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- assert()
- fonts = {
- alignY()
- getHeight()
- }
- tostring()
- tonumber()
- guides = {
- remove_guide_section(guide, section_index)
- set_section(section_index, def)
- add_guide_section(guide, section_index, at)
- set_section_element(section_index, element_index, elem)
- get_indexes()
- get_guide_indexes(guide)
- set_section_variable(section_index, var, val)
- set_section_element_variable(section_index, element_index, var, val)
- }
- team_shop_item_defs = {
- get_variable(index, var)
- set_defs(index, defs_table_map)
- set_variable(index, var, val)
- set_def(index, def_table)
- get_indexes()
- }
- tips = {
- set_localized_ids(ids)
- }
- ipairs()
- seat_input_ignored = {
- get_indexes()
- set(index, val)
- get(index)
- }
- print()
- tutorial_defs = {
- add_action(index, action)
- get_indexes()
- set_actions(index, actions)
- }
- seat_defs = {
- set_variable(index, var, val)
- get_indexes()
- get_variable(index, var)
- }
- pcall()
- ai_defs = {
- get_variable(index, var)
- remove_concept(ai_index, ai_concept)
- add_concept(ai_index, ai_concept)
- get_indexes()
- set_variable(index, var, val)
- }
- main_menu = {
- remove_state(state_index)
- set_phases(phases)
- set_states(states)
- add_state(state_index)
- define_state(state_index, state_def)
- set_illustrations(illustrations)
- }
- game_modes = {
- get_variable(game_mode, var)
- set_camera_setting(game_mode, camera_var, val)
- add_logic(game_mode, logic)
- set_phases(game_mode, phases)
- remove_logic(game_mode, logic)
- set_variable(game_mode, var, val)
- get_indexes()
- get_states_indexes()
- add_setting(game_mode, list, setting)
- set_logic(game_mode, logics)
- set_event_music(game_mode, event_id, music_id)
- get_phases(game_mode)
- has_state(game_mode, state)
- get_logic(game_mode)
- get_states(game_mode)
- remove_setting(game_mode, list, setting)
- get_logic_indexes()
- set_states(game_mode, states)
- add_state(game_mode, state)
- has_variable(game_mode, var)
- remove_state(game_mode, state)
- }
- actor_classes = {
- replace_item(name, to_replace, with_item)
- remove_item(name, to_remove)
- get_indexes()
- add(name, data)
- add_item(name, class_level, add_item)
- }
- print_clear()
- localize = {
- exists(id)
- get_variations(partial_id)
- get(id)
- }
- team_shop_defs = {
- set_variable(index, var, val)
- set_def(index, def_table)
- get_indexes()
- get_variable(index, var)
- }
- team_defs = {
- set_variable(index, var, val)
- set_team_shop(index, team_shop_index)
- get_indexes()
- get_variable(index, var)
- }
- object_defs = {
- get_variable(index, var)
- set_aspect(index, aspect, val)
- set_physics_shapes_var()
- add_logic(index, logic_name)
- set_variable(index, var, val)
- multiply_physics_shapes_var()
- get_indexes()
- }
- next()
- team_shop_slot_defs = {
- get_variable(index, var)
- set_defs(index, defs_table_map)
- set_variable(index, var, val)
- set_def(index, def_table)
- get_indexes()
- }
- global_settings = {
- get(id)
- set(id, value)
- }
- input_sets = {
- add_editable_set(set_index)
- add_overview_actions(set_index, actions, overview_category)
- get_indexes()
- add_set_actions(set_index, actions)
- remove_set_actions(set_index, actions)
- add_editable_actions(actions)
- add_conflict_actions(set_index, actions, conflict_category)
- remove_editable_set(set_index)
- }
- string = {
- find()
- upper()
- rep()
- sub()
- len()
- match()
- dump()
- gmatch()
- reverse()
- byte()
- char()
- lower()
- format()
- gsub()
- }
- sound = {
- playSound()
- }
- team_shop_group_layout = {
- set(index, layout_index)
- }
- coroutine = {
- resume()
- status()
- wrap()
- running()
- create()
- }
- team_shop_layout_defs = {
- set_variable(index, var, val)
- get_indexes()
- get_variable(index, var)
- }
- movement_defs = {
- get_variable(index, var)
- multiply_variable(index, var, val)
- set_variable(index, var, val)
- get_indexes()
- add_move(index, move)
- remove_move(index, move)
- }
- actor_defs = {
- get_variable(index, var)
- set_criticals(index, criticals)
- set_node_attack_variable(index, node_attack, variable, value)
- set_variable(index, var, val)
- get_indexes()
- set_bare_hull_aspect(index, hull, aspect, value)
- }
- seat_intent_copied = {
- get_indexes()
- set(index, val)
- get(index)
- }
- inventory_defs = {
- set_variable(index, var, val)
- set_def(index, inv)
- get_variable(index, var)
- }
- item_defs = {
- get_variable(index, var)
- set_aspect(index, aspect, val)
- add_logic(index, logic_name)
- set_logic(index, logics)
- has_variable(index, var)
- set_ai_variable(index, var, val)
- remove_logic(index, logic_name)
- set_variable(index, var, val)
- get_indexes()
- }
- official_resources = {
- set_arcade_game_modes(modes)
- set_online_game_modes(modes)
- }
- preference_defs = {
- get_variable(index, var)
- set(index, settings)
- set_variable(index, var, val)
- set_hidden()
- get_indexes()
- }
- explosion_defs = {
- set_variable(index, var, val)
- get_indexes()
- get_variable(index, var)
- }
- dash_actions = {
- get_variable(index, var)
- set_input(index, val)
- get_indexes()
- }
- control_presets = {
- get_indexes(device)
- set_default(device, id, preset)
- remove(device, id)
- set(device, id, preset)
- }
- offer_defs = {
- set_variable(index, var, val)
- get_indexes()
- get_variable(index, var)
- }
- attack_defs = {
- set_variable(index, var, val)
- multiply_power(index, power)
- get_indexes()
- get_variable(index, var)
- }
- intent_input_defs = {
- get_indexes()
- set_intent_input(intent, input_action)
- }
- pairs()
- table = {
- maxn()
- remove()
- remove_value()
- sort()
- concat()
- insert()
- }
- sprite_defs = {
- require_defs(booker, defs)
- register_defs(defs, optional_default_dat)
- is_defs_key_loaded(defs, key)
- release_defs(booker, defs)
- release_all(booker)
- }
- aspect_defs = {
- set_variable(index, var, val)
- get_indexes()
- get_variable(index, var)
- }
- profile_defs = {
- set_tintable_actors(actor_indexes)
- remove_tintable_actor(actor_index)
- add_tintable_actor(actor_index)
- }
- fx_defs = {
- set_variable(index, var, val)
- has_variable(index, var)
- get_indexes()
- get_variable(index, var)
- }
- canvas = {
- get_factor()
- }
- composite_defs = {
- replace_tint_material(composite_index, to_find, replace_with)
- }
- item_slots = {
- set_variable(slot_index, var, val)
- add(slot_index, def)
- get_indexes()
- get_variable(slot_index, var)
- }
- colors = {
- get_indexes()
- set(index, val)
- get(index)
- }
- hook = {
- remove(id, func)
- add(id, func)
- }
- ai_concept_defs = {
- get_indexes()
- remove_hook(index, var)
- }
- type()
- config = {
- save(id, data_table)
- load(id)
- }
- camera_modes = {
- get_indexes()
- get_preset_variable(index, preset, var)
- set_preset_variable(index, preset, var, val)
- get_presets(index)
- }
- os = {
- difftime()
- time()
- clock()
- }
- math = {
- ceil()
- tan()
- bounceBlink()
- sinh()
- distance2()
- getMaxSeed()
- distance()
- .huge (number)
- getOffsetPosition2dScaled()
- min()
- fmod()
- difference()
- rad()
- getNodeIKAngles()
- log()
- randomRange()
- sCurve()
- quantifyFloor()
- captureBlink()
- randomAngle()
- atan()
- crossFade()
- acos()
- bounce()
- easeBounce()
- easeOut()
- direction4ToAngle()
- ease_out_pow()
- heartPulse()
- log10()
- sign()
- subtleBlink()
- .pi (number)
- round()
- approach()
- random()
- snap()
- seededRandomNumber()
- length2()
- normalize()
- quantifyCeil()
- angleBetweenPoints()
- clamp()
- atan2()
- isnan()
- cosh()
- angleDifferenceAbs()
- cropLine()
- randomseed()
- reverseCoordinates()
- ldexp()
- lineIntersects()
- resolveRecursive()
- average()
- randomGaussian()
- sqrt()
- resolve()
- sin()
- lerp()
- asin()
- seededRandomGaussian()
- angleDifference()
- cos()
- getProximity()
- deg()
- pow()
- positionAlongEdge()
- length()
- exp()
- floor()
- quantify()
- max()
- normalizeAngle()
- approachAngle()
- safeRandom()
- getOffsetPosition()
- abs()
- triangleWave()
- tanh()
- frexp()
- initRandom()
- selectionFluct()
- easedBlink()
- modf()
- pinch()
- approachPosition()
- heartPhase()
- }
- seat_input_split = {
- get_indexes()
- set(index, val)
- get(index)
- }
- sound_defs = {
- set_variable(index, var, val)
- get_indexes()
- get_variable(index, var)
- }
- mode_prefix_defs = {
- set_variable(index, var, val)
- get_indexes()
- get_variable(index, var)
- set(index, settings)
- }
- tint_defs = {
- set_tints(material_index, tints)
- set(material_index, mat_def)
- }
- unpack()
- dash_action_sets = {
- add_action(index, action)
- get_indexes()
- set_actions(index, actions)
- }
- video = {
- renderAngledQuadSprite()
- renderHudSpriteState()
- renderBlockedCounter()
- renderGradientRight()
- getSpriteCorners()
- renderLinePlus()
- renderStretchedQuadSprite()
- renderConnectionLinesRotated()
- renderConnectionLines()
- renderBubbleProcessTextSprites()
- renderShape()
- renderSpriteLinePlus()
- renderAdvancedText()
- renderSpriteRectangleLine()
- renderSpriteCircleLine()
- renderShadowedTextTimer()
- renderTableRecursive()
- renderPlus()
- renderRectangle()
- renderAngledBeamSprite()
- renderShadowedSpriteState()
- renderTileReflection()
- renderShadowedAdvancedText()
- renderGradientDown()
- renderSpriteCircleSmoothLine()
- renderScaledSpriteState()
- renderBubbleProgressTextSprites()
- renderCircleSprite()
- renderSpriteState()
- renderGradientUp()
- renderArcFadedLineSprite()
- renderFormattedText()
