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SilverKing

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Jul 26th, 2018
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  1.  
  2. [Log:]
  3. Using Facebook Unity SDK v7.11.1 with FBiOSSDK/4.28.0
  4. [Stacktrace:]
  5. Facebook.Unity.CompiledFacebookLoader:Start()
  6.  
  7. [Log:]
  8. [DevToDev] 2018/07/26 22:00:13 : Application keys can't be empty.
  9. [Stacktrace:]
  10. DevToDev.Core.Utils.Log:R(String, Object[])
  11. DevToDev.Logic.SDKClient:Initialize(String, String)
  12. DTDEditor.DevToDevSDK:Start()
  13.  
  14. [Log:]
  15. [DevToDev] 2018/07/26 22:00:13 : Initializing sdk with key b25efc8b-daa4-0ddc-9abc-159e9022d4df and version 2.7
  16. [Stacktrace:]
  17. DevToDev.Core.Utils.Log:R(String, Object[])
  18. DevToDev.Logic.SDKClient:Initialize(String, String)
  19. analytics.DevToDevController:Start()
  20.  
  21. [Log:]
  22. [ SocialManager ] isSocialNetworkInitialized = True
  23. [Stacktrace:]
  24. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  25. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  26.  
  27. [Log:]
  28. [ SocialManager ] isLoggedIn = True, isOnline = False, reachability = True
  29. [Stacktrace:]
  30. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  31. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  32.  
  33. [Log:]
  34. [ SocialManager ] -> [ INIT CURRENT USER ]
  35. [Stacktrace:]
  36. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  37. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  38.  
  39. [Log:]
  40. showWindow: IntroWindow
  41. [Stacktrace:]
  42. Engine.UIManager:showWindow(Type, Int32, Action`2)
  43. app.<gameProcess>c__Iterator1:MoveNext()
  44. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  45.  
  46. [Log:]
  47. sendRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/v
  48. [Stacktrace:]
  49. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  50. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  51. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  52. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  53. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  54.  
  55. [Log:]
  56. startRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/v, _isOnline=False, sendOnline=True
  57. [Stacktrace:]
  58. Engine.Net.HTTPService:startRequest(URLRequest)
  59. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  60. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  61. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  62. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  63. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  64.  
  65. [Log:]
  66. OFFLINE https://kitchenstarfb.beargg.com/mo/v
  67. [Stacktrace:]
  68. Engine.Net.HTTPService:startRequest(URLRequest)
  69. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  70. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  71. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  72. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  73. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  74.  
  75. [Log:]
  76. onFilesConfigLoadError connection error
  77. [Stacktrace:]
  78. Engine.Net.HTTPService:processError(String, URLRequest)
  79. Engine.Net.HTTPService:startRequest(URLRequest)
  80. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  81. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  82. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  83. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  84. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  85.  
  86. [Log:]
  87. HTTP_SERVICE_ERROR: -1
  88. [Stacktrace:]
  89. app.Game:onHttpServiceError(String)
  90. Engine.Net.HTTPService:processError(String, URLRequest)
  91. Engine.Net.HTTPService:startRequest(URLRequest)
  92. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  93. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  94. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  95. Engine.DataUpdater.<update>c__Iterator0:MoveNext()
  96. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  97.  
  98. [Log:]
  99. [ DATA UPDATER ] files updateted
  100. [Stacktrace:]
  101. Engine.DataUpdater.<updateFiles>c__Iterator2:MoveNext()
  102. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  103. Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
  104. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  105.  
  106. [Log:]
  107. FILE: 2018_07_26_06_59_30.log
  108. [Stacktrace:]
  109. LogSupport.helpers.LogExternalNameBuilder:getExternalName(String, String)
  110. LogSupport.<sendLogs>c__Iterator0:MoveNext()
  111. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  112. LogSupport.LogManager:sendLogs(SendLogType)
  113. app.<sendLogs>c__IteratorC:MoveNext()
  114. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  115. app.<gameProcess>c__Iterator1:MoveNext()
  116. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  117.  
  118. [Log:]
  119. loadCurrentUser {"id":"1856923227959305","name":"Pedro Pakini","first_name":"Pedro","last_name":"Pakini","picture":{"data":{"height":100,"is_silhouette":false,"url":"https:\/\/platform-lookaside.fbsbx.com\/platform\/profilepic\/?asid=1856923227959305&height=100&width=100&ext=1532890813&hash=AeQDINIHCXPdsfhy","width":100}}}
  120. [Stacktrace:]
  121. Social.<loadCurrentUser>c__AnonStorey4:<>m__0(IGraphResult)
  122. Facebook.Unity.<Start>d__9:MoveNext()
  123. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  124.  
  125. [Log:]
  126. [DevToDev] 2018/07/26 22:00:14 : Metric Application Info added to storage
  127. [Stacktrace:]
  128. DevToDev.Core.Utils.Log:R(String, Object[])
  129. DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
  130. DevToDev.Logic.User:AddEvent(Event)
  131. DevToDev.Logic.User:AddSelfInfo()
  132. DevToDev.Logic.User:OnInitialized(Boolean)
  133. DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
  134. DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
  135. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  136.  
