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- variables:
- {killstreakwymag:%player%} = 4
- {killstreak:%player%} = 0
- on death of player:
- if attacker is player:
- add 1 to {killstreak:%player%}
- else:
- stop
- if {killstreak:%player%} > {killstreakwymag:%player%}:
- broadcast "&aGracz &e&l%player% &azabil {killstreak:%player%} osob!"
- else:
- stop
- on death of player:
- set {killstreak:%player%} to 0
- send "&9Straciles swoj postep w zabijaniu (KillStreak) :(" to player
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