- renderSpriteRectangleOutline()
- getProgressBarBounds()
- renderCircleProgressBar()
- renderBubbleAdvancedText()
- renderScalingProgressBar()
- renderCircleNotches()
- getTableRecursiveBounds()
- renderProgressBar()
- renderAlignedProgressBar()
- renderCachableShadowedTextSprites()
- renderAlignedMaxedProgressBar()
- renderFreeSpriteRectangle()
- renderCachableTextSprites()
- renderFrameSprite()
- renderRotatedTextSprites()
- renderRectangleOutline()
- renderLineWithOutline()
- renderGradientLeft()
- renderSpriteLineArrow()
- renderSpriteRectangleLineAt()
- renderLoading()
- getTextScaleFit()
- renderBubbleTextSprites()
- renderTextTimer()
- renderAdditiveScaledSpriteState()
- renderRotatedShape()
- getTextSpritesSize()
- renderCircleProcess()
- getTextTimerSize()
- renderAdditiveSpriteStateFreeShape()
- renderBubbleProgressBarSprites()
- renderCrystal()
- renderCenteredProgressBarNotch()
- renderSpriteLine()
- renderBelt()
- renderLineArrow()
- renderLineGrid()
- renderGradientBox()
- renderArcLineSprite()
- renderBeamSprite()
- renderControllerFullIdentity()
- renderSpriteRectangle()
- renderSpriteBox()
- renderProgressBarNotch()
- renderSpriteLineShaped()
- renderPreparedTileSteps()
- renderProgressBox()
- renderAdditiveSpriteState()
- getTextSpriteBounds()
- renderPingBar()
- renderCircleArcSprite()
- renderSpriteBoxOutline()
- renderAngledSpriteLine()
- getSpriteStateSize()
- getTableBounds()
- renderAlignedProgressBarNotch()
- renderRawAdditiveSpriteState()
- renderScaledRectangleSprite()
- renderLineBox()
- renderCircle()
- renderCenteredProgressBar()
- renderSpriteLineWithOutline()
- }
- emotes = {
- set_root_actions()
- set_choice_actions()
- }
- INVENTORIES:
- airBomb
- amanita
- backpack
- bird
- blueface
- boom
- brain
- carSentry
- catapultSentry
- default
- device
- fly
- ghost
- hamster
- human
- jetbike
- manet
- mech
- metalface
- mountedSentry
- ninja
- relay
- robot
- sentry
- shroom
- shroomCat
- skullfish
- smallRobot
- spikeBird
- springSentry
- springbot
- starGuard
- tripodSentry
- trunkan
- walker
- wasp
- GAMEMODES:
- adventure
- antiVirus
- captureThePlug
- challengeCombat
- challengePuzzle
- challengeSpeed
- controlTheEtac
- crateHunt
- customChallenge
- customSurvival
- deathmatch
- default
- dev
- escortTheVirus
- jointStrike
- menu
- mission
- race
- roundmatch
- sandbox
- scoreThePlug
- scorematch
- story
- survival
- tutorial
- MOVEMENTS:
- airBomb
- alarmCamera
- alarmLaser
- alarmMic
- amanita
- bird
- boom
- botGuard
- brain
- etacGhost
- fly
- flyRobot
- hamster
- hero
- human
- jetEngine
- jetShoes
- jetbike
- manet
- metalface
- moveDash
- ninja
- portableSentry
- predator
- sentry
- sentryLow1
- sentryLow2
- sentryLow3
- sentryLow4
- sentryLow5
- sgGuard
- sgMonster
- shroom
- shroomCat
- skullfish
- spikebird
- springbot
- tractorHook
- trunkan
- trunkan1
- virusGhost
- walker
- wasp
- willOWisp
- GUIDE_LAYOUTS:
- howToPlay
- trial
- MODE_PREFIXES:
- ch
- cha
- cte
- ctp
- d
- js
- ps
- sb
- sm
- story
- su
- ts
- tut
- ITEM_SLOTS:
- amanitaFace
- amanitaHelmet
- attacks
- backpackEquipment
- boomHeadEquipment
- brainEquipment
- catFace
- catHelmet
- cpuEquipment
- cpuHull
- cyborgFeetEquipment
- cyborgFeetHull
- cyborgHandsEquipment
- cyborgHandsHull
- cyborgHeadEquipment
- cyborgHeadHull
- cyborgSecondaryEquipment
- cyborgTorsoEquipment
- cyborgTorsoHull
- flyEquipment
- humanFace
- humanGlasses
- humanGloves
- humanHelmet
- humanPants
- humanShirt
- humanShoes
- implantEquipment
- mechBackpack
- mechTorsoEquipment
- melee
- moveEquipment
- oneThrown
- ranged
- reactorEquipment
- robotBackEquipment
- robotFeetEquipment
- robotHandsEquipment
- robotHeadEquipment
- robotSecondaryEquipment
- robotTorsoEquipment
- secondaryEquipment
- sentryBodyEquipment
- sentryBodySkin
- shieldEquipment
- singleRanged
- singleThrown
- smallMelee
- smallRanged
- smallThrown
- thrown
- tinyMelee
- tinyRanged
- tinyThrown
- trunkanHeadEquipment
- waspEquipment
- ITEMS:
- amanitaBorealisHelmet
- amanitaBorealisMask
- amanitaCamoHelmet
- amanitaDesertClothFace
- amanitaDesertClothHat
- amanitaEmpireHelmet
- amanitaEmpireMask
- amanitaHarness
- amanitaScienceHat
- amanitaScienceMask
- ammoLarge
- ammoLargeDouble
- ammoMedium
- ammoMediumDouble
- ammoSmall
- ammoSmallDouble
- artifact
- artifactApple
- artifactCandlestick
- artifactDisc
- artifactKing
- artifactNes
- artifactVirtualBoy
- backShell
- barbedClub
- barbedShield
- basicShield
- beamAmmo
- beamGun
- beamGunChargeCell
- beamGunExtendedMagazine
- beamGunPowerCrystal
- birdEgg
- bite
- blasterAmmo
- blasterGun
- blasterGunEnergyDish
- blasterGunMagazine
- boltIron
- boneClub
- boomHelmet
- boomerang
- borealisShield
- bounty
- boxBomb
- boxGenerator
- brain
- brainRevive
- bulletMagnet
- capacitorBig
- capacitorSmall
- catBandana
- catGlasses
- catHunterHat
- catRimmedHat
- catSteelGuard
- catSteelHat
- chemicalShooter
- chronoAmmo
- chronoBomb
- chronoRod
- chronoShifter
- chronoShifterMagazine
- chronoShifterPower
- chronoShifterScope
- circuitBig
- circuitSmall
- cpuRegina2000
- cpuRegina4000
- crate
- crateConsumable
- crateUpgrade
- crateUpgradeHull
- crowbar
- cyborgChronoFeetHull
- cyborgChronoHandsHull
- cyborgChronoHeadHull
- cyborgChronoTorsoHull
- cyborgDefenderFeetHull
- cyborgDefenderHandsHull
- cyborgDefenderHeadHull
- cyborgDefenderTorsoHull
- cyborgExplorerFeetHull
- cyborgExplorerHandsHull
- cyborgExplorerHeadHull
- cyborgExplorerTorsoHull
- cyborgScouterFeetHull
- cyborgScouterHandsHull
- cyborgScouterHeadHull
- cyborgScouterTorsoHull
- cyborgStealthFeetHull
- cyborgStealthHandsHull
- cyborgStealthHeadHull
- cyborgStealthTorsoHull
- dagger
- dataCanister
- distressBeacon
- distressBeaconPrime
- dynamite
- dynamiteBackpack
- egg2Big
- egg2Small
- eggBig
- eggSmall
- energy
- energyBaton
- energyShield
- energyX10
- energyX100
- energyX1000
- energyX50
- energyX500
- energyX5000
- fanBig
- fanSmall
- fightingStick
- flashbang
- flyHardShellExoHull
- forceDevice
- freshMeat
- goldBig
- goldSmall
- grab
- grenadeAmmo
- grenadeGun
- grenadeGunMagazine
- grenadeGunProximityFuse
- groundAttachment
- gyrojetAmmo
- gyrojetGun
- gyrojetGunExtendedBarrel
- gyrojetGunMagazine
- hackDestruct
- hackDevice
- hackGrenade
- halbered
- hammer
- hardShield
- helmet
- helmetLow1
- helmetLow2
- helmetLow3
- helmetLow5
- homingLauncher
- homingLauncherHomingDevice
- homingLauncherMagazine
- humanBorealisHelmet
- humanBorealisMask
- humanCamoHelmet
- humanDesertClothFace
- humanDesertClothHat
- humanEmpireHelmet
- humanEmpireMask
- humanGlasses
- humanGlovesArmy
- humanGoggles
- humanHarness
- humanPantsCamo
- humanPantsPlain
- humanPantsSuit
- humanPilots
- humanRimmedHat
- humanScienceHat
- humanScienceMask
- humanShirtCamo
- humanShirtCoat
- humanShirtPlain
- humanShirtSash
- humanShirtSuit
- humanShoesArmy
- humanShoesBoots
- humanShoesDude
- humanShoesFlops
- humanShoesHeels
- humanShoesLeather
- implantChrono
- implantChronoAlternator
- implantChronoBoost
- implantCloak
- implantCrate
- implantDeflect
- implantHarden
- implantShield
- implantStun
- inductorBig
- inductorSmall
- jadeBig
- jadeSmall
- jetEngine
- jetFuel
- jetShoes
- joltSpider
- klonk
- launcherMini
- launcherMiniHomingDevice
- launcherMiniMagazine
- launcherRocket
- launcherRocketMagazine
- launcherRocketScope
- launcherShrapnel
- launcherShrapnelMagazine
- launcherShrapnelProximity
- launcherThermal
- launcherThermalHomingDevice
- leafBig
- leafSmall
- lightEnhancer
- liveEgg
- logicChipBig
- logicChipSmall
- machete
- mallet
- materializerGun
- matterAmmo
- matterBlaster
- matterBlasterScope
- matterBolt
- matterBoltMagazine
- matterBoltScope
- matterBoltSilencer
- matterCannon
- matterCannonSupport
- matterGun
- matterGunMagazine
- matterGunPointer
- matterGunScope
- matterGunSilencer
- matterMachine
- matterMachineMagazine
- matterMachinePointer
- matterMachineScope
- matterPistol
- matterPistolBarrelMod
- matterRifle
- matterRifleMagazine
- matterRiflePointer
- matterRifleScope
- matterWar
- matterWarBarrel
- matterWarMagazine
- matterWarScope
- matterWarSupport
- megaBomb
- megaBombExtendedTimer
- memoryChipBig
- memoryChipSmall
- metalRod
- metalShield
- missileAmmo
- molotov
- moveChrono
- moveCloak
- moveDash
- moveDeflect
- moveHarden
- moveReflect
- moveStun
- mushroom2Big
- mushroom2Small
- mushroomBig
- mushroomSmall
- mycelishroom
- nanoAmmo
- nanoDispenser
- nanoPump
- nanoPumpBarrel
- nanoPumpMagazine
- nest
- nitrogenGrenade
- nut
- opalBig
- opalSmall
- paddle
- peck
- phaserGun
- phaserGunRange
- phaserGunSuperCharger
- pickaxe
- pitchfork
- plantClub
- plasmaAccelerator
- plasmaAcceleratorBooster
- plasmaAcceleratorScope
- plasmaAmmo
- plasmaAssault
- plasmaAssaultBooster
- plasmaAssaultScope
- plasmaCannon
- plasmaCannonBooster
- plasmaCannonCooler
- plasmaCannonSpinner
- plasmaGun
- plasmaGunBooster
- plasmaGunCooler
- plasmaGunSpinner
- plasmaPistol
- plasmaPistolBooster
- plasmaPistolSpinner
- plasmaStriker
- plasmaStrikerBooster
- plasmaStrikerCooler
- plateLow1
- plateLow3
- plateLow5
- poolQue
- portableBouncer
- portableSentry
- powerSlice
- prism
- prismConverter
- punch
- radio
- railAmmo
- railBurst
- railBurstBig
- railBurstBigExtendedMagazine
- railBurstBigWheel
- railBurstExtendedMagazine
- railBurstWheel
- railCannon
- railCannonPointer
- railCannonScope
- railGun
- railGunPointer
- railGunScope
- railPrototype
- railRevolver