  137. [Log:]
  138. [DevToDev] 2018/07/26 22:00:14 : Metric User Info added to storage
  139. [Stacktrace:]
  140. DevToDev.Core.Utils.Log:R(String, Object[])
  141. DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
  142. DevToDev.Logic.User:AddEvent(Event)
  143. DevToDev.Logic.User:AddSelfInfo()
  144. DevToDev.Logic.User:OnInitialized(Boolean)
  145. DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
  146. DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
  147. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  148.  
  149. [Log:]
  150. [DevToDev] 2018/07/26 22:00:14 : Metric Device Info added to storage
  151. [Stacktrace:]
  152. DevToDev.Core.Utils.Log:R(String, Object[])
  153. DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
  154. DevToDev.Logic.User:AddEvent(Event)
  155. DevToDev.Logic.User:AddSelfInfo()
  156. DevToDev.Logic.User:OnInitialized(Boolean)
  157. DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
  158. DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
  159. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  160.  
  161. [Log:]
  162. FacebookAdapter :: REPORT_GAME_LAUNCHED
  163. [Stacktrace:]
  164. Social.<initCurrentUser>c__Iterator2:MoveNext()
  165. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  166.  
  167. [Log:]
  168. [ SocialManager ] loadFriends(start) : False
  169. [Stacktrace:]
  170. Social.SocialManager:loadFriends()
  171. Social.<initCurrentUser>c__Iterator2:MoveNext()
  172. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  173.  
  174. [Log:]
  175. [DevToDev] 2018/07/26 22:00:14 : Metric Connect To Social Network added to storage
  176. [Stacktrace:]
  177. DevToDev.Core.Utils.Log:R(String, Object[])
  178. DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
  179. DevToDev.Logic.User:AddEvent(Event)
  180. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  181. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  182.  
  183. [Log:]
  184. INVALID REQUEST : request or url is null
  185. [Stacktrace:]
  186. Net.ServerFacade:sendLog(String, Action`1, Action`1, String, List`1)
  187. LogSupport.<sendLogs>c__Iterator0:MoveNext()
  188. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  189.  
  190. [Log:]
  191. [DevToDev] 2018/07/26 22:00:15 : Metric Storage has been sent sucsessfully
  192. [Stacktrace:]
  193. DevToDev.Core.Utils.Log:R(String, Object[])
  194. DevToDev.Logic.User:OnSendCallBack(Response, Object)
  195. DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
  196. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  197.  
  198. [Log:]
  199. Try init products...
  200. [Stacktrace:]
  201. app.Game:initProducts()
  202. Server.CheckConnectionHelper:checkConnection(Boolean)
  203. Server.CheckConnectionHelper:onTicHandler(TimerEvent)
  204. Engine.Time.Timer:update(Int32)
  205. Engine.Time.TimersManager:update()
  206. app.<updateTimers>c__Iterator0:MoveNext()
  207. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  208.  
  209. [Log:]
  210. productsIDs :: 28
  211. [Stacktrace:]
  212. Purchases.PurchasesManager:init(String, ProductID[], String)
  213. app.Game:initProducts()
  214. Server.CheckConnectionHelper:checkConnection(Boolean)
  215. Server.CheckConnectionHelper:onTicHandler(TimerEvent)
  216. Engine.Time.Timer:update(Int32)
  217. Engine.Time.TimersManager:update()
  218. app.<updateTimers>c__Iterator0:MoveNext()
  219. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  220.  
  221. [Log:]
  222. UnityIAP Version: 1.20.0
  223. [Stacktrace:]
  224. UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
  225. Purchases.PurchasesManager:Init()
  226. Purchases.PurchasesManager:init(String, ProductID[], String)
  227. app.Game:initProducts()
  228. Server.CheckConnectionHelper:checkConnection(Boolean)
  229. Server.CheckConnectionHelper:onTicHandler(TimerEvent)
  230. Engine.Time.Timer:update(Int32)
  231. Engine.Time.TimersManager:update()
  232. app.<updateTimers>c__Iterator0:MoveNext()
  233. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  234.  
  235. [Log:]
  236. Using configuration builder objects
  237. [Stacktrace:]
  238. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  239.  
  240. [Log:]
  241. Purchasing manager is inited
  242. [Stacktrace:]
  243. Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
  244. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  245.  
  246. [Log:]
  247. QueueProcessor: started
  248. [Stacktrace:]
  249. Purchases.Validators.ValidationQueueProcessor:start()
  250. Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
  251. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  252.  
  253. [Log:]
  254. QueueProcessor: finished
  255. [Stacktrace:]
  256. Purchases.Validators.<update>c__Iterator0:MoveNext()
  257. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  258. Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
  259. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  260.  
  261. [Log:]
  262. UnityIAP: Promo interface is available for 28 items
  263. [Stacktrace:]
  264. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  265.  
  266. [Log:]
  267. SetText
  268. [Stacktrace:]
  269. UniClipboard:SetText(String)
  270. Reporter:drawToolBar()
  271. Reporter:OnGUIDraw()
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