouse Rights Letter
- 544 = Disc
- 545 = Wand generating cane
- 546 = Wall generation spellbook
- 547 = Salary box
- 548 = Healing Rain Spellbook
- 549 = Healing Rain Scroll
- 550 = Spellbook of healing hands
- 551 = Healing Wand
- 552 = feather = feather
- 553 = Gem seed
- 554 = Magic Tree Seed
- 555 = Shelter
- 556 = Seven League Boots
- 557 = Windale Cloak
- 558 = Aurora ring
- 559 = ether antibody potion
- 560 = Main delivery box
- 561 = Store Safe
- 562 = Register
- 563 = Learning book
- 564 = Pacific Book of Acid Sea
- 565 = Acid dripping
- 566 = acid-resistant coating solution
- 567 = Fireproof Blanket
- 568 = Cold-resistant blanket
- 569 = Fire Wall Magic Book
- 570 = Fire Wall Wand
- 571 = Dried meat
- 572 = ranch rights document
- 573 = Egg
- 574 = milk
- 575 = Hun
- 576 = Movie disc
- 577 = Flame bottle
- 578 = Money
- 579 = Refrigerator
- 580 = Normal shelf
- 581 = Door generation cane
- 582 = Door Generation Spellbook
- 583 = Torch
- 584 = Candle
- 585 = unusual lamp
- 586 = Modern streetlight
- 587 = Snow
- 588 = Tree with leaves
- 589 = Fir Tree
- 590 = Snow scarecrow
- 591 = Mini Snowman
- 592 = Tall with snow
- 593 = Snow-capped modern streetlight
- 594 = Holy Cross
- 595 = Sector-shaped pillar
- 596 = stained glass
- 597 = Christmas tree (cart)
- 598 = Snowman (cart)
- 599 = Christmas tree
- 600 = Giant's toes
- 601 = empty bottle
- 602 = Holy Well
- 603 = boss chair
- 604 = Plant friendly to eyes
- 605 = Pakila
- 606 = Barbecue set
- 607 = Huge Cactus
- 608 = Lattice window
- 609 = Window
- 610 = Triangular wood
- 611 = Houseboard
- 612 = Homely window
- 613 = King bed
- 614 = Flower Arch
- 615 = Invoice
- 616 = Tax collector's tax box
- 617 = Fishing bait
- 618 = raw
- 619 = None
- 620 = Aphrodisiac
- 621 = Treasure Map
- 622 = Small medal
- 623 = My sister's secret diary
- 624 = Young Lady Diary
- 625 = Torii
- 626 = Hermes blood
- 627 = 《Sage's Trap》 = Dazzling Trap
- 628 = Incognito Spellbook
- 629 = Disguise set
- 630 = Material
- 631 = Moon Gate
- 632 = Scroll with feathers
- 633 = Gal Panties = Pants
- 634 = string
- 635 = Mine
- 636 = Rock Pick
- 637 = Skeleton Key
- 638 = Escape scroll
- 639 = Lucky Apple Lucky 1000 * 20 fixed experience
- 640 = Unicorn Horn
- 641 = cooler box
- 642 = Rice rice
- 643 = Futon
- 644 = Window with curtain
- 645 = King
- 646 = Menu board
- 647 = Blackboard
- 648 = Sofa
- 649 = Flowerbed with Fence
- 650 = Toilet
- 651 = Master cupboard
- 652 = Sink
- 653 = Waste
- 654 = Double bed
- 655 = Heroes cheese Fixed vital value of 1000 * 3 for vitality
- 656 = 燈 篭
- 657 = Oriental window
- 658 = Lantern
- 659 = Partition
- 660 = Dark Arrow Magic Book
- 661 = 《Dal-i-Salion》 = Light shoes
- 662 = Magic Fruit Mana with a fixed experience of 1000 * 3
- 663 = Monster Heart
- 664 = Speed Ring = Speed Ring
- 665 = Opert statue
- 666 = Luluwe statue
- 667 = Lunch made with love by my sister
- 668 = Rachel's picture book
- 669 = Painting (cart)
- 670 = Drawing set (cart)
- 671 = Atomic Bomb
- 672 = Hallows
- 673 = 《Windbow》 = A long bow in the wind
- 674 = Winchester Premium = old shotgun
- 675 = 《Kumomi Size》 = Cych of Harvest
- 676 = 《Elemental Staff》 = Elemental Staff
- 677 = Holy Lance = Holy Samurai
- 678 = 《Lucky Dagger》 = Thin Dagger
- 679 = 《Large Captain of Earth》 = Huge Cap
- 680 = Ruruwi's Shinto Jewel
- 681 = Joua's Holy Rain Jewel
- 682 = Kumiromi's activation gem
- 683 = Mani Reconstruction Jewel
- 684 = gene compound machine
- 685 = Monster Ball
- 686 = Jure statue
- 687 = old books
- 688 = Iron Maiden
- 689 = Guillotine
- 690 = Pan Flute
- 691 = Lute
- 692 = Harmonica
- 693 = Herb
- 694 = Partition
- 695 = 《Destroyed Ax》 = Huge Ax
- 696 = Magic Storm Magic Book
- 697 = Magical Magic Book
- 698 = Saline (Image 365)
- 699 = Little Catch Ball
- 700 = Town Book
- 701 = Deck
- 702 = Rabbit tail Luck 1000 fixed experience
- 703 = Whistle
- 704 = Geroguero
- 705 = 《Beggar Pendant》 = Lightly dirty pendant
- 706 = Polish potion
- 707 = 《Stradivarius》