- railRevolverEngine
- railRevolverLoadPin
- railRifle
- railRifleEngine
- railRifleLoadPin
- railScout
- railScoutPointer
- railScoutScope
- railVanquisher
- railVanquisherEngine
- railVanquisherExtendedMagazine
- rapier
- reactionEnhancer
- reactorAdvanced
- reactorBasic
- reactorBooster
- reactorWeak
- reflectShield
- respawnCell
- rock
- rubyBig
- rubySmall
- sai
- sapphireBig
- sapphireSmall
- sawbladeBat
- scimitar
- scrapShield
- selfDestruct
- sentryBackpack
- sentryCamo
- sentryFlower
- sentrySkull
- sentrySlime
- sentryStripe
- sentryTiger
- servoBig
- servoSmall
- sgGuardLaser
- sgHeroLaser
- shell
- shieldBattery
- shieldBelt
- shieldBeltCapacity
- shieldDurability
- shieldEffect
- shovel
- slothGrip
- sluggerAmmo
- sluggerGun
- sluggerGunMagazine
- sluggerPipe
- sluggerPipeReinforcedBarrel
- sluggerPipeScope
- sluggerRevolver
- sluggerRevolverExtendedBarrel
- sluggerRevolverLoadPin
- sluggerRevolverScope
- sluggerSemi
- sluggerSemiMagazine
- sluggerSemiSilencer
- sluggerShotgun
- sluggerShotgunBarrel
- sluggerShotgunTrigger
- sluggerSub
- sluggerSubMagazine
- sluggerSubSilencer
- spear
- sphereGrenade
- spike
- spikeAmmo
- spikeBowRepeater
- spikeBowScope
- spikeCrossbow
- spikeShooter
- spikebirdClub
- spikedBat
- spikedMine
- stick
- stunShield
- superPlug
- throwGrenade
- tractorHook
- transistorBig
- transistorSmall
- triPlug
- vial
- vialRad
- vikingSword
- waspHardShellExoHull
- woodenBat
- woodenPaddle
- woodenShield
- wrench
- SOUNDS:
- AlienDeath
- BtnDenial
- LightTube
- activate
- activateComplete
- aiOn
- alarm2
- amanitaAngry
- amanitaConfused
- amanitaDeath
- amanitaExhausted
- amanitaHurt
- amanitaImpressed
- amanitaLaugh
- amanitaSing
- amanitaSleep
- amanitaTalk
- amanitaTaunt
- ammoLarge
- ammoMedium
- ammoSmall
- announce_balance_teams
- announce_blue_team_wins
- announce_bomb_detonated
- announce_bomb_disarmed
- announce_bomb_dropped
- announce_bomb_planted
- announce_bomb_secured
- announce_boom_boom
- announce_combo_kill
- announce_combo_revive
- announce_draw
- announce_final_round
- announce_halftime
- announce_hampster_dancing
- announce_jetbike_deployed
- announce_match_point
- announce_match_starting
- announce_metalfaces_win
- announce_overtime
- announce_predator_arrived
- announce_protobots_win
- announce_red_team_wins
- announce_select_team
- announce_site_defended
- announce_slaughter
- announce_spikeback_back
- announce_sudden_death
- announce_switching_teams
- announce_walker_activated
- announce_wasd_wasp
- announce_you_have_bomb
- apiratehat_balance_teams
- apiratehat_blue_team_wins
- apiratehat_bomb_detonated
- apiratehat_bomb_disarmed
- apiratehat_bomb_dropped
- apiratehat_bomb_planted
- apiratehat_bomb_secured
- apiratehat_boom_boom
- apiratehat_combo_kill
- apiratehat_combo_revive
- apiratehat_draw
- apiratehat_final_round
- apiratehat_halftime
- apiratehat_hampster_dancing
- apiratehat_jetbike_deployed
- apiratehat_match_point
- apiratehat_match_starting
- apiratehat_metalfaces_win
- apiratehat_overtime
- apiratehat_predator_arrived
- apiratehat_protobots_win
- apiratehat_red_team_wins
- apiratehat_select_team
- apiratehat_site_defended
- apiratehat_slaughter
- apiratehat_spikeback_back
- apiratehat_sudden_death
- apiratehat_switching_teams
- apiratehat_walker_activated
- apiratehat_wasd_wasp
- apiratehat_you_have_bomb
- backpackBeep
- bad1
- batonClash
- batonHit
- batonOff
- batonOn
- batteryPickup
- beamCharge
- beamLoop
- beamReady
- beeAttack
- beeDeath
- beeHit
- bench
- bigGrenadeBoom
- bird
- birdAttack
- birdBreathe
- birdDie
- birdFlap
- birdSing
- birdSpeak
- birdThrowEnd
- birdThrowStart
- blasterDie
- blasterHit
- blasterShot
- blasterTrigger
- bluefaceAngry
- bluefaceBlink
- bluefaceConfused
- bluefaceHappy
- bluefaceImpressed
- bluefaceSing
- bluefaceSmack
- bluefaceSmackEnd
- bluefaceSmackStart
- bluefaceTalk
- bluefaceThrowEnd
- bluefaceThrowStart
- bonus1
- bonus2
- bonus3
- bonus4
- bonus5
- bonus6
- borealisHit
- botDamaged
- botDelayedUse
- botHit
- botRecover
- botSpark
- botThrowEnd
- botThrowStart
- bounceArtifact
- bounceBrain
- bounceCrystal
- bounceCrystalBig
- bounceEgg
- bounceEggBig
- bounceGold
- bounceGoldBig
- bounceJade
- bounceJadeBig
- bounceLeaf
- bounceLeafBig
- bounceMetal
- bounceMushroom
- bounceMushroomBig
- bounceShell
- boxBreak
- boxSpawn
- brainEngine
- breakFinal
- breakFinal1
- breakHit
- bulletBounce
- bulletHit
- burner
- burnerEnd
- bush
- buttonLever
- buttonStand
- buttonStandUp
- cameraSpotted
- capture
- captureFail
- captureTake
- catAttack
- catDeath
- catHit
- catPur
- cheer
- cheerSorry
- cheerYeah
- chemical
- chemicalShot
- chip
- chrono
- chronoAlternator
- chronoBlip
- chronoBomb
- chronoBombBeep
- chronoBoostOff
- chronoBoostOn
- chronoHit
- chronoOff
- chronoOn
- chronoShifterBomb
- chronoShot
- cloakOff
- cloakOn
- combo1
- combo2
- combo3
- combo4
- combo5
- comboCounter
- comboDeflected
- comboEndStep
- comboPhysical
- comboRedirected
- comboSneak
- comboSurprised
- confetti
- confettiSmall
- continue
- converter
- converterDone
- conveyour
- core
- cpuEvil
- cpuEvilSmall
- customSound
- dash
- dashCancel
- dashCancel_lithium
- dashConfirm
- dashConfirm_lithium
- dashIn
- dashIn_lithium
- dashOut
- dashOut_lithium
- dashSelect
- dashSelect_lithium
- dashStop
- dashStop_lithium
- dbAdded
- deedChanged
- deedDone
- deedProgress
- deedProgressEnd
- deflectDischarge
- despawn
- destinationAdded
- destroyConvertable
- destroyGeneric
- destroyWeapon
- detectionAlarm
- digiLock1
- digiLock2
- digiLock3
- digiLockEntry
- digiLockError
- digiLockLockdown
- digiLockReset
- digiLockSelect
- disarm
- distressBeep
- doorClose
- doorLightClose
- doorLightOpen
- doorLocked
- doorOpen
- doorPoweredClose
- doorPoweredLoop
- doorPoweredOpen
- doorSlideClose
- doorSlideOpen
- doorSpace2Close
- doorSpace2Open
- doorSpaceClose
- doorSpaceOpen
- doorWoodClose
- doorWoodOpen
- doubleJump
- dragon_balance_teams
- dragon_blue_team_wins
- dragon_bomb_detonated
- dragon_bomb_disarmed
- dragon_bomb_dropped
- dragon_bomb_planted
- dragon_bomb_secured
- dragon_boom_boom
- dragon_combo_kill
- dragon_combo_revive
- dragon_draw
- dragon_final_round
- dragon_halftime
- dragon_hampster_dancing
- dragon_jetbike_deployed
- dragon_match_point
- dragon_match_starting
- dragon_metalfaces_win
- dragon_overtime
- dragon_predator_arrived
- dragon_protobots_win
- dragon_red_team_wins
- dragon_select_team
- dragon_site_defended
- dragon_slaughter
- dragon_spikeback_back
- dragon_sudden_death
- dragon_switching_teams
- dragon_walker_activated
- dragon_wasd_wasp
- dragon_you_have_bomb
- drip
- eggGrowth
- eggHatch
- elevator
- elevatorButton
- elevatorMusic
- elevator_2
- emptyChamber
- energyPickup
- engineLoop
- expandPlug
- falling
- fallingSci
- fan
- fire
- fireCrack
- fishAttack
- fishDeath
- fizzle
- fizzleSpark
- flame
- flashbang
- flashbangBeep
- flashbeep5
- forceEffect
- funk
- furnace
- gamma
- gammaHit
- gas
- gasDestroy
- gasJump
- generator
- glassBreakBig
- glassBreakSmall
- good1
- grass
- grenadeArm
- grenadeBeep
- grenadeBoom
- grenadeBoom2
- guardBotDie
- guardBotDieHs
- guardConfirm
- guardLost
- guardSpot
- guardStepAside
- guardTalk1
- guardTalk2
- guardTalk3
- gunBreak
- gyroFlame
- gyrojetLaunch
- hackDestructBeep
- hackDevice
- hackDeviceDisconnect
- hackDeviceFail
- hackGrenade
- hackGrenadeBeep
- hackSpawned
- hacked
- hackedBeep
- hackedBeepLong
- hackingAlarm
- hackingFailed
- hackingStart
- hackingSuccess
- hamsterAttack
- hamsterOuch
- handShieldDestroy
- handShieldHit
- hardFizzle
- heal
- heatDie
- heavyPunch
- heavyPunchCharge
- helmetHit
- hitDirt
- hitFeedback
- hitIce
- hitIndoorSoft
- hitIndoors
- hitMetal
- hitMetalDark
- hitMetalHeavy
- hitMetalLight
- hitSand
- hitSnow
- hitStone
- hitStoneDark
- hitWood
- hitWoodHard
- hitWoodHollow
- hitWoodHollowLight
- humanAngry
- humanConfused
- humanDeath
- humanExhausted
- humanHurt
- humanImpressed
- humanLaugh
- humanSing
- humanSleep
- humanTalk
- humanTaunt
- illusion
- jetBulletDie
- jetEnd
- jetLoop
- jetStart
- jump
- klonk
- klonkBeep
- klonkDischarge
- laserShot
- laserShotDie
- laserShotDie_lithium
- laserShotHit
- laserShotHit_lithium
- laserShot_mod
- lastStand
- lava
- lavaBall
- lavaBallDie
- lightOff
- lightOn
- lightOn2
- lithiumPowerOn
- lithium_hover
- loadout_tab
- lockHacked
- lockTick
- lockTick2
- lockTickOpen
- lockTickReset
- locked
- logAdded
- lounge
- lounge_talk
- machineAccepted
- machineBooked
- machineCancel
- machineConvert
- machineDenied
- machineExitStart
- machineSelection
- machineStart
- machineStop
- mainframe_beep
- mainframe_scan_end
- mainframe_scan_loop
- mainframe_scan_start
- matterBlasterShoot
- matterBlasterShoot_mod
- matterBoltShoot
- matterBoltShoot_mod
- matterBoltShoot_mod2
- matterCannonShoot
- matterCannonShoot_mod
- matterMachineShoot
- matterMachineShoot_mod
- matterPistolShoot
- matterPistolShoot_mod
- matterRifleShoot
- matterRifleShoot_mod
- matterWarShoot
- matterWarShoot_mod
- megaBombBeep
- memoryDrone
- memoryDrone2
- memoryHeartBeat1
- memoryHeartBeat2
- memoryMoveStart
- memoryMoveStop
- memoryPointing
- memoryPointingOver
- memoryPointingStart
- memoryPulseEnd
- memoryPulseStart
- menu_hover
- metalfaceDie
- metalfaceDieHs
- metalfaceDieRag
- mineBeep
- minimal
- minimal_talk
- missileFlame
- missileFlameMini
- missileFlameRocket
- missileFlameThermal
- missileLaunch
- missileLaunchMini
- missileLaunchRocket
- missileLaunchThermal
- missileStart
- missileStartMini
- missileStartRocket
- missileStartThermal
- molotov
- molotovFire
- molotovHit
- moss
- move
- muffledExplosion1
- multiplier1
- multiplier2
- multiplier3
- nanoDispenserBeep
- news_talk
- news_to_report
- ninjaDie
- ninjaPunch
- ninjaPunchHit
- ninjaTalk1
- ninjaTalk2
- ninjaTalk3
- ninjaThrowEnd
- ninjaThrowStart
- ninjaattack
- nitrogenBeep
- nitrogenBoom
- objectDamaged
- oil
- oxeye
- pad
- phaserChargeHit
- phaserHit
- phaserShot
- pickup
- pickupAmmo
- pickupRespawn
- pickupWeapon
- pinata
- placeBuilding
- plant
- plantSmall
- plasma
- plasmaAcceleratorShot
- plasmaAssaultShot
- plasmaCannonShot
- plasmaDie
- plasmaDone
- plasmaGunShot
- plasmaHit
- plasmaLoad
- plasmaPistolShot
- plasmaShot
- plasmaStrikerShot
- platform
- platformOff
- platformOn
- portalOpening
- powerDie
- powerOff
- powerOffFast
- powerOn
- powerOnFast
- predatorDie
- predatorJump
- predatorLand
- predatorOn
- predatorStep
- processCrude
- processEnd
- processEvil
- processTiny
- protectionHit
- proximity
- proximityFriend
- pulley
- punch
- punchCharge
- punchHit
- punchShroom
- radioOff
- radioOn
- radio_effects
- radio_hack_loop
- radiochatter
- raidCounter
- railBurst
- railBurstBig
- railCannon
- railPower
- railPrototype
- railRevolver
- railRifle
- railScout
- railShot
- railVanquisher
- rain
- reactorDamage
- reactorFull
- reactorLow
- redHum
- reflect
- refuel
- reloadBoost
- reloadCrank
- reloadEnd
- reloadHandle
- reloadInsert
- reloadMag
- reloadPrepare
- repair
- repairGas
- repaired
- report_talk
- report_to_news
- respawnCell
- respawnCell2
- returnPlug
- revived
- rfidLockEntry
- rfidLockReset
- rfidcarrier
- rigExplode
- rigSpark
- rockHit
- routeCheck
- routeGoal
- routeStart
- safeClose
- safeOpen
- sawBlade
- scanned
- scoreLand
- scoreVoiceAverage
- scoreVoiceBad
- scoreVoiceGood
- scoreVoiceRecord
- secretFound
- seed_engine_loop
- seed_hum
- selfDestructBeep
- send
- sendEnd
- sendStep
- sendTiny
- sentryAttack
- sentryBackpack
- sentryLowAttack
- sentryLowDie
- sentryLowSpring
- sentryLowThrowEnd
- sentryLowThrowStart
- sentryOn
- sentryThrowEnd
- sentryThrowStart
- shieldBeep
- shieldCharge
- shieldDeflect
- shieldDischarge
- shieldEffectCharge
- shieldEffectPowerDown
- shieldHit
- shieldLoop
- shoot
- shopJingle
- shopJingle1
- shopJingle2
- shopJingle3
- showLog
- shroomAngry
- shroomConfused
- shroomDie
- shroomHurt
- shroomImpressed
- shroomLaugh
- shroomSing
- shroomSleep
- shroomTalk
- shroomTaunt
- shroomThrowEnd
- shroomThrowStart
- shroomattack
- silencedLaserShotHit
- silencedLaserShotHit_lithium
- slideCeramic
- slideIce
- slideIndoors
- slideMetal
- slideSnow
- slideStone
- slideWood
- slotJackpot
- slotSnap
- slotStart
- slotTick
- slowed
- sluggerGunShoot
- sluggerHit
- sluggerHitSilenced
- sluggerHit_mod
- sluggerPipeShoot
- sluggerPistolShoot
- sluggerRevolverShoot
- sluggerRevolverShoot_mod
- sluggerShotgunShoot
- sluggerSubShoot
- sluggerSubShoot_mod
- snow
- spawn
- spawnCrate
- spawnIllusion
- spawnObject
- spawnPlug
- spawnSpark
- sphereGrenadeBeep
- spikeAttack
- spikeHit
- spikeHitSilenced
- spikebirdDeath
- spikebirdDestroy
- spikebirdHit
- spikebirdOuch
- spikebirdTalk
- springJump
- springLand
- static
- staticRadioLoop
- staticRadioLoop2
- stealthCombo
- stealthComboEnd
- stealthComboEndStep
- steam
- stepDirt
- stepDry
- stepDryLighter
- stepGirder
- stepIce
- stepIndoor
- stepIndoorSoft
- stepMetal
- stepMetalDark
- stepSand
- stepSnow
- stepStone
- stepStoneDark
- stoneBreak
- story_talk
- sweat
- sweat_talk
- switch
- teslaCharge
- theft
- thunder
- tickingClock
- timeCounter
- tinySpark
- tractorBeamEnd
- tractorBeamHit
- trunkanDie
- trunkanHit
- trunkanMumble
- trunkanOuch
- trunkanSigh
- trunkanTalkArrogant
- trunkanTalkConfused
- trunkanTalkFlossing
- trunkanTalkWobble
- trunkanThrowEnd
- trunkanThrowStart
- unlocked
- updaterNew
- vialHit
- virusEnd
- virusStart
- volCheck
- walkerAttack
- walkerDie
- walkerJump
- walkerLand
- walkerStep
- waspAttack
- waspDeath
- waspHit
- waveAttackSpawn
- waveAttackStart
- waveEnd
- waveStart
- wildcat_balance_teams
- wildcat_blue_team_wins
- wildcat_bomb_detonated
- wildcat_bomb_disarmed
- wildcat_bomb_dropped
- wildcat_bomb_planted
- wildcat_bomb_secured
- wildcat_boom_boom
- wildcat_combo_kill
- wildcat_combo_revive
- wildcat_draw
- wildcat_final_round
- wildcat_halftime
- wildcat_hampster_dancing
- wildcat_jetbike_deployed
- wildcat_match_point
- wildcat_match_starting
- wildcat_metalfaces_win
- wildcat_overtime
- wildcat_predator_arrived
- wildcat_protobots_win
- wildcat_red_team_wins
- wildcat_select_team
- wildcat_site_defended
- wildcat_slaughter
- wildcat_spikeback_back
- wildcat_sudden_death
- wildcat_switching_teams
- wildcat_walker_activated
- wildcat_wasd_wasp
- wildcat_you_have_bomb
- wind
- wispBolt
- wispMove
- wispStop
- zapperHit
- MODIFIERS:
- allBlueprints
- allCiphers
- allEncyclopedia
- allReports
- autoPickLocks
- autoUnlockStory
- dropBestWeapon
- infiniteAmmo
- infiniteLives
- infiniteThrowables
- instantShieldCharge
- invulnerable
- lowGravity
- maxOneThrowableDrop
- noAttack
- noDrops
- noEmergency
- noLoot
- noThrowableDrops
- OBJECTS:
- amanitaBorealisHelmet
- amanitaBorealisMask
- amanitaCamoHelmet
- amanitaDesertClothFace
- amanitaDesertClothHat
- amanitaEmpireHelmet
- amanitaEmpireMask
- amanitaHarness
- amanitaScienceHat
- amanitaScienceMask
- ammoLarge
- ammoLargeDouble
- ammoMedium
- ammoMediumDouble
- ammoSmall
- ammoSmallDouble
- anomalyMarker
- artifact
- artifactApple
- artifactCandlestick
- artifactDisc
- artifactKing
- artifactNes
- artifactVirtualBoy
- backShell
- barbedClub
- barbedShield
- basicShield
- beamAmmo
- beamGun
- beamGunChargeCell
- beamGunExtendedMagazine
- beamGunPowerCrystal
- beamRay
- beamRayWarning
- birdEgg
- bite
- blaster
- blasterAmmo
- blasterGun
- blasterGunEnergyDish
- blasterGunMagazine
- boltIron
- boneClub
- boomHelmet
- boomerang
- borealisShield
- bounty
- boxBomb
- boxGenerator
- brain
- brainRevive
- bubble
- bulletMagnet
- burnerFlame
- burnerFlameSmall
- camouflage
- capacitorBig
- capacitorSmall
- catBandana
- catGlasses
- catHunterHat
- catRimmedHat
- catSteelGuard
- catSteelHat
- chandelierCord
- chemical
- chemicalShooter
- chronoAmmo
- chronoBomb
- chronoBullet
- chronoRod
- chronoShifter
- chronoShifterMagazine
- chronoShifterPower
- chronoShifterScope
- circuitBig
- circuitSmall
- cord
- cordB
- cpuRegina2000
- cpuRegina4000
- crate
- crateConsumable
- crateUpgrade
- crateUpgradeHull
- crowbar
- cyborgChronoFeetHull
- cyborgChronoHandsHull
- cyborgChronoHeadHull
- cyborgChronoTorsoHull
- cyborgDefenderFeetHull
- cyborgDefenderHandsHull
- cyborgDefenderHeadHull
- cyborgDefenderTorsoHull
- cyborgExplorerFeetHull
- cyborgExplorerHandsHull
- cyborgExplorerHeadHull
- cyborgExplorerTorsoHull
- cyborgScouterFeetHull
- cyborgScouterHandsHull
- cyborgScouterHeadHull
- cyborgScouterTorsoHull
- cyborgStealthFeetHull
- cyborgStealthHandsHull
- cyborgStealthHeadHull
- cyborgStealthTorsoHull
- dagger
- danceBolt
- dataCanister
- deathMarker
- debris
- dematerialized
- dematerializer
- distressBeacon
- distressBeaconPrime
- drop
- dynamite
- dynamiteBackpack
- dynamiteShard
- egg2Big
- egg2Small
- eggBig
- eggSmall
- energy
- energyBaton
- energyCrate
- energyShield
- energyX10
- energyX100
- energyX1000
- energyX50
- energyX500
- energyX5000
- fanBig
- fanSmall
- fightingStick
- fireCore
- flashbang
- flyHardShellExoHull
- forceDevice
- freshMeat
- gammaDrop
- goldBig
- goldSmall
- grab
- grenade
- grenadeAmmo
- grenadeGun
- grenadeGunMagazine
- grenadeGunProximityFuse
- groundAttachment
- gyroBulletPiece
- gyrojetAmmo
- gyrojetGun
- gyrojetGunExtendedBarrel
- gyrojetGunMagazine
- gyrojetbullet
- hackBolt
- hackDestruct
- hackDevice
- hackGrenade
- hackGrenadeBolt
- halbered
- hammer
- hardShield
- helmet
- helmetLow1
- helmetLow2
- helmetLow3
- helmetLow5
- homingLauncher
- homingLauncherHomingDevice
- homingLauncherMagazine
- homingMissile
- humanBorealisHelmet
- humanBorealisMask
- humanCamoHelmet
- humanDesertClothFace
- humanDesertClothHat
- humanEmpireHelmet
- humanEmpireMask
- humanGlasses
- humanGlovesArmy
- humanGoggles
- humanHarness
- humanPantsCamo
- humanPantsPlain
- humanPantsSuit
- humanPilots
- humanRimmedHat
- humanScienceHat
- humanScienceMask
- humanShirtCamo
- humanShirtCoat
- humanShirtPlain
- humanShirtSash
- humanShirtSuit
- humanShoesArmy
- humanShoesBoots
- humanShoesDude
- humanShoesFlops
- humanShoesHeels
- humanShoesLeather
- implantChrono
- implantChronoAlternator
- implantChronoBoost
- implantCloak
- implantCrate
- implantDeflect
- implantHarden
- implantShield
- implantStun
- inductorBig
- inductorSmall
- jadeBig
- jadeSmall
- jetEngine
- jetFuel
- jetShoes
- jetshoeBullet
- jetshoeFlame
- joltSpider
- jungleCord
- klonk
- laser
- laserFat
- laserHeavy
- laserLong
- laserMedium
- laserMine
- laserSniper
- laserThin
- launcherMini
- launcherMiniHomingDevice
- launcherMiniMagazine
- launcherRocket
- launcherRocketMagazine
- launcherRocketScope
- launcherShrapnel
- launcherShrapnelMagazine
- launcherShrapnelProximity
- launcherThermal
- launcherThermalHomingDevice
- lavaBall
- leafBig
- leafSmall
- lightEnhancer
- liveEgg
- logicChipBig
- logicChipSmall
- machete
- mallet
- materializerGun
- matterAmmo
- matterBlaster
- matterBlasterScope
- matterBolt