- 708 = Resurrection book
- 709 = Contract scroll
- 710 = Contract spellbook
- 711 = Evolution Potion
- 712 = Dungeon Rights Letter
- 713 = Shuriken = Star
- 714 = Grenade = Grenade
- 715 = Kumilomi's secret experience
- 716 = Vanilla Rock = shining pebbles
- 717 = Romias' secret experience
- 718 = 《Sina's Panties》 = Various Pants
- 719 = Claymore = Rough Sword
- 720 = happy bed
- 721 = Ehekator Statue
- 722 = Alvarest = Purple Necklace
- 723 = 《Twin Edge》 = Yellow Necklace
- 724 = Music Ticket
- 725 = Kill Kill Piano = Sturdy Piano
- 726 = Al Oud = Sturdy lute
- 727 = 《Thorn Shield》 = Twitching Shield
- 728 = Scarlet Red = Red Waist
- 729 = Souvenir
- 730 = Proof of friendship
- 731 = 4D Pocket Magic Book
- 732 = Harvest spellbook Magic to get gold coins and platinum
- 733 = sandbag
- 734 = Treasure Chest
- 735 = Big sickle = Size
- 736 = Heat-resistant coating solution
- 737 = Scroll of name (rewrite of name)
- 738 = Fortune Cookie
- 739 = 《Freesia's Tail》 = Cat's Tail
- 740 = 《Mysterious Shell》 = Beautiful Shell
- 741 = 《Hiryu Katana》 = Red decorated sword
- 742 = Shoe Search Permission
- 743 = Carneades' board
- 744 = Schrodinger's Cat
- 745 = Kokoro
- 746 = Training Whip
- 747 = Boconon's book
- 748 = Summon Stone
- 749 = Image of the Creator
- 750 = Upstairs
- 751 = Step down
- 752 = New Year
- 753 = Kotatsu
- 754 = Daruma
- 755 = Mirror Mochi luck 2000 fixed experience
- 756 = mochi
- 757 = <Five-horned moth> = Corn with a horn
- 758 = <Mouser C96 Custom> = Rusted Gun
- 759 = Lightsaber
- 760 = Garoku's Trap
- 761 = Goodle's Piano
- 762 = Corolla of the Holy Night
- 763 = pedestal
- 764 = Counter
- 765 = Red roof stall
- 766 = Blue roof stall
- 767 = Jure's body pillow
- 768 = New Year decoration
- 769 = Miniature Tree
- 770 = ramune
- 771 = Blue capsule drug
- 772 = Tomato
- 773 = Big Bookcase
- 774 = High-end cabinet
- 775 = Special meat bun
- 776 = Kumi Lomi Statue
- 777 = Mani statue
- 778 = luxury sofa
- 779 = Deer Tax
- 780 = Fur rug
- 781 = Knife
- 782 = dish
- 783 = Unusable recipe
- 784 = Recipe Holder
- 785 = salt
- 786 = sugar
- 787 = Fluffy bread
- 788 = Bone Bow = Skullbow
- -------------------------------------------------- --------------------------------------------------
- ◆ List of item category identifiers
- 10000: Melee weapon
- 10001: Great sword
- 10002: Long sword / sword / lightsaber
- 10003: Dagger / Ninkatana / Knife
- 10004: club
- 10005: Daegu
- 10006: Walking stick / long bar
- 10007 : 槍
- 10008 : 鉾 槍
- 10009: Ax
- 10010: Large ax
- 10011: sickle / scythe
- 12000: 兜
- 12001: Samurai
- 12002: Hat
- 14000: Shield
- 14003: Shield
- 16000: armor
- 16001: Armor
- 16003 : Clothing / Footwear
- 18000: shoes
- 18001: Heavy shoes
- 18002: Shoes
- 19000: Waist
- 19001: Waist
- 20000: Cloak
- 20001: Jacket / wings / wings
- 22000: Globe
- 22001: Hands
- 22003: Craftsman / Gloves
- 24000: Ranged weapon
- 24001: Short bow / Long bow / Bone bow
- 24003: Mechanical bow
- 24020: Handgun / machine gun / shotgun
- 24021: Photon gun
- 24030: Throwing weapon
- 25000: Arrowhead
- 25001: Yazuka
- 25002: Crossbow arrow bundle
- 25020: Bullet
- 25030: Photon bullet
- 32000: Ring
- 32001: Ring
- 34000: collar
- 34001: Collar / Pendant
- 52000: Potion
- 52001: Recovery potion
- 52002: Sake
- 53000: Scroll
- 53100: Rights Letter
- 54000: Spellbook
- 55000: Book
- 56000: Magic wand
- 57000: Food
- 57001: Flour
- 57002: Raw noodles
- 57003: Vegetables
- 57004: Fruit
- 58005: Herbs
- 58500: Seeds
- 59000: Tools
- 59500: Test frying pan / Test pan
- 60000: Furniture
- 60001: Well
- 60002: Altar
- 60004: Bedding
- 60005: Musical instrument
- 62000: Blood, bone, stuffed
- 64000: Junk
- 64000: Junk (scrap stone, etc.)
- 64100: Junk (washing etc.)
- 68000: Gold coin
- 69000: Platinum coin
- 72000: Treasure chest
- 77000: Ore
- 77001: Ore
- 80000: Tree
- 91000: Food for travel
- 92000: Trade goods
- 99999: Other items
- 99999999: Golden
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