- matterBoltMagazine
- matterBoltScope
- matterBoltSilencer
- matterCannon
- matterCannonSupport
- matterGun
- matterGunMagazine
- matterGunPointer
- matterGunScope
- matterGunSilencer
- matterMachine
- matterMachineMagazine
- matterMachinePointer
- matterMachineScope
- matterPistol
- matterPistolBarrelMod
- matterRifle
- matterRifleMagazine
- matterRiflePointer
- matterRifleScope
- matterWar
- matterWarBarrel
- matterWarMagazine
- matterWarScope
- matterWarSupport
- megaBomb
- megaBombExtendedTimer
- megaShard
- memoryChipBig
- memoryChipSmall
- metalRod
- metalShield
- miniSpark
- missileAmmo
- missileLong
- missileMini
- missileShrapnel
- missileThermal
- molotov
- molotovCore
- moveChrono
- moveCloak
- moveDash
- moveDeflect
- moveHarden
- moveReflect
- moveStun
- mushroom2Big
- mushroom2Small
- mushroomBig
- mushroomSmall
- mycelishroom
- nanoAmmo
- nanoDispenser
- nanoPump
- nanoPumpBarrel
- nanoPumpMagazine
- nest
- nitrogenGrenade
- nut
- opalBig
- opalSmall
- paddle
- peck
- phaserBullet
- phaserGun
- phaserGunRange
- phaserGunSuperCharger
- pickaxe
- piston
- pitchfork
- plantClub
- plasma
- plasmaAccelerator
- plasmaAcceleratorBooster
- plasmaAcceleratorScope
- plasmaAmmo
- plasmaAssault
- plasmaAssaultBooster
- plasmaAssaultScope
- plasmaCannon
- plasmaCannonBooster
- plasmaCannonCooler
- plasmaCannonSpinner
- plasmaGun
- plasmaGunBooster
- plasmaGunCooler
- plasmaGunSpinner
- plasmaPistol
- plasmaPistolBooster
- plasmaPistolSpinner
- plasmaStriker
- plasmaStrikerBooster
- plasmaStrikerCooler
- plateLow1
- plateLow3
- plateLow5
- playerSpark
- poolQue
- portableBouncer
- portableSentry
- powerSlice
- prism
- prismConverter
- punch
- radio
- railAmmo
- railBurst
- railBurstBig
- railBurstBigExtendedMagazine
- railBurstBigWheel
- railBurstExtendedMagazine
- railBurstWheel
- railCannon
- railCannonPointer
- railCannonScope
- railGun
- railGunPointer
- railGunScope
- railPrototype
- railRevolver
- railRevolverEngine
- railRevolverLoadPin
- railRifle
- railRifleEngine
- railRifleLoadPin
- railScout
- railScoutPointer
- railScoutScope
- railVanquisher
- railVanquisherEngine
- railVanquisherExtendedMagazine
- rapier
- reactionEnhancer
- reactorAdvanced
- reactorBasic
- reactorBooster
- reactorWeak
- reflectShield
- respawnCell
- rigDebris
- rock
- rubyBig
- rubySmall
- sai
- sapphireBig
- sapphireSmall
- sawbladeBat
- scimitar
- scrapShield
- selfDestruct
- sentryBackpack
- sentryCamo
- sentryFlower
- sentrySkull
- sentrySlime
- sentryStripe
- sentryTiger
- servoBig
- servoSmall
- sgGuardLaser
- sgHeroLaser
- shell
- shieldBattery
- shieldBelt
- shieldBeltCapacity
- shieldDurability
- shieldEffect
- shovel
- shrapnel
- silencedLaser
- silencedLaserSniper
- silentshrapnel
- slothGrip
- slug
- slugBig
- slugMedium
- slugSmall
- sluggerAmmo
- sluggerGun
- sluggerGunMagazine
- sluggerPipe
- sluggerPipeReinforcedBarrel
- sluggerPipeScope
- sluggerRevolver
- sluggerRevolverExtendedBarrel
- sluggerRevolverLoadPin
- sluggerRevolverScope
- sluggerSemi
- sluggerSemiMagazine
- sluggerSemiSilencer
- sluggerShotgun
- sluggerShotgunBarrel
- sluggerShotgunTrigger
- sluggerSub
- sluggerSubMagazine
- sluggerSubSilencer
- spear
- sphereGrenade
- spike
- spikeAmmo
- spikeBowRepeater
- spikeBowScope
- spikeBullet
- spikeCrossbow
- spikeShooter
- spikebirdClub
- spikedBat
- spikedMine
- starGuardGuardBullet
- stick
- stunShield
- superPlug
- teamSpark
- throwGrenade
- tileDebris
- tractorHook
- transistorBig
- transistorSmall
- triPlug
- trunkanBullet
- trunkanBulletSilenced
- vial
- vialRad
- vikingSword
- waspHardShellExoHull
- woodenBat
- woodenPaddle
- woodenShield
- wrench
- ACTORS:
- airBomb
- alarmCamera
- alarmLaser
- alarmMic
- amanita
- bird
- boom
- botGuard
- brain
- etacGhost
- fly
- flyRobot
- hamster
- human
- jetbike
- manet
- metaldroid
- metalface
- newBlueface
- ninja
- portableSentry
- predator
- protobot
- sentry
- sentryLow1
- sentryLow2
- sentryLow3
- sentryLow4
- sentryLow5
- sgGuard
- sgMonster
- shroom
- shroomCat
- skullfish
- spikebird
- springbot
- trunkan
- trunkan1
- virusGhost
- walker
- wasp
- willOWisp
- EXPLOSIONS:
- backpackDynamite
- blaster
- chill
- chrono
- chronoAlternate
- chronoExplosion
- chronoShift
- dynamite
- emp
- fire
- flash
- grenade
- hack
- klonk
- lava
- lightGrenade
- molotov
- nano
- reactor
- rocket
- scannerStun
- spaceExplosion
- stun
- thermal
- tntExplosion
- ATTACKS:
- baton
- beam
- beamObject
- bigExplosion
- bite
- blade
- blunt
- boomerang
- bullet
- chemical
- chill
- chillExplosion
- chrono
- chronoAlternator
- chronoExplosion
- chronoRodExplosion
- crush
- dash
- dashTile
- digging
- dynamiteShockwave
- electric
- emp
- environment
- explosion
- fire
- flame
- flashShock
- flyPeck
- force
- forceBounce
- fork
- fragility
- gammaHit
- god
- grenade
- hack
- heavyPunch
- jet
- jetFlame
- kick
- laser
- laserFat
- laserHeavy
- laserLong
- laserMedium
- laserMine
- laserSniper
- laserThin
- lava
- lavaBall
- lavaExplosion
- lavaObject
- lightExplosion
- lightGamma
- mediumExplosion
- mining
- missile
- missileLight
- molotov
- molotovHit
- peck
- phaser
- physical
- plasma
- predatorPeck
- punch
- radChemical
- radioactive
- rock
- rocket
- rocketExplosion
- rod
- roll
- sawblade
- sensor
- sgLaser
- shock
- shockwave
- shorting
- simple
- slug
- slugBig
- slugMedium
- slugSmall
- smallPunch
- smallShock
- spaceExplosion
- spike
- spiky
- thermalShockwave
- thorns
- tileExplosion
- tileShockwave
- tinyBullet
- tinyEnergy
- worldPhysical
- wreckTile
- wrecking
- INVENTORIES:
- airBomb
- amanita
- backpack
- bird
- blueface
- boom
- brain
- carSentry
- catapultSentry
- default
- device
- fly
- ghost
- hamster
- human
- jetbike
- manet
- mech
- metalface
- mountedSentry
- ninja
- relay
- robot
- sentry
- shroom
- shroomCat
- skullfish
- smallRobot
- spikeBird
- springSentry
- springbot
- starGuard
- tripodSentry
- trunkan
- walker
- wasp
- GAMEMODES:
- adventure
- antiVirus
- captureThePlug
- challengeCombat
- challengePuzzle
- challengeSpeed
- controlTheEtac
- crateHunt
- customChallenge
- customSurvival
- deathmatch
- default
- dev
- escortTheVirus
- jointStrike
- menu
- mission
- race
- roundmatch
- sandbox
- scoreThePlug
- scorematch
- story
- survival
- tutorial
- MOVEMENTS:
- airBomb
- alarmCamera
- alarmLaser
- alarmMic
- amanita
- bird
- boom
- botGuard
- brain
- etacGhost
- fly
- flyRobot
- hamster
- hero
- human
- jetEngine
- jetShoes
- jetbike
- manet
- metalface
- moveDash
- ninja
- portableSentry
- predator
- sentry
- sentryLow1
- sentryLow2
- sentryLow3
- sentryLow4
- sentryLow5
- sgGuard
- sgMonster
- shroom
- shroomCat
- skullfish
- spikebird
- springbot
- tractorHook
- trunkan
- trunkan1
- virusGhost
- walker
- wasp
- willOWisp
- GUIDE_LAYOUTS:
- howToPlay
- trial
- MODE_PREFIXES:
- ch
- cha
- cte
- ctp
- d
- js
- ps
- sb
- sm
- story
- su
- ts
- tut
- ITEM_SLOTS:
- amanitaFace
- amanitaHelmet
- attacks
- backpackEquipment
- boomHeadEquipment
- brainEquipment
- catFace
- catHelmet
- cpuEquipment
- cpuHull
- cyborgFeetEquipment
- cyborgFeetHull
- cyborgHandsEquipment
- cyborgHandsHull
- cyborgHeadEquipment
- cyborgHeadHull
- cyborgSecondaryEquipment
- cyborgTorsoEquipment
- cyborgTorsoHull
- flyEquipment
- humanFace
- humanGlasses
- humanGloves
- humanHelmet
- humanPants
- humanShirt
- humanShoes
- implantEquipment
- mechBackpack
- mechTorsoEquipment
- melee
- moveEquipment
- oneThrown
- ranged
- reactorEquipment
- robotBackEquipment
- robotFeetEquipment
- robotHandsEquipment
- robotHeadEquipment
- robotSecondaryEquipment
- robotTorsoEquipment
- secondaryEquipment
- sentryBodyEquipment
- sentryBodySkin
- shieldEquipment
- singleRanged
- singleThrown
- smallMelee
- smallRanged
- smallThrown
- thrown
- tinyMelee
- tinyRanged
- tinyThrown
- trunkanHeadEquipment
- waspEquipment
- ITEMS:
- amanitaBorealisHelmet
- amanitaBorealisMask
- amanitaCamoHelmet
- amanitaDesertClothFace
- amanitaDesertClothHat
- amanitaEmpireHelmet
- amanitaEmpireMask
- amanitaHarness
- amanitaScienceHat
- amanitaScienceMask
- ammoLarge
- ammoLargeDouble
- ammoMedium
- ammoMediumDouble
- ammoSmall
- ammoSmallDouble
- artifact
- artifactApple
- artifactCandlestick
- artifactDisc
- artifactKing
- artifactNes
- artifactVirtualBoy
- backShell
- barbedClub
- barbedShield
- basicShield
- beamAmmo
- beamGun
- beamGunChargeCell
- beamGunExtendedMagazine
- beamGunPowerCrystal
- birdEgg
- bite
- blasterAmmo
- blasterGun
- blasterGunEnergyDish
- blasterGunMagazine
- boltIron
- boneClub
- boomHelmet
- boomerang
- borealisShield
- bounty
- boxBomb
- boxGenerator
- brain
- brainRevive
- bulletMagnet
- capacitorBig
- capacitorSmall
- catBandana
- catGlasses
- catHunterHat
- catRimmedHat
- catSteelGuard
- catSteelHat
- chemicalShooter
- chronoAmmo
- chronoBomb
- chronoRod
- chronoShifter
- chronoShifterMagazine
- chronoShifterPower
- chronoShifterScope
- circuitBig
- circuitSmall
- cpuRegina2000
- cpuRegina4000
- crate
- crateConsumable
- crateUpgrade
- crateUpgradeHull
- crowbar
- cyborgChronoFeetHull
- cyborgChronoHandsHull
- cyborgChronoHeadHull
- cyborgChronoTorsoHull
- cyborgDefenderFeetHull
- cyborgDefenderHandsHull
- cyborgDefenderHeadHull
- cyborgDefenderTorsoHull
- cyborgExplorerFeetHull
- cyborgExplorerHandsHull
- cyborgExplorerHeadHull
- cyborgExplorerTorsoHull
- cyborgScouterFeetHull
- cyborgScouterHandsHull
- cyborgScouterHeadHull
- cyborgScouterTorsoHull
- cyborgStealthFeetHull
- cyborgStealthHandsHull
- cyborgStealthHeadHull
- cyborgStealthTorsoHull
- dagger
- dataCanister
- distressBeacon
- distressBeaconPrime
- dynamite
- dynamiteBackpack
- egg2Big
- egg2Small
- eggBig
- eggSmall
- energy
- energyBaton
- energyShield
- energyX10
- energyX100
- energyX1000
- energyX50
- energyX500
- energyX5000
- fanBig
- fanSmall
- fightingStick
- flashbang
- flyHardShellExoHull
- forceDevice
- freshMeat
- goldBig
- goldSmall
- grab
- grenadeAmmo
- grenadeGun
- grenadeGunMagazine
- grenadeGunProximityFuse
- groundAttachment
- gyrojetAmmo
- gyrojetGun
- gyrojetGunExtendedBarrel
- gyrojetGunMagazine
- hackDestruct
- hackDevice
- hackGrenade
- halbered
- hammer
- hardShield
- helmet
- helmetLow1
- helmetLow2
- helmetLow3
- helmetLow5
- homingLauncher
- homingLauncherHomingDevice
- homingLauncherMagazine
- humanBorealisHelmet
- humanBorealisMask
- humanCamoHelmet
- humanDesertClothFace
- humanDesertClothHat
- humanEmpireHelmet
- humanEmpireMask
- humanGlasses
- humanGlovesArmy
- humanGoggles
- humanHarness
- humanPantsCamo
- humanPantsPlain
- humanPantsSuit
- humanPilots
- humanRimmedHat
- humanScienceHat
- humanScienceMask
- humanShirtCamo
- humanShirtCoat
- humanShirtPlain
- humanShirtSash
- humanShirtSuit
- humanShoesArmy
- humanShoesBoots
- humanShoesDude
- humanShoesFlops
- humanShoesHeels
- humanShoesLeather
- implantChrono
- implantChronoAlternator
- implantChronoBoost
- implantCloak
- implantCrate
- implantDeflect
- implantHarden
- implantShield
- implantStun
- inductorBig
- inductorSmall
- jadeBig
- jadeSmall
- jetEngine
- jetFuel
- jetShoes
- joltSpider
- klonk
- launcherMini
- launcherMiniHomingDevice
- launcherMiniMagazine
- launcherRocket
- launcherRocketMagazine
- launcherRocketScope
- launcherShrapnel
- launcherShrapnelMagazine
- launcherShrapnelProximity
- launcherThermal
- launcherThermalHomingDevice
- leafBig
- leafSmall
- lightEnhancer
- liveEgg
- logicChipBig
- logicChipSmall
- machete
- mallet
- materializerGun
- matterAmmo
- matterBlaster
- matterBlasterScope
- matterBolt
- matterBoltMagazine
- matterBoltScope
- matterBoltSilencer
- matterCannon
- matterCannonSupport
- matterGun
- matterGunMagazine
- matterGunPointer
- matterGunScope
- matterGunSilencer
- matterMachine
- matterMachineMagazine
- matterMachinePointer
- matterMachineScope
- matterPistol
- matterPistolBarrelMod
- matterRifle
- matterRifleMagazine
- matterRiflePointer
- matterRifleScope
- matterWar
- matterWarBarrel
- matterWarMagazine
- matterWarScope
- matterWarSupport
- megaBomb
- megaBombExtendedTimer
- memoryChipBig
- memoryChipSmall
- metalRod
- metalShield
- missileAmmo
- molotov
- moveChrono
- moveCloak
- moveDash
- moveDeflect
- moveHarden
- moveReflect
- moveStun
- mushroom2Big
- mushroom2Small
- mushroomBig
- mushroomSmall
- mycelishroom
- nanoAmmo
- nanoDispenser
- nanoPump
- nanoPumpBarrel
- nanoPumpMagazine
- nest
- nitrogenGrenade
- nut
- opalBig
- opalSmall
- paddle
- peck
- phaserGun
- phaserGunRange
- phaserGunSuperCharger
- pickaxe
- pitchfork
- plantClub
- plasmaAccelerator
- plasmaAcceleratorBooster
- plasmaAcceleratorScope
- plasmaAmmo
- plasmaAssault
- plasmaAssaultBooster
- plasmaAssaultScope
- plasmaCannon
- plasmaCannonBooster
- plasmaCannonCooler
- plasmaCannonSpinner
- plasmaGun
- plasmaGunBooster
- plasmaGunCooler
- plasmaGunSpinner
- plasmaPistol
- plasmaPistolBooster
- plasmaPistolSpinner
- plasmaStriker
- plasmaStrikerBooster
- plasmaStrikerCooler
- plateLow1
- plateLow3
- plateLow5
- poolQue
- portableBouncer
- portableSentry
- powerSlice
- prism
- prismConverter
- punch
- radio
- railAmmo
- railBurst
- railBurstBig
- railBurstBigExtendedMagazine
- railBurstBigWheel
- railBurstExtendedMagazine
- railBurstWheel
- railCannon
- railCannonPointer
- railCannonScope
- railGun
- railGunPointer
- railGunScope
- railPrototype
- railRevolver
- railRevolverEngine
- railRevolverLoadPin
- railRifle
- railRifleEngine
- railRifleLoadPin
- railScout
- railScoutPointer
- railScoutScope
- railVanquisher
- railVanquisherEngine
- railVanquisherExtendedMagazine
- rapier
- reactionEnhancer
- reactorAdvanced
- reactorBasic
- reactorBooster
- reactorWeak
- reflectShield
- respawnCell
- rock
- rubyBig
- rubySmall
- sai
- sapphireBig
- sapphireSmall
- sawbladeBat
- scimitar
- scrapShield
- selfDestruct
- sentryBackpack
- sentryCamo
- sentryFlower
- sentrySkull
- sentrySlime
- sentryStripe
- sentryTiger
- servoBig
- servoSmall
- sgGuardLaser
- sgHeroLaser
- shell
- shieldBattery
- shieldBelt
- shieldBeltCapacity
- shieldDurability
- shieldEffect
- shovel
- slothGrip
- sluggerAmmo
- sluggerGun
- sluggerGunMagazine
- sluggerPipe
- sluggerPipeReinforcedBarrel
- sluggerPipeScope
- sluggerRevolver
- sluggerRevolverExtendedBarrel
- sluggerRevolverLoadPin
- sluggerRevolverScope
- sluggerSemi
- sluggerSemiMagazine
- sluggerSemiSilencer
- sluggerShotgun
- sluggerShotgunBarrel
- sluggerShotgunTrigger
- sluggerSub
- sluggerSubMagazine
- sluggerSubSilencer
- spear
- sphereGrenade
- spike
- spikeAmmo
- spikeBowRepeater
- spikeBowScope
- spikeCrossbow
- spikeShooter
- spikebirdClub
- spikedBat
- spikedMine
- stick
- stunShield
- superPlug
- throwGrenade
- tractorHook
- transistorBig
- transistorSmall
- triPlug
- vial
- vialRad
- vikingSword
- waspHardShellExoHull
- woodenBat
- woodenPaddle
- woodenShield
- wrench
- SOUNDS:
- AlienDeath
- BtnDenial
- LightTube
- activate
- activateComplete
- aiOn
- alarm2
- amanitaAngry
- amanitaConfused
- amanitaDeath
- amanitaExhausted
- amanitaHurt
- amanitaImpressed
- amanitaLaugh
- amanitaSing
- amanitaSleep
- amanitaTalk
- amanitaTaunt
- ammoLarge
- ammoMedium
- ammoSmall
- announce_balance_teams
- announce_blue_team_wins
- announce_bomb_detonated
- announce_bomb_disarmed
- announce_bomb_dropped
- announce_bomb_planted
- announce_bomb_secured
- announce_boom_boom
- announce_combo_kill
- announce_combo_revive
- announce_draw
- announce_final_round
- announce_halftime
- announce_hampster_dancing
- announce_jetbike_deployed
- announce_match_point
- announce_match_starting
- announce_metalfaces_win
- announce_overtime
- announce_predator_arrived
- announce_protobots_win
- announce_red_team_wins
- announce_select_team
- announce_site_defended
- announce_slaughter
- announce_spikeback_back
- announce_sudden_death
- announce_switching_teams
- announce_walker_activated
- announce_wasd_wasp
- announce_you_have_bomb
- apiratehat_balance_teams
- apiratehat_blue_team_wins
- apiratehat_bomb_detonated
- apiratehat_bomb_disarmed
- apiratehat_bomb_dropped
- apiratehat_bomb_planted
- apiratehat_bomb_secured
- apiratehat_boom_boom
- apiratehat_combo_kill
- apiratehat_combo_revive
- apiratehat_draw
- apiratehat_final_round
- apiratehat_halftime
- apiratehat_hampster_dancing
- apiratehat_jetbike_deployed
- apiratehat_match_point
- apiratehat_match_starting
- apiratehat_metalfaces_win
- apiratehat_overtime
- apiratehat_predator_arrived
- apiratehat_protobots_win
- apiratehat_red_team_wins
- apiratehat_select_team
- apiratehat_site_defended
- apiratehat_slaughter
- apiratehat_spikeback_back
- apiratehat_sudden_death
- apiratehat_switching_teams
- apiratehat_walker_activated
- apiratehat_wasd_wasp
- apiratehat_you_have_bomb
- backpackBeep
- bad1
- batonClash
- batonHit
- batonOff
- batonOn
- batteryPickup
- beamCharge
- beamLoop
- beamReady
- beeAttack
- beeDeath
- beeHit
- bench
- bigGrenadeBoom
- bird
- birdAttack
- birdBreathe
- birdDie
- birdFlap
- birdSing
- birdSpeak
- birdThrowEnd
- birdThrowStart
- blasterDie
- blasterHit
- blasterShot
- blasterTrigger
- bluefaceAngry
- bluefaceBlink
- bluefaceConfused
- bluefaceHappy
- bluefaceImpressed
- bluefaceSing
- bluefaceSmack
- bluefaceSmackEnd
- bluefaceSmackStart
- bluefaceTalk
- bluefaceThrowEnd
- bluefaceThrowStart
- bonus1
- bonus2
- bonus3
- bonus4
- bonus5
- bonus6
- borealisHit
- botDamaged
- botDelayedUse
- botHit
- botRecover
- botSpark
- botThrowEnd
- botThrowStart
- bounceArtifact
- bounceBrain
- bounceCrystal
- bounceCrystalBig
- bounceEgg
- bounceEggBig
- bounceGold
- bounceGoldBig
- bounceJade
- bounceJadeBig
- bounceLeaf
- bounceLeafBig
- bounceMetal
- bounceMushroom
- bounceMushroomBig
- bounceShell
- boxBreak
- boxSpawn
- brainEngine
- breakFinal
- breakFinal1
- breakHit
- bulletBounce
- bulletHit
- burner
- burnerEnd
- bush
- buttonLever
- buttonStand
- buttonStandUp
- cameraSpotted
- capture
- captureFail
- captureTake
- catAttack
- catDeath
- catHit
- catPur
- cheer
- cheerSorry
- cheerYeah
- chemical
- chemicalShot
- chip
- chrono
- chronoAlternator
- chronoBlip
- chronoBomb
- chronoBombBeep
- chronoBoostOff
- chronoBoostOn
- chronoHit
- chronoOff
- chronoOn
- chronoShifterBomb
- chronoShot
- cloakOff
- cloakOn
- combo1
- combo2
- combo3
- combo4
- combo5
- comboCounter
- comboDeflected
- comboEndStep
- comboPhysical
- comboRedirected
- comboSneak
- comboSurprised
- confetti
- confettiSmall
- continue
- converter
- converterDone
- conveyour
- core
- cpuEvil
- cpuEvilSmall
- customSound
- dash
- dashCancel
- dashCancel_lithium
- dashConfirm
- dashConfirm_lithium
- dashIn
- dashIn_lithium
- dashOut
- dashOut_lithium
- dashSelect
- dashSelect_lithium
- dashStop
- dashStop_lithium
- dbAdded
- deedChanged
- deedDone
- deedProgress
- deedProgressEnd
- deflectDischarge
- despawn
- destinationAdded
- destroyConvertable
- destroyGeneric
- destroyWeapon
- detectionAlarm
- digiLock1
- digiLock2
- digiLock3
- digiLockEntry
- digiLockError
- digiLockLockdown
- digiLockReset
- digiLockSelect
- disarm
- distressBeep
- doorClose
- doorLightClose
- doorLightOpen
- doorLocked
- doorOpen
- doorPoweredClose
- doorPoweredLoop
- doorPoweredOpen
- doorSlideClose
- doorSlideOpen
- doorSpace2Close
- doorSpace2Open
- doorSpaceClose
- doorSpaceOpen
- doorWoodClose
- doorWoodOpen
- doubleJump
- dragon_balance_teams
- dragon_blue_team_wins
- dragon_bomb_detonated
- dragon_bomb_disarmed
- dragon_bomb_dropped
- dragon_bomb_planted
- dragon_bomb_secured
- dragon_boom_boom
- dragon_combo_kill
- dragon_combo_revive
- dragon_draw
- dragon_final_round
- dragon_halftime
- dragon_hampster_dancing
- dragon_jetbike_deployed
- dragon_match_point
- dragon_match_starting
- dragon_metalfaces_win
- dragon_overtime
- dragon_predator_arrived
- dragon_protobots_win
- dragon_red_team_wins
- dragon_select_team
- dragon_site_defended
- dragon_slaughter
- dragon_spikeback_back
- dragon_sudden_death
- dragon_switching_teams
- dragon_walker_activated
- dragon_wasd_wasp
- dragon_you_have_bomb
- drip
- eggGrowth
- eggHatch
- elevator
- elevatorButton
- elevatorMusic
- elevator_2
- emptyChamber
- energyPickup
- engineLoop
- expandPlug
- falling
- fallingSci
- fan
- fire
- fireCrack
- fishAttack
- fishDeath
- fizzle
- fizzleSpark
- flame
- flashbang
- flashbangBeep
- flashbeep5
- forceEffect
- funk
- furnace
- gamma
- gammaHit
- gas
- gasDestroy
- gasJump
- generator
- glassBreakBig
- glassBreakSmall
- good1
- grass
- grenadeArm
- grenadeBeep
- grenadeBoom
- grenadeBoom2
- guardBotDie
- guardBotDieHs
- guardConfirm
- guardLost
- guardSpot
- guardStepAside
- guardTalk1
- guardTalk2
- guardTalk3
- gunBreak
- gyroFlame
- gyrojetLaunch
- hackDestructBeep
- hackDevice
- hackDeviceDisconnect
- hackDeviceFail
- hackGrenade
- hackGrenadeBeep
- hackSpawned
- hacked
- hackedBeep
- hackedBeepLong
- hackingAlarm
- hackingFailed
- hackingStart
- hackingSuccess
- hamsterAttack
- hamsterOuch
- handShieldDestroy
- handShieldHit
- hardFizzle
- heal
- heatDie
- heavyPunch
- heavyPunchCharge
- helmetHit
- hitDirt
- hitFeedback
- hitIce
- hitIndoorSoft
- hitIndoors
- hitMetal
- hitMetalDark
- hitMetalHeavy
- hitMetalLight
- hitSand
- hitSnow
- hitStone
- hitStoneDark
- hitWood
- hitWoodHard
- hitWoodHollow
- hitWoodHollowLight
- humanAngry
- humanConfused
- humanDeath
- humanExhausted
- humanHurt
- humanImpressed
- humanLaugh
- humanSing
- humanSleep
- humanTalk
- humanTaunt
- illusion
- jetBulletDie
- jetEnd
- jetLoop
- jetStart
- jump
- klonk
- klonkBeep
- klonkDischarge
- laserShot
- laserShotDie
- laserShotDie_lithium
- laserShotHit
- laserShotHit_lithium
- laserShot_mod
- lastStand
- lava
- lavaBall
- lavaBallDie
- lightOff
- lightOn
- lightOn2
- lithiumPowerOn
- lithium_hover
- loadout_tab
- lockHacked
- lockTick
- lockTick2
- lockTickOpen
- lockTickReset
- locked
- logAdded
- lounge
- lounge_talk
- machineAccepted
- machineBooked
- machineCancel
- machineConvert
- machineDenied
- machineExitStart
- machineSelection
- machineStart
- machineStop
- mainframe_beep
- mainframe_scan_end
- mainframe_scan_loop
- mainframe_scan_start
- matterBlasterShoot
- matterBlasterShoot_mod
- matterBoltShoot
- matterBoltShoot_mod
- matterBoltShoot_mod2
- matterCannonShoot
- matterCannonShoot_mod
- matterMachineShoot
- matterMachineShoot_mod
- matterPistolShoot
- matterPistolShoot_mod
- matterRifleShoot
- matterRifleShoot_mod
- matterWarShoot
- matterWarShoot_mod
- megaBombBeep
- memoryDrone
- memoryDrone2
- memoryHeartBeat1
- memoryHeartBeat2
- memoryMoveStart
- memoryMoveStop
- memoryPointing
- memoryPointingOver
- memoryPointingStart
- memoryPulseEnd
- memoryPulseStart
- menu_hover
- metalfaceDie
- metalfaceDieHs
- metalfaceDieRag
- mineBeep
- minimal
- minimal_talk
- missileFlame
- missileFlameMini
- missileFlameRocket
- missileFlameThermal
- missileLaunch
- missileLaunchMini
- missileLaunchRocket
- missileLaunchThermal
- missileStart
- missileStartMini
- missileStartRocket
- missileStartThermal
- molotov
- molotovFire
- molotovHit
- moss
- move
- muffledExplosion1
- multiplier1
- multiplier2
- multiplier3
- nanoDispenserBeep
- news_talk
- news_to_report
- ninjaDie
- ninjaPunch
- ninjaPunchHit
- ninjaTalk1
- ninjaTalk2
- ninjaTalk3
- ninjaThrowEnd
- ninjaThrowStart
- ninjaattack
- nitrogenBeep
- nitrogenBoom
- objectDamaged
- oil
- oxeye
- pad
- phaserChargeHit
- phaserHit
- phaserShot
- pickup
- pickupAmmo
- pickupRespawn
- pickupWeapon
- pinata
- placeBuilding
- plant
- plantSmall
- plasma
- plasmaAcceleratorShot
- plasmaAssaultShot
- plasmaCannonShot
- plasmaDie
- plasmaDone
- plasmaGunShot
- plasmaHit
- plasmaLoad
- plasmaPistolShot
- plasmaShot
- plasmaStrikerShot
- platform
- platformOff
- platformOn
- portalOpening
- powerDie
- powerOff
- powerOffFast
- powerOn
- powerOnFast
- predatorDie
- predatorJump
- predatorLand
- predatorOn
- predatorStep
- processCrude
- processEnd
- processEvil
- processTiny
- protectionHit
- proximity
- proximityFriend
- pulley
- punch
- punchCharge
- punchHit
- punchShroom
- radioOff
- radioOn
- radio_effects
- radio_hack_loop
- radiochatter
- raidCounter
- railBurst
- railBurstBig
- railCannon
- railPower
- railPrototype
- railRevolver
- railRifle
- railScout
- railShot
- railVanquisher
- rain
- reactorDamage
- reactorFull
- reactorLow
- redHum
- reflect
- refuel
- reloadBoost
- reloadCrank
- reloadEnd
- reloadHandle
- reloadInsert
- reloadMag
- reloadPrepare
- repair
- repairGas
- repaired
- report_talk
- report_to_news
- respawnCell
- respawnCell2
- returnPlug
- revived
- rfidLockEntry
- rfidLockReset
- rfidcarrier
- rigExplode
- rigSpark
- rockHit
- routeCheck
- routeGoal
- routeStart
- safeClose
- safeOpen
- sawBlade
- scanned
- scoreLand
- scoreVoiceAverage
- scoreVoiceBad
- scoreVoiceGood
- scoreVoiceRecord
- secretFound
- seed_engine_loop
- seed_hum
- selfDestructBeep
- send
- sendEnd
- sendStep
- sendTiny
- sentryAttack
- sentryBackpack
- sentryLowAttack
- sentryLowDie
- sentryLowSpring
- sentryLowThrowEnd
- sentryLowThrowStart
- sentryOn
- sentryThrowEnd
- sentryThrowStart
- shieldBeep
- shieldCharge
- shieldDeflect
- shieldDischarge
- shieldEffectCharge
- shieldEffectPowerDown
- shieldHit
- shieldLoop
- shoot
- shopJingle
- shopJingle1
- shopJingle2
- shopJingle3
- showLog
- shroomAngry
- shroomConfused
- shroomDie
- shroomHurt
- shroomImpressed
- shroomLaugh
- shroomSing
- shroomSleep
- shroomTalk
- shroomTaunt
- shroomThrowEnd
- shroomThrowStart
- shroomattack
- silencedLaserShotHit
- silencedLaserShotHit_lithium
- slideCeramic
- slideIce
- slideIndoors
- slideMetal
- slideSnow
- slideStone
- slideWood
- slotJackpot
- slotSnap
- slotStart
- slotTick
- slowed
- sluggerGunShoot
- sluggerHit
- sluggerHitSilenced
- sluggerHit_mod
- sluggerPipeShoot
- sluggerPistolShoot
- sluggerRevolverShoot
- sluggerRevolverShoot_mod
- sluggerShotgunShoot
- sluggerSubShoot
- sluggerSubShoot_mod
- snow
- spawn
- spawnCrate
- spawnIllusion
- spawnObject
- spawnPlug
- spawnSpark
- sphereGrenadeBeep
- spikeAttack
- spikeHit
- spikeHitSilenced
- spikebirdDeath
- spikebirdDestroy
- spikebirdHit
- spikebirdOuch
- spikebirdTalk
- springJump
- springLand
- static
- staticRadioLoop
- staticRadioLoop2
- stealthCombo
- stealthComboEnd
- stealthComboEndStep
- steam
- stepDirt
- stepDry
- stepDryLighter
- stepGirder
- stepIce
- stepIndoor
- stepIndoorSoft
- stepMetal
- stepMetalDark
- stepSand
- stepSnow
- stepStone
- stepStoneDark
- stoneBreak
- story_talk
- sweat
- sweat_talk
- switch
- teslaCharge
- theft
- thunder
- tickingClock
- timeCounter
- tinySpark
- tractorBeamEnd
- tractorBeamHit
- trunkanDie
- trunkanHit
- trunkanMumble
- trunkanOuch
- trunkanSigh
- trunkanTalkArrogant
- trunkanTalkConfused
- trunkanTalkFlossing
- trunkanTalkWobble
- trunkanThrowEnd
- trunkanThrowStart
- unlocked
- updaterNew
- vialHit
- virusEnd
- virusStart
- volCheck
- walkerAttack
- walkerDie
- walkerJump
- walkerLand
- walkerStep
- waspAttack
- waspDeath
- waspHit
- waveAttackSpawn
- waveAttackStart
- waveEnd
- waveStart
- wildcat_balance_teams
- wildcat_blue_team_wins
- wildcat_bomb_detonated
- wildcat_bomb_disarmed
- wildcat_bomb_dropped
- wildcat_bomb_planted
- wildcat_bomb_secured
- wildcat_boom_boom
- wildcat_combo_kill
- wildcat_combo_revive
- wildcat_draw
- wildcat_final_round
- wildcat_halftime
- wildcat_hampster_dancing
- wildcat_jetbike_deployed
- wildcat_match_point
- wildcat_match_starting
- wildcat_metalfaces_win
- wildcat_overtime
- wildcat_predator_arrived
- wildcat_protobots_win
- wildcat_red_team_wins
- wildcat_select_team
- wildcat_site_defended
- wildcat_slaughter
- wildcat_spikeback_back
- wildcat_sudden_death
- wildcat_switching_teams
- wildcat_walker_activated
- wildcat_wasd_wasp
- wildcat_you_have_bomb
- wind
- wispBolt
- wispMove
- wispStop
- zapperHit
- MODIFIERS:
- allBlueprints
- allCiphers
- allEncyclopedia
- allReports
- autoPickLocks
- autoUnlockStory
- dropBestWeapon
- infiniteAmmo
- infiniteLives
- infiniteThrowables
- instantShieldCharge
- invulnerable
- lowGravity
- maxOneThrowableDrop
- noAttack
- noDrops
- noEmergency
- noLoot
- noThrowableDrops
- OBJECTS:
- amanitaBorealisHelmet
- amanitaBorealisMask
- amanitaCamoHelmet
- amanitaDesertClothFace
- amanitaDesertClothHat
- amanitaEmpireHelmet
- amanitaEmpireMask
- amanitaHarness
- amanitaScienceHat
- amanitaScienceMask
- ammoLarge
- ammoLargeDouble
- ammoMedium
- ammoMediumDouble
- ammoSmall
- ammoSmallDouble
- anomalyMarker
- artifact
- artifactApple
- artifactCandlestick
- artifactDisc
- artifactKing
- artifactNes
- artifactVirtualBoy
- backShell
- barbedClub
- barbedShield
- basicShield
- beamAmmo
- beamGun
- beamGunChargeCell
- beamGunExtendedMagazine
- beamGunPowerCrystal
- beamRay
- beamRayWarning
- birdEgg
- bite
- blaster
- blasterAmmo
- blasterGun
- blasterGunEnergyDish
- blasterGunMagazine
- boltIron
- boneClub
- boomHelmet
- boomerang
- borealisShield
- bounty
- boxBomb
- boxGenerator
- brain
- brainRevive
- bubble
- bulletMagnet
- burnerFlame
- burnerFlameSmall
- camouflage
- capacitorBig
- capacitorSmall
- catBandana
- catGlasses
- catHunterHat
- catRimmedHat
- catSteelGuard
- catSteelHat
- chandelierCord
- chemical
- chemicalShooter
- chronoAmmo
- chronoBomb
- chronoBullet
- chronoRod
- chronoShifter
- chronoShifterMagazine
- chronoShifterPower
- chronoShifterScope
- circuitBig
- circuitSmall
- cord
- cordB
- cpuRegina2000
- cpuRegina4000
- crate
- crateConsumable
- crateUpgrade
- crateUpgradeHull
- crowbar
- cyborgChronoFeetHull
- cyborgChronoHandsHull
- cyborgChronoHeadHull
- cyborgChronoTorsoHull
- cyborgDefenderFeetHull
- cyborgDefenderHandsHull
- cyborgDefenderHeadHull
- cyborgDefenderTorsoHull
- cyborgExplorerFeetHull
- cyborgExplorerHandsHull
- cyborgExplorerHeadHull
- cyborgExplorerTorsoHull
- cyborgScouterFeetHull
- cyborgScouterHandsHull
- cyborgScouterHeadHull
- cyborgScouterTorsoHull
- cyborgStealthFeetHull
- cyborgStealthHandsHull
- cyborgStealthHeadHull
- cyborgStealthTorsoHull
- dagger
- danceBolt
- dataCanister
- deathMarker
- debris
- dematerialized
- dematerializer
- distressBeacon
- distressBeaconPrime
- drop
- dynamite
- dynamiteBackpack
- dynamiteShard
- egg2Big
- egg2Small
- eggBig
- eggSmall
- energy
- energyBaton
- energyCrate
- energyShield
- energyX10
- energyX100
- energyX1000
- energyX50
- energyX500
- energyX5000
- fanBig
- fanSmall
- fightingStick
- fireCore
- flashbang
- flyHardShellExoHull
- forceDevice
- freshMeat
- gammaDrop
- goldBig
- goldSmall
- grab
- grenade
- grenadeAmmo
- grenadeGun
- grenadeGunMagazine
- grenadeGunProximityFuse
- groundAttachment
- gyroBulletPiece
- gyrojetAmmo
- gyrojetGun
- gyrojetGunExtendedBarrel
- gyrojetGunMagazine
- gyrojetbullet
- hackBolt
- hackDestruct
- hackDevice
- hackGrenade
- hackGrenadeBolt
- halbered
- hammer
- hardShield
- helmet
- helmetLow1
- helmetLow2
- helmetLow3
- helmetLow5
- homingLauncher
- homingLauncherHomingDevice
- homingLauncherMagazine
- homingMissile
- humanBorealisHelmet
- humanBorealisMask
- humanCamoHelmet
- humanDesertClothFace
- humanDesertClothHat
- humanEmpireHelmet
- humanEmpireMask
- humanGlasses
- humanGlovesArmy
- humanGoggles
- humanHarness
- humanPantsCamo
- humanPantsPlain
- humanPantsSuit
- humanPilots
- humanRimmedHat
- humanScienceHat
- humanScienceMask
- humanShirtCamo
- humanShirtCoat
- humanShirtPlain
- humanShirtSash
- humanShirtSuit
- humanShoesArmy
- humanShoesBoots
- humanShoesDude
- humanShoesFlops
- humanShoesHeels
- humanShoesLeather
- implantChrono
- implantChronoAlternator
- implantChronoBoost
- implantCloak
- implantCrate
- implantDeflect
- implantHarden
- implantShield
- implantStun
- inductorBig
- inductorSmall
- jadeBig
- jadeSmall
- jetEngine
- jetFuel
- jetShoes
- jetshoeBullet
- jetshoeFlame
- joltSpider
- jungleCord
- klonk
- laser
- laserFat
- laserHeavy
- laserLong
- laserMedium
- laserMine
- laserSniper
- laserThin
- launcherMini
- launcherMiniHomingDevice
- launcherMiniMagazine
- launcherRocket
- launcherRocketMagazine
- launcherRocketScope
- launcherShrapnel
- launcherShrapnelMagazine
- launcherShrapnelProximity
- launcherThermal
- launcherThermalHomingDevice
- lavaBall
- leafBig
- leafSmall
- lightEnhancer
- liveEgg
- logicChipBig
- logicChipSmall
- machete
- mallet
- materializerGun
- matterAmmo
- matterBlaster
- matterBlasterScope
- matterBolt
- matterBoltMagazine
- matterBoltScope
- matterBoltSilencer
- matterCannon
- matterCannonSupport
- matterGun
- matterGunMagazine
- matterGunPointer
- matterGunScope
- matterGunSilencer
- matterMachine
- matterMachineMagazine
- matterMachinePointer
- matterMachineScope
- matterPistol
- matterPistolBarrelMod
- matterRifle
- matterRifleMagazine
- matterRiflePointer
- matterRifleScope
- matterWar
- matterWarBarrel
- matterWarMagazine
- matterWarScope
- matterWarSupport
- megaBomb
- megaBombExtendedTimer
- megaShard
- memoryChipBig
- memoryChipSmall
- metalRod
- metalShield
- miniSpark
- missileAmmo
- missileLong
- missileMini
- missileShrapnel
- missileThermal
- molotov
- molotovCore
- moveChrono
- moveCloak
- moveDash
- moveDeflect
- moveHarden
- moveReflect
- moveStun
- mushroom2Big
- mushroom2Small
- mushroomBig
- mushroomSmall
- mycelishroom
- nanoAmmo
- nanoDispenser
- nanoPump
- nanoPumpBarrel
- nanoPumpMagazine
- nest
- nitrogenGrenade
- nut
- opalBig
- opalSmall
- paddle
- peck
- phaserBullet
- phaserGun
- phaserGunRange
- phaserGunSuperCharger
- pickaxe
- piston
- pitchfork
- plantClub
- plasma
- plasmaAccelerator
- plasmaAcceleratorBooster
- plasmaAcceleratorScope
- plasmaAmmo
- plasmaAssault
- plasmaAssaultBooster
- plasmaAssaultScope
- plasmaCannon
- plasmaCannonBooster
- plasmaCannonCooler
- plasmaCannonSpinner
- plasmaGun
- plasmaGunBooster
- plasmaGunCooler
- plasmaGunSpinner
- plasmaPistol
- plasmaPistolBooster
- plasmaPistolSpinner
- plasmaStriker
- plasmaStrikerBooster
- plasmaStrikerCooler
- plateLow1
- plateLow3
- plateLow5
- playerSpark
- poolQue
- portableBouncer
- portableSentry
- powerSlice
- prism
- prismConverter
- punch
- radio
- railAmmo
- railBurst
- railBurstBig
- railBurstBigExtendedMagazine
- railBurstBigWheel
- railBurstExtendedMagazine
- railBurstWheel
- railCannon
- railCannonPointer
- railCannonScope
- railGun
- railGunPointer
- railGunScope
- railPrototype
- railRevolver
- railRevolverEngine
- railRevolverLoadPin
- railRifle
- railRifleEngine
- railRifleLoadPin
- railScout
- railScoutPointer
- railScoutScope
- railVanquisher
- railVanquisherEngine
- railVanquisherExtendedMagazine
- rapier
- reactionEnhancer
- reactorAdvanced
- reactorBasic
- reactorBooster
- reactorWeak
- reflectShield
- respawnCell
- rigDebris
- rock
- rubyBig
- rubySmall
- sai
- sapphireBig
- sapphireSmall
- sawbladeBat
- scimitar
- scrapShield
- selfDestruct
- sentryBackpack
- sentryCamo
- sentryFlower
- sentrySkull
- sentrySlime
- sentryStripe
- sentryTiger
- servoBig
- servoSmall
- sgGuardLaser
- sgHeroLaser
- shell
- shieldBattery
- shieldBelt
- shieldBeltCapacity
- shieldDurability
- shieldEffect
- shovel
- shrapnel
- silencedLaser
- silencedLaserSniper
- silentshrapnel
- slothGrip
- slug
- slugBig
- slugMedium
- slugSmall
- sluggerAmmo
- sluggerGun
- sluggerGunMagazine
- sluggerPipe
- sluggerPipeReinforcedBarrel
- sluggerPipeScope
- sluggerRevolver
- sluggerRevolverExtendedBarrel
- sluggerRevolverLoadPin
- sluggerRevolverScope
- sluggerSemi
- sluggerSemiMagazine
- sluggerSemiSilencer
- sluggerShotgun
- sluggerShotgunBarrel
- sluggerShotgunTrigger
- sluggerSub
- sluggerSubMagazine
- sluggerSubSilencer
- spear
- sphereGrenade
- spike
- spikeAmmo
- spikeBowRepeater
- spikeBowScope
- spikeBullet
- spikeCrossbow
- spikeShooter
- spikebirdClub
- spikedBat
- spikedMine
- starGuardGuardBullet
- stick
- stunShield
- superPlug
- teamSpark
- throwGrenade
- tileDebris
- tractorHook
- transistorBig
- transistorSmall
- triPlug
- trunkanBullet
- trunkanBulletSilenced
- vial
- vialRad
- vikingSword
- waspHardShellExoHull
- woodenBat
- woodenPaddle
- woodenShield
- wrench
- ACTORS:
- airBomb
- alarmCamera
- alarmLaser
- alarmMic
- amanita
- bird
- boom
- botGuard
- brain
- etacGhost
- fly
- flyRobot
- hamster
- human
- jetbike
- manet
- metaldroid
- metalface
- newBlueface
- ninja
- portableSentry
- predator
- protobot
- sentry
- sentryLow1
- sentryLow2
- sentryLow3
- sentryLow4
- sentryLow5
- sgGuard
- sgMonster
- shroom
- shroomCat
- skullfish
- spikebird
- springbot
- trunkan
- trunkan1
- virusGhost
- walker
- wasp
- willOWisp
- EXPLOSIONS:
- backpackDynamite
- blaster
- chill
- chrono
- chronoAlternate
- chronoExplosion
- chronoShift
- dynamite
- emp
- fire
- flash
- grenade
- hack
- klonk
- lava
- lightGrenade
- molotov
- nano
- reactor
- rocket
- scannerStun
- spaceExplosion
- stun
- thermal
- tntExplosion
- ATTACKS:
- baton
- beam
- beamObject
- bigExplosion
- bite
- blade
- blunt
- boomerang
- bullet
- chemical
- chill
- chillExplosion
- chrono
- chronoAlternator
- chronoExplosion
- chronoRodExplosion
- crush
- dash
- dashTile
- digging
- dynamiteShockwave
- electric
- emp
- environment
- explosion
- fire
- flame
- flashShock
- flyPeck
- force
- forceBounce
- fork
- fragility
- gammaHit
- god
- grenade
- hack
- heavyPunch
- jet
- jetFlame
- kick
- laser
- laserFat
- laserHeavy
- laserLong
- laserMedium
- laserMine
- laserSniper
- laserThin
- lava
- lavaBall
- lavaExplosion
- lavaObject
- lightExplosion
- lightGamma
- mediumExplosion
- mining
- missile
- missileLight
- molotov
- molotovHit
- peck
- phaser
- physical
- plasma
- predatorPeck
- punch
- radChemical
- radioactive
- rock
- rocket
- rocketExplosion
- rod
- roll
- sawblade
- sensor
- sgLaser
- shock
- shockwave
- shorting
- simple
- slug
- slugBig
- slugMedium
- slugSmall
- smallPunch
- smallShock
- spaceExplosion
- spike
- spiky
- thermalShockwave
- thorns
- tileExplosion
- tileShockwave
- tinyBullet
- tinyEnergy
- worldPhysical
- wreckTile
- wrecking
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